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Nemo Ma
no81cards
Commits
50c30893
Commit
50c30893
authored
Apr 11, 2025
by
POLYMER
Browse files
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Browse Files
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fix
parent
eac5d6dc
Changes
14
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14 changed files
with
32 additions
and
1396 deletions
+32
-1396
expansions/lflist.conf
expansions/lflist.conf
+0
-5
expansions/no42.cdb
expansions/no42.cdb
+0
-0
expansions/pics/53796193.jpg
expansions/pics/53796193.jpg
+0
-0
expansions/pics/53796194.jpg
expansions/pics/53796194.jpg
+0
-0
expansions/pics/53796195.jpg
expansions/pics/53796195.jpg
+0
-0
expansions/pics/53796196.jpg
expansions/pics/53796196.jpg
+0
-0
expansions/pics/53796197.jpg
expansions/pics/53796197.jpg
+0
-0
expansions/script/c53750010.lua
expansions/script/c53750010.lua
+2
-2
expansions/script/c53796193.lua
expansions/script/c53796193.lua
+0
-261
expansions/script/c53796194.lua
expansions/script/c53796194.lua
+0
-224
expansions/script/c53796195.lua
expansions/script/c53796195.lua
+0
-545
expansions/script/c53796196.lua
expansions/script/c53796196.lua
+0
-170
expansions/script/c53796197.lua
expansions/script/c53796197.lua
+0
-160
expansions/script/c65123333.lua
expansions/script/c65123333.lua
+30
-29
No files found.
expansions/lflist.conf
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50c30893
...
...
@@ -767,11 +767,6 @@
53796188
0
53796189
0
53796190
0
53796193
0
53796194
0
53796195
0
53796196
0
53796197
0
58510970
0
60000002
0
60000003
0
...
...
expansions/no42.cdb
View file @
50c30893
No preview for this file type
expansions/pics/53796193.jpg
deleted
100644 → 0
View file @
eac5d6dc
218 KB
expansions/pics/53796194.jpg
deleted
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eac5d6dc
258 KB
expansions/pics/53796195.jpg
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eac5d6dc
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expansions/pics/53796196.jpg
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eac5d6dc
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expansions/pics/53796197.jpg
deleted
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View file @
eac5d6dc
259 KB
expansions/script/c53750010.lua
View file @
50c30893
...
...
@@ -12,14 +12,14 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_
REMOVE
)
e2
:
SetCategory
(
CATEGORY_
DESTROY
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetTarget
(
cm
.
target2
)
e2
:
SetOperation
(
cm
.
activate2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3
:
SetCategory
(
CATEGORY_
TOHAND
)
e3
:
SetCategory
(
CATEGORY_
REMOVE
)
e3
:
SetTarget
(
cm
.
target3
)
e3
:
SetOperation
(
cm
.
activate3
)
c
:
RegisterEffect
(
e3
)
...
...
expansions/script/c53796193.lua
deleted
100644 → 0
View file @
eac5d6dc
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
53796195
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
function
(
e
,
se
,
sp
,
st
)
return
se
==
e
:
GetLabelObject
()
and
Duel
.
GetFlagEffect
(
e
:
GetHandlerPlayer
(),
id
)
==
0
end
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
12
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_DRAW_PHASE
+
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetCost
(
s
.
spcost
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
e0
:
SetLabelObject
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_SUMMON_COST
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTargetRange
(
0xff
,
0xff
)
e2
:
SetLabel
(
0
)
e2
:
SetCondition
(
s
.
costcon
)
e2
:
SetOperation
(
s
.
costop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_SPSUMMON_COST
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
13
))
e4
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_TOGRAVE
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e4
:
SetCode
(
EVENT_CUSTOM
+
id
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetLabel
(
0
)
e4
:
SetCondition
(
s
.
tgcon
)
e4
:
SetTarget
(
s
.
tgtg
)
c
:
RegisterEffect
(
e4
)
e2
:
SetLabelObject
(
e4
)
e3
:
SetLabelObject
(
e4
)
local
g
=
Group
.
CreateGroup
()
g
:
KeepAlive
()
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e5
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetOperation
(
s
.
MergedDelayEventCheck1
(
g
,
e2
,
e3
,
e4
))
c
:
RegisterEffect
(
e5
)
local
e6
=
e5
:
Clone
()
e6
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e6
)
local
e7
=
e5
:
Clone
()
e7
:
SetCode
(
EVENT_CHAIN_END
)
e7
:
SetOperation
(
s
.
MergedDelayEventCheck2
(
g
,
e2
,
e3
,
e4
))
c
:
RegisterEffect
(
e7
)
local
e8
=
Effect
.
CreateEffect
(
c
)
e8
:
SetType
(
EFFECT_TYPE_FIELD
)
e8
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CANNOT_DISABLE
)
e8
:
SetCode
(
id
)
e8
:
SetRange
(
LOCATION_MZONE
)
e8
:
SetTargetRange
(
1
,
1
)
c
:
RegisterEffect
(
e8
)
if
not
s
.
global_check
then
s
.
global_check
=
true
if
c53796195
and
not
c53796195
[
0
]
then
c53796195
[
0
]
=
{}
c53796195
[
1
]
=
{}
end
local
f1
=
aux
.
PendOperation
aux
.
PendOperation
=
function
()
local
func1
=
f1
()
local
func2
=
func1
func2
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
sg
,
og
)
local
res
=
func1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
sg
,
og
)
if
Duel
.
IsPlayerAffectedByEffect
(
0
,
id
)
then
s
.
pendcount
=#
sg
end
return
res
end
return
func2
end
local
f2
=
Duel
.
SpecialSummon
Duel
.
SpecialSummon
=
function
(
tg
,
...
)
if
Duel
.
IsPlayerAffectedByEffect
(
0
,
id
)
then
if
aux
.
GetValueType
(
tg
)
==
"Card"
then
s
.
pendcount
=
1
else
s
.
pendcount
=#
tg
end
end
local
ct
=
f2
(
tg
,
...
)
s
.
pendcount
=
0
s
.
pendcheck
=
0
return
ct
end
end
end
s
.
pendcount
=
0
s
.
pendcheck
=
0
function
s
.
MergedDelayEventCheck1
(
g
,
e2
,
e3
,
e4
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
g
:
Merge
(
eg
)
if
Duel
.
GetCurrentChain
()
==
0
and
not
Duel
.
CheckEvent
(
EVENT_CHAIN_END
)
then
local
_eg
=
g
:
Clone
()
local
t
=
SNNM
.
Remove
(
SNNM
.
Merged
({
e2
:
GetLabel
()},{
e3
:
GetLabel
()}),
0
)
if
#
t
>
0
then
e4
:
SetLabel
(
table.unpack
(
t
))
Duel
.
RaiseEvent
(
Group
.
__add
(
_eg
,
e
:
GetHandler
()),
EVENT_CUSTOM
+
id
,
re
,
r
,
rp
,
ep
,
ev
)
end
e2
:
SetLabel
(
0
)
e3
:
SetLabel
(
0
)
g
:
Clear
()
end
end
end
function
s
.
MergedDelayEventCheck2
(
g
,
e2
,
e3
,
e4
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
#
g
>
0
then
local
_eg
=
g
:
Clone
()
local
t
=
SNNM
.
Remove
(
SNNM
.
Merged
({
e2
:
GetLabel
()},{
e3
:
GetLabel
()}),
0
)
if
#
t
>
0
then
e4
:
SetLabel
(
table.unpack
(
t
))
Duel
.
RaiseEvent
(
Group
.
__add
(
_eg
,
e
:
GetHandler
()),
EVENT_CUSTOM
+
id
,
re
,
r
,
rp
,
ep
,
ev
)
end
e2
:
SetLabel
(
0
)
e3
:
SetLabel
(
0
)
g
:
Clear
()
end
end
end
function
s
.
cfilter
(
c
)
return
c
:
IsCode
(
53796195
)
and
c
:
IsFaceup
()
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
end
function
s
.
spcfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsAbleToExtraAsCost
()
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
e
:
GetHandler
())
and
(
aux
.
IsCodeListed
(
c
,
53796195
)
or
c
:
IsType
(
0x40
))
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spcfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spcfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SendtoDeck
(
g
,
nil
,
0
,
REASON_COST
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
==
0
then
return
end
c
:
CompleteProcedure
()
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
SNNM
.
