Commit 1625775d authored by POLYMER's avatar POLYMER

fix

parent 1e77be92
--幻叙 深度幻梦 --幻叙 深度幻梦
CATEGORY_MSET=0x100000000 --包含盖放怪兽效果
CATEGORY_SSET=0x200000000 --包含盖放魔陷效果
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
...@@ -13,7 +15,7 @@ function s.initial_effect(c) ...@@ -13,7 +15,7 @@ function s.initial_effect(c)
--sset --sset
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
......
--幻叙的大总理 将军 --幻叙的大总理 将军
CATEGORY_MSET=0x100000000 --包含盖放怪兽效果
CATEGORY_SSET=0x200000000 --包含盖放魔陷效果
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,65133150) aux.AddCodeList(c,65133150)
...@@ -56,7 +58,7 @@ function s.initial_effect(c) ...@@ -56,7 +58,7 @@ function s.initial_effect(c)
c:RegisterEffect(e6) c:RegisterEffect(e6)
--Set S/T cards --Set S/T cards
local e7=Effect.CreateEffect(c) local e7=Effect.CreateEffect(c)
e7:SetCategory(CATEGORY_LEAVE_GRAVE) e7:SetCategory(CATEGORY_SSET)
e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e7:SetCode(EVENT_SPSUMMON_SUCCESS) e7:SetCode(EVENT_SPSUMMON_SUCCESS)
e7:SetTarget(s.settg) e7:SetTarget(s.settg)
...@@ -105,7 +107,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp) ...@@ -105,7 +107,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
local ct=3 local ct=3
if Duel.GetLocationCount(tp,LOCATION_SZONE)<3 then ct=Duel.GetLocationCount(tp,LOCATION_SZONE) end if Duel.GetLocationCount(tp,LOCATION_SZONE)<3 then ct=Duel.GetLocationCount(tp,LOCATION_SZONE) end
if ct<=0 then return end if ct<=0 then return end
local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,id) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,id)
if #g==0 then return end if #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,3) local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,3)
......
--幻叙骑援「正义号」 --幻叙骑援「正义号」
CATEGORY_MSET=0x100000000 --包含盖放怪兽效果
CATEGORY_SSET=0x200000000 --包含盖放魔陷效果
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
...@@ -20,7 +22,7 @@ function s.initial_effect(c) ...@@ -20,7 +22,7 @@ function s.initial_effect(c)
--Turn to set & Destroy --Turn to set & Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY+CATEGORY_MSET)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetRange(LOCATION_SZONE) e1:SetRange(LOCATION_SZONE)
......
--幻叙幻现武装-“镇虎”空气压缩炮 --幻叙幻现武装-“镇虎”空气压缩炮
CATEGORY_MSET=0x100000000 --包含盖放怪兽效果
CATEGORY_SSET=0x200000000 --包含盖放魔陷效果
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,id) aux.AddCodeList(c,id)
...@@ -22,7 +24,7 @@ function s.initial_effect(c) ...@@ -22,7 +24,7 @@ function s.initial_effect(c)
--Place Token --Place Token
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOKEN) e2:SetCategory(CATEGORY_TOKEN+CATEGORY_MSET)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
......
...@@ -22,6 +22,7 @@ function s.initial_effect(c) ...@@ -22,6 +22,7 @@ function s.initial_effect(c)
--Set S/T --Set S/T
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SSET)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
......
...@@ -70,6 +70,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -70,6 +70,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK+LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK+LOCATION_REMOVED)
elseif op==4 then elseif op==4 then
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
elseif op==5 then
e:SetCategory(CATEGORY_SSET)
end end
end end
if not (b[1] or b[2] or b[3] or b[4] or b[5]) or num==ct or not Duel.SelectYesNo(tp,aux.Stringid(id,7)) then if not (b[1] or b[2] or b[3] or b[4] or b[5]) or num==ct or not Duel.SelectYesNo(tp,aux.Stringid(id,7)) then
......
...@@ -76,7 +76,7 @@ function s.confilter(c) ...@@ -76,7 +76,7 @@ function s.confilter(c)
end end
function s.con1(e) function s.con1(e)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
return e:GetHandler():IsExtraLinkState() and Duel.IsExistingMatchingCard(s,confilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) return e:GetHandler():IsExtraLinkState() and Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil)
end end
function s.con2(e,tp,eg,ep,ev,re,r,rp) function s.con2(e,tp,eg,ep,ev,re,r,rp)
local tp=e:GetHandlerPlayer() local tp=e:GetHandlerPlayer()
......
...@@ -240,6 +240,8 @@ function Auxiliary.PreloadUds() ...@@ -240,6 +240,8 @@ function Auxiliary.PreloadUds()
if e:IsHasType(EFFECT_TYPE_SINGLE) and e:IsHasType(EFFECT_TYPE_TRIGGER_O) and e:GetCode()==EVENT_TO_DECK and not c:IsExtraDeckMonster() then if e:IsHasType(EFFECT_TYPE_SINGLE) and e:IsHasType(EFFECT_TYPE_TRIGGER_O) and e:GetCode()==EVENT_TO_DECK and not c:IsExtraDeckMonster() then
e:SetType(EFFECT_TYPE_QUICK_O) e:SetType(EFFECT_TYPE_QUICK_O)
e:SetRange(LOCATION_DECK) e:SetRange(LOCATION_DECK)
local prop,prop2=e:GetProperty()
e:SetProperty(prop|(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL),prop2)
local con=e:GetCondition() or aux.TRUE local con=e:GetCondition() or aux.TRUE
e:SetCondition(function(e,tp,eg,...) return eg:IsContains(e:GetHandler()) and con(e,tp,eg,...) end) e:SetCondition(function(e,tp,eg,...) return eg:IsContains(e:GetHandler()) and con(e,tp,eg,...) end)
end end
......
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