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viridian.func.php
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<?php
if(!defined('IN_GAME')) {
exit('Access Denied');
}
function itemuse($itmn) {
global $mode,$log,$nosta,$pid,$name,$state,$now;
if ( $itmn < 1 || $itmn > 5 ) {
$log .= '此道具不存在，请重新选择。';
$mode = 'command';
return;
}
global ${'itm'.$itmn},${'itmk'.$itmn},${'itme'.$itmn},${'itms'.$itmn},${'itmsk'.$itmn};
$itm = & ${'itm'.$itmn};
$itmk = & ${'itmk'.$itmn};
$itme = & ${'itme'.$itmn};
$itms = & ${'itms'.$itmn};
$itmsk = & ${'itmsk'.$itmn};
if(($itms <= 0)&&($itms!=$nosta)) {
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
$log .= '此道具不存在，请重新选择。<br>';
$mode = 'command';
return;
}
if(strpos($itmk, 'W') === 0){
global $wep,$wepk,$wepe,$weps,$wepsk;
if((strpos($wepk, 'WN') === 0)||(!$wepe)){
$wep = $itm;$wepk = $itmk;$wepe = $itme;$weps = $itms;$wepsk = $itmsk;
$itm = $itmk = $itmsk = '';$itme = $itms = 0;$itmsk = '';
$log .= "装备了武器 <span class=\"yellow\">$wep</span> 。<br>";
} else {
$itmt = $wep;$itmkt = $wepk;$itmet = $wepe;$itmst = $weps;$itmskt = $wepsk;
$wep = $itm;$wepk = $itmk;$wepe = $itme;$weps = $itms;$wepsk = $itmsk;
$itm = $itmt;$itmk = $itmkt;$itme = $itmet;$itms = $itmst;$itmsk = $itmskt;
$log .= "卸下了武器 <span class=\"red\">$itm</span> ，装备了 <span class=\"yellow\">$wep</span> 。<br>";
}
} elseif(strpos($itmk, 'D') === 0) {
if(strpos($itmk, 'DB') === 0) {
global $arb,$arbk,$arbe,$arbs,$arbsk;
if((strpos($arbk, 'DN') === 0)||(!$arbe)) {
$arb = $itm;$arbk = $itmk;$arbe = $itme;$arbs = $itms;$arbsk = $itmsk;
$itm = $itmk = $itmsk = '';$itme = $itms = 0;$itmsk = '';
$log .= "身体装备了防具 <span class=\"yellow\">$arb</span> 。<br>";
} else {
$itmt = $arb;$itmkt = $arbk;$itmet = $arbe;$itmst = $arbs;$itmskt = $arbsk;
$arb = $itm;$arbk = $itmk;$arbe = $itme;$arbs = $itms;$arbsk = $itmsk;
$itm = $itmt;$itmk = $itmkt;$itme = $itmet;$itms = $itmst;$itmsk = $itmskt;
$log .= "身体脱下了防具 <span class=\"red\">$itm</span> ，装备了 <span class=\"yellow\">$arb</span> 。<br>";
}
} elseif(strpos($itmk, 'DH') === 0) {
global $arh,$arhk,$arhe,$arhs,$arhsk;
if(!$arhs){
$arh = $itm;$arhk = $itmk;$arhe = $itme;$arhs = $itms;$arhsk = $itmsk;
$itm = $itmk = $itmsk = '';$itme = $itms = 0;$itmsk = '';
$log .= "头部装备了防具 <span class=\"yellow\">$arh</span> 。<br>";
} else {
$itmt = $arh;$itmkt = $arhk;$itmet = $arhe;$itmst = $arhs;$itmskt = $arhsk;
$arh = $itm;$arhk = $itmk;$arhe = $itme;$arhs = $itms;$arhsk = $itmsk;
$itm = $itmt;$itmk = $itmkt;$itme = $itmet;$itms = $itmst;$itmsk = $itmskt;
$log .= "头部卸下了防具 <span class=\"red\">$itm</span> ，装备了 <span class=\"yellow\">$arh</span> 。<br>";
}
} elseif(strpos($itmk, 'DA') === 0) {
global $ara,$arak,$arae,$aras,$arask;
if(!$aras){
$ara = $itm;$arak = $itmk;$arae = $itme;$aras = $itms;$arask = $itmsk;
$itm = $itmk = $itmsk = '';$itme = $itms = 0;$itmsk = '';
