Commit 7bbf3151 authored by POLYMER's avatar POLYMER

fix

parent 6be6c8aa
......@@ -23,6 +23,9 @@ function cm.initial_effect(c)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(cm.imop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
--c:RegisterEffect(e3)
--check add count
if not cm.global_check then
cm.global_check=true
......@@ -95,15 +98,14 @@ function cm.imop(e,tp,eg,ep,ev,re,r,rp)
e1:SetLabel(1)
end
Duel.RegisterEffect(e1,tp)
--[[local e2=Effect.CreateEffect(e:GetHandler())
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(0x20000000+m+1)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetTargetRange(1,0)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetRange(e:GetHandler():GetLocation())
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e:GetHandler():RegisterEffect(e2)--]]
e:GetHandler():RegisterFlagEffect(m+1,RESET_EVENT+RESETS_STANDARD,0,1)
e:GetHandler():RegisterEffect(e2)
--e:GetHandler():RegisterFlagEffect(m+1,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function cm.flcon(e)
return e:GetHandler():GetFlagEffect(m+1)>0
......
--星之奔流★十三拘束解放
--囚徒与恶眼
local cm,m=GetID()
function cm.initial_effect(c)
c:EnableReviveLimit()
--spsummon condition
--search limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--tograve
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetOperation(cm.imop)
c:RegisterEffect(e2)
--immune
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(cm.efilter)
c:RegisterEffect(e3)
--addition
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_EXTRA)
e4:SetCondition(cm.chcon)
e4:SetOperation(cm.chop)
c:RegisterEffect(e4)
end
function cm.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function cm.imop(e,tp,eg,ep,ev,re,r,rp)
--tograve
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ADJUST)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetOperation(cm.adjustop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
e:GetHandler():RegisterEffect(e1,true)
end
function cm.tgfilter(c,tc)
if c:IsLocation(LOCATION_FZONE) then return false end
local seq=c:GetSequence()
if seq==5 then seq=1 elseif seq==6 then seq=3 end
local tseq=tc:GetSequence()
if tseq==5 then tseq=1 elseif tseq==6 then tseq=3 end
return tc:GetColumnGroup():IsContains(c) or (seq+tseq==3) or (seq+tseq==5)
end
function cm.adjustop(e,tp)
local phase=Duel.GetCurrentPhase()
if (phase==PHASE_DAMAGE and not Duel.IsDamageCalculated()) or phase==PHASE_DAMAGE_CAL then return end
local g=Duel.GetMatchingGroup(cm.tgfilter,tp,0,LOCATION_ONFIELD,e:GetHandler(),e:GetHandler())
if Duel.SendtoGrave(g,REASON_RULE)>0 then
Duel.Readjust()
if not cm.global_check then
cm.global_check=true
local _Equip=Duel.Equip
Duel.Equip=function(p,c,...)
c:RegisterFlagEffect(m,RESET_CHAIN,0,1)
local res=_Equip(p,c,...)
c:ResetFlagEffect(m)
return res
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
--e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(cm.descon)
e1:SetOperation(cm.desop2)
Duel.RegisterEffect(e1,0)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(e2,0)
local e3=e1:Clone()
e3:SetCode(EVENT_MOVE)
Duel.RegisterEffect(e3,0)
local e4=e1:Clone()
e4:SetCode(EVENT_CHAINING)
e4:SetCondition(cm.descon3)
e4:SetOperation(cm.desop3)
Duel.RegisterEffect(e4,0)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_SUMMON)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetTargetRange(1,1)
e5:SetTarget(cm.costchk)
Duel.RegisterEffect(e5,0)
end
end
function cm.chcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and e:GetLabel()==ev-1 and ev<=13
function cm.costchk(e,c,tp,st)
if bit.band(st,SUMMON_TYPE_DUAL)~=SUMMON_TYPE_DUAL then return false end
if c:GetFlagEffect(m)==0 then c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1) end
return false
end
function cm.chop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cat={CATEGORY_RECOVER,CATEGORY_DAMAGE,CATEGORY_DECKDES+CATEGORY_TOGRAVE,CATEGORY_DRAW,CATEGORY_REMOVE,0,CATEGORY_REMOVE,0,CATEGORY_ATKCHANGE,CATEGORY_TOGRAVE,0,CATEGORY_TODECK,CATEGORY_DISABLE}
local cat0=re:GetCategory()
local op0=re:GetOperation()
local repop=function(e,tp,eg,ep,ev,re,r,rp)
op0(e,tp,eg,ep,ev,re,r,rp)
cm.addition(e,tp,eg,ep,ev,re,r,rp)
function cm.filter(c,e)
if not (c:IsOnField() and (c:IsFacedown() or c:IsStatus(STATUS_EFFECT_ENABLED) or c:GetFlagEffect(m)>0)) then return false end
if e:GetCode()==EVENT_MOVE then
