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Nemo Ma
no81cards
Commits
636a66d1
Commit
636a66d1
authored
Oct 06, 2023
by
POLYMER
Browse files
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fix
parent
6d744f0e
Changes
10
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Showing
10 changed files
with
258 additions
and
1883 deletions
+258
-1883
expansions/lflist.conf
expansions/lflist.conf
+0
-1
expansions/script/c53702500.lua
expansions/script/c53702500.lua
+5
-1
expansions/script/c53716001.lua
expansions/script/c53716001.lua
+5
-292
expansions/script/c53716004.lua
expansions/script/c53716004.lua
+12
-299
expansions/script/c53716010.lua
expansions/script/c53716010.lua
+92
-339
expansions/script/c53716011.lua
expansions/script/c53716011.lua
+92
-339
expansions/script/c53716013.lua
expansions/script/c53716013.lua
+7
-295
expansions/script/c53718031.lua
expansions/script/c53718031.lua
+14
-316
expansions/script/c65130370.lua
expansions/script/c65130370.lua
+15
-0
expansions/script/c65130375.lua
expansions/script/c65130375.lua
+16
-1
No files found.
expansions/lflist.conf
View file @
636a66d1
...
@@ -5313,7 +5313,6 @@
...
@@ -5313,7 +5313,6 @@
77032563
0
77032563
0
77032564
0
77032564
0
77032565
0
77032565
0
89790163
0
#limit
#limit
33403513
1
33403513
1
82204250
1
82204250
1
...
...
expansions/script/c53702500.lua
View file @
636a66d1
...
@@ -5042,7 +5042,11 @@ function cm.HTAmvop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -5042,7 +5042,11 @@ function cm.HTAmvop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetDescription
(
aux
.
Stringid
(
53765000
,
14
))
e1
:
SetDescription
(
aux
.
Stringid
(
53765000
,
14
))
if
te
:
GetCode
()
==
EVENT_FREE_CHAIN
then
if
te
:
GetCode
()
==
EVENT_FREE_CHAIN
then
if
te
:
IsActiveType
(
TYPE_TRAP
+
TYPE_QUICKPLAY
)
then
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
else
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
end
if
te
:
IsActiveType
(
TYPE_TRAP
+
TYPE_QUICKPLAY
)
then
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
else
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
end
elseif
te
:
GetCode
()
==
EVENT_CHAINING
and
te
:
GetProperty
()
&
EFFECT_FLAG_DELAY
==
0
then
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
elseif
te
:
GetCode
()
~=
0
then
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
else
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
end
elseif
te
:
GetCode
()
==
EVENT_CHAINING
and
te
:
GetProperty
()
&
EFFECT_FLAG_DELAY
==
0
then
if
te
:
GetType
()
&
EFFECT_TYPE_QUICK_F
~=
0
then
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
end
elseif
te
:
GetCode
()
~=
0
then
if
te
:
GetType
()
&
EFFECT_TYPE_TRIGGER_F
~=
0
then
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
end
else
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
end
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
local
pro
,
pro2
=
te
:
GetProperty
()
local
pro
,
pro2
=
te
:
GetProperty
()
e1
:
SetProperty
(
pro
|
EFFECT_FLAG_UNCOPYABLE
,
pro2
)
e1
:
SetProperty
(
pro
|
EFFECT_FLAG_UNCOPYABLE
,
pro2
)
...
...
expansions/script/c53716001.lua
View file @
636a66d1
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53716001
local
m
=
53716001
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"断片折光 幻想匿国"
cm
.
name
=
"断片折光 幻想匿国"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
aux
.
FALSE
)
e0
:
SetValue
(
aux
.
FALSE
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
,
e1_1
,
e2
,
e3
=
SNNM
.
ActivatedAsSpellorTrap
(
c
,
0x20004
,
LOCATION_EXTRA
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetOperation
(
cm
.
op
)
e1
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e1
)
SNNM
.
ActivatedAsSpellorTrapCheck
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetRange
(
LOCATION_EXTRA
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetOperation
(
cm
.
costop
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_ADJUST
)
e4
:
SetRange
(
LOCATION_EXTRA
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetLabelObject
(
e1
)
e4
:
SetOperation
(
cm
.
adjustop
)
c
:
RegisterEffect
(
e4
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
e6
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetCode
(
m
)
e6
:
SetRange
(
LOCATION_EXTRA
)
c
:
RegisterEffect
(
e6
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
end
end
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
...
@@ -101,267 +75,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -101,267 +75,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e7
:
SetOperation
(
cm
.
spop
)
e7
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e7
)
c
:
RegisterEffect
(
e7
)
end
end
function
cm
.
actarget
(
e
,
te
,
tp
)
return
te
:
GetHandler
()
==
e
:
GetHandler
()
and
te
==
e
:
GetLabelObject
()
end
function
cm
.
costchk
(
e
,
te_or_c
,
tp
)
local
fdzone
=
0
for
i
=
0
,
4
do
if
Duel
.
CheckLocation
(
tp
,
LOCATION_SZONE
,
i
)
then
fdzone
=
fdzone
|
1
<<
i
end
end
if
aux
.
GetValueType
(
te_or_c
)
==
"Effect"
and
te_or_c
:
IsHasProperty
(
EFFECT_FLAG_LIMIT_ZONE
)
then
local
zone
=
te_or_c
:
GetValue
()
if
aux
.
GetValueType
(
c
)
==
"function"
then
zone
=
zone
(
te_or_c
,
tp
)
end
fdzone
=
fdzone
&
zone
e
:
SetLabel
(
fdzone
)
end
return
fdzone
>
0
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
zone
=
e
:
GetLabel
()
if
zone
==
0
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
)
else
local
flag
=
Duel
.
SelectDisableField
(
tp
,
1
,
LOCATION_SZONE
,
0
,
~
zone
&
0x1f00
)
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
,
2
^
(
math.log
(
flag
,
2
)
-
8
))
end
e
:
SetLabel
(
0
)
c
:
CreateEffectRelation
(
te
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetValue
(
0x20004
)
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
c
:
RegisterEffect
(
e0
,
true
)
local
te2
=
te
:
Clone
()
c
:
RegisterEffect
(
te2
,
true
)
e
:
SetLabelObject
(
te2
)
te
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
local
ev0
=
Duel
.
GetCurrentChain
()
+
1
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ev0
end
)
e1
:
SetOperation
(
cm
.
rsop
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_REMAIN_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_OATH
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetReset
(
RESET_CHAIN
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
rsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_EFFECT_ENABLED
,
true
)
end
if
e
:
GetCode
()
==
EVENT_CHAIN_NEGATED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_ACTIVATE_DISABLED
,
true
)
rc
:
CancelToGrave
(
false
)
end
re
:
Reset
()
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
re1
=
{
c
:
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)}
local
re2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
re3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t1
,
t2
=
{},{}
for
_
,
te1
in
pairs
(
re1
)
do
table.insert
(
t1
,
te1
)
if
te1
:
GetType
()
==
EFFECT_TYPE_SINGLE
then
table.insert
(
t2
,
1
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_EQUIP
then
table.insert
(
t2
,
2
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_FIELD
then
table.insert
(
t2
,
3
)
end
end
for
_
,
te2
in
pairs
(
re2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
te
,
tp
)
then
table.insert
(
t1
,
te2
)
table.insert
(
t2
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(re3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,te,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,e,tp) then
table.insert(t1,te3)
table.insert(t2,5)
end
end
end
end--]]
local
dc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
local
de
=
dc
:
GetActivateEffect
()
local
ae2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
ae3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t3
,
t4
=
{},{}
for
_
,
te2
in
pairs
(
ae2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
de
,
tp
)
then
table.insert
(
t3
,
te2
)
table.insert
(
t4
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(ae3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,de,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,de,tp) then
table.insert(t3,te3)
table.insert(t4,5)
end
end
end
end--]]
local
ret1
,
ret2
=
{},{}
for
k
,
v1
in
pairs
(
t1
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t3
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret1
,
v1
)
table.insert
(
ret2
,
t2
[
k
])
end
end
local
ret3
,
ret4
=
{},{}
for
k
,
v1
in
pairs
(
t3
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t1
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret3
,
v1
)
table.insert
(
ret4
,
t4
[
k
])
end
end
for
k
,
v
in
pairs
(
ret1
)
do
if
ret2
[
k
]
==
1
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon
(
con
,
false
))
end
if
ret2
[
k
]
==
2
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon2
(
con
,
false
))
end
if
ret2
[
k
]
==
3
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
c
)
==
true
then
v
:
SetTarget
(
cm
.
chtg
(
tg
,
false
))
end
end
if
ret2
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
te
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
false
))
end
end
if
ret2
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
te
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
te
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
false
))
end
end
end
end
end
for
k
,
v
in
pairs
(
ret3
)
do
if
ret4
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
de
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
true
))
end
end
if
ret4
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
de
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
true
))
elseif
tg
(
v
,
de
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
true
))
end
end
end
end
end
end
function
cm
.
chcon
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chcon2
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
():
GetEquipTarget
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chtg
(
_tg
,
res
)
return
function
(
e
,
c
,
...
)
if
c
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
c
,
...
)
end
end
function
cm
.
chval
(
_val
,
res
)
return
function
(
e
,
re
,
...
)
local
x
=
nil
if
aux
.
GetValueType
(
re
)
==
"Effect"
then
x
=
re
:
GetHandler
()
elseif
aux
.
GetValueType
(
re
)
==
"Card"
then
local
rc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
re
=
rc
:
GetActivateEffect
()
else
return
res
end
if
x
and
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_val
(
e
,
re
,
...
