Commit 5f164be2 authored by Nemo Ma's avatar Nemo Ma

Data 191204

Updated 85 cards
parent 578a9407
......@@ -5,7 +5,7 @@
09910057 1 --
09910052 1 --
09910056 1 --
09910031 1 --妖炎九尾 辉夜
#09910031 1 --妖炎九尾 辉夜
09910036 1 --折纸使的狂岚
#09910011 0 --灵式装置 黄泉凤凰
09910114 1 --战车道少女·大吉岭
......@@ -13,6 +13,7 @@
#09910021 0 --
#09910009 0 --
09950000 1 --竹林组·慧音老师
09950016 1 --竹林组·量产型慧音球
09950014 1 --
09950017 1 --
......@@ -241,7 +242,7 @@
33700316 2 --GearGal Abort
#400
40008610 0 --
40008610 1 --
40008599 0 --
40008605 0 --
40008603 0 --
......
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--暗魔力的爆发
function c30000200.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,30000200+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c30000200.cost)
e1:SetTarget(c30000200.target)
e1:SetOperation(c30000200.activate)
c:RegisterEffect(e1)
end
function c30000200.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
end
Duel.SendtoDeck(g,tp,2,REASON_COST)
end
function c30000200.filter(c)
return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsDefenseAbove(2000)and c:IsLevelAbove(6) and c:IsAbleToHand()
end
function c30000200.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c30000200.filter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_REMOVED)
end
function c30000200.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c30000200.filter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--不灭的黑暗
function c30000205.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(30000205,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,30000205)
e1:SetTarget(c30000205.target)
e1:SetOperation(c30000205.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(30000205,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,30000205)
e2:SetCost(c30000205.cost)
e2:SetTarget(c30000205.target1)
e2:SetOperation(c30000205.operation)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_REMOVE)
e3:SetCountLimit(1,30000206)
e3:SetTarget(c30000205.sttg)
e3:SetOperation(c30000205.stop)
c:RegisterEffect(e3)
end
function c30000205.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToDeck()
end
function c30000205.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c30000205.filter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(c30000205.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c30000205.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c30000205.activate(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=3 then return end
Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct==3 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function c30000205.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c30000205.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function c30000205.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED+LOCATION_GRAVE) and c30000205.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c30000205.filter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c30000205.filter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c30000205.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
function c30000205.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and not c:IsForbidden() and c:CheckUniqueOnField(tp) end
end
function c30000205.stop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
\ No newline at end of file
......@@ -4,127 +4,127 @@
local s = c33700424
local id = 33700424
function s.initial_effect(c)
--Activate
local e0 = Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Draw in hand
local e1 = Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id, 0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_PHASE + PHASE_END)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1, id)
e1:SetCondition(s.drcon)
e1:SetCost(s.drcost)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--Count activations/summons while face-up
local ea = Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
ea:SetRange(LOCATION_SZONE)
ea:SetCode(EVENT_SUMMON_SUCCESS)
ea:SetOperation(s.countop)
c:RegisterEffect(ea)
local eb = ea:Clone()
eb:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(eb)
local ec = ea:Clone()
ec:SetCode(EVENT_CHAINING)
c:RegisterEffect(ec)
--Draw on field
local e2 = Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id, 1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_PHASE + PHASE_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1, id)
e2:SetLabelObject(ea)
e2:SetCondition(s.drcon2)
e2:SetTarget(s.drtg2)
e2:SetOperation(s.drop2)
c:RegisterEffect(e2)
--Activate
local e0 = Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Draw in hand
local e1 = Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id, 0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_PHASE + PHASE_END)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1, id)
e1:SetCondition(s.drcon)
e1:SetCost(s.drcost)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--Count activations/summons while face-up
local ea = Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
ea:SetRange(LOCATION_SZONE)
ea:SetCode(EVENT_SUMMON_SUCCESS)
ea:SetOperation(s.countop)
c:RegisterEffect(ea)
local eb = ea:Clone()
eb:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(eb)
local ec = ea:Clone()
ec:SetCode(EVENT_CHAINING)
c:RegisterEffect(ec)
--Draw on field
local e2 = Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id, 1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_PHASE + PHASE_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1, id)
e2:SetLabelObject(ea)
e2:SetCondition(s.drcon2)
e2:SetTarget(s.drtg2)
e2:SetOperation(s.drop2)
c:RegisterEffect(e2)
end
function s.drcon(e, tp, eg, ep, ev, re, r, rp)
local eff, ns, ss = Duel.GetActivityCount(tp, ACTIVITY_CHAIN, ACTIVITY_SUMMON, ACTIVITY_SPECIALSUMMON)
return (eff + ns + ss == 0) and (tp == Duel.GetTurnPlayer())
local eff, ns, ss = Duel.GetActivityCount(tp, ACTIVITY_CHAIN, ACTIVITY_SUMMON, ACTIVITY_SPECIALSUMMON)
return (eff + ns + ss == 0) and (tp == Duel.GetTurnPlayer())
end
function s.drcost(e, tp, eg, ep, ev, re, r, rp, chk)
local c = e:GetHandler()
if chk == 0 then
return not c:IsPublic()
end
--reveals as part of activation innately
local c = e:GetHandler()
if chk == 0 then
return not c:IsPublic()
end
--reveals as part of activation innately
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
if chk == 0 then
return Duel.IsPlayerCanDraw(tp, 1)
end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
if chk == 0 then
return Duel.IsPlayerCanDraw(tp, 1)
end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
Duel.Draw(p, d, REASON_EFFECT)
local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
Duel.Draw(p, d, REASON_EFFECT)
end
function s.countop(e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
if rp == tp and (not re or re:GetHandler() ~= c) then
c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0)
end
local c = e:GetHandler()
if rp == tp and (not re or re:GetHandler() ~= c) then
c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0)
end
end
function s.drcon2(e, tp, eg, ep, ev, re, r, rp)
return e:GetHandler():GetFlagEffect(id) == 0
return e:GetHandler():GetFlagEffect(id) == 0 and (tp == Duel.GetTurnPlayer())
end
function s.drtg2(e, tp, eg, ep, ev, re, r, rp, chk)
if chk == 0 then
return Duel.IsPlayerCanDraw(tp, 3)
end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 3)
if chk == 0 then
return Duel.IsPlayerCanDraw(tp, 3)
end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 3)
end
function s.setfilter(c, tp)
if c:IsType(TYPE_MONSTER) then
return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and
c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
else
return (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp, LOCATION_SZONE) > 0) and c:IsSSetable()
end
function s.setfilter(c, e, tp)
if c:IsType(TYPE_MONSTER) then
return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and
c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
else
return (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp, LOCATION_SZONE) > 0) and c:IsSSetable()
end
end
function s.drop2(e, tp, eg, ep, ev, re, r, rp)
local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
Duel.Draw(p, d, REASON_EFFECT)
local og = Duel.GetOperatedGroup():Filter(s.setfilter, nil, tp)
local c = e:GetHandler()
if not Duel.IsExistingMatchingCard(Card.IsFaceup, tp, LOCATION_ONFIELD, 0, 1, c) and og then
local cg = Group.CreateGroup()
while #og > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) do
Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
local tc = og:Select(tp, 1, 1, nil):GetFirst()
if tc:IsType(TYPE_MONSTER) then
Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
else
Duel.SSet(tp, tc)
end
cg:AddCard(tc)
og:RemoveCard(tc)
og = og:Filter(s.setfilter, nil, tp)
end
Duel.SpecialSummonComplete()
Duel.ConfirmCards(1 - tp, cg)
end
local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
Duel.Draw(p, d, REASON_EFFECT)
local og = Duel.GetOperatedGroup():Filter(s.setfilter, nil, e, tp)
local c = e:GetHandler()
if not Duel.IsExistingMatchingCard(Card.IsFaceup, tp, LOCATION_ONFIELD, 0, 1, c) and og then
local cg = Group.CreateGroup()
while #og > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) do
Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
local tc = og:Select(tp, 1, 1, nil):GetFirst()
if tc:IsType(TYPE_MONSTER) then
Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
else
Duel.SSet(tp, tc)
end
cg:AddCard(tc)
og:RemoveCard(tc)
og = og:Filter(s.setfilter, nil, e, tp)
end
Duel.SpecialSummonComplete()
Duel.ConfirmCards(1 - tp, cg)
end
end
......@@ -32,7 +32,6 @@ function c40006873.initial_effect(c)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(c40006873.negcon)
e3:SetCost(c40006873.negcost)
e3:SetTarget(c40006873.negtg)
......
