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GE777
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combatcfg_1.php
Go to the documentation of this file.
1
<?php
2
3
//基础反击率
4
$counter_obbs
= Array(
'N'
=> 60,
'P'
=> 65,
'K'
=> 65,
'G'
=> 50,
'C'
=> 35,
'D'
=> 0,
'F'
=> 35,
'J'
=> 20);
5
//各种攻击方式的射程,射程大者可以反击射程小者,此外射程为0则代表不能反击任何系但也不能被任何系反击
6
$rangeinfo
= Array(
'N'
=> 3,
'P'
=> 3,
'K'
=> 3,
'G'
=> 7,
'C'
=> 5,
'D'
=> 0,
'F'
=> 1,
'J'
=> 8);
7
//各种攻击方式的基础命中率
8
$hitrate_obbs
= Array(
'N'
=> 80,
'P'
=> 80,
'K'
=> 75,
'G'
=> 70,
'C'
=> 70,
'D'
=> 60,
'F'
=> 85,
'J'
=> 10);
9
//$hitrate_obbs = Array('N' => 80, 'P' => 80, 'K' => 80, 'G' => 75, 'C' => 100, 'D' => 60, 'F' => 70);
10
//各种攻击方式的最高命中率
11
$hitrate_max_obbs
= Array(
'N'
=> 90,
'P'
=> 90,
'K'
=> 85,
'G'
=> 95,
'C'
=> 96,
'D'
=> 70,
'F'
=> 96,
'J'
=> 98);
12
//熟练度对命中的影响,每点熟练增加的命中,可以考虑区分武器
13
$hitrate_r
= Array(
'N'
=> 0.025,
'P'
=> 0.025,
'K'
=> 0.025,
'G'
=> 0.05,
'C'
=> 0.25,
'D'
=> 0.02,
'F'
=> 0.1,
'J'
=> 0.2);
14
//$hitrate_r = Array('N' => 0.02, 'P' => 0.02, 'K' => 0.02, 'G' => 0.01, 'C' => 0, 'D' => 0.03, 'F'=> 0.05);
15
//各种攻击方式的伤害变动范围,越少越稳定。
16
$dmg_fluc
= Array(
'N'
=> 15,
'P'
=> 15,
'K'
=> 40,
'G'
=> 20,
'C'
=> 5,
'D'
=> 25,
'F'
=> 10,
'J'
=> 10);
17
//熟练度对伤害的影响,每点熟练度增加的伤害
18
$skill_dmg
= Array(
'N'
=> 0.6,
'P'
=> 0.6,
'K'
=> 0.65,
'G'
=> 0.6,
'C'
=> 0.4,
'D'
=> 0.75,
'F'
=> 0.4,
'J'
=>0.7);
19
//$skill_dmg = Array('N' => 0.5, 'P' => 0.5, 'K' => 0.5, 'G' => 0.6, 'C' => 0.3, 'D' => 0.4, 'F'=> 1.2);
20
21
//各种攻击方式可能导致受伤的部位
22
$infatt
= Array(
'N'
=>
'bhaf'
,
'P'
=>
'bhaf'
,
'K'
=>
'bhaf'
,
'G'
=>
'bhaf'
,
'C'
=>
'bhaf'
,
'D'
=>
'bhaf'
,
'F'
=>
'bhaf'
,
'J'
=>
'bhaf'
);
23
//各种攻击方式的致伤率
24
$infobbs
= Array(
'N'
=> 5,
'P'
=> 15,
'K'
=> 55,
'G'
=> 20,
'C'
=> 10,
'D'
=> 45,
'F'
=> 30,
'J'
=> 100);
25
//$infobbs = Array('N' => 5, 'P' => 15, 'K' => 30, 'G' => 30, 'C' => 15, 'D' => 40, 'F' => 30);
26
//各种攻击方式的武器损伤概率
27
$wepimprate
= Array(
'N'
=> -1,
'P'
=> 12,
'K'
=> 30,
'G'
=> -1,
'C'
=> -1,
'D'
=> -1,
'F'
=> -1,
'J'
=> -1);
28
