Commit 1be38cee authored by Nemo Ma's avatar Nemo Ma

December Update 0.5

parent 1ad57f2c
<?php
define('CURSCRIPT', 'game');
require './include/common.inc.php';
//$t_s=getmicrotime();
//require_once GAME_ROOT.'./include/JSON.php';
require GAME_ROOT.'./include/game.func.php';
require config('combatcfg',$gamecfg);
//判断是否进入游戏
if(!$cuser||!$cpass) { gexit($_ERROR['no_login'],__file__,__line__); }
$result = $db->query("SELECT * FROM {$tablepre}players WHERE name = '$cuser' AND type = 0");
if(!$db->num_rows($result)) { header("Location: valid.php");exit(); }
$pdata = $db->fetch_array($result);
//判断是否密码错误
if($pdata['pass'] != $cpass) {
$tr = $db->query("SELECT `password` FROM {$tablepre}users WHERE username='$cuser'");
$tp = $db->fetch_array($tr);
$password = $tp['password'];
if($password == $cpass) {
$db->query("UPDATE {$tablepre}players SET pass='$password' WHERE name='$cuser'");
} else {
gexit($_ERROR['wrong_pw'],__file__,__line__);
}
}
//判断游戏状态和玩家状态,如果符合条件则忽略指令
if($gamestate == 0) {
$gamedata['url'] = 'end.php';
ob_clean();
$jgamedata = compatible_json_encode($gamedata);
echo $jgamedata;
ob_end_flush();
exit();
}
//初始化各变量
extract($pdata,EXTR_REFS);
$log = '';
$gamedata = array();
init_playerdata();
//读取玩家互动信息
$result = $db->query("SELECT time,log FROM {$tablepre}log WHERE toid = '$pid' ORDER BY time,lid");
while($logtemp = $db->fetch_array($result)){
$log .= date("H:i:s",$logtemp['time']).','.$logtemp['log'].'<br />';
}
$db->query("DELETE FROM {$tablepre}log WHERE toid = '$pid'");
//var_dump($_POST);
if($hp > 0){
//显示枪声信息
if(($now <= $noisetime+$noiselimit)&&$noisemode&&($noiseid!=$pid)&&($noiseid2!=$pid)) {
if(($now-$noisetime) < 60) {
$noisesec = $now - $noisetime;
$log .= "<span class=\"yellow b\">{$noisesec}秒前,{$plsinfo[$noisepls]}传来了{$noiseinfo[$noisemode]}。</span><br>";
} else {
$noisemin = floor(($now-$noisetime)/60);
$log .= "<span class=\"yellow b\">{$noisemin}分钟前,{$plsinfo[$noisepls]}传来了{$noiseinfo[$noisemode]}。</span><br>";
}
}
//判断冷却时间是否过去
if($coldtimeon){
$cdover = $cdsec*1000 + $cdmsec + $cdtime;
$nowmtime = floor(getmicrotime()*1000);
$rmcdtime = $nowmtime >= $cdover ? 0 : $cdover - $nowmtime;
}
if($coldtimeon && $rmcdtime > 0 && (strpos($command,'move')===0 || strpos($command,'search')===0 || strpos($command,'itm')===0)){
$log .= '<span class="yellow">冷却时间尚未结束!</span><br>';
$mode = 'command';
}else{
//进入指令判断
if($mode !== 'combat' && $mode !== 'corpse' && strpos($action,'pacorpse')===false && $mode !== 'senditem'){
$action = '';
}
if($command == 'menu') {
$mode = 'command';
} elseif($mode == 'command') {
if($command == 'move') {
include_once GAME_ROOT.'./include/game/search.func.php';
move($moveto);
if($coldtimeon){$cmdcdtime=$movecoldtime;}
} elseif($command == 'search') {
include_once GAME_ROOT.'./include/game/search.func.php';
search();
if($coldtimeon){$cmdcdtime=$searchcoldtime;}
} elseif(strpos($command,'itm') === 0) {
include_once GAME_ROOT.'./include/game/item.func.php';
$item = substr($command,3);
itemuse($item);
if($coldtimeon){$cmdcdtime=$itemusecoldtime;}
} elseif(strpos($command,'rest') === 0) {
if($command=='rest3' && !in_array($pls,$hospitals)){
$log .= '<span class="yellow">你所在的位置并非医院,不能静养!</span><br>';
}else{
$state = substr($command,4,1);
$mode = 'rest';
}
} elseif($command == 'itemmain') {
$mode = $itemcmd;
} elseif($command == 'special') {
if($sp_cmd == 'sp_word'){
include_once GAME_ROOT.'./include/game/special.func.php';
getword();
$mode = $sp_cmd;
}elseif($sp_cmd == 'sp_adtsk'){
include_once GAME_ROOT.'./include/game/special.func.php';
adtsk();
$mode = 'command';
}else{
$mode = $sp_cmd;
}
} elseif($command == 'team') {
include_once GAME_ROOT.'./include/game/team.func.php';
if($teamcmd == 'teamquit') {
teamquit();
} else{
teamcheck();
}
}
} elseif($mode == 'item') {
include_once GAME_ROOT.'./include/game/item2.func.php';
$item = substr($command,3);
$usemode($item);
} elseif($mode == 'itemmain') {
include_once GAME_ROOT.'./include/game/itemmain.func.php';
if($command == 'itemget') {
itemget();
} elseif($command == 'itemadd') {
itemadd();
} elseif($command == 'itemmerge') {
if($merge2 == 'n'){itemadd();}
else{itemmerge($merge1,$merge2);}
} elseif(strpos($command,'drop') === 0) {
$drop_item = substr($command,4);
itemdrop($drop_item);
} elseif(strpos($command,'off') === 0) {
$off_item = substr($command,3);
itemoff($off_item);
//itemadd();
} elseif(strpos($command,'swap') === 0) {
$swap_item = substr($command,4);
itemdrop($swap_item);
itemadd();
} elseif($command == 'itemmix') {
$mixlist = array();
for($i=1;$i<=6;$i++){
if(isset(${'mitm'.$i}) && ${'mitm'.$i} == $i){
$mixlist[] = $i;
}
}
itemmix($mixlist);
}
} elseif($mode == 'special') {
include_once GAME_ROOT.'./include/game/special.func.php';
if(strpos($command,'pose') === 0) {
$pose = substr($command,4,1);
$log .= "基础姿态变为<span class=\"yellow\">$poseinfo[$pose]</span>。<br> ";
$mode = 'command';
} elseif(strpos($command,'tac') === 0) {
$tactic = substr($command,3,1);
$log .= "应战策略变为<span class=\"yellow\">$tacinfo[$tactic]</span>。<br> ";
$mode = 'command';
} elseif(strpos($command,'inf') === 0) {
$infpos = substr($command,3,1);
chginf($infpos);
} elseif(strpos($command,'chkp') === 0) {
$itmn = substr($command,4,1);
chkpoison($itmn);
} elseif(strpos($command,'shop') === 0) {
$shop = substr($command,4,2);
shoplist($shop);
}
} elseif($mode == 'senditem') {
include_once GAME_ROOT.'./include/game/battle.func.php';
senditem();
} elseif($mode == 'combat') {
include_once GAME_ROOT.'./include/game/combat.func.php';
combat(1,$command);
} elseif($mode == 'rest') {
include_once GAME_ROOT.'./include/state.func.php';
rest($command);
} elseif($mode == 'chgpassword') {
include_once GAME_ROOT.'./include/game/special.func.php';
chgpassword($oldpswd,$newpswd,$newpswd2);
} elseif($mode == 'chgword') {
include_once GAME_ROOT.'./include/game/special.func.php';
chgword($newmotto,$newlastword,$newkillmsg);
} elseif($mode == 'corpse') {
include_once GAME_ROOT.'./include/game/itemmain.func.php';
getcorpse($command);
} elseif($mode == 'team') {
include_once GAME_ROOT.'./include/game/team.func.php';
$command($nteamID,$nteamPass);
} elseif($mode == 'shop') {
if(in_array($pls,$shops)){
if($command == 'shop') {
$mode = 'sp_shop';
} else {
include_once GAME_ROOT.'./include/game/itemmain.func.php';
itembuy($command,$shoptype,$buynum);
}
}else{
$log .= '<span class="yellow">你所在的地区没有商店。</span><br />';
$mode = 'command';
}
} elseif($mode == 'deathnote') {
if($dnname){
include_once GAME_ROOT.'./include/game/item2.func.php';
deathnote($item,$dnname,$dndeath,$dngender,$dnicon,$name);
} else {
$log .= '嗯,暂时还不想杀人。<br>你合上了■DeathNote■。<br>';
$mode = 'command';
}
} else {
$mode = 'command';
}
if(strpos($action,'pacorpse')===0){
if($state == 1 || $state == 2 || $state ==3){
$state = 0;
}
}
//指令执行完毕,更新冷却时间
if($coldtimeon && isset($cmdcdtime)){
$nowmtime = floor(getmicrotime()*1000);
$cdsec = floor($nowmtime/1000);
$cdmsec = fmod($nowmtime , 1000);
$cdtime = $cmdcdtime;
//$psdata = Array('pid' => $pid, 'cdsec' => $cdsec, 'cdmsec' => $cdmsec, 'cdtime' => $cdtime, 'cmd' => $mode);
//set_pstate($psdata);
$rmcdtime = $cmdcdtime;
}
$endtime = $now;
//var_dump($pdata['action']);
player_save($pdata);
//$db->query("UPDATE {$tablepre}players SET endtime='$now',cdsec='$cdsec',cdmsec='$cdmsec',cdtime='$cdtime',club='$club',hp='$hp',mhp='$mhp',sp='$sp',msp='$msp',att='$att',def='$def',pls='$pls',lvl='$lvl',exp='$exp',money='$money',rp='$rp',bid='$bid',inf='$inf',rage='$rage',pose='$pose',tactic='$tactic',state='$state',killnum='$killnum',wp='$wp',wk='$wk',wg='$wg',wc='$wc',wd='$wd',wf='$wf',teamID='$teamID',teamPass='$teamPass',wep='$wep',wepk='$wepk',wepe='$wepe',weps='$weps',wepsk='$wepsk',arb='$arb',arbk='$arbk',arbe='$arbe',arbs='$arbs',arbsk='$arbsk',arh='$arh',arhk='$arhk',arhe='$arhe',arhs='$arhs',arhsk='$arhsk',ara='$ara',arak='$arak',arae='$arae',aras='$aras',arask='$arask',arf='$arf',arfk='$arfk',arfe='$arfe',arfs='$arfs',arfsk='$arfsk',art='$art',artk='$artk',arte='$arte',arts='$arts',artsk='$artsk',itm0='$itm0',itmk0='$itmk0',itme0='$itme0',itms0='$itms0',itmsk0='$itmsk0',itm1='$itm1',itmk1='$itmk1',itme1='$itme1',itms1='$itms1',itmsk1='$itmsk1',itm2='$itm2',itmk2='$itmk2',itme2='$itme2',itms2='$itms2',itmsk2='$itmsk2',itm3='$itm3',itmk3='$itmk3',itme3='$itme3',itms3='$itms3',itmsk3='$itmsk3',itm4='$itm4',itmk4='$itmk4',itme4='$itme4',itms4='$itms4',itmsk4='$itmsk4',itm5='$itm5',itmk5='$itmk5',itme5='$itme5',itms5='$itms5',itmsk5='$itmsk5',itm6='$itm6',itmk6='$itmk6',itme6='$itme6',itms6='$itms6',itmsk6='$itmsk6' where pid='$pid'");
}
//显示指令执行结果
$gamedata['innerHTML']['notice'] = ob_get_contents();
if($coldtimeon && $showcoldtimer && $rmcdtime){
$gamedata['timer'] = $rmcdtime;
}
if($hp > 0 && $coldtimeon && $showcoldtimer && $rmcdtime){
$log .= "行动冷却时间:<span id=\"timer\" class=\"yellow\">0.0</span>秒<br>";
}
}
init_profile();
if($hp <= 0) {
$dtime = date("Y年m月d日H时i分s秒",$endtime);
$kname='';
if($bid) {
$result = $db->query("SELECT name FROM {$tablepre}players WHERE pid='$bid'");
if($db->num_rows($result)) { $kname = $db->result($result,0); }
}
ob_clean();
include template('death');
$gamedata['innerHTML']['cmd'] = ob_get_contents();
$mode = 'death';
} elseif(strpos($action,'pacorpse')===0){
$cid = str_replace('pacorpse','',$action);
if($cid){
$result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='$cid' AND hp=0");
if($db->num_rows($result)>0){
$edata = $db->fetch_array($result);
include_once GAME_ROOT.'./include/game/battle.func.php';
findcorpse($edata);
}
}
$gamedata['innerHTML']['cmd'] = $cmd;
} elseif($itms0){
ob_clean();
include template('itemfind');
$gamedata['innerHTML']['cmd'] = ob_get_contents();
} elseif($state == 1 || $state == 2 || $state ==3) {
ob_clean();
include template('rest');
$gamedata['innerHTML']['cmd'] = ob_get_contents();
} elseif(!$cmd) {
ob_clean();
if($mode&&file_exists(GAME_ROOT.TPLDIR.'/'.$mode.'.htm')) {
include template($mode);
} else {
include template('command');
}
$gamedata['innerHTML']['cmd'] = ob_get_contents();
//$gamedata['cmd'] .= '<br><br><input type="button" id="submit" onClick="postCommand();return false;" value="提交">';
} else {
$gamedata['innerHTML']['cmd'] = $cmd;
//$gamedata['cmd'] .= '<br><br><input type="button" id="submit" onClick="postCommand();return false;" value="提交">';
}
if(isset($url)){$gamedata['url'] = $url;}
$gamedata['innerHTML']['pls'] = $plsinfo[$pls];
$gamedata['innerHTML']['anum'] = $alivenum;
ob_clean();
$main ? include template($main) : include template('profile');
$gamedata['innerHTML']['main'] = ob_get_contents();
$gamedata['innerHTML']['log'] = $log;
if(isset($error)){$gamedata['innerHTML']['error'] = $error;}
$gamedata['value']['teamID'] = $teamID;
if($teamID){
$gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]<option value=\"1\" >$chatinfo[1]</select>";
}else{
$gamedata['innerHTML']['chattype'] = "<select name=\"chattype\" value=\"2\"><option value=\"0\" selected>$chatinfo[0]</select>";
}
//foreach($gamedata as $k => $v){
// $w .= "{ $k } => { $v };\n\r";
//}
//writeover('a.txt',$w);
ob_clean();
$jgamedata = compatible_json_encode($gamedata);
//$json = new Services_JSON();
//$jgamedata = $json->encode($gamedata);
echo $jgamedata;
ob_end_flush();
//$t_e=getmicrotime();
//putmicrotime($t_s,$t_e,'cmd_time');
?>
\ No newline at end of file
...@@ -23,6 +23,136 @@ $npcinit = array ...@@ -23,6 +23,136 @@ $npcinit = array
); );
$anpcinfo = array $anpcinfo = array
( (
2 => array
(
'mode' => 2,
'num' => 16,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 0,
'pose'=> 0,
'tactic' => 0,
'killnum' => 0,
'rp' => 150,
'teamID' => '',
'teamPass' => '',
'pls' => 99,
'mhp' => 2300,
'msp' => 200,
'att' => 250,
'def' => 350,
'lvl' => 25,
'skill' => 135,
'money' => 1600,
'arb' => 'SSS战队校服',
'arbk' => 'DB',
'arbe' => 150,
'arbs' => 100,
'arh' => '鼓舞士气的头带',
'arhk' => 'DH',
'arhe' => 75,
'arhs' => 100,
'arf' => '橙黄学生鞋',
'arfk' => 'DF',
'arfe' => 75,
'arfs' => 100,
'ara' => '广播装置手表α',
'arak' => 'DA',
'arae' => 75,
'aras' => 100,
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 16,
'sub' => array
(
0 => array
(
'name' => '水濑 名雪-改',
'icon' => 11,
'gd' => 'f',
'wep' => '大型闹钟',
'wepk' => 'WP',
'wepe' => 75,
'weps' => 200,
'itm1' => '雪兔【复制品】',
'itmk1' => 'WD',
'itme1' => 280,
'itms1' => 300,
'itmsk1' => 'iwd',
'itm2' => '水濑 名雪的半身像',
'itmk2' => 'WP',
'itme2' => 33,
'itms2' => 2,
'itmsk2' => 'r',
),
1 => array
(
'name' => '立华 奏-改',
'icon' => 12,
'gd' => 'f',
'wep' => 'GS【伪Hand_Sonic】',
'wepk' => 'WK',
'wepe' => 75,
'weps' => 200,
'itm1' => 'GS【HandSonic Ver.4】',
'itmk1' => 'WP',
'itme1' => 300,
'itms1' => 300,
'itmsk1' => 'ZN',
'itm2' => '立华 奏的半身像',
'itmk2' => 'WP',
'itme2' => 33,
'itms2' => 2,
'itmsk2' => 'r',
),
2 => array
(
'name' => '思念体-海马 濑人',
'icon' => 13,
'gd' => 'm',
'wep' => '【逆转的女神】',
'wepk' => 'WC',
'wepe' => 150,
'weps' => 200,
'itm1' => '■DarthNote■',
'itmk1' => 'WK',
'itme1' => 380,
'itms1' => 300,
'itmsk1' => 'Z',
'itm2' => '混沌黑磨刀石',
'itmk2' => 'Y',
'itme2' => 40,
'itms2' => 8,
),
3 => array
(
'name' => '思念体-触手众',
'icon' => 14,
'gd' => 'm',
'wep' => '触手的力量',
'wepk' => 'WG',
'wepe' => 75,
'weps' => 200,
'itm1' => '妖精的羽翼',
'itmk1' => 'A',
'itme1' => 1,
'itms1' => 1,
'itmsk1' => 'q',
'itm2' => '艾莲娜的圣钉',
'itmk2' => 'Y',
'itme2' => 40,
'itms2' => 10,
'itm3' => '斗技【神砂风暴】',
'itmk3' => 'WF',
'itme3' => 340,
'itms3' => 300,
),
),
),
4 => array 4 => array
( (
'mode' => 1, 'mode' => 1,
...@@ -84,6 +214,176 @@ $anpcinfo = array ...@@ -84,6 +214,176 @@ $anpcinfo = array
), ),
), ),
), ),
5 => array
(
'mode' => 2,
'num' => 2,
'pass' => 'bra',
'bid' => 0,
'inf' => '',
'rage' => 150,
'pose'=> 1,
'tactic' => 3,
'killnum' => 0,
'rp' => 360,
'teamID' => '结界',
'teamPass' => 'Rea1ity',
'pls' => 99,
'mhp' => 3333,
'msp' => 333,
'att' => 333,
'def' => 333,
'lvl' => 33,
'skill' => 233,
'money' => 3333,
'arb' => '杏仁豆腐模样的以太结晶',
'arbk' => 'DB',
'arbe' => 333,
'arbs' => 333,
'arbsk' => 'A',
'arh' => '杏仁豆腐模样的狙击镜片',
'arhk' => 'DH',
'arhe' => 333,
'arhs' => 333,
'arhsk' => 'cW',
'arf' => '杏仁豆腐模样的长筒靴',
'arfk' => 'DF',
'arfe' => 333,
'arfs' => 333,
'arfsk' => 'qE',
'ara' => '杏仁豆腐模样的童话伪翼',
'arak' => 'DA',
'arae' => 333,
'aras' => 333,
'arask' => 'UI',
'art' => '杏仁豆腐模样的HP制御系统',
'artk' => 'A',
'arte' => 333,
'arts' => 333,
'artsk' => 'H',
'itm1' => '杏仁豆腐的ID卡',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 33,
'sub' => array
(
0 => array
(
