Commit cc38c59e authored by POLYMER's avatar POLYMER

fix

parent f9accda4
......@@ -19,6 +19,7 @@ function cm.initial_effect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m+1)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
......
......@@ -43,26 +43,25 @@ function cm.initial_effect(c)
c:RegisterEffect(e3)
end
function cm.srcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.fit1,tp,LOCATION_HAND,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.fit1,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.fit1,tp,LOCATION_HAND,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,cm.fit1,tp,LOCATION_HAND,0,1,1,nil,tp)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetAttribute())
end
function cm.fit1(c,tp)
return not c:IsPublic() and Duel.IsExistingMatchingCard(cm.fit2,tp,LOCATION_DECK,0,1,nil,c:GetAttribute())
return not c:IsPublic() and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(cm.fit2,tp,LOCATION_DECK,0,1,nil,c:GetAttribute())
end
function cm.fit2(c,attr)
return c:IsAttribute() and c:IsAbleToHand() and c:IsSetCard(0xa450)
return c:IsType(TYPE_MONSTER) and c:IsAttribute(attr) and c:IsAbleToHand() and c:IsSetCard(0xa450)
end
function cm.srfilter(c,att)
return c:IsSetCard(0xa450) and c:IsAttribute(att) and c:IsAbleToHand()
end
function cm.srtg(e,tp,eg,ep,ev,re,r,rp,chk)
local attr=e:GetLabel()
if chk==0 then
return Duel.IsExistingMatchingCard(cm.fit2,tp,LOCATION_DECK,0,1,nil,attr)
return true
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
......@@ -70,7 +69,7 @@ function cm.fit(c)
return (c:IsAbleToGrave() or c:IsAbleToRemove())
end
function cm.srop(e,tp,eg,ep,ev,re,r,rp)
local att=e:GetLabel()
local attr=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,cm.srfilter,tp,LOCATION_DECK,0,1,1,nil,attr)
if #sg>0 and Duel.SendtoHand(sg,nil,REASON_EFFECT)>0 then
......@@ -79,7 +78,7 @@ function cm.srop(e,tp,eg,ep,ev,re,r,rp)
if #dg>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tg=dg:Select(tp,1,1,nil)
local tc=g:GetFirst()
local tc=tg:GetFirst()
if tc and tc:IsAbleToGrave() and (not tc:IsAbleToRemove() or Duel.SelectOption(tp,1191,1192)==0) then
Duel.SendtoGrave(tc,REASON_EFFECT)
else
......
......@@ -26,6 +26,7 @@ function cm.initial_effect(c)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.negcon1)
e3:SetCost(cm.negcost)
e3:SetTarget(cm.negtg1)
......@@ -38,6 +39,7 @@ function cm.initial_effect(c)
e4:SetCode(EVENT_CHAINING)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,m)
e4:SetCondition(cm.negcon2)
e4:SetCost(cm.negcost)
e4:SetTarget(cm.negtg2)
......@@ -50,6 +52,7 @@ function cm.initial_effect(c)
e5:SetCode(EVENT_CHAINING)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,m)
e5:SetCondition(cm.negcon3)
e5:SetCost(cm.negcost)
e5:SetTarget(cm.negtg3)
......@@ -61,7 +64,7 @@ function cm.initial_effect(c)
e6:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_GRAVE)
e6:SetCountLimit(1,m)
e6:SetCountLimit(1,m+1)
e6:SetCost(cm.adcost)
e6:SetTarget(cm.adtg)
e6:SetOperation(cm.adop)
......
......@@ -25,6 +25,7 @@ function cm.initial_effect(c)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.syncon1)
e3:SetTarget(cm.syntg)
e3:SetOperation(cm.synop)
......@@ -36,6 +37,7 @@ function cm.initial_effect(c)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.descon)
e4:SetCountLimit(1,m)
e4:SetTarget(cm.destg)
e4:SetOperation(cm.desop)
c:RegisterEffect(e4)
......@@ -53,7 +55,7 @@ function cm.initial_effect(c)
e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_GRAVE)
e6:SetCountLimit(1,m)
e6:SetCountLimit(1,m+1)
e6:SetCost(cm.thcost)
e6:SetTarget(cm.thtg)
e6:SetOperation(cm.thop)
......