GetCurrentPhase
(),
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetTargetRange
(
LOCATION_ONFIELD
,
0
)
e1
:
SetValue
(
s
.
efilter
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
efilter
(
e
,
te
,
c
)
if
te
:
GetHandlerPlayer
()
==
e
:
GetHandlerPlayer
()
or
not
te
:
IsActivated
()
then
return
false
end
if
not
te
:
IsHasProperty
(
EFFECT_FLAG_CARD_TARGET
)
then
return
true
end
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
return
not
g
or
not
g
:
IsContains
(
c
)
end
function
s
.
costcon
(
e
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
e
:
GetHandlerPlayer
(),
LOCATION_REMOVED
,
0
,
1
,
nil
)
end
function
s
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
e
:
GetHandlerPlayer
()
local
e1
=
e
:
GetLabelObject
()
local
check
=
true
if
e
:
GetHandler
():
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)
then
check
=
false
end
local
p
=
e
:
GetHandlerPlayer
()
local
le1
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_CANNOT_ACTIVATE
)}
for
_
,
v
in
pairs
(
le1
)
do
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
v
,
e1
,
p
)
then
check
=
false
end
end
local
le2
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_ACTIVATE_COST
)}
for
_
,
v
in
pairs
(
le2
)
do
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
e1
,
p
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
or
tg
(
v
,
e1
,
p
)
then
check
=
false
end
end
end
if
tp
==
p
or
not
check
then
s
.
pendcount
=
0
s
.
pendcheck
=
0
return
end
if
s
.
pendcheck
==
0
then
s
.
pendcount
=
(
s
.
pendcount
>
0
and
s
.
pendcount
)
or
1
end
if
s
.
pendcount
>
0
and
s
.
pendcheck
==
0
then
s
.
pendcheck
=
s
.
pendcount
-
1
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsFacedown
,
Card
.
IsAbleToDeck
),
p
,
LOCATION_REMOVED
,
0
,
nil
)
if
g
:
GetClassCount
(
Card
.
GetCode
)
>=
s
.
pendcount
and
Duel
.
SelectEffectYesNo
(
p
,
e
:
GetHandler
(),
aux
.
Stringid
(
id
,
s
.
pendcount
-
1
))
then
local
ag
=
Group
.
CreateGroup
()
local
codes
=
{}
for
c
in
aux
.
Next
(
g
)
do
local
code
=
c
:
GetCode
()
if
not
ag
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
code
)
then
ag
:
AddCard
(
c
)
table.insert
(
codes
,
code
)
end
end
table.sort
(
codes
)
local
ct
=#
codes
local
nt
=
{
codes
[
1
],
OPCODE_ISCODE
}
if
ct
>
1
then
for
i
=
2
,
ct
do
table.insert
(
nt
,
codes
[
i
])
table.insert
(
nt
,
OPCODE_ISCODE
)
table.insert
(
nt
,
OPCODE_OR
)
end
end
local
t
=
{}
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_CODE
)
while
s
.
pendcount
>
0
and
ct
>
0
do
local
ac
=
Duel
.
AnnounceCard
(
p
,
table.unpack
(
nt
))
table.insert
(
t
,
ac
)
table.insert
(
nt
,
ac
)
table.insert
(
nt
,
OPCODE_ISCODE
)
table.insert
(
nt
,
OPCODE_NOT
)
table.insert
(
nt
,
OPCODE_AND
)
ct
=
ct
-
1
s
.
pendcount
=
s
.
pendcount
-
1
end
if
e
:
GetLabel
()
==
0
then
e
:
SetLabel
(
table.unpack
(
t
))
else
e
:
SetLabel
(
table.unpack
(
SNNM
.
Merged
({
e
:
GetLabel
()},
t
)))
end
end
s
.
pendcount
=
0
end
end
function
s
.
tgcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSummonPlayer
,
1
,
nil
,
1
-
tp
)
and
eg
:
IsContains
(
e
:
GetHandler
())
end
function
s
.
tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
t
=
{
e
:
GetLabel
()}
local
table
=
t
if
chk
==
0
then
return
true
end
e
:
SetOperation
(
s
.
tgop
(
table
))
local
g
=
eg
:
Filter
(
Card
.
IsSummonPlayer
,
nil
,
1
-
tp
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
1
,
tp
,
LOCATION_REMOVED
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
s
.
tdfilter
(
c
,
t
,
g
)
return
c
:
IsFacedown
()
and
c
:
IsCode
(
table.unpack
(
t
))
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
c
:
GetCode
())
and
c
:
IsAbleToDeck
()
end
function
s
.
tgop
(
t
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
Card
.
IsFaceup
,
nil
)
local
tdg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
nil
,
t
,
g
)
if
#
tdg
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
tdg
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
1
,
#
g
)
if
sg
then
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
local
tg
=
g
:
Filter
(
function
(
c
,
sg
)
return
sg
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
c
:
GetCode
())
end
,
nil
,
sg
)
if
Duel
.
SendtoDeck
(
sg
,
nil
,
2
,
REASON_EFFECT
)
~=
0
and
sg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
then
Duel
.
SendtoGrave
(
tg
,
REASON_RULE
)
end
end
end
if
c53796195
and
not
SNNM
.
AllExist
(
c53796195
[
tp
],
t
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
14
))
then
SNNM
.
Merge
(
c53796195
[
tp
],
t
)
end
e
:
SetOperation
(
nil
)
end
end
expansions/script/c53796194.lua
deleted
100644 → 0
View file @
eac5d6dc
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
53796195
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
function
(
e
,
se
,
sp
,
st
)
return
se
==
e
:
GetLabelObject
()
and
Duel
.
GetFlagEffect
(
e
:
GetHandlerPlayer
(),
id
)
==
0
end
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
12
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_DRAW_PHASE
+
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetCost
(
s
.
spcost
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
e0
:
SetLabelObject
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EFFECT_SEND_REPLACE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTarget
(
s
.
reptg
)
e2
:
SetValue
(
s
.
repval
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
13
))
e3
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_REMOVE
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e3
:
SetCode
(
EVENT_CUSTOM
+
id
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetLabel
(
0
)
e3
:
SetCondition
(
s
.
rmcon
)
e3
:
SetTarget
(
s
.
rmtg
)
c
:
RegisterEffect
(
e3
)
e2
:
SetLabelObject
(
e3
)
local
g
=
Group
.
CreateGroup
()
g
:
KeepAlive
()
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_TO_GRAVE
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetOperation
(
s
.
MergedDelayEventCheck1
(
g
,
e2
,
e3
))
c
:
RegisterEffect
(
e4
)
local
e5
=
e4
:
Clone
()
e5
:
SetCode
(
EVENT_CHAIN_END
)
e5
:
SetOperation
(
s
.
MergedDelayEventCheck2
(
g
,
e2
,
e3
))
c
:
RegisterEffect
(
e5
)
if
not
s
.
global_check
then
s
.
global_check
=
true
if
c53796195
and
not
c53796195
[
0
]
then
c53796195
[
0
]
=
{}
c53796195
[
1
]
=
{}
end
end
end
function
s
.
MergedDelayEventCheck1
(
g
,
e2
,
e3
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
g
:
Merge
(
eg
)
if
Duel
.
GetCurrentChain
()
==
0
and
not
Duel
.
CheckEvent
(
EVENT_CHAIN_END
)
then
local
_eg
=
g
:
Clone
()
local
t
=
SNNM
.
Remove
({
e2
:
GetLabel
()},
0
)
if
#
t
>
0
then
e3
:
SetLabel
(
table.unpack
(
t
))
Duel
.
RaiseEvent
(
Group
.
__add
(
_eg
,
e
:
GetHandler
()),
EVENT_CUSTOM
+
id
,
re
,
r
,
rp
,
ep
,
ev
)
end
e2
:
SetLabel
(
0
)
g
:
Clear
()
end
end
end
function
s
.
MergedDelayEventCheck2
(
g
,
e2
,
e3
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
#
g
>
0
then
local
_eg
=
g
:
Clone
()
local
t
=
SNNM
.
Remove
({
e2
:
GetLabel
()},
0
)
if
#
t
>
0
then
e3
:
SetLabel
(
table.unpack
(
t
))
Duel
.
RaiseEvent
(
Group
.
__add
(
_eg
,
e
:
GetHandler
()),
EVENT_CUSTOM
+
id
,
re
,
r
,
rp
,
ep
,
ev
)
end
e2
:
SetLabel
(
0
)
e3
:
SetLabel
(
0
)
g
:
Clear
()
end
end
end
function
s
.
cfilter
(
c
)
return
c
:
IsCode
(
53796195
)
and
c
:
IsFaceup
()
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
end
function
s
.
spcfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsAbleToExtraAsCost
()
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
e
:
GetHandler
())
>
0
and
(
aux
.
IsCodeListed
(
c
,
53796195
)
or
c
:
IsType
(
TYPE_LINK
))
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spcfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spcfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SendtoDeck
(
g
,
nil
,
0
,
REASON_COST
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
==
0
then
return
end
c
:
CompleteProcedure
()
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
SNNM
.
GetCurrentPhase
(),
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetTargetRange
(
LOCATION_REMOVED
,
0
)
e1
:
SetValue
(
s
.
efilter
)
e1
:
SetReset
(
RESET_PHASE
+
SNNM
.
GetCurrentPhase
())
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
efilter
(
e
,
te
,
c
)
return
te
:
GetHandlerPlayer
()
~=
e
:
GetHandlerPlayer
()
end
function
s
.
repfilter
(
c
,
tp
)
return
c
:
IsControler
(
1
-
tp
)
and
c
:
GetDestination
()
==
LOCATION_GRAVE
and
c
:
IsAbleToRemove
(
tp
,
POS_FACEDOWN
)
end
function
s
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
repg
=
eg
:
Filter
(
s
.
repfilter
,
nil
,
tp
)
local
gct
=#
repg
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsFacedown
,
Card
.