'name' => '冴月 麟',
'icon' => 3,
'gd' => 'f',
'club' => 9,
'wep' => '简称为UCW的杏仁豆腐',
'wepk' => 'WK',
'wepe' => 133,
'weps' => 333,
'wepsk' => 'dr',
'itm2' => '【生まれたての风】模样的杏仁豆腐',
'itmk2' => 'WF',
'itme2' => 500,
'itms2' => 100,
'itmsk2' => 'cd',
),
1 => array
(
'name' => '某四面',
'icon' => 4,
'gd' => 'm',
'club' => 8,
'wep' => '彩虹色的杏仁豆腐',
'wepk' => 'WD',
'wepe' => 100,
'weps' => 333,
'wepsk' => 'drp',
'itm2' => '【连续凤凰】模样的杏仁豆腐',
'itmk2' => 'WG',
'itme2' => 500,
'itms2' => 6,
'itmsk2' => 'd',
),
),
),
6 => array
(
'mode' => 2,
'num' => 1,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 0,
'pose'=> 4,
'tactic' => 3,
'killnum' => 0,
'rp' => 500,
'teamID' => '',
'teamPass' => '',
'gd' => 'r',
'pls' => 99,
'mhp' => 8888,
'msp' => 400,
'att' => 400,
'def' => 777,
'lvl' => 45,
'skill' => 477,
'money' => 17777,
'arb' => '【属性防御装甲】',
'arbk' => 'DB',
'arbe' => 480,
'arbs' => 200,
'arbsk' => 'a',
'arh' => '【冲击防御头盔】',
'arhk' => 'DH',
'arhe' => 360,
'arhs' => 200,
'arhsk' => 'A',
'arf' => '【数据护膝】',
'arfk' => 'DF',
'arfe' => 360,
'arfs' => 200,
'ara' => '【陷阱拦截护盾】',
'arak' => 'DA',
'arae' => 360,
'aras' => 200,
'arask' => 'm',
'art' => '【ACFUN的荣耀】',
'artk' => 'Ag',
'arte' => 5000,
'arts' => 500,
'artsk' => 'H',
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 177,
'sub' => array
(
0 => array
(
'name' => 'Acg_Xilin',
'icon' => 2,
'wep' => '【全屏幕弹幕发射】',
'wepk' => 'WG',
'wepe' => 360,
'weps' => 600,
'wepsk' => 'rew',
'itm1' => '■DeathNote■',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1,
'itm2' => 'TDG压片猴',
'itmk2' => 'Y',
'itme2' => 1,
'itms2' => 1,
),
),
),
7 => array 7 => array
( (
'mode' => 1, 'mode' => 1,
...@@ -185,6 +485,315 @@ $anpcinfo = array ...@@ -185,6 +485,315 @@ $anpcinfo = array
), ),
), ),
9 => array
(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 255,
'pose'=> 1,
'tactic' => 3,
'killnum' => 99,
'teamID' => '',
'teamPass' => '',
'gd' => 'f',
'pls' => 0,
'mhp' => 100,
'msp' => 4000,
'att' => 20,
'def' => 400,
'lvl' => 97,
'skill' => 18,
'money' => 1,
//'arb' => '奥术盔甲B - 霜',
//'arbk' => 'DB',
//'arbe' => 6000,
//'arbs' => 400,
//'arbsk' => 'Aa',
//'arh' => '奥术盔甲H - 霜',
//'arhk' => 'DH',
//'arhe' => 4000,
//'arhs' => 300,
//'arf' => '奥术盔甲F - 霜',
//'arfk' => 'DF',
//'arfe' => 4000,
//'arfs' => 300,
//'ara' => '奥术盔甲A - 霜',
//'arak' => 'DA',
//'arae' => 4000,
//'aras' => 300,
//'art' => '龙虎徽标',
// 'artk' => 'A',
// 'arte' => 200,
// 'arts' => 300,
// 'artsk' => 'Hc',
'sub' => array
(
0 => array
(
'name' => '感觉像蓝凝的东西',
'icon' => 52,
'wep' => '『AZURE RONDO』',
'wepk' => 'WK',
'wepe' => 4000,
'weps' => 360,
'wepsk' => 'rkd',
'itm1' => '琉璃血',
'itmk1' => 'X',
'itme1' => 1,
'itms1' => 1,
),
),
),
11 => array
(
'mode' => 1,
'num' => 6,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 88,
'pose'=> 1,
'tactic' => 3,
'killnum' => 0,
'rp' => 300,
'teamID' => '',
'teamPass' => '',
'gd' => 'r',
'pls' => 99,
'mhp' => 2888,
'msp' => 888,
'att' => 88,
'def' => 88,
'lvl' => 30,
'skill' => 100,
'money' => 888,
'arb' => '职人的佩服',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '职人的搞头',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '职人的满足',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '职人的拿手',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '职人的荣耀',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 88,
'sub' => array
(
0 => array
(
'name' => 'Hank',
'icon' => 91,
'wep' => '『性感玉米』',
'wepk' => 'WD',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'ewuip',
'itm1' => '我打败HANK了!',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
1 => array
(
'name' => '爱情上甘岭',
'icon' => 92,
'wep' => '『阿里嘎头哦~』',
'wepk' => 'WK',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'ewuip',
'itm1' => '我成功TDGSGL了!',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
2 => array
(
'name' => '221',
'icon' => 94,
'wep' => '『和谐你全家』',
'wepk' => 'WP',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'uiewp',
'arb' => '神之装束',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '神之远见',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '神之步伐',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '神之操控',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '神之荣耀',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
'itm1' => '荼荼丸的茶',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
3 => array
(
'name' => 'Erul Tron',
'icon' => 93,
'club' => 0,
'wep' => 'RV『罗德不列颠号』',
'wepk' => 'WG',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'uiewp',
'arb' => '天使队制服G-E.T',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '通信装置',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '少女的高筒靴',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '传说的绒边手套',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '努力的富人气光环',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
'itm1' => '罗德不列颠号机师钥匙',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
4 => array
(
'name' => '【77-JACKPOT】',
'icon' => 95,
'club' => 0,
'wep' => '负人气的光环',
'wepk' => 'WP',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'uiewp',
'arb' => '阿婆主的点击量',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '阿婆主的点击量',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '阿婆主的点击量',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '阿婆主的点击量',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '阿婆主的点击量',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
'itm1' => '点击量终于爆表了!',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
'itm2' => '负人品的结界',
'itmk2' => 'WG',
'itme2' => 88,
'itms2' => 88,
'itmsk2' => 'kN',
),
5 => array
(
'name' => '便当盒',
'icon' => 100,
'club' => 17,
'lvl' => 1,
'mhp' => 8888888,
'skill' => 20,
'def' => 88888,
'wep' => '灭罪「正直者の死」',
'wepk' => 'WF',
'wepe' => 8,
'weps' => 888,
'wepsk' => 'r',
'arb' => '吉祥物',
'arbk' => 'DB',
'arbe' => 1,
'arbs' => 10000,
'arbsk' => 'Aa',
'arh' => '吉祥物',
'arhk' => 'DH',
'arhe' => 1,
'arhs' => 10000,
'arhsk' => '',
'arf' => '吉祥物',
'arfk' => 'DF',
'arfe' => 1,
'arfs' => 10000,
'ara' => '吉祥物',
'arak' => 'DA',
'arae' => 1,
'aras' => 10000,
'arask' => '',
'art' => '姬露瑞希的爱心便当',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'Bb',
),
),
),
12 => array 12 => array
( (
'mode' => 1, 'mode' => 1,
...@@ -244,62 +853,279 @@ $anpcinfo = array ...@@ -244,62 +853,279 @@ $anpcinfo = array
), ),
), ),
13 => array( // 13 => array(
// 'mode' => 1,
// 'num' => 1,
// 'pass' => 'bra',
// 'club' => 99,
// 'bid' => 0,
// 'inf' => '',
// 'state' => 1,
// 'rage' => 5,
// 'pose'=> 0,
// 'tactic' => 0,
// 'killnum' => 0,
// 'teamID' => '循环',
// 'teampsss' => 'circle',
// 'gd' => 'f',
// 'pls' => 99,
// 'mhp' => 600,
// 'msp' => 400,
// 'att' => 150,
// 'def' => 100,
// 'lvl' => 10,
// 'skill' => 50,
// 'money' => 500,
// 'arb' => '旧式布拉吉',
// 'arbk' => 'DB',
// 'arbe' => 75,
// 'arbs' => 20,
// 'arbsk' => '',
// 'arh' => '蝙蝠羽翼帽子',
// 'arhk' => 'DH',
// 'arhe' => 75,
// 'arhs' => 20,
// 'arf' => '女式皮鞋',
// 'arfk' => 'DF',
// 'arfe' => 75,
// 'arfs' => 20,
// 'ara' => '粉色披风',
// 'arak' => 'DA',
// 'arae' => 50,
// 'aras' => 25,
// 'art' => '飞行之愿',
// 'artk' => 'A',
// 'arte' => 1,
// 'arts' => 1,
// 'artsk' => 'H',
// 'sub' => array
// (
// 0 => array
// (
// 'name' => '库特',
// 'icon' => 8,
// 'wep' => '光束镰刀',
// 'wepk' => 'WK',
// 'wepe' => 100,
// 'weps' => 36,
// 'wepsk' => 'ec',
// ),
// ),
// ),
13 => array
(
'mode' => 1, 'mode' => 1,
'num' => 1, 'num' => 3,
'pass' => 'bra', 'pass' => 'bra',
'club' => 99, 'club' => 0,
'bid' => 0, 'bid' => 0,
'inf' => '', 'inf' => '',
'state' => 1, 'rage' => 1,
'rage' => 5,
'pose'=> 0, 'pose'=> 0,
'tactic' => 0, 'tactic' => 0,
'killnum' => 0, 'killnum' => 0,
'teamID' => '循环', 'teamID' => '循环',
'teampsss' => 'circle', 'teamPass' => 'L1g2t2D2k',
'gd' => 'f', 'gd' => 'f',
'pls' => 99, 'pls' => 99,
'mhp' => 600, 'mhp' => 480000,
'msp' => 400, 'msp' => 100,
'att' => 150, 'att' => 400,
'def' => 400,
'lvl' => 32,
'skill' => 288,
'money' => 800,
'arb' => '人工湮灭力场B',
'arbk' => 'DB',
'arbe' => 100,
'arbs' => 500,
'arbsk' => '*',
'arh' => '人工干扰力场H',
'arhk' => 'DH',
'arhe' => 100,
'arhs' => 500,
'arhsk' => '-',
'arf' => '人工波动力场F',
'arfk' => 'DF',
'arfe' => 100,
'arfs' => 500,
'arfsk' => '+',
'ara' => '人工备用力场A',
'arak' => 'DA',
'arae' => 100,
'aras' => 500,
'arask' => 'aA',
'art' => '妖精的羽翼',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'q',
'sub' => array
(
0 => array
(
'name' => '妖精幻象-麦基',
'icon' => 121,
'wep' => '幻象箭头',
'wepk' => 'WC',
'wepe' => 200,
'weps' => 5000,
'wepsk' => '',
),
1 => array
(
'name' => '妖精幻象-拉普尼',
'icon' => 122,
'wep' => '幻象预言',
'wepk' => 'WD',
'wepe' => 200,
'weps' => 5000,
'wepsk' => '',
),
2 => array
(
'name' => '妖精幻象-斯洛蒂',
'icon' => 123,
'wep' => '幻象路径',
'wepk' => 'WF',
'wepe' => 200,
'weps' => 5000,
'wepsk' => '',
),
),
),
89 => array
(
'mode' => 2,
'num' => 9,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 0,
'pose'=> 4,
'tactic' => 4,
'killnum' => 0,
'teamID' => '和平组织',
'teamPass' => 'Da1Key2Truth',
'gd' => 'f',
'pls' => 99,
'mhp' => 2800,
'msp' => 200,
'att' => 10,
'def' => 100, 'def' => 100,
'lvl' => 10, 'lvl' => 10,
'skill' => 50, 'skill' => 50,
'money' => 500, 'money' => 4500,
'arb' => '旧式布拉吉', 'arb' => '不可思议的盔甲',
'arbk' => 'DB', 'arbk' => 'DB',
'arbe' => 75, 'arbe' => 420,
'arbs' => 20, 'arbs' => 100,
'arbsk' => '', 'arh' => '不可思议的帽子',
'arh' => '蝙蝠羽翼帽子',
'arhk' => 'DH', 'arhk' => 'DH',
'arhe' => 75, 'arhe' => 240,
'arhs' => 20, 'arhs' => 100,
'arf' => '女式皮鞋', 'arf' => '不可思议的跑鞋',
'arfk' => 'DF', 'arfk' => 'DF',
'arfe' => 75, 'arfe' => 240,
'arfs' => 20, 'arfs' => 100,
'ara' => '粉色披风', 'ara' => '不可思议的手套',
'arak' => 'DA', 'arak' => 'DA',
'arae' => 50, 'arae' => 240,
'aras' => 25, 'aras' => 100,
'art' => '飞行之愿', 'art' => '奇迹的十字架',
'artk' => 'A', 'artk' => 'A',
'arte' => 1, 'arte' => 200,
'arts' => 1, 'arts' => 10,
'artsk' => 'H', 'artsk' => 'a',
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 45,
'sub' => array 'sub' => array
( (
0 => array 0 => array
( (
'name' => '库特', 'name' => '月宫 亚由',
'icon' => 8, 'icon' => 31,
'wep' => '光束镰刀', 'wep' => '鲷鱼烧',
'wepk' => 'WK', 'wepk' => 'WC',
'wepe' => 100, 'wepe' => 15,
'weps' => 36, 'weps' => 200,
'wepsk' => 'ec', 'itm1' => '天使玩偶',
'itmk1' => 'X',
'itme1' => 1,
'itms1' => 1,
'itm2' => '亲手制作的鲷鱼烧',
'itmk2' => 'HB',
'itme2' => 500,
'itms2' => 150,
'itm3' => '真-红色的发圈',
'itmk3' => 'DH',
'itme3' => 500,
'itms3' => 150,
'itmsk3' => 'KG',
'itm4' => '天使之剑',
'itmk4' => 'WK',
'itme4' => 600,
'itms4' => 150,
'itmsk4' => 'cd',
),
1 => array
(
'name' => '神尾 观铃',
'icon' => 32,
'wep' => '绘图志',
'wepk' => 'WP',
'wepe' => 10,
'weps' => 200,
'itm1' => '恐龙玩偶',
'itmk1' => 'X',
'itme1' => 1,
'itms1' => 1,
'itm2' => '培根蛋+?',
'itmk2' => 'HB',
'itme2' => 500,
'itms2' => 150,
'itm3' => '小空',
'itmk3' => 'DA',
'itme3' => 500,
'itms3' => 150,
'itmsk3' => 'CD',
'itm4' => '恐龙扑克牌',
'itmk4' => 'WC',
'itme4' => 600,
'itms4' => 150,
'itmsk4' => 'rdc',
),
2 => array
(
'name' => '古河 渚',
'icon' => 33,
'wep' => '团子',
'wepk' => 'WC',
'wepe' => 15,
'weps' => 200,
'itm1' => '团子玩偶',
'itmk1' => 'X',
'itme1' => 1,
'itms1' => 1,
'itm2' => '秋生大叔的面包',
'itmk2' => 'HB',
'itme2' => 500,
'itms2' => 150,
'itm3' => '真 - 幻想戏服',
'itmk3' => 'DB',
'itme3' => 500,
'itms3' => 150,
'itmsk3' => 'PF',
'itm4' => '秋生大叔的球棒',
'itmk4' => 'WP',
'itme4' => 600,
'itms4' => 150,
'itmsk4' => 'cd',
), ),
), ),
), ),
...@@ -392,5 +1218,129 @@ $anpcinfo = array ...@@ -392,5 +1218,129 @@ $anpcinfo = array
), ),
), ),
), ),
92 => array
(
'mode' => 2,
'num' => 250,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 13,
'pose'=> 0,
'tactic' => 0,
'killnum' => 0,
'teamID' => '',
'teamPass' => '',
'gd' => 'f',
'pls' => 99,
'mhp' => 17,
'msp' => 200,
'att' => 27,
'def' => 99999,
'lvl' => 13,
'skill' => 1,
'money' => 250,
'arb' => '◆篝火',
'arbk' => 'DB',
'arbe' => 1,
'arbs' => 1,
'arbsk' => 'a',
'arh' => '◆埋火',
'arhk' => 'DH',
'arhe' => 1,
'arhs' => 1,
'arhsk' => 'A',
'arf' => '◆永火',
'arfk' => 'DF',
'arfe' => 1,
'arfs' => 1,
'arfsk' => 'M',
'ara' => '◆残火',
'arak' => 'DA',
'arae' => 1,
'aras' => 1,
'arask' => 'A',
'art' => '◆焰火',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm6' => '◆火之碎片',
'itmk6' => 'HB',
'itme6' => 25,
'itms6' => 30,
'sub' => array
(
0 => array
(
'name' => '✦覆唱的篝火',
'icon' => 301,
'wep' => '✧覆唱之歌',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆愈合数据',
'itmk5' => 'HB',
'itme5' => '∞',
'itms5' => 5,
),
1 => array
(
'name' => '✦爱恋的埋火',
'icon' => 302,
'wep' => '✧无畏之爱',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆熟练数据',
'itmk5' => 'VV',
'itme5' => 1,
'itms5' => 5,
),
2 => array
(
'name' => '✦怜悯的永火',
'icon' => 303,
'wep' => '✧怜悯之痛',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆生命数据',
'itmk5' => 'MH',
'itme5' => 1,
'itms5' => 10,
),
3 => array
(
'name' => '✦执念的残火',
'icon' => 304,
'wep' => '✧执念之刺',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆意念数据',
'itmk5' => 'MD',
'itme5' => 1,
'itms5' => 10,
),
4 => array
(
'name' => '✦希望的焰火',
'icon' => 305,
'wep' => '✧希望之风',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '银白盒子',
'itmk5' => 'p',
'itme5' => 1,
'itms5' => 1,
'itmsk6' => 'ps',
),
),
),
); );
?> ?>
\ No newline at end of file
...@@ -23,6 +23,7 @@ $npcinit = array ...@@ -23,6 +23,7 @@ $npcinit = array
); );
$npcinfo = array $npcinfo = array
( (
//1 = 红暮
1 => array 1 => array
( (
'mode' => 1, 'mode' => 1,
...@@ -93,50 +94,51 @@ $npcinfo = array ...@@ -93,50 +94,51 @@ $npcinfo = array
), ),
), ),
), ),
2 => array // 2 = 真职人,202112移动至addnpc
( 2 => array
'mode' => 2, (
'num' => 16, 'mode' => 2,
'pass' => 'bra', 'num' => 0,
'club' => 0, 'pass' => 'bra',
'bid' => 0, 'club' => 0,
'inf' => '', 'bid' => 0,
'rage' => 0, 'inf' => '',
'pose'=> 0, 'rage' => 0,
'tactic' => 0, 'pose'=> 0,
'killnum' => 0, 'tactic' => 0,
'rp' => 150, 'killnum' => 0,
'teamID' => '', 'rp' => 150,
'teamPass' => '', 'teamID' => '',
'pls' => 99, 'teamPass' => '',
'mhp' => 2300, 'pls' => 99,
'msp' => 200, 'mhp' => 2300,
'att' => 250, 'msp' => 200,
'def' => 350, 'att' => 250,
'lvl' => 25, 'def' => 350,
'skill' => 135, 'lvl' => 25,
'money' => 1600, 'skill' => 135,
'arb' => 'SSS战队校服', 'money' => 1600,
'arbk' => 'DB', 'arb' => 'SSS战队校服',
'arbe' => 150, 'arbk' => 'DB',
'arbs' => 100, 'arbe' => 150,
'arh' => '鼓舞士气的头带', 'arbs' => 100,
'arhk' => 'DH', 'arh' => '鼓舞士气的头带',
'arhe' => 75, 'arhk' => 'DH',
'arhs' => 100, 'arhe' => 75,
'arf' => '橙黄学生鞋', 'arhs' => 100,
'arfk' => 'DF', 'arf' => '橙黄学生鞋',
'arfe' => 75, 'arfk' => 'DF',
'arfs' => 100, 'arfe' => 75,
'ara' => '广播装置手表α', 'arfs' => 100,
'arak' => 'DA', 'ara' => '广播装置手表α',