local b1,g1=Duel.CheckEvent(EVENT_SUMMON_SUCCESS,true)
local b2,g2=Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS,true)
return c:GetPreviousLocation()==LOCATION_DECK and (not b1 or not g1:IsContains(c)) and (not b2 or not g2:IsContains(c))
end
if not Duel.SelectYesNo(tp,aux.Stringid(m,14)) then return end
Duel.ConfirmCards(1-tp,e:GetHandler())
Duel.Hint(HINT_CARD,0,m)
if ev==1 then
Debug.Message("「此战,即为生存而战」")
elseif ev==2 then
Debug.Message("「此战,即为抗争强于自身之人之战」")
elseif ev==3 then
Debug.Message("「此战,非背离人道之战」")
elseif ev==4 then
Debug.Message("「此战,即为追求真实之战」")
elseif ev==5 then
Debug.Message("「此战,非抗争精灵之战」")
elseif ev==6 then
Debug.Message("「此战,即为公平之战」")
elseif ev==7 then
Debug.Message("「此战,乃讨伐邪恶之战」")
elseif ev==8 then
Debug.Message("「此战,非为私欲而战」")
elseif ev==9 then
Debug.Message("「此战,即高贵荣誉之战」")
elseif ev==10 then
Debug.Message("「此战,即勇者同行之战」")
elseif ev==11 then
Debug.Message("「此战,非向善者挥剑之战」")
elseif ev==12 then
Debug.Message("「此战,即守护弱者之战」")
elseif ev==13 then
Debug.Message("「此战,即拯救世界之战」")
end
re:SetCategory(cat0|cat[ev])
re:SetOperation(repop)
e:SetLabel(ev)
if ev==13 then
if Duel.IsExistingMatchingCard(Card.IsAbleToHandAsCost,tp,LOCATION_MZONE,0,1,nil) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.SelectYesNo(tp,aux.Stringid(m,15)) then
Debug.Message("「十三拘束解放(シール・サーティーン)──円卓議決開始(デシジョン・スタート)」!")
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHandAsCost,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_COST)
if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then
c:CompleteProcedure()
end
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetCountLimit(1)
e1:SetLabel(ev)
e1:SetLabelObject(e)
e1:SetCondition(cm.rscon)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) re:SetOperation(op0) re:SetCategory(cat0) e:GetLabelObject():SetLabel(4650) end)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_CHAIN_NEGATED)
Duel.RegisterEffect(e2,tp)
return c:GetPreviousLocation()==LOCATION_DECK and not (e:GetCode()==EVENT_SUMMON_SUCCESS and c:GetFlagEffect(m)>0)
end
function cm.rscon(e,tp,eg,ep,ev,re,r,rp)
return ev==e:GetLabel()
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.filter,1,nil,e)
end
function cm.addition(e,tp,eg,ep,ev,re,r,rp)
local ev=Duel.GetCurrentChain()
if ev==1 and cm[ev]==nil and Duel.SelectYesNo(tp,aux.Stringid(m,ev))then
Duel.Recover(tp,100,REASON_EFFECT)
elseif ev==2 and cm[ev]==nil and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
Duel.Damage(1-tp,100,REASON_EFFECT)
elseif ev==3 and cm[ev]==nil and Duel.IsPlayerCanDiscardDeck(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
Duel.DiscardDeck(tp,1,REASON_EFFECT)
elseif ev==4 and cm[ev]==nil and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
Duel.Draw(tp,1,REASON_EFFECT)
elseif ev==5 and cm[ev]==nil and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_DECK,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
local g=Duel.GetDecktopGroup(1-tp,1)
if g:GetCount()>0 then
Duel.DisableShuffleCheck()
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
elseif ev==6 and cm[ev]==nil then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)+Duel.GetLocationCount(1-tp,LOCATION_MZONE,PLAYER_NONE,0)
if Duel.CheckLocation(tp,LOCATION_MZONE,5) and Duel.CheckLocation(1-tp,LOCATION_MZONE,6) then ft=ft+1 end
if Duel.CheckLocation(tp,LOCATION_MZONE,6) and Duel.CheckLocation(1-tp,LOCATION_MZONE,5) then ft=ft+1 end
if ft>0 and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
local zone=Duel.SelectDisableField(tp,1,LOCATION_MZONE,LOCATION_MZONE,0)
if tp==1 then
zone=((zone&0xffff)<<16)|((zone>>16)&0xffff)
end
--disable field
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE_FIELD)
e1:SetValue(zone)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
elseif ev==7 and cm[ev]==nil and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,POS_FACEDOWN) and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,POS_FACEDOWN)
if g:GetCount()>0 then
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
end
elseif ev==8 and cm[ev]==nil and Duel.IsExistingMatchingCard(cm.seqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local tc=Duel.SelectMatchingCard(tp,cm.seqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
if tc then
local p1,p2
if tc:IsControler(tp) then
p1=LOCATION_MZONE
p2=0
else
p1=0
p2=LOCATION_MZONE
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local seq=math.log(Duel.SelectDisableField(tp,1,p1,p2,0),2)
