2 if(!defined(
'IN_GAME')) {
8 if ($usemode==
"poison"){
poison($item);}
23 global $itmp,${
'itm'.$itmp},${
'itms'.$itmp},${
'itmk'.$itmp},${
'itme'.$itmp},${
'itmsk'.$itmp};
24 $poison = & ${
'itm'.$itmp};
25 $poisonk = & ${
'itmk'.$itmp};
26 $poisone = & ${
'itme'.$itmp};
27 $poisons = & ${
'itms'.$itmp};
28 $poisonsk = & ${
'itmsk'.$itmp};
29 if ( $itmn < 1 || $itmn > 6 ) {
30 $log .=
'此道具不存在,请重新选择。';
34 global ${
'itm'.$itmn},${
'itmk'.$itmn},${
'itmsk'.$itmn};
35 $itm = & ${
'itm'.$itmn};
36 $itmk = & ${
'itmk'.$itmn};
37 $itmsk = & ${
'itmsk'.$itmn};
38 if(($poison !=
'毒药') || (strpos($itmk,
'H') !==0 && strpos($itmk,
'P') !== 0)) {
39 $log .=
'道具选择错误,请重新选择。<br>';
43 $itmk = substr_replace($itmk,
'P',0,1);
44 if($club == 8){ $itmk = substr_replace($itmk,
'2',2,1); }
45 elseif($art ==
'毒物说明书'){$itmk = substr_replace($itmk,
'1',2,1);};
46 if($art ==
'妖精的羽翼') {$itmk = substr_replace($itmk,
'H',0,1);$log .=
"一种神秘的力量净化了毒药,你的毒药变成了解毒剂!";}
48 if($art ==
'妖精的羽翼') {$log .=
"使用了 <span class=\"red\">$poison</span> ,<span class=\"yellow\">${'itm'.$itmn}</span> 被净化了!<br>";}
49 else {$log .=
"使用了 <span class=\"red\">$poison</span> ,<span class=\"yellow\">${'itm'.$itmn}</span> 被下毒了!<br>";}
52 $log .=
"<span class=\"red\">$poison</span> 用光了。<br>";
53 $poison = $poisonk =
'';$poisone = $poisons = 0;
64 if($weather >= 14 && $weather <= 16){
65 addnews ( $now,
'wthfail', $nick.
' '.$name, $weather, $itm );
66 $log .=
"你使用了{$itm}。<br /><span class=\"red\">但是恶劣的天气并未发生任何变化!</span><br />";
68 if($itmsk==99){$weather = rand ( 0, 13 );}
69 elseif($itmsk==98){$weather = rand ( 10, 13 );}
70 elseif($itmsk==97){$weather = rand ( 0, 9 );}
71 elseif($itmsk==96){$weather = rand ( 8, 9 );}
72 elseif(!empty($itmsk) && is_numeric($itmsk)){
73 if($itmsk >=0 && $itmsk < count($wthinfo)){
81 $dice = rand ( 1, 20 );
89 $weather = $weathertd;
90 $log .=
"你使用了<span class=\"yellow\">{$itm}</span>。<br>“好像没什么反应嘛?”";
91 include_once
GAME_ROOT .
'./include/state.func.php';
92 $log .=
"你正这样想着,天空中忽然传来一阵巨响!”<br>“祈求神德的话,就以你的生命作为祭品吧!<br>你只来得及看到一个巨大的柱状物飞来,就失去了意识。";
93 death (
'thunde',
'', 0, $itm );
95 include_once
GAME_ROOT .
'./include/system.func.php';
97 addnews ( $now,
'wthchange', $nick.