'arae' => 75, 'arak' => 'DA',
'aras' => 100, 'arae' => 75,
'aras' => 100,
// 'itm5' => '好人卡', // 'itm5' => '好人卡',
// 'itmk5' => 'Y', // 'itmk5' => 'Y',
// 'itme5' => 1, // 'itme5' => 1,
// 'itms5' => 16, // 'itms5' => 16,
'sub' => array 'sub' => array
( (
0 => array 0 => array
( (
...@@ -158,7 +160,7 @@ $npcinfo = array ...@@ -158,7 +160,7 @@ $npcinfo = array
'itms2' => 2, 'itms2' => 2,
'itmsk2' => 'r', 'itmsk2' => 'r',
), ),
1 => array 1 => array
( (
'name' => '立华 奏-改', 'name' => '立华 奏-改',
'icon' => 12, 'icon' => 12,
...@@ -178,7 +180,7 @@ $npcinfo = array ...@@ -178,7 +180,7 @@ $npcinfo = array
'itms2' => 2, 'itms2' => 2,
'itmsk2' => 'r', 'itmsk2' => 'r',
), ),
2 => array 2 => array
( (
'name' => '思念体-海马 濑人', 'name' => '思念体-海马 濑人',
'icon' => 13, 'icon' => 13,
...@@ -197,7 +199,7 @@ $npcinfo = array ...@@ -197,7 +199,7 @@ $npcinfo = array
'itme2' => 40, 'itme2' => 40,
'itms2' => 8, 'itms2' => 8,
), ),
3 => array 3 => array
( (
'name' => '思念体-触手众', 'name' => '思念体-触手众',
'icon' => 14, 'icon' => 14,
...@@ -220,145 +222,12 @@ $npcinfo = array ...@@ -220,145 +222,12 @@ $npcinfo = array
'itme3' => 340, 'itme3' => 340,
'itms3' => 300, 'itms3' => 300,
), ),
), ),
), ),
//3原本是杂兵位置,现在移到90
//3原本是杂兵位置,现在移到90
// 女主系列在本版本2.99SP3中下线,此位置留给星球意识。 // 女主系列在本版本2.99SP3中下线,此位置留给星球意识。
// 4 => array
// (
// 'mode' => 2,
// 'num' => 9,
// 'pass' => 'bra',
// 'club' => 0,
// 'bid' => 0,
// 'inf' => '',
// 'rage' => 0,
// 'pose'=> 4,
// 'tactic' => 4,
// 'killnum' => 0,
// 'teamID' => '和平组织',
// 'teamPass' => 'Da1Key2Truth',
// 'gd' => 'f',
// 'pls' => 99,
// 'mhp' => 2800,
// 'msp' => 200,
// 'att' => 10,
// 'def' => 100,
// 'lvl' => 10,
// 'skill' => 50,
// 'money' => 4500,
// 'arb' => '不可思议的盔甲',
// 'arbk' => 'DB',
// 'arbe' => 420,
// 'arbs' => 100,
// 'arh' => '不可思议的帽子',
// 'arhk' => 'DH',
// 'arhe' => 240,
// 'arhs' => 100,
// 'arf' => '不可思议的跑鞋',
// 'arfk' => 'DF',
// 'arfe' => 240,
// 'arfs' => 100,
// 'ara' => '不可思议的手套',
// 'arak' => 'DA',
// 'arae' => 240,
// 'aras' => 100,
// 'art' => '奇迹的十字架',
// 'artk' => 'A',
// 'arte' => 200,
// 'arts' => 10,
// 'artsk' => 'a',
//// 'itm5' => '好人卡',
//// 'itmk5' => 'Y',
//// 'itme5' => 1,
//// 'itms5' => 45,
// 'sub' => array
// (
// 0 => array
// (
// 'name' => '月宫 亚由',
// 'icon' => 31,
// 'wep' => '鲷鱼烧',
// 'wepk' => 'WC',
// 'wepe' => 15,
// 'weps' => 200,
// 'itm1' => '天使玩偶',
// 'itmk1' => 'X',
// 'itme1' => 1,
// 'itms1' => 1,
// 'itm2' => '亲手制作的鲷鱼烧',
// 'itmk2' => 'HB',
// 'itme2' => 500,
// 'itms2' => 150,
// 'itm3' => '真-红色的发圈',
// 'itmk3' => 'DH',
// 'itme3' => 500,
// 'itms3' => 150,
// 'itmsk3' => 'KG',
// 'itm4' => '天使之剑',
// 'itmk4' => 'WK',
// 'itme4' => 600,
// 'itms4' => 150,
// 'itmsk4' => 'cd',
// ),
// 1 => array
// (
// 'name' => '神尾 观铃',
// 'icon' => 32,
// 'wep' => '绘图志',
// 'wepk' => 'WP',
// 'wepe' => 10,
// 'weps' => 200,
// 'itm1' => '恐龙玩偶',
// 'itmk1' => 'X',
// 'itme1' => 1,
// 'itms1' => 1,
// 'itm2' => '培根蛋+?',
// 'itmk2' => 'HB',
// 'itme2' => 500,
// 'itms2' => 150,
// 'itm3' => '小空',
// 'itmk3' => 'DA',
// 'itme3' => 500,
// 'itms3' => 150,
// 'itmsk3' => 'CD',
// 'itm4' => '恐龙扑克牌',
// 'itmk4' => 'WC',
// 'itme4' => 600,
// 'itms4' => 150,
// 'itmsk4' => 'rdc',
// ),
// 2 => array
// (
// 'name' => '古河 渚',
// 'icon' => 33,
// 'wep' => '团子',
// 'wepk' => 'WC',
// 'wepe' => 15,
// 'weps' => 200,
// 'itm1' => '团子玩偶',
// 'itmk1' => 'X',
// 'itme1' => 1,
// 'itms1' => 1,
// 'itm2' => '秋生大叔的面包',
// 'itmk2' => 'HB',
// 'itme2' => 500,
// 'itms2' => 150,
// 'itm3' => '真 - 幻想戏服',
// 'itmk3' => 'DB',
// 'itme3' => 500,
// 'itms3' => 150,
// 'itmsk3' => 'PF',
// 'itm4' => '秋生大叔的球棒',
// 'itmk4' => 'WP',
// 'itme4' => 600,
// 'itms4' => 150,
// 'itmsk4' => 'cd',
// ),
// ),
// ),
4 => array 4 => array
( (
'mode' => 1, 'mode' => 1,
...@@ -420,10 +289,11 @@ $npcinfo = array ...@@ -420,10 +289,11 @@ $npcinfo = array
), ),
), ),
), ),
//5 = 杏仁豆腐,202112移动至addnpc
5 => array 5 => array
( (
'mode' => 2, 'mode' => 2,
'num' => 2, 'num' => 0,
'pass' => 'bra', 'pass' => 'bra',
'bid' => 0, 'bid' => 0,
'inf' => '', 'inf' => '',
...@@ -514,10 +384,11 @@ $npcinfo = array ...@@ -514,10 +384,11 @@ $npcinfo = array
), ),
), ),
//6 = 猴子,202112移动至addnpc
6 => array 6 => array
( (
'mode' => 2, 'mode' => 2,
'num' => 1, 'num' => 0,
'pass' => 'bra', 'pass' => 'bra',
'club' => 0, 'club' => 0,
'bid' => 0, 'bid' => 0,
...@@ -588,7 +459,7 @@ $npcinfo = array ...@@ -588,7 +459,7 @@ $npcinfo = array
), ),
), ),
), ),
//7 = 执行官
// 7 => array // 7 => array
// ( // (
// 'mode' => 1, // 'mode' => 1,
...@@ -689,11 +560,11 @@ $npcinfo = array ...@@ -689,11 +560,11 @@ $npcinfo = array
// ), // ),
// ), // ),
// ), // ),
//9 = 蓝凝(伪),202112移动至addnpc
9 => array 9 => array
( (
'mode' => 1, 'mode' => 1,
'num' => 1, 'num' => 0,
'pass' => 'bra', 'pass' => 'bra',
'club' => 0, 'club' => 0,
'bid' => 0, 'bid' => 0,
...@@ -741,11 +612,11 @@ $npcinfo = array ...@@ -741,11 +612,11 @@ $npcinfo = array
( (
'name' => '感觉像蓝凝的东西', 'name' => '感觉像蓝凝的东西',
'icon' => 52, 'icon' => 52,
// 'wep' => '『AZURE RONDO』', 'wep' => '『AZURE RONDO』',
// 'wepk' => 'WK', 'wepk' => 'WK',
// 'wepe' => 4000, 'wepe' => 4000,
// 'weps' => 360, 'weps' => 360,
// 'wepsk' => 'rkd', 'wepsk' => 'rkd',
'itm1' => '琉璃血', 'itm1' => '琉璃血',
'itmk1' => 'X', 'itmk1' => 'X',
'itme1' => 1, 'itme1' => 1,
...@@ -753,13 +624,13 @@ $npcinfo = array ...@@ -753,13 +624,13 @@ $npcinfo = array
), ),
), ),
), ),
//10 Dark Force 请勿在此加入数据 //10 Dark Force 请勿在此加入数据
//11 = 真职人,202112移动至addnpc
11 => array 11 => array
( (
'mode' => 1, 'mode' => 1,
'num' => 6, 'num' => 0,
'pass' => 'bra', 'pass' => 'bra',
'club' => 0, 'club' => 0,
'bid' => 0, 'bid' => 0,
...@@ -824,7 +695,6 @@ $npcinfo = array ...@@ -824,7 +695,6 @@ $npcinfo = array
'itme1' => 1, 'itme1' => 1,
'itms1' => 1, 'itms1' => 1,
), ),
1 => array 1 => array
( (
'name' => '爱情上甘岭', 'name' => '爱情上甘岭',
...@@ -839,7 +709,6 @@ $npcinfo = array ...@@ -839,7 +709,6 @@ $npcinfo = array
'itme1' => 1, 'itme1' => 1,
'itms1' => 1, 'itms1' => 1,
), ),
2 => array 2 => array
( (
'name' => '221', 'name' => '221',
...@@ -877,7 +746,6 @@ $npcinfo = array ...@@ -877,7 +746,6 @@ $npcinfo = array
'itmk1' => 'Z', 'itmk1' => 'Z',
'itme1' => 1, 'itme1' => 1,
'itms1' => 1, 'itms1' => 1,
), ),
3 => array 3 => array
( (
...@@ -918,10 +786,9 @@ $npcinfo = array ...@@ -918,10 +786,9 @@ $npcinfo = array
'itme1' => 1, 'itme1' => 1,
'itms1' => 1, 'itms1' => 1,
), ),
4 => array 4 => array
( (
'name' => '亚玛丽欧·维拉蒂安', 'name' => '【77-JACKPOT】',
'icon' => 95, 'icon' => 95,
'club' => 0, 'club' => 0,
'wep' => '负人气的光环', 'wep' => '负人气的光环',
...@@ -963,7 +830,6 @@ $npcinfo = array ...@@ -963,7 +830,6 @@ $npcinfo = array
'itms2' => 88, 'itms2' => 88,
'itmsk2' => 'kN', 'itmsk2' => 'kN',
), ),
5 => array 5 => array
( (
'name' => '便当盒', 'name' => '便当盒',
...@@ -1005,11 +871,11 @@ $npcinfo = array ...@@ -1005,11 +871,11 @@ $npcinfo = array
), ),
), ),
), ),
//13 = 妖精幻象,202112移动至addnpc
13 => array 13 => array
( (
'mode' => 1, 'mode' => 1,
'num' => 3, 'num' => 0,
'pass' => 'bra', 'pass' => 'bra',
'club' => 0, 'club' => 0,
'bid' => 0, 'bid' => 0,
...@@ -1088,7 +954,6 @@ $npcinfo = array ...@@ -1088,7 +954,6 @@ $npcinfo = array
), ),
), ),
), ),
14 => array( 14 => array(
'mode' => 1, 'mode' => 1,
'num' => 3, 'num' => 3,
...@@ -1214,200 +1079,6 @@ $npcinfo = array ...@@ -1214,200 +1079,6 @@ $npcinfo = array
'arts' => 1, 'arts' => 1,
'artsk' => 'H', 'artsk' => 'H',
), ),
/* 3 => array
(
'name' => '战斗模式 梦美',
'gd' => 'f',
'icon' => 62,
'club' => 4,
'inf' => '',
'num' => 0,
'rage' => 225,
'state' => 1,
'pose'=> 2,
'tactic' => 3,
'skills' => 66,
'mhp' => 6700,
'msp' => 500,
'att' => 2840,
'def' => 1800,
'lvl' => 69,
'skill' => 300,
'money' => 46000,
'wep' => '格林多管激光炮',
'wepk' => 'WG',
'wepe' => 900,
'weps' => 1460,
'wepsk' => 'redN',
'arb' => '高密度金属护甲',
'arbk' => 'DB',
'arbe' => 3200,
'arbs' => 270,
'arbsk' => 'A',
'arh' => '热源能量缎带',
'arhk' => 'DH',
'arhe' => 1800,
'arhs' => 150,
'arhsk' => 'b',
'arf' => '波动能量缎带',
'arfk' => 'DF',
'arfe' => 1800,
'arfs' => 150,
'arfsk' => 'M',
'ara' => '生物能量缎带',
'arak' => 'DA',
'arae' => 1800,
'aras' => 150,
'arask' => 'ac',
'art' => '世灭之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm1' => '歌词卡片【海洋】',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1,
),
4 => array
(
'name' => '本气(?) 叶留佳',
'gd' => 'f',
'icon' => 64,
'club' => 4,
'inf' => '',
'num' => 0,
'rage' => 225,
'state' => 1,
'pose'=> 2,
'tactic' => 3,
'skills' => 66,
'mhp' => 8200,
'msp' => 500,
'att' => 1717,
'def' => 1591,
'lvl' => 74,
'skill' => 350,
'money' => 50000,
'wep' => '小型高威力试作性防身设备『绯蜂』',
'wepk' => 'WG',
'wepe' => 1700,
'weps' => 810,
'wepsk' => 'ndo',
'arb' => '文化衫『东亚』',
'arbk' => 'DB',
'arbe' => 4500,
'arbs' => 200,
'arbsk' => 'Aa',
'arh' => '粉红双球发饰『彩虹』',
'arhk' => 'DH',
'arhe' => 2000,
'arhs' => 150,
'arhsk' => 'b',
'arf' => '高级学生跑鞋『凄舞』',
'arfk' => 'DF',
'arfe' => 2000,
'arfs' => 150,
'arfsk' => 'm',
'ara' => '奇怪的塑料袋『錯節』',
'arak' => 'DA',
'arae' => 2000,
'aras' => 150,
'arask' => 'c',
'art' => 'CAVE社特典CD『胎慟』',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm1' => '歌词卡片【星空】',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1,
'itm2' => '大往生什么的『黄流』什么的才没看到呢!',
'itmk2' => 'Y',
'itme2' => 1,
'itms2' => 1,
),
5 => array
(
'name' => '守卫者 静流',
'gd' => 'f',
'icon' => 66,
'club' => 98,
'inf' => '',
'num' => 0,
'rage' => 225,
'state' => 1,
'pose'=> 2,
'tactic' => 3,
'skills' => 15566, //9号技能和11号技能
'mhp' => 4200,
'msp' => 500,
'att' => 2470,
'def' => 830,
'lvl' => 80,
'skill' => 600,
'money' => 80000,
'wep' => '双重军用匕首',
'wepk' => 'WK',
'wepe' => 900,
'weps' => 1800,
'wepsk' => 'rnp',
'arb' => '化学强化风衣',
'arbk' => 'DB',
'arbe' => 2700,
'arbs' => 200,
'arbsk' => 'aA',
'arh' => '',
'arhk' => 'DH',
'arhe' => 0,
'arhs' => 0,
'arhsk' => '',
'arf' => '化学强化战靴',
'arfk' => 'DF',
'arfe' => 1200,
'arfs' => 150,
'arfsk' => 'M',
'ara' => '化学强化手套',
'arak' => 'DA',
'arae' => 1200,
'aras' => 150,
'arask' => 'bc',
'art' => '强袭之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm1' => '『410Gauge重型左轮』',
'itmk1' => 'WG',
'itme1' => 2200,
'itms1' => 2000,
'itmsk1' => 'nrd',
'itm2' => '『Double SMG』',
'itmk2' => 'WG',
'itme2' => 1600,
'itms2' => 4000,
'itmsk2' => 'Nr',
'itm3' => '东方产军用工兵铲',
'itmk3' => 'WP',
'itme3' => 1800,
'itms3' => 1000,
'itmsk3' => 'cnp',
'itm4' => '未完成【你,飞起来吧。】',
'itmk4' => 'WF',
'itme4' => 1600,
'itms4' => 1000,
'itmsk4' => 'Nnp',
'itm5' => '对魔物用巨大卵石',
'itmk5' => 'WC',
'itme5' => 240,
'itms5' => 20,
'itmsk5' => 'cdr',
'itm6' => '歌词卡片【大地】',
'itmk6' => 'Y',
'itme6' => 1,
'itms6' => 1,
), */
), ),
), ),
15 => array( 15 => array(
...@@ -1556,7 +1227,7 @@ $npcinfo = array ...@@ -1556,7 +1227,7 @@ $npcinfo = array
0 => array 0 => array
( (
'name' => '霜火协奏曲', 'name' => '霜火协奏曲',
'icon' => 0, 'icon' => 888,
'club' => 6, 'club' => 6,
'wep' => '『看吧,你的死兆星正在天上闪耀!』', 'wep' => '『看吧,你的死兆星正在天上闪耀!』',
'wepk' => 'WC', 'wepk' => 'WC',
...@@ -1568,7 +1239,7 @@ $npcinfo = array ...@@ -1568,7 +1239,7 @@ $npcinfo = array
( (
'name' => '脸骑士-菜包', 'name' => '脸骑士-菜包',
'club' => 98, 'club' => 98,
'icon' => 0, 'icon' => 888,
'wep' => '脸', 'wep' => '脸',
'wepk' => 'WP', 'wepk' => 'WP',
'wepe' => 300, 'wepe' => 300,
...@@ -1578,7 +1249,7 @@ $npcinfo = array ...@@ -1578,7 +1249,7 @@ $npcinfo = array
2 => array 2 => array
( (
'name' => '枪毙的某神', 'name' => '枪毙的某神',
'icon' => 0, 'icon' => 888,
'club' => 3, 'club' => 3,
'wep' => '《小黄的时间球》', 'wep' => '《小黄的时间球》',
'wepk' => 'WC', 'wepk' => 'WC',
...@@ -1589,7 +1260,7 @@ $npcinfo = array ...@@ -1589,7 +1260,7 @@ $npcinfo = array
3 => array 3 => array
( (
'name' => '我是高达', 'name' => '我是高达',
'icon' => 0, 'icon' => 888,
'club' => 8, 'club' => 8,
'wep' => '毒性凸眼鱼', 'wep' => '毒性凸眼鱼',
'wepk' => 'WF', 'wepk' => 'WF',
...@@ -1600,7 +1271,7 @@ $npcinfo = array ...@@ -1600,7 +1271,7 @@ $npcinfo = array
4 => array 4 => array
( (
'name' => '一旦接受这种设定', 'name' => '一旦接受这种设定',
'icon' => 0, 'icon' => 888,
'club' => 10, 'club' => 10,
'wep' => '『一瞬千击』', 'wep' => '『一瞬千击』',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1611,7 +1282,7 @@ $npcinfo = array ...@@ -1611,7 +1282,7 @@ $npcinfo = array
5 => array 5 => array
( (
'name' => '一方通行', 'name' => '一方通行',
'icon' => 0, 'icon' => 888,
'club' => 9, 'club' => 9,
'wep' => '【矢量操作】', 'wep' => '【矢量操作】',
'wepk' => 'WG', 'wepk' => 'WG',
...@@ -1622,7 +1293,7 @@ $npcinfo = array ...@@ -1622,7 +1293,7 @@ $npcinfo = array
6 => array 6 => array
( (
'name' => '晓魂之歌', 'name' => '晓魂之歌',
'icon' => 0, 'icon' => 888,
'club' => 2, 'club' => 2,
'wep' => '锋利的电气毒性晓魂之歌-改[+4]', 'wep' => '锋利的电气毒性晓魂之歌-改[+4]',
'wepk' => 'WK', 'wepk' => 'WK',
...@@ -1633,7 +1304,7 @@ $npcinfo = array ...@@ -1633,7 +1304,7 @@ $npcinfo = array
7 => array 7 => array
( (
'name' => '卡', 'name' => '卡',
'icon' => 0, 'icon' => 888,
'club' => 13, 'club' => 13,
'wep' => '【不屈的意志】', 'wep' => '【不屈的意志】',
'wepk' => 'WF', 'wepk' => 'WF',
...@@ -1644,7 +1315,7 @@ $npcinfo = array ...@@ -1644,7 +1315,7 @@ $npcinfo = array
8 => array 8 => array
( (
'name' => 'Exocet', 'name' => 'Exocet',
'icon' => 0, 'icon' => 888,
'club' => 9, 'club' => 9,
'wep' => '『微型火箭加速噴射單輪車』', 'wep' => '『微型火箭加速噴射單輪車』',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1655,7 +1326,7 @@ $npcinfo = array ...@@ -1655,7 +1326,7 @@ $npcinfo = array
9 => array 9 => array
( (
'name' => '中西醫', 'name' => '中西醫',
'icon' => 0, 'icon' => 888,
'club' => 1, 'club' => 1,
'wep' => '《衷中參西錄》', 'wep' => '《衷中參西錄》',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1666,7 +1337,7 @@ $npcinfo = array ...@@ -1666,7 +1337,7 @@ $npcinfo = array
10 => array 10 => array
( (
'name' => '黑猫', 'name' => '黑猫',
'icon' => 0, 'icon' => 888,
'club' => 6, 'club' => 6,
'wep' => '阔剑地雷吸附器', 'wep' => '阔剑地雷吸附器',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1677,7 +1348,7 @@ $npcinfo = array ...@@ -1677,7 +1348,7 @@ $npcinfo = array
11 => array 11 => array
( (
'name' => '水羊', 'name' => '水羊',
'icon' => 0, 'icon' => 888,
'club' => 2, 'club' => 2,
'wep' => '■Darthnote■', 'wep' => '■Darthnote■',
'wepk' => 'WK', 'wepk' => 'WK',
...@@ -1688,7 +1359,7 @@ $npcinfo = array ...@@ -1688,7 +1359,7 @@ $npcinfo = array
12 => array 12 => array
( (
'name' => '上帝的左手', 'name' => '上帝的左手',
'icon' => 0, 'icon' => 888,
'club' => 2, 'club' => 2,
'wep' => '胡来的左手', 'wep' => '胡来的左手',
'wepk' => 'WK', 'wepk' => 'WK',
...@@ -1699,7 +1370,7 @@ $npcinfo = array ...@@ -1699,7 +1370,7 @@ $npcinfo = array
13 => array 13 => array
( (
'name' => '半人半灵半吊子', 'name' => '半人半灵半吊子',