IsAbleToDeck
),
e
:
GetHandlerPlayer
(),
LOCATION_REMOVED
,
0
,
nil
)
local
e1
=
e
:
GetLabelObject
()
local
check
=
true
if
e
:
GetHandler
():
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)
then
check
=
false
end
local
p
=
e
:
GetHandlerPlayer
()
local
le1
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_CANNOT_ACTIVATE
)}
for
_
,
v
in
pairs
(
le1
)
do
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
v
,
e1
,
p
)
then
check
=
false
end
end
local
le2
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_ACTIVATE_COST
)}
for
_
,
v
in
pairs
(
le2
)
do
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
e1
,
p
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
or
tg
(
v
,
e1
,
p
)
then
check
=
false
end
end
end
if
chk
==
0
then
return
gct
>
0
and
g
:
GetClassCount
(
Card
.
GetCode
)
>=
gct
and
check
end
local
sel
=
gct
-
1
if
sel
>
10
then
sel
=
10
end
if
Duel
.
SelectEffectYesNo
(
tp
,
e
:
GetHandler
(),
aux
.
Stringid
(
id
,
sel
))
then
local
ag
=
Group
.
CreateGroup
()
local
codes
=
{}
for
c
in
aux
.
Next
(
g
)
do
local
code
=
c
:
GetCode
()
if
not
ag
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
code
)
then
ag
:
AddCard
(
c
)
table.insert
(
codes
,
code
)
end
end
table.sort
(
codes
)
local
ct
=#
codes
local
nt
=
{
codes
[
1
],
OPCODE_ISCODE
}
if
ct
>
1
then
for
i
=
2
,
ct
do
table.insert
(
nt
,
codes
[
i
])
table.insert
(
nt
,
OPCODE_ISCODE
)
table.insert
(
nt
,
OPCODE_OR
)
end
end
local
t
=
{}
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_CODE
)
while
gct
>
0
and
ct
>
0
do
local
ac
=
Duel
.
AnnounceCard
(
p
,
table.unpack
(
nt
))
table.insert
(
t
,
ac
)
table.insert
(
nt
,
ac
)
table.insert
(
nt
,
OPCODE_ISCODE
)
table.insert
(
nt
,
OPCODE_NOT
)
table.insert
(
nt
,
OPCODE_AND
)
ct
=
ct
-
1
gct
=
gct
-
1
end
if
e
:
GetLabel
()
==
0
then
e
:
SetLabel
(
table.unpack
(
t
))
else
e
:
SetLabel
(
table.unpack
(
SNNM
.
Merged
({
e
:
GetLabel
()},
t
)))
end
end
return
false
end
function
s
.
repval
(
e
,
c
)
return
false
end
function
s
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsPreviousControler
,
1
,
nil
,
1
-
tp
)
and
eg
:
IsContains
(
e
:
GetHandler
())
end
function
s
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
t
=
{
e
:
GetLabel
()}
local
table
=
t
if
chk
==
0
then
return
true
end
e
:
SetOperation
(
s
.
rmop
(
table
))
local
g
=
eg
:
Filter
(
Card
.
IsPreviousControler
,
nil
,
1
-
tp
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
1
,
tp
,
LOCATION_REMOVED
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
s
.
tdfilter
(
c
,
t
,
g
)
return
c
:
IsFacedown
()
and
c
:
IsCode
(
table.unpack
(
t
))
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
c
:
GetCode
())
and
c
:
IsAbleToDeck
()
end
function
s
.
rmop
(
t
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
Card
.
IsAbleToRemove
,
nil
,
tp
,
POS_FACEDOWN
)
local
tdg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
nil
,
t
,
g
)
if
#
tdg
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
tdg
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
1
,
#
g
)
if
sg
then
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
local
tg
=
g
:
Filter
(
function
(
c
,
sg
)
return
sg
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
c
:
GetCode
())
end
,
nil
,
sg
)
if
Duel
.
SendtoDeck
(
sg
,
nil
,
2
,
REASON_EFFECT
)
~=
0
and
sg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
then
Duel
.
Remove
(
tg
,
POS_FACEDOWN
,
REASON_EFFECT
)
end
end
end
if
c53796195
and
SNNM
.
Intersection
(
t
,
c53796195
[
tp
])
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
14
))
then
SNNM
.
Merge
(
c53796195
[
tp
],
t
)
end
e
:
SetOperation
(
nil
)
end
end
expansions/script/c53796195.lua
deleted
100644 → 0
View file @
eac5d6dc
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
Duel
.
EnableGlobalFlag
(
GLOBALFLAG_DECK_REVERSE_CHECK
)
--SNNM.AllEffectReset(c)
aux
.
AddCodeList
(
c
,
53796195
)
aux
.
EnablePendulumAttribute
(
c
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
)
e0
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetCode
(
id
)
e0
:
SetRange
(
LOCATION_HAND
+
LOCATION_DECK
)
e0
:
SetTargetRange
(
1
,
0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_REMOVE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DRAW_PHASE
+
TIMING_STANDBY_PHASE
+
TIMINGS_CHECK_MONSTER
+
TIMING_MAIN_END
+
TIMING_END_PHASE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
#
(
s
[
tp
])
>
0
end
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetTarget
(
s
.
tg
)
e1
:
SetOperation
(
s
.
op
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_END
)
e2
:
SetRange
(
LOCATION_EXTRA
)
e2
:
SetOperation
(
s
.
regop
)
c
:
RegisterEffect
(
e2
)
if
not
s
.
global_check
then
s
.
global_check
=
true
if
not
s
[
0
]
then
s
[
0
]
=
{}
s
[
1
]
=
{}
end
local
ge1
=
Effect
.
GlobalEffect
()
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
s
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge2
:
SetOperation
(
s
.
count
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
GlobalEffect
()
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EFFECT_SEND_REPLACE
)
ge3
:
SetTarget
(
s
.
reptg
)
ge3
:
SetValue
(
s
.
repval
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
roll
=
Duel
.
GetFieldGroup
(
0
,
0x3
,
0x41
):
GetSum
(
Card
.
GetCode
)
local
A
=
1103515245
local
B
=
12345
local
M
=
32767
function
s
.
roll
(
min
,
max
)
min
=
tonumber
(
min
)
max
=
tonumber
(
max
)
roll
=
((
roll
*
A
+
B
)
%
M
)
/
M
if
min
~=
nil
then
if
max
==
nil
then
return
math.floor
(
roll
*
min
)
+
1
else
max
=
max
-
min
+
1
return
math.floor
(
roll
*
max
+
min
)
end
end
return
roll
end
local
f1
=
Card
.
IsAbleToDeckAsCost
Card
.
IsAbleToDeckAsCost
=
function
(
sc
)
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
or
0
if
ct
&
(
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_LINK
)
~=
0
then
return
false
else
return
f1
(
sc
)
end
end
local
f2
=
Card
.
IsAbleToExtra
Card
.
IsAbleToExtra
=
function
(
sc
)
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
and
ct
&
(
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_LINK
+
TYPE_PENDULUM
)
==
0
then
return
false
else
return
f2
(
sc
)
end
end
local
f3
=
Card
.
IsAbleToExtraAsCost
Card
.
IsAbleToExtraAsCost
=
function
(
sc
)
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
and
ct
&
(
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_LINK
)
==
0
then
return
false
else
return
f3
(
sc
)
end
end
local
f4
=
Card
.
IsAbleToHandAsCost
Card
.
IsAbleToHandAsCost
=
function
(
sc
)
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
or
0
if
ct
&
(
TYPE_FUSION
+
TYPE_SYNCHRO
+
TYPE_XYZ
+
TYPE_LINK
)
~=
0
then
return
false
else
return
f4
(
sc
)
end
end
local
f5
=
Card
.
IsSSetable
Card
.
IsSSetable
=
function
(
sc
,
...
)
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
and
ct
&
(
TYPE_SPELL
+
TYPE_TRAP
)
==
0
then
return
false
else
return
f5
(
sc
,
...
)
end
end
local
f6
=
Card
.
IsCanBeSpecialSummoned
Card
.
IsCanBeSpecialSummoned
=
function
(
sc
,
...
)
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
and
ct
&
(
TYPE_MONSTER
)
==
0
then
return
false
else
return
f6
(
sc
,
...
)
end
end
local
f7
=
Card
.
CheckEquipTarget
Card
.
CheckEquipTarget
=
function
(
sc
,
...
)
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
then
return
false
else
return
f7
(
sc
,
...
)
end
end
local
f8
=
Duel
.
IsPlayerCanSummon
Duel
.
IsPlayerCanSummon
=
function
(
tp
,
type
,
sc
)
if
type
then
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
then
return
false
else
return
f8
(
tp
,
type
,
sc
)
end
else
return
f8
(
tp
)
end
end
local
f9
=
Duel
.
IsPlayerCanMSet
Duel
.
IsPlayerCanMSet
=
function
(
tp
,
type
,
sc
)
if
type
then
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
then
return
false
else
return
f9
(
tp
,
type
,
sc
)
end
else
return
f9
(
tp
)
end
end
local
f10
=
Duel
.
IsPlayerCanSSet
Duel
.
