Commit caab6bc3 authored by POLYMER's avatar POLYMER

fix

parent 051bae51
......@@ -25,17 +25,13 @@ function c10111169.initial_effect(c)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(c10111169.val)
c:RegisterEffect(e3)
--④ 动态效果组
--summon success
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_ADD_CODE)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetValue(10111169) -- 用于触发攻击力变化时的效果更新
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetOperation(c10111169.regop)
c:RegisterEffect(e4)
-- 注册所有动态效果
c10111169.immef(c)
end
function c10111169.ntcon(e,c,minc)
if c==nil then return true end
......@@ -60,13 +56,18 @@ end
function c10111169.filter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE)
end
-- ④效果组注册函数
function c10111169.immef(c)
function c10111169.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
-- 战斗伤害0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetCondition(c10111169.immcon1)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCondition(c10111169.atkcon(3000)) -- 条件:攻击力≥3000
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
......@@ -75,7 +76,7 @@ function c10111169.immef(c)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(c10111169.immcon2)
e2:SetCondition(c10111169.atkcon(3500)) -- 条件:攻击力≥3500
e2:SetValue(1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
......@@ -84,43 +85,32 @@ function c10111169.immef(c)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_PIERCE)
e3:SetCondition(c10111169.immcon3)
e3:SetCondition(c10111169.atkcon(4000)) -- 条件:攻击力≥4000
e3:SetValue(1)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3)
-- 效果无效
-- 效果无效(4500以上)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(10111169,1))
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(c10111169.immcon4)
e4:SetCountLimit(1) -- 1回合1次
e4:SetCondition(c10111169.atkcon(4500))
e4:SetTarget(c10111169.distg)
e4:SetOperation(c10111169.disop)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e4)
end
-- ④效果条件判断 --
function c10111169.immcon1(e)
return e:GetHandler():GetAttack()>=3000
end
function c10111169.immcon2(e)
return e:GetHandler():GetAttack()>=3500
end
function c10111169.immcon3(e)
return e:GetHandler():GetAttack()>=4000
end
function c10111169.immcon4(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttack()>=4500
and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and Duel.IsChainNegatable(ev)
-- 攻击力条件检查函数
function c10111169.atkcon(val)
return function(e)
local c=e:GetHandler()
return c:IsAttackAbove(val)
end
end
-- 共用效果函数 --
......
-- 卡号:10111172
function c10111172.initial_effect(c)
aux.AddCodeList(c,10111169)
--atkup
......@@ -6,7 +7,7 @@ function c10111172.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c10111170.val)
e1:SetValue(c10111172.val)
c:RegisterEffect(e1)
--defup
local e2=e1:Clone()
......@@ -34,7 +35,7 @@ function c10111172.initial_effect(c)
e4:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e4)
end
function c10111170.val(e,c)
function c10111172.val(e,c)
return Duel.GetMatchingGroupCount(c10111170.filter,c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())*100
end
function c10111172.cfilter(c)
......
......@@ -76,9 +76,13 @@ end
function c28315443.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(c28315443.lvfilter,tp,LOCATION_MZONE,0,nil,c:GetLevel())
if #g==0 then return end
local tc=g:GetFirst()
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=Duel.SelectMatchingCard(tp,c28315443.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,c:GetLevel()):GetFirst()
if not tc then return end
tc=g:Select(tp,1,1,nil):GetFirst()
end
Duel.HintSelection(Group.FromCards(tc))
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -77,9 +77,13 @@ end
function c28315548.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(c28315548.lvfilter,tp,LOCATION_MZONE,0,nil,c:GetLevel())
if #g==0 then return end
local tc=g:GetFirst()
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=Duel.SelectMatchingCard(tp,c28315548.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,c:GetLevel()):GetFirst()
if not tc then return end
tc=g:Select(tp,1,1,nil):GetFirst()
end
Duel.HintSelection(Group.FromCards(tc))
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -76,9 +76,13 @@ end
function c28315746.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(c28315746.lvfilter,tp,LOCATION_MZONE,0,nil,c:GetLevel())
if #g==0 then return end
local tc=g:GetFirst()
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=Duel.SelectMatchingCard(tp,c28315746.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,c:GetLevel()):GetFirst()
if not tc then return end
tc=g:Select(tp,1,1,nil):GetFirst()
end
Duel.HintSelection(Group.FromCards(tc))
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -78,7 +78,7 @@ function s.damop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(c)
Duel.ConfirmCards(1-tp,c)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local tc=eg:GetFirst()
local atk=tc:GetAttack()/2
......
......@@ -61,6 +61,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g then
local tc=g:GetFirst()
Duel.SpecialSummonStep(g,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -15,7 +15,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
......
......@@ -15,7 +15,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
......
......@@ -15,7 +15,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
......
......@@ -14,7 +14,6 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
......
