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Nemo Ma
no81cards
Commits
129b9ead
Commit
129b9ead
authored
Sep 19, 2025
by
POLYMER
Browse files
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fix
parent
4b8d0ae6
Changes
7
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Showing
7 changed files
with
488 additions
and
272 deletions
+488
-272
expansions/script/c13020000.lua
expansions/script/c13020000.lua
+187
-73
expansions/script/c13020010.lua
expansions/script/c13020010.lua
+17
-1
expansions/script/c13020015.lua
expansions/script/c13020015.lua
+17
-1
expansions/script/c13020020.lua
expansions/script/c13020020.lua
+17
-1
expansions/script/c13020025.lua
expansions/script/c13020025.lua
+17
-1
expansions/script/c13020035.lua
expansions/script/c13020035.lua
+22
-1
expansions/script/c13020090.lua
expansions/script/c13020090.lua
+211
-194
No files found.
expansions/script/c13020000.lua
View file @
129b9ead
--蒹葭苍苍
--蒹葭苍苍
local
cm
,
m
,
ofs
=
GetID
()
local
cm
,
m
,
ofs
=
GetID
()
local
yr
=
13020010
local
yr
=
13020010
xpcall
(
function
()
dofile
(
"expansions/script/c16670000.lua"
)
end
,
function
()
dofile
(
"script/c16670000.lua"
)
end
)
-- xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end)
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddCodeList
(
c
,
yr
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetRange
(
QY_mx
)
e3
:
SetRange
(
QY_mx
)
e3
:
SetCountLimit
(
1
,
m
+
1
)
e3
:
SetCountLimit
(
1
,
m
+
1
)
e3
:
SetCondition
(
cm
.
spcon2
)
e3
:
SetCondition
(
cm
.
spcon2
)
e3
:
SetCost
(
cm
.
spcost2
)
e3
:
SetTarget
(
cm
.
sptg2
)
e3
:
SetTarget
(
cm
.
sptg2
)
e3
:
SetOperation
(
cm
.
spop2
)
e3
:
SetOperation
(
cm
.
spop2
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
aux
.
IsCodeListed
(
c
,
yr
)
and
c
:
IsAbleToHand
()
return
aux
.
IsCodeListed
(
c
,
yr
)
and
c
:
IsAbleToHand
()
end
end
function
cm
.
filter2
(
c
,
e
,
tp
)
function
cm
.
filter2
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_EQUIP
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
)
return
c
:
IsType
(
TYPE_EQUIP
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
)
end
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
end
function
cm
.
cfilter
(
c
,
tp
)
function
cm
.
cfilter
(
c
,
tp
)
return
c
:
IsType
(
TYPE_NORMAL
)
return
c
:
IsType
(
TYPE_NORMAL
)
end
end
function
cm
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
cfilter
,
1
,
nil
,
tp
)
return
eg
:
IsExists
(
cm
.
cfilter
,
1
,
nil
,
tp
)
end
end
function
cm
.
spcost2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
DiscardHand
(
tp
,
Card
.
IsDiscardable
,
1
,
1
,
REASON_COST
+
REASON_DISCARD
)
end
function
cm
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
cm
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsType
(
TYPE_SPELL
+
TYPE_EQUIP
)
end
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsType
(
TYPE_SPELL
+
TYPE_EQUIP
)
end
local
kx
,
zzx
,
sxx
,
zzjc
,
sxjc
,
zzl
=
it
.
sxbl
()
local
kx
,
zzx
,
sxx
,
zzjc
,
sxjc
,
zzl
=
it
.
sxbl
()
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
and
zzx
>
0
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
and
zzx
>
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
zz
,
sx
,
lv
=
it
.
sxblx
(
tp
,
kx
,
zzx
,
sxx
,
zzl
)
local
zz
,
sx
,
lv
=
it
.
sxblx
(
tp
,
kx
,
zzx
,
sxx
,
zzl
)
e
:
SetLabel
(
zz
,
sx
,
lv
)
e
:
SetLabel
(
zz
,
sx
,
lv
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
g
,
1
,
0
,
0
)
end
end
function
cm
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
local
zz
,
sx
,
lv
=
e
:
GetLabel
()
local
zz
,
sx
,
lv
=
e
:
GetLabel
()
if
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
then
if
not
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
tc
:
GetCode
(),
0
,
TYPE_NORMAL
+
TYPE_MONSTER
,
0
,
0
,
lv
,
zz
,
sx
)
then
return
end
if
not
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
tc
:
GetCode
(),
0
,
TYPE_NORMAL
+
TYPE_MONSTER
,
0
,
0
,
lv
,
zz
,
sx
)
then
return
end
it
.