--SWAM-一人千面
function c40008874.initial_effect(c)
c:SetUniqueOnField(1,0,40008874)
aux.EnablePendulumAttribute(c)
--splimit
local e0=Effect.CreateEffect(c)
......
......@@ -42,8 +42,8 @@ end
function c65010015.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsCanBeSpecialSummoned(e,0,tp,false,false) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanBeSpecialSummoned,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetMatchingGroupCount(Card.IsAbleToDeck,tp,LOCATION_HAND,0,nil)>0 end
local g=Duel.SelectTarget(tp,Card.IsCanBeSpecialSummoned,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if chk==0 then return Duel.IsExistingTarget(Card.IsCanBeSpecialSummoned,tp,LOCATION_GRAVE,0,1,nil,e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetMatchingGroupCount(Card.IsAbleToDeck,tp,LOCATION_HAND,0,nil)>0 end
local g=Duel.SelectTarget(tp,Card.IsCanBeSpecialSummoned,tp,LOCATION_GRAVE,0,1,1,nil,e,0,tp,false,false)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
......
......@@ -17,11 +17,10 @@ function c9910031.initial_effect(c)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9910031,4))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CUSTOM+9910031)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(c9910031.spcon)
e2:SetCountLimit(1,9910043)
e2:SetCost(c9910031.spcost)
e2:SetTarget(c9910031.sptg)
e2:SetOperation(c9910031.spop)
c:RegisterEffect(e2)
......@@ -33,16 +32,6 @@ function c9910031.initial_effect(c)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(ATTRIBUTE_DARK)
c:RegisterEffect(e3)
if not c9910031.global_check then
c9910031.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
ge1:SetCondition(c9910031.regcon)
ge1:SetOperation(c9910031.regop)
Duel.RegisterEffect(ge1,0)
end
end
function c9910031.rpcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(nil,tp,LOCATION_PZONE,0,1,e:GetHandler())
......@@ -78,44 +67,22 @@ function c9910031.rpop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9910031.spcfilter(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT)
and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9910031.regcon(e,tp,eg,ep,ev,re,r,rp)
local v=0
if eg:IsExists(c9910031.spcfilter,1,nil,tp) then v=v+1 end
if eg:IsExists(c9910031.spcfilter,1,nil,1-tp) then v=v+2 end
if v==0 then return false end
e:SetLabel(v)
return true
end
function c9910031.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+9910031,re,r,rp,ep,e:GetLabel())
function c9910031.cfilter(c,tp)
return c:IsSetCard(0x950) and Duel.GetMZoneCount(tp,c)>0
end
function c9910031.spcon(e,tp,eg,ep,ev,re,r,rp)
return ev==1 or ev==3
function c9910031.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c9910031.cfilter,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,c9910031.cfilter,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function c9910031.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9910031.penfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
end
function c9910031.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local g=Duel.GetMatchingGroup(c9910031.penfilter,tp,LOCATION_EXTRA,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(9910031,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tg=g:Select(tp,1,1,nil)
local fc=tg:GetFirst()
Duel.BreakEffect()
Duel.MoveToField(fc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
......@@ -40,6 +40,7 @@ function c9910108.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsAbleToDeck()
and Duel.IsExistingMatchingCard(c9910108.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function c9910108.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
--空域支配者 乾沙希
function c9910201.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_LINK),2,99,c9910201.lcheck)
c:EnableReviveLimit()
--cannot target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--disable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetCondition(c9910201.discon)
e3:SetOperation(c9910201.disop)
c:RegisterEffect(e3)
--remove
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1)
e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e4:SetCost(c9910201.rmcost)
e4:SetTarget(c9910201.rmtg)
e4:SetOperation(c9910201.rmop)
c:RegisterEffect(e4)
end
function c9910201.lcheck(g)
return g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_BOTTOM)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_LEFT)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_RIGHT)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_BOTTOM_LEFT)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_TOP_RIGHT)
end
function c9910201.disfilter(c,code)
return c:IsFaceup() and c:IsOriginalCodeRule(code)
end
function c9910201.discon(e,tp,eg,ep,ev,re,r,rp)
local code=re:GetHandler():GetOriginalCodeRule()
return re:GetHandler()~=e:GetHandler()
and Duel.IsExistingMatchingCard(c9910201.disfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil,code)
end
function c9910201.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function c9910201.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c9910201.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD+LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c9910201.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--天空霸者 真藤一成
function c9910202.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_LINK),2,99,c9910202.lcheck)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9910202)
e1:SetTarget(c9910202.destg)
e1:SetOperation(c9910202.desop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,9910203)
e2:SetCondition(c9910202.discon)
e2:SetCost(c9910202.discost)
e2:SetTarget(c9910202.distg)
e2:SetOperation(c9910202.disop)
c:RegisterEffect(e2)
end
function c9910202.lcheck(g)
return g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_BOTTOM)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_LEFT)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_RIGHT)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_BOTTOM_RIGHT)
and g:IsExists(Card.IsLinkMarker,1,nil,LINK_MARKER_TOP_LEFT)
end
function c9910202.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0,nil)
end
function c9910202.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function c9910202.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function c9910202.discost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(c9910202.retop)
Duel.RegisterEffect(e1,tp)
end
end
function c9910202.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function c9910202.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function c9910202.spfilter(c,e,tp)
return c:IsType(TYPE_LINK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910202.disop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateActivation(ev) or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9910202.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(9910202,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9910202.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--天空漫步者 仓科明日香
function c9910204.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,c9910204.mfilter,1,1)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9910204)
e1:SetTarget(c9910204.regtg)
e1:SetOperation(c9910204.regop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,9910204)
e2:SetCondition(c9910204.spcon)
e2:SetCost(c9910204.spcost)
e2:SetTarget(c9910204.sptg)
e2:SetOperation(c9910204.spop)
c:RegisterEffect(e2)
end
function c9910204.mfilter(c)
return c:IsLevelBelow(4) and c:IsLinkSetCard(0x955)
end
function c9910204.regtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_DECK,0,1,nil,RACE_PSYCHO) end
end
function c9910204.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(c9910204.thcon)
e1:SetOperation(c9910204.thop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c9910204.thfilter(c)
return c:IsRace(RACE_PSYCHO) and c:IsAbleToHand()
end
function c9910204.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c9910204.thfilter,tp,LOCATION_DECK,0,1,nil)
end
function c9910204.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,9910204)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9910204.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9910204.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c9910204.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(c9910204.retop)
Duel.RegisterEffect(e1,tp)
end
end
function c9910204.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function c9910204.spfilter(c,e,tp)
return c:IsLinkBelow(1) and c:IsLinkAbove(1) and c:IsSetCard(0x955) and not c:IsCode(9910204)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910204.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp,tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c9910204.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9910204.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCountFromEx(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9910204.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--天空漫步者 鸢泽美咲
function c9910207.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,c9910207.mfilter,1,1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9910207)
e1:SetCost(c9910207.descost)
e1:SetTarget(c9910207.destg)
e1:SetOperation(c9910207.desop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,9910207)
e2:SetCondition(c9910207.spcon)
e2:SetCost(c9910207.spcost)
e2:SetTarget(c9910207.sptg)
e2:SetOperation(c9910207.spop)
c:RegisterEffect(e2)
end
function c9910207.mfilter(c)
return c:IsLevelBelow(4) and c:IsLinkSetCard(0x955)
end
function c9910207.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c9910207.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c9910207.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function c9910207.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c9910207.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(c9910207.retop)
Duel.RegisterEffect(e1,tp)
end
end
function c9910207.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function c9910207.spfilter(c,e,tp)
return c:IsLinkBelow(1) and c:IsLinkAbove(1) and c:IsSetCard(0x955) and not c:IsCode(9910207)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910207.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp,tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c9910207.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9910207.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCountFromEx(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9910207.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--天空漫步者 市之濑莉佳