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_ACTIVATING)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetOperation(cm.spop)
......@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_END)
e1:SetRange(LOCATION_MZONE)
--e1:SetCondition(cm.spcon)
e1:SetOperation(cm.bkop)
c:RegisterEffect(e1)
if not cm.global_check then
......@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1:SetCode(EVENT_CHAINING)
ge1:SetOperation(cm.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAIN_ACTIVATING)
ge2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
ge2:SetOperation(cm.chkop)
Duel.RegisterEffect(ge2,0)
end
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
--local tp=e:GetHandlerPlayer()
Duel.RegisterFlagEffect(0,m,RESET_CHAIN,0,1)
end
function cm.chkop(e,tp,eg,ep,ev,re,r,rp)
--if not e:GetHandler():IsOnField() then return end
Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+m,e,r,rp,ep,ev)
end
function cm.filter(c,tp)
local mg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,TYPE_MONSTER)
return c:IsSynchroSummonable(nil,mg)
......
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_ACTIVATING)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetOperation(cm.spop)
......@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_END)
e1:SetRange(LOCATION_MZONE)
--e1:SetCondition(cm.spcon)
e1:SetOperation(cm.bkop)
c:RegisterEffect(e1)
if not cm.global_check then
......@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1:SetCode(EVENT_CHAINING)
ge1:SetOperation(cm.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAIN_ACTIVATING)
ge2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
ge2:SetOperation(cm.chkop)
Duel.RegisterEffect(ge2,0)
end
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
--local tp=e:GetHandlerPlayer()
Duel.RegisterFlagEffect(0,m,RESET_CHAIN,0,1)
end
function cm.chkop(e,tp,eg,ep,ev,re,r,rp)
--if not e:GetHandler():IsOnField() then return end
Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+m,e,r,rp,ep,ev)
end
function cm.filter(c,tp)
local mg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,TYPE_MONSTER)
return c:IsSynchroSummonable(nil,mg)
......
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_ACTIVATING)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetOperation(cm.spop)
......@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_END)
e1:SetRange(LOCATION_MZONE)
--e1:SetCondition(cm.spcon)
e1:SetOperation(cm.bkop)
c:RegisterEffect(e1)
if not cm.global_check then
......@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1:SetCode(EVENT_CHAINING)
ge1:SetOperation(cm.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAIN_ACTIVATING)
ge2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
ge2:SetOperation(cm.chkop)
Duel.RegisterEffect(ge2,0)
end
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
--local tp=e:GetHandlerPlayer()
Duel.RegisterFlagEffect(0,m,RESET_CHAIN,0,1)
end
function cm.chkop(e,tp,eg,ep,ev,re,r,rp)
--if not e:GetHandler():IsOnField() then return end
Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+m,e,r,rp,ep,ev)
end
function cm.filter(c,tp)
local mg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,TYPE_MONSTER)
return c:IsSynchroSummonable(nil,mg)
......
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_ACTIVATING)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetOperation(cm.spop)
......@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_END)
e1:SetRange(LOCATION_MZONE)
--e1:SetCondition(cm.spcon)
e1:SetOperation(cm.bkop)
c:RegisterEffect(e1)
if not cm.global_check then
......@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1:SetCode(EVENT_CHAINING)
ge1:SetOperation(cm.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAIN_ACTIVATING)
ge2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
ge2:SetOperation(cm.chkop)
Duel.RegisterEffect(ge2,0)
end
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
--local tp=e:GetHandlerPlayer()
Duel.RegisterFlagEffect(0,m,RESET_CHAIN,0,1)
end
function cm.chkop(e,tp,eg,ep,ev,re,r,rp)
--if not e:GetHandler():IsOnField() then return end
Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+m,e,r,rp,ep,ev)
end
function cm.filter(c,tp)
local mg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,TYPE_MONSTER)
return c:IsSynchroSummonable(nil,mg)
......
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_ACTIVATING)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetOperation(cm.spop)
......@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_END)
e1:SetRange(LOCATION_MZONE)
--e1:SetCondition(cm.spcon)
e1:SetOperation(cm.bkop)
c:RegisterEffect(e1)
if not cm.global_check then
......@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1:SetCode(EVENT_CHAINING)
ge1:SetOperation(cm.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_CHAIN_ACTIVATING)
ge2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
ge2:SetOperation(cm.chkop)
Duel.RegisterEffect(ge2,0)
end
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
--local tp=e:GetHandlerPlayer()
Duel.RegisterFlagEffect(0,m,RESET_CHAIN,0,1)
end
function cm.chkop(e,tp,eg,ep,ev,re,r,rp)
--if not e:GetHandler():IsOnField() then return end
Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+m,e,r,rp,ep,ev)
end
function cm.filter(c,tp)
local mg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,TYPE_MONSTER)
return c:IsSynchroSummonable(nil,mg)
......
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