)
end
end
function
cm
.
chtg2
(
_tg
,
res
)
return
function
(
e
,
te
,
...
)
local
x
=
te
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
te
,
...
)
end
end
function
cm
.
disable
(
e
,
c
)
function
cm
.
disable
(
e
,
c
)
local
ct1
=
aux
.
GetColumn
(
e
:
GetHandler
())
local
ct1
=
aux
.
GetColumn
(
e
:
GetHandler
())
local
ct2
=
aux
.
GetColumn
(
c
)
local
ct2
=
aux
.
GetColumn
(
c
)
...
...
expansions/script/c53716004.lua
View file @
636a66d1
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53716004
local
m
=
53716004
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"于断片沉默的处决"
cm
.
name
=
"于断片沉默的处决"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
aux
.
FALSE
)
e0
:
SetValue
(
aux
.
FALSE
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
,
e1_1
,
e2
,
e3
=
SNNM
.
ActivatedAsSpellorTrap
(
c
,
0x20004
,
LOCATION_EXTRA
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
tg
)
e1
:
SetTarget
(
cm
.
tg
)
e1
:
SetOperation
(
cm
.
op
)
e1
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EVENT_RELEASE
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
)
e2
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetRange
(
LOCATION_EXTRA
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetOperation
(
cm
.
costop
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
Set
Type
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
Set
Description
(
aux
.
Stringid
(
m
,
1
)
)
e4
:
Set
Code
(
EVENT_ADJUST
)
e4
:
Set
Type
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e4
:
Set
Range
(
LOCATION_EXTRA
)
e4
:
Set
Code
(
EVENT_RELEASE
)
e4
:
SetProperty
(
EFFECT_FLAG_
CANNOT_DISABLE
)
e4
:
SetProperty
(
EFFECT_FLAG_
DELAY
+
EFFECT_FLAG_DAMAGE_STEP
)
e4
:
Set
LabelObject
(
e1
)
e4
:
Set
Condition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
)
e4
:
SetOperation
(
cm
.
adjustop
)
e4
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e6
=
Effect
.
CreateEffect
(
c
)
SNNM
.
ActivatedAsSpellorTrapCheck
(
c
)
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
e6
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetCode
(
m
)
e6
:
SetRange
(
LOCATION_EXTRA
)
c
:
RegisterEffect
(
e6
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
end
end
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
...
@@ -105,267 +79,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -105,267 +79,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e6
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e6
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
c
:
RegisterEffect
(
e6
)
c
:
RegisterEffect
(
e6
)
end
end
function
cm
.
actarget
(
e
,
te
,
tp
)
return
te
:
GetHandler
()
==
e
:
GetHandler
()
and
te
==
e
:
GetLabelObject
()
end
function
cm
.
costchk
(
e
,
te_or_c
,
tp
)
local
fdzone
=
0
for
i
=
0
,
4
do
if
Duel
.
CheckLocation
(
tp
,
LOCATION_SZONE
,
i
)
then
fdzone
=
fdzone
|
1
<<
i
end
end
if
aux
.
GetValueType
(
te_or_c
)
==
"Effect"
and
te_or_c
:
IsHasProperty
(
EFFECT_FLAG_LIMIT_ZONE
)
then
local
zone
=
te_or_c
:
GetValue
()
if
aux
.
GetValueType
(
c
)
==
"function"
then
zone
=
zone
(
te_or_c
,
tp
)
end
fdzone
=
fdzone
&
zone
e
:
SetLabel
(
fdzone
)
end
return
fdzone
>
0
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
zone
=
e
:
GetLabel
()
if
zone
==
0
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
)
else
local
flag
=
Duel
.
SelectDisableField
(
tp
,
1
,
LOCATION_SZONE
,
0
,
~
zone
&
0x1f00
)
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
,
2
^
(
math.log
(
flag
,
2
)
-
8
))
end
e
:
SetLabel
(
0
)
c
:
CreateEffectRelation
(
te
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetValue
(
0x20004
)
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
c
:
RegisterEffect
(
e0
,
true
)
local
te2
=
te
:
Clone
()
c
:
RegisterEffect
(
te2
,
true
)
e
:
SetLabelObject
(
te2
)
te
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
local
ev0
=
Duel
.
GetCurrentChain
()
+
1
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ev0
end
)
e1
:
SetOperation
(
cm
.
rsop
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_REMAIN_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_OATH
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetReset
(
RESET_CHAIN
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
rsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_EFFECT_ENABLED
,
true
)
end
if
e
:
GetCode
()
==
EVENT_CHAIN_NEGATED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_ACTIVATE_DISABLED
,
true
)
rc
:
CancelToGrave
(
false
)
end
re
:
Reset
()
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
re1
=
{
c
:
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)}
local
re2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
re3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t1
,
t2
=
{},{}
for
_
,
te1
in
pairs
(
re1
)
do
table.insert
(
t1
,
te1
)
if
te1
:
GetType
()
==
EFFECT_TYPE_SINGLE
then
table.insert
(
t2
,
1
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_EQUIP
then
table.insert
(
t2
,
2
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_FIELD
then
table.insert
(
t2
,
3
)
end
end
for
_
,
te2
in
pairs
(
re2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
te
,
tp
)
then
table.insert
(
t1
,
te2
)
table.insert
(
t2
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(re3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,te,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,e,tp) then
table.insert(t1,te3)
table.insert(t2,5)
end
end
end
end--]]
local
dc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
local
de
=
dc
:
GetActivateEffect
()
local
ae2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
ae3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t3
,
t4
=
{},{}
for
_
,
te2
in
pairs
(
ae2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
de
,
tp
)
then
table.insert
(
t3
,
te2
)
table.insert
(
t4
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(ae3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,de,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,de,tp) then
table.insert(t3,te3)
table.insert(t4,5)
end
end
end
end--]]
local
ret1
,
ret2
=
{},{}
for
k
,
v1
in
pairs
(
t1
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t3
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret1
,
v1
)
table.insert
(
ret2
,
t2
[
k
])
end
end
local
ret3
,
ret4
=
{},{}
for
k
,
v1
in
pairs
(
t3
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t1
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret3
,
v1
)
table.insert
(
ret4
,
t4
[
k
])
end
end
for
k
,
v
in
pairs
(
ret1
)
do
if
ret2
[
k
]
==
1
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon
(
con
,
false
))
end
if
ret2
[
k
]
==
2
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon2
(
con
,
false
))
end
if
ret2
[
k
]
==
3
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
c
)
==
true
then
v
:
SetTarget
(
cm
.
chtg
(
tg
,
false
))
end
end
if
ret2
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
te
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
false
))
end
end
if
ret2
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
te
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
te
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
false
))
end
end
end
end
end
for
k
,
v
in
pairs
(
ret3
)
do
if
ret4
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
de
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
true
))
end
end
if
ret4
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
de
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
true
))
elseif
tg
(
v
,
de
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
true
))
end
end
end
end
end
end
function
cm
.
chcon
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chcon2
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
():
GetEquipTarget
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chtg
(
_tg
,
res
)
return
function
(
e
,
c
,
...
)
if
c
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
c
,
...
)
end
end
function
cm
.
chval
(
_val
,
res
)
return
function
(
e
,
re
,
...
)
local
x
=
nil
if
aux
.
GetValueType
(
re
)
==
"Effect"
then
x
=
re
:
GetHandler
()
elseif
aux
.
GetValueType
(
re
)
==
"Card"
then
local
rc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
re
=
rc
:
GetActivateEffect
()
else
return
res
end
if
x
and
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_val
(
e
,
re
,
...
)
end
end
function
cm
.
chtg2
(
_tg
,
res
)
return
function
(
e
,
te
,
...
)
local
x
=
te
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
te
,
...
)
end
end
function
cm
.
indtg
(
e
,
c
)
function
cm
.
indtg
(
e
,
c
)
local
ct1
=
aux
.
GetColumn
(
e
:
GetHandler
())
local
ct1
=
aux
.
GetColumn
(
e
:
GetHandler
())
local
ct2
=
aux
.
GetColumn
(
c
)
local
ct2
=
aux
.
GetColumn
(
c
)
...
@@ -420,7 +133,7 @@ function cm.acfd(e,tp,eg,ep,ev,re,r,rp)
...
@@ -420,7 +133,7 @@ function cm.acfd(e,tp,eg,ep,ev,re,r,rp)
local
ec
=
e
:
GetLabelObject
()
local
ec
=
e
:
GetLabelObject
()
local
le
=
{
c
:
GetActivateEffect
()}
local
le
=
{
c
:
GetActivateEffect
()}
for
_
,
v
in
pairs
(
le
)
do
for
_
,
v
in
pairs
(
le
)
do
if
v
:
GetOwner
()
==
c
then
if
v
:
GetOwner
()
==
c
and
v
:
GetRange
()
&
0x2
~=
0
then
local
e1
=
v
:
Clone
()
local
e1
=
v
:
Clone
()
e1
:
SetOwner
(
ec
)
e1
:
SetOwner
(
ec
)
e1
:
SetRange
(
LOCATION_DECK
)
e1
:
SetRange
(
LOCATION_DECK
)
...
...
expansions/script/c53716010.lua
View file @
636a66d1
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53716010
local
m
=
53716010
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"断片折光 幻想炉心"
cm
.
name
=
"断片折光 幻想炉心"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
aux
.
FALSE
)
e0
:
SetValue
(
aux
.
FALSE
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
,
e1_1
,
e2
,
e3
=
SNNM
.
ActivatedAsSpellorTrap
(
c
,
0x20004
,
LOCATION_EXTRA
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetOperation
(
cm
.
op
)
e1
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e1
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetRange
(
LOCATION_EXTRA
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetOperation
(
cm
.
costop
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EVENT_ADJUST
)
e4
:
SetCode
(
m
)
e4
:
SetRange
(
LOCATION_EXTRA
)
e4
:
SetRange
(
0xff
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetLabelObject
(
e1
)
e4
:
SetOperation
(
cm
.
adjustop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e6
=
Effect
.
CreateEffect
(
c
)
if
not
cm
.
global_check
then
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
cm
.
global_check
=
true
e6
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
local
ge1
=
Effect
.
CreateEffect
(
c
)
e6
:
SetCode
(
m
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e6
:
SetRange
(
LOCATION_EXTRA
)
ge1
:
SetCode
(
EVENT_RELEASE
)
c
:
RegisterEffect
(
e6
)
ge1
:
SetOperation
(
cm
.
effop
)
local
e7
=
Effect
.
CreateEffect
(
c
)
Duel
.
RegisterEffect
(
ge1
,
0
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
local
ge2
=
ge1
:
Clone
(
)
e7
:
SetCode
(
EVENT_RELEASE
)
ge2
:
SetCode
(
EVENT_CHAIN_END
)
e7
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
)
ge2
:
SetOperation
(
cm
.
evchk
)
e7
:
SetOperation
(
cm
.
effop
)
Duel
.
RegisterEffect
(
ge2
,
0
)
c
:
RegisterEffect
(
e7
)
end
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
end
end
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
...
@@ -83,98 +67,113 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -83,98 +67,113 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_RETURN
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_RETURN
)
end
end
end
end
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
effac
(
c
,
g
,
ct
,
se
,
p
)
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
0
)
local
ct
=
Duel
.
GetFlagEffect
(
0
,
m
)
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetOriginalType
()
&
0x6
~=
0
end
,
0
,
0xff
,
0xff
,
nil
)
local
c
=
e
:
GetHandler
()
local
se
=
c
:
GetPreviousSequence
()
if
c
:
GetPreviousControler
()
~=
tp
then
se
=
4
-
se
end
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e0
:
SetRange
(
0xff
)
e0
:
SetCode
(
EVENT_CUSTOM
+
m
)
e0
:
SetLabel
(
ct
)
e0
:
SetCondition
(
cm
.
regcon
)
e0
:
SetOperation
(
cm
.
regop
)
e0
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e0
,
true
)
for
tc
in
aux
.
Next
(
g
)
do
for
tc
in
aux
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
se
+
2
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
se
+
2
))
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetRange
(
0xff
)
e1
:
SetRange
(
LOCATION_GRAVE
+
LOCATION_MZONE
)
e1
:
SetCode
(
EVENT_CUSTOM
+
(
m
+
50
*
ct
))
e1
:
SetCode
(
EVENT_CUSTOM
+
(
m
+
50
*
ct
))
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetLabel
(
ct
,
se
,
tp
)
e1
:
SetTarget
(
cm
.
actg
(
ct
,
se
,
p
))
e1
:
SetTarget
(
cm
.
actg
)
e1
:
SetOperation
(
cm
.
acop
)
e1
:
SetOperation
(
cm
.
acop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterEffect
(
e1
,
true
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e2
:
SetCode
(
m
)
e2
:
SetRange
(
LOCATION_GRAVE
+
LOCATION_MZONE
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetLabel
(
ct
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetTarget
(
cm
.
actarget
)
e2
:
SetCost
(
cm
.
costchk
)
e2
:
SetOperation
(
cm
.
costop2
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
tc
:
RegisterEffect
(
e2
,
true
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetRange
(
LOCATION_GRAVE
+
LOCATION_MZONE
)
e3
:
SetCode
(
m
+
50
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_SET_AVAILABLE
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetLabel
(
ct
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e3
:
SetOperation
(
cm
.
costop2
)
Duel
.
RegisterEffect
(
e3
,
p
)
tc
:
RegisterEffect
(
e3
,
true
)
end
end
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
m
,
re
,
r
,
rp
,
ep
,
ev
)
end
function
cm
.
regcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetLabel
()
==
Duel
.
GetFlagEffect
(
0
,
m
)
end
end
function
cm
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
(
m
+
50
*
e
:
GetLabel
()),
re
,
r
,
rp
,
ep
,
ev
)
local
tg
=
eg
:
Filter
(
function
(
c
)
return
c
:
IsHasEffect
(
m
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
,
nil
)
e
:
Reset
()
if
#
tg
==
0
then
return
end
end
if
Duel
.
GetCurrentChain
()
==
0
and
not
Duel
.
CheckEvent
(
EVENT_CHAIN_END
)
then
function
cm
.
filter
(
c
,
e
,
tp
)
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetType
()
&
0x20004
~=
0
and
c
:
IsFaceupEx
()
end
,
p
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
,
nil
)
local
ct
,
se
,
p
=
e
:
GetLabel
()
for
c
in
aux
.
Next
(
tg
)
do
local
p
=
c
:
GetControler
()
local
se
=
c
:
GetPreviousSequence
()
if
c
:
GetPreviousControler
()
~=
p
then
se
=
4
-
se
end
local
ct
=
Duel
.
GetFlagEffect
(
0
,
m
)
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
.
effac
(
c
,
g
,
ct
,
se
,
p
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
(
m
+
50
*
ct
),
re
,
r
,
rp
,
ep
,
ev
)
end
else
for
c
in
aux
.
Next
(
tg
)
do
local
p
=
c
:
GetControler
()
local
se
=
c
:
GetPreviousSequence
()
if
c
:
GetPreviousControler
()
~=
p
then
se
=
4
-
se
end
local
ct
=
Duel
.
GetFlagEffect
(
0
,
m
)
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
m
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetLabel
(
ct
,
se
,
p
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
p
)
end
end
end
function
cm
.
evchk
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
0
,
m
)}
for
_
,
v
in
pairs
(
le
)
do
local
c
=
v
:
GetOwner
()
local
ct
,
se
,
p
=
v
:
GetLabel
()
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetType
()
&
0x20004
~=
0
and
c
:
IsFaceupEx
()
end
,
p
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
,
nil
)
cm
.
effac
(
c
,
g
,
ct
,
se
,
p
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
(
m
+
50
*
ct
),
re
,
r
,
rp
,
ep
,
ev
)
v
:
Reset
()
end
end
function
cm
.
filter
(
c
,
e
,
tp
,
se
,
p
)
local
seq
=
c
:
GetSequence
()
local
seq
=
c
:
GetSequence
()
if
c
:
IsLocation
(
LOCATION_MZONE
)
then
seq
=
aux
.
MZoneSequence
(
c
:
GetSequence
())
end
if
c
:
IsLocation
(
LOCATION_MZONE
)
then
seq
=
aux
.
MZoneSequence
(
c
:
GetSequence
())
end
if
c
:
GetControler
()
~=
tp
then
seq
=
math.abs
(
seq
-
4
)
end
if
c
:
GetControler
()
~=
tp
then
seq
=
math.abs
(
seq
-
4
)
end
return
seq
<
5
and
math.abs
(
se
-
seq
)
==
0
and
c
:
IsAbleToGrave
()
return
seq
<
5
and
math.abs
(
se
-
seq
)
==
0
and
c
:
IsAbleToGrave
()
end
end
function
cm
.
actg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
cm
.
actg
(
ct
,
se
,
p
)
if
chkc
then
return
cm
.
filter
(
chkc
,
e
,
tp
)
and
chkc
:
IsOnField
()
end
return
local
c
=
e
:
GetHandler
(
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
ct
,
se
,
p
=
e
:
GetLabel
()
if
chkc
then
return
cm
.
filter
(
chkc
,
e
,
tp
,
se
,
p
)
and
chkc
:
IsOnField
()
end
if
chk
==
0
then
if
chk
==
0
then
local
res
=
false
local
res
=
false
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
)}
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
+
50
)}
for
k
,
v
in
pairs
(
le
)
do
for
k
,
v
in
pairs
(
le
)
do
if
v
:
GetLabel
()
==
ct
then
res
=
true
end
end
if
v
:
GetLabel
()
==
ct
then
return
res
and
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
,
e
,
tp
,
se
,
p
)
res
=
true
break
end
end
return
res
and
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
e
:
GetHandler
(),
e
,
tp
)
and
c
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_MZONE
)
and
c
:
GetType
()
&
0x20004
==
0x20004
and
c
:
GetControler
()
==
p
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
e
:
GetHandler
(),
e
,
tp
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
e
:
GetHandler
(),
e
,
tp
,
se
,
p
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
g
,
1
,
0
,
0
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
)}
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
+
50
)}
for
k
,
v
in
pairs
(
le
)
do
for
k
,
v
in
pairs
(
le
)
do
if
v
:
GetLabel
()
==
ct
then
if
v
:
GetLabel
()
==
ct
then
v
:
GetLabelObject
():
Reset
()
if
v
:
GetLabelObject
()
and
v
:
GetLabelObject
():
GetLabelObject
()
then
v
:
GetLabelObject
():
GetLabelObject
():
Reset
()
end
if
v
:
GetLabelObject
()
then
v
:
GetLabelObject
():
Reset
()
end
v
:
Reset
()
v
:
Reset
()
end
end
end
end
end
end
end
function
cm
.
acop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
acop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -200,47 +199,6 @@ function cm.costchk(e,te_or_c,tp)
...
@@ -200,47 +199,6 @@ function cm.costchk(e,te_or_c,tp)
end
end
return
fdzone
>
0
return
fdzone
>
0
end
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
zone
=
e
:
GetLabel
()
if
zone
==
0
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
)
else
local
flag
=
Duel
.
SelectDisableField
(
tp
,
1
,
LOCATION_SZONE
,
0
,
~
zone
&
0x1f00
)
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
,
2
^
(
math.log
(
flag
,
2
)
-
8
))
end
e
:
SetLabel
(
0
)
c
:
CreateEffectRelation
(
te
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetValue
(
0x20004
)
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
c
:
RegisterEffect
(
e0
,
true
)
local
te2
=
te
:
Clone
()
c
:
RegisterEffect
(
te2
,
true
)
e
:
SetLabelObject
(
te2
)
te
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
local
ev0
=
Duel
.
GetCurrentChain
()
+
1
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ev0
end
)
e1
:
SetOperation
(
cm
.
rsop
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_REMAIN_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_OATH
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetReset
(
RESET_CHAIN
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
costop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
costop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
te
=
e
:
GetLabelObject
()
...
@@ -265,17 +223,6 @@ function cm.costop2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -265,17 +223,6 @@ function cm.costop2(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
function
cm
.
rsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_EFFECT_ENABLED
,
true
)
end
if
e
:
GetCode
()
==
EVENT_CHAIN_NEGATED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_ACTIVATE_DISABLED
,
true
)
rc
:
CancelToGrave
(
false
)
end
re
:
Reset
()
end
function
cm
.
rsop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
rsop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
...
@@ -286,197 +233,3 @@ function cm.rsop2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -286,197 +233,3 @@ function cm.rsop2(e,tp,eg,ep,ev,re,r,rp)
rc
:
CancelToGrave
(
false
)
rc
:
CancelToGrave
(
false
)
end
end
end
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
re1
=
{
c
:
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)}
local
re2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
re3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t1
,
t2
=
{},{}
for
_
,
te1
in
pairs
(
re1
)
do
table.insert
(
t1
,
te1
)
if
te1
:
GetType
()
==
EFFECT_TYPE_SINGLE
then
table.insert
(
t2
,
1
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_EQUIP
then
table.insert
(
t2
,
2
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_FIELD
then
table.insert
(
t2
,
3
)
end
end
for
_
,
te2
in
pairs
(
re2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
te
,
tp
)
then
table.insert
(
t1
,
te2
)
table.insert
(
t2
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(re3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,te,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,e,tp) then
table.insert(t1,te3)
table.insert(t2,5)
end
end
end
end--]]
local
dc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
local
de
=
dc
:
GetActivateEffect
()
de
:
SetCategory
(
CATEGORY_TOGRAVE
)
local
ae2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
ae3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t3
,
t4
=
{},{}
for
_
,
te2
in
pairs
(
ae2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
de
,
tp
)
then
table.insert
(
t3
,
te2
)
table.insert
(
t4
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(ae3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,de,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,de,tp) then
table.insert(t3,te3)
table.insert(t4,5)
end
end
end
end--]]
local
ret1
,
ret2
=
{},{}
for
k
,
v1
in
pairs
(
t1
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t3
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret1
,
v1
)
table.insert
(
ret2
,
t2
[
k
])
end
end
local
ret3
,
ret4
=
{},{}
for
k
,
v1
in
pairs
(
t3
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t1
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret3
,
v1
)
table.insert
(
ret4
,
t4
[
k
])
end
end
for
k
,
v
in
pairs
(
ret1
)
do
if
ret2
[
k
]
==
1
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon
(
con
,
false
))
end
if
ret2
[
k
]
==
2
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon2
(
con
,
false
))
end
if
ret2
[
k
]
==
3
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
c
)
==
true
then
v
:
SetTarget
(
cm
.
chtg
(
tg
,
false
))
end
end
if
ret2
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
te
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
false
))
end
end
if
ret2
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
te
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
te
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
false
))
end
end
end
end
end
for
k
,
v
in
pairs
(
ret3
)
do
if
ret4
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
de
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
true
))
end
end
if
ret4
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
de
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
true
))
elseif
tg
(
v
,
de
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
true
))
end
end
end
end
end
end
function
cm
.
chcon
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chcon2
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
():
GetEquipTarget
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chtg
(
_tg
,
res
)
return
function
(
e
,
c
,
...
)
if
c
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
c
,
...
)
end
end
function
cm
.
chval
(
_val
,
res
)
return
function
(
e
,
re
,
...
)
local
x
=
nil
if
aux
.
GetValueType
(
re
)
==
"Effect"
then
x
=
re
:
GetHandler
()
elseif
aux
.
GetValueType
(
re
)
==
"Card"
then
local
rc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
re
=
rc
:
GetActivateEffect
()
else
return
res
end
if
x
and
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_val
(
e
,
re
,
...
)
end
end
function
cm
.
chtg2
(
_tg
,
res
)
return
function
(
e
,
te
,
...
)
local
x
=
te
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
te
,
...
)
end
end
expansions/script/c53716011.lua
View file @
636a66d1
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53716011
local
m
=
53716011
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"断片折光 幻想魔裔"
cm
.
name
=
"断片折光 幻想魔裔"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
aux
.
FALSE
)
e0
:
SetValue
(
aux
.
FALSE
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
,
e1_1
,
e2
,
e3
=
SNNM
.
ActivatedAsSpellorTrap
(
c
,
0x20004
,
LOCATION_EXTRA
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_RECOVER
)
e1
:
SetCategory
(
CATEGORY_RECOVER
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetOperation
(
cm
.
op
)
e1
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e1
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetRange
(
LOCATION_EXTRA
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetOperation
(
cm
.
costop
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EVENT_ADJUST
)
e4
:
SetCode
(
m
)
e4
:
SetRange
(
LOCATION_EXTRA
)
e4
:
SetRange
(
0xff
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetLabelObject
(
e1
)
e4
:
SetOperation
(
cm
.
adjustop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e6
=
Effect
.
CreateEffect
(
c
)
if
not
cm
.
global_check
then
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
cm
.
global_check
=
true
e6
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
local
ge1
=
Effect
.
CreateEffect
(
c
)
e6
:
SetCode
(
m
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e6
:
SetRange
(
LOCATION_EXTRA
)
ge1
:
SetCode
(
EVENT_RELEASE
)
c
:
RegisterEffect
(
e6
)
ge1
:
SetOperation
(
cm
.
effop
)
local
e7
=
Effect
.
CreateEffect
(
c
)
Duel
.
RegisterEffect
(
ge1
,
0
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
local
ge2
=
ge1
:
Clone
(
)
e7
:
SetCode
(
EVENT_RELEASE
)
ge2
:
SetCode
(
EVENT_CHAIN_END
)
e7
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
)
ge2
:
SetOperation
(
cm
.
evchk
)
e7
:
SetOperation
(
cm
.
effop
)
Duel
.
RegisterEffect
(
ge2
,
0
)
c
:
RegisterEffect
(
e7
)
end
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
end
end
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
...
@@ -80,98 +64,113 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -80,98 +64,113 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Recover
(
tp
,
1800
,
REASON_EFFECT
)
Duel
.
Recover
(
tp
,
1800
,
REASON_EFFECT
)
end
end
end
end
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
effac
(
c
,
g
,
ct
,
se
,
p
)
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
0
)
local
ct
=
Duel
.
GetFlagEffect
(
0
,
m
)
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetOriginalType
()
&
0x6
~=
0
end
,
0
,
0xff
,
0xff
,
nil
)
local
c
=
e
:
GetHandler
()
local
se
=
c
:
GetPreviousSequence
()
if
c
:
GetPreviousControler
()
~=
tp
then
se
=
4
-
se
end
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e0
:
SetRange
(
0xff
)
e0
:
SetCode
(
EVENT_CUSTOM
+
m
)
e0
:
SetLabel
(
ct
)
e0
:
SetCondition
(
cm
.
regcon
)
e0
:
SetOperation
(
cm
.
regop
)
e0
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e0
,
true
)
for
tc
in
aux
.
Next
(
g
)
do
for
tc
in
aux
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
se
+
2
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
se
+
2
))
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetRange
(
0xff
)
e1
:
SetRange
(
LOCATION_REMOVED
)
e1
:
SetCode
(
EVENT_CUSTOM
+
(
m
+
50
*
ct
))
e1
:
SetCode
(
EVENT_CUSTOM
+
(
m
+
50
*
ct
))
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetLabel
(
ct
,
se
,
tp
)
e1
:
SetTarget
(
cm
.
actg
(
ct
,
se
,
p
))
e1
:
SetTarget
(
cm
.
actg
)
e1
:
SetOperation
(
cm
.
acop
)
e1
:
SetOperation
(
cm
.
acop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterEffect
(
e1
,
true
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e2
:
SetCode
(
m
)
e2
:
SetRange
(
LOCATION_REMOVED
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetLabel
(
ct
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetTarget
(
cm
.
actarget
)
e2
:
SetCost
(
cm
.
costchk
)
e2
:
SetOperation
(
cm
.
costop2
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
tc
:
RegisterEffect
(
e2
,
true
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetRange
(
LOCATION_REMOVED
)
e3
:
SetCode
(
m
+
50
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_SET_AVAILABLE
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetLabel
(
ct
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e3
:
SetOperation
(
cm
.
costop2
)
Duel
.
RegisterEffect
(
e3
,
p
)
tc
:
RegisterEffect
(
e3
,
true
)
end
end
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
m
,
re
,
r
,
rp
,
ep
,
ev
)
end
function
cm
.
regcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetLabel
()
==
Duel
.
GetFlagEffect
(
0
,
m
)
end
end
function
cm
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
effop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RaiseEvent
(
e
:
GetHandler
(),
EVENT_CUSTOM
+
(
m
+
50
*
e
:
GetLabel
()),
re
,
r
,
rp
,
ep
,
ev
)
local
tg
=
eg
:
Filter
(
function
(
c
)
return
c
:
IsHasEffect
(
m
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
end
,
nil
)
e
:
Reset
()
if
#
tg
==
0
then
return
end
end
if
Duel
.
GetCurrentChain
()
==
0
and
not
Duel
.
CheckEvent
(
EVENT_CHAIN_END
)
then
function
cm
.
filter
(
c
,
e
,
tp
)
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetType
()
&
0x20004
~=
0
and
c
:
IsFaceupEx
()
end
,
p
,
LOCATION_REMOVED
,
0
,
nil
)
local
ct
,
se
,
p
=
e
:
GetLabel
()
for
c
in
aux
.
Next
(
tg
)
do
local
p
=
c
:
GetControler
()
local
se
=
c
:
GetPreviousSequence
()
if
c
:
GetPreviousControler
()
~=
p
then
se
=
4
-
se
end
local
ct
=
Duel
.
GetFlagEffect
(
0
,
m
)
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
.
effac
(
c
,
g
,
ct
,
se
,
p
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
(
m
+
50
*
ct
),
re
,
r
,
rp
,
ep
,
ev
)
end
else
for
c
in
aux
.
Next
(
tg
)
do
local
p
=
c
:
GetControler
()
local
se
=
c
:
GetPreviousSequence
()
if
c
:
GetPreviousControler
()
~=
p
then
se
=
4
-
se
end
local
ct
=
Duel
.
GetFlagEffect
(
0
,
m
)
Duel
.
RegisterFlagEffect
(
0
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
m
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetLabel
(
ct
,
se
,
p
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
p
)
end
end
end
function
cm
.
evchk
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
0
,
m
)}
for
_
,
v
in
pairs
(
le
)
do
local
c
=
v
:
GetOwner
()
local
ct
,
se
,
p
=
v
:
GetLabel
()
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetType
()
&
0x20004
~=
0
and
c
:
IsFaceupEx
()
end
,
p
,
LOCATION_REMOVED
,
0
,
nil
)
cm
.
effac
(
c
,
g
,
ct
,
se
,
p
)
Duel
.
RaiseEvent
(
g
,
EVENT_CUSTOM
+
(
m
+
50
*
ct
),
re
,
r
,
rp
,
ep
,
ev
)
v
:
Reset
()
end
end
function
cm
.
filter
(
c
,
e
,
tp
,
se
,
p
)
local
seq
=
c
:
GetSequence
()
local
seq
=
c
:
GetSequence
()
if
c
:
IsLocation
(
LOCATION_MZONE
)
then
seq
=
aux
.
MZoneSequence
(
c
:
GetSequence
())
end
if
c
:
IsLocation
(
LOCATION_MZONE
)
then
seq
=
aux
.
MZoneSequence
(
c
:
GetSequence
())
end
if
c
:
GetControler
()
~=
tp
then
seq
=
math.abs
(
seq
-
4
)
end
if
c
:
GetControler
()
~=
tp
then
seq
=
math.abs
(
seq
-
4
)
end
return
seq
<
5
and
math.abs
(
se
-
seq
)
==
1
and
c
:
IsAbleToHand
()
return
seq
<
5
and
math.abs
(
se
-
seq
)
==
1
and
c
:
IsAbleToHand
()
end
end
function
cm
.
actg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
cm
.
actg
(
ct
,
se
,
p
)
if
chkc
then
return
cm
.
filter
(
chkc
,
e
,
tp
)
and
chkc
:
IsOnField
()
end
return
local
c
=
e
:
GetHandler
(
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
ct
,
se
,
p
=
e
:
GetLabel
()
if
chkc
then
return
cm
.
filter
(
chkc
,
e
,
tp
,
se
,
p
)
and
chkc
:
IsOnField
()
end
if
chk
==
0
then
if
chk
==
0
then
local
res
=
false
local
res
=
false
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
)}
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
+
50
)}
for
k
,
v
in
pairs
(
le
)
do
for
k
,
v
in
pairs
(
le
)
do
if
v
:
GetLabel
()
==
ct
then
res
=
true
end
end
if
v
:
GetLabel
()
==
ct
then
return
res
and
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
,
e
,
tp
,
se
,
p
)
res
=
true
break
end
end
return
res
and
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
e
:
GetHandler
(),
e
,
tp
)
and
c
:
IsLocation
(
LOCATION_REMOVED
)
and
c
:
GetType
()
&
0x20004
==
0x20004
and
c
:
GetControler
()
==
p
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
e
:
GetHandler
(),
e
,
tp
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
e
:
GetHandler
(),
e
,
tp
,
se
,
p
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
)}
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
m
+
50
)}
for
k
,
v
in
pairs
(
le
)
do
for
k
,
v
in
pairs
(
le
)
do
if
v
:
GetLabel
()
==
ct
then
if
v
:
GetLabel
()
==
ct
then
v
:
GetLabelObject
():
Reset
()
if
v
:
GetLabelObject
()
and
v
:
GetLabelObject
():
GetLabelObject
()
then
v
:
GetLabelObject
():
GetLabelObject
():
Reset
()
end
if
v
:
GetLabelObject
()
then
v
:
GetLabelObject
():
Reset
()
end
v
:
Reset
()
v
:
Reset
()
end
end
end
end
end
end
end
function
cm
.
acop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
acop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
...
@@ -193,47 +192,6 @@ function cm.costchk(e,te_or_c,tp)
...
@@ -193,47 +192,6 @@ function cm.costchk(e,te_or_c,tp)
end
end
return
fdzone
>
0
return
fdzone
>
0
end
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
zone
=
e
:
GetLabel
()
if
zone
==
0
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
)
else
local
flag
=
Duel
.
SelectDisableField
(
tp
,
1
,
LOCATION_SZONE
,
0
,
~
zone
&
0x1f00
)
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
,
2
^
(
math.log
(
flag
,
2
)
-
8
))
end
e
:
SetLabel
(
0
)
c
:
CreateEffectRelation
(
te
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetValue
(
0x20004
)
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
c
:
RegisterEffect
(
e0
,
true
)
local
te2
=
te
:
Clone
()
c
:
RegisterEffect
(
te2
,
true
)
e
:
SetLabelObject
(
te2
)
te
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
local
ev0
=
Duel
.
GetCurrentChain
()
+
1
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ev0
end
)
e1
:
SetOperation
(
cm
.
rsop
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_REMAIN_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_OATH
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetReset
(
RESET_CHAIN
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
costop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
costop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
te
=
e
:
GetLabelObject
()
...
@@ -258,17 +216,6 @@ function cm.costop2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -258,17 +216,6 @@ function cm.costop2(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
function
cm
.
rsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_EFFECT_ENABLED
,
true
)
end
if
e
:
GetCode
()
==
EVENT_CHAIN_NEGATED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_ACTIVATE_DISABLED
,
true
)
rc
:
CancelToGrave
(
false
)
end
re
:
Reset
()
end
function
cm
.
rsop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
rsop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
...
@@ -279,197 +226,3 @@ function cm.rsop2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -279,197 +226,3 @@ function cm.rsop2(e,tp,eg,ep,ev,re,r,rp)
rc
:
CancelToGrave
(
false
)
rc
:
CancelToGrave
(
false
)
end
end
end
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
re1
=
{
c
:
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)}
local
re2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
re3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t1
,
t2
=
{},{}
for
_
,
te1
in
pairs
(
re1
)
do
table.insert
(
t1
,
te1
)
if
te1
:
GetType
()
==
EFFECT_TYPE_SINGLE
then
table.insert
(
t2
,
1
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_EQUIP
then
table.insert
(
t2
,
2
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_FIELD
then
table.insert
(
t2
,
3
)
end
end
for
_
,
te2
in
pairs
(
re2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
te
,
tp
)
then
table.insert
(
t1
,
te2
)
table.insert
(
t2
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(re3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,te,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,e,tp) then
table.insert(t1,te3)
table.insert(t2,5)
end
end
end
end--]]
local
dc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
local
de
=
dc
:
GetActivateEffect
()
de
:
SetCategory
(
CATEGORY_RECOVER
)
local
ae2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
ae3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t3
,
t4
=
{},{}
for
_
,
te2
in
pairs
(
ae2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
de
,
tp
)
then
table.insert
(
t3
,
te2
)
table.insert
(
t4
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(ae3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,de,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,de,tp) then
table.insert(t3,te3)
table.insert(t4,5)
end
end
end
end--]]
local
ret1
,
ret2
=
{},{}
for
k
,
v1
in
pairs
(
t1
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t3
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret1
,
v1
)
table.insert
(
ret2
,
t2
[
k
])
end
end
local
ret3
,
ret4
=
{},{}
for
k
,
v1
in
pairs
(
t3
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t1
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret3
,
v1
)
table.insert
(
ret4
,
t4
[
k
])
end
end
for
k
,
v
in
pairs
(
ret1
)
do
if
ret2
[
k
]
==
1
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon
(
con
,
false
))
end
if
ret2
[
k
]
==
2
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon2
(
con
,
false
))
end
if
ret2
[
k
]
==
3
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
c
)
==
true
then
v
:
SetTarget
(
cm
.
chtg
(
tg
,
false
))
end
end
if
ret2
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
te
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
false
))
end
end
if
ret2
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
te
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
te
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
false
))
end
end
end
end
end
for
k
,
v
in
pairs
(
ret3
)
do
if
ret4
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
de
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
true
))
end
end
if
ret4
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
de
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
true
))
elseif
tg
(
v
,
de
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
true
))
end
end
end
end
end
end
function
cm
.
chcon
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chcon2
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
():
GetEquipTarget
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chtg
(
_tg
,
res
)
return
function
(
e
,
c
,
...
)
if
c
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
c
,
...
)
end
end
function
cm
.
chval
(
_val
,
res
)
return
function
(
e
,
re
,
...
)
local
x
=
nil
if
aux
.
GetValueType
(
re
)
==
"Effect"
then
x
=
re
:
GetHandler
()
elseif
aux
.
GetValueType
(
re
)
==
"Card"
then
local
rc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
re
=
rc
:
GetActivateEffect
()
else
return
res
end
if
x
and
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_val
(
e
,
re
,
...
)
end
end
function
cm
.
chtg2
(
_tg
,
res
)
return
function
(
e
,
te
,
...
)
local
x
=
te
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
te
,
...
)
end
end
expansions/script/c53716013.lua
View file @
636a66d1
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53716013
local
m
=
53716013
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"断片折光 幻想牲都"
cm
.
name
=
"断片折光 幻想牲都"
...
@@ -9,45 +11,16 @@ function cm.initial_effect(c)
...
@@ -9,45 +11,16 @@ function cm.initial_effect(c)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
aux
.
FALSE
)
e0
:
SetValue
(
aux
.
FALSE
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
,
e1_1
,
e2
,
e3
=
SNNM
.
ActivatedAsSpellorTrap
(
c
,
0x20004
,
LOCATION_EXTRA
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetCost
(
cm
.
cost
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetOperation
(
cm
.
disop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetRange
(
LOCATION_EXTRA
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetOperation
(
cm
.
costop
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_ADJUST
)
e4
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e4
:
SetRange
(
LOCATION_EXTRA
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetOperation
(
cm
.
disop
)
e4
:
SetLabelObject
(
e1
)
e4
:
SetOperation
(
cm
.
adjustop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e6
=
Effect
.
CreateEffect
(
c
)
SNNM
.
ActivatedAsSpellorTrapCheck
(
c
)
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
e6
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetCode
(
m
)
e6
:
SetRange
(
LOCATION_EXTRA
)
c
:
RegisterEffect
(
e6
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
end
end
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
...
@@ -73,267 +46,6 @@ end
...
@@ -73,267 +46,6 @@ end
function
cm
.
aclimit
(
e
,
re
,
tp
)
function
cm
.
aclimit
(
e
,
re
,
tp
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
end
end
function
cm
.
actarget
(
e
,
te
,
tp
)
return
te
:
GetHandler
()
==
e
:
GetHandler
()
and
te
==
e
:
GetLabelObject
()
end
function
cm
.
costchk
(
e
,
te_or_c
,
tp
)
local
fdzone
=
0
for
i
=
0
,
4
do
if
Duel
.
CheckLocation
(
tp
,
LOCATION_SZONE
,
i
)
then
fdzone
=
fdzone
|
1
<<
i
end
end
if
aux
.
GetValueType
(
te_or_c
)
==
"Effect"
and
te_or_c
:
IsHasProperty
(
EFFECT_FLAG_LIMIT_ZONE
)
then
local
zone
=
te_or_c
:
GetValue
()
if
aux
.
GetValueType
(
c
)
==
"function"
then
zone
=
zone
(
te_or_c
,
tp
)
end
fdzone
=
fdzone
&
zone
e
:
SetLabel
(
fdzone
)
end
return
fdzone
>
0
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
zone
=
e
:
GetLabel
()
if
zone
==
0
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
)
else
local
flag
=
Duel
.
SelectDisableField
(
tp
,
1
,
LOCATION_SZONE
,
0
,
~
zone
&
0x1f00
)
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
,
2
^
(
math.log
(
flag
,
2
)
-
8
))
end
e
:
SetLabel
(
0
)
c
:
CreateEffectRelation
(
te
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetValue
(
0x20004
)
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
c
:
RegisterEffect
(
e0
,
true
)
local
te2
=
te
:
Clone
()
c
:
RegisterEffect
(
te2
,
true
)
e
:
SetLabelObject
(
te2
)
te
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
local
ev0
=
Duel
.
GetCurrentChain
()
+
1
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ev0
end
)
e1
:
SetOperation
(
cm
.
rsop
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_REMAIN_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_OATH
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetReset
(
RESET_CHAIN
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
rsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_EFFECT_ENABLED
,
true
)
end
if
e
:
GetCode
()
==
EVENT_CHAIN_NEGATED
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_ACTIVATE_DISABLED
,
true
)
rc
:
CancelToGrave
(
false
)
end
re
:
Reset
()
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
te
=
e
:
GetLabelObject
()
local
re1
=
{
c
:
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)}
local
re2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
re3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t1
,
t2
=
{},{}
for
_
,
te1
in
pairs
(
re1
)
do
table.insert
(
t1
,
te1
)
if
te1
:
GetType
()
==
EFFECT_TYPE_SINGLE
then
table.insert
(
t2
,
1
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_EQUIP
then
table.insert
(
t2
,
2
)
end
if
te1
:
GetType
()
==
EFFECT_TYPE_FIELD
then
table.insert
(
t2
,
3
)
end
end
for
_
,
te2
in
pairs
(
re2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
te
,
tp
)
then
table.insert
(
t1
,
te2
)
table.insert
(
t2
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(re3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,te,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,e,tp) then
table.insert(t1,te3)
table.insert(t2,5)
end
end
end
end--]]
local
dc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
local
de
=
dc
:
GetActivateEffect
()
local
ae2
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_CANNOT_ACTIVATE
)}
local
ae3
=
{
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_ACTIVATE_COST
)}
local
t3
,
t4
=
{},{}
for
_
,
te2
in
pairs
(
ae2
)
do
local
val
=
te2
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
te2
,
de
,
tp
)
then
table.insert
(
t3
,
te2
)
table.insert
(
t4
,
4
)
end
end
--[[Waiting for further repair
for _,te3 in pairs(ae3) do
if not te3:GetLabelObject() then
local cost=te3:GetCost()
if cost and not cost(te3,de,tp) then
local tg=te3:GetTarget()
if not tg or tg(te3,de,tp) then
table.insert(t3,te3)
table.insert(t4,5)
end
end
end
end--]]
local
ret1
,
ret2
=
{},{}
for
k
,
v1
in
pairs
(
t1
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t3
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret1
,
v1
)
table.insert
(
ret2
,
t2
[
k
])
end
end
local
ret3
,
ret4
=
{},{}
for
k
,
v1
in
pairs
(
t3
)
do
local
equal
=
false
for
k
,
v2
in
pairs
(
t1
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret3
,
v1
)
table.insert
(
ret4
,
t4
[
k
])
end
end
for
k
,
v
in
pairs
(
ret1
)
do
if
ret2
[
k
]
==
1
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon
(
con
,
false
))
end
if
ret2
[
k
]
==
2
then
local
con
=
v
:
GetCondition
()
if
not
con
then
con
=
aux
.
TRUE
end
v
:
SetCondition
(
cm
.
chcon2
(
con
,
false
))
end
if
ret2
[
k
]
==
3
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
c
)
==
true
then
v
:
SetTarget
(
cm
.
chtg
(
tg
,
false
))
end
end
if
ret2
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
te
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
false
))
end
end
if
ret2
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
te
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
false
))
elseif
tg
(
v
,
te
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
false
))
end
end
end
end
end
for
k
,
v
in
pairs
(
ret3
)
do
if
ret4
[
k
]
==
4
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
de
,
tp
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
true
))
end
end
if
ret4
[
k
]
==
5
then
if
not
v
:
GetLabelObject
()
then
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
de
,
tp
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg2
(
aux
.
TRUE
,
true
))
elseif
tg
(
v
,
de
,
tp
)
then
v
:
SetTarget
(
cm
.
chtg2
(
tg
,
true
))
end
end
end
end
end
end
function
cm
.
chcon
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chcon2
(
_con
,
res
)
return
function
(
e
,
...
)
local
x
=
e
:
GetHandler
():
GetEquipTarget
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_con
(
e
,
...
)
end
end
function
cm
.
chtg
(
_tg
,
res
)
return
function
(
e
,
c
,
...
)
if
c
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
c
,
...
)
end
end
function
cm
.
chval
(
_val
,
res
)
return
function
(
e
,
re
,
...
)
local
x
=
nil
if
aux
.
GetValueType
(
re
)
==
"Effect"
then
x
=
re
:
GetHandler
()
elseif
aux
.
GetValueType
(
re
)
==
"Card"
then
local
rc
=
Duel
.
CreateToken
(
tp
,
m
+
50
)
re
=
rc
:
GetActivateEffect
()
else
return
res
end
if
x
and
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_val
(
e
,
re
,
...
)
end
end
function
cm
.
chtg2
(
_tg
,
res
)
return
function
(
e
,
te
,
...
)
local
x
=
te
:
GetHandler
()
if
x
:
IsHasEffect
(
m
)
then
return
res
end
return
_tg
(
e
,
te
,
...
)
end
end
function
cm
.
tgfilter
(
c
)
function
cm
.
tgfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsAbleToGrave
()
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsAbleToGrave
()
end
end
...
...
expansions/script/c53718031.lua
View file @
636a66d1
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
m
=
53718031
local
m
=
53718031
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"太乙真人"
cm
.
name
=
"太乙真人"
...
@@ -32,109 +34,8 @@ function cm.initial_effect(c)
...
@@ -32,109 +34,8 @@ function cm.initial_effect(c)
ge1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge1
:
SetOperation
(
cm
.
count
)
ge1
:
SetOperation
(
cm
.
count
)
Duel
.
RegisterEffect
(
ge1
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
cm
[
2
]
=
Card
.
IsType
Card
.
IsType
=
function
(
rc
,
type
)
local
res
=
cm
[
2
](
rc
,
type
)
if
type
&
0x10000
~=
0
and
rc
:
IsHasEffect
(
m
)
then
return
true
else
return
res
end
end
cm
[
3
]
=
Card
.
GetType
Card
.
GetType
=
function
(
rc
)
if
rc
:
IsHasEffect
(
m
)
then
return
0x10002
else
return
cm
[
3
](
rc
)
end
end
cm
[
4
]
=
Effect
.
IsHasType
Effect
.
IsHasType
=
function
(
re
,
type
)
local
res
=
cm
[
4
](
re
,
type
)
local
rc
=
re
:
GetHandler
()
local
xe
=
{}
if
rc
then
xe
=
{
rc
:
IsHasEffect
(
m
)}
end
local
b
=
false
for
_
,
v
in
pairs
(
xe
)
do
if
re
==
v
:
GetLabelObject
()
then
b
=
true
end
end
if
b
then
if
type
&
EFFECT_TYPE_ACTIVATE
~=
0
then
return
true
else
return
false
end
else
return
res
end
end
cm
[
5
]
=
Effect
.
GetType
Effect
.
GetType
=
function
(
re
)
local
rc
=
re
:
GetHandler
()
local
xe
=
{}
if
rc
then
xe
=
{
rc
:
IsHasEffect
(
m
)}
end
local
b
=
false
for
_
,
v
in
pairs
(
xe
)
do
if
re
==
v
:
GetLabelObject
()
then
b
=
true
end
end
if
b
then
return
EFFECT_TYPE_ACTIVATE
else
return
cm
[
5
](
re
)
end
end
cm
[
6
]
=
Effect
.
IsActiveType
Effect
.
IsActiveType
=
function
(
re
,
type
)
local
res
=
cm
[
6
](
re
,
type
)
local
rc
=
re
:
GetHandler
()
local
xe
=
{}
if
rc
then
xe
=
{
rc
:
IsHasEffect
(
m
)}
end
local
b
=
false
for
_
,
v
in
pairs
(
xe
)
do
if
re
==
v
:
GetLabelObject
()
then
b
=
true
end
end
if
b
then
if
type
&
0x10000
~=
0
then
return
true
else
return
false
end
else
return
res
end
end
cm
[
7
]
=
Effect
.
GetActiveType
Effect
.
GetActiveType
=
function
(
re
)
local
rc
=
re
:
GetHandler
()
local
xe
=
{}
if
rc
then
xe
=
{
rc
:
IsHasEffect
(
m
)}
end
local
b
=
false
for
_
,
v
in
pairs
(
xe
)
do
if
re
==
v
:
GetLabelObject
()
then
b
=
true
end
end
if
b
then
return
0x10002
else
return
cm
[
7
](
re
)
end
end
cm
[
10
]
=
Effect
.
GetActivateLocation
Effect
.
GetActivateLocation
=
function
(
re
)
local
rc
=
re
:
GetHandler
()
local
xe
=
{}
if
rc
then
xe
=
{
rc
:
IsHasEffect
(
m
)}
end
local
b
=
false
for
_
,
v
in
pairs
(
xe
)
do
if
re
==
v
:
GetLabelObject
()
then
b
=
true
end
end
if
b
then
return
LOCATION_SZONE
else
return
cm
[
10
](
re
)
end
end
cm
[
11
]
=
Effect
.
GetActivateSequence
Effect
.
GetActivateSequence
=
function
(
re
)
local
rc
=
re
:
GetHandler
()
local
xe
=
{}
if
rc
then
xe
=
{
rc
:
IsHasEffect
(
m
)}
end
local
ls
=
0
local
seq
=
cm
[
11
](
re
)
for
_
,
v
in
pairs
(
xe
)
do
if
re
==
v
:
GetLabelObject
()
then
ls
=
v
:
GetLabel
()
break
end
end
if
ls
>
0
then
return
ls
-
1
else
return
seq
end
end
cm
[
12
]
=
Duel
.
GetChainInfo
Duel
.
GetChainInfo
=
function
(
chainc
,
...
)
local
re
=
cm
[
12
](
chainc
,
CHAININFO_TRIGGERING_EFFECT
)
local
rc
=
re
:
GetHandler
()
local
xe
=
{}
if
rc
then
xe
=
{
rc
:
IsHasEffect
(
m
)}
end
local
b
=
false
local
ls
=
0
for
_
,
v
in
pairs
(
xe
)
do
if
re
==
v
:
GetLabelObject
()
then
b
=
true
ls
=
v
:
GetLabel
()
break
end
end
local
t
=
{
cm
[
12
](
chainc
,
...
)}
if
b
then
for
k
,
info
in
ipairs
({
...
})
do
if
info
==
CHAININFO_TYPE
then
t
[
k
]
=
0x10002
end
if
info
==
CHAININFO_EXTTYPE
then
t
[
k
]
=
0x10002
end
if
info
==
CHAININFO_TRIGGERING_LOCATION
then
t
[
k
]
=
LOCATION_SZONE
end
if
info
==
CHAININFO_TRIGGERING_SEQUENCE
and
ls
>
0
then
t
[
k
]
=
ls
-
1
end
if
info
==
CHAININFO_TRIGGERING_POSITION
then
t
[
k
]
=
POS_FACEUP
end
end
end
return
table.unpack
(
t
)
end
end
end
SNNM
.
ActivatedAsSpellorTrapCheck
(
c
)
end
end
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
code
=
Duel
.
GetChainInfo
(
Duel
.
GetCurrentChain
(),
CHAININFO_TRIGGERING_CODE
)
local
code
=
Duel
.
GetChainInfo
(
Duel
.
GetCurrentChain
(),
CHAININFO_TRIGGERING_CODE
)
...
@@ -145,8 +46,9 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
...
@@ -145,8 +46,9 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local
ph
=
Duel
.
GetCurrentPhase
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
)
and
not
e
:
GetHandler
():
IsPublic
()
return
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
)
and
not
e
:
GetHandler
():
IsPublic
()
end
end
function
cm
.
filter
(
c
,
tp
)
function
cm
.
filter
(
c
,
tp
,
e
)
if
not
c
:
IsCode
(
53718001
,
53718002
)
then
return
false
end
if
not
c
:
IsCode
(
53718001
,
53718002
)
then
return
false
end
if
e
and
c
:
IsImmuneToEffect
(
e
)
then
return
false
end
local
ae
=
c
:
GetActivateEffect
()
local
ae
=
c
:
GetActivateEffect
()
if
not
ae
then
return
false
end
if
not
ae
then
return
false
end
local
e1
=
ae
:
Clone
()
local
e1
=
ae
:
Clone
()
...
@@ -157,7 +59,7 @@ function cm.filter(c,tp)
...
@@ -157,7 +59,7 @@ function cm.filter(c,tp)
pro1
=
pro1
|
EFFECT_FLAG_UNCOPYABLE
pro1
=
pro1
|
EFFECT_FLAG_UNCOPYABLE
e1
:
SetProperty
(
pro1
,
pro2
)
e1
:
SetProperty
(
pro1
,
pro2
)
c
:
RegisterEffect
(
e1
,
true
)
c
:
RegisterEffect
(
e1
,
true
)
local
e2
=
cm
.
regi
(
c
,
e1
)
local
e2
=
SNNM
.
AAST
regi
(
c
,
e1
)
local
res
=
false
local
res
=
false
if
e1
:
IsActivatable
(
tp
)
then
res
=
true
end
if
e1
:
IsActivatable
(
tp
)
then
res
=
true
end
e2
:
Reset
()
e2
:
Reset
()
...
@@ -170,7 +72,7 @@ end
...
@@ -170,7 +72,7 @@ end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
b
=
Duel
.
GetFlagEffect
(
0
,
m
)
>
0
and
Duel
.
GetFlagEffect
(
0
,
m
+
33
)
>
0
local
b
=
Duel
.
GetFlagEffect
(
0
,
m
)
>
0
and
Duel
.
GetFlagEffect
(
0
,
m
+
33
)
>
0
if
chk
==
0
then
return
(
cm
.
GetSZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
tp
))
or
(
Duel
.
GetFlagEffect
(
0
,
m
)
>
0
and
Duel
.
GetFlagEffect
(
0
,
m
+
33
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetCode
()))
end
if
chk
==
0
then
return
(
cm
.
GetSZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
tp
,
nil
))
or
(
Duel
.
GetFlagEffect
(
0
,
m
)
>
0
and
Duel
.
GetFlagEffect
(
0
,
m
+
33
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetCode
()))
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_PUBLIC
)
e1
:
SetCode
(
EFFECT_PUBLIC
)
...
@@ -187,14 +89,14 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -187,14 +89,14 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
Duel
.
GetFlagEffect
(
0
,
m
)
>
0
and
Duel
.
GetFlagEffect
(
0
,
m
+
33
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetCode
())
and
(
not
(
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
tp
))
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
)))
then
if
Duel
.
GetFlagEffect
(
0
,
m
)
>
0
and
Duel
.
GetFlagEffect
(
0
,
m
+
33
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetCode
())
and
(
not
(
cm
.
GetSZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
tp
,
e
))
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
)))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
c
:
GetCode
())
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
c
:
GetCode
())
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
2
))
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
2
))
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
tp
,
e
):
GetFirst
()
if
not
tc
then
return
end
if
not
tc
then
return
end
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
...
@@ -212,28 +114,15 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -212,28 +114,15 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ct
end
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ct
end
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
tc
)
local
_
,
e1_1
,
e2
,
e3
=
SNNM
.