' '.$name, $weather, $itm );
98 $log .=
"你使用了<span class=\"yellow\">{$itm}</span>。<br />天气突然转变成了<span class=\"red\">$wthinfo[$weather]</span>!<br />";
105 global
$log,
$hack,
$hack_obbs,$club,
$now,$name,
$alivenum,
$deathnum,$hp,$state,$nick;
107 global ${
'itm'.$itmn},${
'itmk'.$itmn},${
'itme'.$itmn},${
'itms'.$itmn},${
'itmsk'.$itmn};
108 $itm = & ${
'itm'.$itmn};
109 $itmk = & ${
'itmk'.$itmn};
110 $itme = & ${
'itme'.$itmn};
111 $itms = & ${
'itms'.$itmn};
112 $itmsk = & ${
'itmsk'.$itmn};
115 $log .=
'此道具不存在,请重新选择。<br>';
121 $log .=
"<span class=\"yellow\">$itm</span>已经没电,请寻找<span class=\"yellow\">电池</span>充电。<br>";
126 $hack_dice = rand(0,99);
127 if(($hack_dice < $hack_obbs)||(($club == 7)&&($hack_dice<95))) {
129 $log .=
'入侵禁区控制系统成功了!全部禁区都被解除了!<br>';
130 include_once
GAME_ROOT.
'./include/system.func.php';
132 addnews($now,
'hack',$nick.
' '.$name);
136 $log .=
'可是,入侵禁区控制系统失败了……<br>';
142 $log .=
"消耗了<span class=\"yellow\">$itm</span>的电力。<br>";
144 $log .=
"由于操作迅速,<span class=\"yellow\">$itm</span>的电力没有消耗。<br>";
148 $log .=
"消耗了<span class=\"yellow\">$itm</span>的电力。<br>";
151 $hack_dice2 = rand(0,99);
153 if($hack_dice2 < 5 && $club != 7) {
154 $log .=
'由于你的不当操作,禁区系统防火墙锁定了你的电脑并远程引爆了它。幸好你本人的位置并没有被发现。<br>';
155 $itm = $itmk = $itmsk =
'';
157 }
elseif($hack_dice2 < 8 && $club != 7) {
158 $log .=
"<span class=\"evergreen\">“小心隔墙有耳哦。”</span>——林无月<br>";
159 include_once
GAME_ROOT.
'./include/state.func.php';
160 $log .=
'你擅自入侵禁区控制系统,被控制系统远程消灭!<br>';
163 $log .=
"<span class=\"red\">$itm</span>的电池耗尽了。";
169 global $mode,
$log,
$cmd,
$main,$pls,
$db,
$tablepre,
$plsinfo,
$arealist,
$areanum,
$hack,
$gamestate;
170 global $pnum,$npc2num,$npc3num,$npc4num,$npc5num,$npc6num,$radarscreen,
$typeinfo,
$weather;
172 if((
CURSCRIPT !==
'botservice') && (!$mode)) {
173 $log .=
'仪器使用失败!<br>';
180 $log .=
'由于<span class="linen">离子风暴</span>造成了电磁干扰,探测仪器完全显示不出信息……<br>';
184 $npctplist = Array(90,2,5,6,7,11,14);
186 $screenheight = count($plsinfo)*$tdheight;
190 $result = $db->query(
"SELECT type,sNo,pls,name FROM {$tablepre}players WHERE hp>0");
191 else $result = $db->query(
"SELECT type,sNo,pls,name FROM {$tablepre}players WHERE hp>0 AND pls='{$pls}'");
193 echo
"radarresultnum=$rows\n";
195 while($data = $db->fetch_array(
$result))
198 echo
"radarresulttype$i={$data['type']}\n";
199 echo
"radarresultsNo$i={$data['sNo']}\n";
200 echo
"radarresultpls$i={$data['pls']}\n";
201 echo
"radarresultname$i={$data['name']}\n";
206 $result = $db->query(
"SELECT type,pls FROM {$tablepre}players WHERE hp>0");
207 while($cd = $db->fetch_array(
$result)) {
211 foreach ($chdata as $data){
212 if(isset($radar[$data[
'pls']][$data[
'type']])){$radar[$data[
'pls']][$data[
'type']]+=1;}
213 else{$radar[$data[
'pls']][$data[
'type']]=1;}
215 $radarscreen =
'<table height='.$screenheight.