function c9910208.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,c9910208.mfilter,1,1)
c:EnableReviveLimit()
--to grave
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9910208)
e1:SetTarget(c9910208.tgtg)
e1:SetOperation(c9910208.tgop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,9910208)
e2:SetCondition(c9910208.spcon)
e2:SetCost(c9910208.spcost)
e2:SetTarget(c9910208.sptg)
e2:SetOperation(c9910208.spop)
c:RegisterEffect(e2)
end
function c9910208.mfilter(c)
return c:IsLevelBelow(4) and c:IsLinkSetCard(0x955)
end
function c9910208.tgfilter(c)
return c:IsSetCard(0x955) and c:IsAbleToGrave()
end
function c9910208.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9910208.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c9910208.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c9910208.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function c9910208.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c9910208.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(c9910208.retop)
Duel.RegisterEffect(e1,tp)
end
end
function c9910208.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function c9910208.spfilter(c,e,tp)
return c:IsLinkBelow(1) and c:IsLinkAbove(1) and c:IsSetCard(0x955) and not c:IsCode(9910208)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910208.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp,tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c9910208.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9910208.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCountFromEx(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9910208.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--天空漫步者 日向晶也
function c9910209.initial_effect(c)
aux.EnableExtraDeckSummonCountLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c9910209.settg)
e1:SetOperation(c9910209.setop)
c:RegisterEffect(e1)
end
function c9910209.setfilter(c)
return c:IsSetCard(0x955) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function c9910209.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9910209.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c9910209.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c9910209.setfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
Duel.ConfirmCards(1-tp,tc)
end
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(1,0)
e4:SetTarget(c9910209.splimit)
e4:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e4,tp)
local e5=Effect.CreateEffect(e:GetHandler())
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e5:SetTargetRange(1,0)
e5:SetTarget(c9910209.splimit2)
e5:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e5,tp)
local e6=Effect.CreateEffect(e:GetHandler())
e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e6:SetCode(EVENT_SPSUMMON_SUCCESS)
e6:SetOperation(c9910209.checkop)
e6:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e6,tp)
local e7=Effect.CreateEffect(e:GetHandler())
e7:SetType(EFFECT_TYPE_FIELD)
e7:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e7:SetCode(92345028)
e7:SetTargetRange(1,0)
e7:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e7,tp)
end
function c9910209.splimit(e,c)
return not c:IsSetCard(0x955)
end
function c9910209.splimit2(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and aux.ExtraDeckSummonCountLimit[sump]<=0
end
function c9910209.cfilter(c,tp)
return c:GetSummonPlayer()==tp and c:IsPreviousLocation(LOCATION_EXTRA)
end
function c9910209.checkop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(c9910209.cfilter,1,nil,tp) then
aux.ExtraDeckSummonCountLimit[tp]=aux.ExtraDeckSummonCountLimit[tp]-1
end
if eg:IsExists(c9910209.cfilter,1,nil,1-tp) then
aux.ExtraDeckSummonCountLimit[1-tp]=aux.ExtraDeckSummonCountLimit[1-tp]-1
end
end
--天空漫步者 有坂真白
function c9910211.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,c9910211.mfilter,1,1)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,9910211)
e1:SetTarget(c9910211.thtg)
e1:SetOperation(c9910211.thop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,9910211)
e2:SetCondition(c9910211.spcon)
e2:SetCost(c9910211.spcost)
e2:SetTarget(c9910211.sptg)
e2:SetOperation(c9910211.spop)
c:RegisterEffect(e2)
end
function c9910211.mfilter(c)
return c:IsLevelBelow(4) and c:IsLinkSetCard(0x955)
end
function c9910211.thfilter(c,tp)
return c:IsSetCard(0x955) and c:IsAbleToHand()
end
function c9910211.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9910211.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9910211.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectTarget(tp,c9910211.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function c9910211.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD)
end
end
end
function c9910211.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c9910211.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(c9910211.retop)
Duel.RegisterEffect(e1,tp)
end
end
function c9910211.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function c9910211.spfilter(c,e,tp)
return c:IsLinkBelow(1) and c:IsLinkAbove(1) and c:IsSetCard(0x955) and not c:IsCode(9910211)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910211.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp,tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(c9910211.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9910211.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCountFromEx(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9910211.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--天空漫步者-眼镜蛇式
function c9910212.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c9910212.condition)
e1:SetCost(c9910212.cost)
e1:SetTarget(c9910212.target)
e1:SetOperation(c9910212.activate)
c:RegisterEffect(e1)
end
function c9910212.cfilter(c)
return c:GetSequence()<5 and (c:IsFacedown() or not c:IsRace(RACE_PSYCHO))
end
function c9910212.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c9910212.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c9910212.costfilter(c)
return c:IsFaceup() and c:IsSetCard(0x955) and c:IsAbleToRemoveAsCost()
end
function c9910212.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c9910212.costfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c9910212.costfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c9910212.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function c9910212.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.GetCurrentChain()>2 then e:SetCategory(CATEGORY_DESTROY) end
end
function c9910212.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(c9910212.damval)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,9910212,RESET_PHASE+PHASE_END,0,1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(9910212,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetLabel(Duel.GetCurrentChain())
e2:SetCountLimit(1)
e2:SetCondition(c9910212.descon)
e2:SetOperation(c9910212.desop)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function c9910212.damval(e,re,val,r,rp,rc)
local tp=e:GetHandlerPlayer()
if Duel.GetFlagEffect(tp,9910212)==0 or bit.band(r,REASON_BATTLE)==0 then return val end
Duel.ResetFlagEffect(tp,9910212)
return 0
end
function c9910212.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil)
end
function c9910212.desop(e,tp,eg,ep,ev,re,r,rp)
local ct=1
if e:GetLabel()>2 then ct=2 end
Duel.Hint(HINT_CARD,0,9910212)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,ct,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
--天空漫步者-小憩
function c9910213.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c9910213.target)
e1:SetOperation(c9910213.activate)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,9910213)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c9910213.sptg)
e2:SetOperation(c9910213.spop)
c:RegisterEffect(e2)
end
function c9910213.filter(c)
return c:IsSetCard(0x955) and not c:IsCode(9910213)
end
function c9910213.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9910213.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end
function c9910213.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(c9910213.thcon)
e1:SetOperation(c9910213.thop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c9910213.thfilter(c)
return c:IsSetCard(0x955) and c:IsAbleToHand() and not c:IsCode(9910213)
end
function c9910213.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c9910213.thfilter,tp,LOCATION_DECK,0,1,nil)
end
function c9910213.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,9910213)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9910213.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9910213.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x955) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910213.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c9910213.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9910213.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9910213.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c9910213.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--天空漫步者-空返踢
function c9910214.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c9910214.condition)
e1:SetTarget(c9910214.target)
e1:SetOperation(c9910214.activate)
c:RegisterEffect(e1)
end
function c9910214.cfilter(c)
return c:GetSequence()<5 and (c:IsFacedown() or not c:IsRace(RACE_PSYCHO))
end
function c9910214.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c9910214.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c9910214.spfilter(c,e,tp)
return c:IsSetCard(0x955) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910214.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9910214.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp)
and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectTarget(tp,c9910214.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,1,0,0)
if Duel.GetCurrentChain()>2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_REMOVE)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
end
end
function c9910214.filter(c,tp)
return c:IsFaceup() and c:IsControler(1-tp)
end
function c9910214.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
local g1=g:Filter(Card.IsLocation,nil,LOCATION_REMOVED)
if Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g2=g:Filter(c9910214.filter,nil,tp)
local tc=g2:GetFirst()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-1500)
tc:RegisterEffect(e1)
