Commit 3ce66003 authored by Nemo Ma's avatar Nemo Ma

wild 220731

parent ba2d1cdf
......@@ -12,94 +12,32 @@
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#WILD, I say WILD, WAHAHA
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......@@ -108,6 +46,14 @@
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......@@ -223,6 +172,36 @@
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......@@ -288,7 +267,62 @@
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......@@ -4332,7 +4382,7 @@
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!THE WILDEST LIST
#forbidden
......
No preview for this file type
expansions/pics/60002071.jpg

56.2 KB | W: | H:

expansions/pics/60002071.jpg

56.2 KB | W: | H:

expansions/pics/60002071.jpg
expansions/pics/60002071.jpg
expansions/pics/60002071.jpg
expansions/pics/60002071.jpg
  • 2-up
  • Swipe
  • Onion skin
[LocalizedFileNames]
39528956.jpg=@39528956.jpg,0
47158779.jpg=@47158779.jpg,0
--雾色弹珠使·泡影
local m=11451011
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_ACTIVATE_COST)
e3:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetLabelObject(e1)
e3:SetTargetRange(1,0)
e3:SetTarget(cm.actarget)
e3:SetOperation(cm.costop)
c:RegisterEffect(e3)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.spcon)
e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--actlimit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(0,1)
e4:SetRange(LOCATION_PZONE)
e4:SetValue(1)
e4:SetCondition(cm.actcon)
c:RegisterEffect(e4)
--Destroy
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_PZONE)
e6:SetCode(EVENT_CHAINING)
e6:SetCondition(cm.descon)
e6:SetOperation(cm.desop)
c:RegisterEffect(e6)
end
local KOISHI_CHECK=false
if Card.SetCardData then KOISHI_CHECK=true end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local res=true
if KOISHI_CHECK then
Duel.DisableActionCheck(true)
local dc=Duel.CreateToken(tp,m)
Duel.DisableActionCheck(false)
dc:SetCardData(CARDDATA_TYPE,TYPE_TRAP)
res=dc:GetActivateEffect():IsActivatable(tp)
dc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_PENDULUM+TYPE_EFFECT)
else
res=(c:CheckActivateEffect(false,false,false)~=nil)
end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return res and ((ft>0 and c:IsLocation(LOCATION_HAND)) or (((Duel.GetLocationCountFromEx(tp,tp,nil,c,0x60)>0 and ft>0) or (Duel.GetLocationCountFromEx(tp,tp,nil,c,0x1f)>0 and ft>1)) and c:IsLocation(LOCATION_EXTRA)))
end
end
function cm.ngfilter(c)
return aux.NegateAnyFilter(c) and c:GetOriginalType()&TYPE_MONSTER>0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.ngfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(cm.ngfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:SetStatus(STATUS_EFFECT_ENABLED,true)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectMatchingCard(tp,cm.ngfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
end
if c:IsRelateToEffect(e) then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_DISABLE)
e4:SetRange(LOCATION_ONFIELD)
e4:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetTarget(cm.distg)
e4:SetReset(RESET_PHASE+PHASE_END+RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_CHAIN_SOLVING)
e5:SetRange(LOCATION_ONFIELD)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetOperation(cm.disop)
e5:SetReset(RESET_PHASE+PHASE_END+RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e5,true)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e6:SetRange(LOCATION_ONFIELD)
e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetTarget(cm.distg)
e6:SetReset(RESET_PHASE+PHASE_END+RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e6,true)
end
end
function cm.distg(e,c)
local tp=e:GetHandlerPlayer()
return c:IsType(TYPE_SPELL+TYPE_TRAP) and aux.GetColumn(c,tp)==aux.GetColumn(e:GetHandler(),tp)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local loc,seq=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SEQUENCE)
if loc&LOCATION_SZONE~=0 and seq<=4 and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and ((rp==tp and seq==aux.GetColumn(e:GetHandler(),tp)) or (rp==1-tp and seq==4-tseq)) then
Duel.NegateEffect(ev)
end
end
function cm.actarget(e,te,tp)
return te:GetHandler()==e:GetHandler() and te==e:GetLabelObject()
end
function cm.costop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local te=e:GetLabelObject()
Duel.MoveToField(c,tp,tp,LOCATION_MZONE,POS_FACEUP,false)
c:CreateEffectRelation(te)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_ADD_TYPE)
e0:SetValue(TYPE_TRAP)
e0:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
c:RegisterEffect(e0,true)
local te2=te:Clone()
e:SetLabelObject(te2)
te:SetType(26)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetCountLimit(1)
e1:SetLabelObject(te2)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re==te end)
e1:SetOperation(cm.rsop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_CHAIN_NEGATED)
Duel.RegisterEffect(e2,tp)
end
function cm.rsop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
local te2=e:GetLabelObject()
re:Reset()
rc:RegisterEffect(te2,true)
if e:GetCode()==EVENT_CHAIN_NEGATED and rc:IsRelateToEffect(re) then
rc:CancelToGrave(false)
if KOISHI_CHECK then
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT)
local e2=Effect.CreateEffect(rc)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_MOVE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(function(e)
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT+TYPE_PENDULUM)
e:Reset()
end)
rc:RegisterEffect(e2)
end
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function cm.desfilter(c)
return c:IsSetCard(0x5977) and (c:IsLocation(LOCATION_DECK) or c:IsFaceup())
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,LOCATION_DECK+LOCATION_ONFIELD,0,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,LOCATION_DECK+LOCATION_ONFIELD,0,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,LOCATION_DECK+LOCATION_ONFIELD,0,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function cm.tfilter(c)
return c:IsType(TYPE_TRAP) and c:IsFaceup()
end
function cm.actcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.GetCurrentChain()==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and ep~=tp and ev==1
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
\ No newline at end of file
--茜色弹珠使·红莲
local m=11451012
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DRAW_PHASE,TIMING_DRAW_PHASE+TIMING_TOHAND)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_ACTIVATE_COST)
e3:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetLabelObject(e1)
e3:SetTargetRange(1,0)
e3:SetTarget(cm.actarget)
e3:SetOperation(cm.costop)
c:RegisterEffect(e3)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.spcon)
e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--activate cost
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_ACTIVATE_COST)
e4:SetRange(LOCATION_PZONE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(0,1)
e4:SetCondition(cm.costcon)
e4:SetCost(cm.costchk)
e4:SetOperation(cm.costop2)
c:RegisterEffect(e4)
--accumulate
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(0x10000000+m)
e5:SetRange(LOCATION_PZONE)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetTargetRange(0,1)
c:RegisterEffect(e5)
--Destroy
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_PZONE)
e6:SetCode(EVENT_CHAINING)
e6:SetCondition(cm.descon)
e6:SetOperation(cm.desop)
c:RegisterEffect(e6)
end
local KOISHI_CHECK=false
if Card.SetCardData then KOISHI_CHECK=true end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local res=true
if KOISHI_CHECK then
Duel.DisableActionCheck(true)
local dc=Duel.CreateToken(tp,m)
Duel.DisableActionCheck(false)
dc:SetCardData(CARDDATA_TYPE,TYPE_TRAP)
res=dc:GetActivateEffect():IsActivatable(tp)
dc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_PENDULUM+TYPE_EFFECT)
else
res=(c:CheckActivateEffect(false,false,false)~=nil)
end
return res and ((Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsLocation(LOCATION_HAND)) or (Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsLocation(LOCATION_EXTRA)))
end
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)~=0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,1-tp,LOCATION_HAND)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:SetStatus(STATUS_EFFECT_ENABLED,true)
local g0=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
Duel.ConfirmCards(tp,g0)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_PUBLIC)
e1:SetTargetRange(0,LOCATION_HAND)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil)
local tc=sg:GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
if Duel.GetTurnPlayer()==1-tp and Duel.GetCurrentPhase()==PHASE_END then
e1:SetLabel(Duel.GetTurnCount())
e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2)
else
e1:SetLabel(0)
e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
end
e1:SetLabelObject(tc)
e1:SetCondition(cm.retcon)
e1:SetOperation(cm.retop)
Duel.RegisterEffect(e1,tp)
end
end
function cm.retcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(m)==0 then
e:Reset()
return false
else
return Duel.GetTurnPlayer()==1-tp and Duel.GetTurnCount()~=e:GetLabel()
end
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoHand(tc,1-tp,REASON_EFFECT)
end
function cm.actarget(e,te,tp)
return te:GetHandler()==e:GetHandler() and te==e:GetLabelObject()
end
function cm.costop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local te=e:GetLabelObject()
Duel.MoveToField(c,tp,tp,LOCATION_MZONE,POS_FACEUP,false)
c:CreateEffectRelation(te)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_ADD_TYPE)
e0:SetValue(TYPE_TRAP)
e0:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
c:RegisterEffect(e0,true)
local te2=te:Clone()
e:SetLabelObject(te2)
te:SetType(26)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetCountLimit(1)
e1:SetLabelObject(te2)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re==te end)
e1:SetOperation(cm.rsop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_CHAIN_NEGATED)
Duel.RegisterEffect(e2,tp)
end
function cm.rsop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
local te2=e:GetLabelObject()
re:Reset()
rc:RegisterEffect(te2,true)
if e:GetCode()==EVENT_CHAIN_NEGATED and rc:IsRelateToEffect(re) then
rc:CancelToGrave(false)
if KOISHI_CHECK then
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT)
local e2=Effect.CreateEffect(rc)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_MOVE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(function(e)
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT+TYPE_PENDULUM)
e:Reset()
end)
rc:RegisterEffect(e2)
end
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function cm.thfilter2(c)
return c:IsSetCard(0x5977) and c:IsAbleToHand()
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter2,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter2,tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.tfilter(c)
return c:IsType(TYPE_TRAP) and c:IsFaceup()
end
function cm.costcon(e)
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function cm.costchk(e,te_or_c,tp)
local ct=Duel.GetFlagEffect(tp,m)
return Duel.CheckLPCost(tp,ct*2000)
end
function cm.costop2(e,tp,eg,ep,ev,re,r,rp)
Duel.PayLPCost(tp,2000)
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and ep~=tp
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
\ No newline at end of file
--焰色弹珠使·业炎
local m=11451013
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_ACTIVATE_COST)
e3:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetLabelObject(e1)
e3:SetTargetRange(1,0)
e3:SetTarget(cm.actarget)
e3:SetOperation(cm.costop)
c:RegisterEffect(e3)
--search
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.spcon)
e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--actlimit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(0,1)
e4:SetRange(LOCATION_PZONE)
e4:SetValue(1)
e4:SetCondition(cm.actcon)
c:RegisterEffect(e4)
--Destroy
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_PZONE)
e6:SetCode(EVENT_CHAINING)
e6:SetCondition(cm.descon)
e6:SetOperation(cm.desop)
c:RegisterEffect(e6)
end
local KOISHI_CHECK=false
if Card.SetCardData then KOISHI_CHECK=true end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local res=true
if KOISHI_CHECK then
Duel.DisableActionCheck(true)
local dc=Duel.CreateToken(tp,m)
Duel.DisableActionCheck(false)
dc:SetCardData(CARDDATA_TYPE,TYPE_TRAP)
res=dc:GetActivateEffect():IsActivatable(tp)
dc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_PENDULUM+TYPE_EFFECT)
else
res=(c:CheckActivateEffect(false,false,false)~=nil)
end
return res and ((Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsLocation(LOCATION_HAND)) or (Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsLocation(LOCATION_EXTRA)))
end
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAttackPos,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAttackPos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:SetStatus(STATUS_EFFECT_ENABLED,true)
local g=Duel.GetMatchingGroup(Card.IsAttackPos,tp,LOCATION_MZONE,LOCATION_MZONE,aux.ExceptThisCard(e))
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
local dg=Duel.GetOperatedGroup()
local tc=dg:GetFirst()
local atk=0
while tc do
local tatk=tc:GetTextAttack()
if tatk>0 then atk=atk+tatk end
tc=dg:GetNext()
end
Duel.Damage(tp,math.floor(atk/2),REASON_EFFECT,true)
Duel.Damage(1-tp,math.floor(atk/2),REASON_EFFECT,true)
Duel.RDComplete()
end
end
function cm.actarget(e,te,tp)
return te:GetHandler()==e:GetHandler() and te==e:GetLabelObject()
end
function cm.costop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local te=e:GetLabelObject()
Duel.MoveToField(c,tp,tp,LOCATION_MZONE,POS_FACEUP,false)
c:CreateEffectRelation(te)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_ADD_TYPE)
e0:SetValue(TYPE_TRAP)
e0:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
c:RegisterEffect(e0,true)
local te2=te:Clone()
e:SetLabelObject(te2)
te:SetType(26)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetCountLimit(1)
e1:SetLabelObject(te2)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re==te end)
e1:SetOperation(cm.rsop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_CHAIN_NEGATED)
Duel.RegisterEffect(e2,tp)
end
function cm.rsop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
local te2=e:GetLabelObject()
re:Reset()
rc:RegisterEffect(te2,true)
if e:GetCode()==EVENT_CHAIN_NEGATED and rc:IsRelateToEffect(re) then
rc:CancelToGrave(false)
if KOISHI_CHECK then
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT)