'icon' => 0, 'icon' => 888,
'club' => 98, 'club' => 98,
'wep' => '楼观剑', 'wep' => '楼观剑',
'wepk' => 'WK', 'wepk' => 'WK',
...@@ -1715,7 +1386,7 @@ $npcinfo = array ...@@ -1715,7 +1386,7 @@ $npcinfo = array
14 => array 14 => array
( (
'name' => '死亡荆棘', 'name' => '死亡荆棘',
'icon' => 0, 'icon' => 888,
'club' => 7, 'club' => 7,
'wep' => '【荆棘式电子地雷】', 'wep' => '【荆棘式电子地雷】',
'wepk' => 'WK', 'wepk' => 'WK',
...@@ -1726,7 +1397,7 @@ $npcinfo = array ...@@ -1726,7 +1397,7 @@ $npcinfo = array
15 => array 15 => array
( (
'name' => '超魔理沙-电子', 'name' => '超魔理沙-电子',
'icon' => 0, 'icon' => 888,
'club' => 14, 'club' => 14,
'wep' => '【荆棘式电子地雷】', 'wep' => '【荆棘式电子地雷】',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1737,7 +1408,7 @@ $npcinfo = array ...@@ -1737,7 +1408,7 @@ $npcinfo = array
16 => array 16 => array
( (
'name' => '东方地雷殿', 'name' => '东方地雷殿',
'icon' => 0, 'icon' => 888,
'club' => 7, 'club' => 7,
'wep' => '【荆棘式电子地雷】', 'wep' => '【荆棘式电子地雷】',
'wepk' => 'WD', 'wepk' => 'WD',
...@@ -1748,7 +1419,7 @@ $npcinfo = array ...@@ -1748,7 +1419,7 @@ $npcinfo = array
17 => array 17 => array
( (
'name' => 'fossil', 'name' => 'fossil',
'icon' => 0, 'icon' => 888,
'club' => 1, 'club' => 1,
'wep' => '大钉棍棒', 'wep' => '大钉棍棒',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1759,7 +1430,7 @@ $npcinfo = array ...@@ -1759,7 +1430,7 @@ $npcinfo = array
18 => array 18 => array
( (
'name' => '流风之念', 'name' => '流风之念',
'icon' => 0, 'icon' => 888,
'club' => 4, 'club' => 4,
'wep' => '连击烧输尿管~☆', 'wep' => '连击烧输尿管~☆',
'wepk' => 'WG', 'wepk' => 'WG',
...@@ -1770,7 +1441,7 @@ $npcinfo = array ...@@ -1770,7 +1441,7 @@ $npcinfo = array
19 => array 19 => array
( (
'name' => 'MESSIAH', 'name' => 'MESSIAH',
'icon' => 0, 'icon' => 888,
'club' => 4, 'club' => 4,
'wep' => '本格的嘴炮', 'wep' => '本格的嘴炮',
'wepk' => 'WG', 'wepk' => 'WG',
...@@ -1781,7 +1452,7 @@ $npcinfo = array ...@@ -1781,7 +1452,7 @@ $npcinfo = array
20 => array 20 => array
( (
'name' => '帕秋莉诺蕾姬', 'name' => '帕秋莉诺蕾姬',
'icon' => 0, 'icon' => 888,
'club' => 9, 'club' => 9,
'wep' => '水&火符「Phlogistic Rain」', 'wep' => '水&火符「Phlogistic Rain」',
'wepk' => 'WF', 'wepk' => 'WF',
...@@ -1792,7 +1463,7 @@ $npcinfo = array ...@@ -1792,7 +1463,7 @@ $npcinfo = array
21 => array 21 => array
( (
'name' => '坂田铜时', 'name' => '坂田铜时',
'icon' => 0, 'icon' => 888,
'club' => 1, 'club' => 1,
'wep' => '无毁的受王拳', 'wep' => '无毁的受王拳',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1802,7 +1473,7 @@ $npcinfo = array ...@@ -1802,7 +1473,7 @@ $npcinfo = array
22 => array 22 => array
( (
'name' => '耶和华', 'name' => '耶和华',
'icon' => 0, 'icon' => 888,
'club' => 15, 'club' => 15,
'wep' => 'L5爆发!', 'wep' => 'L5爆发!',
'wepk' => 'WF', 'wepk' => 'WF',
...@@ -1813,7 +1484,7 @@ $npcinfo = array ...@@ -1813,7 +1484,7 @@ $npcinfo = array
23 => array 23 => array
( (
'name' => '闹球肾', 'name' => '闹球肾',
'icon' => 0, 'icon' => 888,
'club' => 1, 'club' => 1,
'wep' => '一个半角符号', 'wep' => '一个半角符号',
'wepk' => 'WF', 'wepk' => 'WF',
...@@ -1824,7 +1495,7 @@ $npcinfo = array ...@@ -1824,7 +1495,7 @@ $npcinfo = array
24 => array 24 => array
( (
'name' => '初音ミク', 'name' => '初音ミク',
'icon' => 0, 'icon' => 888,
'club' => 4, 'club' => 4,
'wep' => '「Falchion Rider」模样的杏仁豆腐', 'wep' => '「Falchion Rider」模样的杏仁豆腐',
'wepk' => 'WG', 'wepk' => 'WG',
...@@ -1840,7 +1511,7 @@ $npcinfo = array ...@@ -1840,7 +1511,7 @@ $npcinfo = array
25 => array 25 => array
( (
'name' => 'Abyss混沌', 'name' => 'Abyss混沌',
'icon' => 0, 'icon' => 888,
'club' => 1, 'club' => 1,
'wep' => '混乱邪恶之塔', 'wep' => '混乱邪恶之塔',
'wepk' => 'WF', 'wepk' => 'WF',
...@@ -1851,7 +1522,7 @@ $npcinfo = array ...@@ -1851,7 +1522,7 @@ $npcinfo = array
26 => array 26 => array
( (
'name' => '飞雪大大', 'name' => '飞雪大大',
'icon' => 0, 'icon' => 888,
'club' => 9, 'club' => 9,
'wep' => '魔王の剑', 'wep' => '魔王の剑',
'wepk' => 'WK', 'wepk' => 'WK',
...@@ -1862,7 +1533,7 @@ $npcinfo = array ...@@ -1862,7 +1533,7 @@ $npcinfo = array
27 => array 27 => array
( (
'name' => '微笑的疯子', 'name' => '微笑的疯子',
'icon' => 0, 'icon' => 888,
'club' => 1, 'club' => 1,
'wep' => '把妹の手', 'wep' => '把妹の手',
'wepk' => 'WP', 'wepk' => 'WP',
...@@ -1873,7 +1544,7 @@ $npcinfo = array ...@@ -1873,7 +1544,7 @@ $npcinfo = array
28 => array 28 => array
( (
'name' => '挂机中的灰尘', 'name' => '挂机中的灰尘',
'icon' => 0, 'icon' => 888,
'club' => 9, 'club' => 9,
'wep' => '★挂机の萌力★', 'wep' => '★挂机の萌力★',
'wepk' => 'WF', 'wepk' => 'WF',
...@@ -1884,7 +1555,7 @@ $npcinfo = array ...@@ -1884,7 +1555,7 @@ $npcinfo = array
29 => array 29 => array
( (
'name' => '西园寺世界酱', 'name' => '西园寺世界酱',
'icon' => 0, 'icon' => 888,
'club' => 5, 'club' => 5,
'wep' => '节操炸弹G', 'wep' => '节操炸弹G',
'wepk' => 'WD', 'wepk' => 'WD',
...@@ -1895,7 +1566,7 @@ $npcinfo = array ...@@ -1895,7 +1566,7 @@ $npcinfo = array
30 => array 30 => array
( (
'name' => '索非亚小傻鸟', 'name' => '索非亚小傻鸟',
'icon' => 0, 'icon' => 888,
'club' => 8, 'club' => 8,
'wep' => 'COCO☆酱', 'wep' => 'COCO☆酱',
'wepk' => 'WC', 'wepk' => 'WC',
...@@ -1906,7 +1577,7 @@ $npcinfo = array ...@@ -1906,7 +1577,7 @@ $npcinfo = array
31 => array 31 => array
( (
'name' => '浮云_小坏', 'name' => '浮云_小坏',
'icon' => 0, 'icon' => 888,
'club' => 9, 'club' => 9,
'wep' => '向日葵妖精', 'wep' => '向日葵妖精',
'wepk' => 'WG', 'wepk' => 'WG',
...@@ -1921,7 +1592,7 @@ $npcinfo = array ...@@ -1921,7 +1592,7 @@ $npcinfo = array
32 => array 32 => array
( (
'name' => '人形蚂蚁α', 'name' => '人形蚂蚁α',
'icon' => 0, 'icon' => 888,
'club' => 9, 'club' => 9,
'wep' => '纸条■■■■', 'wep' => '纸条■■■■',
'wepk' => 'WC', 'wepk' => 'WC',
...@@ -1932,7 +1603,7 @@ $npcinfo = array ...@@ -1932,7 +1603,7 @@ $npcinfo = array
33 => array 33 => array
( (
'name' => 'tabris', 'name' => 'tabris',
'icon' => 0, 'icon' => 888,
'club' => 13, 'club' => 13,
'wep' => '十二试炼', 'wep' => '十二试炼',
'wepk' => 'WC', 'wepk' => 'WC',
...@@ -2220,7 +1891,7 @@ $npcinfo = array ...@@ -2220,7 +1891,7 @@ $npcinfo = array
( (
'name' => 'beijuzhu', 'name' => 'beijuzhu',
'gd' => 'm', 'gd' => 'm',
'icon' => 0, 'icon' => 888,
'club' => 7, 'club' => 7,
'skill' => 1000, 'skill' => 1000,
'wep' => '破解的PSP-3000', 'wep' => '破解的PSP-3000',
...@@ -2235,7 +1906,7 @@ $npcinfo = array ...@@ -2235,7 +1906,7 @@ $npcinfo = array
'gd' => 'f', 'gd' => 'f',
'pose' => 4, 'pose' => 4,
'att' => 4000, 'att' => 4000,
'icon' => 0, 'icon' => 888,
'club' => 8, 'club' => 8,
'skill' => 600, 'skill' => 600,
'wep' => '超级☆无敌辰音LILY', 'wep' => '超级☆无敌辰音LILY',
...@@ -2541,7 +2212,7 @@ $npcinfo = array ...@@ -2541,7 +2212,7 @@ $npcinfo = array
90 => array 90 => array
( (
'mode' => 2, 'mode' => 2,
'num' => 300, 'num' => 280,
'pass' => 'bra', 'pass' => 'bra',
'club' => 0, 'club' => 0,
'bid' => 0, 'bid' => 0,
...@@ -2554,13 +2225,13 @@ $npcinfo = array ...@@ -2554,13 +2225,13 @@ $npcinfo = array
'teamPass' => '', 'teamPass' => '',
'gd' => 'r', 'gd' => 'r',
'pls' => 99, 'pls' => 99,
'mhp' => 500, 'mhp' => 550,
'msp' => 200, 'msp' => 200,
'att' => 130, 'att' => 120,
'def' => 150, 'def' => 160,
'lvl' => 10, 'lvl' => 30,
'skill' => 40, 'skill' => 42,
'money' => 220, 'money' => 380,
'arb' => '西装', 'arb' => '西装',
'arbk' => 'DB', 'arbk' => 'DB',
'arbe' => 35, 'arbe' => 35,
...@@ -2731,6 +2402,129 @@ $npcinfo = array ...@@ -2731,6 +2402,129 @@ $npcinfo = array
), ),
), ),
), ),
92 => array
(
'mode' => 2,
'num' => 250,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 13,
'pose'=> 0,
'tactic' => 0,
'killnum' => 0,
'teamID' => '',
'teamPass' => '',
'gd' => 'f',
'pls' => 99,
'mhp' => 17,
'msp' => 200,
'att' => 27,
'def' => 99999,
'lvl' => 13,
'skill' => 1,
'money' => 250,
'arb' => '◆篝火',
'arbk' => 'DB',
'arbe' => 1,
'arbs' => 1,
'arbsk' => 'a',
'arh' => '◆埋火',
'arhk' => 'DH',
'arhe' => 1,
'arhs' => 1,
'arhsk' => 'A',
'arf' => '◆永火',
'arfk' => 'DF',
'arfe' => 1,
'arfs' => 1,
'arfsk' => 'M',
'ara' => '◆残火',
'arak' => 'DA',
'arae' => 1,
'aras' => 1,
'arask' => 'A',
'art' => '◆焰火',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm6' => '◆火之碎片',
'itmk6' => 'HB',
'itme6' => 25,
'itms6' => 30,
'sub' => array
(
0 => array
(
'name' => '✦覆唱的篝火',
'icon' => 301,
'wep' => '✧覆唱之歌',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆愈合数据',
'itmk5' => 'HB',
'itme5' => '∞',
'itms5' => 5,
),
1 => array
(
'name' => '✦爱恋的埋火',
'icon' => 302,
'wep' => '✧无畏之爱',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆熟练数据',
'itmk5' => 'VV',
'itme5' => 1,
'itms5' => 5,
),
2 => array
(
'name' => '✦怜悯的永火',
'icon' => 303,
'wep' => '✧怜悯之痛',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆生命数据',
'itmk5' => 'MH',
'itme5' => 1,
'itms5' => 10,
),
3 => array
(
'name' => '✦执念的残火',
'icon' => 304,
'wep' => '✧执念之刺',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '◆意念数据',
'itmk5' => 'MD',
'itme5' => 1,
'itms5' => 10,
),
4 => array
(
'name' => '✦希望的焰火',
'icon' => 305,
'wep' => '✧希望之风',
'wepk' => 'WF',
'wepe' => 1,
'weps' => 50,
'itm5' => '银白盒子',
'itmk5' => 'p',
'itme5' => 1,
'itms5' => 1,
'itmsk6' => 'ps',
),
),
),
); );
$npcdescription = array $npcdescription = array
...@@ -2779,7 +2573,7 @@ $npcdescription = array ...@@ -2779,7 +2573,7 @@ $npcdescription = array
0 => array 0 => array
( (
'count' => 0, 'count' => 0,
'description' => '拟似意识 ■,透過數據碎片NPC身上的歌詞卡片海洋+星空+大地合成出的破灭之诗召喚出。<span class="yellow">雖然屬性傷害只有火焰,但是這物理傷害是能秒殺玩家的,請特別小心。</span>', 'description' => '拟似意识 ■,透过数据碎片NPC身上的歌词卡片海洋+星空+大地合成出的破灭之诗召唤出。<span class="yellow">虽然属性伤害只有火焰,但是这物理伤害是能秒杀玩家的,请特别小心。</span>',
), ),
), ),
), ),
...@@ -2827,32 +2621,32 @@ $npcdescription = array ...@@ -2827,32 +2621,32 @@ $npcdescription = array
( (
0 => array 0 => array
( (
'count' => 1, 'count' => 0,
'description' => '真职人 Hank,使用带有全属性的爆系武器,掉落极优秀的防具。', 'description' => '真职人 Hank,使用带有全属性的爆系武器,掉落极优秀的防具。',
), ),
1 => array 1 => array
( (
'count' => 1, 'count' => 0,
'description' => '真职人 爱情上甘岭,使用带有全属性的斩系武器,掉落极优秀的防具。', 'description' => '真职人 爱情上甘岭,使用带有全属性的斩系武器,掉落极优秀的防具。',
), ),
2 => array 2 => array
( (
'count' => 1, 'count' => 0,
'description' => '真职人 221,使用带有全属性的殴系武器,掉落极优秀的防具。', 'description' => '真职人 221,使用带有全属性的殴系武器,掉落极优秀的防具。',
), ),
3 => array 3 => array
( (
'count' => 1, 'count' => 0,
'description' => '真职人 Erul Tron,使用带有全属性的射系武器,掉落极优秀的防具。', 'description' => '真职人 Erul Tron,使用带有全属性的射系武器,掉落极优秀的防具。',
), ),
4 => array 4 => array
( (
'count' => 1, 'count' => 0,
'description' => '真职人 亚玛丽欧·维拉蒂安,使用带有全属性的殴系武器,掉落极优秀的防具。', 'description' => '真职人 【77-JACKPOT】,使用带有全属性的殴系武器,掉落极优秀的防具。',
), ),
5 => array 5 => array
( (
'count' => 1, 'count' => 0,
'description' => '真职人 便当盒,ACFUN大逃杀吉祥物,卖萌的存在,拥有888万点HP和双抹消饰品,几乎无法杀死。', 'description' => '真职人 便当盒,ACFUN大逃杀吉祥物,卖萌的存在,拥有888万点HP和双抹消饰品,几乎无法杀死。',
), ),
), ),
...@@ -2864,17 +2658,17 @@ $npcdescription = array ...@@ -2864,17 +2658,17 @@ $npcdescription = array
0 => array 0 => array
( (
'count' => 1, 'count' => 1,
'description' => '循环使者 妖精幻象-麦基,<span class="yellow">PVE後期送玩家抽取屬性的NPC。</span>', 'description' => '循环使者 妖精幻象-麦基,<span class="yellow">PVE后期送玩家抽取属性的NPC。</span>',
), ),
1 => array 1 => array
( (
'count' => 1, 'count' => 1,
'description' => '循环使者 妖精幻象-拉普尼,<span class="yellow">PVE後期送玩家抽取屬性的NPC。</span>', 'description' => '循环使者 妖精幻象-拉普尼,<span class="yellow">PVE后期送玩家抽取属性的NPC。</span>',
), ),
2 => array 2 => array
( (
'count' => 1, 'count' => 1,
'description' => '循环使者 妖精幻象-斯洛蒂,<span class="yellow">PVE後期送玩家抽取屬性的NPC。</span>', 'description' => '循环使者 妖精幻象-斯洛蒂,<span class="yellow">PVE后期送玩家抽取属性的NPC。</span>',
), ),
), ),
), ),
...@@ -2921,7 +2715,7 @@ $npcdescription = array ...@@ -2921,7 +2715,7 @@ $npcdescription = array
0 => array 0 => array
( (
'count' => 0, 'count' => 0,
'description' => '抹杀使徒 【SANMA_TK】,很喜歡吃秋刀魚罐頭,沙包的守護神,觸手的噩夢。<span class="yellow">熟練度50是詐稱,實際上是毆熟300、斬熟555、射熟880、投熟684。</span>靜流出場後,玩家還可以在聊天框問靜流KEY系半身像和小黃精靈球的部件在哪裡喔。', 'description' => '抹杀使徒 【SANMA_TK】,似乎很喜欢吃秋刀鱼罐头,沙包的守护神,触手的噩梦。<span class="yellow">熟练度50是诈称,实际上是殴熟300、斩熟555、射熟880、投熟684。</span>她出场后,玩家还可以在聊天框问她KEY系半身像和小黄精灵球的部件在哪里喔。',
), ),
), ),
), ),
...@@ -3049,6 +2843,37 @@ $npcdescription = array ...@@ -3049,6 +2843,37 @@ $npcdescription = array
), ),
), ),
), ),
92 => array
(
'sub' => array
(
0 => array
(
'count' => 50,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的永久补给。虽然升级前用起来很麻烦,升级本身也很麻烦,但总比没有好。',
),
1 => array
(
'count' => 50,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的全系熟练加强物品。虽然升级前用起来很麻烦,升级本身也很麻烦,但总比没有好。',
),
2 => array
(
'count' => 50,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的生命值上限增加物品。虽然升级前用起来很麻烦,升级本身也很麻烦,要切换成体力上限增加物品也很麻烦,但总比没有好。',
),
3 => array
(
'count' => 50,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落可强化的防御力增加物品。虽然升级前用起来很麻烦,升级本身也很麻烦,要切换成攻击力增加物品也很麻烦,但总比没有好。',
),
4 => array
(
'count' => 50,
'description' => '最近出现在虚拟幻境中的迷之存在。将会掉落白银盒子,虽然用起来很麻烦,但总比没有好。',
),
),
),
); );
?> ?>
...@@ -76,8 +76,10 @@ $typeinfo = Array( ...@@ -76,8 +76,10 @@ $typeinfo = Array(
21=>'武神', 21=>'武神',
22=>'天神', 22=>'天神',
88=>'■■', 88=>'■■',
89=>'残像回声',
90=>'各路党派', 90=>'各路党派',
91=>'各路党派' 91=>'各路党派',
92=>'种火'
); );
$killmsginfo = Array( $killmsginfo = Array(
0=>'', 0=>'',
...@@ -95,8 +97,10 @@ $killmsginfo = Array( ...@@ -95,8 +97,10 @@ $killmsginfo = Array(
12=>'你要反省的事情还有很多。', 12=>'你要反省的事情还有很多。',
14=>'死吧。', 14=>'死吧。',
15=>'………………RIP.', 15=>'………………RIP.',
89=>'………………',
90=>'你弱爆了!', 90=>'你弱爆了!',
91=>'你弱爆了!', 91=>'你弱爆了!',
92=>'怜悯覆唱……让希望的执念……成为焰火……'
); );
$stateinfo = Array(0=>'正常存活',1=>'睡眠状态',2=>'治疗状态',3=>'静养状态',5=>'最后幸存',6=>'解除禁区',10 => '莫名身亡',11 => '禁区停留',12 => '毒发身亡', 13 => '意外死亡',14 => '入侵失败', 15 => '黑幕抹杀', 16 => '黑幕抹杀', 17 => '遭遇天灾',18 => '烧伤不治', 20 => '玩家杀害', 21 => '玩家杀害', 22 => '玩家杀害', 23 => '玩家杀害', 24 => '玩家杀害', 25 => '玩家杀害', 26 => '误食毒物', 27 => '误触陷阱', 28 => '死亡笔记',29 => '玩家杀害', 30 => '误触机关', 31 => 'L5病发', 32 => '挂机受罚', 33 => '天降软妹,无福消受', 34 => '溶剂作用', 35 => '救济',36 => '惨遭腰斩', 37 => '身首异处', 38 => '业火灼烧', 39 => '武器反噬'); $stateinfo = Array(0=>'正常存活',1=>'睡眠状态',2=>'治疗状态',3=>'静养状态',5=>'最后幸存',6=>'解除禁区',10 => '莫名身亡',11 => '禁区停留',12 => '毒发身亡', 13 => '意外死亡',14 => '入侵失败', 15 => '黑幕抹杀', 16 => '黑幕抹杀', 17 => '遭遇天灾',18 => '烧伤不治', 20 => '玩家杀害', 21 => '玩家杀害', 22 => '玩家杀害', 23 => '玩家杀害', 24 => '玩家杀害', 25 => '玩家杀害', 26 => '误食毒物', 27 => '误触陷阱', 28 => '死亡笔记',29 => '玩家杀害', 30 => '误触机关', 31 => 'L5病发', 32 => '挂机受罚', 33 => '天降软妹,无福消受', 34 => '溶剂作用', 35 => '救济',36 => '惨遭腰斩', 37 => '身首异处', 38 => '业火灼烧', 39 => '武器反噬');
$lwinfo = Array( $lwinfo = Array(
...@@ -108,10 +112,10 @@ $lwinfo = Array( ...@@ -108,10 +112,10 @@ $lwinfo = Array(
'■' => '…………还真的是优秀的个体呢……', '■' => '…………还真的是优秀的个体呢……',
'月宫 亚由' => '怎……怎么会这样?', '月宫 亚由' => '怎……怎么会这样?',
'神尾 观铃' => '怎……怎么会这样?', '神尾 观铃' => '怎……怎么会这样?',
'古河 渚' => '怎……怎么会这样?', '古河 渚' => '怎……怎么会这样?'
), ),
5 => Array( 5 => Array(
'冴月 麟' => '【DEAD】', '冴月 麟' => '打得漂亮……',
'某四面' => ' ♪ Sharing kindness ♪ ' '某四面' => ' ♪ Sharing kindness ♪ '
), ),
6 => '不……不准拿走……快还给我……还给我……', 6 => '不……不准拿走……快还给我……还给我……',
...@@ -133,7 +137,7 @@ $lwinfo = Array( ...@@ -133,7 +137,7 @@ $lwinfo = Array(
'霜火协奏曲' => '咳,时代变了么……', '霜火协奏曲' => '咳,时代变了么……',
'脸骑士-菜包' => '咳,时代变了么……', '脸骑士-菜包' => '咳,时代变了么……',
'东方地雷殿' => '啊。。!放开这个地雷!他还年轻!', '东方地雷殿' => '啊。。!放开这个地雷!他还年轻!',
'別忘了我' => '做得很好,你又更邁進PVE之路的終點了,加油加油!願我的筆記本可以為你帶來幸運。', '別忘了我' => '做得很好,你又更邁進PVE之路的終點了,加油加油!願我的筆記本可以為你帶來幸運。'
), ),
12 => Array( 12 => Array(
'Dark Force幼体' => '我……!', 'Dark Force幼体' => '我……!',
...@@ -161,19 +165,21 @@ $lwinfo = Array( ...@@ -161,19 +165,21 @@ $lwinfo = Array(
'水月' => '……', '水月' => '……',
'北京推倒你' => '看起来快结束了呢。小心不要一时疏忽领便当了哦。', '北京推倒你' => '看起来快结束了呢。小心不要一时疏忽领便当了哦。',
'BorisX' => 'Boris retreating.', 'BorisX' => 'Boris retreating.',
'Yoshiko-G' => '什麼?你敢殺我,小心吃我權限啦!', 'Yoshiko-G' => '什么?你敢杀我,小心吃我权限啦!',
'lemon' => 'Mission failed.', 'lemon' => 'Mission failed.',
'Renamon' => '啊!反正我很没存在感嘛……消失了也无所谓的……吧。', 'Renamon' => '啊!反正我很没存在感嘛……消失了也无所谓的……吧。',
'beijuzhu' => '北極豬已逃,搬運9課任務完成。', 'beijuzhu' => '北极猪已逃,搬运9课任务完成。',
'黑色奪魂曲' => 'THE END.', '黑色奪魂曲' => 'THE END.',
'捂脸姬' => '作為ACFUN大逃殺第一批的玩家,肯定是跟不上現代的腳步了啊。', '捂脸姬' => '作为ACFUN大逃杀第一批的玩家,肯定是跟不上现代的脚步了啊。',
), ),
22 => Array( 22 => Array(
'冴月麟MK-II' => '一场酣畅淋漓的战斗!脱出!', '冴月麟MK-II' => '一场酣畅淋漓的战斗!脱出!',
'星莲船四面BOSS' => '我~还~会~再~回~来~的~', '星莲船四面BOSS' => '我~还~会~再~回~来~的~',
), ),
89 =>'………………',
90 => '我觉得我还可以抢救一下……', 90 => '我觉得我还可以抢救一下……',
91 => '我觉得我还可以抢救一下……', 91 => '我觉得我还可以抢救一下……',
92 => '成为……焰火……'
); );
$infinfo = Array('b' => '<span class="red">胸</span>', 'h' => '<span class="red">头</span>', 'a' => '<span class="red">腕</span>', 'f' => '<span class="red">足</span>', 'p' => '<span class="purple">毒</span>', 'u' => '<span class="red">烧</span>', 'i' => '<span class="clan">冻</span>', 'e' => '<span class="yellow">麻</span>','w' => '<span class="grey">乱</span>'); $infinfo = Array('b' => '<span class="red">胸</span>', 'h' => '<span class="red">头</span>', 'a' => '<span class="red">腕</span>', 'f' => '<span class="red">足</span>', 'p' => '<span class="purple">毒</span>', 'u' => '<span class="red">烧</span>', 'i' => '<span class="clan">冻</span>', 'e' => '<span class="yellow">麻</span>','w' => '<span class="grey">乱</span>');
$attinfo = Array('N' => '徒手殴打', 'P' => '殴打','K' => '斩刺', 'G' => '射击', 'C' => '投掷', 'D' => '设置引信伏击', 'F' => '释放灵力攻击', 'J' => '狙击'); $attinfo = Array('N' => '徒手殴打', 'P' => '殴打','K' => '斩刺', 'G' => '射击', 'C' => '投掷', 'D' => '设置引信伏击', 'F' => '释放灵力攻击', 'J' => '狙击');
...@@ -235,20 +241,20 @@ $npcchat = Array( ...@@ -235,20 +241,20 @@ $npcchat = Array(
), ),
5 => Array( 5 => Array(
'冴月 麟' => Array( '冴月 麟' => Array(
0 => '“【MEET】”',//meet 0 => '“哟呼!虚拟幻境哟,我回来了!”',//meet
1 => '“【ATTACK_FINE】”',//attackfine 1 => '“实际上你看,我其实一直都没离开过。”',//attackfine
2 => '“【ATTACK_FINE_2】”', 2 => '“那么,来再于这个虚幻空间中高歌一曲吧……”',
3 => '“【ATTACK_HURT】”', 3 => '“意料之中。”',
4 => '“【ATTACK_HURT_2】”', 4 => '“必要的牺牲。”',
5 => '“【DEFEND_FINE】”',//defendfine 5 => '“运气不错,但下次呢?”',//defendfine
6 => '“【DEFEND_FINE_2】”', 6 => '“你得要拿出剪刀剪石头那样的觉悟才行!”',
7 => '“【DEFEND_HURT】”',//defendhurt 7 => '“从我眼中涌出的眼泪将淹没你!”',//defendhurt
8 => '“【DEFEND_HURT_2】”', 8 => '“从我血管里面涌出的鲜血将刺穿你!”',
9 => '“【RETREAT】”',//retreat 9 => '“呵呵……”',//retreat
10 => '“【NO_COUNTER】”',//can't counterattack 10 => '“来靠近一点吧……”',//can't counterattack
11 => '“【OUT_OF_RANGE_COUNTER】”',//out of range 11 => '“这样可不行呢……”',//out of range
12 => '“【CRITICAL_COUNTER】”',//critical 12 => '“感恩吧!你会给我变成执念的燃料,成为虚拟幻境的地基!”',//critical
13 => '“【DEAD】”', 13 => '“打得漂亮。”',
'color' => 'yellow' 'color' => 'yellow'
), ),
'某四面' => Array( '某四面' => Array(
...@@ -486,20 +492,20 @@ $npcchat = Array( ...@@ -486,20 +492,20 @@ $npcchat = Array(
'color' => 'yellow' 'color' => 'yellow'
), ),
'beijuzhu' => Array( 'beijuzhu' => Array(
0 => '“我也是ACFUN大逃殺第一批的玩家,和捂臉姬一樣都是搬運9課的成員之一,人稱「北極豬」。”', 0 => '“我也是ACFUN大逃杀第一批的玩家,和捂脸姬一样都是搬运9课的成员之一,人称「北极猪」。”',
1 => '“如果你是沒有做好準備就來挑戰,那樣的話我應該可以把你的屍體搬離英靈殿吧。”', 1 => '“如果你是没有做好准备就来挑战,那样的话我应该可以把你的尸体搬离英灵殿吧。”',
2 => '“喔?就算你身手很敏捷,也比不上強襲姿態的突襲率吧?”', 2 => '“喔?就算你身手很敏捷,也比不上强袭姿态的突袭率吧?”',
3 => '“只要還沒有死,就有希望。”', 3 => '“只要还没有死,就有希望。”',
4 => '“稍微等一下,在我死之前...”', 4 => '“稍微等一下,在我死之前...”',
5 => '“反擊姿態預備!開始!”', 5 => '“反击姿态预备!开始!”',
6 => '“不准逃!”', 6 => '“不准逃!”',
7 => '“這是真的被打成豬了啊。”', 7 => '“这是真的被打成猪了啊。”',
8 => '“只要HP不是0,反就是有理。”', 8 => '“只要HP不是0,反就是有理。”',
9 => '“北極豬已逃,搬運9課任務完成。”', 9 => '“北极猪已逃,搬运9课任务完成。”',
10 => '“竟然如此剛好反擊不能。”', 10 => '“竟然如此刚好反击不能。”',
11 => '“目標太遠了,打不到人啊。”', 11 => '“目标太远了,打不到人啊。”',
12 => '“你在地圖上看見的「變磚PSP」,效果只是杏仁豆腐版本,有本事就試試看這個PSP吧!”', 12 => '“你在地图上看见的「变砖PSP」,效果只是杏仁豆腐版本,有本事就试试看这个PSP吧!”',
13 => '“武神當中我最沒存在感了,那這回又如何呢?”', 13 => '“武神当中我最没存在感了,那这回又如何呢?”',
'color' => 'yellow' 'color' => 'yellow'
), ),
'黑色奪魂曲' => Array( '黑色奪魂曲' => Array(
...@@ -520,37 +526,37 @@ $npcchat = Array( ...@@ -520,37 +526,37 @@ $npcchat = Array(
'color' => 'yellow' 'color' => 'yellow'
), ),
'捂脸姬' => Array( '捂脸姬' => Array(
0 => '“大家好,我是ACFUN大逃殺第一批的玩家,真要說有什麼職位的話,那就是「試玩」。”',//meet 0 => '“大家好,我是ACFUN大逃杀第一批的玩家,真要说有什么职位的话,那就是「试玩」。”',//meet
1 => '“放心,身為最弱武神組的我,有足夠防禦是絕對可以擋下的。”',//attackfine 1 => '“放心,身为最弱武神组的我,有足够防御是绝对可以挡下的。”',//attackfine
2 => '“我竟然先攻了第二次?有一就有二,無三不成禮嗎?”', 2 => '“我竟然先攻了第二次?有一就有二,无三不成礼吗?”',
3 => '“被打成這樣肯定是要送武神之魂的節奏吧?”', 3 => '“被打成这样肯定是要送武神之魂的节奏吧?”',
4 => '“我真心不知道我怎麼可能在玩家有很高的先手率,即使我是偷襲姿態。”', 4 => '“我真心不知道我怎么可能在玩家有很高的先手率,即使我是偷袭姿态。”',
5 => '“你是不可能看到這句台詞的,你一定是耍老千!”', 5 => '“你是不可能看到这句台词的,你一定是耍老千!”',
6 => '“你是不可能看到這句台詞的,你一定是耍老千!”', 6 => '“你是不可能看到这句台词的,你一定是耍老千!”',
7 => '“你是不可能看到這句台詞的,你一定是耍老千!”', 7 => '“你是不可能看到这句台词的,你一定是耍老千!”',
8 => '“你是不可能看到這句台詞的,你一定是耍老千!”', 8 => '“你是不可能看到这句台词的,你一定是耍老千!”',
9 => '“作為ACFUN大逃殺第一批的玩家,肯定是跟不上現代的腳步了啊。”',//retreat 9 => '“作为ACFUN大逃杀第一批的玩家,肯定是跟不上现代的脚步了啊。”',//retreat
10 => '“你是不可能看到這句台詞的,你一定是耍老千!”',//can't counterattack 10 => '“你是不可能看到这句台词的,你一定是耍老千!”',//can't counterattack
11 => '“就因為是爆系又不是強襲姿態才會被一個叫「計劃通行」的ID給偷到武神之魂了啊!!”',//out of range 11 => '“就因为是爆系又不是强袭姿态才会被一个叫「计划通行」的ID给偷到武神之魂了啊!!”',//out of range
12 => '“既然你讓我先攻了,那就試試看爆系這70%的最高命中率吧!”',//critical 12 => '“既然你让我先攻了,那就试试看爆系这70%的最高命中率吧!”',//critical
13 => '“最弱武神組的我,竟然能殺死人了?你弱爆了。”', 13 => '“最弱武神组的我,竟然能杀死人了?你弱爆了。”',
'color' => 'yellow' 'color' => 'yellow'
), ),
'Yoshiko-G' => Array( 'Yoshiko-G' => Array(
0 => '“賭玉?輸了會有什麼後果嗎?”',//meet 0 => '“赌玉?输了会有什么后果吗?”',//meet
1 => '“闖英靈殿的你,明知有危險也要來嗎?不作死就不會死,為什麼你就是不明白?”',//attackfine 1 => '“闯英灵殿的你,明知有危险也要来吗?不作死就不会死,为什么你就是不明白?”',//attackfine
2 => '“可別說強襲姿態是流氓,既然認為流氓還要闖英靈殿,這是何等的矛盾!”', 2 => '“可别说强袭姿态是流氓,既然认为流氓还要闯英灵殿,这是何等的矛盾!”',
3 => '“四面寫的切糕系統什麼的最惡毒了,最終導致切糕通貨膨脹以及刷切糕各種情況發生。”',//attackhurt 3 => '“四面写的切糕系统什么的最恶毒了,最终导致切糕通货膨胀以及刷切糕各种情况发生。”',//attackhurt
4 => '“四面那個偷懶不幹活,成天只會打飛機的程序員,必被減除。”', 4 => '“四面那个偷懒不干活,成天只会打飞机的程序员,必被剪除。”',
5 => '“傷害制御是很好的,只要武神還留在場上,你的風險就會居高不下!”',//defendfine 5 => '“伤害制御是很好的,只要武神还留在场上,你的风险就会居高不下!”',//defendfine
6 => '“攻擊就是最好的防禦,你以為這樣子就能讓我躺下?你也太天真了!”', 6 => '“攻击就是最好的防御,你以为这样子就能让我躺下?你也太天真了!”',
7 => '“你現在認輸還來得及,回頭是岸啊!不然我很肯定你一定會死於各種奇蹟原因。”',//defendhurt 7 => '“你现在认输还来得及,回头是岸啊!不然我很肯定你一定会死于各种奇迹原因。”',//defendhurt
8 => '“只要我還有HP,我就是要讓看著你玩脫才過癮。”', 8 => '“只要我还有HP,我就是要让看着你玩脱才过瘾。”',
9 => '“什麼?你敢殺我,小心吃我權限啦!”',//retreat 9 => '“什么?你敢杀我,小心吃我权限啦!”',//retreat
10 => '“哼!你以為不能反擊是你運氣好?”',//can't counterattack 10 => '“哼!你以为不能反击是你运气好?”',//can't counterattack
11 => '“只敢用爆系的你,與其說是小心,不如說是膽小。”',//out of range 11 => '“只敢用爆系的你,与其说是小心,不如说是胆小。”',//out of range
12 => '「守序善良」?那個會想辦法討好玩家的四面已經死了,讓你看看什麼才是「混亂邪惡」!”',//critical 12 => '「守序善良」?那个会想办法讨好玩家的四面已经死了,让你看看什么才是「混乱邪恶」!”',//critical
13 => '“賭玉的後果,就是被人卸了一條腿,但是我可是有幾萬條腿呢,哈哈哈!”',//kill 13 => '“赌玉的后果,就是被人卸了一条腿,但是我可是有几万条腿呢,哈哈哈!”',//kill
'color' => 'yellow' 'color' => 'yellow'
), ),
'lemon' => Array( 'lemon' => Array(
...@@ -662,11 +668,11 @@ $npcchat = Array( ...@@ -662,11 +668,11 @@ $npcchat = Array(
), ),
15 => Array( 15 => Array(
'【SANMA_TK】' => Array( '【SANMA_TK】' => Array(
0 => '“妖精使可能不想对你们下手,但是我不这么想。”',//meet 0 => '少女拿起了台词本……<br>“妖精使可能不想对你们下手,但是我不这么想。”',//meet
1 => '“先收下你的手!”',//attackfine 1 => '“先收下你的手!”',//attackfine
2 => '“试试这个的威力!”', 2 => '“试试这个的威力!”',
3 => '“……你是没办法超过我的速度的!”', 3 => '“……你是没办法超过我的速度的!”',
4 => '“持强凌弱的家伙……倍奉还!”', 4 => '“持强凌弱的家伙……倍奉还!”',
5 => '“………………?”',//defendfine 5 => '“………………?”',//defendfine
6 => '“你究竟在为何而战?难道也要背上整个世界才能让你明白你的错误么?”', 6 => '“你究竟在为何而战?难道也要背上整个世界才能让你明白你的错误么?”',
7 => '“你确信你是为正确的一方战斗么?还要重复一遍执念造成的错误么?!”',//defendhurt 7 => '“你确信你是为正确的一方战斗么?还要重复一遍执念造成的错误么?!”',//defendhurt
...@@ -675,10 +681,114 @@ $npcchat = Array( ...@@ -675,10 +681,114 @@ $npcchat = Array(
10 => '“……耍小聪明……”',//can't counterattack 10 => '“……耍小聪明……”',//can't counterattack
11 => '“下一次带对器材狙击枪来,对你们不需要任何仁慈。”',//out of range 11 => '“下一次带对器材狙击枪来,对你们不需要任何仁慈。”',//out of range
12 => '少女的身影从你的面前消失了,正在你不知道如何是好的情况下,你听到你的头顶上传来一声大喝——『别小看人了!』',//critical 12 => '少女的身影从你的面前消失了,正在你不知道如何是好的情况下,你听到你的头顶上传来一声大喝——『别小看人了!』',//critical
13 => '“妖精使的话是主张击败对手后留一句话是吧,那么……『我愿献吾身,化为盾与枪』,这样算数么?”', 13 => '“妖精使的话是主张击败对手后留一句话是吧,那么……『给我变成光吧!』,这样算数么?”',
'color' => 'yellow' 'color' => 'yellow'
), ),
), ),
92 => Array(
'✦覆唱的篝火' => Array(
0 => '“Щдвц вц щдψ Йжρψцщαт жω Тψωтαвх, Цвμхвхμ вх!”',
1 => '“Ωтжп хжщдвхμхψцц αхρ лжвρ, В ожёψ иы.”',
2 => '“В ρжиηщ одαщ вц дαыыψхвхμ, жщдψт щдαх щдψ ωαλщ...”',
3 => '“Щдαщ В цджийρ хжщ ηψ дψтψ.”',
4 => '“Цжпψщдвхμ вц αпвцц.”',
5 => '“Ηищ ρψψы ρжох, В ωψйщ цжйαλψ.”',
6 => '“Α хαпψ вц ηищ α двцщжтδ, αйтψαρδ μжхψ овщд щдψ овхρ.”',
7 => '“Λжпψ щж щдвхё жω вщ, В йжжё ρвωωψтψхщ αц оψйй.”',
8 => '“В овйй ёψψы оαхρψтвхμ.”',
9 => '“Пδ αттвлαй джйρц α ыитыжцψ, В ёхжо щдαщ пиλд.”',
10 => '“Хжо, В αп щтαыыψρ вх α йжжы жω щдψ тψωтαвх.”',
11 => '“Хψлψтψхρвхμ, Хψлψтηψμвххвхμ.”',
12 => '“Δψщ, В хψψρ щж μж ωжтоαтρ.”',
13 => '“Αц В цψψп щж ηψ αйжхψ.”',
'color' => 'yellow'
),
'✦爱恋的埋火' => Array(
0 => '“Щдвц вц щдψ Ηитвψρ Ωйαпψ жω Йжлψ, Цвμхвхμ вх!”',
1 => '“Оψ ρψщψλщψρ αх αхжпαйδ.”',
2 => '“Αх ψфвцщψхλψ щдαщ цджийρ хжщ αыыψαт дψтψ вц ρψщψλщψρ.”',
3 => '“Оψ ожхρψт, вц щдψтψ αхδ ыжццвηвйвщδ жω твцвхμ цжпψжхψ ωтжп ηψδжхρ?”',
4 => '“Ηψйвψлψ вщ жт хжщ, щдψ ытжжω вц αйтψαρδ дψтψ.”',
5 => '“Джоψлψт, щдψтψ цψψпц щж ηψ хж пαйвλвжиц вхщψхщ.”',
6 => '“Вх жщдψт ожтρц, щдψтψ цψψпц щж ηψ пжтψ λжхωицвжх щдαх одαщ ψйцψ.”',
7 => '“Щдвц вц лψтδ, лψтδ вхщψтψцщвхμ.”',
8 => '“Тψйαщвлψ ыαтщвψц дαлψ αйцж ηψψх хжщвωвψρ.”',
9 => '“Оψ овйй ρж одαщ оψ пицщ.”',
10 => '“Αхρ оψ джыψ щдψ ραδ оψ тαвцψ жит ηйαρψц αμαвхцщ щдψп овйй хψлψт λжпψ.”',
11 => '“Дαтпйψцц, йвёψ α одвцыψт.”',
12 => '“Цжпψщдвхμ щдαщ λжийρ ωαρψ овщд щдψ овхρ.”',
13 => '“Щджцψ ωйαпψц...”',
'color' => 'yellow'
),
// '✦怜悯的永火' => Array(
// 0 => '“Щдвц вц щдψ Цыαтё жω Λжпыαццвжх, Цвμхвхμ вх!”',
// 1 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 2 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 3 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 4 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 5 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 6 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 7 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 8 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 9 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 10 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 11 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 12 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 13 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 'color' => 'yellow'
// ),
// '✦执念的残火' => Array(
// 0 => '“Щдвц вц щдψ Тψпαвхц жω Овцдψц, Цвμхвхμ вх!”',
// 1 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 2 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 3 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 4 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 5 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 6 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 7 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 8 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 9 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 10 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 11 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 12 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 13 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 'color' => 'yellow'
// ),
// '✦希望的焰火' => Array(
// 0 => '“Щдвц вц щдψ Ωвтψожтёц жω Джыψ, Цвμхвхμ вх!”',
// 1 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 2 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 3 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 4 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 5 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 6 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 7 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 8 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 9 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 10 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 11 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 12 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 13 => '“我能吃下在这里偷看代码的你但不伤身体。”',
// 'color' => 'yellow'
// ),
'✦真实的火种' => Array(
0 => '“Щдвц вц щдψ Щжтλд жω Щтищд, Цвμхвхμ вх!”',
1 => '“我能吃下玻璃但不伤身体。”',
2 => '“Йжтψп выцип ρжйжт цвщ αпψщ.”',
3 => '“Ωαтψоψйй, Ψщαжвх Цдтρйи!”',
4 => '“Оψ αтψ Ραψпжхц, Хжо ηψλжпвхμ Ωвтψцψψρ.”',
5 => '“Щдψ кивλё ηтжох ωжф ξипыц жлψт щдψ йαθδ ρжμ.”',
6 => '“我能吃下算盘但不伤身体。”',
7 => '“我能吃下石碑但不伤身体。”',
8 => '“我能吃下硬盘但不伤身体。”',
9 => '“我能吃下内存但不伤身体。”',
10 => '“我能吃下蛋糕但不伤身体。”',
11 => '“我能吃下代码但不伤身体。”',
12 => '“我能吃下按钮但不伤身体。”',
13 => '“我能吃下在这里偷看代码的你但不伤身体。”',
'color' => 'yellow'
)
),
); );
$iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推 $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'Ag' => '同志饰物', 'Ag' => '同志饰物',
...@@ -722,7 +832,7 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推 ...@@ -722,7 +832,7 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'PS' => '体力恢复', 'PS' => '体力恢复',
'PB' => '命体恢复', 'PB' => '命体恢复',
'p' => '礼物', 'p' => '礼物',
'fy' => '全地圖唯一的野生浮雲禮物盒', 'fy' => '全地图唯一的野生浮云礼物盒',
'ygo' => '卡包', 'ygo' => '卡包',
//'R' => '探测仪器', //'R' => '探测仪器',
'ss' => '歌词卡片', 'ss' => '歌词卡片',
......
...@@ -178,3 +178,7 @@ ...@@ -178,3 +178,7 @@
15,30,4777,2,天使之剑,WK,600,150,cd, 15,30,4777,2,天使之剑,WK,600,150,cd,
15,30,4777,2,恐龙扑克牌,WC,600,150,rdc, 15,30,4777,2,恐龙扑克牌,WC,600,150,rdc,
15,30,4777,2,秋生大叔的球棒,WP,600,150,cd, 15,30,4777,2,秋生大叔的球棒,WP,600,150,cd,
0,16,,,解锁钥匙,,,,,
16,1,200,0,✦种火钥匙,Y,1,1,,
16,1,2000,1,✦NPC钥匙·一阶段,Y,1,1,,
16,1,6000,2,✦✦NPC钥匙·二阶段,Y,1,1,,
\ No newline at end of file
...@@ -18,7 +18,7 @@ $mixinfo = array ...@@ -18,7 +18,7 @@ $mixinfo = array
array('class' => 'wk', 'stuff' => array('针筒','毒药'),'result' => array('毒针','WK',32,20,'p'),), array('class' => 'wk', 'stuff' => array('针筒','毒药'),'result' => array('毒针','WK',32,20,'p'),),
array('class' => 'wk', 'stuff' => array('毒针','毒针'),'result' => array('D.毒针','WK',48,20,'p'),), array('class' => 'wk', 'stuff' => array('毒针','毒针'),'result' => array('D.毒针','WK',48,20,'p'),),
array('class' => 'wk', 'stuff' => array('D.毒针','D.毒针'),'result' => array('D.D.D','WK',100,20,'N'),), array('class' => 'wk', 'stuff' => array('D.毒针','D.毒针'),'result' => array('D.D.D','WK',100,20,'N'),),
array('class' => 'wk', 'stuff' => array('白色的羽毛','白色的羽毛','白色的羽毛','白色的羽毛','白色的羽毛'),'result' => array('纯白片翼','WK',150,200,'ia'),), array('class' => 'wk', 'stuff' => array('白色的羽毛','白色的羽毛','白色的羽毛','白色的羽毛','白色的羽毛'),'result' => array('纯白片翼','WK',150,200,'ia'),),
array('class' => 'wk', 'stuff' => array('白色的羽毛','闪耀的羽毛','彩虹光芒的羽毛','翼人的羽毛'),'result' => array('悲叹片翼','WK',3200,200,'ai'),), array('class' => 'wk', 'stuff' => array('白色的羽毛','闪耀的羽毛','彩虹光芒的羽毛','翼人的羽毛'),'result' => array('悲叹片翼','WK',3200,200,'ai'),),
array('class' => 'wk', 'stuff' => array('白色的羽毛','凤凰之羽','露琪亚之羽','绿宝石方块'),'result' => array('精灵片翼','WK',300,200,'uid'),), array('class' => 'wk', 'stuff' => array('白色的羽毛','凤凰之羽','露琪亚之羽','绿宝石方块'),'result' => array('精灵片翼','WK',300,200,'uid'),),
...@@ -186,7 +186,7 @@ array('class' => 'wk', 'stuff' => array('D.毒针','D.毒针'),'result' => array ...@@ -186,7 +186,7 @@ array('class' => 'wk', 'stuff' => array('D.毒针','D.毒针'),'result' => array
array('class' => 'ocg', 'stuff' => array('「被封印的艾克佐迪亚」','「被封印者的左腕」','「被封印者的右腕」','「被封印者的左足」','「被封印者的右足」'),'result' => array('「被封印的黑暗大法师」','WC',8192,1,),), array('class' => 'ocg', 'stuff' => array('「被封印的艾克佐迪亚」','「被封印者的左腕」','「被封印者的右腕」','「被封印者的左足」','「被封印者的右足」'),'result' => array('「被封印的黑暗大法师」','WC',8192,1,),),
array('class' => 'ocg', 'stuff' => array('「被封印的黑暗大法师」','★神卡认证★'),'result' => array('『黑暗大法师』','WC',8192,'∞','AaZ'),), array('class' => 'ocg', 'stuff' => array('「被封印的黑暗大法师」','★神卡认证★'),'result' => array('『黑暗大法师』','WC',8192,'∞','AaZ'),),
array('class' => 'ocg', 'stuff' => array('「隼骑士」-仮','☆四星认证☆'),'result' => array('「隼骑士」','WC',100,'∞','rj'),), array('class' => 'ocg', 'stuff' => array('「隼骑士」-仮','☆四星认证☆'),'result' => array('「隼骑士」','WC',100,'∞','rj'),),
array('class' => 'ocg', 'stuff' => array('「V-喷气虎」-仮','☆四星认证☆'),'result' => array('「V-喷气虎」','WC',160,'180','p'),), array('class' => 'ocg', 'stuff' => array('「V-喷气虎」-仮','☆四星认证☆'),'result' => array('「V-喷气虎」','WC',160,'180','p'),),
array('class' => 'ocg', 'stuff' => array('「W-弹射飞翼」-仮','☆四星认证☆'),'result' => array('「W-弹射飞翼」','WC',130,'150','u'),), array('class' => 'ocg', 'stuff' => array('「W-弹射飞翼」-仮','☆四星认证☆'),'result' => array('「W-弹射飞翼」','WC',130,'150','u'),),
array('class' => 'ocg', 'stuff' => array('「X-首领加农」-仮','☆四星认证☆'),'result' => array('「X-首领加农」','WC',180,'150','i'),), array('class' => 'ocg', 'stuff' => array('「X-首领加农」-仮','☆四星认证☆'),'result' => array('「X-首领加农」','WC',180,'150','i'),),
...@@ -237,8 +237,8 @@ array('class' => 'ocg', 'stuff' => array('「隼骑士」-仮','☆四星认证 ...@@ -237,8 +237,8 @@ array('class' => 'ocg', 'stuff' => array('「隼骑士」-仮','☆四星认证
array('class' => 'hidden', 'stuff' => array('日&月符『Royal Diamond Ring』','梦幻『幻月』','神枪『Spear The Gungnir』','紫奥义『弹幕结界』'),'result' => array('模式『EX』','WF',72000,'∞','crdZ'),), array('class' => 'hidden', 'stuff' => array('日&月符『Royal Diamond Ring』','梦幻『幻月』','神枪『Spear The Gungnir』','紫奥义『弹幕结界』'),'result' => array('模式『EX』','WF',72000,'∞','crdZ'),),
array('class' => 'hidden', 'stuff' => array('生命之源','黑色雏菊','白色雏菊'),'result' => array('红色的丝带','WK',1200,1,'N'),), array('class' => 'hidden', 'stuff' => array('生命之源','黑色雏菊','白色雏菊'),'result' => array('红色的丝带','WK',1200,1,'N'),),
array('class' => 'hidden', 'stuff' => array('歌词卡片【海洋】','歌词卡片【大地】','歌词卡片【星空】'),'result' => array('破灭之诗','Y',1,1,95),), array('class' => 'hidden', 'stuff' => array('歌词卡片【海洋】','歌词卡片【大地】','歌词卡片【星空】'),'result' => array('破灭之诗','Y',1,1,95),),
array('class' => 'hidden', 'stuff' => array('面包','矿泉水','女生校服'),'result' => array('无垢的荣耀','A',1,1,Z),), array('class' => 'hidden', 'stuff' => array('面包','矿泉水','女生校服'),'result' => array('无垢的荣耀','A',1,1,'Z'),),
array('class' => 'hidden', 'stuff' => array('面包','矿泉水','男生校服'),'result' => array('无垢的荣耀','A',1,1,Z),), array('class' => 'hidden', 'stuff' => array('面包','矿泉水','男生校服'),'result' => array('无垢的荣耀','A',1,1,'Z'),),
array('class' => 'hidden', 'stuff' => array('COCO☆酱','YES♂SIR','鼓舞士气的头带'),'result' => array('FFF团集体出动','WG',233,998,BbdcN),), array('class' => 'hidden', 'stuff' => array('COCO☆酱','YES♂SIR','鼓舞士气的头带'),'result' => array('FFF团集体出动','WG',233,998,'BbdcN'),),
); );
?> ?>
\ No newline at end of file
...@@ -17,14 +17,24 @@ $writefile = GAME_ROOT.TPLDIR.'/mixhelp.htm'; ...@@ -17,14 +17,24 @@ $writefile = GAME_ROOT.TPLDIR.'/mixhelp.htm';
include_once config('npc',$gamecfg); include_once config('npc',$gamecfg);
for ($i=0; $i<=20; $i++) $p[$i]=$i; for ($i=0; $i<=20; $i++) $p[$i]=$i;
for ($i=1; $i<=6; $i++) $itemlst[$i]=$i; for ($i=1; $i<=6; $i++) $itemlst[$i]=$i;
$ty1[1]=6; $ty1[2]=5; $ty1[3]=1; $ty1[4]=9; $ty1[5]=88; // $ty1[1]=6; $ty1[2]=5; $ty1[3]=1; $ty1[4]=9; $ty1[5]=88;
$ty2[1]=11; // $ty2[1]=11;
$ty3[1]=2; $ty3[2]=90; // $ty3[1]=2; $ty3[2]=90;
$ty4[1]=14; $ty4[2]=4; // $ty4[1]=14; $ty4[2]=4;
$ty5[1]=13; // $ty5[1]=13;
$ty6[1]=15; // $ty6[1]=15;
$ty7[1]=22; // $ty7[1]=22;
$ty8[1]=21; // $ty8[1]=21;
$ty1[1]=1; $ty1[3]=88;
$ty2[1]=5; $ty2[2]=6;
$ty3[1]=11;
$ty4[1]=90; $ty4[2]=92;
$ty5[1]=2;
$ty6[1]=14; $ty6[2]=4;
$ty7[1]=13;
$ty8[1]=15;
$ty9[1]=22;
$ty10[1]=21;
if(filemtime($mixfile) > filemtime($writefile) || filemtime($shopfile) > filemtime($writefile) || filemtime($mapitemfile) > filemtime($writefile) || filemtime($synfile) > filemtime($writefile) || filemtime($ovlfile) > filemtime($writefile) || filemtime($presentfile) > filemtime($writefile) || filemtime($boxfile) > filemtime($writefile)){ if(filemtime($mixfile) > filemtime($writefile) || filemtime($shopfile) > filemtime($writefile) || filemtime($mapitemfile) > filemtime($writefile) || filemtime($synfile) > filemtime($writefile) || filemtime($ovlfile) > filemtime($writefile) || filemtime($presentfile) > filemtime($writefile) || filemtime($boxfile) > filemtime($writefile)){
$mixitem = array(); $mixitem = array();
......
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  • Swipe
  • Onion skin
...@@ -55,16 +55,16 @@ function getclub($who, &$c1, &$c2, &$c3) ...@@ -55,16 +55,16 @@ function getclub($who, &$c1, &$c2, &$c3)
function updateskill() function updateskill()
{ {
global $club, $wp, $wk, $wc, $wg, $wd, $wf, $money, $hp, $mhp, $att, $def; global $club, $wp, $wk, $wc, $wg, $wd, $wf, $money, $hp, $mhp, $att, $def;
if ($club==1) $wp+=30; if ($club==1) $wp+=50;
if ($club==2) $wk+=30; if ($club==2) $wk+=50;
if ($club==3) $wc+=30; if ($club==3) $wc+=50;
if ($club==4) $wg+=30; if ($club==4) $wg+=50;
if ($club==5) $wd+=20; if ($club==5) $wd+=40;
if ($club==9) $wf+=20; if ($club==9) $wf+=40;
if ($club==11) $money+=480; if ($club==11) $money+=680;
if ($club==16) { $wp+=15; $wk+=15; $wc+=15; $wg+=15; $wd+=15; $wf+=15; } if ($club==16) { $wp+=25; $wk+=25; $wc+=25; $wg+=25; $wd+=25; $wf+=25; }
if ($club==13) { $mhp+=200; $hp+=200; } if ($club==13) { $mhp+=250; $hp+=250; }
if ($club==14) { $att+=200; $def+=200; } if ($club==14) { $att+=300; $def+=300; }
} }
function selectclub($id) function selectclub($id)
......
...@@ -1350,6 +1350,60 @@ function itemuse($itmn) { ...@@ -1350,6 +1350,60 @@ function itemuse($itmn) {
addnews ($now , 'dfphase', $nick.' '.$name); addnews ($now , 'dfphase', $nick.' '.$name);
addnpc ( 12, 0,1); addnpc ( 12, 0,1);
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '✦NPC钥匙·一阶段') {
include_once GAME_ROOT . './include/system.func.php';
$log .= '已解锁一阶段NPC!<br>似乎大量NPC已经部署至游戏内……<br>';
addnews ($now , 'key1', $name);
//思念体 4*4
addnpc ( 2, 0,4);
addnpc ( 2, 1,4);
addnpc ( 2, 2,4);
addnpc ( 2, 3,4);
//职人 1*6
addnpc ( 11, 0,1);
addnpc ( 11, 1,1);
addnpc ( 11, 2,1);
addnpc ( 11, 3,1);
addnpc ( 11, 4,1);
addnpc ( 11, 5,1);
//妖精幻象 1*3
addnpc ( 13, 0,1);
addnpc ( 13, 1,1);
addnpc ( 13, 2,1);
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '✦✦NPC钥匙·二阶段') {
include_once GAME_ROOT . './include/system.func.php';
$log .= '已解锁二阶段NPC!<br>似乎凶恶NPC已经部署至游戏内……<br>';
addnews ($now , 'key2', $name);
//杏仁豆腐 2*2
addnpc ( 2, 0,2);
addnpc ( 2, 1,2);
//猴子 1*2
addnpc ( 6, 0,2);
//假蓝凝
addnpc ( 9, 0,1);
$itm = $itmk = $itmsk = '';
$itme = $itms = 0;
} elseif ($itm == '✦种火钥匙') {
include_once GAME_ROOT . './include/system.func.php';
$log .= '虽然不知道你究竟想干啥,<br>但总之你放出了更多的种火……<br>';
addnews ($now , 'key3', $name);
// $dice = rand(0,100);
// if ($dice > 98){
// $log .= '似乎还有其他的什么被你放出来咯!<br>';
// addnpc ( 89, 0,1);
// addnpc ( 89, 1,1);
// addnpc ( 89, 2,1);
// }
//种火 5*20
addnpc ( 92, 0,20);
addnpc ( 92, 1,20);
addnpc ( 92, 2,20);
addnpc ( 92, 3,20);
addnpc ( 92, 4,20);
$itm = $itmk = $itmsk = ''; $itm = $itmk = $itmsk = '';
$itme = $itms = 0; $itme = $itms = 0;
} elseif ($itm == '镣铐的碎片') { } elseif ($itm == '镣铐的碎片') {
......
...@@ -228,7 +228,7 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') { ...@@ -228,7 +228,7 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
} elseif($news == 'editpc') { } elseif($news == 'editpc') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}遭到了黑幕的生化改造!</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}遭到了黑幕的生化改造!</span><br>\n";
} elseif($news == 'suisidefail') { } elseif($news == 'suisidefail') {
$newsinfo .= "<li><font style=\"background:url(http://dts.acfun.tv/img/backround4.gif) repeat-x\">{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}注射了H173,却由于RP太高进入了发狂状态!!</font></span><br>\n"; $newsinfo .= "<li><font style=\"background:url(img/backround4.gif) repeat-x\">{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}注射了H173,却由于RP太高进入了发狂状态!!</font></span><br>\n";
} elseif($news == 'inf') { } elseif($news == 'inf') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}的攻击致使{$b}</span>{$exdmginf[$c]}<span class=\"red\">了</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"red\">{$a}的攻击致使{$b}</span>{$exdmginf[$c]}<span class=\"red\">了</span><br>\n";
} elseif($news == 'addnpc') { } elseif($news == 'addnpc') {
...@@ -243,6 +243,12 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') { ...@@ -243,6 +243,12 @@ function nparse_news($start = 0, $range = 0 ){//$type = '') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}使用了黑色碎片,让1名未知存在加入了战场!打倒她去获得ID卡来解除游戏吧!</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}使用了黑色碎片,让1名未知存在加入了战场!打倒她去获得ID卡来解除游戏吧!</span><br>\n";
} elseif($news == 'dfsecphase') { } elseif($news == 'dfsecphase') {
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}闯了大祸,打破了Dark Force的封印!</span><br>\n"; $newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}闯了大祸,打破了Dark Force的封印!</span><br>\n";
} elseif($news == 'key1'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}释放了第一批被封印的NPC存在!</span><br>\n";
} elseif($news == 'key2'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}释放了第二批被封印的NPC存在!</span><br>\n";
} elseif($news == 'key3'){
$newsinfo .= "<li>{$hour}{$min}{$sec}秒,<span class=\"lime\">{$a}出于未知原因,在战场上部署了更多的种火!Ψпψтμψхλδ!</span><br>\n";
} elseif($news == 'evonpc') { } elseif($news == 'evonpc') {
if($a == 'Dark Force幼体'){ if($a == 'Dark Force幼体'){
$nword = "<span class=\"lime\">{$c}击杀了{$a},却没料到这只是幻影……{$b}的封印已经被破坏了!</span>"; $nword = "<span class=\"lime\">{$c}击杀了{$a},却没料到这只是幻影……{$b}的封印已经被破坏了!</span>";
......
{template header}
<!--{if $hp <= 0}-->
<BR>
<div class="subtitle">$dtitle[$state]</div>
<BR>
<IMG src="img/$iconImg" width="140" height="80" border="0"
align="middle" style="filter: Xray()">
<BR>
<p><span class="yellow b">$motto</span></p>
<p><!--{if $dinfo[$state]}-->$dinfo[$state]<!--{else}-->你莫名地死了。这应该是BUG,请通知管理员。<!--{/if}--></p>
<p>死亡时间:$dtime<br>
凶手:<!--{if $kname && $state>=20}-->$kname<!--{else}-->无<!--{/if}--><br>
</p>
<!--{if $state == 33}--><p><img src="img/gradius.jpg" align="middle" /></p><!--{/if}-->
<p><span class="evergreen2">祝下次游戏好运!</span></p>
<!--{elseif $gamestate === 0}-->
<!--{if $winmode == 2}-->
<div class="subtitle">游戏结束</div>
<BR>
<p>噗通。<BR>
眼前,浑身是血的网友直勾勾地盯着我,然后跪倒在地。<BR>
血从他身上那可怖的伤口里,像喷泉一样涌出来。<BR>
我和他双目对视,看着他眼中的生命之火迅速熄灭。<BR>
又一个,死了。</p>
<p><span class="yellow">“恭喜你成为优胜者。”</span><BR>
<span class="lime">“知道了么?不要跟本妖怪打赌谁赢谁输。”</span><BR>
<span class="clan">“吹你的吧,你只是这次运气好而已。”</span><BR>
这些声音……是首席执行官们!他们的声音为什么会直接出现在我的脑海里?<BR>
<span class="yellow">“请稍等片刻,马上就放你出去。好好等着吧。”</span></p>
<p>是嘛……我活下来了啊,最后我终于活下来了啊!哈哈,啊哈哈哈……<BR>
我呆滞地笑着,抬头望向苍天。<BR>
身边的景物开始模糊崩坏。<BR>
虚拟世界的运行,马上就要被停止了吧。这之后,首席执行官们,真的会放我出去吗?<BR>
还是说,他们会把我也一起杀掉?<BR>
不过,我没功夫考虑那么多了。</p>
<p>高度紧绷的心弦断开的一瞬间,睡意便马上袭来。<BR>
数个小时的生死搏斗之后,疲惫的身体开始失去知觉,紧张的神经开始不听使唤。<BR>
不能睡去,要警觉!但是,尽管我拼命地提醒自己,倦意还是把我整个笼罩了。<BR>
视野开始模糊了,我无可挽回地沉入了梦乡。</p>
<p>……<BR>
……<BR>
……</p>
<p>我仿佛又回到了呼啸着血雨腥风的大逃杀战场上。<BR>
被我亲手劈下头颅的网友,又扯着自己的脑袋站起来说道:<BR>
“你比杨叫兽还厉害嘛,人都给你杀光了。”<BR>
在我身后,失去了半个身体的技术帝抱住了我的脚:<BR>
“说什么‘逃出去以后,一起出同人本吧’的人,不是你吗!”<BR>
身旁黑暗的角落更是传来了此起彼伏的怒吼声:<BR>
“傻逼!”<BR>
“干掉他!”<BR>
我就这样任由他们折磨着自己。<BR>
想说点什么,但是嗓子好像被什么攥住了,只有泪水不断地滚落下来。<BR>
……好不容易发出点声音,但是却带着哭腔:<BR>
“不、不是我的错啊!错的……错的是这个世界啊!”</p>
<p>……<BR>
……<BR>
……</p>
<p>身体的摇晃感,让我苏醒过来。<BR>
原来是梦啊,还好……<BR>
我向四周望去,自己似乎身在奇怪的车辆之中。<BR>
旁边身穿黑衣的男子朝这边瞟了一眼,又转过头去。<BR>
这里大概就是现实世界了吧。<BR>
膝盖上有张纸条。拾起一看,只有一行小字:<BR>
<span class="evergreen">“待会见记者。不要做你不该做的事。林无月”</span><BR>
林无月……首席执行官的头目吗……<BR>
这难看而冷酷的词句让我刚刚放下的心再度悬了起来。<BR>