......@@ -30,8 +30,7 @@ function cm.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(cm.thcon1)
e3:SetTarget(cm.thtg1)
......@@ -43,6 +42,7 @@ function cm.initial_effect(c)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,m)
e4:SetCondition(cm.thcon2)
e4:SetTarget(cm.thtg2)
e4:SetOperation(cm.thop2)
......@@ -53,6 +53,7 @@ function cm.initial_effect(c)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,m)
e5:SetCondition(cm.rmcon)
e5:SetTarget(cm.rmtg)
e5:SetOperation(cm.rmop)
......@@ -63,7 +64,7 @@ function cm.initial_effect(c)
e6:SetCategory(CATEGORY_TOGRAVE)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_GRAVE)
e6:SetCountLimit(1,m)
e6:SetCountLimit(1,m+1)
e6:SetCost(cm.gvcost)
e6:SetTarget(cm.gvtg)
e6:SetOperation(cm.gvop)
......@@ -147,7 +148,7 @@ function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
return c:IsAttackAbove(2000) and Duel.GetTurnPlayer()==1-tp
end
function cm.thfilter2(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsAbleToHand()
return c:IsAbleToHand()
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter2,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
......@@ -163,33 +164,27 @@ function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
end
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsAttackAbove(3000) and (Duel.GetTurnPlayer()==tp or Duel.GetTurnPlayer()==1-tp)
and not c:IsHasEffect(EFFECT_CANNOT_USE_AS_COST)
return c:IsAttackAbove(3000)
and e:GetHandler():GetFlagEffect(m)==0
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA)>0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_EXTRA)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)
if g:GetCount()==0 then return end
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:FilterSelect(tp,Card.IsAbleToRemove,1,1,nil)
Duel.Remove(sg,POS_FACEDOWN,REASON_EFFECT)
Duel.ShuffleExtra(1-tp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_USE_AS_COST)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.costlimit)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function cm.costlimit(e,re,tp)
return re:GetHandler()==e:GetHandler() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
if c:IsRelateToEffect(e) then
c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
end
end
function cm.gvcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
......
......@@ -115,8 +115,11 @@ function cm.descon(e, tp, eg, ep, ev, re, r, rp)
end
function cm.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
if chk == 0 then return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 end
local c = e:GetHandler()
if chk == 0 then
return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and
c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
......
......@@ -3,241 +3,240 @@ local cm, m, ofs = GetID()
local yr = 13020010
xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end) --引用库
function cm.initial_effect(c)
aux.AddCodeList(c, yr)
aux.AddEquipSpellEffect(c, true, true, Card.IsFaceup, nil)
local e3 = Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ATTACK_ALL)
e3:SetValue(1)
local e33 = Effect.CreateEffect(c)
e33:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_GRANT)
e33:SetRange(LOCATION_SZONE)
e33:SetTargetRange(LOCATION_MZONE, 0)
e33:SetTarget(cm.eftg)
e33:SetLabelObject(e3)
c:RegisterEffect(e33)
-- local e4 = Effect.CreateEffect(c)
-- e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
-- e4:SetCode(EVENT_LEAVE_FIELD_P)
-- e4:SetRange(LOCATION_SZONE)
-- e4:SetOperation(cm.damp)
-- c:RegisterEffect(e4)
local e5 = Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
e5:SetRange(LOCATION_SZONE)
e5:SetCode(EFFECT_SEND_REPLACE)
e5:SetTarget(cm.reptg)
e5:SetOperation(cm.repop)
e5:SetValue(cm.repval)
c:RegisterEffect(e5)
local e1 = xg.epp2(c, m, 4, EVENT_LEAVE_FIELD, EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY, QY_sk, nil, nil,
cm.target,
cm.operation, true)