local e2=Effect.CreateEffect(rc)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_MOVE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(function(e)
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT+TYPE_PENDULUM)
e:Reset()
end)
rc:RegisterEffect(e2)
end
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function cm.thfilter2(c)
return c:IsSetCard(0x5977) and c:IsType(TYPE_PENDULUM)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,cm.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then Duel.SendtoExtraP(g,tp,REASON_EFFECT) end
end
function cm.tfilter(c)
return c:IsType(TYPE_TRAP) and c:IsFaceup()
end
function cm.actcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.GetCurrentChain()>0 and Duel.GetBattledCount(Duel.GetTurnPlayer())==0
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and ep~=tp and ev>1
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
\ No newline at end of file
--风色弹珠使·雪狱
local m=11451014
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_ACTIVATE_COST)
e3:SetRange(LOCATION_HAND+LOCATION_EXTRA)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetLabelObject(e1)
e3:SetTargetRange(1,0)
e3:SetTarget(cm.actarget)
e3:SetOperation(cm.costop)
c:RegisterEffect(e3)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.spcon)
e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--actlimit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(0,1)
e4:SetRange(LOCATION_PZONE)
e4:SetValue(1)
e4:SetCondition(cm.actcon)
e4:SetValue(cm.actlimit)
c:RegisterEffect(e4)
--Destroy
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_PZONE)
e6:SetCode(EVENT_CHAINING)
e6:SetCondition(cm.descon)
e6:SetOperation(cm.desop)
c:RegisterEffect(e6)
end
local KOISHI_CHECK=false
if Card.SetCardData then KOISHI_CHECK=true end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local res=true
if KOISHI_CHECK then
Duel.DisableActionCheck(true)
local dc=Duel.CreateToken(tp,m)
Duel.DisableActionCheck(false)
dc:SetCardData(CARDDATA_TYPE,TYPE_TRAP)
res=dc:GetActivateEffect():IsActivatable(tp)
dc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_PENDULUM+TYPE_EFFECT)
else
res=(c:CheckActivateEffect(false,false,false)~=nil)
end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return res and ((ft>0 and c:IsLocation(LOCATION_HAND)) or (((Duel.GetLocationCountFromEx(tp,tp,nil,c,0x60)>0 and ft>0) or (Duel.GetLocationCountFromEx(tp,tp,nil,c,0x1f)>0 and ft>1)) and c:IsLocation(LOCATION_EXTRA)))
end
end
function cm.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.spfilter,tp,0,LOCATION_GRAVE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,1-tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,PLAYER_ALL,LOCATION_ONFIELD)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:SetStatus(STATUS_EFFECT_ENABLED,true)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
local g1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,0,nil)
local g2=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
if #g1>0 and #g2>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g1:Select(tp,1,1,nil)
sg:Merge(g2:Select(tp,1,1,nil))
Duel.HintSelection(sg)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
end
function cm.actarget(e,te,tp)
return te:GetHandler()==e:GetHandler() and te==e:GetLabelObject()
end
function cm.costop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local te=e:GetLabelObject()
Duel.MoveToField(c,tp,tp,LOCATION_MZONE,POS_FACEUP,false)
c:CreateEffectRelation(te)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_ADD_TYPE)
e0:SetValue(TYPE_TRAP)
e0:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
c:RegisterEffect(e0,true)
local te2=te:Clone()
e:SetLabelObject(te2)
te:SetType(26)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetCountLimit(1)
e1:SetLabelObject(te2)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re==te end)
e1:SetOperation(cm.rsop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_CHAIN_NEGATED)
Duel.RegisterEffect(e2,tp)
end
function cm.rsop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
local te2=e:GetLabelObject()
re:Reset()
rc:RegisterEffect(te2,true)
if e:GetCode()==EVENT_CHAIN_NEGATED and rc:IsRelateToEffect(re) then
rc:CancelToGrave(false)
if KOISHI_CHECK then
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT)
local e2=Effect.CreateEffect(rc)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_MOVE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetOperation(function(e)
rc:SetCardData(CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT+TYPE_PENDULUM)
e:Reset()
end)
rc:RegisterEffect(e2)
end
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
function cm.d2hmatchfilter(c,cd)
return c:IsFaceup() and c:IsCode(cd)
end
function cm.thfilter2(c)
return c:IsSetCard(0x5977) and c:IsAbleToHand() and not Duel.IsExistingMatchingCard(cm.d2hmatchfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,c:GetCode())
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.thfilter2,tp,LOCATION_DECK,0,nil,tp)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
if #sg>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
function cm.tfilter(c)
return c:IsType(TYPE_TRAP) and c:IsFaceup()
end
function cm.actcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and not Duel.IsExistingMatchingCard(Card.IsType,tp,0,LOCATION_GRAVE,1,nil,TYPE_MONSTER)
end
function cm.actlimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER)
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and ep~=tp and re:IsActiveType(TYPE_MONSTER)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
\ No newline at end of file
local m=15004002
local cm=_G["c"..m]
cm.name="破晓之时"
function cm.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--self
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(15004002)
e2:SetRange(LOCATION_SZONE)
c:RegisterEffect(e2)
if not cm.global_effect then
cm.global_effect=true
--cannot activate
local ge0=Effect.CreateEffect(c)
ge0:SetType(EFFECT_TYPE_FIELD)
ge0:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ge0:SetCode(EFFECT_CANNOT_ACTIVATE)
ge0:SetTargetRange(1,1)
ge0:SetCondition(cm.actcon)
ge0:SetValue(cm.aclimit)
Duel.RegisterEffect(ge0,0)
--banish
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ADJUST)
ge1:SetCondition(cm.rmcon)
ge1:SetOperation(cm.rmop)
ge1:SetLabel(0)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_ADJUST)
ge2:SetCondition(cm.rmcon)
ge2:SetOperation(cm.rmop)
ge2:SetLabel(1)
Duel.RegisterEffect(ge2,1)
local ge3=Effect.CreateEffect(c)
ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge3:SetCode(EVENT_ADJUST)
ge3:SetCondition(cm.tgcon)
ge3:SetOperation(cm.tgop)
Duel.RegisterEffect(ge3,1)
--token
local ge4=Effect.CreateEffect(c)
ge4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge4:SetRange(LOCATION_SZONE)
ge4:SetCode(EVENT_ADJUST)
ge4:SetCondition(cm.tkcon)
ge4:SetOperation(cm.tkop)
ge4:SetLabel(0)
Duel.RegisterEffect(ge4,0)
--token
local ge5=Effect.CreateEffect(c)
ge5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge5:SetRange(LOCATION_SZONE)
ge5:SetCode(EVENT_ADJUST)
ge5:SetCondition(cm.tkcon)
ge5:SetOperation(cm.tkop)
ge5:SetLabel(1)
Duel.RegisterEffect(ge5,1)
end
end
function cm.actcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(cm.selffilter,p,LOCATION_SZONE,LOCATION_SZONE,nil,1)~=0 and Duel.GetMatchingGroupCount(cm.sel2ffilter,p,LOCATION_SZONE,LOCATION_SZONE,nil,0)~=0
end
function cm.aclimit(e,re,tp)
local rc=re:GetHandler()
return ((re:IsActiveType(TYPE_TRAP) or re:IsActiveType(TYPE_SPELL)) or (re:IsActiveType(TYPE_MONSTER) and not rc:IsLocation(LOCATION_HAND)))
end
function cm.selffilter(c,x)
return c:IsFaceup() and c:IsCode(15004002) and ((not c:IsDisabled()) or (x==1))
end
function cm.sel2ffilter(c,x)
return c:IsFaceup() and c:IsHasEffect(15004002) and ((not c:IsDisabled()) or (x==1))
end
function cm.rmfilter(c)
return ((not c:IsCode(15004002) and not c:IsCode(15004003)) or c:IsFacedown())
end
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
local p=e:GetLabel()
return Duel.GetMatchingGroupCount(cm.selffilter,p,LOCATION_SZONE,LOCATION_SZONE,nil,1)~=0 and Duel.GetMatchingGroupCount(cm.sel2ffilter,p,LOCATION_SZONE,LOCATION_SZONE,nil,0)~=0 and Duel.GetMatchingGroupCount(cm.rmfilter,p,LOCATION_ONFIELD,0,nil)~=0
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local p=e:GetLabel()
local g=Duel.GetMatchingGroup(cm.rmfilter,p,LOCATION_ONFIELD,0,nil)
local ac=g:GetFirst()
local ag=Group.CreateGroup()
while ac do
if ac:IsFacedown() then ag:AddCard(ac) end
ac=g:GetNext()
end
if ag:GetCount()~=0 then Duel.ConfirmCards(1-p,ag) end
if Duel.Remove(g,POS_FACEDOWN,REASON_RULE)~=0 then
local tc=g:GetFirst()
while tc do
tc:RegisterFlagEffect(15004002,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,0))
tc=g:GetNext()
end
end
end
function cm.tgfilter(c)
return c:IsFacedown() and c:GetFlagEffect(15004002)~=0
end
function cm.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(cm.selffilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil,1)==0 and Duel.GetMatchingGroupCount(cm.tgfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,nil)~=0
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tgfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,nil)
local ac=g:GetFirst()
if g:GetCount()==0 or Duel.GetMatchingGroupCount(cm.selffilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)~=0 then return end
Duel.SendtoGrave(g,REASON_EFFECT+REASON_RETURN)
end
function cm.tkcon(e,tp,eg,ep,ev,re,r,rp)
local p=e:GetLabel()
return Duel.GetMatchingGroupCount(cm.selffilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil,1)~=0 and Duel.GetMatchingGroupCount(cm.sel2ffilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil,0)~=0 and not Duel.IsExistingMatchingCard(Card.IsCode,p,LOCATION_MZONE,0,1,nil,15004003)
end
function cm.tkop(e,tp,eg,ep,ev,re,r,rp)
local p=e:GetLabel()
if Duel.IsPlayerCanSpecialSummonMonster(p,15004003,nil,0x4011,0,0,11,RACE_AQUA,ATTRIBUTE_LIGHT) then
local code=15004003
local token=Duel.CreateToken(p,code)
if Duel.SpecialSummonStep(token,0,p,p,false,false,POS_FACEUP) then
--atkdef
local e1=Effect.CreateEffect(token)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(cm.atkval)
e1:SetLabel(p)
token:RegisterEffect(e1)
local e2=Effect.CreateEffect(token)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SET_DEFENSE)
e2:SetValue(cm.defval)
e2:SetLabel(p)
token:RegisterEffect(e2)
Duel.SpecialSummonComplete()
end
end
end
function cm.atkval(e,c)
local p=e:GetLabel()
local ag=Duel.GetMatchingGroup(cm.tgfilter,p,LOCATION_REMOVED,0,nil)
return ag:GetSum(Card.GetBaseAttack)
end
function cm.defval(e,c)
local p=e:GetLabel()
local ag=Duel.GetMatchingGroup(cm.tgfilter,p,LOCATION_REMOVED,0,nil)
return ag:GetSum(Card.GetBaseDefense)
end
\ No newline at end of file
--No.95 ギャラクシーアイズ・ダークマター・ドラゴン
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,9,3,s.ovfilter,aux.Stringid(id,4))
c:EnableReviveLimit()
--Enable pendulum summon
aux.EnablePendulumAttribute(c,false)
--disable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE)
e3:SetRange(LOCATION_PZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetTarget(s.distg)
c:RegisterEffect(e3)
--Special Summon
local e22=Effect.CreateEffect(c)
e22:SetDescription(aux.Stringid(id,3))
e22:SetCategory(CATEGORY_SPECIAL_SUMMON)
e22:SetType(EFFECT_TYPE_IGNITION)
e22:SetRange(LOCATION_PZONE)
e22:SetCountLimit(1,id)
e22:SetCost(s.spcost)
e22:SetTarget(s.sptg)
e22:SetOperation(s.spop)
c:RegisterEffect(e22)
--特殊召唤不能被无效
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e0)
--xyzlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.rmcost)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--banish
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_REMOVE+CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetCountLimit(1,id)
e4:SetTarget(s.bantg)
e4:SetOperation(s.banop)
c:RegisterEffect(e4)
--multi attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.val)
c:RegisterEffect(e2)
--pendulum
local e12=Effect.CreateEffect(c)
e12:SetDescription(aux.Stringid(id,2))
e12:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e12:SetCode(EVENT_LEAVE_FIELD)
e12:SetProperty(EFFECT_FLAG_DELAY)
e12:SetCondition(s.pencon)
e12:SetTarget(s.pentg)
e12:SetOperation(s.penop)
c:RegisterEffect(e12)
end
s.xyz_number=95
s.pendulum_level=9
function s.chlimit(e,ep,tp)
return tp==ep
end
function s.ovfilter(c,tp,xyzc)
return c:IsFaceup() and c:IsSetCard(0x107b,xyzc,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ,xyzc,SUMMON_TYPE_XYZ,tp)
end
function s.cfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsAbleToGraveAsCost()
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>1 end
local tg=Group.CreateGroup()
for i=1,2 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
tg:Merge(sg)
end
Duel.SendtoGrave(tg,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>1
and not Duel.IsPlayerAffectedByEffect(1-tp,30459350) end
Duel.SetChainLimit(s.chlimit)
end
function s.rmfilter(c)
return c:IsType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP) and c:IsAbleToRemove()
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(1-tp,30459350) then return end
local g=Duel.GetMatchingGroup(s.rmfilter,1-tp,LOCATION_HAND,0,nil)
if #g>2 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local sg=g:Select(1-tp,2,2,nil)
Duel.Remove(sg,POS_FACEDOWN,REASON_EFFECT)
end
end
function s.banfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsAbleToGrave()
end
function s.banfilter2(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove()
end
function s.bantg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.banfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,0)
Duel.SetChainLimit(s.chlimit)
end
function s.banop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.banfilter,tp,LOCATION_DECK,0,1,ct,nil)
if #g>0 then
if Duel.SendtoGrave(g,REASON_EFFECT) then
local sg=Duel.GetMatchingGroup(s.banfilter2,tp,0,LOCATION_DECK,nil)
if #sg>=#g then
Duel.ConfirmCards(tp,sg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local ban=sg:Select(tp,1,#g,nil)
Duel.Remove(ban,POS_FACEDOWN,REASON_EFFECT)
else
local dg=Duel.GetFieldGroup(tp,0,LOCATION_DECK)
Duel.ConfirmCards(tp,dg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local ban=sg:Select(tp,1,#g,nil)
Duel.Remove(ban,POS_FACEDOWN,REASON_EFFECT)
end
end
end
end
function s.val(e,c)
return c:GetOverlayCount()
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsPreviousPosition(POS_FACEUP)
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
Duel.SetTargetCard(e:GetHandler())