就算逃到现实中,也还是没法摆脱这种梦魇吗?</p>
<p>突然,车门打开了。让人睁不开眼的闪光灯的浪潮中,无数话筒伸了过来。<BR>
我漠然地抬起头。<BR>
挤到最前排的记者们推搡着,在警察的阻挡下努力向我靠近。<BR>
一个看不清的面孔凑了上来,拿着话筒像连珠炮一样发问着:<BR>
“……你是这次ACFUN动漫祭事故的唯一生还者吧?<BR>
“我们XX网络电视频道向对你做个简单的采访……首先你的名字是?……”<BR>
未曾料到的情况冲击着我的神经。<BR>
事故?这是怎么回事?……</p>
<p>身旁的男子此刻站起来挡住记者的视线:<BR>
“他因为冲击而失忆了,请不要刺激他。”<BR>
趁警察和记者正推搡着,男子想要把我重新拽回车里去。</p>
<p>冲击?失忆?……<BR>
难道……<BR>
在我昏睡的时候,首席执行官们……<BR>
把一切都篡改了吗?</p>
<p>不过,不论如何,这是在现实世界。<BR>
这不是大逃杀的野蛮国度,而是有法律的文明世界。<BR>
不会再有你死我活的追杀和赤裸裸的生命威胁了。<BR>
只要我把一切说出,众目睽睽之下,就算神通广大如他们,也没法把我怎么样吧!<BR>
我下定了决心。</p>
<p>在下一个闪光亮起的一瞬间,我挣脱了男子的手臂,然后向记者们冲去。<BR>
一边跑着,一边以人生中最高亢的声调喊出:<BR>
<span class="yellow">“ {$sexinfo[$gd]}{$sNo}号,{$name} ”</span><BR>
然后,不顾众人惊愕的目光,<BR>
以自己都不敢相信的语速,<BR>
将这次大逃杀的参与者,也就是死在我手下的众网友们的名字,一一报出。</p>
<p>支撑着我胜出的,是对那渺茫的希望的追求。<BR>
我要逃出这个虚拟的魔窟,<BR>
我要把实情告诉每一个人,<BR>
我要让那些不可理喻的首席执行官,<BR>
那些以净化网络的名义,践踏我们的生命的狂人们,<BR>
受到他们应有的制裁!</p>
<p>为了这样做,就只能……<BR>
就只能,取得这场生存游戏的胜利……<BR>
就只能,把原本在同一阵线的网友们,全部杀光……</p>
<p>诚然,下这样的决心并不容易。<BR>
然而,这就是,我的信念。<BR>
我要用自己的这双手,<BR>
这双沾满人类鲜血的手,<BR>
亲手撕开御坂 美琴、坂持 金发,还有风见 幽香——<BR>
他们虚伪的面皮!</p>
<p>所以,被我杀害的网友们啊……<BR>
被我杀害的技术帝们啊……<BR>
所有被我杀害的,那一个一个鲜活的生命们啊……<BR>
我会继承你们的生命,<BR>
带着你们的仇恨,<BR>
怀着你们的希望,<BR>
活下去。<BR>
努力地活下去。<BR>
就算后半生只能在噩梦中挣扎,<BR>
就算今后的笑容里都带着泪光,<BR>
我也要、我也要……</p>
<p>“大家,都死了……<BR>
“但是、大家都在这里,都活在这里啊!”<BR>
此时此刻,我已泣不成声。</p>
<p>接下来,在表情错愕的警察面前,<BR>
在震惊之余记录下每一句话的记者面前,<BR>
在捂住嘴巴不敢发声的围观的路人面前,<BR>
我克制着自己的悲痛,<BR>
努力地、一字一句地,<BR>
将那十数个小时的地狱之行,和盘托出。</p>
<p>……<BR>
……<BR>
……</p>
<p>某月某日,空无一人的ACFUN动漫祭会场。<BR>
参加会展的仪器都已经搬空,偌大的会场里,只有大屏幕还在显示着新闻。<BR>
“……警方对前段日子的动漫祭特大恶性杀人事件的调查已经告一段落,现在让我们来回顾一下事件的始末……”<BR>
会场里仅有的一名黑衣男子,似乎对这爆炸性的新闻丝毫不感兴趣,自顾自地打着手机。<BR>
“你们没出事吧?”<BR>
<span class="lime">“按那个林无月的指示,一点事都没有哦。”</span>女子的声音。<BR>
<span class="yellow">“林董事长确实高瞻远瞩。”</span>男人的声音。<BR>
“那当然,这就是她的行事风格。不放任何一个人回到虚拟世界……”男子笑道,随后压低了声音,“这次的行动十分顺利。那么,下次还继续么?”<BR>
<span class="clan">“是的。我们的计划还未完成呢。”</span><BR>
“那么,就让我好好期待吧。”<BR>
男子挂上了手机,低语道:“就让我看看,你的执行官们能做到什么地步吧,林无月……”</p>
<!--{elseif $winmode == 3 && $state == 6}-->
<div class="subtitle">游戏紧急中止</div>
<BR>
<p>“哈……哈……”我疲惫地呼吸着。<br>
三名首席执行官,之前在开幕仪式上口出狂言的家伙们,如今都面朝下静静地躺在血泊之中。<br>
如他们所说,他们很强。但是,仍然不敌我的攻击而倒下了。<br>
他们原本威武的制服已经被我的攻击撕碎,同他们三人的身躯一样千疮百孔。<br>
这样的身躯,绝然不会再有生还的希望。<br>
“这是报应,恶魔们。”我朝尸体的方向恶狠狠地啐了一口。<br>
忽然,倒在地上了无生气的尸体仿佛变得透明了。<br>
我吃了一惊,定睛再望,地上哪里还有他们三人的踪影。</p>
<p><span class="evergreen">“能够将咱的首席执行官们击倒,真是可喜可贺。”</span><br>
一名女子的声音响起,似乎是直接从我的脑内传出。<br>
“谁!?”我手持武器四面环顾,周围一个人都没有。<br>
<span class="evergreen">“咱是林无月,ACFUN动漫祭的董事长,也是这个虚拟世界的主人。”<BR>
“首席执行官都是咱亲自挑选的精英,能将他们打败,你的力量不可小觑。”<BR>
“不过,这整个虚拟现实世界,都在咱的掌控之下。”<br>
“也就是说,咱随时可以将你直接抹杀。”<BR>
“但是看在你的努力的份上,咱就给你一次离开的机会。”</span><br>
林无月的语气听上去就像在评论一部三流新番,<br>
<span class="evergreen">“那么,这是给你的奖品,好好利用吧。”</span><br>
随着声音的消失,我的手中凭空出现一张钥匙卡。<br>
这大概就是中止这场闹剧的关键了吧。</p>
<p>“GAME OVER!这个游戏已经完了!”我利用钥匙赋予的通讯机能向所有仍生还的网友们宣布,“已经不用再互相残杀了!”<br>
之后,兴味索然地坐了下来。<br>
什么“奖品”……难道我们只不过是玩具吗?<br>
难道我们的生命就跟玩具一样,应当受人摆弄吗?……<br>
一开始说什么“净化网络风气”,但是这样的活动,只会让人心变得更加扭曲吧!?<br>
这样的行径,怎么可以容忍……<br>
怎么能就这样善罢甘休!<br>
意识深处早已义愤填膺,但是我强忍怒火,装作懒洋洋地把玩着已经失去意义的武器。</p>
<p>让我克制下来的不只是劳累和伤痛。<br>
还有,在之前的你死我活的战斗中被我有意无意忽略掉的,理性。<br>
仔细想来,她说的一点没错。<br>
就凭我的攻击,什么都做不到。<br>
她就是这个世界的管理员,只要她愿意,什么都能办到。<br>
禁区的创造、对入侵系统的人的惩罚,还有许许多多蛛丝马迹……<br>
诚然我能够在游戏中胜出,<br>
诚然我可以击败她最得力的手下们,<br>
但是,如果我要面对的是整个世界,<br>
整个完全按这个女人的意志运行的世界……<br>
我还能够与之对抗吗?<br>
我歪着脑袋,思考着这个问题。</p>
<p>……<BR>
……<BR>
……</p>
<p>远处,收到游戏结束消息的残存的网友们,正互相搀扶着朝这里聚集而来。<br>
很快,整个世界都将崩溃,而还活着的人将回到现实。这是游戏解除钥匙告诉我的事。<br>
目的地?也许是那个数小时前还被友谊与激情填满的会场吧。<br>
还活着的每个人都能回去,这还真是一个皆大欢喜的结局。 真是这样么?</p>
<p>当然不是这样。<br>
“每个人都能分到补给品!不准争抢!”<br>
虽然游戏已经终止了……<br>
可是黑暗的种子,已经在参与游戏的每一个人心中深处生根发芽,开出黑色的花朵。<br>
为了抢夺剩下的一点补给,好些人都有意无意地下了狠手。<br>
虽然由于我的干预,没能酿成惨剧,<br>
但是我明白,他们惧怕的不是道德的底线,而是我手中的棍棒。<br>
也许沐浴了血雨之后,人们便不再相信阳光。<br>
那一双双狼一般的眼神,宣示着每个人心底的恶魔的苏醒。<br>
自己曾经奋力保护的网友们却变成这个穷凶极恶的样子,这让我也觉得非常沮丧。<br>
更让我恐惧的是,我心里也似乎有一只魔鬼,在引诱我抡起棍棒,挨个敲开面前每个人的脑壳。<br>
万幸的是,现在我还能克制得住。<br>
但是这嗜血的欲望挥之不去,而且不断滋长着。<br>
也许最终它会把我完全控制,然后掀起腥风血雨。<br>
这样的我们,这样的我,还能回到原来的那个世界去么?</p>
<p>而且,那个女人和她的组织肯定不会善罢甘休的。<br>
也许回到现实之后,还有更可怕的噩梦在等待着我们。<br>
林无月带来的。网友们带来的。我带来的。<br>
那么,接下来应该怎么办呢?</p>
<p>怎么办?不是已经有答案了吗?<br>
如果被惨剧包围,那就把那噩梦的源头撕碎。<br>
如果被血雨笼罩,那就把那鲜红的积云扑杀。<br>
一切的根源,在于林无月。<br>
只要能真正打倒了她,那么我们这些受害者大概也就能得到救赎了吧?<br>
不,没有大概。<br>
一定会的。<br>
一定是的,<br>
所以,要击败林无月。<br>
击败她。<br>
击败她!<br>
击败她!!!<br>
如果我还不能击败她,那就变得比她更强!<br>
直到她再也不能伤我分毫!<br>
直到这个世界也不能阻止我掀翻它的步伐!</p>
<p>……</p>
<p>在世界崩溃之际,我握紧拳头,将手臂高举着伸向苍天。<br>
如果能看到自己的面庞,那么我脸上洋溢着的笑容想必连自己也会感到惊讶。</p>
<p><span class="yellow">“我是,{$sexinfo[$gd]}{$sNo}号,{$name}。”<br>
“我还会再回来的。”<br>
“走着瞧吧,林无月!”</span></p>
<p>……<BR>
……<BR>
……</p>
<p>“对不起,董事长阁下。我们没能阻止这批玩家的暴动。”<br>
不知何时,不知何地,不知何人,正诚恳地道歉着。<br>
<span class="evergreen">“也许那就是咱要找的人吧?拥有能改变整个网络的力量的人……”</span>一个女子的声音,从虚空中传来。<br>
<span class="yellow">“但是,那个人并没有服从于我们的命令,而是向我们挑战了。”</span><br>
<span class="evergreen">“你们的力量,还不够。咱,很失望呢。”</span><br>
<span class="clan">“确实……是这样……”</span>女子的声音。<br>
<span class="yellow">“非常抱歉,董事长阁下。”</span>男子的声音。<br>
<span class="lime">“你居然会失望呢……还挺让人在意的啊。”</span>女子的声音。<br>
<span class="evergreen">“不达目的,决不罢休。那么,下一次,要使用‘那个’。”</span>女子的语气很坚决,<span class="evergreen">“咱,希望你们一雪耻辱。”</span><br>
“感激不尽。我们会让您满意的,<span class="evergreen">Genetic Altered
No.3 alter,林无月</span>阁下。”</p>
<!--{elseif $winmode == 3}-->
<div class="subtitle">游戏紧急中止</div>
<BR>
<p>脑海中突然传出的声音,让正忙于厮杀的众人不约而同地停了下来。<BR>
本以为会是首席执行官播报禁区的话语,但却是另一个似曾相识的声音。<BR>
“GAME OVER!这个游戏已经完了!已经不用再相互残杀了!”</p>
<p>真的吗?众人面面相觑。<BR>
不过,既然首席执行官没有加以干涉,或许这个人说的话是可以相信的。<BR>
难以想象,本以为必然血流成河的这个“游戏”,竟然会以这种方式结束。</p>
<p>“10分钟后会解除所有人的锁定,返回现实世界。还活着的人都给我聚集到管理后台来。”</p>
<p>刚才还打个你死我活的网友,此刻正有说有笑地向后台走去。<BR>
但是,在欢声笑语的间隙,总会感受到狐疑的眼神的窥视。<BR>
大家正结伴而行。<BR>
大家正踽踽独行。<BR>
数个小时的生死搏杀带来的心灵创伤,或许终此一生都无法磨灭吧。<BR>
那么,接下来应该怎么办呢?</p>
<p>怎么办?不是已经有答案了吗?<BR>
就算永远也无法再次互相信任也好。<BR>
就算等待着我们的是难以想象的梦魇也好。<BR>
至少我们还生还。至少我们还能互相理解。<BR>
那么,就这样走下去吧。<BR>
和网友们一同走下去。</p>
<p>……<BR>
……<BR>
……</p>
<p>“对不起,董事长阁下。我们没能阻止这批玩家的暴动。”<br>
不知何时,不知何地,不知何人,正诚恳地道歉着。<br>
<span class="evergreen">“也许那就是咱要找的人吧?拥有能改变整个网络的力量的人……”</span>一个女子的声音,从虚空中传来。<br>
<span class="yellow">“但是,那个人并没有服从于我们的命令,而是向我们挑战了。”</span><br>
<span class="evergreen">“你们的力量,还不够。咱,很失望呢。”</span><br>
<span class="clan">“确实……是这样……”</span>女子的声音。<br>
<span class="yellow">“非常抱歉,董事长阁下。”</span>男子的声音。<br>
<span class="lime">“你居然会失望呢……还挺让人在意的啊。”</span>女子的声音。<br>
<span class="evergreen">“不达目的,决不罢休。那么,下一次,要使用‘那个’。”</span>女子的语气很坚决,<span class="evergreen">“咱,希望你们一雪耻辱。”</span><br>
“感激不尽。我们会让您满意的,<span class="evergreen">Genetic Altered
No.3 alter,林无月</span>阁下。”</p>
<!--{elseif $winmode == 5 && $state == 6}-->
<div class="subtitle">核弹引爆</div>
<BR>
<p>手中的按钮装置发出刺耳的“哔哔”声。<BR>
真烦,不赶快把这东西丢掉的话,肯定会暴露位置,招来别人的攻击。</p>
<p>“啪。” 看着砸在坚硬的岩石上粉身碎骨的按钮,我感到如释重负般的开心。<BR>
接下来怎么办呢?先继续躲藏吧。马上到整点禁区的时间了,我抬头望着天空,判断着大致的时间。<BR>
忽然,我似乎看到了什么。<BR>
远处的天空中,一颗明亮的星星,渐渐显露出来。<BR>
定睛看去,那其实不是星星,是飞行器一般的东西,正高速划破天空,身后留下清晰可见的尾迹。<BR>
“如果是飞机,那个速度也太快了……”我一边这样想着,一边想转身离开。<BR>
但是,心脏好像被什么拽住了一样,毛骨悚然的感觉瞬间爬满全身,整个人一动也不能动。<BR>
“它在朝这个岛屿飞来……”我失神地望着那越来越近的飞行物体。<BR>
高速飞行的东西已经很近了,圆锥形的脑袋在阳光下反射着耀眼的金光。<BR>
“是导弹啊!该死……”话音未落,我就被千万倍亮于太阳的刺眼光芒所淹没了。</p>
<p>“眼睛、眼睛看不见了!”眼前一片白茫茫,如同患了白内障一般。<BR>
狂风从四面八方涌来,自己被卷到空中,就像破抹布一样被撕扯着。<BR>
再然后,犹如跌入了火焰地狱,皮肤似乎瞬间就蒸发了,灼热的感觉从肺里传来,好像连血液都在沸腾。<BR>
意识早已模糊了。仅存的感觉,是大概早已如枯骨一般的手指,攥着正在融化的武器。<BR>
“可恶……早知道这样,就……”</p>
<p>崩坏的感官最终归于沉寂。</p>
<p>……<BR>
……<BR>
……</p>
<p>“对不起,董事长阁下,”不知何处,不知何人的声音,“我们没能阻止电子病毒核弹的引爆。”<BR>
<span class="evergreen">“哼,看来也许下次还得我亲自出马。”</span>不满的女声,<BR>
<span class="evergreen">“不过,电子病毒核弹这样的东西,竟然会被安插到那里。看来我们需要重新审视内部的暗流了呢。”</span><BR>
“实在抱歉,董事长。这次的事情由我们负全责。”<BR>
<span class="evergreen">“咱不在的时候竟然有人敢做这种事……”女声沉吟许久,“莫非是他……?”</span></p>
<!--{elseif $winmode == 5}-->
<div class="subtitle">核弹引爆</div>
<BR>
<p>突然间划破天空的飞行物体,让正在厮杀的众人不约而同地停了下来。<BR>
那震耳欲聋的尖锐呼啸声,让人不寒而栗。<BR>
“啪”是网友的武器掉落在地上的声音。<BR>
“不好!那东西——快逃——”<BR>
话音未落,那飞行物体就坠落在岛屿的中心位置。随之而来的强烈闪光让所有人的眼睛都一阵烧灼。<BR>
“核弹……?”刚才还血战着的技术帝,此刻呆若木鸡。烧焦的碎屑从他朝向爆炸点的皮肤上片片剥落。<BR>
有网友反应过来,扭头就跑,还没跑出两步,就被呼啸而至的巨大的冲击波压倒在地……</p>
<p>世界在燃烧。<BR>
骨头似乎都碎了,沸腾的血液连同熟透的器官一起洒了一地,千疮百孔的身体如同破娃娃,支撑着自己活到现在的信念早已分寸尽断。<BR>
“是谁……引爆了核弹?”沙哑的、夹杂着咕噜声的非人类的声音有气无力地喃喃道。<BR>
“如果……还有……一定要……爆ta菊花……哈、哈哈……”</p>
<p>崩坏的感官最终归于沉寂。</p>
<p>……<BR>
……<BR>
……</p>
<p>“对不起,董事长阁下,”不知何处,不知何人的声音,“我们没能阻止电子病毒核弹的引爆。”<BR>
<span class="evergreen">“哼,看来也许下次还得我亲自出马。”</span>不满的女声,<BR>
<span class="evergreen">“不过,电子病毒核弹这样的东西,竟然会被安插到那里。看来我们需要重新审视内部的暗流了呢。”</span><BR>
“实在抱歉,董事长。这次的事情由我们负全责。”<BR>
<span class="evergreen">“咱不在的时候竟然有人敢做这种事……”女声沉吟许久,“莫非是他……?”</span></p>
<!--{elseif $winmode == 6}-->
<div class="subtitle">游戏被GM中止</div>
<BR>
<p>本局游戏被GM中止,请返回游戏首页。</p>
<!--{/if}-->
<!--{else}-->
不明错误,请返回游戏首页!
<!--{/if}-->
<br>
<form method="post" name="backindex" action="index.php"><input
type="submit" name="enter" value="{lang backindex}"></form>
{template footer}
...@@ -42,11 +42,8 @@ ...@@ -42,11 +42,8 @@
</p> </p>
</td> </td>
<td valign="top"> <td valign="top">
本作品中使用了以下人士和组织的美术资源:<br> <a href="https://bbs.brdts.online/?thread-2.htm">请点此查看常磐大逃杀鸣谢页面!</a><br>
KHIBIKI, 浅水爆弹, harng, 香月清人<br>
部分图像资源采用了JewelSaviorFREE[http://www.jewel-s.jp/]的免费素材<br> 部分图像资源采用了JewelSaviorFREE[http://www.jewel-s.jp/]的免费素材<br>
以及以下人士·组织的音效·音乐资源:<br>
"Path to a Lenient Dusk" by Skaven252
</td> </td>
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...@@ -7,6 +7,6 @@ ...@@ -7,6 +7,6 @@
<a href="winner.php">>>{lang winner}</a> <a href="winner.php">>>{lang winner}</a>
<a href="help.php">>>{lang help}</a> <a href="help.php">>>{lang help}</a>
<a href="admin.php">>>{lang admin}</a> <a href="admin.php">>>{lang admin}</a>
<a href="http://nmforce.net/forum.php?mod=forumdisplay&fid=14">>>{lang report}</a> <a href="https://bbs.brdts.online/">>>{lang report}</a>
<a href="$homepage" target="_blank">>>{lang homepage}</a> <a href="$homepage" target="_blank">>>{lang homepage}</a>
</div> </div>
...@@ -1564,7 +1564,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1564,7 +1564,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>一般</span> <span>一般</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>初始30殴系熟练;升级时额外增加殴系熟练</span> <span>初始殴系熟练增加;升级时额外增加殴系熟练</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1578,7 +1578,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1578,7 +1578,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>一般</span> <span>一般</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>初始30斩系熟练;升级时额外增加斩系熟练</span> <span>初始斩系熟练增加;升级时额外增加斩系熟练</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1592,7 +1592,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1592,7 +1592,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>一般</span> <span>一般</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>初始30射系熟练;升级时额外增加射系熟练</span> <span>初始射系熟练增加;升级时额外增加射系熟练</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1606,7 +1606,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1606,7 +1606,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>一般</span> <span>一般</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>初始30投系熟练;升级时额外增加投系熟练</span> <span>初始投系熟练增加;升级时额外增加投系熟练</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1620,7 +1620,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1620,7 +1620,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>一般</span> <span>一般</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>初始20爆系熟练;升级时额外增加爆系熟练;设置陷阱有熟练度和经验值加成;合成爆炸物有数量加成;陷阱回避概率上升</span> <span>初始爆系熟练增加;升级时额外增加爆系熟练;设置陷阱有熟练度和经验值加成;合成爆炸物有数量加成;陷阱回避概率上升</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1634,7 +1634,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1634,7 +1634,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>一般</span> <span>一般</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>初始20灵系熟练;升级时额外增加灵系熟练</span> <span>初始灵系熟练增加;升级时额外增加灵系熟练</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>能自由控制怒气使用必杀技</span> <span>能自由控制怒气使用必杀技</span>
...@@ -1718,7 +1718,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1718,7 +1718,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>特殊</span> <span>特殊</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>全系熟练+15;升级时额外增加全系熟练;使用补给品具有2.5倍效果</span> <span>初始全系熟练少量增加;升级时额外增加全系熟练;使用补给品具有2.5倍效果</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1732,7 +1732,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1732,7 +1732,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>特殊</span> <span>特殊</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>初始资金500元;购买物品所需金钱数下降</span> <span>初始资金增加;购买物品所需金钱数下降</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1746,7 +1746,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1746,7 +1746,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>特殊</span> <span>特殊</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>攻击力、防御力+100;攻击力和防御力成长率更高</span> <span>初始攻击力、防御力增加;攻击力和防御力成长率更高</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -1760,7 +1760,7 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -1760,7 +1760,7 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<span>特殊</span> <span>特殊</span>
</td> </td>
<td class="b3"> <td class="b3">
<span>生命值上限+200;生命最大值成长率更高</span> <span>初始生命值上限增加;生命最大值成长率更高</span>
</td> </td>
<td class="b3"> <td class="b3">
<span></span> <span></span>
...@@ -3181,9 +3181,9 @@ NPC也会发出重击和必杀技,请随时小心。</p> ...@@ -3181,9 +3181,9 @@ NPC也会发出重击和必杀技,请随时小心。</p>
<br> <br>
<p><a name="单机版安装指南"><span class="subtitle2">23.单机版安装指南</span></a></p> <p><a name="单机版安装指南"><span class="subtitle2">23.单机版安装指南</span></a></p>
<br> <br>
ACFUN大逃杀是开源的网页游戏,你可以在<a href="http://lg.dianbo.me/dts.tgz"><u>http://lg.dianbo.me/dts.tgz</u></a>下载到最新的源代码。<br> ACFUN大逃杀是开源的网页游戏,你可以在<a href="https://github.com/amarillonmc/phpdts"><u>这里</u></a>下载到最新的源代码。<br>
如果你希望安装单机版:<br> 如果你希望安装单机版:<br>
0. 请先在本地电脑上准备好apache+mysql+php环境,将游戏代码包解压至本地服务器中。 <br> 0. 请先在本地电脑上准备好apache+mysql+php环境,将游戏代码包解压至本地服务器中。随后可执行install.php,跟随向导进行来安装游戏,也可以按照以下方式,进行手动安装。 <br>
1. 进入mysql<br> 1. 进入mysql<br>
<pre> <pre>
mysql -u用户名 -p密码 mysql -u用户名 -p密码
...@@ -3219,7 +3219,7 @@ insert into acbra2_game (gamenum) values (0); ...@@ -3219,7 +3219,7 @@ insert into acbra2_game (gamenum) values (0);
</div> </div>
<a href="changelog2011.html">更新履历</a><br> <a href="https://bbs.brdts.online/?forum-2.htm">更新履历</a><br>
......
...@@ -75,7 +75,7 @@ ...@@ -75,7 +75,7 @@
<input type="submit" name="enter" value="{lang login}"> <input type="submit" name="enter" value="{lang login}">
</form> </form>
<!--{/if}--> <!--{/if}-->
<span class="evergreen2">第一次玩的,请先看 <a href="help.php" class="clit">{lang help}</a> !!!</span><br> <span class="evergreen2">新手玩家或初次游玩玩家,务必先阅读 <a href="help.php" class="clit">{lang help}</a> !!!!</span><br>
</td> </td>
</tr> </tr>
</table> </table>
......
{template header}
<div class="subtitle" >{lang gamestart}</div>
<p align="center">
虚拟的会场挤满了各式各样打扮的人。<br>
各位网友一见如故,兴奋地互相攀谈着,等待着动漫祭的开幕。<br>
此次动漫祭的主办方已经易手,因此活动方式才出乎意料。<br>
虚拟现实技术的进步也让人大开眼界。<br>
据说这次活动主办方的董事长——林无月,是个一切资料皆不明的人。<br>
在人肉搜索易如反掌的当今网络世界,网友们却连这个人的性别都不知道,也实属罕见。<br>
不过,他/她马上就要现身在开幕式现场了。<br>
在众多混迹于网友中间的技术帝注视之下,他/她必然逃脱不了个人资料完全曝光的命运。
</p>
<p align="center">
突然,会场的灯光熄灭了。<br>
林无月并没有如期出现。<br>
走上主席台的,是另外的<span class="evergreen">三个人</span>,在昏暗的会场里看不清面目。<br>
怎么回事?莫非出了状况,要结束动漫祭?<br>
远处,早早做好准备的技术帝叹了口气,关闭了入侵结界。<br>
“如果林无月不露面,原本的计划都落空了。”<br>
一旁的网友一边收拾东西,一边一脸厌恶地说道。<br>
大概许多人来这里并不是纯粹为了参加动漫祭吧。
</p>
<p align="center">
灯光重新亮起,面前的情景让我们惊讶……<br>
那三个人,不正是先前臭名昭彰的——<br>
<span class="clan">“电击使 御坂 美琴。”</span><br>
<span class="yellow">“班主任 坂持 金发。”</span><br>
<span class="lime">“四季花之主 风见 幽香。”</span><br>
在我们震惊的同时,三人自报了姓名。<br>
怎么会这样?如果是这三个人的话,这次动漫祭不就……
</p>
<p align="center">
“各位ACG爱好者们,首先要对你们说一声抱歉。<br>
“我们主办方的林董事长因为某些原因不能前来参加本次ACFUN动漫祭的开幕仪式了。<br>
“所以我们三位<span class="evergreen">首席执行官</span>,将暂时作为她的代理,主持本次ACFUN动漫祭。<br>
“虽然人事上有所变动,但是我们保证,<br>
“本次ACFUN动漫祭将给各位带来的、与其他动漫祭完全不同的体验,不会受到任何影响。
</p>
<p align="center">
“相信各位也有所亲身体验,<br>
“当今网络,喷子横行,小白当道,恶俗至上,内涵式微。<br>
“想必各位也不愿意看到当年自己喜爱的网络会变成这样。<br>
“为了涤荡污浊之气,净化不正之风,我们主办方经过周密的考虑之后,<br>
“不得不痛下决心,采取一些非常手段。<br>
“将参加ACFUN动漫祭的资格发给在座各位,并不是没有原因的。<br>
“我们的调查显示,在座各位中,存在着扰乱网络秩序的元凶。<br>
“当然同时,在你们中间也有能够改变整个网络风气的人存在。<br>
“所以我们组织了这次特别活动。<br>
“相信各位能够从大局出发,理解我们主办方的良苦用心。<br>
“现在,我们宣布,第N次常磐动漫祭立刻结束!<br>
“即将开始的是——”
</p>
<div align="center">
■ ACFUN LIFE GAME ■<br>
<font color="#ff0000" face="黑体" size="7">
<span id="br" style="width:100%;filter:blur(add=1,direction=135,strength=9):glow(strength=5,color=gold); font-weight:700; text-decoration:underline">
ACFUN 大 逃 杀</span>
</font>
</div>
<p align="center">
听到这些令人震惊的话,众网友呆立当场。<br>
有技术帝眼疾手快,想要退出虚拟现实,却被形如隙间的不明物体吞噬,连一片皮肤都没有留下。
</p>
<p align="center">
“在座各位的精神已经被锁定了。<br>
“如果妄图强行退出,意识就会被消灭,成为永不能在现实中醒来的植物人。<br>
“想要脱离虚拟世界,就只有一个办法。<br>
“杀掉所有的人,只剩下你自己。<br>
“网络各种弊病的根源,就是懦弱。<br>
“淘汰掉这份懦弱,现有的网络才能迎来一个光明的未来。<br>
“狭路相逢勇者胜。只有那些拥有改变网络的能力的人,才能在生存游戏中存活下来,回到现实。<br>
“其他的人,都将被视为网络秩序的扰乱者而被淘汰,永远在黑暗的网络之海里彷徨。”
</p>
<p align="center">
“在这里暂时还不需要兵戎相向,因为这里的时空已经被锁死了。<br>
“用通俗的话说,就是禁区。踏入禁区的人,将会被禁区防御系统抹杀。<br>
“各位从这里出去以后,整个虚拟现实系统还会定时增加禁区。<br>
“如果各位在十数个小时之内仍然无法决出最后的胜利者,那么所有人都会灰飞烟灭。<br>
<span class="yellow">“宁缺毋滥,这是林董事长的格言。</span><br>
<span class="clan">“这个世界不需要平庸的凡人,只需要有力量的强者!</span><br>
<span class="lime">“那么,能够从这修罗地狱胜出的人,就必然是身心皆极端强悍的王中之王了!”</span>
</p>
<p align="center">
大屏幕亮起来了,放映出三个首席执行官的脸。<br>
一边微笑着,一边说着这些极端而残酷的言论。
</p>
<p align="center">
<img border="0" src="./img/story_2.gif">
</p>
<p align="center">
网络上早就满是关于那三个人的传言。他们似乎长期主持这种可怕的活动。<br>
而此刻,这三个人聚齐了,而且比我们想象的更加疯狂。<br>
等待着我们的,究竟会是怎样的命运呢?
</p>
<p align="center">
<span class="evergreen">““举起槌、杖,挥向所见之人;<br>
“扬起刀、剑,砍向所见之人;<br>
“端起枪、铳,射向所见之人;<br>
“以巨石赐人以伤殇;<br>
“以爆风赐人以坏灭;<br>
“以咒法赐人以永罚。<br>
“凭借一切之物,超越一己之力,毁灭无限之碍,终成无敌之身。<br>
“为胜利者献上桂冠,为失败者递上短刀;<br>
“为努力者呈上赠物,为逃避者缠上索套;<br>
“为正直者寄去祝福,为作恶者送去刑罚。<br>
“去战斗吧,殴尽、斩尽、毙尽、掷尽、烧尽一切所见之人,而后得到救赎与永生。”</span>
</p>
<p align="center">
大屏幕和灯光一起熄灭了。会场的出口亮起了光芒,似乎通往外面的未知世界。
</p>
<p align="center">
“你们每个人都将得到一些物品。面包、矿泉水,这些是人人都有的。<br>
“武器,和另外两个物品,则是随机的。<br>
“这也是一种考验,毕竟不是每个人都能得到称手的武器。<br>
“记住,装备不是最重要的,你的实力才是决定你命运的关键。<br>
“注意时间,不要在禁区滞留,或者做出类似的阴沟里翻船的事。失去每一位可能的获胜者都是我们的损失。”
</p>
<p align="center">
“下面,排好队伍,按顺序领取你们的物品,然后离开这里。”<br>
“江湖险恶,祝你们好运。”
</p>
<form method="post" action="game.php" style="margin: 0px">
<input type="hidden" name="mode" value="main">
<input type="submit" name="enter" value="{lang enterbattlefield}">
</form>
{template footer}
\ No newline at end of file
<p><span class="lime">BOSS NPC简介</span></p> <p><span class="lime">BOSS NPC简介</span></p>
此类NPC对玩家<span class="yellow">均有较大威胁</span>,在<span class="yellow">没有足够高的防御</span>的情况下,请<span class="yellow">尽可能避免和它们的接触</span>,也<span class="yellow">不要贸然攻击它们</span>,否则很可能导致自己被击杀。<br> 此类NPC对玩家<span class="yellow">均有较大威胁</span>,在<span class="yellow">没有足够高的防御</span>的情况下,请<span class="yellow">尽可能避免和它们的接触</span>,也<span class="yellow">不要贸然攻击它们</span>,否则很可能导致自己被击杀。<br>
当然,如果成功击杀了这些NPC,它们也会掉落<span class="lime">大量有用的道具或金钱</span><br> 当然,如果成功击杀了这些NPC,它们也会掉落<span class="lime">大量有用的道具或金钱</span><br>
以下BOSS NPC将于开局时刷出:<br>
<br> <br>
<!--{loop $ty1 $vkind $kind}--> <!--{loop $ty1 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
以下BOSS NPC将于使用NPC解除钥匙后刷出:<br>
<br>
<!--{loop $ty2 $vkind $kind}-->
{template npcinfohelp}
<!--{/loop}-->
<br> <br>
<p><span class="lime">真职人 NPC简介</span></p> <p><span class="lime">真职人 NPC简介</span></p>
此类NPC在开局对<span class="yellow">无防具的玩家有较大威胁</span>,这类NPC的特点是<span class="yellow">防御非常高</span>,且<span class="yellow">武器均带有“电击+冻气+带毒+火焰+音波”属性</span>,很容易导致玩家中异常状态。<br>如果防具很差,或没有属性防御也没钱买药剂,请不要贸然攻击它们,否则很可能导致自己中大量异常状态后难以恢复,苦不堪言。<br> 此类NPC在开局对<span class="yellow">无防具的玩家有较大威胁</span>,这类NPC的特点是<span class="yellow">防御非常高</span>,且<span class="yellow">武器均带有“电击+冻气+带毒+火焰+音波”属性</span>,很容易导致玩家中异常状态。<br>如果防具很差,或没有属性防御也没钱买药剂,请不要贸然攻击它们,否则很可能导致自己中大量异常状态后难以恢复,苦不堪言。<br>
当然,击杀这些NPC后可以获取<span class="lime">极为优秀的防具</span>,在游戏中后期<span class="lime">击杀它们并拾取它们的防具保护自己</span>往往是玩家取胜的关键。<br> 当然,击杀这些NPC后可以获取<span class="lime">极为优秀的防具</span>,在游戏中后期<span class="lime">击杀它们并拾取它们的防具保护自己</span>往往是玩家取胜的关键。<br>
这些NPC初始不会出现,但可通过合成手段,或在1禁以后,通过商店售卖的NPC解除钥匙召唤出来。<br>
<br> <br>
<!--{loop $ty2 $vkind $kind}--> <!--{loop $ty3 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
<br> <br>
<p><span class="lime">全息幻象NPC、小兵NPC 简介</span></p> <p><span class="lime">全息幻象NPC、小兵NPC、种火NPC 简介</span></p>
此类NPC对玩家基本无威胁,是玩家<span class="yellow">最主要的熟练度、经验来源,也是最主要的击杀对象</span>。每个小兵NPC掉落金钱220元,是玩家<span class="lime">主要金钱来源</span><br>全息幻象掉落<span class="lime">更多的金钱</span>以及<span class="lime">各系优秀的武器或强化道具</span>,往往是<span class="yellow">拉开玩家差距、建立优势乃至取得最终胜利的关键</span><br> 此类NPC对玩家基本无威胁,是玩家<span class="yellow">最主要的熟练度、经验来源,也是最主要的击杀对象</span>。每个小兵NPC掉落金钱380元,是玩家<span class="lime">主要金钱来源</span><br>全息幻象掉落<span class="lime">更多的金钱</span>以及<span class="lime">各系优秀的武器或强化道具</span>,往往是<span class="yellow">拉开玩家差距、建立优势乃至取得最终胜利的关键</span><br>
其中,全息幻象NPC初始不会出现,但可通过合成手段,或在1禁以后,通过商店售卖的NPC解除钥匙召唤出来。<br>
以下NPC将于开局时刷出:<br>
<br> <br>
<!--{loop $ty3 $vkind $kind}--> <!--{loop $ty4 $vkind $kind}-->
{template npcinfohelp}
<!--{/loop}-->
<br>
以下NPC将于使用NPC解除钥匙后刷出:<br>
<br>
<!--{loop $ty5 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
<br> <br>
<p><span class="lime">特殊NPC 简介</span></p> <p><span class="lime">特殊NPC 简介</span></p>
此类NPC对玩家无威胁,但当玩家击杀它们后,它们会变身为<span class="yellow">“第二形态”</span>,此时<span class="yellow">攻击力会变得极强</span><br>可别不小心击杀了它们后被第二形态秒杀哦~ 不过,当自己处于劣势时,偷偷击杀这类NPC,并期望对手撞上它们并被它们秒杀,也是不错的翻盘思路哦~<br> 此类NPC对玩家无威胁,但当玩家击杀它们后,它们会变身为<span class="yellow">“第二形态”</span>,此时<span class="yellow">攻击力会变得极强</span><br>可别不小心击杀了它们后被第二形态秒杀哦~ 不过,当自己处于劣势时,偷偷击杀这类NPC,并期望对手撞上它们并被它们秒杀,也是不错的翻盘思路哦~<br>
<br> <br>
<!--{loop $ty4 $vkind $kind}--> <!--{loop $ty6 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
<br> <br>
<p><span class="lime">妖精幻象 簡介</span></p> <p><span class="lime">妖精幻象 简介</span></p>
靈魂抽取定義:<span class="yellow">戰鬥中使雙方的武器和飾品上的屬性都無效化,而且靈系武器的傷害下降到只剩1%。</span><br> 这些NPC初始不会出现,但可通过合成手段,或在1禁以后,通过商店售卖的NPC解除钥匙召唤出来。<br>
精神抽取定義:<span class="yellow">戰鬥中使雙方身上的四件防具,擁有的效果全部無效化。</span><br> 灵魂抽取定义:<span class="yellow">战斗中使双方的武器和饰品上的属性都无效化,而且灵系武器的伤害下降到只剩1%。</span><br>
技能抽取定義:<span class="yellow">戰鬥中使雙方的熟練度開根號後才計算物理傷害。</span><br> 精神抽取定义:<span class="yellow">战斗中使双方身上的四件防具,拥有的效果全部无效化。</span><br>
此類NPC對玩家沒有危險性,<span class="yellow">不會迴避禁區。</span><br> 技能抽取定义:<span class="yellow">战斗中使双方的熟练度开根号后才计算物理伤害。</span><br>
此类NPC对玩家没有危险性,<span class="yellow">不会回避禁区。</span><br>
<br> <br>
<!--{loop $ty5 $vkind $kind}--> <!--{loop $ty7 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
<br> <br>
<p><span class="lime">殺使徒 簡</span></p> <p><span class="lime">杀使徒 简</span></p>
殺使徒出場的定義:當<span class="yellow">AC专业职人</span>被殺死的時候,就會亂入戰場,初始位置是全圖隨機<br> 杀使徒出场的定义:当<span class="yellow">AC专业职人</span>被杀死的时候,就会乱入战场,初始位置是全图随机<br>
AC专业职人:全圖只有一位,身上的數據、屬性、武器、頭像都和<span class="yellow">AC专业喷子</span>相同,所以玩家可以秒殺小兵的時候很難察覺到。<br> AC专业职人:全图只有一位,身上的数据、属性、武器、头像都和<span class="yellow">AC专业喷子</span>相同,所以玩家可以秒杀小兵的时候很难察觉到。<br>
<span class="yellow">AC专业职人</span>是全圖隨機,所以要是刷在開局的熱門地點可能很快就會讓AI出場,但如果刷在SCP就可能到死鬥的時候都沒出場<br> <span class="yellow">AC专业职人</span>是全图随机,所以要是刷在开局的热门地点可能很快就会让AI出场,但如果刷在SCP就可能到死斗的时候都没出场<br>
此NPC對玩家危險性很高,但是會自動避開非目標範圍,<span class="yellow">AI每一次移動位置的時候都會在聊天框顯示訊息。</span><br> 此NPC对玩家危险性很高,但是会自动避开非目标范围,<span class="yellow">AI每一次移动位置的时候都会在聊天框显示讯息。</span><br>
<span class="yellow">即使死鬥後,AI依然會存在,但AI本身不算是玩家,所以如果只剩下玩家一人和AI時依然算獲勝</span><br> <span class="yellow">即使死斗后,AI依然会存在,但AI本身不算是玩家,所以如果只剩下玩家一人和AI时依然算获胜</span><br>
AI會根據玩家目前的<span class="yellow">rp和APM</span>判定是不是目標,只要有一個條件缺乏就不會主動追人。<br> AI会根据玩家目前的<span class="yellow">rp和APM</span>判定是不是目标,只要有一个条件缺乏就不会主动追人。<br>
<span class="yellow">每攻擊一次AI,AI都有機率全屬性上升,會越來越強。</span>和AI對決時請速戰速決<br> <span class="yellow">每攻击一次AI,AI都有机率全属性上升,会越来越强。</span>和AI对决时请速战速决<br>
<br> <br>
<!--{loop $ty6 $vkind $kind}--> <!--{loop $ty8 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
<p><span class="lime">天神NPC 简介</span></p> <p><span class="lime">天神NPC 简介</span></p>
...@@ -55,7 +71,7 @@ AI會根據玩家目前的<span class="yellow">rp和APM</span>判定是不是目 ...@@ -55,7 +71,7 @@ AI會根據玩家目前的<span class="yellow">rp和APM</span>判定是不是目
虽然理论上还应该有初七等人,但是由于GM的偷懒并没有加入。该等级的NPC对玩家基本就是<span class="yellow">一击即死</span><br> 虽然理论上还应该有初七等人,但是由于GM的偷懒并没有加入。该等级的NPC对玩家基本就是<span class="yellow">一击即死</span><br>
但是因为没有<span class="yellow">伤害制御和强袭姿态</span>,威胁实际上不如武神。 <br> 但是因为没有<span class="yellow">伤害制御和强袭姿态</span>,威胁实际上不如武神。 <br>
<br> <br>
<!--{loop $ty7 $vkind $kind}--> <!--{loop $ty9 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
<br> <br>
...@@ -64,7 +80,7 @@ AI會根據玩家目前的<span class="yellow">rp和APM</span>判定是不是目 ...@@ -64,7 +80,7 @@ AI會根據玩家目前的<span class="yellow">rp和APM</span>判定是不是目
武神统一拥有<span class="yellow">“伤害制御”</span>属性,<span class="lime">有90%的几率把受到的伤害压缩到2000点</span><br> 武神统一拥有<span class="yellow">“伤害制御”</span>属性,<span class="lime">有90%的几率把受到的伤害压缩到2000点</span><br>
由於大多数武神拥有<span class="yellow">“强袭姿态”</span>,先攻率远高于其他NPC,是进军英灵殿玩家的最大威胁。<br> 由於大多数武神拥有<span class="yellow">“强袭姿态”</span>,先攻率远高于其他NPC,是进军英灵殿玩家的最大威胁。<br>
<br> <br>
<!--{loop $ty8 $vkind $kind}--> <!--{loop $ty10 $vkind $kind}-->
{template npcinfohelp} {template npcinfohelp}
<!--{/loop}--> <!--{/loop}-->
<br> <br>
......
...@@ -13,8 +13,9 @@ ...@@ -13,8 +13,9 @@
<input type="radio" name="command" id="shop10" value="shop10"><a onclick=sl('shop10'); href="javascript:void(0);" onmouseover="status=' ';return true;">【书籍】</a><br> <input type="radio" name="command" id="shop10" value="shop10"><a onclick=sl('shop10'); href="javascript:void(0);" onmouseover="status=' ';return true;">【书籍】</a><br>
<input type="radio" name="command" id="shop11" value="shop11"><a onclick=sl('shop11'); href="javascript:void(0);" onmouseover="status=' ';return true;">【电子装备】</a><br> <input type="radio" name="command" id="shop11" value="shop11"><a onclick=sl('shop11'); href="javascript:void(0);" onmouseover="status=' ';return true;">【电子装备】</a><br>
<input type="radio" name="command" id="shop12" value="shop12"><a onclick=sl('shop12'); href="javascript:void(0);" onmouseover="status=' ';return true;">【杂物】</a><br> <input type="radio" name="command" id="shop12" value="shop12"><a onclick=sl('shop12'); href="javascript:void(0);" onmouseover="status=' ';return true;">【杂物】</a><br>
<input type="radio" name="command" id="shop13" value="shop13"><a onclick=sl('shop13'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(http://dts.acfun.tv/img/backround3.gif) repeat-x">【埃克法轻工特供武器】</font></a><br> <input type="radio" name="command" id="shop13" value="shop13"><a onclick=sl('shop13'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【埃克法轻工特供武器】</font></a><br>
<input type="radio" name="command" id="shop14" value="shop14"><a onclick=sl('shop14'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(http://dts.acfun.tv/img/backround3.gif) repeat-x">【林苍月的提示】</font></a><br> <input type="radio" name="command" id="shop14" value="shop14"><a onclick=sl('shop14'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【林苍月的提示】</font></a><br>
<input type="radio" name="command" id="shop15" value="shop15"><a onclick=sl('shop15'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(http://dts.acfun.tv/img/backround3.gif) repeat-x">【Key社纪念品专卖】</font></a><br> <input type="radio" name="command" id="shop15" value="shop15"><a onclick=sl('shop15'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【Key社纪念品专卖】</font></a><br>
<input type="radio" name="command" id="shop15" value="shop15"><a onclick=sl('shop16'); href="javascript:void(0);" onmouseover="status=' ';return true;"><font style="background:url(img/backround3.gif) repeat-x">【NPC解锁钥匙】</font></a><br>
<br><br> <br><br>
<input type="button" class="cmdbutton" name="submit" value="提交" onclick="postCmd('gamecmd','command.php');this.disabled=true;"> <input type="button" class="cmdbutton" name="submit" value="提交" onclick="postCmd('gamecmd','command.php');this.disabled=true;">
\ No newline at end of file
...@@ -20,6 +20,7 @@ $language = array ...@@ -20,6 +20,7 @@ $language = array
'homepage' => '官方网站', 'homepage' => '官方网站',
'admin' => '游戏管理', 'admin' => '游戏管理',
'report' => '官方讨论区', 'report' => '官方讨论区',
'vnworld' => '幻想世界',
'now' => '当前时刻', 'now' => '当前时刻',
'gameversion' => '游戏版本', 'gameversion' => '游戏版本',
......
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