if Duel.GetCurrentChain()>2 and Duel.SelectYesNo(tp,aux.Stringid(9910214,0)) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
end
--天空漫步者-缠斗
function c9910215.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c9910215.condition)
e1:SetTarget(c9910215.target)
e1:SetOperation(c9910215.activate)
c:RegisterEffect(e1)
end
function c9910215.cfilter(c)
return c:GetSequence()<5 and (c:IsFacedown() or not c:IsRace(RACE_PSYCHO))
end
function c9910215.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c9910215.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c9910215.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsFaceup() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c9910215.cfilter2(c)
return c:IsFaceup() and c:IsSetCard(0x955)
end
function c9910215.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
local g1=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
local g2=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
if g2:GetCount()>0 and g1:FilterCount(c9910215.cfilter2,nil)>0
and Duel.SelectYesNo(tp,aux.Stringid(9910215,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg2=g2:Select(tp,1,1,nil)
sg1:Merge(sg2)
Duel.HintSelection(sg1)
Duel.Destroy(sg1,REASON_EFFECT)
end
end
end
--天空漫步者-追击
function c9910216.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_RECOVER+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCondition(c9910216.condition)
e1:SetTarget(c9910216.target)
e1:SetOperation(c9910216.activate)
c:RegisterEffect(e1)
if not c9910216.global_check then
c9910216.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetOperation(c9910216.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c9910216.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
local p1=false
local p2=false
while tc do
if tc:IsPreviousLocation(LOCATION_MZONE) then
if tc:GetPreviousControler()~=0 then p1=true else p2=true end
end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,9910216,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,9910216,RESET_PHASE+PHASE_END,0,1) end
end
function c9910216.cfilter(c)
return c:GetSequence()<5 and (c:IsFacedown() or not c:IsRace(RACE_PSYCHO))
end
function c9910216.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,9910216)~=0
and not Duel.IsExistingMatchingCard(c9910216.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c9910216.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil,tp,POS_FACEDOWN) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND)
end
function c9910216.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
local rs=g:RandomSelect(1-tp,1)
local card=rs:GetFirst()
if card==nil then return end
if Duel.Remove(card,POS_FACEDOWN,REASON_EFFECT)>0 and Duel.SelectYesNo(1-tp,aux.Stringid(9910216,0)) then
Duel.BreakEffect()
if not Duel.IsPlayerCanDraw(1-tp,1) then Duel.Recover(1-tp,1000,REASON_EFFECT) return end
if Duel.GetCurrentChain()>2 then
if Duel.SelectOption(tp,aux.Stringid(9910216,1),aux.Stringid(9910216,2))==0 then
Duel.Recover(1-tp,1000,REASON_EFFECT)
else
Duel.Draw(1-tp,1,REASON_EFFECT)
end
else
if Duel.SelectOption(1-tp,aux.Stringid(9910216,1),aux.Stringid(9910216,2))==0 then
Duel.Recover(1-tp,1000,REASON_EFFECT)
else
Duel.Draw(1-tp,1,REASON_EFFECT)
end
end
end
end
--幽鬼派对
function c9910265.initial_effect(c)
c:EnableCounterPermit(0x954)
c:SetCounterLimit(0x954,6)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,9910265+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(c9910265.activate)
c:RegisterEffect(e1)
--spsummon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c9910265.sumlimit)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1)
e3:SetCondition(c9910265.spcon)
e3:SetCost(c9910265.spcost)
e3:SetTarget(c9910265.sptg)
e3:SetOperation(c9910265.spop)
c:RegisterEffect(e3)
end
function c9910265.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x953)
end
function c9910265.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local ct=Duel.GetMatchingGroupCount(c9910265.cfilter,tp,LOCATION_GRAVE,0,nil)
if ct>0 and Duel.SelectYesNo(tp,aux.Stringid(9910265,0)) then
e:GetHandler():AddCounter(0x954,ct,true)
end
end
function c9910265.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA)
end
function c9910265.cfilter2(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
and c:GetPreviousControler()==tp and c:IsSetCard(0x953)
end
function c9910265.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c9910265.cfilter2,1,nil,tp)
end
function c9910265.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x954,2,REASON_COST) end
Duel.RemoveCounter(tp,1,0,0x954,2,REASON_COST)
end
function c9910265.spfilter(c,e,tp)
return c:IsSetCard(0x953) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910265.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9910265.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function c9910265.tgfilter(c)
return c:IsSetCard(0x953) and c:IsAbleToGrave()
end
function c9910265.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9910265.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
if Duel.IsExistingMatchingCard(c9910265.tgfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(9910265,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=Duel.SelectMatchingCard(tp,c9910265.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if tg:GetCount()>0 then
Duel.SendtoGrave(tg,REASON_EFFECT)
end
end
end
end
--幽鬼熊 希洛库玛
function c9910266.initial_effect(c)
c:EnableCounterPermit(0x954)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,9910266)
e1:SetCondition(c9910266.spcon)
e1:SetOperation(c9910266.spop)
c:RegisterEffect(e1)
--add counter / special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_COUNTER+CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_BECOME_TARGET)
e2:SetCountLimit(1,9910267)
e2:SetCondition(c9910266.ctcon)
e2:SetTarget(c9910266.cttg)
e2:SetOperation(c9910266.ctop)
c:RegisterEffect(e2)
end
function c9910266.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsCanRemoveCounter(c:GetControler(),1,0,0x954,1,REASON_COST)
end
function c9910266.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.RemoveCounter(tp,1,0,0x954,1,REASON_COST)
end
function c9910266.ctcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsContains(e:GetHandler())
end
function c9910266.spfilter(c,e,tp)
return c:IsLevelAbove(2) and c:IsSetCard(0x953) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9910266.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local sel=0
if c:IsCanAddCounter(0x954,2) then sel=sel+1 end
if c:IsCanTurnSet() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9910266.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) then
sel=sel+2
end
e:SetLabel(sel)
return sel~=0
end
local sel=e:GetLabel()
if sel==3 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(9910266,0))
sel=Duel.SelectOption(tp,aux.Stringid(9910266,1),aux.Stringid(9910266,2))+1
elseif sel==1 then
Duel.SelectOption(tp,aux.Stringid(9910266,1))
else
Duel.SelectOption(tp,aux.Stringid(9910266,2))
end
e:SetLabel(sel)
if sel==1 then
e:SetCategory(CATEGORY_COUNTER)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,2,0,0x954)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
end
function c9910266.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sel=e:GetLabel()
if sel==1 then
if c:IsRelateToEffect(e) and c:IsFaceup() then
c:AddCounter(0x954,2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(c9910266.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9910266.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
end
function c9910266.efilter(e,re)
return re:GetOwner()~=e:GetOwner()
end
......@@ -18,8 +18,8 @@ function c9981048.initial_effect(c)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(c9981048.descost)
e3:SetTarget(c9981048.destg)
e3:SetOperation(c9981048.desop)
e3:SetTarget(c9981048.destg2)
e3:SetOperation(c9981048.desop2)
c:RegisterEffect(e3)
--draw
local e2=Effect.CreateEffect(c)
......@@ -56,14 +56,14 @@ function c9981048.descost(e,tp,eg,ep,ev,re,r,rp,chk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function c9981048.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
function c9981048.destg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c9981048.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9981048.filter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c9981048.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c9981048.desop(e,tp,eg,ep,ev,re,r,rp)
function c9981048.desop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
......@@ -71,7 +71,7 @@ function c9981048.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981048,0))
end
function c9981048.thfilter(c)
return not c:IsCode(9981048) and c:IsSetCard(0x3008) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
return c:IsSetCard(0x3008) and c:IsType(TYPE_MONSTER) and not c:IsCode(9981048) and c:IsAbleToHand()
end
function c9981048.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -3,17 +3,22 @@ function c9981060.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x8),2,2)
--fusion substitute
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_FUSION_SUBSTITUTE)
e2:SetCondition(c9981060.subcon)
c:RegisterEffect(e2)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981060,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9981060)
e1:SetTarget(c9981060.thtg1)
e1:SetOperation(c9981060.tgop1)
c:RegisterEffect(e1)
--fusion name
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981060,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,9981060)
e1:SetCountLimit(1,99810600)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c9981060.cost)
e1:SetOperation(c9981060.operation)
......@@ -28,12 +33,25 @@ function c9981060.initial_effect(c)
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981060.subcon(e)
return e:GetHandler():IsLocation(LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE)
end
function c9981060.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981060,0))
end
function c9981060.thfilter1(c)
return c:IsSetCard(0xa5) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function c9981060.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981060.thfilter1,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c9981060.tgop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981060.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9981060.costfilter(c,ec)
return c:IsSetCard(0x8) and not c:IsFusionCode(ec:GetFusionCode()) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
......