if tc:IsControler(1-tp) then seq=seq-16 end
Duel.MoveSequence(tc,seq)
end
elseif ev==9 and cm[ev]==nil then
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
local tc=g:GetFirst()
while tc do
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetValue(500)
tc:RegisterEffect(e3)
tc=g:GetNext()
end
end
elseif ev==10 and cm[ev]==nil then
local g2=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if g2:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g2:Select(tp,1,1,nil)
Duel.HintSelection(sg)
Duel.SendtoGrave(sg,REASON_EFFECT)
end
elseif ev==11 and cm[ev]==nil and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.ShuffleDeck(tp)
Duel.MoveSequence(tc,SEQ_DECKTOP)
Duel.ConfirmDecktop(tp,1)
end
elseif ev==12 and cm[ev]==nil and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
local p=tp
local g=Duel.GetFieldGroup(p,0,LOCATION_HAND)
if g:GetCount()>0 then
Duel.ConfirmCards(p,g)
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local sg=g:Select(p,1,1,nil)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
Duel.ShuffleHand(1-p)
end
elseif ev==13 and cm[ev]==nil and Duel.SelectYesNo(tp,aux.Stringid(m,ev)) then
local c=e:GetHandler()
--negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1)
e1:SetCondition(cm.negcon)
e1:SetOperation(cm.negop)
e1:SetLabel(tp)
Duel.RegisterEffect(e1,tp)
end
cm[ev]=1
function cm.desop2(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+m,re,r,rp,ep,ev)
end
function cm.negcon(e,tp,eg,ep,ev,re,r,rp)
local tp=e:GetLabel()
return rp==1-tp and re:IsActivated()
function cm.descon3(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():GetFieldID()==re:GetHandler():GetRealFieldID() and re:GetHandler():GetPreviousLocation()==LOCATION_DECK
end
function cm.negop(e,tp,eg,ep,ev,re,r,rp)
local tp=e:GetLabel()
local c=e:GetHandler()
--negate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetCountLimit(1)
e2:SetOperation(cm.dis2op)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
e:Reset()
function cm.desop3(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+m,re,r,rp,ep,ev)
end
function cm.dis2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m)
Duel.NegateEffect(ev)
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function cm.seqfilter(c)
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE,PLAYER_NONE,0)>0
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(cm.filter,nil,e) Duel.SendtoDeck(g,nil,2,REASON_RULE) end)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,0)
end
\ No newline at end of file
......@@ -83,7 +83,7 @@ function cm.splimit(e,c)
end
function cm.damval2(e,re,val,r,rp,rc)
local c=e:GetHandler()
if bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 and Duel.GetFlagEffect(e:GetHandlerPlayer(),m)==0 then
if bit.band(r,REASON_EFFECT)~=0 and Duel.GetFlagEffect(e:GetHandlerPlayer(),m)==0 then
Duel.RegisterFlagEffect(e:GetHandlerPlayer(),m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
return 0
end
......
......@@ -46,7 +46,7 @@ function cm.indcon(e,tp,eg,ep,ev,re,r,rp)
end
function cm.regcon(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsCode(15000627) then return false end
if not re:GetHandler():IsSetCard(0xf36) then return false end
if not re:GetHandler():IsSetCard(0xf36) or not re:IsActiveType(TYPE_MONSTER) then return false end
e:SetLabel(rp)
return true
end
......
......@@ -15,6 +15,13 @@ function c60152901.initial_effect(c)
e1:SetTarget(c60152901.e1tg)
e1:SetOperation(c60152901.e1op)
c:RegisterEffect(e1)
--disable and destroy
local e11=Effect.CreateEffect(c)
e11:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e11:SetRange(LOCATION_MZONE)
e11:SetCode(EVENT_CUSTOM+60152901)
e11:SetOperation(c60152901.e11op)
c:RegisterEffect(e11)
if not c60152901.global_check then
c60152901.global_check=true
......@@ -124,8 +131,12 @@ function c60152901.regcon(e,tp,eg,ep,ev,re,r,rp)
return true
end
function c60152901.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+60152901,re,r,rp,ep,e:GetLabel())
end
function c60152901.e11op(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,60152901,RESET_PHASE+PHASE_END,0,1)
end
function c60152901.e2tg(e,tp,eg,ep,ev,re,r,rp,chk)
local p=PLAYER_ALL
if chk==0 then return not Duel.GetFlagEffect(tp,60152901)==0 and Duel.GetMatchingGroupCount(aux.NOT(Card.IsPublic),tp,0,LOCATION_HAND,nil)>0 end
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment