Commit 4c4d1f6b authored by POLYMER's avatar POLYMER

fix

parent 8d3e6473
......@@ -3,6 +3,7 @@ local m=13254072
local cm=_G["c"..m]
xpcall(function() require("expansions/script/tama") end,function() require("script/tama") end)
function cm.initial_effect(c)
local e2=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_EQUIP)
......@@ -11,14 +12,15 @@ function cm.initial_effect(c)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e1:SetLabelObject(e2)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetType(EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
......@@ -31,11 +33,16 @@ function cm.initial_effect(c)
cm[c]=elements
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(m)==0 end
c:RegisterFlagEffect(m,RESET_CHAIN,0,1)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and aux.NegateEffectMonsterFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......@@ -55,7 +62,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
hb=true
end
end
if hb and c:IsRelateToEffect(e) then
if hb then
Duel.Equip(tp,c,tc)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
--Add Equip limit
......@@ -85,8 +92,20 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(cm.tglimit)
tc:RegisterEffect(e1,true)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetRange(LOCATION_ONFIELD)
e1:SetLabelObject(e:GetLabelObject())
e1:SetValue(cm.aclimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1,true)
end
end
function cm.aclimit(e,re,tp)
return re==e:GetLabelObject()
end
function cm.tglimit(e,re,tp)
local rc=re:GetHandler()
return rc and rc:IsCode(e:GetLabel())
......
......@@ -49,9 +49,10 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_REMOVED)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCode(EVENT_PHASE_START+PHASE_MAIN1)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_OPPO_TURN,1)
e1:SetLabel(Duel.GetTurnCount())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_MAIN1+RESET_OPPO_TURN,1)
e1:SetCondition(cm.thcon)
e1:SetOperation(cm.thop)
tc:RegisterEffect(e1)
......@@ -70,6 +71,9 @@ end
function cm.handcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel()
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(tp,e:GetHandler())
......
......@@ -63,10 +63,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g2=Duel.SelectMatchingCard(tp,cm.xctgfilter,tp,LOCATION_FZONE,0,1,1,nil)
Duel.HintSelection(g2)
local tc=g2:GetFirst()
local og=tc:GetOverlayGroup()
if og:GetCount()>0 and not tc:IsImmuneToEffect(e) then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(tc,tg)
end
end
......
......@@ -90,10 +90,6 @@ function cm.xcop(e,tp,eg,ep,ev,re,r,rp)
local g2=Duel.SelectMatchingCard(tp,cm.xctgfilter,tp,LOCATION_FZONE,0,1,1,nil)
Duel.HintSelection(g2)
local tc=g2:GetFirst()
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(tc,tg)
end
end
......
......@@ -65,10 +65,6 @@ function cm.xcop(e,tp,eg,ep,ev,re,r,rp)
local g2=Duel.SelectMatchingCard(tp,cm.xctgfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.HintSelection(g2)
local tc=g2:GetFirst()
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(tc,tg)
end
end
......
......@@ -81,7 +81,7 @@ function cm.tttcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),60000163) and e:GetHandler():GetOverlayCount()==0
end
function cm.cpcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():GetType()~=TYPE_SPELL and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) --and re:GetHandler()==e:GetHandler()
return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():GetType()~=TYPE_SPELL and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and aux.IsCodeListed(re:GetHandler(),60000163) --and re:GetHandler()==e:GetHandler()
end
function cm.cptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
......
......@@ -18,7 +18,7 @@ function cm.initial_effect(c)
--draw(spsummon)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
......@@ -45,36 +45,22 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.fil(c,race,attr)
return aux.IsCodeListed(c,60010029) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function cm.filterfilter(c,race)
return c:IsRace(race) and c:IsFaceup()
end
function cm.tgfilter(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() and aux.IsCodeListed(c,60010029)
return c:IsRace(race) and c:IsAttribute(attr)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (not Duel.IsPlayerAffectedByEffect(tp,60010132) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,0,1,c)) or (Duel.IsPlayerAffectedByEffect(tp,60010132) and Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_DECK,0,1,nil,tp)) end
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_MZONE,0,1,c,TYPE_MONSTER) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsPlayerAffectedByEffect(tp,60010132) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
else
local ag=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,c):Select(tp,1,1,nil)
local ag=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,0,c,TYPE_MONSTER):Select(tp,1,1,nil)
if Duel.SendtoGrave(ag,REASON_EFFECT)~=0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
local race=ag:GetFirst():GetRace()
local attr=ag:GetFirst():GetAttribute()
local gg=Duel.GetMatchingGroup(cm.fil,tp,LOCATION_DECK,0,nil,race,attr):Select(tp,1,1,nil)
Duel.SendtoGrave(gg,REASON_EFFECT)
end
end
if Duel.IsEnvironment(60010029,tp) then
if Duel.IsExistingMatchingCard(cm.ffil,tp,LOCATION_FZONE,0,1,nil) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -88,3 +74,12 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
c:RegisterEffect(e2)
end
end
function cm.ffil(c)
return c:IsCode(60010029) and c:IsFaceup()
end
--此眼遍观浮世
local cm,m=GetID()
function c60010042.initial_effect(c)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(cm.condition)
e2:SetDescription(aux.Stringid(m,2))
c:RegisterEffect(e2)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_POSITION+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e3:SetRange(LOCATION_SZONE)