AddMonsterate
(
tc
,
TYPE_NORMAL
+
TYPE_MONSTER
,
sx
,
zz
,
lv
,
0
,
0
)
it
.
AddMonsterate
(
tc
,
TYPE_NORMAL
+
TYPE_MONSTER
,
sx
,
zz
,
lv
,
0
,
0
)
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP_DEFENSE
)
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP_DEFENSE
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e3
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e3
:
SetValue
(
LOCATION_REMOVED
)
e3
:
SetValue
(
LOCATION_REMOVED
)
tc
:
RegisterEffect
(
e3
,
true
)
tc
:
RegisterEffect
(
e3
,
true
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetValue
(
cm
.
atkval
)
e2
:
SetValue
(
cm
.
atkval
)
tc
:
RegisterEffect
(
e2
)
tc
:
RegisterEffect
(
e2
)
Duel
.
SpecialSummonComplete
()
Duel
.
SpecialSummonComplete
()
end
local
cl
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsXyzSummonable
(
nil
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_XYZ
,
tp
,
false
,
false
)
end
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
local
lj
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsLinkSummonable
(
nil
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_LINK
,
tp
,
false
,
false
)
end
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
local
td
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
IsSynchroSummonable
(
nil
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_SYNCHRO
,
tp
,
false
,
false
)
end
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
local
mg1
=
Duel
.
GetFusionMaterial
(
tp
):
Filter
(
function
(
c
)
return
not
c
:
IsImmuneToEffect
(
e
)
end
,
nil
)
local
rh
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
CheckFusionMaterial
(
mg1
,
nil
,
tp
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_FUSION
,
tp
,
false
,
false
)
end
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
if
(
cl
:
GetCount
()
>
0
or
lj
:
GetCount
()
>
0
or
td
:
GetCount
()
>
0
or
rh
:
GetCount
()
>
0
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
local
off
=
1
local
ops
=
{}
local
opval
=
{}
if
td
then
ops
[
off
]
=
aux
.
Stringid
(
m
,
3
)
opval
[
off
-
1
]
=
1
off
=
off
+
1
end
if
cl
then
ops
[
off
]
=
aux
.
Stringid
(
m
,
1
)
opval
[
off
-
1
]
=
2
off
=
off
+
1
end
if
lj
then
ops
[
off
]
=
aux
.
Stringid
(
m
,
5
)
opval
[
off
-
1
]
=
3
off
=
off
+
1
end
if
rh
then
ops
[
off
]
=
aux
.
Stringid
(
m
,
6
)
opval
[
off
-
1
]
=
3
off
=
off
+
1
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EFFECT
)
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
if
opval
[
op
]
==
1
then
local
tc
=
td
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
if
tc
then
Duel
.
LinkSummon
(
tp
,
tc
,
nil
)
end
elseif
opval
[
op
]
==
2
then
local
tc
=
cl
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
if
tc
then
Duel
.
XyzSummon
(
tp
,
tc
,
nil
)
end
elseif
opval
[
op
]
==
3
then
local
tc
=
lj
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
if
tc
then
Duel
.
LinkSummon
(
tp
,
tc
,
nil
)
end
elseif
opval
[
op
]
==
4
then
local
chkf
=
tp
local
mg2
=
nil
local
sg2
=
nil
local
ce
=
Duel
.
GetChainMaterial
(
tp
)
if
ce
~=
nil
then
local
fgroup
=
ce
:
GetTarget
()
mg2
=
fgroup
(
ce
,
e
,
tp
)
local
mf
=
ce
:
GetValue
()
sg2
=
Duel
.