$log .= "腕部装备了防具 <span class=\"yellow\">$ara</span> 。<br>";
} else {
$itmt = $ara;$itmkt = $arak;$itmet = $arae;$itmst = $aras;$itmskt = $arask;
$ara = $itm;$arak = $itmk;$arae = $itme;$aras = $itms;$arask = $itmsk;
$itm = $itmt;$itmk = $itmkt;$itme = $itmet;$itms = $itmst;$itmsk = $itmskt;
$log .= "腕部卸下了防具 <span class=\"red\">$itm</span> ，装备了 <span class=\"yellow\">$ara</span> 。<br>";
}
} elseif(strpos($itmk, 'DF') === 0) {
global $arf,$arfk,$arfe,$arfs,$arfsk;
if(!$arfs){
$arf = $itm;$arfk = $itmk;$arfe = $itme;$arfs = $itms;$arfsk = $itmsk;
$itm = $itmk = $itmsk = '';$itme = $itms = 0;$itmsk = '';
$log .= "足部装备了防具 <span class=\"yellow\">$arf</span> 。<br>";
} else {
$itmt = $arf;$itmkt = $arfk;$itmet = $arfe;$itmst = $arfs;$itmskt = $arfsk;
$arf = $itm;$arfk = $itmk;$arfe = $itme;$arfs = $itms;$arfsk = $itmsk;
$itm = $itmt;$itmk = $itmkt;$itme = $itmet;$itms = $itmst;$itmsk = $itmskt;
$log .= "足部卸下了防具 <span class=\"red\">$itm</span> ，装备了 <span class=\"yellow\">$arf</span> 。<br>";
}
}
} elseif(strpos($itmk, 'A') === 0) {
global $art,$artk,$arte,$arts,$artsk;
if(!$arts){
$art = $itm;$artk = $itmk;$arte = $itme;$arts = $itms;$artsk = $itmsk;
$itm = $itmk = $itmsk = '';$itme = $itms = 0;$itmsk = '';
$log .= "装备了饰品 <span class=\"yellow\">$art</span> 。<br>";
} else {
$itmt = $art;$itmkt = $artk;$itmet = $arte;$itmst = $arts;$itmskt = $artsk;
$art = $itm;$artk = $itmk;$arte = $itme;$arts = $itms;$artsk = $itmsk;
$itm = $itmt;$itmk = $itmkt;$itme = $itmet;$itms = $itmst;$itmsk = $itmskt;
$log .= "卸下了饰品 <span class=\"red\">$itm</span> ，装备了 <span class=\"yellow\">$art</span> 。<br>";
}
} elseif(strpos($itmk, 'HS') === 0) {
global $sp,$msp;
if($sp < $msp){
$oldsp = $sp;
$sp += $itme;
$sp = $sp > $msp ? $msp : $sp;
$oldsp = $sp - $oldsp;
$log .= "你使用了 <span class=\"red\">$itm</span> ，恢复了 <span class=\"yellow\">$oldsp</span> 点体力。<br>";
if($itms != $nosta){
$itms--;
if($itms <= 0){
$log .= "<span class=\"red\">$itm</span> 用光了。<br>";
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
}
}
} else {
$log .= '你的体力不需要恢复。<br>';
}
} elseif(strpos($itmk, 'HH') === 0) {
global $hp,$mhp;
if($hp < $mhp) {
$oldhp = $hp;
$hp += $itme;
$hp = $hp > $mhp ? $mhp : $hp;
$oldhp = $hp - $oldhp;
$log .= "你使用了 <span class=\"red\">$itm</span> ，恢复了 <span class=\"yellow\">$oldhp</span> 点生命。<br>";
if($itms != $nosta){
$itms--;
if($itms <= 0){
$log .= "<span class=\"red\">$itm</span> 用光了。<br>";
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
}
}
} else {
$log .= '你的生命不需要恢复。<br>';
}
} elseif(strpos($itmk, 'HB') === 0) {
global $hp,$mhp,$sp,$msp;
if(($hp < $mhp)||($sp < $msp)) {
$oldsp = $sp;
$sp += $itme;
$sp = $sp > $msp ? $msp : $sp;
$oldsp = $sp - $oldsp;
$oldhp = $hp;
$hp += $itme;
$hp = $hp > $mhp ? $mhp : $hp;
$oldhp = $hp - $oldhp;
$log .= "你使用了 <span class=\"red\">$itm</span> ，恢复了 <span class=\"yellow\">$oldhp</span> 点生命和 <span class=\"yellow\">$oldhp</span> 点体力。<br>";
if($itms != $nosta){
$itms--;
if($itms <= 0){
$log .= "<span class=\"red\">$itm</span> 用光了。<br>";
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
}
}
} else {
$log .= '你的生命和体力都不需要恢复。<br>';
}
} elseif(strpos($itmk, 'P') === 0) {
global $lvl,$db,$tablepre,$now,$hp,$inf,$bid;
if(strpos($itmk, '2') === 2){ $damage = round($itme * 2); }
elseif(strpos($itmk, '1') === 2){ $damage = round($itme * 1.5); }
else{ $damage = round($itme); }
if(strpos($inf, 'p') === false){ $inf .= 'p'; }
$hp -= $damage;
if($itmsk) {
$result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='$itmsk'");
$wdata = $db->fetch_array($result);
$log .= "糟糕，<span class=\"yellow\">$itm</span> 中被 <span class=\"yellow\">{$wdata['name']}</span> 掺入了毒药！你受到了 <span class=\"dmg\">$damage</span> 点伤害！<br>";
addnews($now,'poison',$name,$wdata['name'],$itm);
} else {
$log .= "糟糕，<span class=\"yellow\">$itm</span> 中被掺入了毒药！你受到了 <span class=\"dmg\">$damage</span> 点伤害！<br>";
}
if($hp <= 0 ) {
if($itmsk) {
$bid = $itmsk;
$result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='$itmsk'");
$wdata = $db->fetch_array($result);
/*
if($wdata['hp'] > 0){
$expup = round(($wdata['lvl'] - $lvl)/3);
$wdata['exp'] += $expup;
}
*/
include_once GAME_ROOT.'./include/state.func.php';
$killmsg = death('poison',$wdata['name'],$wdata['type'],$itm);
$log .= "你被 <span class=\"red\">".$wdata['name']."</span> 毒死了！";
$log .= "<span class=\"yellow\">{$wdata['name']} 对 你 说：“{$killmsg}”</span><br>";
} else {
$bid = 0;
include_once GAME_ROOT.'./include/state.func.php';
death('poison','',0,$itm);
$log .= "你被毒死了！";
}
}
if($itms != $nosta) {
$itms--;
if($itms <= 0) {
$log .= "<span class=\"red\">$itm</span> 用光了。<br>";
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
}
}
} elseif(strpos($itmk, 'T') === 0){
global $pls,$exp,$upexp,$wd;
$mapfile = GAME_ROOT."./gamedata/mapitem/{$pls}mapitem.php";
$itemdata = "$itm,TO,$itme,1,$pid,\n";
writeover($mapfile,$itemdata,'ab');
$log .= "设置了陷阱 <span class=\"red\">$itm</span> 。<br>小心，自己也很难发现。<br>";
$exp++;$wd++;
if($exp >= $upexp){
include_once GAME_ROOT.'./include/state.func.php';
lvlup($exp,$upexp);
}
if($itms != $nosta){
$itms--;
if($itms <= 0){
$log .= "<span class=\"red\">$itm</span> 用光了。<br>";
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
}
}
} elseif(strpos($itmk, 'GB') === 0) {
global $wep,$wepk,$weps,$wepsk;
if(strpos($wepk, 'WG') !== 0){
$log .= '你没有装备枪械，不能使用子弹。<br>';
$mode = 'command';
return;
}
if($wepsk == 1) { $bulletnum = 12; }
else { $bulletnum = 6; }
if($weps == $nosta){ $weps = 0; }
$bullet = $bulletnum - $weps;
if($bullet <= 0){
$log .= "<span class=\"yellow\">$wep</span> 的弹匣是满的，不能装弹。";
return;
} elseif($bullet >= $itms) {
$bullet = $itms;
}
$itms -= $bullet;
$weps += $bullet;