e1:SetCountLimit(1, m)
local e2 = e1:Clone()
e2:SetRange(QY_md)
c:RegisterEffect(e2)
if not cm.global_check then
cm.global_check = true
local e4 = Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
e4:SetCode(EVENT_ADJUST)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetOperation(cm.adop)
Duel.RegisterEffect(e4, tp)
end
aux.AddCodeList(c, yr)
aux.AddEquipSpellEffect(c, true, true, Card.IsFaceup, nil)
local e3 = Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_ATTACK_ALL)
e3:SetValue(1)
local e33 = Effect.CreateEffect(c)
e33:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_GRANT)
e33:SetRange(LOCATION_SZONE)
e33:SetTargetRange(LOCATION_MZONE, 0)
e33:SetTarget(cm.eftg)
e33:SetLabelObject(e3)
c:RegisterEffect(e33)
-- local e4 = Effect.CreateEffect(c)
-- e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
-- e4:SetCode(EVENT_LEAVE_FIELD_P)
-- e4:SetRange(LOCATION_SZONE)
-- e4:SetOperation(cm.damp)
-- c:RegisterEffect(e4)
local e5 = Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
e5:SetRange(LOCATION_SZONE)
e5:SetCode(EFFECT_SEND_REPLACE)
e5:SetTarget(cm.reptg)
e5:SetOperation(cm.repop)
e5:SetValue(cm.repval)
c:RegisterEffect(e5)
local e1 = xg.epp2(c, m, 4, EVENT_LEAVE_FIELD, EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY, QY_sk, nil, nil,
cm.target,
cm.operation, true)
e1:SetCountLimit(1, m)
local e2 = e1:Clone()
e2:SetRange(QY_md)
c:RegisterEffect(e2)
if not cm.global_check then
cm.global_check = true
local e4 = Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
e4:SetCode(EVENT_ADJUST)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetOperation(cm.adop)
Duel.RegisterEffect(e4, tp)
end
end
function cm.eftg(e, c)
return c == e:GetHandler():GetEquipTarget()
return c == e:GetHandler():GetEquipTarget()
end
function cm.filter(c, tc, bc, tp)
-- Duel.ConfirmCards(tp, c)
-- Debug.Message(c:IsReason(REASON_BATTLE) and c:IsType(TYPE_MONSTER) and c:GetReasonCard() == tc)
-- Debug.Message(c:GetReasonCard() == tc)
--return c:IsReason(REASON_BATTLE) and c:IsType(TYPE_MONSTER) and c:GetReasonCard() == tc --and bc and bc == c --
return c:IsReason(REASON_BATTLE) and c:IsType(TYPE_MONSTER) and c:GetReasonCard() == tc
-- Duel.ConfirmCards(tp, c)
-- Debug.Message(c:IsReason(REASON_BATTLE) and c:IsType(TYPE_MONSTER) and c:GetReasonCard() == tc)
-- Debug.Message(c:GetReasonCard() == tc)
--return c:IsReason(REASON_BATTLE) and c:IsType(TYPE_MONSTER) and c:GetReasonCard() == tc --and bc and bc == c --
return c:IsReason(REASON_BATTLE) and c:IsType(TYPE_MONSTER) and c:GetReasonCard() == tc
end
function cm.eqlimit(e, c)
return e:GetOwner() == c
return e:GetOwner() == c
end
function cm.damp(e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler():GetEquipTarget()
local bc = c:GetBattleTarget()
local g = eg:Filter(cm.filter, nil, c, bc, tp)
-- Debug.Message(#g)
if #g == 0 then return end
for tc in aux.Next(g) do
if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
-- Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
Duel.Equip(tp, tc, c, false)
tc:CancelToGrave()
local e1 = Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT + RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
tc:RegisterEffect(e1)
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT + RESETS_STANDARD)
e2:SetValue(300)
tc:RegisterEffect(e2)
end
end
local c = e:GetHandler():GetEquipTarget()
local bc = c:GetBattleTarget()
local g = eg:Filter(cm.filter, nil, c, bc, tp)
-- Debug.Message(#g)
if #g == 0 then return end
for tc in aux.Next(g) do
if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
-- Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
Duel.Equip(tp, tc, c, false)
tc:CancelToGrave()
local e1 = Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT + RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
tc:RegisterEffect(e1)
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT + RESETS_STANDARD)