IsPlayerCanSSet
=
function
(
tp
,
sc
)
if
sc
then
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
then
return
false
else
return
f10
(
tp
,
sc
)
end
else
return
f10
(
tp
)
end
end
local
f11
=
Duel
.
IsPlayerCanSpecialSummon
Duel
.
IsPlayerCanSpecialSummon
=
function
(
p
,
type
,
pos
,
tp
,
sc
)
if
type
then
local
ct
=
sc
:
GetFlagEffectLabel
(
id
)
if
ct
then
return
false
else
return
f11
(
p
,
type
,
pos
,
tp
,
sc
)
end
else
return
f11
(
p
)
end
end
local
funcs
=
{}
local
fnames
=
{
"SendtoGrave"
,
"Destroy"
,
"SendtoHand"
,
"SendtoExtraP"
,
"SendtoDeck"
,
"Overlay"
,
"SpecialSummon"
,
"SpecialSummonStep"
,
"MoveToField"
,
"ReturnToField"
,
"Summon"
,
"MSet"
,
"SSet"
,
"Equip"
}
for
k
,
v
in
ipairs
(
fnames
)
do
funcs
[
v
]
=
Duel
[
v
]
if
k
==
1
then
Duel
[
v
]
=
function
(
tg
,
reason
)
if
reason
&
REASON_RULE
~=
0
then
tg
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
end
return
funcs
[
v
](
tg
,
reason
)
end
elseif
k
==
2
then
Duel
[
v
]
=
function
(
tg
,
reason
,
...
)
if
reason
&
REASON_RULE
~=
0
then
tg
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
end
return
funcs
[
v
](
tg
,
reason
,
...
)
end
elseif
k
==
3
then
Duel
[
v
]
=
function
(
tg
,
tp
,
reason
)
if
reason
&
REASON_RULE
~=
0
then
tg
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
end
return
funcs
[
v
](
tg
,
tp
,
reason
)
end
elseif
k
==
4
then
Duel
[
v
]
=
function
(
tg
,
tp
,
reason
)
tg
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
return
funcs
[
v
](
tg
,
tp
,
reason
)
end
elseif
k
==
5
then
Duel
[
v
]
=
function
(
tg
,
tp
,
seq
,
reason
)
if
reason
&
REASON_RULE
~=
0
then
tg
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
end
return
funcs
[
v
](
tg
,
tp
,
seq
,
reason
)
end
elseif
k
==
6
then
Duel
[
v
]
=
function
(
oc
,
tg
)
tg
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
return
funcs
[
v
](
oc
,
tg
)
end
elseif
k
<
11
then
Duel
[
v
]
=
function
(
tg
,
...
)
local
tg2
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg2
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
return
funcs
[
v
](
tg
,
...
)
end
else
Duel
[
v
]
=
function
(
tp
,
tg
,
...
)
local
tg2
=
Group
.
__add
(
tg
,
tg
)
for
tc
in
aux
.
Next
(
tg2
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
or
0
if
ct
>
0
then
s
.
retop
(
tc
,
ct
)
end
end
return
funcs
[
v
](
tp
,
tg
,
...
)
end
end
end
s
.
func1
=
Card
.
RegisterEffect
s
.
tempreset
=
{}
local
echk
=
Effect
.
SetReset
Effect
.
SetReset
=
function
(
se
,
reset
,
ct
)
s
.
tempreset
=
{
reset
,
ct
}
return
echk
(
se
,
reset
,
ct
)
end
Card
.
RegisterEffect
=
function
(
sc
,
se
,
bool
)
local
tempr
=
s
.
tempreset
s
.
tempreset
=
{}
if
not
sc
:
IsStatus
(
STATUS_INITIALIZING
)
and
SNNM
.
IsInTable
(
se
:
GetCode
(),
s
.
event
)
then
local
e1
=
Effect
.
CreateEffect
(
sc
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetRange
(
0xff
)
e1
:
SetCode
(
id
+
250
)
e1
:
SetLabelObject
(
se
)
if
#
tempr
>
0
then
e1
:
SetReset
(
table.unpack
(
tempr
))
end
s
.
func1
(
sc
,
e1
,
true
)
end
return
s
.
func1
(
sc
,
se
,
bool
)
end
local
tempf1
=
Effect
.
Reset
Effect
.
Reset
=
function
(
se
)
local
sc
=
se
:
GetHandler
()
if
sc
then
local
le
=
{
sc
:
IsHasEffect
(
id
+
250
)}
for
_
,
v
in
pairs
(
le
)
do
if
v
:
GetLabelObject
()
==
se
then
tempf1
(
v
)
end
end
end
return
tempf1
(
se
)
end
local
tempf2
=
Card
.
ReplaceEffect
Card
.
ReplaceEffect
=
function
(
sc
,
...
)
local
le
=
{
sc
:
IsHasEffect
(
id
+
250
)}
for
_
,
v
in
pairs
(
le
)
do
tempf1
(
v
)
end
if
sc
:
GetFlagEffect
(
53702700
)
>
0
then
local
le
=
{
sc
:
IsHasEffect
(
id
+
750
)}
for
_
,
v
in
pairs
(
le
)
do
v
:
GetLabelObject
():
Reset
()
v
:
Reset
()
end
return
0
else
return
tempf2
(
sc
,
...
)
end
end
end
end
s
.
resettable
=
{}
s
.
event
=
{
EVENT_TO_DECK
,
EVENT_TO_HAND
,
EVENT_MOVE
}
function
s
.
retop
(
tc
,
ct
)
tc
:
SetEntityCode
(
ct
)
tc
:
ReplaceEffect
(
ct
,
0
)
local
loc
=
tc
:
GetPreviousLocation
()
local
le
=
{
Duel
.
IsPlayerAffectedByEffect
(
0
,
id
+
500
)}
for
_
,
v
in
pairs
(
le
)
do
local
ae
=
v
:
GetLabelObject
()
if
v
:
GetOwner
()
==
tc
and
ae
then
if
tc
:
GetFlagEffect
(
53702700
)
==
0
then
s
.
func1
(
tc
,
ae
,
true
)
end
v
:
Reset
()
end
end
local
res
=
false
local
f
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
tc
,
te
,
bool
)
s
.
tempreset
=
{}
local
event
=
te
:
GetCode
()
if
te
:
GetType
()
&
EFFECT_TYPE_SINGLE
~=
0
and
((
event
==
EVENT_TO_DECK
and
loc
&
0x41
~=
0
)
or
(
event
==
EVENT_TO_HAND
and
loc
==
LOCATION_HAND
)
or
event
==
EVENT_MOVE
)
then
res
=
true
end
return
s
.
func1
(
tc
,
te
,
bool
)
end
Duel
.
CreateToken
(
tp
,
tc
:
GetOriginalCode
())
if
res
then
local
evt
=
{}
Card
.
RegisterEffect
=
function
(
tc
,
te
,
bool
)
s
.
tempreset
=
{}
local
event
=
te
:
GetCode
()
local
e1
=
Effect
.
CreateEffect
(
tc
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetRange
(
0xff
)
e1
:
SetCode
(
id
+
750
)
e1
:
SetLabelObject
(
te
)
s
.
func1
(
tc
,
e1
,
true
)
if
te
:
GetType
()
&
EFFECT_TYPE_SINGLE
~=
0
and
((
event
==
EVENT_TO_DECK
and
loc
&
0x41
~=
0
)
or
(
event
==
EVENT_TO_HAND
and
loc
==
LOCATION_HAND
)
or
event
==
EVENT_MOVE
)
then
table.insert
(
evt
,
te
)
end
return
s
.
func1
(
tc
,
te
,
bool
)
end
if
tc
.
initial_effect
then
local
ini
=
s
.
initial_effect
s
.
initial_effect
=
function
()
end
tc
:
ReplaceEffect
(
id
,
0
)
s
.
initial_effect
=
ini
tc
.
initial_effect
(
tc
)
tc
:
RegisterFlagEffect
(
53702700
,
0
,
0
,
0
)
end
Card
.
RegisterEffect
=
f
local
evrt
=
{}
for
k
,
v
in
pairs
(
evt
)
do
local
con
=
v
:
GetCondition
()
or
aux
.
TRUE
table.insert
(
evrt
,
con
)
v
:
SetCondition
(
aux
.
FALSE
)
end
s
.
resettable
=
{
evt
,
evrt
}
end
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
re
:
GetHandler
():
RegisterFlagEffect
(
id
+
750
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_CHAIN
,
0
,
1
)
end
local
g
=
Group
.
__sub
(
Duel
.
GetFieldGroup
(
rp
,
0xff
,
0
),
re
:
GetHandler
())
if
#
g
<
3
or
not
Duel
.
IsPlayerAffectedByEffect
(
1
-
rp
,
id
)
then
return
end
local
roll1
=
s
.
roll
(
1
,
#
g
)
local
roll2
=
roll1
while
roll2
==
roll1
do
roll2
=
s
.
roll
(
1
,
#
g
)
end
local
sg
=
Group
.
CreateGroup
()
local
sc
=
g
:
GetFirst
()
local
ct
=
1
while
sc
do
if
ct
==
roll1
or
ct
==
roll2
then
sg
:
AddCard
(
sc
)
end
sc
=
g
:
GetNext
()
ct
=
ct
+
1
end
sg
:
AddCard
(
re
:
GetHandler
())
for
tc
in
aux
.