Duel.SetChainLimit(s.chlimit)
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function s.distg(e,c)
return c:IsType(TYPE_MONSTER) and c:IsLevel(0)
end
function s.spfilter1(c)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsReleasable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local loc=LOCATION_ONFIELD
if ft==0 then loc=LOCATION_MZONE end
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter1,tp,loc,0,1,e:GetHandler(),e,tp) end
local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,loc,0,1,1,e:GetHandler())
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
\ No newline at end of file
--宇宙勇机 雄伟左轮
local m=40010436
local cm=_G["c"..m]
cm.named_with_CosmosHero=1
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
c:RegisterEffect(e1)
--to hand/spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(cm.cost)
e2:SetTarget(cm.target)
e2:SetOperation(cm.activate)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(cm.tdcon)
e3:SetTarget(cm.tdtg)
e3:SetOperation(cm.tdop)
c:RegisterEffect(e3)
--act in hand
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_SSET)
c:RegisterEffect(e5)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,700) end
Duel.PayLPCost(tp,700)
end
function cm.thfilter(c)
return c:IsSetCard(0x1163) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.rfilter(c,tp)
return (c:IsFaceup() or c:IsControler(tp)) and c:IsLevelAbove(1) and c:IsSetCard(0x1163)
end
function cm.mnfilter(c,g,lv)
return g:IsExists(cm.mnfilter2,1,c,c,lv)
end
function cm.mnfilter2(c,mc,lv)
return c:GetLevel()-mc:GetLevel()==lv
end
function cm.spfilter(c,e,tp,g)
return c:IsSetCard(0x1163) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,g,c)>0
end
function cm.spfilter1(c,e,tp,g)
return cm.spfilter(c,e,tp,g) and g:IsExists(cm.mnfilter,1,nil,g,c:GetLevel())
end
function cm.spfilter2(c,e,tp,lv)
return cm.spfilter(c,e,tp,nil) and c:IsLevel(lv)
end
function cm.fselect(g,e,tp)
return g:GetCount()==2 and Duel.IsExistingMatchingCard(cm.spfilter1,tp,LOCATION_EXTRA,0,1,nil,e,tp,g)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil)
local g=Duel.GetReleaseGroup(tp):Filter(cm.rfilter,nil,tp)
local b2=g:CheckSubGroup(cm.fselect,2,2,e,tp)
if chk==0 then return b1 or b2 end
local s=0
if b1 and not b2 then
s=Duel.SelectOption(tp,aux.Stringid(m,0))
elseif not b1 and b2 then
s=Duel.SelectOption(tp,aux.Stringid(m,1))+1
elseif b1 and b2 then
s=Duel.SelectOption(tp,aux.Stringid(m,0),aux.Stringid(m,1))
end
e:SetLabel(s)
if s==0 then
e:SetCategory(CATEGORY_TOHAND)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if e:GetLabel()==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
if e:GetLabel()==1 then
local g=Duel.GetReleaseGroup(tp):Filter(cm.rfilter,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local rg=g:SelectSubGroup(tp,cm.fselect,false,2,2,e,tp)
if rg and rg:GetCount()==2 then
local c1=rg:GetFirst()
local c2=rg:GetNext()
local lv=c1:GetLevel()-c2:GetLevel()
if lv<0 then lv=-lv end
if Duel.Release(rg,REASON_EFFECT)==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,lv)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP)
end
end
end
end
end
function cm.cfilter(c,tp)
return c:IsPreviousSetCard(0x1163) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0 and c:GetPreviousControler()==tp
end
function cm.tdcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil,tp) and bit.band(r,REASON_DESTROY)~=0 and rp==1-tp
end
function cm.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,nil)
if chk==0 then return #g>7 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,#g-7,1-tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE)
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(nil,tp,0,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,nil)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(Card.IsAbleToDeck),tp,0,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,nil)
if ct<=7 or #g==0 then return end
local tct=math.min(ct-7,#g)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK)
local sg=g:Select(1-tp,tct,tct,nil)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_RULE)
end
--狂野北极天熊出发
local m=40010438
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--substitute cost
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(m)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+1)
c:RegisterEffect(e2)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_SSET)
c:RegisterEffect(e5)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,nil)
end
function cm.filter(c)
return c:IsSetCard(0x1163) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--狂野北极天熊-勾陈一
local m=40010440
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(cm.sprcon)
e2:SetOperation(cm.sprop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCost(cm.cost)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetRange(LOCATION_EXTRA)
e4:SetCondition(cm.actcon)
e4:SetOperation(cm.actop)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(m,ACTIVITY_CHAIN,cm.chainfilter)
--activate card
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,0))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCountLimit(1,m)
e5:SetTarget(cm.acttg)
e5:SetOperation(cm.actop)
c:RegisterEffect(e5)
--to hand/spsummon
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(m,1))
e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON)
e6:SetType(EFFECT_TYPE_QUICK_O)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EVENT_FREE_CHAIN)
e6:SetCountLimit(1,m+1)
e6:SetCost(cm.thcost)
e6:SetTarget(cm.thtg)
e6:SetOperation(cm.thop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e7)
end
function cm.chainfilter(re,tp,cid)
return not (re:GetHandler():IsSetCard(0x1163) and Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)==LOCATION_HAND)
end
function cm.tgrfilter(c)
return c:IsFaceup() and c:IsLevelAbove(1) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.mnfilter(c,g)
return g:IsExists(cm.mnfilter2,1,c,c)
end
function cm.mnfilter2(c,mc)
return c:GetLevel()-mc:GetLevel()==1
end
function cm.fselect(g,tp,sc)
return g:GetCount()==2
and g:IsExists(Card.IsType,1,nil,TYPE_TUNER) and g:IsExists(aux.NOT(Card.IsType),1,nil,TYPE_TUNER)
and g:IsExists(cm.mnfilter,1,nil,g)
and Duel.GetLocationCountFromEx(tp,tp,g,sc)>0
end
function cm.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
return g:CheckSubGroup(cm.fselect,2,2,tp,c) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)~=0
end
function cm.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,cm.fselect,false,2,2,tp,c)
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetChainLimit(aux.FALSE)
end
function cm.actcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
return g:CheckSubGroup(cm.fselect,2,2,tp,e:GetHandler()) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)~=0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function cm.actop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,cm.fselect,false,2,2,tp,e:GetHandler())
if Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_COST) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,true,false,POS_FACEUP)
end
end
function cm.actfilter(c,tp)
return c:IsCode(40010464) and c:GetActivateEffect():IsActivatable(tp,true,true)
end
function cm.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.actfilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function cm.actop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,cm.actfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
local tc=g:GetFirst()
if tc then
local te=tc:GetActivateEffect()
local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
if fc then
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
te:UseCountLimit(tp,1,true)
local tep=tc:GetControler()
local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
Duel.RaiseEvent(tc,4179255,te,0,tp,tp,Duel.GetCurrentChain())
end
end
function cm.rfilter(c,tp)
return c:IsLevelAbove(7) and (c:IsControler(tp) or c:IsFaceup())
end
function cm.excostfilter(c,tp)
return c:IsAbleToRemove() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.costfilter(c,e,tp)
local check=Duel.GetMZoneCount(tp,c)>0
return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_GRAVE,0,1,c,e,tp,check)
end
function cm.tgfilter(c,e,tp,check)
return c:IsSetCard(0x1163) and c:IsType(TYPE_MONSTER)
and (c:IsAbleToHand() or check and c:IsCanBeSpecialSummoned(e,0,tp,true,false))
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp):Filter(cm.rfilter,nil,tp)
local g2=Duel.GetMatchingGroup(cm.excostfilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:IsExists(cm.costfilter,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local rg=g1:FilterSelect(tp,cm.costfilter,1,1,nil,e,tp)
local tc=rg:GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
aux.UseExtraReleaseCount(rg,tp)
Duel.Release(tc,REASON_COST)
end
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,true) end
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local check=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tgfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp,check)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,true,false) or not check
or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
else
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
end
--狂野北极天熊-大白熊
local m=40010442
local cm=_G["c"..m]
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
--e1:SetCondition(cm.UrsarcticSpSummonCondition)
e1:SetCost(cm.UrsarcticSpSummonCost)
e1:SetTarget(cm.UrsarcticSpSummonTarget)
e1:SetOperation(cm.UrsarcticSpSummonOperation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetTarget(cm.sptg3)
e3:SetOperation(cm.spop3)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,m+1)
e4:SetTarget(cm.destg)
e4:SetOperation(cm.desop)
c:RegisterEffect(e4)
end
----------------
function cm.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function cm.UrsarcticReleaseFilter(c)
return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND)
end
function cm.UrsarcticExCostFilter(c,tp)
return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(cm.UrsarcticReleaseFilter,e:GetHandler())
local g2=Duel.GetMatchingGroup(cm.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g1:Select(tp,1,1,nil):GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.Release(tc,REASON_COST)
end
end
function cm.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.spfilter3(c,e,tp)
return c:IsSetCard(0x1163)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(cm.spfilter32,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function cm.spfilter32(c,code)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(code)
end
function cm.sptg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop3(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
-------------------
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--狂野北极天熊-小白熊
local m=40010445
local cm=_G["c"..m]
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
-- e1:SetCondition(cm.UrsarcticSpSummonCondition)
e1:SetCost(cm.UrsarcticSpSummonCost)
e1:SetTarget(cm.UrsarcticSpSummonTarget)
e1:SetOperation(cm.UrsarcticSpSummonOperation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetTarget(cm.sptg3)
e3:SetOperation(cm.spop3)
c:RegisterEffect(e3)
--remove
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,m+1)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
end
----------------
function cm.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function cm.UrsarcticReleaseFilter(c)
return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND)
end
function cm.UrsarcticExCostFilter(c,tp)
return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(cm.UrsarcticReleaseFilter,e:GetHandler())
local g2=Duel.GetMatchingGroup(cm.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g1:Select(tp,1,1,nil):GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.Release(tc,REASON_COST)
end
end
function cm.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.spfilter3(c,e,tp)
return c:IsSetCard(0x1163)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(cm.spfilter32,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function cm.spfilter32(c,code)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(code)
end
function cm.sptg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop3(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
-------------------
function cm.thfilter(c)
return c:IsSetCard(0x1163) and not c:IsCode(m) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--狂野北极天熊辐射
local m=40010448
local cm=_G["c"..m]
function cm.initial_effect(c)
c:SetUniqueOnField(1,0,m)
c:EnableCounterPermit(0x60)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e1:SetTarget(cm.target)
c:RegisterEffect(e1)
--special counter permit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_COUNTER_PERMIT+0x60)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCondition(cm.ctpermit)
c:RegisterEffect(e2)
--to grave and damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetTarget(cm.thtg)
e3:SetOperation(cm.thop)
c:RegisterEffect(e3)
--draw
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(m,0))
e6:SetCategory(CATEGORY_DRAW)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e6:SetCode(EVENT_SPSUMMON_SUCCESS)
e6:SetRange(LOCATION_SZONE)
e6:SetCondition(cm.drcon)
e6:SetCost(cm.drcost)
e6:SetTarget(cm.drtg)
e6:SetOperation(cm.drop)
c:RegisterEffect(e6)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_SSET)
c:RegisterEffect(e5)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsCanAddCounter(tp,0x60,7,c) end
c:AddCounter(0x60,7)
end
function cm.ctpermit(e)
local c=e:GetHandler()
return c:IsLocation(LOCATION_SZONE) and c:IsStatus(STATUS_CHAINING)
end
function cm.thfilter(c)
return c:IsSetCard(0x1163) and c:IsAbleToHand() and not c:IsCode(m)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function cm.cfilter(c)
return c:IsSetCard(0x1163) and c:IsFaceup() and c:IsPreviousLocation(LOCATION_HAND+LOCATION_DECK+LOCATION_EXTRA)
end
function cm.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil)
end
function cm.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanRemoveCounter(tp,0x60,1,REASON_COST) end
c:RemoveCounter(tp,0x60,1,REASON_COST)
end
function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
\ No newline at end of file
--狂野北极天熊-北斗七星
local m=40010449
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(cm.sprcon)
e2:SetOperation(cm.sprop1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCost(cm.cost)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetRange(LOCATION_EXTRA)
e4:SetCondition(cm.actcon)
e4:SetOperation(cm.actop)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(m,ACTIVITY_CHAIN,cm.chainfilter)
--disable
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_DISABLE)
e5:SetRange(LOCATION_MZONE)
e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e5:SetTarget(cm.distg)
c:RegisterEffect(e5)
--to hand
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(m,0))
e6:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_SPSUMMON_SUCCESS)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCountLimit(1,m)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(cm.thcon)
e6:SetTarget(cm.thtg)
e6:SetOperation(cm.thop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e7)
end
function cm.chainfilter(re,tp,cid)
return not (re:GetHandler():IsSetCard(0x1163) and Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)==LOCATION_HAND)
end
function cm.tgrfilter(c)
return c:IsFaceup() and c:IsLevelAbove(1) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.tgrfilter1(c)
return c:IsType(TYPE_TUNER) and c:IsLevelAbove(8)
end
function cm.tgrfilter2(c)
return not c:IsType(TYPE_TUNER) and c:IsType(TYPE_SYNCHRO)
end
function cm.mnfilter(c,g)
return g:IsExists(cm.mnfilter2,1,c,c)
end
function cm.mnfilter2(c,mc)
return c:GetLevel()-mc:GetLevel()==7
end
function cm.fselect(g,tp,sc)
return g:GetCount()==2
and g:IsExists(cm.tgrfilter1,1,nil) and g:IsExists(cm.tgrfilter2,1,nil)
and g:IsExists(cm.mnfilter,1,nil,g)
and Duel.GetLocationCountFromEx(tp,tp,g,sc)>0
end
function cm.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
return g:CheckSubGroup(cm.fselect,2,2,tp,c) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)~=0
end
function cm.sprop1(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,cm.fselect,false,2,2,tp,c)
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetChainLimit(aux.FALSE)
end
function cm.actcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
return g:CheckSubGroup(cm.fselect,2,2,tp,e:GetHandler()) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)~=0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function cm.actop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,cm.fselect,false,2,2,tp,e:GetHandler())
if Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_COST) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,true,false,POS_FACEUP)
end
end
function cm.distg(e,c)
return c:GetSummonLocation()==LOCATION_EXTRA and c:IsLevel(0)
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function cm.thfilter(c)
return c:IsSetCard(0x1163) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--狂野北极天熊滑行
local m=40010450
local cm=_G["c"..m]
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_SSET)
c:RegisterEffect(e5)
end
function cm.filter(c,e,tp)
return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsSetCard(0x1163) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and cm.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
--狂野北极天熊-大黑熊
local m=40010451
local cm=_G["c"..m]
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
--e1:SetCondition(cm.UrsarcticSpSummonCondition)
e1:SetCost(cm.UrsarcticSpSummonCost)
e1:SetTarget(cm.UrsarcticSpSummonTarget)
e1:SetOperation(cm.UrsarcticSpSummonOperation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetTarget(cm.sptg3)
e3:SetOperation(cm.spop3)
c:RegisterEffect(e3)
--position
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_POSITION)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,m+1)
e4:SetTarget(cm.postg)
e4:SetOperation(cm.posop)
c:RegisterEffect(e4)
end
----------------
function cm.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function cm.UrsarcticReleaseFilter(c)
return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND)
end
function cm.UrsarcticExCostFilter(c,tp)
return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(cm.UrsarcticReleaseFilter,e:GetHandler())
local g2=Duel.GetMatchingGroup(cm.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g1:Select(tp,1,1,nil):GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.Release(tc,REASON_COST)
end
end
function cm.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.spfilter3(c,e,tp)
return c:IsSetCard(0x1163)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(cm.spfilter32,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function cm.spfilter32(c,code)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(code)
end
function cm.sptg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop3(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
-------------------
function cm.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and cm.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.posfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
--狂野北极天熊-小黑熊
local m=40010454
local cm=_G["c"..m]
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCost(cm.UrsarcticSpSummonCost)
e1:SetTarget(cm.UrsarcticSpSummonTarget)
e1:SetOperation(cm.UrsarcticSpSummonOperation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetTarget(cm.sptg3)
e3:SetOperation(cm.spop3)
c:RegisterEffect(e3)
--remove
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,m+1)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
end
----------------
function cm.UrsarcticReleaseFilter(c)
return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND)
end
function cm.UrsarcticExCostFilter(c,tp)
return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(cm.UrsarcticReleaseFilter,e:GetHandler())
local g2=Duel.GetMatchingGroup(cm.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g1:Select(tp,1,1,nil):GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.Release(tc,REASON_COST)
end
end
function cm.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.spfilter3(c,e,tp)
return c:IsSetCard(0x1163)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(cm.spfilter32,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function cm.spfilter32(c,code)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(code)
end
function cm.sptg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop3(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
-------------------
function cm.thfilter(c)
return c:IsSetCard(0x1163) and not c:IsCode(m) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--狂野北极天熊-帝车
local m=40010457
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(cm.sprcon)
e2:SetOperation(cm.sprop1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCost(cm.cost)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetRange(LOCATION_EXTRA)
e4:SetCondition(cm.actcon)
e4:SetOperation(cm.actop)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(m,ACTIVITY_CHAIN,cm.chainfilter)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,0))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetTarget(cm.destg)
e5:SetOperation(cm.desop)
c:RegisterEffect(e5)
--negate
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(m,1))
e6:SetCategory(CATEGORY_NEGATE)
e6:SetType(EFFECT_TYPE_QUICK_O)
e6:SetCode(EVENT_CHAINING)
e6:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetCondition(cm.negcon)
e6:SetCost(cm.negcost)
e6:SetTarget(cm.negtg)
e6:SetOperation(cm.negop)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e7)
end
function cm.chainfilter(re,tp,cid)
return not (re:GetHandler():IsSetCard(0x1163) and Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)==LOCATION_HAND)
end
function cm.tgrfilter(c)
return c:IsFaceup() and c:IsLevelAbove(1) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.tgrfilter1(c)
return c:IsType(TYPE_TUNER) and c:IsLevelAbove(8)
end
function cm.tgrfilter2(c)
return not c:IsType(TYPE_TUNER) and c:IsType(TYPE_SYNCHRO)
end
function cm.mnfilter(c,g)
return g:IsExists(cm.mnfilter2,1,c,c)
end
function cm.mnfilter2(c,mc)
return c:GetLevel()-mc:GetLevel()==7
end
function cm.fselect(g,tp,sc)
return g:GetCount()==2
and g:IsExists(cm.tgrfilter1,1,nil) and g:IsExists(cm.tgrfilter2,1,nil)
and g:IsExists(cm.mnfilter,1,nil,g)
and Duel.GetLocationCountFromEx(tp,tp,g,sc)>0
end
function cm.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
return g:CheckSubGroup(cm.fselect,2,2,tp,c) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)~=0
end
function cm.sprop1(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,cm.fselect,false,2,2,tp,c)
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetChainLimit(aux.FALSE)
end
function cm.actcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
return g:CheckSubGroup(cm.fselect,2,2,tp,e:GetHandler()) and Duel.GetCustomActivityCount(m,tp,ACTIVITY_CHAIN)~=0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function cm.actop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tgrfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=g:SelectSubGroup(tp,cm.fselect,false,2,2,tp,e:GetHandler())
if Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_COST) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,true,false,POS_FACEUP)
end
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,dg:GetCount(),0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if #dg>0 then
Duel.Destroy(dg,REASON_EFFECT)
end
end
function cm.negcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function cm.costfilter(c,tp)
return c:IsType(TYPE_MONSTER) and (c:IsControler(tp) or c:IsFaceup())
end
function cm.excostfilter(c,tp)
return c:IsAbleToRemove() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(cm.costfilter,nil,tp)
local g2=Duel.GetMatchingGroup(cm.excostfilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return #g1>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local rg=g1:Select(tp,1,1,nil)
local tc=rg:GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
aux.UseExtraReleaseCount(rg,tp)
Duel.Release(tc,REASON_COST)
end
end
function cm.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function cm.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
end
\ No newline at end of file
--狂野北极天熊-大灰熊
local m=40010458
local cm=_G["c"..m]
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
--e1:SetCondition(cm.UrsarcticSpSummonCondition)
e1:SetCost(cm.UrsarcticSpSummonCost)
e1:SetTarget(cm.UrsarcticSpSummonTarget)
e1:SetOperation(cm.UrsarcticSpSummonOperation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetTarget(cm.sptg3)
e3:SetOperation(cm.spop3)
c:RegisterEffect(e3)
--remove
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,m+1)
e4:SetTarget(cm.rmtg)
e4:SetOperation(cm.rmop)
c:RegisterEffect(e4)
end
----------------
function cm.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function cm.UrsarcticReleaseFilter(c)
return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND)
end
function cm.UrsarcticExCostFilter(c,tp)
return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(cm.UrsarcticReleaseFilter,e:GetHandler())
local g2=Duel.GetMatchingGroup(cm.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g1:Select(tp,1,1,nil):GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.Release(tc,REASON_COST)
end
end
function cm.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.spfilter3(c,e,tp)
return c:IsSetCard(0x1163)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(cm.spfilter32,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function cm.spfilter32(c,code)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(code)
end
function cm.sptg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop3(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
-------------------
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
\ No newline at end of file
--狂野北极天熊-小灰熊
local m=40010461
local cm=_G["c"..m]
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCost(cm.UrsarcticSpSummonCost)
e1:SetTarget(cm.UrsarcticSpSummonTarget)
e1:SetOperation(cm.UrsarcticSpSummonOperation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetTarget(cm.sptg3)
e3:SetOperation(cm.spop3)
c:RegisterEffect(e3)
--remove
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1,m+1)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
end
----------------
function cm.UrsarcticReleaseFilter(c)
return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND)
end
function cm.UrsarcticExCostFilter(c,tp)
return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp) or c:IsHasEffect(40010438,tp) or c:IsHasEffect(40010464,tp))
end
function cm.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk)
local g1=Duel.GetReleaseGroup(tp,true):Filter(cm.UrsarcticReleaseFilter,e:GetHandler())
local g2=Duel.GetMatchingGroup(cm.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp)
g1:Merge(g2)
if chk==0 then return g1:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=g1:Select(tp,1,1,nil):GetFirst()
local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) or tc:IsHasEffect(40010438,tp) or tc:IsHasEffect(40010464,tp)
if te then
te:UseCountLimit(tp)
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
else
Duel.Release(tc,REASON_COST)
end
end
function cm.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.spfilter3(c,e,tp)
return c:IsSetCard(0x1163)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(cm.spfilter32,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function cm.spfilter32(c,code)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(code)
end
function cm.sptg3(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop3(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
-------------------
function cm.thfilter(c)
return c:IsSetCard(0x1163) and not c:IsCode(m) and c:IsAbleToHand() and c:IsFaceup()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and cm.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--狂野北极天熊北斗星
local m=40010464
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableCounterPermit(0x5b)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
c:RegisterEffect(e1)
--change cost
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetTarget(cm.repfilter)
e2:SetTargetRange(LOCATION_GRAVE,0)
c:RegisterEffect(e2)
--counter
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_FZONE)
e3:SetOperation(cm.ctop)
c:RegisterEffect(e3)
--take control
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(m,0))
e6:SetCategory(CATEGORY_CONTROL)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_SPSUMMON_SUCCESS)
e6:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e6:SetRange(LOCATION_FZONE)
e6:SetCondition(cm.tkccon)
e6:SetCost(cm.tkccost)
e6:SetTarget(cm.tkctg)
e6:SetOperation(cm.tkcop)
c:RegisterEffect(e6)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_SSET)
c:RegisterEffect(e5)
end
function cm.repfilter(e,c)