e3:SetCost(cm.cost2)
e3:SetTarget(cm.postg)
e3:SetOperation(cm.posop)
c:RegisterEffect(e3)
end
function cm.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()==0 then return end
if Duel.ChangePosition(g,POS_FACEUP_ATTACK)~=0 then
local sg=Duel.GetOperatedGroup()
local tc=sg:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
e1:SetValue(tc:GetAttack()*2)
tc:RegisterEffect(e1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
e1:SetValue(tc:GetDefense()*2)
tc:RegisterEffect(e1)
tc=sg:GetNext()
end
end
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CHANGE_DAMAGE)
e3:SetTargetRange(0,1)
e3:SetValue(0)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
local e4=e3:Clone()
e4:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e4:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e4,tp)
end
end
function cm.condition(e)
return Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return true end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_HAND,nil)
if Duel.GetMatchingGroupCount(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)>=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_ONFIELD,0,nil)and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
if Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
local tc=Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil):GetFirst()
g:AddCard(tc)
end
Duel.ConfirmCards(tp,g)
end
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e1:SetTarget(cm.distg1)
e1:SetLabelObject(tc)
e1:SetReset(RESET_EVENT+EVENT_CHAIN_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetCondition(cm.discon)
e2:SetOperation(cm.disop)
e2:SetLabelObject(tc)
e2:SetReset(RESET_EVENT+EVENT_CHAIN_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(cm.distg2)
e3:SetLabelObject(tc)
e3:SetReset(RESET_EVENT+EVENT_CHAIN_END)
Duel.RegisterEffect(e3,tp)
tc=g:GetNext()
end
end
function cm.distg1(e,c)
local tc=e:GetLabelObject()
if c:IsType(TYPE_SPELL+TYPE_TRAP) then
return c:IsOriginalCodeRule(tc:GetOriginalCodeRule())
else
return c:IsOriginalCodeRule(tc:GetOriginalCodeRule()) and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0)
end
end
function cm.distg2(e,c)
local tc=e:GetLabelObject()
return c:IsOriginalCodeRule(tc:GetOriginalCodeRule())
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return re:GetHandler():IsOriginalCodeRule(tc:GetOriginalCodeRule())
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
\ No newline at end of file
......@@ -22,7 +22,7 @@ function cm.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCountLimit(1,m+10000000)
e2:SetCondition(cm.con)
e2:SetTarget(cm.tg)
e2:SetOperation(cm.op)
......
......@@ -87,14 +87,14 @@ function c60010059.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local ae=tc:GetActivateEffect()
--search
......
......@@ -22,7 +22,7 @@ function cm.initial_effect(c)
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_TODECK+CATEGORY_LEAVE_GRAVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1)
e3:SetOperation(cm.bkop)
c:RegisterEffect(e3)
......
--黄泉-远辞畴昔-
function c60010275.initial_effect(c)
local cm,m,o=GetID()
function cm.initial_effect(c)
aux.AddCodeList(c,60010029)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,2))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
--e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.retg1)
e1:SetOperation(cm.retop1)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(m,ACTIVITY_CHAIN,aux.FALSE)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+10000000)
e2:SetCondition(cm.con)
e2:SetTarget(cm.tg)
e2:SetOperation(cm.op)
c:RegisterEffect(e2)
end
function cm.retg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 and (Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)>=9 or (Duel.IsPlayerAffectedByEffect(tp,60010131) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)>=4)) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.retop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SelectYesNo(tp,aux.Stringid(m,2))~=0 and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if #g~=0 and Duel.IsEnvironment(60010029,tp) then
Duel.Destroy(g,REASON_EFFECT)
if #Duel.GetOperatedGroup()>=5 then
Duel.SelectOption(tp,aux.Stringid(m,0))
Duel.Hint(HINT_MESSAGE,1-tp,aux.Stringid(m,0))
Duel.SelectOption(tp,aux.Stringid(m,1))
Duel.Hint(HINT_MESSAGE,1-tp,aux.Stringid(m,1))
c:SetCardData(CARDDATA_CODE,m+1)
end
end
end
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local tp=e:GetHandlerPlayer()
local ag=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
return ag:GetClassCount(Card.GetRace)==ag:GetCount() and ag:GetClassCount(Card.GetAttribute)==ag:GetCount()
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,0,1,nil) end
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,1,nil)
if Duel.SendtoGrave(g,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.SendtoHand(c,nil,REASON_EFFECT)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetTargetRange(LOCATION_ONFIELD,0)
e2:SetTarget(cm.indtg)
e2:SetValue(1)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
function cm.indtg(e,c)
return c:IsFaceup()
end
......@@ -75,7 +75,7 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.NegateEffect(ev)~=0 and tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_PZONE) then
if Duel.NegateActivation(ev)~=0 and tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_PZONE) then
tc:AddCounter(0x6a,1)
end
end
......
......@@ -220,6 +220,16 @@ function Auxiliary.PreloadUds()
return _SendtoHand(g,top,...)
end
local _ReturnToField=Duel.ReturnToField
function Duel.ReturnToField(c,...)
local res=_ReturnToField(c,...)
if res then
c:SetStatus(STATUS_SUMMON_TURN,false)
c:SetStatus(STATUS_SPSUMMON_TURN,false)
end
return res
end
--From REIKAI
if not Group.ForEach then
function Group.ForEach(group,func,...)
......
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