'px width=720px border="0" cellspacing="0" cellpadding="0" valign="middle"><tbody>';
216 $radarscreen .=
"<tr>
217 <td class=b2 height={$tdheight}px width=120px><div class=nttx></div></td>
218 <td class=b2><div class=nttx>{$typeinfo[0]}</div></td>";
219 foreach ($npctplist as $value){
220 $radarscreen .=
"<td class=b2><div class=nttx>{$typeinfo[$value]}</div></td>";
222 $radarscreen .=
'</tr>';
223 for(
$i=0;
$i<count($plsinfo);
$i++) {
224 $radarscreen .=
"<tr><td class=b2 height={$tdheight}px><div class=nttx>{$plsinfo[$i]}</div></td>";
225 if((array_search(
$i,$arealist) > $areanum) ||
$hack) {
229 $num0 = $radar[
$i][0];
230 foreach ($npctplist as $j){
233 if($gamestate == 50){${
'num'.$j} = 0;}
235 ${
'num'.$j} = isset($radar[
$i][$j]) ? $radar[
$i][$j] : 0;
239 $pnum[
$i] =
"<span class=\"yellow b\">$num0</span>";
241 $pnum[
$i] =
'<span class="yellow b">-</span>';
243 foreach ($npctplist as $j){
246 ${
'npc'.$j.
'num'}[
$i] =
"<span class=\"yellow b\">${'num'.$j}</span>";
248 ${
'npc'.$j.
'num'}[
$i] =
'<span class="yellow b">-</span>';
254 $num0 = isset($radar[
$i][0]) ? $radar[
$i][0] : 0;
255 foreach ($npctplist as $j){
258 if($gamestate == 50){${
'num'.$j} = 0;}
260 ${
'num'.$j} = isset($radar[$i][$j]) ? $radar[
$i][$j] : 0;
270 else $pnum[
$i] =
'?';
272 foreach ($npctplist as $j){
276 ${
'npc'.$j.
'num'}[
$i] =${
'num'.$j};
279 ${
'npc'.$j.
'num'}[
$i] =
'-';
284 foreach ($npctplist as $j){
285 ${
'npc'.$j.
'num'}[
$i] =
'?';
289 $pnum[
$i] =
'<span class="red b">×</span>';
290 foreach ($npctplist as $j){
291 ${
'npc'.$j.
'num'}[
$i] =
'<span class="red b">×</span>';
294 $radarscreen .=
"<td class=b3><div class=nttx>{$pnum[$i]}</div></td>";
295 foreach ($npctplist as $j){
296 $radarscreen .=
"<td class=b3><div class=nttx>{${'npc'.$j.'num'}[$i]}</div></td>";
298 $radarscreen .=
'</tr>';
300 $radarscreen .=
'</tbody></table>';
301 $log .=
'白色数字:该区域内的人数<br><span class="yellow b">黄色数字</span>:自己所在区域的人数<br><span class="red b">×</span>:禁区<br><br>';
302 include
template(
'radarcmd');
303 $cmd = ob_get_contents();
317 list($uphp,$upatt,$updef) = explode(
',',
divining1($up));
318 $log .=
"是大吉!要有什么好事发生了!<BR><span class=\"yellow b\">【命】+$uphp 【攻】+$upatt 【防】+$updef</span><BR>";
321 list($uphp,$upatt,$updef) = explode(
',',
divining1($up));
322 $log .=
"中吉吗?感觉还不错!<BR><span class=\"yellow b\">【命】+$uphp 【攻】+$upatt 【防】+$updef</span><BR>";
325 list($uphp,$upatt,$updef) = explode(
',',
divining1($up));
326 $log .=
"小吉吗?有跟无也没有什么分别。<BR><span class=\"yellow b\">【命】+$uphp 【攻】+$upatt 【防】+$updef</span><BR>";
329 list($uphp,$upatt,$updef) = explode(
',',
divining2($up));
330 $log .=
"凶,真是不吉利。<BR><span class=\"red b\">【命】-$uphp 【攻】-$upatt 【防】-$updef</span><BR>";
333 list($uphp,$upatt,$updef) = explode(
',',
divining2($up));
334 $log .=
"大凶?总觉得有什么可怕的事快要发生了<BR><span class=\"red b\">【命】-$uphp 【攻】-$upatt 【防】-$updef</span><BR>";
340 global $hp,$mhp,$att,$def;