e2:SetValue(300)
tc:RegisterEffect(e2)
end
end
end
function cm.reptg(e, tp, eg, ep, ev, re, r, rp, chk)
local c = e:GetHandler():GetEquipTarget()
if not c then return end
local bc = c:GetBattleTarget()
-- Duel.ConfirmCards(tp, bc)
-- Debug.Message(#eg)
if chk == 0 then return eg:IsExists(cm.filter, 1, nil, c, bc) end
-- e:strLabelObject(eg)
return true
local c = e:GetHandler():GetEquipTarget()
if not c then return end
local bc = c:GetBattleTarget()
-- Duel.ConfirmCards(tp, bc)
-- Debug.Message(#eg)
if chk == 0 then return eg:IsExists(cm.filter, 1, nil, c, bc) end
-- e:strLabelObject(eg)
return true
end
function cm.repop(e, tp, eg, ep, ev, re, r, rp, chk)
local c = e:GetHandler():GetEquipTarget()
local tp = c:GetControler()
local tc = c:GetBattleTarget()
if not tc then return end
if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
-- Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
Duel.Equip(tp, tc, c, false)
tc:CancelToGrave()
local e1 = Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT + RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
tc:RegisterEffect(e1)
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT + RESETS_STANDARD)
e2:SetValue(300)
tc:RegisterEffect(e2)
end
local c = e:GetHandler():GetEquipTarget()
local tp = c:GetControler()
local tc = c:GetBattleTarget()
if not tc then return end
if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
-- Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
Duel.Equip(tp, tc, c, false)
tc:CancelToGrave()
local e1 = Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT + RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
tc:RegisterEffect(e1)
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT + RESETS_STANDARD)
e2:SetValue(300)
tc:RegisterEffect(e2)
end
end
function cm.repval(e, c)
local tc = c:GetBattleTarget()
return cm.filter(c, tc) --cm.repfilter(c, e:GetHandlerPlayer())
local tc = c:GetBattleTarget()
return cm.filter(c, tc) --cm.repfilter(c, e:GetHandlerPlayer())
end
function cm.costfilter(c)
return c:IsDiscardable()
return c:IsDiscardable()
end
function cm.Cost(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
local c = e:GetHandler()
if chk == 0 then return Duel.IsExistingMatchingCard(cm.costfilter, tp, LOCATION_HAND, 0, 1, e:GetHandler()) end
Duel.DiscardHand(tp, cm.costfilter, 1, 1, REASON_COST + REASON_DISCARD)
local c = e:GetHandler()
if chk == 0 then return Duel.IsExistingMatchingCard(cm.costfilter, tp, LOCATION_HAND, 0, 1, e:GetHandler()) end
Duel.DiscardHand(tp, cm.costfilter, 1, 1, REASON_COST + REASON_DISCARD)
end
function cm.repfilter(c, tp)
return c:IsType(TYPE_UNION) or c:IsType(TYPE_EQUIP)
return c:IsType(TYPE_UNION) or c:IsType(TYPE_EQUIP)
end
function cm.repfilter2(c, tp, tc)
return c:IsType(TYPE_UNION) or c:IsType(TYPE_EQUIP) and tc:CheckEquipTarget(c)
return c:IsType(TYPE_UNION) or c:IsType(TYPE_EQUIP) and tc:CheckEquipTarget(c)
end
function cm.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
local c = e:GetHandler()
local kx, zzx, sxx, zzjc, sxjc, zzl = it.sxbl()
local g1 = eg:Filter(cm.repfilter, nil, tp)
if chk == 0 then return zzx > 0 and #g1 > 0 and not eg:IsContains(c) end
local zz, sx, lv = it.sxblx(tp, kx, zzx, sxx, zzl)
e:SetLabel(zz, sx, lv)
Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
local c = e:GetHandler()
local kx, zzx, sxx, zzjc, sxjc, zzl = it.sxbl()
local g1 = eg:Filter(cm.repfilter, nil, tp)
if chk == 0 then return zzx > 0 and #g1 > 0 and not eg:IsContains(c) end
local zz, sx, lv = it.sxblx(tp, kx, zzx, sxx, zzl)
e:SetLabel(zz, sx, lv)
Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
function cm.operation(e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local zz, sx, lv = e:GetLabel()
if not Duel.IsPlayerCanSpecialSummonMonster(tp, c:GetCode(), 0, TYPE_NORMAL + TYPE_MONSTER + TYPE_TUNER, 0, 0, lv, zz, sx) then return end
it.AddMonsterate(c, TYPE_NORMAL + TYPE_MONSTER, sx, zz, lv, 0, 0)