return c:IsLevelAbove(7) and c:IsSetCard(0x1163)
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():AddCounter(0x5b,1)
end
function cm.tkccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function cm.tkccost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x5b,7,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0x5b,e:GetHandler():GetCounter(0x5b),REASON_COST)
end
function cm.tkctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end
if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function cm.tkcop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.GetControl(tc,tp)
end
end
\ No newline at end of file
--狂野恐啡肽狂龙·梁龙
local m=40010471
local cm=_G["c"..m]
function cm.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,m+1)
e1:SetTarget(cm.tgtg)
e1:SetOperation(cm.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetCondition(cm.spcon)
e3:SetCost(cm.spcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,0))
e5:SetCategory(CATEGORY_SUMMON)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetRange(LOCATION_HAND)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e5:SetCountLimit(1,m)
e5:SetTarget(cm.sumtg)
e5:SetOperation(cm.sumop)
c:RegisterEffect(e5)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e4)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(true,nil) or e:GetHandler():IsMSetable(true,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.tgfilter(c)
return c:IsSetCard(0x1173)
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_DECK)
if Duel.GetLP(tp)<=2000 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
and Duel.GetLP(tp)<=2000 then
Duel.BreakEffect()
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function cm.costfilter(c)
return c:IsType(TYPE_TRAP) and c:IsAbleToRemoveAsCost()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x1173) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--狂野恐啡肽狂龙·钉状龙女王
local m=40010474
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,cm.ffilter,2,true)
--atk down
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(cm.adval)
c:RegisterEffect(e1)
--copy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1)
-- e2:SetCondition(cm.cpcon)
e2:SetCost(cm.cpcost)
e2:SetTarget(cm.cptg)
e2:SetOperation(cm.cpop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.spcon)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e4)
end
function cm.ffilter(c,fc,sub,mg,sg)
return c:IsFusionSetCard(0x1173) and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode()))
end
function cm.adval(e,c)
return -Duel.GetLP(e:GetHandlerPlayer())
end
function cm.cpfilter(c)
return c:GetType(TYPE_TRAP) and c:IsSetCard(0x1173) and c:IsAbleToRemoveAsCost() and c:CheckActivateEffect(false,true,false)
end
function cm.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return true end
end
function cm.cptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(cm.cpfilter,tp,LOCATION_GRAVE,0,1,nil)
end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil)
local te,ceg,cep,cev,cre,cr,crp=g:GetFirst():CheckActivateEffect(false,true,true)
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetProperty(te:GetProperty())
local tg=te:GetTarget()
if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
end
function cm.cpop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if not te then return end
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x1173) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(m)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--狂野恐啡肽狂龙·乔斯坦伯格隐形翼龙
local m=40010478
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,cm.ffilter,2,true)
--cost change
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_LPCOST_CHANGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetValue(cm.costchange)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(cm.damcon)
e2:SetTarget(cm.damtg)
e2:SetOperation(cm.damop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.spcon)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e4)
end
function cm.ffilter(c,fc,sub,mg,sg)
return c:IsFusionSetCard(0x1173) and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode()))
end
function cm.costchange(e,re,rp,val)
if Duel.GetLP(e:GetHandlerPlayer())<=2000 and re
and (re:GetHandler():IsSetCard(0x1173) and re:IsActiveType(TYPE_MONSTER)
or re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsType(TYPE_TRAP)) then
return 0
else return val end
end
function cm.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp~=tp and re:IsActiveType(TYPE_MONSTER)
end
function cm.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local rc=re:GetHandler()
local atk=rc:GetBaseAttack()
if chk==0 then return atk>0 end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function cm.damop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
local atk=rc:GetBaseAttack()
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x1173) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)and not c:IsCode(m)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--狂野恐啡肽狂龙·镰刀龙
local m=40010480
local cm=_G["c"..m]
function cm.initial_effect(c)
--sset
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,m+1)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+2)
e3:SetCondition(cm.spcon)
e3:SetCost(cm.spcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,0))
e5:SetCategory(CATEGORY_SUMMON)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetRange(LOCATION_HAND)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e5:SetCountLimit(1,m)
e5:SetTarget(cm.sumtg)
e5:SetOperation(cm.sumop)
c:RegisterEffect(e5)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e4)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(true,nil) or e:GetHandler():IsMSetable(true,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.thfilter(c)
return c:IsSetCard(0x1173) and c:IsType(TYPE_TRAP) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
if Duel.GetLP(tp)<=2000 and c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.BreakEffect()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function cm.costfilter(c)
return c:IsType(TYPE_TRAP) and c:IsAbleToRemoveAsCost()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x1173) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--狂野恐啡肽狂龙·狂飙霸王龙
local s,id,o=GetID()
local m=40010483
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,cm.matfilter,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1173),true)
--act limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetTarget(cm.actfilter)
c:RegisterEffect(e1)
--atk change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetHintTiming(0,TIMING_CHAIN_END+TIMINGS_CHECK_MONSTER+TIMING_DAMAGE_STEP+TIMING_END_PHASE)
e2:SetCountLimit(1)
e2:SetCondition(aux.dscon)
e2:SetCost(cm.atkcost)
e2:SetTarget(cm.atktg)
e2:SetOperation(cm.atkop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+o)
e3:SetCondition(cm.spcon)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e4)
end
function cm.matfilter(c)
return c:IsFusionType(TYPE_FUSION) and c:IsFusionSetCard(0x1173)
end
function cm.actfilter(e,c)
return c:IsAttackAbove(Duel.GetLP(e:GetHandlerPlayer()))
end
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function cm.atkfilter(c,lp)
return c:IsFaceup() and c:GetAttack()~=lp
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local cost=math.floor(Duel.GetLP(tp)/2)
local ce={Duel.IsPlayerAffectedByEffect(tp,EFFECT_LPCOST_CHANGE)}
for _,te in ipairs(ce) do
local con=te:GetCondition()
local val=te:GetValue()
if (not con or con(te)) then
cost=val(te,e,tp,cost)
end
end
return Duel.IsExistingMatchingCard(cm.atkfilter,tp,0,LOCATION_MZONE,1,nil,Duel.GetLP(tp)-cost)
end
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lp=Duel.GetLP(tp)
--local g=Duel.GetMatchingGroup(cm.atkfilter,tp,0,LOCATION_MZONE,nil,nil)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lp)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x1173) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(m)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--科技属 加速人马
function c50587164.initial_effect(c)
--
if c:GetOriginalCode()==50587164 then
--link summon
aux.AddLinkProcedure(c,nil,2,2,c50587164.lcheck)
c:EnableReviveLimit()
--adjust
local e01=Effect.CreateEffect(c)
e01:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e01:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e01:SetCode(EVENT_ADJUST)
e01:SetRange(0xff)
e01:SetOperation(c50587164.adjustop)
c:RegisterEffect(e01)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(50587164,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,50587164)
e1:SetCondition(c50587164.hspcon)
e1:SetTarget(c50587164.hsptg)
e1:SetOperation(c50587164.hspop)
c:RegisterEffect(e1)
--effect gain
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,50587165)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCondition(c50587164.effcon)
e2:SetOperation(c50587164.effop)
c:RegisterEffect(e2)
end
end
function c50587164.lcheck(g,lc)
return g:IsExists(Card.IsLinkSetCard,1,nil,0x27)
end
function c50587164.hspcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c50587164.hspfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x27) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function c50587164.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c50587164.hspfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c50587164.hspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c50587164.hspfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c50587164.cfilter(c)
return c:IsFacedown() or not c:IsSetCard(0x27)
end
function c50587164.effcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and not Duel.IsExistingMatchingCard(c50587164.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c50587164.efcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function c50587164.eftg(e,c)
return c:IsType(TYPE_EFFECT) and c:IsSetCard(0x27) and (c:IsFaceup() or not c:IsOnField())
end
function c50587164.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.ConfirmCards(1-tp,c)
if not c50587164.globle_dialogue_check then
c50587164.globle_dialogue_check=true
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(50587164,13))
Duel.SelectOption(tp,aux.Stringid(50587164,9))
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(50587164,13))
Duel.SelectOption(tp,aux.Stringid(50587164,10))
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(50587164,13))
Duel.SelectOption(tp,aux.Stringid(50587164,11))
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(50587164,13))
Duel.SelectOption(tp,aux.Stringid(50587164,12))
end
--Duel.Hint(HINT_MESSAGE,tp,aux.Stringid(50587164,9))
Duel.Hint(HINT_CARD,0,50587164)
--synchro effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50587164,4))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(50587164)
e2:SetTarget(c50587164.sctarg)
e2:SetOperation(c50587164.scop)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e3:SetTargetRange(0xff,0)
e3:SetTarget(c50587164.eftg)
e3:SetCondition(c50587164.efcon)
e3:SetReset(RESET_PHASE+PHASE_END)
e3:SetLabelObject(e2)
Duel.RegisterEffect(e3,tp)
--effect
--change effect type
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(50587164,7))
e4:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(50587164)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e5:SetTargetRange(LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED,0)
e5:SetTarget(c50587164.eftg)
e5:SetCondition(c50587164.efcon)
e5:SetReset(RESET_PHASE+PHASE_END)
e5:SetLabelObject(e4)
Duel.RegisterEffect(e5,tp)
end
function c50587164.sctarg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,50587164)==0
and (Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) or Duel.IsExistingMatchingCard(Card.IsLinkSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,c)) end
Duel.RegisterFlagEffect(tp,50587164,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c50587164.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
local g2=Duel.GetMatchingGroup(Card.IsLinkSummonable,tp,LOCATION_EXTRA,0,nil,nil,c)
if g:GetCount()>0 and g2:GetCount()<=0 then
op=Duel.SelectOption(tp,aux.Stringid(50587164,5))+1
elseif g2:GetCount()>0 and g:GetCount()<=0 then
op=Duel.SelectOption(tp,aux.Stringid(50587164,6))+2
elseif g:GetCount()>0 and g2:GetCount()>0 then
op=Duel.SelectOption(tp,aux.Stringid(50587164,5),aux.Stringid(50587164,6))+1
end
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g2:Select(tp,1,1,nil)
Duel.LinkSummon(tp,sg:GetFirst(),nil,c)
end
end
------------------Effect Change------------------
function c50587164.filter(c)
return c:IsSetCard(0x27) and not c:IsCode(50587164) and c:IsType(TYPE_MONSTER)
end
function c50587164.actarget(e,te,tp)
local tc=te:GetHandler()
--prevent activating
return (te:GetValue()==50587164 and not tc:IsHasEffect(50587164))
--prevent normal activating
or (te:GetValue()==50587165 and tc:IsHasEffect(50587164))
end
function c50587164.adjustop(e,tp,eg,ep,ev,re,r,rp)
--
if not c50587164.globle_check then
c50587164.globle_check=true
local ge0=Effect.CreateEffect(e:GetHandler())
ge0:SetType(EFFECT_TYPE_FIELD)
ge0:SetCode(EFFECT_ACTIVATE_COST)
ge0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
ge0:SetCost(aux.FALSE)
ge0:SetTargetRange(1,1)
ge0:SetTarget(c50587164.actarget)
Duel.RegisterEffect(ge0,0)
--Effect Gain
local g=Duel.GetMatchingGroup(c50587164.filter,0,0xff,0xff,nil)
cregister=Card.RegisterEffect
esetcountLimit=Effect.SetCountLimit
table_effect={}
Card.RegisterEffect=function(card,effect,flag)
if effect then
local eff=effect:Clone()
if effect:IsHasType(EFFECT_TYPE_IGNITION) then
--effect edit
eff:SetValue(50587165)
local eff2=effect:Clone()
--spell speed 2
if eff2:IsHasType(EFFECT_TYPE_IGNITION) then
eff2:SetType(EFFECT_TYPE_QUICK_O)
eff2:SetCode(EVENT_FREE_CHAIN)
eff2:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
end
eff2:SetValue(50587164)
--spsummon in effect way
table.insert(table_effect,eff2)
end
table.insert(table_effect,eff)
end
return
end
for tc in aux.Next(g) do
table_effect={}
tc:ReplaceEffect(50587164,0)
Duel.CreateToken(0,tc:GetOriginalCode())
local sp_proc=nil
for key,eff in ipairs(table_effect) do
if eff:GetCode()==EFFECT_SPSUMMON_PROC and not tc:IsLocation(LOCATION_EXTRA) then
sp_proc=eff
end
cregister(tc,eff)
end
--summon or spsummon
local e2=Effect.CreateEffect(tc)
e2:SetDescription(aux.Stringid(50587164,2))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_MAIN_END+TIMINGS_CHECK_MONSTER)
e2:SetRange(LOCATION_HAND)
if sp_proc then
e2:SetDescription(aux.Stringid(50587164,1))
