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Nemo Ma
no81cards
Commits
caab6bc3
Commit
caab6bc3
authored
Mar 05, 2025
by
POLYMER
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
051bae51
Changes
16
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Inline
Side-by-side
Showing
16 changed files
with
143 additions
and
98 deletions
+143
-98
expansions/script/c10111169.lua
expansions/script/c10111169.lua
+62
-72
expansions/script/c10111172.lua
expansions/script/c10111172.lua
+3
-2
expansions/script/c28315443.lua
expansions/script/c28315443.lua
+7
-3
expansions/script/c28315548.lua
expansions/script/c28315548.lua
+7
-3
expansions/script/c28315746.lua
expansions/script/c28315746.lua
+7
-3
expansions/script/c33300754.lua
expansions/script/c33300754.lua
+1
-1
expansions/script/c33300760.lua
expansions/script/c33300760.lua
+1
-0
expansions/script/c53718013.lua
expansions/script/c53718013.lua
+0
-1
expansions/script/c53718014.lua
expansions/script/c53718014.lua
+0
-1
expansions/script/c53718015.lua
expansions/script/c53718015.lua
+0
-1
expansions/script/c53718016.lua
expansions/script/c53718016.lua
+0
-1
expansions/script/c60002404.lua
expansions/script/c60002404.lua
+11
-2
expansions/script/c60002405.lua
expansions/script/c60002405.lua
+11
-2
expansions/script/c60002406.lua
expansions/script/c60002406.lua
+11
-2
expansions/script/c60002407.lua
expansions/script/c60002407.lua
+11
-2
expansions/script/c60002408.lua
expansions/script/c60002408.lua
+11
-2
No files found.
expansions/script/c10111169.lua
View file @
caab6bc3
...
...
@@ -25,17 +25,13 @@ function c10111169.initial_effect(c)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetValue
(
c10111169
.
val
)
c
:
RegisterEffect
(
e3
)
--
④ 动态效果组
--
summon success
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_ADD_CODE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e4
:
SetValue
(
10111169
)
-- 用于触发攻击力变化时的效果更新
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
c10111169
.
regop
)
c
:
RegisterEffect
(
e4
)
-- 注册所有动态效果
c10111169
.
immef
(
c
)
end
function
c10111169
.
ntcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
...
...
@@ -60,13 +56,18 @@ end
function
c10111169
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_MACHINE
)
end
-- ④效果组注册函数
function
c10111169
.
immef
(
c
)
function
c10111169
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
-- 战斗伤害0
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_AVOID_BATTLE_DAMAGE
)
e1
:
SetCondition
(
c10111169
.
immcon1
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCondition
(
c10111169
.
atkcon
(
3000
))
-- 条件:攻击力≥3000
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e1
)
...
...
@@ -75,7 +76,7 @@ function c10111169.immef(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e2
:
SetCondition
(
c10111169
.
immcon2
)
e2
:
SetCondition
(
c10111169
.
atkcon
(
3500
))
-- 条件:攻击力≥3500
e2
:
SetValue
(
1
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e2
)
...
...
@@ -84,43 +85,32 @@ function c10111169.immef(c)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_PIERCE
)
e3
:
SetCondition
(
c10111169
.
immcon3
)
e3
:
SetCondition
(
c10111169
.
atkcon
(
4000
))
-- 条件:攻击力≥4000
e3
:
SetValue
(
1
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e3
)
-- 效果无效
-- 效果无效(4500以上)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
10111169
,
1
))
e4
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetCode
(
EVENT_CHAINING
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCountLimit
(
1
)
e4
:
SetCondition
(
c10111169
.
immcon4
)
e4
:
SetCountLimit
(
1
)
-- 1回合1次
e4
:
SetCondition
(
c10111169
.
atkcon
(
4500
)
)
e4
:
SetTarget
(
c10111169
.
distg
)
e4
:
SetOperation
(
c10111169
.
disop
)
e4
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e4
)
end
-- ④效果条件判断 --
function
c10111169
.
immcon1
(
e
)
return
e
:
GetHandler
():
GetAttack
()
>=
3000
end
function
c10111169
.
immcon2
(
e
)
return
e
:
GetHandler
():
GetAttack
()
>=
3500
end
function
c10111169
.
immcon3
(
e
)
return
e
:
GetHandler
():
GetAttack
()
>=
4000
end
function
c10111169
.
immcon4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetAttack
()
>=
4500
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
Duel
.
IsChainNegatable
(
ev
)
-- 攻击力条件检查函数
function
c10111169
.
atkcon
(
val
)
return
function
(
e
)
local
c
=
e
:
GetHandler
()
return
c
:
IsAttackAbove
(
val
)
end
end
-- 共用效果函数 --
...