351 return "$uphp,$upatt,$updef";
356 global $hp,$mhp,$att,$def;
361 if($hp - $uphp <= 0){
363 if($uphp < 0){$uphp = 0;}
371 return "$uphp,$upatt,$updef";
374 function deathnote($itmd=0,$dnname=
'',$dndeath=
'',$dngender=
'm',$dnicon=1,$sfn) {
376 global ${
'itm'.$itmd},${
'itms'.$itmd},${
'itmk'.$itmd},${
'itme'.$itmd},${
'itmsk'.$itmd};
377 $dn = & ${
'itm'.$itmd};
378 $dnk = & ${
'itmk'.$itmd};
379 $dne = & ${
'itme'.$itmd};
380 $dns = & ${
'itms'.$itmd};
381 $dnsk = & ${
'itmsk'.$itmd};
385 if($dn !=
'■DeathNote■' && $dn !=
'四面亲手制作的■DeathNote■' ){
386 $log .=
'道具使用错误!<br>';
389 $dn = $dnk = $dnsk =
'';
391 $log .=
'道具不存在!<br>';
395 if(!$dnname){
return;}
396 if($dnname == $sfn && $dn !=
'四面亲手制作的■DeathNote■'){
397 $log .=
"你不能自杀。<br>";
400 if(!$dndeath){$dndeath =
'心脏麻痹';}
401 if ($dn ==
'四面亲手制作的■DeathNote■') $dndeath=
"使用了天然呆四面的假冒伪劣■DeathNote■";
403 if ($dn !=
'四面亲手制作的■DeathNote■')
404 $result = $db->query(
"SELECT * FROM {$tablepre}players WHERE name='$dnname' AND type = 0");
405 else $result = $db->query(
"SELECT * FROM {$tablepre}players WHERE name='$sfn' AND type = 0");
407 $log .=
"你使用了■DeathNote■,但是什么都没有发生。<br>哪里出错了?<br>";
409 $edata = $db->fetch_array(
$result);
411 if((($dngender != $edata[
'gd'])||($dnicon != $edata[
'icon'])) && ($dn !=
'四面亲手制作的■DeathNote■')) {
412 $log .=
"你使用了■DeathNote■,但是什么都没有发生。<br>哪里出错了?<br>";
414 if ($dn !=
'四面亲手制作的■DeathNote■')
416 $log .=
"你将<span class=\"yellow b\">$dnname</span>的名字写在了■DeathNote■上。<br>";
417 $log .=
"<span class=\"yellow b\">$dnname</span>被你杀死了。";
418 include_once
GAME_ROOT.
'./include/state.func.php';
419 kill(
'dn',$dnname,0,$edata[
'pid'],$dndeath);
424 $log .=
"你将<span class=\"yellow b\">$dnname</span>的名字写在了■DeathNote■上。<br>";
425 $log .=
"但就在这时,你突然感觉一阵晕眩。<br>你失去了意识。<br>";
426 $log .=
"<span class='lime'>“这张■DeathNote■似乎制作不合格呢,还真是对不起呢……”<br></span>";
427 include_once
GAME_ROOT.
'./include/state.func.php';
428 death (
'fake_dn',
'', 0, $dndeath);
435 $log .=
'■DeathNote■突然燃烧起来,转瞬间化成了灰烬。<br>';
436 $dn = $dnk = $dnsk =
'';
444 global $itmp,${
'itm'.$itmp},${
'itms'.$itmp},${
'itmk'.$itmp},${
'itme'.$itmp},${
'itmsk'.$itmp};
445 $baoshi = & ${
'itm'.$itmp};
446 $baoshie = & ${
'itme'.$itmp};
447 $baoshis = & ${
'itms'.$itmp};
448 $baoshik = & ${
'itmk'.$itmp};
449 $baoshisk = & ${
'itmsk'.$itmp};
450 if ( $itmn < 1 || $itmn > 6 ) {
451 $log .=
'此道具不存在,请重新选择。';
455 global ${
'itm'.$itmn},${
'itme'.$itmn},${
'itms'.$itmn},${
'itmk'.$itmn},${
'itmsk'.$itmn};
456 $itm = & ${
'itm'.$itmn};
457 $itme = & ${
'itme'.$itmn};
458 $itms = & ${
'itms'.$itmn};
459 $itmk = & ${
'itmk'.$itmn};
460 $itmsk = & ${
'itmsk'.$itmn};
461 if($baoshis <= 0 || ($baoshi !=
'『灵魂宝石』' && $baoshi !=
'『祝福宝石』')) {
462 $log .=
'强化道具选择错误,请重新选择。<br>';
466 if(!$itms || strpos ( $itmsk,
'Z' ) ===
false) {
467 $log .=
'被强化道具选择错误,请重新选择。<br>';
472 if(!preg_match(
"/\[\+[0-9]\]/",$itm)){
473 $itm = ${
'itm'.$itmn}.