e2:SetCategory(CATEGORY_SUMMON+CATEGORY_SPECIAL_SUMMON)
e2:SetLabelObject(sp_proc)
end
e2:SetTarget(c50587164.sum_sptg)
e2:SetOperation(c50587164.sum_spop)
e2:SetValue(50587164)
cregister(tc,e2)
end
Card.RegisterEffect=cregister
Effect.SetCountLimit=esetcountLimit
end
e:Reset()
end
function c50587164.sum_sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local sp_proc=e:GetLabelObject()
if sp_proc then
local con=sp_proc:GetCondition()
if chk==0 then return Duel.GetFlagEffect(tp,50587164)==0 and (e:GetHandler():IsSummonable(false,nil) or (con(e,e:GetHandler()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false))) end
Duel.RegisterFlagEffect(tp,50587164,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
else
if chk==0 then return Duel.GetFlagEffect(tp,50587164)==0 and e:GetHandler():IsSummonable(false,nil) end
Duel.RegisterFlagEffect(tp,50587164,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
end
function c50587164.sum_spop(e,tp,eg,ep,ev,re,r,rp)
local sp_proc=e:GetLabelObject()
local c=e:GetHandler()
if sp_proc then
local con=sp_proc:GetCondition()
local b1=e:GetHandler():IsSummonable(false,nil)
local b2=con(e,e:GetHandler()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
if b1 and not b2 then
op=Duel.SelectOption(tp,aux.Stringid(50587164,2))+1
elseif b2 and not b1 then
op=Duel.SelectOption(tp,aux.Stringid(50587164,3))+2
elseif b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(50587164,2),aux.Stringid(50587164,3))+1
end
if op==1 then
if c:IsRelateToEffect(e) then
Duel.Summon(tp,c,false,nil)
end
elseif op==2 then
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
else
if c:IsRelateToEffect(e) and c:IsSummonable(false,nil) then
Duel.Summon(tp,c,false,nil)
end
end
end
--多元随风旅鸟×知更鸟
local m=60002067
local cm=_G["c"..m]
cm.name="多元随风旅鸟×知更鸟"
function cm.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_HAND)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e3:SetCost(cm.sumcost)
e3:SetTarget(cm.sumtg)
e3:SetOperation(cm.sumop)
c:RegisterEffect(e3)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--redirect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(cm.recon)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
end
function cm.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
elseif s2 then
Duel.MSet(tp,c,false,nil)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.thfilter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
end
function cm.recon(e)
return e:GetHandler():IsFaceup()
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
--多元随风旅鸟×白头鹰
local m=60002068
local cm=_G["c"..m]
cm.name="多元随风旅鸟×白头鹰"
function cm.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_HAND)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e3:SetCost(cm.sumcost)
e3:SetTarget(cm.sumtg)
e3:SetOperation(cm.sumop)
c:RegisterEffect(e3)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--redirect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(cm.recon)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
end
function cm.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
elseif s2 then
Duel.MSet(tp,c,false,nil)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.thfilter(c)
return c:IsLevelAbove(7) and c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
end
function cm.recon(e)
return e:GetHandler():IsFaceup()
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
--多元随风旅鸟×鸵鸟
local m=60002069
local cm=_G["c"..m]
cm.name="多元随风旅鸟×鸵鸟"
function cm.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_HAND)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e3:SetCost(cm.sumcost)
e3:SetTarget(cm.sumtg)
e3:SetOperation(cm.sumop)
c:RegisterEffect(e3)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.rmtg)
e1:SetOperation(cm.rmop)
c:RegisterEffect(e1)
--redirect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(cm.recon)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
end
function cm.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
elseif s2 then
Duel.MSet(tp,c,false,nil)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_REMOVED)
and Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
function cm.recon(e)
return e:GetHandler():IsFaceup()
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
--多元随风旅鸟×巨嘴鸟
local m=60002070
local cm=_G["c"..m]
cm.name="多元随风旅鸟×巨嘴鸟"
function cm.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_HAND)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e3:SetCost(cm.sumcost)
e3:SetTarget(cm.sumtg)
e3:SetOperation(cm.sumop)
c:RegisterEffect(e3)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--redirect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(cm.recon)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
end
function cm.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
elseif s2 then
Duel.MSet(tp,c,false,nil)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0x16d) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and cm.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND)
and Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
function cm.recon(e)
return e:GetHandler():IsFaceup()
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
--救祓少女们的真主赞歌
--多元随风旅鸟×雪猫头鹰
local m=60002071
local cm=_G["c"..m]
cm.name="救祓少女们的真主赞歌"
cm.name="多元随风旅鸟×雪猫头鹰"
function cm.initial_effect(c)
--xyz summon
c:EnableReviveLimit()
aux.AddXyzProcedureLevelFree(c,cm.mfilter,nil,2,2)
--immune
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_HAND)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e3:SetCost(cm.sumcost2)
e3:SetTarget(cm.sumtg2)
e3:SetOperation(cm.sumop2)
c:RegisterEffect(e3)
--normal summon/set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
e1:SetCountLimit(1)
e1:SetCondition(cm.sumcon)
e1:SetTarget(cm.sumtg)
e1:SetOperation(cm.sumop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_PIERCE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(cm.sumcon)
c:RegisterEffect(e2)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--negate
--turn set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(cm.discon)
e3:SetCost(cm.discost)
e3:SetTarget(cm.distg)
e3:SetOperation(cm.disop)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCondition(cm.poscon)
e3:SetCost(cm.poscost)
e3:SetTarget(cm.postg)
e3:SetOperation(cm.posop)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.spcon)
e4:SetTarget(cm.sptg)
e4:SetOperation(cm.spop)
c:RegisterEffect(e4)
end
function cm.mfilter(c)
return c:IsSetCard(0x172) and c:IsRank(4)
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
function cm.sumcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
function cm.sumtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
function cm.sumop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
elseif s2 then
Duel.MSet(tp,c,false,nil)
end
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
function cm.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=0
local ce={Duel.IsPlayerAffectedByEffect(tp,EFFECT_SET_SUMMON_COUNT_LIMIT)}
for _,te in ipairs(ce) do
ct=math.max(ct,te:GetValue())
end
return ct<3
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(3)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.toexfilter(c,tp)
return c:IsType(TYPE_XYZ) and c:IsAbleToExtra() and c:GetOwner()==tp
function cm.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=c:GetOverlayGroup()
if chk==0 then return c:GetFlagEffect(m)==0 and g:IsExists(cm.toexfilter,1,nil,tp) end
c:RegisterFlagEffect(m,RESET_CHAIN,0,1)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
function cm.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=c:GetOverlayGroup()
if c:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sc=g:FilterSelect(tp,cm.toexfilter,1,1,nil,tp):GetFirst()
if sc and Duel.SendtoDeck(sc,nil,0,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_EXTRA)
and c:IsFaceup() and c:IsControler(tp) and not c:IsImmuneToEffect(e)
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and c:IsCanBeXyzMaterial(sc)
and sc:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
local mg=c:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(c))
Duel.Overlay(sc,Group.FromCards(c))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
function cm.posfilter(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsFaceup() and c:IsCanTurnSet()
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
--多元随风旅鸟×帝企
local m=60002072
local cm=_G["c"..m]
cm.name="多元随风旅鸟×帝企"
function cm.initial_effect(c)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_HAND)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
e3:SetCost(cm.sumcost2)
e3:SetTarget(cm.sumtg2)
e3:SetOperation(cm.sumop2)
c:RegisterEffect(e3)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(cm.thcon)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--act limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(cm.thcon)
e2:SetValue(cm.limval)
c:RegisterEffect(e2)
--atk/def
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e3:SetCondition(cm.atkcon)
e3:SetCost(cm.atkcost)
e3:SetOperation(cm.atkop)
c:RegisterEffect(e3)
end
function cm.sumcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
end
function cm.sumtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
elseif s2 then
Duel.MSet(tp,c,false,nil)
end
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function cm.thfilter(c)
return c:IsSetCard(0x16d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,true,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,true,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
end
function cm.limval(e,re,rp)
local rc=re:GetHandler()
return rc:IsLocation(LOCATION_MZONE) and re:IsActiveType(TYPE_MONSTER)
and rc:IsAttackPos() and rc:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
if not bc then return false end
e:SetLabelObject(bc)
return bc:IsControler(1-tp) and bc:IsRelateToBattle()
end
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local bc=e:GetLabelObject()
if chk==0 then return bc and Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) and c:GetFlagEffect(m)==0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetLabelObject()
if bc:IsFaceup() and bc:IsRelateToBattle() and bc:IsControler(1-tp) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(bc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(math.ceil(bc:GetDefense()/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
bc:RegisterEffect(e2)
end
end
--多元随风旅鸟与旅行准备
local m=60002073
local cm=_G["c"..m]
cm.name="多元随风旅鸟与旅行准备"
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
c:RegisterEffect(e2)
end
function cm.cfilter(c)
return c:IsRace(RACE_WINDBEAST) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsAbleToRemoveAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.thfilter(c)
return (c:IsSetCard(0x16d) and c:IsType(TYPE_MONSTER) or c:IsSetCard(0x16d) and c:IsType(TYPE_FIELD)) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.Recover(tp,500,REASON_EFFECT)
end
end
--多元随风旅鸟与未知之风
local m=60002074
local cm=_G["c"..m]
cm.name="多元随风旅鸟与未知之风"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
c:RegisterEffect(e1)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
c:RegisterEffect(e6)
--Tribute Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(cm.otcon)
e1:SetTarget(cm.ottg)
e1:SetOperation(cm.otop)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_PROC)
c:RegisterEffect(e2)
--Send to Deck & Draw
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.drtg)
e3:SetOperation(cm.drop)
c:RegisterEffect(e3)
end
function cm.otfilter(c,e,tp)
return c:IsAbleToGrave() and not c:IsImmuneToEffect(e) and Duel.GetMZoneCount(tp,c)>0
end
function cm.otfilter2(c,e)
return c:IsAbleToGrave() and not c:IsImmuneToEffect(e) and not c:IsStatus(STATUS_LEAVE_CONFIRMED)
end
function cm.otcon(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
return minc<=2
and Duel.IsExistingMatchingCard(cm.otfilter,tp,LOCATION_MZONE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(cm.otfilter2,tp,0,LOCATION_ONFIELD,1,nil,e)
end
function cm.ottg(e,c)
local mi,ma=c:GetTributeRequirement()
return mi<=2 and ma>=2
end
function cm.otop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectMatchingCard(tp,cm.otfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectMatchingCard(tp,cm.otfilter2,tp,0,LOCATION_ONFIELD,1,1,nil,e)
g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_EFFECT)
c:SetMaterial(nil)
end
function cm.drfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToDeck() and not c:IsPublic()
end
function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp)
and Duel.IsExistingMatchingCard(cm.drfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function cm.drop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(p,cm.drfilter,p,LOCATION_HAND,0,1,2,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-p,g)
Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct==0 then return end
Duel.SortDecktop(p,p,ct)
for i=1,ct do
local mg=Duel.GetDecktopGroup(p,1)
Duel.MoveSequence(mg:GetFirst(),SEQ_DECKBOTTOM)
end
Duel.BreakEffect()
Duel.Draw(p,ct,REASON_EFFECT)
end
end
--多元随风旅鸟与谜之地图
local m=60002075
local cm=_G["c"..m]
cm.name="多元随风旅鸟与谜之地图"
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_CHAIN_END+TIMING_END_PHASE)
c:RegisterEffect(e1)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
c:RegisterEffect(e6)
--Remove + Normal Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.rmtg)
e1:SetOperation(cm.rmop)
c:RegisterEffect(e1)
--Normal Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_FZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,m+10000000)
e2:SetCondition(cm.sumcon)
e2:SetTarget(cm.sumtg)
e2:SetOperation(cm.sumop)
c:RegisterEffect(e2)
end
function cm.rmcfilter(c,tp)
return c:IsLevel(1) and c:IsSetCard(0x16d) and c:IsSummonable(true,nil) and not c:IsPublic()
and Duel.IsExistingMatchingCard(cm.rmfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function cm.rmfilter(c,code)
return c:IsSetCard(0x16d) and not c:IsCode(code) and c:IsAbleToRemove()
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.rmcfilter,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g1=Duel.SelectMatchingCard(tp,cm.rmcfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
if g1:GetCount()>0 then
Duel.ConfirmCards(1-tp,g1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g2=Duel.SelectMatchingCard(tp,cm.rmfilter,tp,LOCATION_DECK,0,1,1,nil,g1:GetFirst():GetCode())
if Duel.Remove(g2,POS_FACEUP,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.Summon(tp,g1:GetFirst(),true,nil)
end
end
end