...
expansions/script/c10111172.lua
View file @
caab6bc3
-- 卡号:10111172
function
c10111172
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
10111169
)
--atkup
...
...
@@ -6,7 +7,7 @@ function c10111172.initial_effect(c)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
c1011117
0
.
val
)
e1
:
SetValue
(
c1011117
2
.
val
)
c
:
RegisterEffect
(
e1
)
--defup
local
e2
=
e1
:
Clone
()
...
...
@@ -34,7 +35,7 @@ function c10111172.initial_effect(c)
e4
:
SetValue
(
LOCATION_REMOVED
)
c
:
RegisterEffect
(
e4
)
end
function
c1011117
0
.
val
(
e
,
c
)
function
c1011117
2
.
val
(
e
,
c
)
return
Duel
.
GetMatchingGroupCount
(
c10111170
.
filter
,
c
:
GetControler
(),
LOCATION_MZONE
,
LOCATION_MZONE
,
e
:
GetHandler
())
*
100
end
function
c10111172
.
cfilter
(
c
)
...
...
expansions/script/c28315443.lua
View file @
caab6bc3
...
...
@@ -76,9 +76,13 @@ end
function
c28315443
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsFacedown
()
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
c28315443
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
:
GetLevel
())
if
#
g
==
0
then
return
end
local
tc
=
g
:
GetFirst
()
if
#
g
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
c28315443
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
c
:
GetLevel
()
):
GetFirst
()
if
not
tc
then
return
end
tc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
end
Duel
.
HintSelection
(
Group
.
FromCards
(
tc
))
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
expansions/script/c28315548.lua
View file @
caab6bc3
...
...
@@ -77,9 +77,13 @@ end
function
c28315548
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsFacedown
()
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
c28315548
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
:
GetLevel
())
if
#
g
==
0
then
return
end
local
tc
=
g
:
GetFirst
()
if
#
g
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
c28315548
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
c
:
GetLevel
()
):
GetFirst
()
if
not
tc
then
return
end
tc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
end
Duel
.
HintSelection
(
Group
.
FromCards
(
tc
))
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
expansions/script/c28315746.lua
View file @
caab6bc3
...
...
@@ -76,9 +76,13 @@ end
function
c28315746
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsFacedown
()
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
c28315746
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
c
:
GetLevel
())
if
#
g
==
0
then
return
end
local
tc
=
g
:
GetFirst
()
if
#
g
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
c28315746
.
lvfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
c
:
GetLevel
()
):
GetFirst
()
if
not
tc
then
return
end
tc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
end
Duel
.
HintSelection
(
Group
.
FromCards
(
tc
))
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
expansions/script/c33300754.lua
View file @
caab6bc3
...
...
@@ -78,7 +78,7 @@ function s.damop(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
c
)
Duel
.
ConfirmCards
(
1
-
tp
,
c
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
local
tc
=
eg
:
GetFirst
()
local
atk
=
tc
:
GetAttack
()
/
2
...
...
expansions/script/c33300760.lua
View file @
caab6bc3
...
...
@@ -61,6 +61,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
#
g
then
local
tc
=
g
:
GetFirst
()
Duel
.
SpecialSummonStep
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
expansions/script/c53718013.lua
View file @
caab6bc3
...
...
@@ -15,7 +15,6 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_GRAVE
)
...
...
expansions/script/c53718014.lua
View file @
caab6bc3
...
...
@@ -15,7 +15,6 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_GRAVE
)
...
...
expansions/script/c53718015.lua
View file @
caab6bc3
...
...
@@ -15,7 +15,6 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_GRAVE
)
...
...
expansions/script/c53718016.lua
View file @
caab6bc3
...
...
@@ -14,7 +14,6 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_GRAVE
)
...
...
expansions/script/c60002404.lua
View file @
caab6bc3
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_C
HAIN_ACTIVATING
)
e1
:
SetCode
(
EVENT_C
USTOM
+
m
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetOperation
(
cm
.
spop
)
...
...
@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_END
)
e1
:
SetRange
(
LOCATION_MZONE
)
--e1:SetCondition(cm.spcon)
e1
:
SetOperation
(
cm
.
bkop
)
c
:
RegisterEffect
(
e1
)
if
not
cm
.
global_check
then
...
...
@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_ACTIVATING
)
ge2
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
ge2
:
SetOperation
(
cm
.
chkop
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--local tp=e:GetHandlerPlayer()
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_CHAIN
,
0
,
1
)
end
function
cm
.
chkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--if not e:GetHandler():IsOnField() then return end
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
m
,
e
,
r
,
rp
,
ep
,
ev
)
end
function
cm
.
filter
(
c
,
tp
)
local
mg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
nil
,
TYPE_MONSTER
)
return
c
:
IsSynchroSummonable
(
nil
,
mg
)
...