......@@ -15,23 +15,24 @@ function c9981061.initial_effect(c)
e1:SetTarget(c9981061.thtg)
e1:SetOperation(c9981061.thop)
c:RegisterEffect(e1)
--copy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981061,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(c9981061.copycost)
e3:SetTarget(c9981061.copytg)
e3:SetOperation(c9981061.copyop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981061,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,99810610)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c9981061.sptg)
e1:SetOperation(c9981061.spop)
c:RegisterEffect(e1)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981061,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,99810611)
e3:SetCost(c9981061.spcost)
e3:SetTarget(c9981061.sptg)
e3:SetOperation(c9981061.spop)
......@@ -67,53 +68,33 @@ function c9981061.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,g)
end
end
function c9981061.copycost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(9981061)==0 end
e:GetHandler():RegisterFlagEffect(9981061,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
function c9981061.spfilter1(c,e,tp,loc)
return c:IsFaceup() and Duel.IsExistingMatchingCard(c9981061.spfilter2,tp,loc,0,1,nil,e,tp,c:GetAttack())
end
function c9981061.copyfilter(c)
return c:IsFaceup() and not c:IsType(TYPE_TOKEN)
function c9981061.spfilter2(c,e,tp,atk)
return c:IsSetCard(0x8) and c:IsAttackBelow(atk) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c9981061.copytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c9981061.copyfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9981061.copyfilter,tp,0,LOCATION_MZONE,1,nil) end
function c9981061.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local loc=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_DECK end
if Duel.GetLocationCountFromEx(tp)>0 then loc=loc+LOCATION_EXTRA end
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c9981061.spfilter1(chkc,e,tp,loc) end
if chk==0 then return loc~=0 and Duel.IsExistingTarget(c9981061.spfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,loc) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c9981061.copyfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SelectTarget(tp,c9981061.spfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp,loc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc)
end
function c9981061.copyop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
function c9981061.spop(e,tp,eg,ep,ev,re,r,rp)
local loc=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_DECK end
if Duel.GetLocationCountFromEx(tp)>0 then loc=loc+LOCATION_EXTRA end
local tc=Duel.GetFirstTarget()
if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsType(TYPE_TOKEN) then
local code=tc:GetOriginalCodeRule()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if not tc:IsType(TYPE_TRAPMONSTER) then
local cid=c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981061,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetLabelObject(e1)
e3:SetLabel(cid)
e3:SetOperation(c9981061.rstop)
c:RegisterEffect(e3)
if loc~=0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981061.spfilter2,tp,loc,0,1,1,nil,e,tp,tc:GetAttack())
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
local atk=tc:GetAttack()
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(atk)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981061,0))
end
......
--命运英雄 嘉年华
function c9981077.initial_effect(c)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND+LOCATION_DECK)
e2:SetCountLimit(1,9981077)
e2:SetCondition(c9981077.sprcon)
e2:SetOperation(c9981077.sprop)
e2:SetValue(1)
c:RegisterEffect(e2)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981077,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c9981077.condition)
e2:SetTarget(c9981077.thtg)
e2:SetOperation(c9981077.thop)
c:RegisterEffect(e2)
--cannot target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetCondition(c9981077.condition)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c9981077.condition)
e3:SetValue(aux.indoval)
c:RegisterEffect(e3)
--negate
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,9981077)
e3:SetCode(EVENT_CHAINING)
e3:SetCondition(c9981077.discon)
e3:SetCost(c9981077.cost)
e3:SetTarget(c9981077.distg)
e3:SetOperation(c9981077.disop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981077.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981077.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981077,0))
end
function c9981077.spcfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc008) and c:IsAbleToGraveAsCost()
end
function c9981077.mzfilter(c)
return c:GetSequence()<5
end
function c9981077.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local mg=Duel.GetMatchingGroup(c9981077.spcfilter,tp,LOCATION_MZONE,0,nil)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=-ft+1
return ft>-3 and mg:GetCount()>2 and (ft>0 or mg:IsExists(c9981077.mzfilter,ct,nil))
end
function c9981077.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local mg=Duel.GetMatchingGroup(c9981077.spcfilter,tp,LOCATION_MZONE,0,nil)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=nil
if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=mg:Select(tp,3,3,nil)
elseif ft>-2 then
local ct=-ft+1
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=mg:FilterSelect(tp,c9981077.mzfilter,ct,ct,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=mg:Select(tp,3-ct,3-ct,g)
g:Merge(g2)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=mg:FilterSelect(tp,c9981077.mzfilter,3,3,nil)
end
end
function c9981077.filter(c)
return c:IsSetCard(0xc008) and c:GetCode()~=9981077 and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function c9981077.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c9981077.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.IsExistingMatchingCard(c9981077.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp,ft) end
end
function c9981077.thop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981077.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp,ft)
local tc=g:GetFirst()
if tc then
if ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
end
function c9981077.discon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function c9981077.spfilter(c)
return c:IsSetCard(0xc008) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function c9981077.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981077.spfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c9981077.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c9981077.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c9981077.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981077,0))
end
--命运英雄 红小丑
function c9981078.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981078,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,9981078)
e1:SetCondition(c9981078.spcon)
e1:SetTarget(c9981078.sptg)
e1:SetOperation(c9981078.spop)
c:RegisterEffect(e1)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981078,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,99810780)
e1:SetTarget(c9981078.sptg2)
e1:SetOperation(c9981078.spop2)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981078.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981078.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981078,0))
end
function c9981078.cfilter(c,tp)
return c:IsSetCard(0xc008) and c:IsType(TYPE_MONSTER) and not c:IsCode(9981078) and c:IsControler(tp)
end
function c9981078.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c9981078.cfilter,1,nil,tp)
end
function c9981078.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c9981078.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9981078.spfilter(c,e,tp)
return c:IsSetCard(0xc008) and c:IsAttackBelow(1700) and not c:IsCode(9981078) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c9981078.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981078.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c9981078.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981078.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
\ No newline at end of file
--命运英雄 黑骑人
function c9981079.initial_effect(c)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981079,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,9981079)
e2:SetTarget(c9981079.sptg)
e2:SetOperation(c9981079.spop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981079,1))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,99810790)
e3:SetCost(c9981079.drcost)
e3:SetTarget(c9981079.drtg)
e3:SetOperation(c9981079.drop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981079.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981079.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981079,0))
end
function c9981079.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xc008) and c:IsAbleToDeckAsCost()
end
function c9981079.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981079.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c9981079.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,2,2,nil)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
function c9981079.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c9981079.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981079,0))
end
function c9981079.thfilter(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsFaceup() and c:IsSetCard(0xc008) and not c:IsCode(9981079) and c:IsAbleToHand()
end
function c9981079.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9981079.thfilter(chkc,tp) end
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(c9981079.thfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c9981079.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c9981079.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--命运英雄 狂欢节
function c9981080.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(Card.IsSetCard,0x8),1)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981080,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,9981080)
e1:SetCost(c9981080.descost)
e1:SetTarget(c9981080.destg)
e1:SetOperation(c9981080.desop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981080,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_HAND)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c9981080.spcon)
e2:SetTarget(c9981080.sptg)
e2:SetOperation(c9981080.spop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981080.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981080.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981080,0))
end
function c9981080.costfilter(c,tp)
return (c:IsSetCard(0x8) or c:IsRace(RACE_WARRIOR))
and Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function c9981080.fselect(g,tp)
if Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,g:GetCount(),g) then
Duel.SetSelectedCard(g)
return Duel.CheckReleaseGroup(tp,nil,0,nil)
else return false end
end
function c9981080.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c9981080.costfilter,1,nil,tp) end
local rg=Duel.GetReleaseGroup(tp):Filter(c9981080.costfilter,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:SelectSubGroup(tp,c9981080.fselect,false,1,99,tp)
local ct=Duel.Release(sg,REASON_COST)
e:SetLabel(ct)
end
function c9981080.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) end
if chk==0 then return true end
local ct=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c9981080.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if Duel.Destroy(tg,REASON_EFFECT)==0 then return end
local ct1=Duel.GetOperatedGroup():FilterCount(aux.FilterEqualFunction(Card.GetPreviousControler,1-tp),nil)
local ct2=Duel.GetOperatedGroup():FilterCount(aux.FilterEqualFunction(Card.GetPreviousControler,tp),nil)
if ct>0 and (Duel.IsPlayerCanDraw(1-tp,ct1) or Duel.IsPlayerCanDraw(tp,ct2)) and Duel.SelectYesNo(1-tp,aux.Stringid(9981080,1)) then
Duel.BreakEffect()
Duel.Draw(1-tp,ct,REASON_EFFECT)
Duel.Draw(tp,ct,REASON_EFFECT)
end
end
function c9981080.cfilter1(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK+LOCATION_GRAVE)
end
function c9981080.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c9981080.cfilter1,1,nil,1-tp)
end
function c9981080.spfilter(c,e,tp)
return c:IsSetCard(0x8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c9981080.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981080.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981080.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981080.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
\ No newline at end of file
--命运英雄 血幕人-D
function c9981081.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,c9981081.matfilter,3,true)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(c9981081.splimit)
c:RegisterEffect(e1)
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(c9981081.efilter)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981081,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(c9981081.distg)
e2:SetOperation(c9981081.disop)
c:RegisterEffect(e2)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(9981081,0))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetCountLimit(1)
e5:SetCondition(c9981081.thcon)
e5:SetTarget(c9981081.thtg)
e5:SetOperation(c9981081.thop)
c:RegisterEffect(e5)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981081.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9981081.material_setcode=0xc008
function c9981081.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981081,0))
end
function c9981081.matfilter(c)
return c:IsLevelAbove(8) and c:IsFusionSetCard(0x8)
end
function c9981081.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
end
function c9981081.efilter(e,te)
if te:IsActiveType(TYPE_SPELL+TYPE_TRAP) then return true
else return te:IsActiveType(TYPE_LINK+TYPE_FUSION) and te:IsActivated() and te:GetOwner()~=e:GetOwner() end
end
function c9981081.disfilter(c)
return c:IsFaceup() and (c:IsAttackAbove(1) or aux.disfilter1(c))
end
function c9981081.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c9981081.disfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9981081.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c9981081.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c9981081.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981081,0))
end
function c9981081.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c9981081.thfilter(c)
return c:IsSetCard(0x8) and c:IsAbleToHand()
end
function c9981081.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function c9981081.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981081.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981081,0))
end
\ No newline at end of file
--命运英雄 伊绪奈
function c9981082.initial_effect(c)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND+LOCATION_DECK)
e2:SetCountLimit(1,9981082)
e2:SetCondition(c9981082.sprcon)
e2:SetOperation(c9981082.sprop)
e2:SetValue(1)
c:RegisterEffect(e2)
--salvage
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(9981082,3))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e5:SetCondition(c9981082.condition)
e5:SetTarget(c9981082.thtg)
e5:SetOperation(c9981082.thop)
c:RegisterEffect(e5)
--lp
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(9981082,4))
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_BATTLE_DESTROYING)
e6:SetCondition(aux.bdocon)
e6:SetCondition(c9981082.condition)
e6:SetOperation(c9981082.lpop)
c:RegisterEffect(e6)
--search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,99810820)
e1:SetTarget(c9981082.thtg)
e1:SetOperation(c9981082.thop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981082.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981082.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981082,0))
end
function c9981082.spcfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc008) and c:IsAbleToGraveAsCost()
end
function c9981082.mzfilter(c)
return c:GetSequence()<5
end
function c9981082.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local mg=Duel.GetMatchingGroup(c9981082.spcfilter,tp,LOCATION_MZONE,0,nil)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ct=-ft+1
return ft>-3 and mg:GetCount()>2 and (ft>0 or mg:IsExists(c9981082.mzfilter,ct,nil))
end
function c9981082.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local mg=Duel.GetMatchingGroup(c9981082.spcfilter,tp,LOCATION_MZONE,0,nil)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=nil
if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=mg:Select(tp,3,3,nil)
elseif ft>-2 then
local ct=-ft+1
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=mg:FilterSelect(tp,c9981082.mzfilter,ct,ct,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=mg:Select(tp,3-ct,3-ct,g)
g:Merge(g2)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=mg:FilterSelect(tp,c9981082.mzfilter,3,3,nil)
end
end
function c9981082.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c9981082.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c9981082.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function c9981082.lpop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end
function c9981082.thfilter(c)
return c:IsAbleToRemove()
end
function c9981082.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981082.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function c9981082.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c9981082.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981082,0))
end
\ No newline at end of file
--D-爆弹
function c9981083.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
e1:SetTarget(c9981083.target)
e1:SetOperation(c9981083.activate)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(aux.bfgcost)
e2:SetCountLimit(1,9981083)
e2:SetTarget(c9981083.drtg)
e2:SetOperation(c9981083.drop)
c:RegisterEffect(e2)
end
function c9981083.filter(c)
return c:IsFaceup()
end
function c9981083.cfilter(c)
return c:IsSetCard(0xc008) and c:IsFaceup()
end
function c9981083.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(c9981083.cfilter,tp,LOCATION_ONFIELD,0,c)
if chk==0 then return ct>0
and Duel.IsExistingMatchingCard(c9981083.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,c) end
local g=Duel.GetMatchingGroup(c9981083.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,ct,0,0)
end
function c9981083.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(c9981083.cfilter,tp,LOCATION_ONFIELD,0,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c9981083.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,ct,c)
Duel.Destroy(g,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981083,0))
end
function c9981083.tdfilter(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x8) and c:IsAbleToDeck()
end
function c9981083.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED+LOCATION_GRAVE) and chkc:IsControler(tp) and c9981083.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(c9981083.tdfilter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c9981083.tdfilter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c9981083.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()<=0 then return end
Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981083,0))
end
--薰风少女-鹰身雏妓
function c9981084.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981084,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,9981084)
e1:SetTarget(c9981084.thtg)
e1:SetOperation(c9981084.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981084,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCountLimit(1,99810840)
e3:SetCondition(c9981084.spcon)
e3:SetTarget(c9981084.sptg)
e3:SetOperation(c9981084.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981084.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981084.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981084,0))
end
function c9981084.thfilter(c)
return c:IsSetCard(0x64,0x10) and c:IsType(TYPE_MONSTER) and not c:IsCode(9981084) and c:IsAbleToHand()
end
function c9981084.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981084.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,1,tp,1)
end
function c9981084.disfilter(c)
return c:IsSetCard(0x64,0x10) and c:IsType(TYPE_MONSTER)
end
function c9981084.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981084.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()==0 then return end
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,c9981084.disfilter,1,1,REASON_EFFECT)
end
function c9981084.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981084.spfilter(c,e,tp)
return c:IsSetCard(0x64,0x10) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981084.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981084.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981084.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981084.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--鹰身巫女
function c9981085.initial_effect(c)
--extra summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,9981085)
e1:SetOperation(c9981085.sumop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981085,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,99810850)
e3:SetCondition(c9981085.thcon)
e3:SetTarget(c9981085.thtg)
e3:SetOperation(c9981085.thop)
c:RegisterEffect(e3)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c9981085.atkcon)
e2:SetValue(1900)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_LEVEL)
e3:SetValue(5)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981085.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981085.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981085,0))
end
function c9981085.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,9981085)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(9981085,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x64))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,9981085,RESET_PHASE+PHASE_END,0,1)
end
function c9981085.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x64) and c:GetCode()~=12206212
end
function c9981085.atkcon(e)
local c=e:GetHandler()
return Duel.IsExistingMatchingCard(c9981085.atkfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c9981085.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981085.thfilter(c)
return aux.IsCodeListed(c,12206212) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c9981085.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981085.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9981085.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981085.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981085,0))
end
\ No newline at end of file
--自然茄子鸡
function c9981086.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981086,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,99810860)
e1:SetCondition(c9981086.spcon)
e1:SetTarget(c9981086.sptg2)
e1:SetOperation(c9981086.spop2)
c:RegisterEffect(e1)
local e9=e1:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
--extra summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981086,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,9981086)
e2:SetCondition(c9981086.sumcon)
e2:SetCost(c9981086.sumcost)
e2:SetTarget(c9981086.sumtg)
e2:SetOperation(c9981086.sumop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981086.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981086.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)~=0
end
function c9981086.spfilter(c,e,tp)
return c:IsSetCard(0x2a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c9981086.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981086.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c9981086.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981086.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c9981086.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,9981086)==0
end
function c9981086.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c9981086.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalSummon(tp) end
end
function c9981086.sumop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(9981086,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x2a))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,9981086,RESET_PHASE+PHASE_END,0,1)
end
\ No newline at end of file
--薰风造风鸟
function c9981087.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981087,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c9981087.spcon2)
c:RegisterEffect(e1)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981087,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCountLimit(1,99810870)
e3:SetCondition(c9981087.spcon)
e3:SetTarget(c9981087.sptg)
e3:SetOperation(c9981087.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981087.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981087.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981087,0))