$log .= "使用了<span class=\"red\">$itm</span> ，<span class=\"yellow\">$wep</span> 使用次数增加 <span class=\"yellow\">$bullet</span> 。<br>";
if($itms <= 0){
$log .= "<span class=\"red\">$itm</span> 用光了。<br>";
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
}
} elseif(strpos($itmk, 'R') === 0) {
if($itme > 0) {
$log .= "使用了<span class=\"red\">$itm</span> 。<br>";
include_once GAME_ROOT.'./include/game/item2.func.php';
radar($itmsk);
$itme--;
if($itme <= 0) {
$log .= '雷达的电力用光了，请使用电池充电。<br>';
}
} else {
$itme = 0;
$log .= '雷达没有电了，请先充电。<br>';
}
} elseif(strpos($itmk, 'Y') === 0) {
if($itm == '电池') {
//功能需要修改，改为选择道具使用YE类型道具可充电
$flag = false;
for($i=1;$i<=5;$i++) {
global ${'itm'.$i},${'itme'.$i};
if(${'itm'.$i} == '移动PC') {
${'itme'.$i} += $itme;
$itms--;
$flag = true;
$log .= "<span class=\"yellow\">${'itm'.$i}</span> 已经充电了。";
break;
}
}
if(!$flag){
$log .= '你没有需要充电的物品。<br>';
}
} elseif($itm == '毒药'){
global $cmd;
$cmd = '<input type="hidden" name="mode" value="item"><input type="hidden" name="usemode" value="poison"><input type="hidden" name="itmp" value="'.$itmn.'">你想对什么下毒？<br><input type="radio" name="command" id="menu" value="menu" checked><a onclick=sl("menu"); href="javascript:void(0);" >返回</a><br><br>';
for($i = 1;$i < 6; $i++){
global ${'itmk'.$i};
if((strpos(${'itmk'.$i}, 'H') ===0)||(strpos(${'itmk'.$i}, 'P') ===0)){
global ${'itm'.$i},${'itme'.$i},${'itms'.$i};
$cmd .= '<input type="radio" name="command" id="itm'.$i.'" value="itm'.$i.'"><a onclick=sl("itm'.$i.'"); href="javascript:void(0);" >'."${'itm'.$i}/${'itme'.$i}/${'itms'.$i}".'</a><br>';
}
}
return;
} elseif($itm == '解毒剂') {
global $inf,$infinfo;
if(strpos($inf, 'p') !== false){
$inf = str_replace('p', '', $inf);
$log .= "使用了 <span class=\"red\">$itm</span> ，<span class=\"red\">".$infinfo['p']."</span> 状态解除了。<br>";
} else {
$log .= "使用了 <span class=\"red\">$itm</span> ，但是什么效果也没有。<br>";
}
$itms--;
} elseif(strpos($itm,'磨刀石') !== false) {
global $wep,$wepk,$wepe,$weps,$wepsk;
if(strpos($wepk,'K') == 1) {
$dice = rand(0,49);
if($dice>=10) {
$wepe += $itme;
$log .= "使用了 <span class=\"yellow\">$itm</span> ，<span class=\"yellow\">$wep</span> 的攻击力变成了 <span class=\"yellow\">$wepe</span> 。<br>";
} else {
$wepe -= ceil($itme/2);
if($wepe <= 0) {
$log .= "<span class=\"red\">$itm</span> 使用失败，<span class=\"red\">$wep</span> 损坏了！<br>";
$wep = $wepk = $wepsk = '';
$wepe = $weps = 0;
} else {
$log .= "<span class=\"red\">$itm</span> 使用失败，<span class=\"red\">$wep</span> 的攻击力变成了<span class=\"red\">$wepe</span> 。<br>";
}
}
$itms--;
} else {
$log .= '你的武器不是斩系，不能使用磨刀石。<br>';
}
} elseif(preg_match("/钉$/",$itm)) {
global $wep,$wepk,$wepe,$weps,$wepsk;
if(preg_match("/棍棒$/",$wep) && ($wepk == 'WP')) {
$dice = rand(0,49);
if($dice>=10) {
$wepe += $itme;
if(strpos($wep,'钉') !== 0){$wep = '钉'.$wep;}
$log .= "使用了 <span class=\"yellow\">$itm</span> ，<span class=\"yellow\">$wep</span> 的攻击力变成了 <span class=\"yellow\">$wepe</span> 。<br>";
} else {
$wepe -= ceil($itme/2);
if($wepe <= 0) {
$log .= "<span class=\"red\">$itm</span> 使用失败，<span class=\"red\">$wep</span> 损坏了！<br>";
$wep = $wepk = $wepsk = '';
$wepe = $weps = 0;
} else {
$log .= "<span class=\"red\">$itm</span> 使用失败，<span class=\"red\">$wep</span> 的攻击力变成了<span class=\"red\">$wepe</span> 。<br>";
}
}
$itms--;
} else {
$log .= '你的武器不是棍棒，不能使用磨刀石。<br>';
}
} elseif($itm == '针线包') {
global $arb,$arbk,$arbe,$arbs,$arbsk,$noarb;
if(($arb == $noarb)|| !$arb) {
$log .= '你没有装备防具，不能使用针线包。<br>';
} else {
$arbe += (rand(0,2) + $itme);
$log .= "使用了 <span class=\"yellow\">$itm</span> ，<span class=\"yellow\">$arb</span> 的防御力变成了 <span class=\"yellow\">$arbe</span> 。<br>";
$itms--;
}
} elseif($itm == '消音器') {
global $wep,$wepk,$wepe,$weps,$wepsk;
if(strpos($wepk, 'WG') !== 0){
$log .= '你没有装备枪械，不能使用消音器。<br>';
} elseif(strpos($wepsk,'S') === false) {
$wepsk .= 'S';
$log .= "你给 <span class=\"yellow\">$wep</span> 安装了 <span class=\"yellow\">$itm</span> 。<br>";
$itms--;
} else {
$log .= "你的武器已经安装了消音器。<br>";
}
} elseif($itm == '移动PC') {
include_once GAME_ROOT.'./include/game/item2.func.php';
hack($itmn);
} elseif($itm == '雷达用电池') {
$flag = false;
for($i=1;$i<=5;$i++) {
global ${'itm'.$i},${'itme'.$i};
if((strpos(${'itm'.$i}, '雷达') !== false)&&(strpos(${'itm'.$i}, '电池') === false)) {
${'itme'.$i} += $itme;
$itms--;
$flag = true;
$log .= "<span class=\"yellow\">${'itm'.$i}</span> 已经充电了。";
break;
}
}
if(!$flag){
$log .= '你没有雷达。<br>';
}
} elseif($itm == '御神签') {
$log .= "使用了 <span class=\"yellow\">$itm</span> 。<br>";
include_once GAME_ROOT.'./include/game/item2.func.php';
divining();
$itms--;
} elseif($itm == '凸眼鱼') {
global $db,$tablepre,$name;
$db->query("UPDATE {$tablepre}players SET wepe='0',weps='0',arbe='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',money='0' WHERE hp<=0");
$cnum = $db->affected_rows();
addnews($now,'corpseclear',$name,$cnum);
$log .= "使用了 <span class=\"yellow\">$itm</span> 。<br>突然刮起了一阵怪风，把地上的尸体都吹走了！<br>";
$itms--;
} elseif($itm == '天候棒') {
global $weather,$wthinfo,$name;
$weather = rand(10,13);
include_once GAME_ROOT.'./include/system.func.php';
save_gameinfo();
addnews($now,'wthchange',$name,$weather);
$log .= "你转动了几下天候棒。<br>天气突然转变成了 <span class=\"red b\">$wthinfo[$weather] ！</span><br>";
$itms--;
} elseif($itm == '武器师安雅的奖赏') {
global $wep,$wepk,$wepe,$weps,$wepsk,$wp,$wk,$wg,$wc,$wd;
if(!$weps||!$wepe){
$log .= '请先装备武器。<br>';
return;
}
$dice = rand(0,99);
$dice2 = rand(0,99);
$skill = array('WP' => $wp,'WK' => $wk,'WG' => $wg,'WC' => $wc,'WD' => $wd);
arsort($skill);
$skill_keys = array_keys($skill);
$nowsk = substr($wepk,0,2);
$maxsk = $skill_keys[0];
if(($skill[$nowsk] != $skill[$maxsk])&&($dice < 30)) {
$wepk = $maxsk;
} elseif(($weps!=$nosta)&&($dice2 < 70)) {
$weps += ceil($wepe/2);
} else {
$wepe += ceil($wepe/2);
}
addnews($now,'newwep',$name,$itm,$wep);
$itms--;
} elseif($itm == '■DeathNote■') {
$mode = 'deathnote';
$log .= '你翻开了■DeathNote■<br>';
return;
} elseif($itm == '游戏解除钥匙') {
global $url;
$state = 6;
$url = 'end.php';
include_once GAME_ROOT.'./include/system.func.php';
gameover($now,'end3',$name);
} elseif($itm == '奇怪的按钮') {
$button_dice = rand(0,10);
if ($button_dice < 4) {
$log .= "你按下了 <span class=\"yellow\">$itm</span> ，不过好像什么都没有发生！";
}
elseif ($button_dice < 8){
global $url;
$state = 6;
$url = 'end.php';
include_once GAME_ROOT.'./include/system.func.php';
gameover($now,'end5',$name);
}
elseif ($button_dice < 10){
$log .= '呃？好像什么也没发生啊？<br>咦？按钮上的标签写着什么？请勿按按钮？<br>';
include_once GAME_ROOT.'./include/state.func.php';
$log .= '呜哇，按钮爆炸了！<br>';
death('button');
}
}elseif($itm == '装有H173的注射器') {
$log .= '你考虑了一会，<br>把袖子卷了起来，给自己注射了H173。<br>';
include_once GAME_ROOT.'./include/state.func.php';
$log .= '你失去了知觉。<br>';
death('suiside');
}else {
$log .= " <span class=\"yellow\">$itm</span> 该如何使用呢？<br>";
}
if(($itms <= 0)&&($itm)) {
$log .= "<span class=\"red\">$itm</span> 用光了。<br>";
$itm = $itmk = $itmsk = '';$itme = $itms = 0;
}
} else {
$log .= "你使用了道具 <span class=\"yellow\">$itm</span> 。<br>但是什么也没有发生。<br>";
}
$mode = 'command';
return;
}
?>
$inf
$inf
Definition: botservice.php:49
$tablepre
$tablepre
Definition: config.inc.php:58
writeover
writeover($filename, $data, $method="rb+", $iflock=1, $check=1, $chmod=1)
Definition: global.func.php:155
$wthinfo
$wthinfo
Definition: resources_1.php:50
hack
hack($itmn=0)
Definition: item2.func.php:104
$infinfo
$infinfo
Definition: resources_1.php:178
itemuse
if(!defined('IN_GAME')) itemuse($itmn)
Definition: viridian.func.php:7
$i
$i
Definition: botservice.php:267
lvlup
lvlup(&$lvl, &$exp, $isplayer=1)
Definition: state.func.php:203
gameover
gameover($time=0, $mode= '', $winname= '')
Definition: system.func.php:388
addnews
addnews($t=0, $n= '', $a='', $b='', $c= '', $d= '', $e= '')
Definition: global.func.php:228
$db
$db
Definition: clear.php:32
divining
divining()
Definition: item2.func.php:311
elseif
【生存者数：<?php echo $alivenum?> 人】< input type="button"value="显示全部幸存者"onClick="$('alivemode').value='all';$('gbmode').value='none';postCmd('alive','alive.php');"></p > if($gamblingon &&$gamestate >=20) elseif($gamblingon &&$gamestate<=10)
Definition: 1_alive.tpl.php:18
GAME_ROOT
const GAME_ROOT
Definition: clear.php:6
$log
$log
Definition: botservice.php:34
$weather
$weather
Definition: gameinfo.php:11
$now
$now
Definition: clear.php:23
$noarb
$noarb
Definition: resources_1.php:9
$nosta
$nosta
Definition: resources_1.php:13
$cmd
$cmd
Definition: botservice.php:51
death
if(!defined( 'IN_GAME')) death($death, $kname= '', $ktype=0, $annex= '')
Definition: state.func.php:7
$result
if(!$cuser||!$cpass) $result
Definition: admin.php:25
save_gameinfo
save_gameinfo()
Definition: global.func.php:304