//特殊效果发生的概率,这里指属性,跟武器系别无关
29
$specialrate
= Array(
'N'
=> 40,
'n'
=> 30,
'B'
=> 95 ,
'b'
=> 95);
30
//属性攻击登录
31
$ex_attack
= Array(
'p'
,
'u'
,
'i'
,
'd'
,
'e'
,
'w'
,
'f'
,
'k'
);
32
//各种属性攻击的得意武器( 伤害2倍)
33
$ex_good_wep
= Array(
'p'
=>
'K'
,
'u'
=>
'G'
,
'i'
=>
'C'
,
'd'
=>
'D'
,
'e'
=>
'P'
,
'w'
=>
'D'
);
34
//各种属性攻击的得意社团(致伤命中率+20)
35
$ex_good_club
= Array(
'p'
=> 8,
'e'
=> 7);
36
//各种属性攻击的克制属性
37
$ex_dmg_def
= Array(
'p'
=>
'q'
,
'u'
=>
'U'
,
'i'
=>
'I'
,
'd'
=>
'D'
,
'e'
=>
'E'
,
'w'
=>
'W'
);
38
//各种属性攻击的基础伤害
39
$ex_base_dmg
= Array(
'p'
=> 15,
'u'
=> 25,
'i'
=> 10,
'd'
=> 1,
'e'
=> 15,
'w'
=> 20,
'f'
=> 5,
'k'
=> 5);
40
//各种属性攻击的最大伤害值,游戏中,属性攻击伤害不会超过这个参数,0则不限制伤害
41
$ex_max_dmg
= Array(
'p'
=> 90,
'u'
=> 120,
'i'
=> 80,
'd'
=> 0,
'e'
=> 100,
'w'
=> 100,
'f'
=> 0,
'k'
=> 0);
42
//各种属性攻击的伤害武器参数,越小伤害上升越快
43
$ex_wep_dmg
= Array(
'p'
=> 10,
'u'
=> 5,
'i'
=> 12,
'd'
=> 2,
'e'
=> 10,
'w'
=> 12,
'f'
=> 4,
'k'
=> 5);
44
//各种属性攻击的伤害熟练参数,越小伤害上升越快
45
$ex_skill_dmg
= Array(
'p'
=> 15,
'u'
=> 20,
'i'
=> 20 ,
'd'
=> 500,
'e'
=> 20,
'w'
=> 15,
'f'
=> 40,
'k'
=> 30);
46
//各种属性攻击的伤害浮动范围
47
$ex_dmg_fluc
= Array(
'p'
=> 15,
'u'
=> 30,
'i'
=> 10,
'd'
=> 20,
'e'
=> 5,
'w'
=> 15,
'f'
=> 30,
'k'
=> 10);
48
//属性攻击导致的异常状态登录
49
$ex_inf
= Array(
'p'
=>
'p'
,
'u'
=>
'u'
,
'i'
=>
'i'
,
'e'
=>
'e'
,
'w'
=>
'w'
,
'f'
=>
'u'
,
'k'
=>
'i'
);
50
//已经进入异常状态对属性攻击伤害的影响
51
$ex_inf_punish
= Array(
'p'
=> 2,
'u'
=> 1,
'i'
=> 0.75,
'd'
=> 1,
'e'
=> 1,
'w'
=>1.5,
'f'
=> 1.5,
'k'
=> 1.5);
52
//各种属性攻击的初始致异常状态率
53
$ex_inf_r
= Array(
'p'
=> 5,
'u'
=> 10,
'i'
=> 5,
'e'
=> 5,
'w'
=> 5,
'f'
=> 25,
'k'
=> 25);
54
//各种属性攻击的最高致异常状态率
55
$ex_max_inf_r
= Array(
'p'
=> 60,
'u'
=> 40,
'i'
=> 50,
'e'
=> 50,
'w'
=> 40,
'f'
=> 70,
'k'
=> 80);
56
//熟练度对致异常状态率的影响
57
$ex_skill_inf_r
= Array(
'p'
=> 0.1,
'u'
=> 0.05,
'i'
=> 0.08,
'e'
=> 0.08,
'w'
=> 0.08,
'f'
=> 0.1,
'k'
=> 0.1);
58
59
//各种受伤状态对战斗攻击力的影响因子
60
$inf_att_p
= Array(
'a'
=> 0.75,
'u'
=> 0.6);
61
//各种受伤状态对战斗防御力的影响因子
62
$inf_def_p
= Array(
'b'
=> 0.75,
'i'
=> 0.9,
'w'
=>0.75);
63
//各种受伤状态对战斗命中率的影响因子