'[+0]';
480 preg_match(
"/\[\+([0-9])\]/",$itm,$zitmlv);
482 $zitmlv = $zitmlv[1];
485 if($zitmlv >= 3 && $baoshi !=
'『灵魂宝石』'){
486 $log .=
'你所选的宝石只能强化装备到[+3]哦!DA☆ZE<br>';
491 $gailv = rand(1,$zitmlv-2);
493 $gailv = rand(1,$zitmlv-1);
495 $gailv = rand(1,$zitmlv);
501 }
else{$flag =
false;}
504 addnews (
$now,
'newwep2',$nick.
' '.$name, $baoshi, $o_itm );
507 $log .=
"<span class=\"yellow\">『一道神圣的闪光照耀在你的眼睛上,当你恢复视力时,发现你的装备闪耀着彩虹般的光芒』</span><br>";
508 $nzitmlv = $zitmlv +1;
509 $itm = str_replace(
'[+'.$zitmlv.
']',
'[+'.$nzitmlv.
']',$itm);
510 $itme = round($itme * (1.5 + 0.1 * $zitmlv));
522 $log .=
"<span class=\"yellow\">『一道神圣的闪光照耀在你的眼睛上,当你恢复视力时,发现你的装备变成了{$itm}』</span><br>";
526 $log .=
"<span class=\"red\">$baoshi</span> 用光了。<br>";
527 $baoshi = $baoshik = $baoshisk =
'';$baoshie = $baoshis = 0;
535 global ${
'itm'.$ntitm},${
'itms'.$ntitm},${
'itmk'.$ntitm},${
'itme'.$ntitm},${
'itmsk'.$ntitm};
536 if(${
'itm'.$ntitm} !=
'残响兵器' || ${
'itmk'.$ntitm} !=
'Y' || !${
'itms'.$ntitm}){
537 $log .=
"<span class=\"yellow\">道具不存在!</span><br>";
541 if($item ==
'itm'.$ntitm){
542 $log .=
"<span class=\"yellow\">不能修改道具自身!</span><br>";
546 if(strpos($item,
'itm')===0){
547 $i = str_replace(
'itm',
'',$item);
548 global ${
'itm'.$i},${
'itms'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itmsk'.$i};
550 $rnk = & ${
'itmk'.$i};
551 $rne = & ${
'itme'.$i};
552 $rns = & ${
'itms'.$i};
553 $rnsk = & ${
'itmsk'.$i};
555 global ${$item},${$item.
'k'}, ${$item.
'e'}, ${$item.
's'},${$item.
'sk'};
557 $rnk = & ${$item.
'k'};
558 $rne = & ${$item.
'e'};
559 $rns = & ${$item.
's'};
560 $rnsk = & ${$item.