function cm.sumcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function cm.sumfilter(c)
return c:IsSetCard(0x16d) and c:IsSummonable(true,nil)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
--多元随风旅鸟与梦之町
local m=60002076
local cm=_G["c"..m]
cm.name="多元随风旅鸟与梦之町"
function cm.initial_effect(c)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e2)
--Normal Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(cm.sumcon)
e1:SetTarget(cm.sumtg)
e1:SetOperation(cm.sumop)
c:RegisterEffect(e1)
--Defense Position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+10000000)
e2:SetCondition(cm.poscon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.postg)
e2:SetOperation(cm.posop)
c:RegisterEffect(e2)
end
function cm.sumcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph==PHASE_MAIN1 or ph==PHASE_MAIN2
end
function cm.sumfilter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_WINDBEAST) and c:IsSummonable(true,nil)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
function cm.cfilter(c,tp)
return c:IsSummonPlayer(tp) and c:IsLevelAbove(7) and c:IsSummonType(SUMMON_TYPE_ADVANCE)
end
function cm.poscon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil,tp)
end
function cm.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
--多元随风旅鸟与恐怖之海
local m=60002077
local cm=_G["c"..m]
cm.name="多元随风旅鸟与恐怖之海"
function cm.initial_effect(c)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e2)
--Activate(Special Summon)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(cm.discon)
e1:SetTarget(cm.distg)
e1:SetOperation(cm.disop)
c:RegisterEffect(e1)
end
function cm.cfilter1(c)
return c:IsSummonType(SUMMON_TYPE_ADVANCE) and c:IsFaceup() and not c:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function cm.cfilter2(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
return tp~=ep and Duel.GetCurrentChain()==0
and Duel.IsExistingMatchingCard(cm.cfilter1,tp,LOCATION_MZONE,0,1,nil)
and not Duel.IsExistingMatchingCard(cm.cfilter2,tp,LOCATION_MZONE,0,1,nil)
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,eg:GetCount(),0,0)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.SendtoHand(eg,nil,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(0,1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e2:SetValue(3)
Duel.RegisterEffect(e2,tp)
end
--光渡随风旅鸟×知更鸟
local m=60002078
local cm=_G["c"..m]
cm.name="光渡随风旅鸟×知更鸟"
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.hspcost)
e1:SetTarget(cm.hsptg)
e1:SetOperation(cm.hspop)
c:RegisterEffect(e1)
--return
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,m-10000000)
e2:SetCondition(cm.retcon)
e2:SetTarget(cm.rettg)
e2:SetOperation(cm.retop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,m-20000000)
e3:SetCost(cm.shcost)
e3:SetTarget(cm.shtg)
e3:SetOperation(cm.shop)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_REMOVE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,m-30000000)
e4:SetCost(cm.cost)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m-40000000)
e1:SetCost(cm.cost)
e1:SetTarget(cm.thtgf)
e1:SetOperation(cm.thopf)
c:RegisterEffect(e1)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,4))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
end
function cm.rfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToRemoveAsCost()
end
function cm.hspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,2,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
and e:GetHandler():IsSummonType(SUMMON_TYPE_NORMAL)
end
function cm.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function cm.dfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function cm.shcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() and e:GetHandler():IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(cm.dfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,cm.dfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.shfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.shtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.shfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.shop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.shfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.thfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
else
Duel.MSet(tp,c,false,nil)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.thfilterf(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtgf(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilterf,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.thopf(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilterf,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,5)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
--光渡随风旅鸟×白头鹰
local m=60002079
local cm=_G["c"..m]
cm.name="光渡随风旅鸟×白头鹰"
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.hspcost)
e1:SetTarget(cm.hsptg)
e1:SetOperation(cm.hspop)
c:RegisterEffect(e1)
--return
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,m-10000000)
e2:SetCondition(cm.retcon)
e2:SetTarget(cm.rettg)
e2:SetOperation(cm.retop)
c:RegisterEffect(e2)
--tograve
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,m-20000000)
e3:SetCost(cm.tgcost)
e3:SetTarget(cm.tgtg)
e3:SetOperation(cm.tgop)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_REMOVE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,m-30000000)
e4:SetCost(cm.cost)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,4))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m-40000000)
e1:SetCost(cm.cost)
e1:SetTarget(cm.thtgf)
e1:SetOperation(cm.thopf)
c:RegisterEffect(e1)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,6))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
end
function cm.rfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToRemoveAsCost()
end
function cm.hspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,2,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
and e:GetHandler():IsSummonType(SUMMON_TYPE_NORMAL)
end
function cm.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function cm.dfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function cm.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() and e:GetHandler():IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(cm.dfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,cm.dfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.tgfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function cm.thfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.sumcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(false,nil) or e:GetHandler():IsMSetable(false,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local s1=c:IsSummonable(false,nil)
local s2=c:IsMSetable(false,nil)
if (s1 and s2 and Duel.SelectPosition(tp,c,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,c,false,nil)
else
Duel.MSet(tp,c,false,nil)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.thfilterf(c)
return c:IsLevelAbove(7) and c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtgf(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilterf,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.thopf(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilterf,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,5)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
\ No newline at end of file
--光渡随风旅鸟×鸵鸟
local m=60002080
local cm=_G["c"..m]
cm.name="光渡随风旅鸟×鸵鸟"
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.hspcost)
e1:SetTarget(cm.hsptg)
e1:SetOperation(cm.hspop)
c:RegisterEffect(e1)
--return
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,6))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,m-10000000)
e2:SetCondition(cm.retcon)
e2:SetTarget(cm.rettg)
e2:SetOperation(cm.retop)
c:RegisterEffect(e2)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,4))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_REMOVE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,m-30000000)
e4:SetCost(cm.cost)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m-40000000)
e1:SetCost(cm.cost)
e1:SetTarget(cm.rmtg)
e1:SetOperation(cm.rmop)
c:RegisterEffect(e1)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,m-20000000)
e3:SetCost(cm.descost)
e3:SetTarget(cm.destg)
e3:SetOperation(cm.desop)
c:RegisterEffect(e3)
end
function cm.rfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToRemoveAsCost()
end
function cm.hspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,2,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
and e:GetHandler():IsSummonType(SUMMON_TYPE_NORMAL)
end
function cm.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.thfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_REMOVED)
and Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
function cm.dfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() and e:GetHandler():IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(cm.dfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,cm.dfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
\ No newline at end of file
--光渡随风旅鸟×巨嘴鸟
local m=60002081
local cm=_G["c"..m]
cm.name="光渡随风旅鸟×鸵鸟"
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.hspcost)
e1:SetTarget(cm.hsptg)
e1:SetOperation(cm.hspop)
c:RegisterEffect(e1)
--return
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1,m-10000000)
e2:SetCondition(cm.retcon)
e2:SetTarget(cm.rettg)
e2:SetOperation(cm.retop)
c:RegisterEffect(e2)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_REMOVE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,m-30000000)
e4:SetCost(cm.cost)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
--to hand(self)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,4))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCondition(cm.thcon2)
e3:SetCost(cm.cost)
e3:SetTarget(cm.thtg2)
e3:SetOperation(cm.thop2)
c:RegisterEffect(e3)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,6))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m-40000000)
e1:SetCost(cm.cost)
e1:SetTarget(cm.thtgf)
e1:SetOperation(cm.thopf)
c:RegisterEffect(e1)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,m-20000000)
e3:SetCost(cm.spcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
end
function cm.rfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToRemoveAsCost()
end
function cm.hspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.rfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,2,2,e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
and e:GetHandler():IsSummonType(SUMMON_TYPE_NORMAL)
end
function cm.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
function cm.thfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsControler(tp) and ec:IsRace(RACE_WINDBEAST)
end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.thfilterf(c)
return c:IsFaceup() and c:IsSetCard(0x16d) and c:IsAbleToHand()
end
function cm.thtgf(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and cm.thfilterf(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.thfilterf,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.thfilterf,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WINDBEAST)
end
function cm.thopf(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND)
and Duel.IsExistingMatchingCard(cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,5)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,cm.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
function cm.dfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() and e:GetHandler():IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(cm.dfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,cm.dfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function cm.spfilter(c,e,tp)
return c:IsSummonable(true,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and cm.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Summon(tp,tc,true,nil)
end
end
\ No newline at end of file
--光渡随风旅鸟×雪猫头鹰
local m=60002082
local cm=_G["c"..m]
cm.name="光渡随风旅鸟×雪猫头鹰"
function cm.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,3))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCost(cm.sumcostr)
e3:SetTarget(cm.sumtgr)
e3:SetOperation(cm.sumopr)
c:RegisterEffect(e3)
--normal summon/set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(cm.sumcon)
e1:SetTarget(cm.sumtg)
e1:SetOperation(cm.sumop)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_PIERCE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(cm.sumcon)
c:RegisterEffect(e2)
--turn set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCondition(cm.poscon)
e3:SetCost(cm.poscost)
e3:SetTarget(cm.postg)
e3:SetOperation(cm.posop)
c:RegisterEffect(e3)
end
function cm.sumcostr(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.sumtgr(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(true,nil) or e:GetHandler():IsMSetable(true,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumopr(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.costfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsDiscardable()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable()
and Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.filter(c,e,tp)
return c:IsSetCard(0x16d) and c:IsLevelBelow(4) and c:IsSummonable(true,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.Summon(tp,g:GetFirst(),true,nil)
end
end
function cm.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=0
local ce={Duel.IsPlayerAffectedByEffect(tp,EFFECT_SET_SUMMON_COUNT_LIMIT)}
for _,te in ipairs(ce) do
ct=math.max(ct,te:GetValue())
end
return ct<3
end
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(3)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function cm.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.posfilter(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsFaceup() and c:IsCanTurnSet()
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
--多元随风旅鸟×帝企
local m=60002083
local cm=_G["c"..m]
cm.name="光渡随风旅鸟×帝企"
function cm.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,3))
e3:SetCategory(CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m+10000000)
e3:SetCost(cm.sumcostr)
e3:SetTarget(cm.sumtgr)
e3:SetOperation(cm.sumopr)
c:RegisterEffect(e3)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(cm.thcon)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--act limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(cm.thcon)
e2:SetValue(cm.limval)
c:RegisterEffect(e2)
--atk/def
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e3:SetCondition(cm.atkcon)
e3:SetCost(cm.atkcost)
e3:SetOperation(cm.atkop)
c:RegisterEffect(e3)
end
function cm.costfilter(c)