Duel.SpecialSummonStep(c, 0, tp, tp, true, false, POS_FACEUP_DEFENSE)
Duel.SpecialSummonComplete()
local g1 = eg:Filter(cm.repfilter2, nil, tp, c)
if #g1 > 0 then
for tc in aux.Next(g1) do
if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
if Duel.Equip(tp, tc, c) and aux.IsCodeListed(tc, yr) and Duel.SelectYesNo(tp, aux.Stringid(m, 0)) then
local te = cm[tc]
if te then
for _, ie in ipairs(te) do
Duel.BreakEffect()
local tg = ie:GetTarget()
if tg and tg(ie, tp, eg, ep, ev, re, r, rp, 0) then
local op = ie:GetOperation()
if op then
tg(ie, tp, eg, ep, ev, re, r, rp, 1)
op(ie, tp, eg, ep, ev, re, r, rp)
end
end
end
end
end
-- local e1 = Effect.CreateEffect(c)
-- e1:SetType(EFFECT_TYPE_SINGLE)
-- e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
-- e1:SetCode(EFFECT_EQUIP_LIMIT)
-- e1:SetReset(RESET_EVENT + RESETS_STANDARD)
-- e1:SetValue(cm.eqlimit)
-- tc:RegisterEffect(e1)
end
end
end
local c = e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local zz, sx, lv = e:GetLabel()
if not Duel.IsPlayerCanSpecialSummonMonster(tp, c:GetCode(), 0, TYPE_NORMAL + TYPE_MONSTER + TYPE_TUNER, 0, 0, lv, zz, sx) then return end
it.AddMonsterate(c, TYPE_NORMAL + TYPE_MONSTER, sx, zz, lv, 0, 0)
Duel.SpecialSummonStep(c, 0, tp, tp, true, false, POS_FACEUP_DEFENSE)
Duel.SpecialSummonComplete()
local g1 = eg:Filter(cm.repfilter2, nil, tp, c)
if #g1 > 0 then
for tc in aux.Next(g1) do
if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
if Duel.Equip(tp, tc, c) and aux.IsCodeListed(tc, yr) and Duel.SelectYesNo(tp, aux.Stringid(m, 0)) then
local te = cm[tc]
if te then
for _, ie in ipairs(te) do
Duel.BreakEffect()
local tg = ie:GetTarget()
if tg and tg(ie, tp, eg, ep, ev, re, r, rp, 0) then
local op = ie:GetOperation()
if op then
tg(ie, tp, eg, ep, ev, re, r, rp, 1)
op(ie, tp, eg, ep, ev, re, r, rp)
end
end
end
end
end
-- local e1 = Effect.CreateEffect(c)
-- e1:SetType(EFFECT_TYPE_SINGLE)
-- e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
-- e1:SetCode(EFFECT_EQUIP_LIMIT)
-- e1:SetReset(RESET_EVENT + RESETS_STANDARD)
-- e1:SetValue(cm.eqlimit)
-- tc:RegisterEffect(e1)
end
end
end
end
function cm.adop(e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
local ng = Duel.GetMatchingGroup(cm.filsn, tp, LOCATION_HAND + LOCATION_ONFIELD + LOCATION_GRAVE + QY_kz,
LOCATION_HAND + LOCATION_ONFIELD + LOCATION_GRAVE + QY_kz, c)
local nc = ng:GetFirst()
while nc do
if not cm.reg then
cm.reg = Card.RegisterEffect
Card.RegisterEffect = cm.reg2
end
nc:RegisterFlagEffect(m, 0, 0, 1)
nc:ReplaceEffect(nc:GetOriginalCodeRule(), 0)
-- Card.RegisterEffect = cm.reg
nc = ng:GetNext()
end
local c = e:GetHandler()
local ng = Duel.GetMatchingGroup(cm.filsn, tp, LOCATION_HAND + LOCATION_ONFIELD + LOCATION_GRAVE + QY_kz,
LOCATION_HAND + LOCATION_ONFIELD + LOCATION_GRAVE + QY_kz, c)
local nc = ng:GetFirst()
while nc do
if not cm.reg then
cm.reg = Card.RegisterEffect
Card.RegisterEffect = cm.reg2
end
nc:RegisterFlagEffect(m, 0, 0, 1)
nc:ReplaceEffect(nc:GetOriginalCodeRule(), 0)
-- Card.RegisterEffect = cm.reg
nc = ng:GetNext()
end
end
function cm.filsn(c)
return aux.IsCodeListed(c, yr) and c:IsType(TYPE_EQUIP) and c:GetFlagEffect(m) == 0
and not c:IsOriginalCodeRule(m)
return aux.IsCodeListed(c, yr) and c:IsType(TYPE_EQUIP) and c:GetFlagEffect(m) == 0
and not c:IsOriginalCodeRule(m)
end
function cm.reg2(c, ie, ob)
local b = ob or false
local p = ie:GetCode()
if not aux.IsCodeListed(c, yr) or p ~= EVENT_EQUIP then
return cm.reg(c, ie, b)
end
if p == EVENT_EQUIP then
cm[c] = cm[c] or {}
cm[c][#cm[c] + 1] = ie
end
return cm.reg(c, ie, b)
local b = ob or false
local p = ie:GetCode()
if not aux.IsCodeListed(c, yr) or p ~= EVENT_EQUIP then
return cm.reg(c, ie, b)
end
if p == EVENT_EQUIP then
cm[c] = cm[c] or {}
cm[c][#cm[c] + 1] = ie
end
return cm.reg(c, ie, b)
end
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