'sk'};
565 $log .=
"<span class=\"yellow\">道具选择错误!</span><br>";
569 if(strpos($rnk,
'Y')===0 || strpos($rnk,
'Z')===0){
570 $log .=
"<span class=\"yellow\">不能修改特殊道具的名字!</span><br>";
575 $log .=
"<span class=\"yellow\">请输入符合要求的名字!</span><br>";
581 $rn = $mark.$rename.$mark;
582 $rnsk = str_replace(
'Z',
'x',$rnsk);
583 $log .=
"{$rn0}已改名为<span class=\"yellow\">$rn</span>!武器的菁英属性已经抹消。<br>";
584 if(${
'itms'.$ntitm} !=
$nosta){
586 if(${
'itms'.$ntitm} <= 0){
587 $log .=
"<span class=\"yellow\">{${'itm'.$ntitm}}用完了。</span><br>";
588 ${
'itm'.$ntitm} = ${
'itmk'.$ntitm} = ${
'itmsk'.$ntitm} =
'';
589 ${
'itms'.$ntitm} = ${
'itme'.$ntitm} = 0;
597 global ${
'itm'.$ntitm},${
'itms'.$ntitm},${
'itmk'.$ntitm},${
'itme'.$ntitm},${
'itmsk'.$ntitm};
598 if(${
'itm'.$ntitm} !=
'超臆想时空' || ${
'itmk'.$ntitm} !=
'Y' || !${
'itms'.$ntitm}){
599 $log .=
"<span class=\"yellow\">道具不存在!</span><br>";
603 if($item ==
'itm'.$ntitm){
604 $log .=
"<span class=\"yellow\">不能修改道具自身!</span><br>";
608 if(strpos($item,
'itm')===0){
609 $i = str_replace(
'itm',
'',$item);
610 global ${
'itm'.$i},${
'itms'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itmsk'.$i};
612 $rnk = & ${
'itmk'.$i};
613 $rne = & ${
'itme'.$i};
614 $rns = & ${
'itms'.$i};
615 $rnsk = & ${
'itmsk'.$i};
617 global ${$item},${$item.
'k'}, ${$item.
'e'}, ${$item.
's'},${$item.
'sk'};
619 $rnk = & ${$item.
'k'};
620 $rne = & ${$item.
'e'};
621 $rns = & ${$item.
's'};
622 $rnsk = & ${$item.
'sk'};
627 $log .=
"<span class=\"yellow\">道具选择错误!</span><br>";
631 if(strpos($rnk,
'Y')===0 || strpos($rnk,
'Z')===0){
632 $log .=
"<span class=\"yellow\">不能修改特殊道具的名字!</span><br>";
637 $log .=
"<span class=\"yellow\">请输入符合要求的名字!</span><br>";
641 if($rename ==
'『A.Q.U.A』'){
642 $log .=
"<span class=\"yellow\">呵呵,你知道的太多了。</span><br>";
643 $log .=
'你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>';
644 include_once
GAME_ROOT .
'./include/state.func.php';
645 $log .=
'然后你失去了意识。<br>';
647 global ${
'itm'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itms'.$i},${
'itmsk'.$i};
648 $itm = & ${
'itm'.$i};
649 $itmk = & ${
'itmk'.$i};
650 $itme = & ${
'itme'.$i};
651 $itms = & ${
'itms'.$i};
652 $itmsk = & ${
'itmsk'.$i};
653 if ($itm==
'黑色发卡') {$flag=
true;}
660 death (
'salv',
'', 0, $itm );
663 if($rename ==
'『T.E.R.R.A』'){
664 $log .=
"<span class=\"yellow\">呵呵,你知道的太多了。</span><br>";
665 $log .=
'你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>';
666 include_once
GAME_ROOT .
'./include/state.func.php';
667 $log .=
'然后你失去了意识。<br>';
669 global ${
'itm'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itms'.$i},${
'itmsk'.$i};
670 $itm = & ${
'itm'.$i};
671 $itmk = & ${
'itmk'.$i};
672 $itme = & ${
'itme'.$i};
673 $itms = & ${
'itms'.$i};
674 $itmsk = & ${
'itmsk'.$i};
675 if ($itm==
'黑色发卡') {$flag=
true;}
682 death (
'salv',
'', 0, $itm );
685 if($rename ==
'『V.E.N.T.U.S』'){
686 $log .=
"<span class=\"yellow\">呵呵,你知道的太多了。</span><br>";
687 $log .=
'你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>';
688 include_once
GAME_ROOT .
'./include/state.func.php';
689 $log .=
'然后你失去了意识。<br>';
691 global ${
'itm'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itms'.$i},${
'itmsk'.$i};
692 $itm = & ${
'itm'.$i};
693 $itmk = & ${
'itmk'.$i};
694 $itme = & ${
'itme'.$i};
695 $itms = & ${
'itms'.$i};
696 $itmsk = & ${
'itmsk'.$i};
697 if ($itm==
'黑色发卡') {$flag=
true;}
704 death (
'salv',
'', 0, $itm );
707 if($rename ==
'『C.H.A.O.S』'){
708 $log .=
"<span class=\"yellow\">呵呵,你知道的太多了。</span><br>";
709 $log .=
'你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>';
710 include_once
GAME_ROOT .
'./include/state.func.php';
711 $log .=
'然后你失去了意识。<br>';
713 global ${
'itm'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itms'.$i},${
'itmsk'.$i};
714 $itm = & ${
'itm'.$i};
715 $itmk = & ${
'itmk'.$i};
716 $itme = & ${
'itme'.$i};
717 $itms = & ${
'itms'.$i};
718 $itmsk = & ${
'itmsk'.$i};
719 if ($itm==
'黑色发卡') {$flag=
true;}
726 death (
'salv',
'', 0, $itm );
730 $log .=
"<span class=\"yellow\">呵呵,你知道的太多了。</span><br>";
731 $log .=
'你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>';
732 include_once
GAME_ROOT .
'./include/state.func.php';
733 $log .=
'然后你失去了意识。<br>';
735 global ${
'itm'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itms'.$i},${
'itmsk'.$i};
736 $itm = & ${
'itm'.$i};
737 $itmk = & ${
'itmk'.$i};
738 $itme = & ${
'itme'.$i};
739 $itms = & ${
'itms'.$i};
740 $itmsk = & ${
'itmsk'.$i};
741 if ($itm==
'黑色发卡') {$flag=
true;}
748 death (
'salv',
'', 0, $itm );
751 if($rename ==
'社员专用的ID卡'){
752 $log .=
"<span class=\"yellow\">呵呵,你知道的太少了。</span><br>";
753 $log .=
'你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>';
754 include_once
GAME_ROOT .
'./include/state.func.php';
755 $log .=
'然后你失去了意识。<br>';
757 global ${
'itm'.$i},${
'itmk'.$i},${
'itme'.$i},${
'itms'.$i},${
'itmsk'.$i};
758 $itm = & ${
'itm'.$i};
759 $itmk = & ${
'itmk'.$i};
760 $itme = & ${
'itme'.$i};
761 $itms = & ${
'itms'.$i};
762 $itmsk = & ${
'itmsk'.$i};
763 if ($itm==
'黑色发卡') {$flag=
true;}
770 death (
'salv',
'', 0, $itm );
775 $rn = $mark.$rename.$mark;
777 $log .=
"{$rn0}已改名为<span class=\"yellow\">$rn</span>!<br>";
778 if(${
'itms'.$ntitm} !=
$nosta){
780 if(${
'itms'.$ntitm} <= 0){
781 $log .=
"<span class=\"yellow\">{${'itm'.$ntitm}}用完了。</span><br>";
782 ${
'itm'.$ntitm} = ${
'itmk'.$ntitm} = ${
'itmsk'.$ntitm} =
'';
783 ${
'itms'.$ntitm} = ${
'itme'.$ntitm} = 0;
if(!defined('IN_GAME')) use_func_item($usemode, $item)
addnews($t=0, $n= '', $a='', $b='', $c= '', $d= '', $e= '')
kill($death, $dname, $dtype=0, $dpid=0, $annex= '')
【生存者数:<?php echo $alivenum?> 人】< input type="button"value="显示全部幸存者"onClick="$('alivemode').value='all';$('gbmode').value='none';postCmd('alive','alive.php');"></p > if($gamblingon &&$gamestate >=20) elseif($gamblingon &&$gamestate<=10)
deathnote($itmd=0, $dnname='', $dndeath='', $dngender='m', $dnicon=1, $sfn)
storyputchat($time, $type)
if(!defined( 'IN_GAME')) death($death, $kname= '', $ktype=0, $annex= '')
if(!$cuser||!$cpass) $result