return c:IsRace(RACE_WINDBEAST) and c:IsDiscardable()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable()
and Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.sumcostr(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_CHAIN,0,1)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.sumtgr(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSummonable(true,nil) or e:GetHandler():IsMSetable(true,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,e:GetHandler(),1,0,0)
end
function cm.sumopr(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Summon(tp,c,true,nil)
end
function cm.filter(c,e,tp)
return c:IsSetCard(0x16d) and c:IsLevelBelow(4) and c:IsSummonable(true,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.Summon(tp,g:GetFirst(),true,nil)
end
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function cm.thfilter(c)
return c:IsSetCard(0x16d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,true,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,Card.IsSummonable,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,true,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
end
function cm.limval(e,re,rp)
local rc=re:GetHandler()
return rc:IsLocation(LOCATION_MZONE) and re:IsActiveType(TYPE_MONSTER)
and rc:IsAttackPos() and rc:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
if not bc then return false end
e:SetLabelObject(bc)
return bc:IsControler(1-tp) and bc:IsRelateToBattle()
end
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local bc=e:GetLabelObject()
if chk==0 then return bc and Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) and c:GetFlagEffect(m)==0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetLabelObject()
if bc:IsFaceup() and bc:IsRelateToBattle() and bc:IsControler(1-tp) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(bc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(math.ceil(bc:GetDefense()/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
bc:RegisterEffect(e2)
end
end
--朋克世纪末主题演奏
function c60969917.initial_effect(c)
--
if c:GetOriginalCode()==60969917 then
c:SetUniqueOnField(1,0,60969917)
--activate from hand
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e0)
--adjust
local e01=Effect.CreateEffect(c)
e01:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e01:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e01:SetCode(EVENT_ADJUST)
e01:SetRange(0xff)
e01:SetOperation(c60969917.adjustop)
c:RegisterEffect(e01)
--change effect type
local e02=Effect.CreateEffect(c)
e02:SetType(EFFECT_TYPE_FIELD)
e02:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e02:SetCode(60969917)
e02:SetRange(LOCATION_SZONE)
e02:SetTargetRange(1,0)
c:RegisterEffect(e02)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetOperation(c60969917.activate)
c:RegisterEffect(e1)
--activate from hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x171))
e2:SetTargetRange(LOCATION_HAND,0)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e3)
if not c60969917.global_activate_check then
c60969917.global_activate_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_CHAIN_SOLVED)
ge1:SetOperation(c60969917.checkop)
Duel.RegisterEffect(ge1,0)
end
end
end
function c60969917.checkop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if re:GetValue()~=60969918 then return end
if rc:IsLocation(LOCATION_MZONE) and rc:GetFlagEffect(60969917)==0 then
rc:RegisterFlagEffect(60969917,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
end
function c60969917.thfilter(c,e,tp,ft)
return c:IsSetCard(0x171) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c60969917.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c60969917.thfilter,tp,LOCATION_DECK,0,nil,e,tp,ft)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(60969917,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=g:Select(tp,1,1,nil):GetFirst()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
function c60969917.filter(c)
return c:IsSetCard(0x171) and not c:IsCode(60969917)
end
function c60969917.actarget(e,te,tp)
--prevent activating
local tc=te:GetHandler()
return ((te:GetValue()==60969917 or te:GetValue()==60969919) and (not Duel.IsPlayerAffectedByEffect(te:GetHandlerPlayer(),60969917) or tc:GetFlagEffect(60969917)~=0))
--prevent normal activating beside S&T on field
or (te:GetValue()==60969918 and Duel.IsPlayerAffectedByEffect(te:GetHandlerPlayer(),60969917) and not (te:IsHasType(EFFECT_TYPE_ACTIVATE) and tc:IsLocation(LOCATION_SZONE)))
--prevent quick activating on field
or (te:GetValue()==60969919 and te:IsHasType(EFFECT_TYPE_QUICK_O) and tc:IsLocation(LOCATION_SZONE))
end
function c60969917.adjustop(e,tp,eg,ep,ev,re,r,rp)
--
if not c60969917.globle_check then
c60969917.globle_check=true
local ge0=Effect.CreateEffect(e:GetHandler())
ge0:SetType(EFFECT_TYPE_FIELD)
ge0:SetCode(EFFECT_ACTIVATE_COST)
ge0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
ge0:SetCost(aux.FALSE)
ge0:SetTargetRange(1,1)
ge0:SetTarget(c60969917.actarget)
Duel.RegisterEffect(ge0,0)
--Activate to field
local ge1=Effect.CreateEffect(e:GetHandler())
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetCode(EFFECT_ACTIVATE_COST)
ge1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetTargetRange(1,0)
ge1:SetTarget(c60969917.actarget2)
ge1:SetOperation(c60969917.costop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
Duel.RegisterEffect(ge2,1)
local g=Duel.GetMatchingGroup(c60969917.filter,0,0xff,0xff,nil)
cregister=Card.RegisterEffect
esetcountLimit=Effect.SetCountLimit
table_effect={}
table_countlimit_flag=0
table_countlimit_count=0
Effect.SetCountLimit=function(effect,count,flag)
table_countlimit_flag=flag
table_countlimit_count=count
return esetcountLimit(effect,count,flag)
end
Card.RegisterEffect=function(card,effect,flag)
if effect then
local eff=effect:Clone()
if (table_countlimit_flag~=0 and table_countlimit_count==1) or effect:IsHasType(EFFECT_TYPE_IGNITION) or
(effect:IsHasType(EFFECT_TYPE_ACTIVATE) and not card:IsType(TYPE_TRAP) and not card:IsType(TYPE_QUICKPLAY)) then
eff:SetValue(60969918)
--effect edit
local eff2=effect:Clone()
--id remove
if table_countlimit_flag~=0 and table_countlimit_count==1 then
esetcountLimit(eff2,1,0)
end
--spell speed 2
if eff2:IsHasType(EFFECT_TYPE_IGNITION) then
eff2:SetType(EFFECT_TYPE_QUICK_O)
eff2:SetCode(EVENT_FREE_CHAIN)
eff2:SetHintTiming(TIMING_END_PHASE,TIMING_DRAW_PHASE+TIMING_END_PHASE+TIMINGS_CHECK_MONSTER)
end
eff2:SetValue(60969917)
--spell activate in hand
if eff2:IsHasType(EFFECT_TYPE_ACTIVATE) and not card:IsType(TYPE_TRAP) and not card:IsType(TYPE_QUICKPLAY) then
eff2:SetType(EFFECT_TYPE_QUICK_O)
eff2:SetCode(EVENT_FREE_CHAIN)
eff2:SetRange(LOCATION_HAND)
eff2:SetValue(60969919)
eff2:SetHintTiming(TIMING_END_PHASE,TIMING_DRAW_PHASE+TIMING_END_PHASE+TIMINGS_CHECK_MONSTER)
end
table.insert(table_effect,eff2)
end
table.insert(table_effect,eff)
end
table_countlimit_flag=0
table_countlimit_count=0
return
end
for tc in aux.Next(g) do
table_effect={}
tc:ReplaceEffect(60969917,0)
Duel.CreateToken(0,tc:GetOriginalCode())
for key,eff in ipairs(table_effect) do
cregister(tc,eff)
end
end
Card.RegisterEffect=cregister
Effect.SetCountLimit=esetcountLimit
end
e:Reset()
end
function c60969917.actarget2(e,te,tp)
local tc=te:GetHandler()
e:SetLabelObject(te)
return tc:IsSetCard(0x171) and te:IsHasType(EFFECT_TYPE_QUICK_O) and tc:IsLocation(LOCATION_HAND) and tc:IsType(TYPE_SPELL)
end
function c60969917.costop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
local tc=te:GetHandler()
local tp=te:GetHandlerPlayer()
te:SetType(EFFECT_TYPE_ACTIVATE)
if tc:IsType(TYPE_FIELD) then
local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
if fc then
Duel.SendtoGrave(fc,REASON_RULE)
Duel.BreakEffect()
end
Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,false)
else
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,false)
end
local ge3=Effect.CreateEffect(tc)
ge3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
ge3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
ge3:SetCode(EVENT_CHAIN_SOLVED)
ge3:SetLabelObject(te)
ge3:SetReset(RESET_PHASE+PHASE_END)
ge3:SetOperation(c60969917.resetop)
Duel.RegisterEffect(ge3,tp)
local ge4=ge3:Clone()
ge4:SetCode(EVENT_CHAIN_NEGATED)
Duel.RegisterEffect(ge4,tp)
end
function c60969917.resetop(e,tp,eg,ep,ev,re,r,rp)
if re==e:GetLabelObject() and re:IsHasType(EFFECT_TYPE_ACTIVATE) then
re:SetType(EFFECT_TYPE_QUICK_O)
e:Reset()
end
end
--枪塔的守护天使
function c67200706.initial_effect(c)
aux.EnablePendulumAttribute(c)
--Negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(67200706,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(c67200706.condition)
e2:SetOperation(c67200706.operation)
c:RegisterEffect(e2)
end
--
function c67200706.condition(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
if re:IsHasCategory(CATEGORY_NEGATE)
and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-tg:GetCount()>0
end
function c67200706.thfilter2(c)
return c:IsSetCard(0x67f) and c:IsAbleToHand()
end
function c67200706.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCountFromEx(tp,tp,nil,c)<=0 or not e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) then return end
if re:GetHandler():IsRelateToEffect(re) and Duel.SelectYesNo(tp,aux.Stringid(67200706,1)) then
if Duel.NegateActivation(ev)~=0 then
Duel.Destroy(eg,REASON_EFFECT)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
if Duel.IsExistingMatchingCard(c67200706.thfilter2,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(67200706,4)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,c67200706.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
end
--枪塔的鸟精
function c67200708.initial_effect(c)
aux.EnablePendulumAttribute(c)
--token
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(67200710,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_EXTRA)
e4:SetCode(EVENT_CHAINING)
e4:SetCondition(c67200710.spcon1)
e4:SetOperation(c67200710.spop1)
c:RegisterEffect(e4)
end
function c67200710.spcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsFaceup()
end
function c67200710.psfilter(c)
return c:IsSetCard(0x67f) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function c67200710.spop1(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) and Duel.IsExistingMatchingCard(c67200710.psfilter,tp,LOCATION_DECK,0,1,nil) end then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c67200710.psfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--枪塔的生灵
function c67200710.initial_effect(c)
aux.EnablePendulumAttribute(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(67200710,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE+TIMING_STANDBY_PHASE)
e1:SetCost(c67200710.stcost)
e1:SetTarget(c67200710.sttg)
e1:SetOperation(c67200710.stop)
c:RegisterEffect(e1)
--cannot activate
--token
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(67200710,1))
--e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_EXTRA)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCondition(c67200710.spcon1)
--e4:SetTarget(c67200710.sptg1)
e4:SetOperation(c67200710.spop1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
end
--
function c67200710.stcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToDeckOrExtraAsCost() end
Duel.SendtoExtraP(c,tp,REASON_COST)
end
function c67200710.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,67200709,0,TYPES_TOKEN_MONSTER,0,0,3,RACE_ZOMBIE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c67200710.stop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,67200709,0,TYPES_TOKEN_MONSTER,0,0,3,RACE_ZOMBIE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) then return end
local token=Duel.CreateToken(tp,67200709)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
Duel.SpecialSummonComplete()
end
--
function c67200710.spcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsFaceup() and eg:IsExists(Card.IsFaceup,1,nil)
end
function c67200710.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c67200710.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE,1-tp)
if ft1>0 and Duel.IsPlayerCanSpecialSummonMonster(1-tp,67200709,0,TYPES_TOKEN_MONSTER,0,0,3,RACE_ZOMBIE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) then
local token=Duel.CreateToken(1-tp,67200709)
Duel.SpecialSummonStep(token,0,1-tp,tp,false,false,POS_FACEUP_DEFENSE)
end
Duel.SpecialSummonComplete()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c67200710.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,1-tp)
end
function c67200710.splimit(e,c)
return not c:IsCode(67200709)
end
--闪刀术式-最终剑斩
function c99550610.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c99550610.condition)
e1:SetCost(c99550610.cost)
e1:SetTarget(c99550610.target)
e1:SetOperation(c99550610.activate)
c:RegisterEffect(e1)
end
function c99550610.cfilter(c)
return c:GetSequence()<5
end
function c99550610.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c99550610.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c99550610.cfilter2(c,tp)
return c:GetBaseAttack()>0 and c:IsAbleToGraveAsCost() and c:IsSetCard(0x1115)
end
function c99550610.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c99550610.cfilter2,tp,LOCATION_EXTRA,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c99550610.cfilter2,tp,LOCATION_EXTRA,0,1,1,nil,tp)
e:SetLabel(g:GetFirst():GetBaseAttack())
Duel.SendtoGrave(g,REASON_COST)
end
function c99550610.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function c99550610.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
e1:SetValue(-e:GetLabel())
tc:RegisterEffect(e1)
local ac=nil
local ac1=Duel.GetFieldCard(tp,LOCATION_MZONE,5)
local ac2=Duel.GetFieldCard(tp,LOCATION_MZONE,6)
if ac1 and ac1:IsControler(tp) and ac1:IsSetCard(0x1115) and ac1:IsFaceup() then ac=ac1 end
if ac2 and ac2:IsControler(tp) and ac2:IsSetCard(0x1115) and ac2:IsFaceup() then ac=ac2 end
if ac and Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_SPELL)>=3 then
local zone=bit.band(ac:GetLinkedZone(1-tp),0x1f)
if tc:IsControler(1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE,PLAYER_NONE,0,zone)>0 and Duel.SelectYesNo(tp,aux.Stringid(99550610,0)) then
Duel.BreakEffect()
local s=0
local flag=bit.bxor(zone,0xff)*0x10000
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
s=Duel.SelectDisableField(tp,1,0,LOCATION_MZONE,flag)/0x10000
local nseq=0
if s==1 then nseq=0
elseif s==2 then nseq=1
elseif s==4 then nseq=2
elseif s==8 then nseq=3
else nseq=4 end
Duel.MoveSequence(tc,nseq)
end
end
end
end
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