end
function c9981087.spcon2(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)==0
end
function c9981087.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981087.spfilter(c,e,tp)
return c:IsSetCard(0x10) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981087.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981087.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981087.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981087.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--自然棘团子
function c9981088.initial_effect(c)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981088,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,99810880)
e2:SetTarget(c9981088.thtg)
e2:SetOperation(c9981088.thop)
c:RegisterEffect(e2)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,9981088)
e1:SetCondition(c9981088.spcon)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(9981088,ACTIVITY_CHAIN,c9981088.chainfilter)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981088.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981088.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981088,0))
end
function c9981088.chainfilter(re,tp,cid)
return not (re:GetHandler():IsSetCard(0x2a) and re:IsActiveType(TYPE_MONSTER)
and Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)==LOCATION_MZONE)
end
function c9981088.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetCustomActivityCount(9981088,tp,ACTIVITY_CHAIN)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function c9981088.thfilter(c,tp)
return c:IsSetCard(0x2a) and c:GetType()==0x20004
and (c:IsAbleToHand() or c:GetActivateEffect():IsActivatable(tp))
end
function c9981088.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981088.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9981088.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(9981088,3))
local g=Duel.SelectMatchingCard(tp,c9981088.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
local tc=g:GetFirst()
if tc then
local b1=tc:IsAbleToHand()
local b2=tc:GetActivateEffect():IsActivatable(tp)
if b1 and (not b2 or Duel.SelectOption(tp,1190,1150)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local te=tc:GetActivateEffect()
local tep=tc:GetControler()
local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
end
end
end
\ No newline at end of file
--自然大兜虫
function c9981089.initial_effect(c)
--level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981089,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,99810890)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c9981089.lvcost)
e2:SetOperation(c9981089.lvop)
c:RegisterEffect(e2)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981089,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,9981089)
e2:SetCondition(c9981089.spcon)
e2:SetTarget(c9981089.sptg)
e2:SetOperation(c9981089.spop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981089.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981089.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981089,0))
end
function c9981089.costfilter(c,lv)
return not c:IsLevel(lv) and c:IsLevelAbove(1) and c:IsSetCard(0x2a) and c:IsAbleToGraveAsCost()
end
function c9981089.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
local lv=e:GetHandler():GetLevel()
if chk==0 then return Duel.IsExistingMatchingCard(c9981089.costfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c9981089.costfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,lv)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(g:GetFirst():GetLevel())
end
function c9981089.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lv=e:GetLabel()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981089,0))
end
function c9981089.cfilter(c)
return c:IsFacedown() or not c:IsSetCard(0x2a)
end
function c9981089.spcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
return g:GetCount()>0 and not g:IsExists(c9981089.cfilter,1,nil)
end
function c9981089.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c9981089.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
\ No newline at end of file
--捕食植物-自然楸甲虫
function c9981090.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_PLANT+RACE_INSECT),2,2)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981090,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,9981090)
e1:SetCondition(c9981090.thcon)
e1:SetTarget(c9981090.thtg)
e1:SetOperation(c9981090.thop)
c:RegisterEffect(e1)
--fusion summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9981090,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,99810900)
e2:SetCost(c9981090.spcost)
e2:SetTarget(c9981090.sptg)
e2:SetOperation(c9981090.spop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981090.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981090.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981090,0))
end
function c9981090.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c9981090.thfilter(c)
return c:IsSetCard(0x10f3,0x2a) and c:IsAbleToHand()
end
function c9981090.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981090.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9981090.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981090.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9981090.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c9981090.filter0(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function c9981090.filter1(c,e)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsType(TYPE_MONSTER) and not c:IsImmuneToEffect(e) and c:IsAbleToDeck()
end
function c9981090.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (c:IsRace(RACE_PLANT) or c:IsAttribute(ATTRIBUTE_EARTH)) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function c9981090.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetMatchingGroup(c9981090.filter0,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
local res=Duel.IsExistingMatchingCard(c9981090.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(c9981090.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function c9981090.spop(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetMatchingGroup(c9981090.filter1,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e)
local sg1=Duel.GetMatchingGroup(c9981090.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(c9981090.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoDeck(mat1,nil,2,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981090,0))
end
--薰风精灵 梅露
function c9981091.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981091,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c9981091.thcost)
e1:SetTarget(c9981091.thtg)
e1:SetOperation(c9981091.thop)
c:RegisterEffect(e1)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981091,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCountLimit(1,9981091)
e3:SetCondition(c9981091.spcon)
e3:SetTarget(c9981091.sptg)
e3:SetOperation(c9981091.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981091.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981091.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981091,0))
end
function c9981091.dfilter(c)
return c:IsSetCard(0x10) and c:IsType(TYPE_MONSTER) and c:IsDiscardable()
end
function c9981091.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable()
and Duel.IsExistingMatchingCard(c9981091.dfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c9981091.dfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function c9981091.thfilter(c)
return c:IsSetCard(0x10) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c9981091.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981091.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9981091.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981091.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9981091.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981091.spfilter(c,e,tp)
return c:IsSetCard(0x10) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981091.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981091.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981091.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981091.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--暴风警报
function c9981092.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c9981092.target)
e1:SetOperation(c9981092.activate)
c:RegisterEffect(e1)
--To hand
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,9981092)
e4:SetCost(aux.bfgcost)
e4:SetTarget(c9981092.thtg)
e4:SetOperation(c9981092.thop)
c:RegisterEffect(e4)
end
function c9981092.filter(c)
return c:IsSetCard(0x10) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function c9981092.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9981092.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9981092.filter,tp,LOCATION_GRAVE,0,3,nil)
and ((Duel.IsPlayerCanDraw(tp) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0)
or Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil))
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c9981092.filter,tp,LOCATION_GRAVE,0,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c9981092.tgfilter(c,e)
return not c:IsRelateToEffect(e)
end
function c9981092.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if g:IsExists(c9981092.tgfilter,1,nil,e) then return end
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
local op=0
local b1=Duel.IsPlayerCanDraw(tp,1)
local b2=Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,0)
if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(9981092,1),aux.Stringid(9981092,2))
elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(9981092,1))
elseif b2 then Duel.SelectOption(tp,aux.Stringid(9981092,2)) op=1
else return end
if op==0 then
Duel.Draw(tp,1,REASON_EFFECT)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.Destroy(dg,REASON_EFFECT)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981092,0))
end
function c9981092.thfilter(c)
return c:IsSetCard(0x10) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c9981092.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9981092.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9981092.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c9981092.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c9981092.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981092,0))
end
\ No newline at end of file
--薰风料理
function c9981093.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c9981093.target)
e1:SetOperation(c9981093.activate)
c:RegisterEffect(e1)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(9981093,0))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,9981093)
e5:SetCost(c9981093.thcost)
e5:SetTarget(c9981093.thtg)
e5:SetOperation(c9981093.thop)
c:RegisterEffect(e5)
end
function c9981093.cfilter(c,tc)
return c:IsAttribute(ATTRIBUTE_WIND)
and c:IsSynchroSummonable(tc)
end
function c9981093.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_WIND)
and c:IsCanBeSpecialSummoned(e,182,tp,false,false)
and Duel.IsExistingMatchingCard(c9981093.cfilter,tp,LOCATION_EXTRA,0,1,nil,c)
end
function c9981093.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9981093.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9981093.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9981093.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA)
end
function c9981093.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,182,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
local g=Duel.GetMatchingGroup(c9981093.cfilter,tp,LOCATION_EXTRA,0,nil,tc)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),tc)
end
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981093,0))
end
function c9981093.costfilter(c)
return c:IsSetCard(0x10) and c:IsDiscardable()
end
function c9981093.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0)
and Duel.IsExistingMatchingCard(c9981093.costfilter,tp,LOCATION_HAND,0,1,nil) end
aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,1)
Duel.DiscardHand(tp,c9981093.costfilter,1,1,REASON_COST+REASON_DISCARD,nil)
end
function c9981093.thfilter(c)
return c:IsSetCard(0x10) and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsCode(9981093) and c:IsAbleToHand()
end