ActivatedAsSpellorTrap
(
tc
,
0x10002
,
LOCATION_HAND
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1_1
:
SetLabelObject
(
e1
)
e2
:
SetCode
(
EVENT_ADJUST
)
e1_1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetOperation
(
cm
.
adjustop
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
,
true
)
local
e3
=
Effect
.
CreateEffect
(
tc
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e3
:
SetRange
(
LOCATION_HAND
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetTargetRange
(
1
,
0
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetLabelObject
(
e1
)
e3
:
SetTarget
(
cm
.
actarget
)
e3
:
SetCost
(
cm
.
costchk
)
e3
:
SetOperation
(
cm
.
costop
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
,
true
)
Duel
.
AdjustAll
(
)
Duel
.
RaiseEvent
(
Group
.
FromCards
(
tc
),
EVENT_CUSTOM
+
m
,
e
,
0x40
,
tp
,
tp
,
ct
)
Duel
.
RaiseEvent
(
Group
.
FromCards
(
tc
),
EVENT_CUSTOM
+
m
,
e
,
0x40
,
tp
,
tp
,
ct
)
end
end
end
end
...
@@ -288,194 +177,3 @@ function cm.GetSZoneCount(tp)
...
@@ -288,194 +177,3 @@ function cm.GetSZoneCount(tp)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
return
ft
+
Duel
.
GetMatchingGroupCount
(
cm
.
sfilter
,
tp
,
LOCATION_SZONE
,
0
,
nil
)
return
ft
+
Duel
.
GetMatchingGroupCount
(
cm
.
sfilter
,
tp
,
LOCATION_SZONE
,
0
,
nil
)
end
end
function
cm
.
regi
(
c
,
e
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetCode
(
m
)
e1
:
SetLabelObject
(
e
)
c
:
RegisterEffect
(
e1
,
true
)
return
e1
end
function
cm
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
te
=
e
:
GetLabelObject
()
local
c
=
te
:
GetHandler
()
local
xe
=
{
c
:
IsHasEffect
(
m
)}
for
_
,
v
in
pairs
(
xe
)
do
v
:
Reset
()
end
local
p
=
te
:
GetHandlerPlayer
()
local
pe
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_CANNOT_ACTIVATE
)}
local
ae
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_ACTIVATE_COST
)}
local
t1
,
t2
=
{},{}
for
_
,
v
in
pairs
(
pe
)
do
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
v
,
te
,
p
)
then
table.insert
(
t1
,
v
)
table.insert
(
t2
,
1
)
end
end
for
_
,
v
in
pairs
(
ae
)
do
local
cost
=
v
:
GetCost
()
if
not
v
:
GetLabelObject
()
and
cost
and
not
cost
(
v
,
te
,
p
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
or
tg
(
v
,
te
,
p
)
then
table.insert
(
t1
,
v
)
table.insert
(
t2
,
2
)
end
end
end
local
xe1
=
cm
.
regi
(
c
,
te
)
local
t3
,
t4
=
{},{}
for
_
,
v
in
pairs
(
pe
)
do
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
v
,
te
,
p
)
then
table.insert
(
t3
,
v
)
table.insert
(
t4
,
1
)
end
end
for
_
,
v
in
pairs
(
ae
)
do
local
cost
=
v
:
GetCost
()
if
not
v
:
GetLabelObject
()
and
cost
and
not
cost
(
v
,
te
,
p
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
or
tg
(
v
,
te
,
p
)
then
table.insert
(
t3
,
v
)
table.insert
(
t4
,
2
)
end
end
end
xe1
:
Reset
()
local
ret1
,
ret2
=
{},{}
for
k
,
v1
in
pairs
(
t1
)
do
local
equal
=
false
for
_
,
v2
in
pairs
(
t3
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret1
,
v1
)
table.insert
(
ret2
,
t2
[
k
])
end
end
local
ret3
,
ret4
=
{},{}
for
k
,
v1
in
pairs
(
t3
)
do
local
equal
=
false
for
_
,
v2
in
pairs
(
t1
)
do
if
v1
==
v2
then
equal
=
true
break
end
end
if
not
equal
then
table.insert
(
ret3
,
v1
)
table.insert
(
ret4
,
t4
[
k
])
end
end
for
k
,
v
in
pairs
(
ret1
)
do
if
ret2
[
k
]
==
1
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
te
,
p
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
false
,
te
))
end
end
if
ret2
[
k
]
==
2
then
local
cost
=
v
:
GetCost
()
if
not
v
:
GetLabelObject
()
and
cost
and
not
cost
(
v
,
te
,
p
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg
(
aux
.
TRUE
,
false
,
te
))
elseif
tg
(
v
,
te
,
p
)
then
v
:
SetTarget
(
cm
.
chtg
(
tg
,
false
,
te
))
end
end
end
end
local
xe1
=
cm
.
regi
(
c
,
te
)
for
k
,
v
in
pairs
(
ret3
)
do
if
ret4
[
k
]
==
1
then
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
then
val
=
aux
.
TRUE
end
if
val
(
v
,
te
,
p
)
then
v
:
SetValue
(
cm
.
chval
(
val
,
true
,
te
))
end
end
if
ret4
[
k
]
==
2
then
local
cost
=
v
:
GetCost
()
if
not
v
:
GetLabelObject
()
and
cost
and
not
cost
(
v
,
te
,
p
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
then
v
:
SetTarget
(
cm
.
chtg
(
aux
.
TRUE
,
true
,
te
))
elseif
tg
(
v
,
te
,
p
)
then
v
:
SetTarget
(
cm
.
chtg
(
tg
,
true
,
te
))
end
end
end
end
xe1
:
Reset
()
end
function
cm
.
bchval
(
_val
,
te
)
return
function
(
e
,
re
,
...
)
if
re
==
te
then
return
false
end
return
_val
(
e
,
re
,
...
)
end
end
function
cm
.
chval
(
_val
,
res
,
te
)
return
function
(
e
,
re
,
...
)
if
re
==
te
then
return
res
end
return
_val
(
e
,
re
,
...
)
end
end
function
cm
.
chtg
(
_tg
,
res
,
te
)
return
function
(
e
,
re
,
...
)
if
re
==
te
then
return
res
end
return
_tg
(
e
,
re
,
...
)
end
end
function
cm
.
actarget
(
e
,
te
,
tp
)
return
te
:
GetHandler
()
==
e
:
GetHandler
()
and
te
==
e
:
GetLabelObject
()
end
function
cm
.
costchk
(
e
,
te
,
tp
)
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
end
function
cm
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
te
=
e
:
GetLabelObject
()
local
c
=
te
:
GetHandler
()
local
xe1
=
cm
.
regi
(
c
,
te
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetValue
(
0x10002
)
c
:
RegisterEffect
(
e0
,
true
)
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
false
)
xe1
:
SetLabel
(
c
:
GetSequence
()
+
1
)
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
c
:
CreateEffectRelation
(
te
)
local
ev0
=
Duel
.
GetCurrentChain
()
+
1
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ev
==
ev0
end
)
e1
:
SetOperation
(
cm
.
rsop
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
cm
.
rsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
e
:
GetCode
()
==
EVENT_CHAIN_SOLVING
and
rc
:
IsRelateToEffect
(
re
)
then
rc
:
SetStatus
(
STATUS_EFFECT_ENABLED
,
true
)
if
not
rc
:
IsHasEffect
(
EFFECT_REMAIN_FIELD
)
then
rc
:
CancelToGrave
(
false
)
end
end
if
e
:
GetCode
()
==
EVENT_CHAIN_NEGATED
and
rc
:
IsRelateToEffect
(
re
)
and
not
(
rc
:
IsOnField
()
and
rc
:
IsFacedown
())
then
rc
:
SetStatus
(
STATUS_ACTIVATE_DISABLED
,
true
)
rc
:
CancelToGrave
(
false
)
end
local
xe
=
{
rc
:
IsHasEffect
(
m
)}
for
_
,
v
in
pairs
(
xe
)
do
if
v
:
GetLabelObject
()
==
re
then
v
:
Reset
()
end
end
end
expansions/script/c65130370.lua
View file @
636a66d1
--无尽镜界
--无尽镜界
if
not
require
and
loadfile
then
function
require
(
str
)
require_list
=
require_list
or
{}
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
require_list
[
str
]()
return
require_list
[
str
]
end
return
require_list
[
str
]
end
end
if
not
pcall
(
require
,
"expansions/script/c65199999"
)
then
pcall
(
require
,
"script/c65199999"
)
end
if
not
pcall
(
require
,
"expansions/script/c65199999"
)
then
pcall
(
require
,
"script/c65199999"
)
end
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
...
...
expansions/script/c65130375.lua
View file @
636a66d1
--无尽镜界
--无尽镜界
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
if
not
require
and
loadfile
then
function
require
(
str
)
require_list
=
require_list
or
{}
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
require_list
[
str
]()
return
require_list
[
str
]
end
return
require_list
[
str
]
end
end
if
not
pcall
(
require
,
"expansions/script/c65199999"
)
then
pcall
(
require
,
"script/c65199999"
)
end
if
not
pcall
(
require
,
"expansions/script/c65199999"
)
then
pcall
(
require
,
"script/c65199999"
)
end
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--spsummon
--spsummon
...
@@ -103,7 +118,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -103,7 +118,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if
value
==
code
then
if
value
==
code
then
table.remove
(
Mirrors_World_Card
,
i
)
table.remove
(
Mirrors_World_Card
,
i
)
break
break
end
end
end
end
local
cg
=
Group
.
CreateGroup
()
local
cg
=
Group
.
CreateGroup
()
...
...
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