64
$inf_htr_p
= Array(
'h'
=> 0.75,
'i'
=> 0.8,
'e'
=> 0.9);
65
//各种受伤状态对战斗先攻率的影响因子
66
$inf_active_p
= Array(
'i'
=> 0.9,
'e'
=> 0.2,
'w'
=> 0.8);
67
//各种受伤状态对战斗反击率的影响因子
68
$inf_counter_p
= Array(
'i'
=> 0.9,
'e'
=> 0.2,
'w'
=> 0.8);
69
70
?>
$ex_max_dmg
$ex_max_dmg
Definition:
combatcfg_1.php:41
$inf_def_p
$inf_def_p
Definition:
combatcfg_1.php:62
$inf_att_p
$inf_att_p
Definition:
combatcfg_1.php:60
$hitrate_r
$hitrate_r
Definition:
combatcfg_1.php:13
$specialrate
$specialrate
Definition:
combatcfg_1.php:29
$skill_dmg
$skill_dmg
Definition:
combatcfg_1.php:18
$inf_htr_p
$inf_htr_p
Definition:
combatcfg_1.php:64
$inf_counter_p
$inf_counter_p
Definition:
combatcfg_1.php:68
$rangeinfo
$rangeinfo
Definition:
combatcfg_1.php:6
$ex_skill_dmg
$ex_skill_dmg
Definition:
combatcfg_1.php:45
$ex_base_dmg
$ex_base_dmg
Definition:
combatcfg_1.php:39
$dmg_fluc
$dmg_fluc
Definition:
combatcfg_1.php:16
$ex_inf
$ex_inf
Definition:
combatcfg_1.php:49
$wepimprate
$wepimprate
Definition:
combatcfg_1.php:27
$ex_dmg_def
$ex_dmg_def
Definition:
combatcfg_1.php:37
$ex_good_club
$ex_good_club
Definition:
combatcfg_1.php:35
$hitrate_max_obbs
$hitrate_max_obbs
Definition:
combatcfg_1.php:11
$ex_skill_inf_r
$ex_skill_inf_r
Definition:
combatcfg_1.php:57
$hitrate_obbs
$hitrate_obbs
Definition:
combatcfg_1.php:8
$ex_wep_dmg
$ex_wep_dmg
Definition:
combatcfg_1.php:43
$ex_inf_punish
$ex_inf_punish
Definition:
combatcfg_1.php:51
$inf_active_p
$inf_active_p
Definition:
combatcfg_1.php:66
$ex_dmg_fluc
$ex_dmg_fluc
Definition:
combatcfg_1.php:47
$infatt
$infatt
Definition:
combatcfg_1.php:22
$ex_max_inf_r
$ex_max_inf_r
Definition:
combatcfg_1.php:55
$counter_obbs
$counter_obbs
Definition:
combatcfg_1.php:4
$ex_attack
$ex_attack
Definition:
combatcfg_1.php:31
$ex_inf_r
$ex_inf_r
Definition:
combatcfg_1.php:53
$infobbs
$infobbs
Definition:
combatcfg_1.php:24
$ex_good_wep
$ex_good_wep
Definition:
combatcfg_1.php:33
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combatcfg_1.php
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