...
expansions/script/c60002405.lua
View file @
caab6bc3
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_C
HAIN_ACTIVATING
)
e1
:
SetCode
(
EVENT_C
USTOM
+
m
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetOperation
(
cm
.
spop
)
...
...
@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_END
)
e1
:
SetRange
(
LOCATION_MZONE
)
--e1:SetCondition(cm.spcon)
e1
:
SetOperation
(
cm
.
bkop
)
c
:
RegisterEffect
(
e1
)
if
not
cm
.
global_check
then
...
...
@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_ACTIVATING
)
ge2
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
ge2
:
SetOperation
(
cm
.
chkop
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--local tp=e:GetHandlerPlayer()
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_CHAIN
,
0
,
1
)
end
function
cm
.
chkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--if not e:GetHandler():IsOnField() then return end
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
m
,
e
,
r
,
rp
,
ep
,
ev
)
end
function
cm
.
filter
(
c
,
tp
)
local
mg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
nil
,
TYPE_MONSTER
)
return
c
:
IsSynchroSummonable
(
nil
,
mg
)
...
...
expansions/script/c60002406.lua
View file @
caab6bc3
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_C
HAIN_ACTIVATING
)
e1
:
SetCode
(
EVENT_C
USTOM
+
m
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetOperation
(
cm
.
spop
)
...
...
@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_END
)
e1
:
SetRange
(
LOCATION_MZONE
)
--e1:SetCondition(cm.spcon)
e1
:
SetOperation
(
cm
.
bkop
)
c
:
RegisterEffect
(
e1
)
if
not
cm
.
global_check
then
...
...
@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_ACTIVATING
)
ge2
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
ge2
:
SetOperation
(
cm
.
chkop
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--local tp=e:GetHandlerPlayer()
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_CHAIN
,
0
,
1
)
end
function
cm
.
chkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--if not e:GetHandler():IsOnField() then return end
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
m
,
e
,
r
,
rp
,
ep
,
ev
)
end
function
cm
.
filter
(
c
,
tp
)
local
mg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
nil
,
TYPE_MONSTER
)
return
c
:
IsSynchroSummonable
(
nil
,
mg
)
...
...
expansions/script/c60002407.lua
View file @
caab6bc3
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_C
HAIN_ACTIVATING
)
e1
:
SetCode
(
EVENT_C
USTOM
+
m
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetOperation
(
cm
.
spop
)
...
...
@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_END
)
e1
:
SetRange
(
LOCATION_MZONE
)
--e1:SetCondition(cm.spcon)
e1
:
SetOperation
(
cm
.
bkop
)
c
:
RegisterEffect
(
e1
)
if
not
cm
.
global_check
then
...
...
@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_ACTIVATING
)
ge2
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
ge2
:
SetOperation
(
cm
.
chkop
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--local tp=e:GetHandlerPlayer()
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_CHAIN
,
0
,
1
)
end
function
cm
.
chkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--if not e:GetHandler():IsOnField() then return end
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
m
,
e
,
r
,
rp
,
ep
,
ev
)
end
function
cm
.
filter
(
c
,
tp
)
local
mg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
nil
,
TYPE_MONSTER
)
return
c
:
IsSynchroSummonable
(
nil
,
mg
)
...
...
expansions/script/c60002408.lua
View file @
caab6bc3
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_C
HAIN_ACTIVATING
)
e1
:
SetCode
(
EVENT_C
USTOM
+
m
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
cm
.
spcon
)
e1
:
SetOperation
(
cm
.
spop
)
...
...
@@ -12,7 +12,6 @@ function cm.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_END
)
e1
:
SetRange
(
LOCATION_MZONE
)
--e1:SetCondition(cm.spcon)
e1
:
SetOperation
(
cm
.
bkop
)
c
:
RegisterEffect
(
e1
)
if
not
cm
.
global_check
then
...
...
@@ -22,12 +21,22 @@ function cm.initial_effect(c)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_ACTIVATING
)
ge2
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
ge2
:
SetOperation
(
cm
.
chkop
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--local tp=e:GetHandlerPlayer()
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_CHAIN
,
0
,
1
)
end
function
cm
.
chkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--if not e:GetHandler():IsOnField() then return end
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
m
,
e
,
r
,
rp
,
ep
,
ev
)
end
function
cm
.
filter
(
c
,
tp
)
local
mg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
nil
,
TYPE_MONSTER
)
return
c
:
IsSynchroSummonable
(
nil
,
mg
)
...
...
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