function c9981093.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981093.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9981093.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981093.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981093,0))
end
--薰风餐叉
function c9981094.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c9981094.target)
e1:SetOperation(c9981094.operation)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(700)
c:RegisterEffect(e2)
--immune
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetValue(c9981094.efilter)
c:RegisterEffect(e4)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(9981094,0))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_BATTLE_DESTROYING)
e5:SetRange(LOCATION_SZONE)
e5:SetCondition(c9981094.descon)
e5:SetTarget(c9981094.destg)
e5:SetOperation(c9981094.desop)
c:RegisterEffect(e5)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981094,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCountLimit(1,9981094)
e3:SetCondition(c9981094.spcon)
e3:SetTarget(c9981094.sptg)
e3:SetOperation(c9981094.spop)
c:RegisterEffect(e3)
--Equip limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EQUIP_LIMIT)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetValue(c9981094.eqlimit)
c:RegisterEffect(e4)
end
function c9981094.eqlimit(e,c)
return c:IsAttribute(ATTRIBUTE_WIND)
end
function c9981094.filter2(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND)
end
function c9981094.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c9981094.filter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9981094.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c9981094.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c9981094.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981094,0))
end
function c9981094.efilter(e,re)
return re:IsActiveType(TYPE_TRAP)
end
function c9981094.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetEquipTarget()==eg:GetFirst()
end
function c9981094.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c9981094.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981094.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local sg=Duel.GetMatchingGroup(c9981094.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function c9981094.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(c9981094.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(sg,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981094,0))
end
function c9981094.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981094.spfilter(c,e,tp)
return c:IsSetCard(0x10) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981094.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981094.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981094.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981094.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981094,0))
end
--薰风少女 梅露
function c9981095.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkAttribute,ATTRIBUTE_WIND),2,2)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981095,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9981095)
e1:SetTarget(c9981095.thtg)
e1:SetOperation(c9981095.thop)
c:RegisterEffect(e1)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981095,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCountLimit(1,99810950)
e3:SetCondition(c9981095.spcon)
e3:SetTarget(c9981095.sptg)
e3:SetOperation(c9981095.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981095.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981095.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981095,0))
end
function c9981095.thfilter(c)
return c:IsSetCard(0x10) and c:IsAbleToHand()
end
function c9981095.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9981095.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9981095.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9981095.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9981095.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981095.spfilter(c,e,tp)
return c:IsSetCard(0x10) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981095.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981095.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981095.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981095.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--薰风厨房
function c9981096.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(c9981096.activate)
c:RegisterEffect(e1)
--Avoid battle damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c9981096.filter)
e2:SetValue(1)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981096,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCountLimit(1,9981096)
e3:SetCondition(c9981096.spcon)
e3:SetTarget(c9981096.sptg)
e3:SetOperation(c9981096.spop)
c:RegisterEffect(e3)
end
function c9981096.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x10) and c:IsAbleToHand()
end
function c9981096.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c9981096.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(9981096,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981096,0))
end
function c9981096.filter(e,c)
return c:IsSetCard(0x10)
end
function c9981096.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981096.spfilter(c,e,tp)
return c:IsSetCard(0x10) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981096.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981096.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981096.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981096.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981096,0))
end
--薰风女神
function c9981097.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x10),aux.NonTuner(nil),1)
c:EnableReviveLimit()
--Double attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EXTRA_ATTACK)
e3:SetValue(1)
c:RegisterEffect(e3)
--return
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1)
e2:SetTarget(c9981097.rettg)
e2:SetOperation(c9981097.retop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981097,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCountLimit(1,99810970)
e3:SetCondition(c9981097.spcon)
e3:SetTarget(c9981097.sptg)
e3:SetOperation(c9981097.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981097.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981097.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981097,0))
end
function c9981097.retfilter1(c)
return c:IsSetCard(0x10) and c:IsAbleToDeck()
end
function c9981097.retfilter2(c)
return c:IsAbleToHand()
end
function c9981097.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c9981097.retfilter1,tp,LOCATION_GRAVE,0,2,nil)
and Duel.IsExistingTarget(c9981097.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectTarget(tp,c9981097.retfilter1,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g2=Duel.SelectTarget(tp,c9981097.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,g1:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0)
end
function c9981097.retop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
local g1=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if Duel.SendtoDeck(g1,nil,0,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local g2=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
Duel.SendtoHand(g2,nil,REASON_EFFECT)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981097,0))
end
function c9981097.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9981097.spfilter(c,e,tp)
return c:IsSetCard(0x10) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981097.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981097.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981097.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981097.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--自然虹色椿
function c9981098.initial_effect(c)
--special summon (self)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981098,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9981098)
e1:SetCost(c9981098.cost)
e1:SetTarget(c9981098.sptg)
e1:SetOperation(c9981098.spop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(9981098,ACTIVITY_SPSUMMON,c9981098.counterfilter)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981098.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9981098.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981098,0))
end
function c9981098.counterfilter(c)
return c:GetSummonLocation()~=LOCATION_EXTRA or c:IsAttribute(ATTRIBUTE_EARTH)
end
function c9981098.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c)
and Duel.GetCustomActivityCount(9981098,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(c9981098.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,c)
end
function c9981098.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
function c9981098.spfilter(c,e,tp)
return not c:IsType(TYPE_TUNER) and c:IsSetCard(0x2a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981098.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_DECK+LOCATION_HAND)
end
function c9981098.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(c9981098.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,e,tp)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(9981098,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
--自然幻草蝶
function c9981099.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,c9981099.synfilter,aux.NonTuner(c9981099.synfilter),1)
c:EnableReviveLimit()
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981099.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_PIERCE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x2a))
c:RegisterEffect(e2)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981099,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c9981099.discon)
e1:SetCost(c9981099.discost)
e1:SetTarget(c9981099.distg)
e1:SetOperation(c9981099.disop)
c:RegisterEffect(e1)
end
function c9981099.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981099,0))
end
function c9981099.synfilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH)
end
function c9981099.discon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function c9981099.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c9981099.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c9981099.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--自然巨像神
function c9981400.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,c9981400.ffilter,2,false)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9981400,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c9981400.spcon)
e1:SetTarget(c9981400.sptg)
e1:SetOperation(c9981400.spop)
c:RegisterEffect(e1)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9981400,2))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c9981400.discon)
e3:SetCost(c9981400.discost)
e3:SetTarget(c9981400.distg)
e3:SetOperation(c9981400.disop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9981400.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9981400.material_type=TYPE_SYNCHRO
function c9981400.ffilter(c)
return c:IsSetCard(0x2a) and c:IsFusionType(TYPE_SYNCHRO)
end
function c9981400.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981400,0))
end
function c9981400.cfilter(c,tp)
return c:GetSummonPlayer()~=tp
end
function c9981400.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c9981400.cfilter,1,nil,tp)
end
function c9981400.filter(c,e,tp)
return c:IsSetCard(0x2a) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9981400.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9981400.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9981400.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9981400.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
function c9981400.discon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler()~=e:GetHandler() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function c9981400.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c9981400.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c9981400.disop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateActivation(ev) then return end
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9981400,0))
end
\ No newline at end of file
......@@ -184,6 +184,7 @@
!setname 0x952 战车道
!setname 0x953 幽鬼
!counter 0x954 复仇指示物
!setname 0x955 天空漫步者
#篁楠 10 0x200-0x20f
!setname 0xc204 Madoka
......
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