Next
(
sg
)
do
Duel
.
Hint
(
HINT_CODE
,
rp
,
tc
:
GetCode
())
if
not
SNNM
.
IsInTable
(
tc
:
GetCode
(),
s
[
1
-
rp
])
then
table.insert
(
s
[
1
-
rp
],
tc
:
GetCode
())
end
end
end
function
s
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
re
:
GetHandler
():
IsStatus
(
STATUS_LEAVE_CONFIRMED
)
then
re
:
GetHandler
():
ResetFlagEffect
(
id
+
750
)
end
end
function
s
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
eg
:
Filter
(
function
(
c
)
return
c
:
GetFlagEffect
(
id
+
250
)
>
0
end
,
nil
)
if
chk
==
0
then
return
#
g
>
0
end
for
tc
in
aux
.
Next
(
g
)
do
local
ct
=
tc
:
GetFlagEffectLabel
(
id
+
250
)
s
.
retop
(
tc
,
ct
)
end
return
false
end
function
s
.
repval
(
e
,
c
)
return
false
end
function
s
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToExtra
()
end
Duel
.
SendtoExtraP
(
c
,
tp
,
REASON_COST
)
end
function
s
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
0x41
,
0
,
#
(
s
[
tp
]),
e
:
GetHandler
(),
tp
,
POS_FACEDOWN
)
end
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
SNNM
.
GetCurrentPhase
(),
0
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
nil
,
1
,
tp
,
0x41
)
Duel
.
Hint
(
HINT_OPSELECTED
,
tp
,
e
:
GetDescription
())
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
end
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsLocation
(
LOCATION_EXTRA
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToRemove
,
tp
,
0x41
,
0
,
#
(
s
[
tp
]),
#
(
s
[
tp
]),
c
,
tp
,
POS_FACEDOWN
)
if
#
g
==
0
then
return
end
local
acg
=
Group
.
CreateGroup
()
for
tc
in
aux
.
Next
(
g
)
do
if
tc
:
GetFlagEffect
(
id
+
750
)
>
0
or
tc
:
GetEquipTarget
()
or
tc
:
IsHasEffect
(
EFFECT_REMAIN_FIELD
)
then
acg
:
AddCard
(
tc
)
end
end
Duel
.
Remove
(
g
,
POS_FACEDOWN
,
REASON_EFFECT
)
local
og
=
Duel
.
GetOperatedGroup
():
Filter
(
Card
.
IsLocation
,
nil
,
LOCATION_REMOVED
)
if
#
og
==
0
then
return
end
og
:
Filter
(
Card
.
IsPreviousLocation
,
nil
,
LOCATION_ONFIELD
):
ForEach
(
Card
.
SetReason
,
REASON_EFFECT
+
REASON_TEMPORARY
)
for
tc
in
aux
.
Next
(
og
)
do
tc
:
CreateRelation
(
c
,
RESET_EVENT
+
RESETS_STANDARD
)
local
num
=
s
.
roll
(
1
,
#
(
s
[
tp
]))
local
code
=
(
s
[
tp
])[
num
]
table.remove
(
s
[
tp
],
num
)
local
name
=
tc
:
GetOriginalCode
()
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
tc
:
GetOriginalType
())
tc
:
RegisterFlagEffect
(
id
+
250
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
name
)
if
acg
:
IsContains
(
tc
)
then
tc
:
RegisterFlagEffect
(
id
+
500
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
if
tc
:
GetFlagEffect
(
53702700
)
==
0
then
local
cp
=
{}
local
f
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
tc
,
te
,
bool
)
local
pro1
,
pro2
=
te
:
GetProperty
()
if
pro1
&
EFFECT_FLAG_UNCOPYABLE
~=
0
then
table.insert
(
cp
,
te
:
Clone
())
end
return
s
.
func1
(
tc
,
te
,
bool
)
end
Duel
.
CreateToken
(
tp
,
tc
:
GetOriginalCode
())
for
_
,
v
in
pairs
(
cp
)
do
local
e1
=
Effect
.
CreateEffect
(
tc
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetCode
(
id
+
500
)
e1
:
SetLabelObject
(
v
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
Card
.
RegisterEffect
=
f
end
tc
:
SetEntityCode
(
code
)
local
ini
=
s
.
initial_effect
s
.
initial_effect
=
function
()
end
tc
:
ReplaceEffect
(
id
,
0
)
s
.
initial_effect
=
ini
end
Duel
.
ConfirmCards
(
tp
,
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
LOCATION_REMOVED
,
0
,
nil
))
og
:
KeepAlive
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_MOVE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetLabelObject
(
og
)
e1
:
SetCondition
(
s
.
tdcon
)
e1
:
SetOperation
(
s
.
tdop
)
s
.
func1
(
c
,
e1
,
true
)
Duel
.
ConfirmCards
(
tp
,
og
)
end
function
s
.
tdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsLocation
(
LOCATION_REMOVED
)
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
e
:
GetLabelObject
():
Filter
(
Card
.
IsRelateToCard
,
nil
,
e
:
GetHandler
())
if
#
g
==
0
then
return
end
local
exg
=
Group
.
__sub
(
Duel
.
GetFieldGroup
(
0
,
0xff
,
0xff
),
g
)
local
evg
=
Group
.
CreateGroup
()
local
evc
=
nil
local
f
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
tc
,
te
,
bool
)
s
.
tempreset
=
{}
if
te
:
GetType
()
&
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_ACTIVATE
)
~=
0
and
SNNM
.
IsInTable
(
te
:
GetCode
(),
s
.
event
)
and
evc
:
IsLocation
(
te
:
GetRange
())
then
evg
:
AddCard
(
evc
)
end
return
s
.
func1
(
tc
,
te
,
bool
)
end
for
tc
in
aux
.
Next
(
exg
)
do
evc
=
tc
Duel
.
CreateToken
(
tp
,
tc
:
GetOriginalCode
())
end
local
evt
=
{}
Card
.
RegisterEffect
=
function
(
tc
,
te
,
bool
)
s
.
tempreset
=
{}
local
e1
=
Effect
.
CreateEffect
(
tc
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetRange
(
0xff
)
e1
:
SetCode
(
id
+
750
)
e1
:
SetLabelObject
(
te
)
s
.
func1
(
tc
,
e1
,
true
)
if
te
:
GetType
()
&
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_ACTIVATE
)
~=
0
and
SNNM
.
IsInTable
(
te
:
GetCode
(),
s
.
event
)
and
tc
:
IsLocation
(
te
:
GetRange
())
then
table.insert
(
evt
,
te
)
end
return
s
.
func1
(
tc
,
te
,
bool
)
end
for
tc
in
aux
.
Next
(
evg
)
do
if
tc
.
initial_effect
then
local
ini
=
s
.
initial_effect
s
.
initial_effect
=
function
()
end
tc
:
ReplaceEffect
(
id
,
0
)
s
.
initial_effect
=
ini
tc
.
initial_effect
(
tc
)
tc
:
RegisterFlagEffect
(
53702700
,
0
,
0
,
0
)
end
end
Card
.
RegisterEffect
=
f
local
evrt
=
{}
for
k
,
v
in
pairs
(
evt
)
do
local
con
=
v
:
GetCondition
()
or
aux
.
TRUE
table.insert
(
evrt
,
con
)
v
:
SetCondition
(
aux
.
FALSE
)
end
local
others1
,
others2
=
{},{}
for
tc
in
aux
.
Next
(
exg
)
do
for
_
,
v
in
pairs
({
tc
:
IsHasEffect
(
id
+
250
)})
do
local
ae
=
v
:
GetLabelObject
()
local
con
=
ae
:
GetCondition
()
or
aux
.
TRUE
table.insert
(
others1
,
ae
)
table.insert
(
others2
,
con
)
ae
:
SetCondition
(
aux
.
FALSE
)
end
end
local
sg
=
g
:
Filter
(
function
(
c
)
return
c
:
GetFlagEffect
(
id
+
500
)
>
0
end
,
nil
)
if
#
sg
>
0
then
Duel
.
SendtoGrave
(
sg
,
REASON_RULE
+
REASON_RETURN
)
end
g
:
Sub
(
sg
)
sg
=
g
:
Filter
(
Card
.
IsReason
,
nil
,
REASON_TEMPORARY
)
for
tc
in
aux
.
Next
(
sg
)
do
local
fc
=
Duel
.
GetFieldCard
(
tp
,
LOCATION_FZONE
,
0
)
if
fc
and
tc
:
IsPreviousLocation
(
LOCATION_FZONE
)
then
Duel
.
SendtoGrave
(
fc
,
REASON_RULE
)
end
if
tc
:
IsPreviousLocation
(
LOCATION_FZONE
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_FZONE
,
POS_FACEUP
,
true
)
else
Duel
.
ReturnToField
(
tc
)
end
end
g
:
Sub
(
sg
)
sg
=
g
:
Filter
(
Card
.
IsPreviousLocation
,
nil
,
LOCATION_HAND
)
if
#
sg
>
0
then
Duel
.
SendtoHand
(
sg
,
tp
,
REASON_EFFECT
)
end
g
:
Sub
(
sg
)
sg
=
g
:
Filter
(
function
(
c
)
return
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
IsPreviousLocation
(
LOCATION_EXTRA
)
end
,
nil
)
local
tempsg1
=
sg
:
Clone
()
g
:
Sub
(
sg
)
sg
=
g
:
Filter
(
function
(
c
)
return
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
IsPreviousLocation
(
LOCATION_DECK
)
end
,
nil
)
local
tempsg2
=
sg
:
Clone
()
sg
=
g
:
Filter
(
Card
.
IsPreviousLocation
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
if
#
sg
>
0
then
Duel
.
SendtoDeck
(
sg
,
tp
,
2
,
REASON_EFFECT
)
if
#
tempsg2
>
0
then
tempsg2
:
ForEach
(
Card
.
ReverseInDeck
)
end
end
if
#
tempsg1
>
0
then
Duel
.
SendtoExtraP
(
tempsg1
,
tp
,
REASON_EFFECT
)
end
g
:
Sub
(
sg
)
sg
=
g
:
Filter
(
Card
.
IsPreviousLocation
,
nil
,
LOCATION_GRAVE
)
if
#
sg
>
0
then
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_RETURN
)
end
for
k
,
v
in
pairs
(
evt
)
do
v
:
SetCondition
(
evrt
[
k
])
end
for
k
,
v
in
pairs
(
others1
)
do
v
:
SetCondition
(
others2
[
k
])
end
if
#
(
s
.
resettable
)
>
0
then
local
rst1
,
rst2
=
s
.
resettable
[
1
],
s
.
resettable
[
2
]
for
k
,
v
in
pairs
(
rst1
)
do
v
:
SetCondition
(
rst2
[
k
])
end
end
s
.
resettable
=
{}
end
function
s
.
filter
(
c
,
code
)
return
c
:
IsFacedown
()
and
c
:
GetOriginalCode
()
~=
code
end
function
s
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
b1
=
e
:
GetHandler
():
IsAbleToDeck
()
local
b2
=
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
local
sel
=
aux
.
SelectFromOptions
(
tp
,{
b1
,
aux
.
Stringid
(
id
,
1
)},{
b2
,
aux
.
Stringid
(
id
,
2
)},{
true
,
aux
.
Stringid
(
id
,
4
)})
if
sel
~=
3
then
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
end
if
sel
==
1
then
Duel
.
SendtoDeck
(
e
:
GetHandler
(),
nil
,
2
,
REASON_EFFECT
)
elseif
sel
==
2
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
LOCATION_REMOVED
,
0
,
nil
)
local
ac
=
0
if
g
:
GetClassCount
(
Card
.
GetOriginalCode
)
==
1
then
ac
=
Duel
.
AnnounceCard
(
tp
,
g
:
GetFirst
():
GetOriginalCode
(),
OPCODE_ISCODE
,
OPCODE_NOT
)
else
ac
=
Duel
.
AnnounceCard
(
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
id
,
3
))
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
ac
):
GetFirst
()
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
local
name
=
tc
:
GetOriginalCode
()
if
tc
:
GetFlagEffect
(
id
)
==
0
then
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
tc
:
GetOriginalType
())
tc
:
RegisterFlagEffect
(
id
+
250
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
name
)
end
tc
:
SetEntityCode
(
ac
)
local
ini
=
s
.
initial_effect
s
.
initial_effect
=
function
()
end
tc
:
ReplaceEffect
(
id
,
0
)
s
.
initial_effect
=
ini
local
le
=
{
tc
:
IsHasEffect
(
id
+
500
)}
for
_
,
v
in
pairs
(
le
)
do
v
:
GetLabelObject
():
Reset
()
v
:
Reset
()
end
Duel
.
ConfirmCards
(
tp
,
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
LOCATION_REMOVED
,
0
,
nil
))
end
end
expansions/script/c53796196.lua
deleted
100644 → 0
View file @
eac5d6dc
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
53796195
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
function
(
e
,
se
,
sp
,
st
)
return
se
==
e
:
GetLabelObject
()
and
Duel
.
GetFlagEffect
(
e
:
GetHandlerPlayer
(),
id
)
==
0
end
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
12
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_DRAW_PHASE
+
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetCost
(
s
.
spcost
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
e0
:
SetLabelObject
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetTargetRange
(
0
,
1
)
e2
:
SetCondition
(
s
.
costcon
)
e2
:
SetCost
(
s
.
costchk
)
e2
:
SetOperation
(
s
.
costop
)
c
:
RegisterEffect
(
e2
)
if
not
s
.
global_check
then
s
.
global_check
=
true
if
c53796195
and
not
c53796195
[
0
]
then
c53796195
[
0
]
=
{}
c53796195
[
1
]
=
{}
end
end
end
function
s
.
cfilter
(
c
)
return
c
:
IsCode
(
53796195
)
and
c
:
IsFaceup
()
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
end
function
s
.
spcfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsAbleToExtraAsCost
()
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
e
:
GetHandler
())
and
(
aux
.
IsCodeListed
(
c
,
53796195
)
or
c
:
IsType
(
TYPE_SYNCHRO
))
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spcfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spcfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SendtoDeck
(
g
,
nil
,
0
,
REASON_COST
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
==
0
then
return
end
c
:
CompleteProcedure
()
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
SNNM
.
GetCurrentPhase
(),
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetValue
(
s
.
efilter
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
efilter
(
e
,
te
,
c
)
return
te
:
GetHandlerPlayer
()
~=
e
:
GetHandlerPlayer
()
end
function
s
.
costcon
(
e
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
e
:
GetHandlerPlayer
(),
LOCATION_REMOVED
,
0
,
1
,
nil
)
end
function
s
.
costchk
(
e
,
te
,
tp
)
e
:
SetLabelObject
(
te
)
return
true
end
function
s
.
costop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
13
))
e1
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_NEGATE
+
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_F
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
s
.
negcon
)
e1
:
SetTarget
(
s
.
negtg
)
e1
:
SetOperation
(
s
.
negop
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_CHAIN
)
e
:
GetHandler
():
RegisterEffect
(
e1
)
local
check
=
true
if
e
:
GetHandler
():
IsHasEffect
(
EFFECT_CANNOT_TRIGGER
)
then
check
=
false
end
local
p
=
e
:
GetHandlerPlayer
()
local
le1
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_CANNOT_ACTIVATE
)}
for
_
,
v
in
pairs
(
le1
)
do
local
val
=
v
:
GetValue
()
if
aux
.
GetValueType
(
val
)
==
"number"
or
val
(
v
,
e1
,
p
)
then
check
=
false
end
end
local
le2
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
EFFECT_ACTIVATE_COST
)}
for
_
,
v
in
pairs
(
le2
)
do
local
cost
=
v
:
GetCost
()
if
cost
and
not
cost
(
v
,
e1
,
p
)
then
local
tg
=
v
:
GetTarget
()
if
not
tg
or
tg
(
v
,
e1
,
p
)
then
check
=
false
end
end
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsFacedown
,
Card
.
IsAbleToDeck
),
e
:
GetHandlerPlayer
(),
LOCATION_REMOVED
,
0
,
nil
)
if
check
and
#
g
>
0
and
Duel
.
SelectEffectYesNo
(
p
,
e
:
GetHandler
(),
aux
.
Stringid
(
id
,
0
))
then
local
ag
=
Group
.
CreateGroup
()
local
codes
=
{}
for
c
in
aux
.
Next
(
g
)
do
local
code
=
c
:
GetCode
()
if
not
ag
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
code
)
then
ag
:
AddCard
(
c
)
table.insert
(
codes
,
code
)
end
end
table.sort
(
codes
)
local
ct
=#
codes
local
nt
=
{
codes
[
1
],
OPCODE_ISCODE
}
if
ct
>
1
then
for
i
=
2
,
ct
do
table.insert
(
nt
,
codes
[
i
])
table.insert
(
nt
,
OPCODE_ISCODE
)
table.insert
(
nt
,
OPCODE_OR
)
end
end
local
ac
=
Duel
.
AnnounceCard
(
p
,
table.unpack
(
nt
))
e1
:
SetLabel
(
ac
)
e1
:
SetLabelObject
(
e
:
GetLabelObject
())
else
e1
:
Reset
()
end
end
function
s
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
rp
~=
tp
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
end
function
s
.
negtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
e
:
GetLabel
()
~=
0
and
e
:
GetLabelObject
()
==
re
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
nil
,
1
,
1
-
tp
,
LOCATION_ONFIELD
)
end
function
s
.
tdfilter
(
c
,
code
,
code2
)
return
c
:
IsFacedown
()
and
c
:
IsCode
(
code
)
and
c
:
IsCode
(
code2
)
and
c
:
IsAbleToDeck
()
end
function
s
.
negop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
:
GetLabel
(),
re
:
GetHandler
():
GetCode
()):
GetFirst
()
if
sc
then
Duel
.
ConfirmCards
(
1
-
tp
,
sc
)
if
Duel
.
SendtoDeck
(
sc
,
nil
,
2
,
REASON_EFFECT
)
~=
0
and
sc
:
IsLocation
(
LOCATION_DECK
+
LOCATION_EXTRA
)
and
Duel
.
NegateActivation
(
ev
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToGrave
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
end
end
end
if
c53796195
and
not
SNNM
.
IsInTable
(
e
:
GetLabel
(),
c53796195
[
tp
])
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
14
))
then
table.insert
(
c53796195
[
tp
],
e
:
GetLabel
())
end
end
expansions/script/c53796197.lua
deleted
100644 → 0
View file @
eac5d6dc
if
not
require
and
dofile
then
function
require
(
str
)
return
dofile
(
str
..
".lua"
)
end
end
if
not
pcall
(
function
()
require
(
"expansions/script/c53702500"
)
end
)
then
require
(
"script/c53702500"
)
end
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
53796195
)
c
:
EnableReviveLimit
()
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetValue
(
function
(
e
,
se
,
sp
,
st
)
return
se
==
e
:
GetLabelObject
()
and
Duel
.
GetFlagEffect
(
e
:
GetHandlerPlayer
(),
id
)
==
0
end
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_DRAW_PHASE
+
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
e0
:
SetLabelObject
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetHintTiming
(
0
,
TIMING_DRAW_PHASE
+
TIMING_STANDBY_PHASE
+
TIMINGS_CHECK_MONSTER
+
TIMING_MSET
+
TIMING_SSET
+
TIMING_MAIN_END
+
TIMING_END_PHASE
)
e2
:
SetTarget
(
s
.
tg
)
e2
:
SetOperation
(
s
.
op
)
c
:
RegisterEffect
(
e2
)
local
g
=
Group
.
CreateGroup
()
g
:
KeepAlive
()
e2
:
SetLabelObject
(
g
)
if
not
s
.
global_check
then
s
.
global_check
=
true
if
c53796195
and
not
c53796195
[
0
]
then
c53796195
[
0
]
=
{}
c53796195
[
1
]
=
{}
end
end
end
function
s
.
cfilter
(
c
)
return
c
:
IsCode
(
53796195
)
and
c
:
IsFaceup
()
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
end
function
s
.
spfilter
(
c
,
e
,
tp
,
tc
)
return
c
:
IsFaceup
()
and
(
aux
.
IsCodeListed
(
c
,
53796195
)
or
c
:
IsType
(
TYPE_XYZ
))
and
c
:
IsCanBeXyzMaterial
(
tc
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
tc
)
>
0
and
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
spfilter2
(
c
,
e
,
tp
,
tc
)
return
s
.
spfilter
(
c
,
e
,
tp
,
tc
)
and
not
c
:
IsImmuneToEffect
(
e
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
e
,
tp
,
e
:
GetHandler
())
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter2
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
,
c
):
GetFirst
()
if
not
tc
then
return
end
local
mg
=
tc
:
GetOverlayGroup
()
if
mg
:
GetCount
()
~=
0
then
Duel
.
Overlay
(
c
,
mg
)
end
Duel
.
Overlay
(
c
,
Group
.
FromCards
(
tc
))
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
==
0
then
return
end
c
:
CompleteProcedure
()
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
SNNM
.
GetCurrentPhase
(),
0
,
1
)
end
function
s
.
xyzfilter
(
c
,
tc
)
return
c
:
IsCanOverlay
()
and
not
c
:
IsRelateToCard
(
tc
)
end
function
s
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
s
.
xyzfilter
(
chkc
,
c
)
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsFacedown
,
Card
.
IsAbleToDeck
),
tp
,
LOCATION_REMOVED
,
0
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
xyzfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
,
c
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_ONFIELD
+
LOCATION_EXTRA
+
LOCATION_REMOVED
,
5
,
nil
)
and
Duel
.
GetOverlayGroup
(
tp
,
1
,
0
):
IsExists
(
Card
.
IsAbleToDeck
,
1
,
nil
)
and
#
g
>
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
local
tg
=
Duel
.
SelectTarget
(
tp
,
s
.
xyzfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
,
c
)
e
:
GetLabelObject
():
Merge
(
tg
)
tg
:
GetFirst
():
CreateRelation
(
c
,
RESET_EVENT
+
0x1fc0000
)
if
Duel
.
GetFlagEffect
(
tp
,
id
+
500
)
==
0
then
Duel
.
RegisterFlagEffect
(
tp
,
id
+
500
,
RESET_PHASE
+
SNNM
.
GetCurrentPhase
(),
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetLabelObject
(
e
)
e1
:
SetOperation
(
s
.
reset
)
Duel
.
RegisterEffect
(
e1
,
tp
)
c
:
CreateEffectRelation
(
e1
)
end
local
ag
=
Group
.
CreateGroup
()
local
codes
=
{}
for
c
in
aux
.
Next
(
g
)
do
local
code
=
c
:
GetCode
()
if
not
ag
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
code
)
then
ag
:
AddCard
(
c
)
table.insert
(
codes
,
code
)
end
end
table.sort
(
codes
)
local
ct
=#
codes
local
nt
=
{
codes
[
1
],
OPCODE_ISCODE
}
if
ct
>
1
then
for
i
=
2
,
ct
do
table.insert
(
nt
,
codes
[
i
])
table.insert
(
nt
,
OPCODE_ISCODE
)
table.insert
(
nt
,
OPCODE_OR
)
end
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CODE
)
local
ac
=
Duel
.
AnnounceCard
(
tp
,
table.unpack
(
nt
))
Duel
.
SetTargetParam
(
ac
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_ANNOUNCE
,
nil
,
0
,
tp
,
0
)
end
function
s
.
reset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetOwner
()
local
g
=
e
:
GetLabelObject
():
GetLabelObject
()
if
not
c
:
IsRelateToEffect
(
e
)
or
Duel
.
GetFlagEffect
(
tp
,
id
+
500
)
==
0
then
g
:
ForEach
(
Card
.
ReleaseRelation
,
c
)
g
:
Clear
()
e
:
Reset
()
end
end
function
s
.
tdfilter
(
c
,
ac
,
g
)
return
c
:
IsFacedown
()
and
c
:
IsCode
(
ac
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
c
:
GetCode
())
and
c
:
IsAbleToDeck
()
end
function
s
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PARAM
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_ONFIELD
+
LOCATION_EXTRA
+
LOCATION_REMOVED
,
nil
)
if
#
g
>
4
then
local
sg
=
g
:
RandomSelect
(
tp
,
5
)
Duel
.
ConfirmCards
(
tp
,
sg
)
local
ovg
=
Duel
.
GetOverlayGroup
(
tp
,
1
,
0
):
Filter
(
Card
.
IsAbleToDeck
,
nil
)
local
tdg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
nil
,
ac
,
sg
)
if
#
tdg
>
0
and
#
ovg
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
tg1
=
tdg
:
Select
(
tp
,
1
,
1
,
nil
)
local
tg2
=
ovg
:
Select
(
tp
,
1
,
1
,
nil
)
tg1
:
Merge
(
tg2
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
Duel
.
SendtoDeck
(
tg1
,
nil
,
2
,
REASON_EFFECT
)
~=
0
and
tg1
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
and
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
and
not
tc
:
IsImmuneToEffect
(
e
)
then
local
og
=
tc
:
GetOverlayGroup
()
if
og
:
GetCount
()
>
0
then
Duel
.
SendtoGrave
(
og
,
REASON_RULE
)
end
Duel
.
Overlay
(
c
,
Group
.
FromCards
(
tc
))
end
end
if
sg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_HAND
)
then
Duel
.
ShuffleHand
(
1
-
tp
)
end
if
sg
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
ShuffleDeck
(
1
-
tp
)
end
end
if
c53796195
and
not
SNNM
.
IsInTable
(
ac
,
c53796195
[
tp
])
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
table.insert
(
c53796195
[
tp
],
ac
)
end
end
expansions/script/c65123333.lua
View file @
50c30893
...
...
@@ -14,6 +14,7 @@ local _Effect=tableclone(Effect)
local
_Group
=
tableclone
(
Group
)
local
_Debug
=
tableclone
(
Debug
)
local
_Auxiliary
=
tableclone
(
Auxiliary
)
local
_pcall
=
pcall
function
s
.
initial_effect
(
c
)
local
control_player
=
0
if
_Duel
.
GetFieldGroupCount
(
1
,
LOCATION_DECK
,
0
)
>
0
then
control_player
=
1
end
...
...
@@ -25,7 +26,8 @@ function s.initial_effect(c)
_Debug
.
SetPlayerInfo
(
1
-
control_player
,
8000
,
0
,
0
)
elseif
CardCount
==
1
then
s
.
Wild_Mode
=
true
if
KOISHI_CHECK
then
if
false
then
--if KOISHI_CHECK then
function
Card
.
RegisterEffect
(
ec
,
e
,
bool
)
if
s
.
cfilter
(
ec
,
id
)
then
return
_Card
.
RegisterEffect
(
ec
,
e
,
bool
)
...
...
@@ -93,11 +95,11 @@ function s.initial_effect(c)
local
cg
=
_Duel
.
GetMatchingGroup
(
s
.
cfilter
,
control_player
,
LOCATION_EXTRA
,
0
,
nil
,
id
)
local
tc1
=
_Group
.
GetFirst
(
cg
)
local
tc2
=
_Group
.
GetNext
(
cg
)
pcall
(
_Duel
.
MoveToField
,
tc1
,
control_player
,
control_player
,
4
,
1
,
true
,
1
)
_
pcall
(
_Duel
.
MoveToField
,
tc1
,
control_player
,
control_player
,
4
,
1
,
true
,
1
)
s
.
atkfun
(
tc1
)
pcall
(
_Duel
.
MoveToField
,
tc2
,
control_player
,
control_player
,
4
,
1
,
true
,
16
)
_
pcall
(
_Duel
.
MoveToField
,
tc2
,
control_player
,
control_player
,
4
,
1
,
true
,
16
)
s
.
atkfun
(
tc2
)
pcall
(
_Duel
.
MoveToField
,
c
,
control_player
,
control_player
,
4
,
1
,
true
,
4
)
_
pcall
(
_Duel
.
MoveToField
,
c
,
control_player
,
control_player
,
4
,
1
,
true
,
4
)
s
.
atkfun
(
c
)
local
e1
=
_Effect
.
CreateEffect
(
c
)
_Effect
.
SetType
(
e1
,
EFFECT_TYPE_FIELD
)
...
...
@@ -109,8 +111,11 @@ function s.initial_effect(c)
_Effect
.
SetValue
(
e1
,
s
.
rev
)
_Card
.
RegisterEffect
(
c
,
e1
)
_Effect
.
Reset
(
dame2
)
pcall
(
_Duel
.
Draw
,
control_player
,
5
,
0x400
)
pcall
(
_Duel
.
Draw
,
1
-
control_player
,
5
,
0x400
)
if
not
s
.
IsDraw
then
s
.
IsDraw
=
true
_pcall
(
_Duel
.
Draw
,
control_player
,
5
,
0x400
)
_pcall
(
_Duel
.
Draw
,
1
-
control_player
,
5
,
0x400
)
end
_Duel
.
DisableActionCheck
(
false
)
end
if
not
s
.
globle_check
then
...
...
@@ -315,12 +320,12 @@ function s.atkfun(c)
_Effect
.
SetType
(
atke1
,
1
)
_Effect
.
SetProperty
(
atke1
,
0x40400
)
_Effect
.
SetCode
(
atke1
,
362
)
_Effect
.
SetValue
(
atke1
,
214748364
6
)
_Effect
.
SetValue
(
atke1
,
214748364
7
)
_Card
.
RegisterEffect
(
c
,
atke1
,
true
)
local
atke2
=
_Effect
.
Clone
(
atke1
)
_Effect
.
SetCode
(
atke2
,
300
)
_Card
.
RegisterEffect
(
c
,
atke2
,
true
)
pcall
(
_Duel
.
CalculateDamage
,
c
,
nil
,
true
)
_
pcall
(
_Duel
.
CalculateDamage
,
c
,
nil
,
true
)
end
function
s
.
rev
(
e
,
re
,
r
,
rp
,
rc
)
local
c
=
_Effect
.
GetHandler
(
e
)
...
...
@@ -329,8 +334,10 @@ function s.rev(e,re,r,rp,rc)
local
cg
=
_Duel
.
GetMatchingGroup
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
c
,
id
)
local
tc1
=
_Group
.
GetFirst
(
cg
)
local
tc2
=
_Group
.
GetNext
(
cg
)
s
.
random
=
os.time
()
pcall
(
_Duel
.
SwapSequence
,
tc2
,
tc1
)
s
.
random
=
Duel
.
GetRandomNumber
(
1
,
10000
)
_pcall
(
_Duel
.
SwapSequence
,
tc2
,
tc1
)
_pcall
(
_Duel
.
SwapSequence
,
c
,
tc1
)
_pcall
(
_Duel
.
SwapSequence
,
tc2
,
tc1
)
for
i
=
1
,
20
do
local
seq
=
s
.
rollrandom
(
0
,
6
)
local
sc
=
_Duel
.
GetFieldCard
(
tp
,
LOCATION_MZONE
,
seq
)
...
...
@@ -342,32 +349,28 @@ function s.rev(e,re,r,rp,rc)
else
if
rid
==
2
then
tc
=
c
end
end
pcall
(
_Duel
.
SwapSequence
,
sc
,
tc
)
_
pcall
(
_Duel
.
SwapSequence
,
sc
,
tc
)
else
local
tc
=
tc1
local
rid
=
s
.
rollrandom
(
1
,
3
)
if
rid
==
2
then
tc
=
tc2
end
if
rid
==
3
then
tc
=
c
end
pcall
(
_Duel
.
MoveSequence
,
tc
,
seq
)
_pcall
(
_Duel
.
MoveSequence
,
tc
,
seq
)
end
end
pcall
(
_Duel
.
SwapSequence
,
c
,
tc1
)
pcall
(
_Duel
.
SwapSequence
,
tc2
,
tc1
)
cg
:
AddCard
(
c
)
_Duel
.
DisableActionCheck
(
true
)
pcall
(
_Duel
.
Hint
,
HINT_SELECTMSG
,
1
-
tp
,
aux
.
Stringid
(
id
+
2
,
4
))
local
bool
,
sc
=
pcall
(
_Group
.
Select
,
cg
,
1
-
tp
,
1
,
1
,
nil
)
_pcall
(
_Duel
.
Hint
,
HINT_SELECTMSG
,
1
-
tp
,
aux
.
Stringid
(
id
+
2
,
4
))
local
bool
,
sc
=
_pcall
(
_Group
.
Select
,
cg
+
c
,
1
-
tp
,
1
,
1
,
nil
)
_pcall
(
_Duel
.
SendtoDeck
,
cg
,
nil
,
1
,
REASON_RULE
)
_Duel
.
DisableActionCheck
(
false
)
_Effect
.
Reset
(
e
)
if
s
.
rollrandom
(
1
,
3
)
==
1
then
_Group
.
KeepAlive
(
cg
)
local
e1
=
_Effect
.
CreateEffect
(
c
)
_Effect
.
SetType
(
e1
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
_Effect
.
SetCode
(
e1
,
EVENT_DRAW
)
_Effect
.
SetCountLimit
(
e1
,
1
)
_Effect
.
SetLabelObject
(
e1
,
cg
)
_Effect
.
SetOperation
(
e1
,
s
.
setlpop
)
_Duel
.
RegisterEffect
(
e1
,
1
-
tp
)
_Duel
.
RegisterEffect
(
e1
,
1
-
tp
)
return
true
else
return
false
...
...
@@ -376,11 +379,10 @@ end
function
s
.
setlpop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
_Effect
.
GetHandler
(
e
)
local
tp
=
_Card
.
GetControler
(
c
)
local
cg
=
_Effect
.
GetLabelObject
(
e
)
Duel
.
SendtoGrave
(
cg
,
REASON_RULE
)
pcall
(
_Duel
.
SetLP
,
tp
,
8000
)
pcall
(
_Duel
.
SetLP
,
1
-
tp
,
8000
)
e
:
Reset
()
_Duel
.
SendtoGrave
(
c
,
REASON_RULE
)
_pcall
(
_Duel
.
SetLP
,
tp
,
8000
)
_pcall
(
_Duel
.
SetLP
,
1
-
tp
,
8000
)
_Effect
.
Reset
(
e
)
end
function
s
.
get_msg_name
(
number
)
return
msg_map
[
number
]
or
"Unknown MSG"
...
...
@@ -2007,10 +2009,10 @@ function s.chainactfilter(c,eg,ep,ev,re,r,rp)
return
table.unpack
(
atable
)
end
function
s
.
chainactcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
chainactfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
chainactfilter
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_HAND
+
LOCATION_GRAVE
,
1
,
nil
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
s
.
chainactop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
chainactfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
chainactfilter
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_HAND
+
LOCATION_GRAVE
,
nil
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
g
:
GetCount
()
>
0
then
local
sg
=
g
:
CancelableSelect
(
tp
,
1
,
1
,
nil
)
if
sg
then
...
...
@@ -2040,7 +2042,7 @@ function s.chainactop(e,tp,eg,ep,ev,re,r,rp)
eff
:
SetTarget
(
s
.
addefftg
(
se
))
eff
:
SetOperation
(
s
.
addeffop
(
se
))
eff
:
SetReset
(
RESET_CHAIN
)
Debug
.
Message
(
sc
:
RegisterEffect
(
eff
,
true
)
)
sc
:
RegisterEffect
(
eff
,
true
)
Duel
.
RaiseEvent
(
eg
,
233
+
code
,
re
,
r
,
rp
,
ep
,
ev
)
end
end
...
...
@@ -2136,7 +2138,6 @@ function s.mindcon(e,tp)
local
mp
=
e
:
GetLabel
()
local
c
=
e
:
GetHandler
()
local
tep
=
c
:
GetControler
()
return
s
.
Control_Mode
and
tp
~=
tep
and
tp
==
mp
and
effect
:
IsActivatable
(
tep
,
false
,
false
)
end
function
s
.
mindcon2
(
e
,
tp
)
...
...
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