GetMatchingGroup
(
function
(
c
,
e
,
tp
,
m
,
f
,
chkf
)
return
c
:
IsType
(
TYPE_FUSION
)
and
(
not
f
or
f
(
c
))
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_FUSION
,
tp
,
false
,
false
)
and
c
:
CheckFusionMaterial
(
m
,
nil
,
chkf
)
end
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
,
tp
,
mg2
,
mf
,
chkf
)
end
if
rh
:
GetCount
()
>
0
or
(
sg2
~=
nil
and
sg2
:
GetCount
()
>
0
)
then
local
sg
=
rh
:
Clone
()
if
sg2
then
sg
:
Merge
(
sg2
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
local
tc
=
tg
:
GetFirst
()
if
rh
:
IsContains
(
tc
)
and
(
sg2
==
nil
or
not
sg2
:
IsContains
(
tc
)
or
not
Duel
.
SelectYesNo
(
tp
,
ce
:
GetDescription
()))
then
local
mat1
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg1
,
nil
,
chkf
)
tc
:
SetMaterial
(
mat1
)
Duel
.
SendtoGrave
(
mat1
,
REASON_EFFECT
+
REASON_MATERIAL
+
REASON_FUSION
)
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
else
local
mat2
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg2
,
nil
,
chkf
)
local
fop
=
ce
:
GetOperation
()
fop
(
ce
,
e
,
tp
,
tc
,
mat2
)
end
tc
:
CompleteProcedure
()
end
end
end
end
end
end
function
cm
.
atkval
(
e
,
c
)
function
cm
.
atkval
(
e
,
c
)
return
Duel
.
GetMatchingGroupCount
(
cm
.
atkfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
*
return
Duel
.
GetMatchingGroupCount
(
cm
.
atkfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
*
500
500
end
end
function
cm
.
atkfilter
(
c
)
function
cm
.
atkfilter
(
c
)
return
aux
.
IsCodeListed
(
c
,
yr
)
and
c
:
IsType
(
TYPE_EQUIP
)
return
aux
.
IsCodeListed
(
c
,
yr
)
and
c
:
IsType
(
TYPE_EQUIP
)
end
end
expansions/script/c13020010.lua
View file @
129b9ead
--所谓伊人
--所谓伊人
local
cm
,
m
,
ofs
=
GetID
()
local
cm
,
m
,
ofs
=
GetID
()
local
yr
=
13020010
local
yr
=
13020010
xpcall
(
function
()
dofile
(
"expansions/script/c16670000.lua"
)
end
,
function
()
dofile
(
"script/c16670000.lua"
)
end
)
--引用库
-- xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end) --引用库
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddCodeList
(
c
,
yr
)
-- local e1 = xg.epp2(c, m, 1, nil, 3, QY_sp, cm.setcon2, cm.cost, cm.target, cm.operation, true) --使用库内函数进行便捷注册
-- local e1 = xg.epp2(c, m, 1, nil, 3, QY_sp, cm.setcon2, cm.cost, cm.target, cm.operation, true) --使用库内函数进行便捷注册
...
...
expansions/script/c13020015.lua
View file @
129b9ead
--在水一方
--在水一方
local
cm
,
m
,
ofs
=
GetID
()
local
cm
,
m
,
ofs
=
GetID
()
local
yr
=
13020010
local
yr
=
13020010
xpcall
(
function
()
dofile
(
"expansions/script/c16670000.lua"
)
end
,
function
()
dofile
(
"script/c16670000.lua"
)
end
)
--引用库
-- xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end) --引用库
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddCodeList
(
c
,
yr
)
--aux.AddEquipSpellEffect(c, true, true, Card.IsFaceup, nil)
--aux.AddEquipSpellEffect(c, true, true, Card.IsFaceup, nil)
...
...
expansions/script/c13020020.lua
View file @
129b9ead
--在水之泗
--在水之泗
local
cm
,
m
,
ofs
=
GetID
()
local
cm
,
m
,
ofs
=
GetID
()
local
yr
=
13020010
local
yr
=
13020010
xpcall
(
function
()
dofile
(
"expansions/script/c16670000.lua"
)
end
,
function
()
dofile
(
"script/c16670000.lua"
)
end
)
--引用库
-- xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end) --引用库
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddEquipSpellEffect
(
c
,
true
,
true
,
Card
.
IsFaceup
,
nil
)
aux
.
AddEquipSpellEffect
(
c
,
true
,
true
,
Card
.
IsFaceup
,
nil
)
...
...
expansions/script/c13020025.lua
View file @
129b9ead
--在水之湄
--在水之湄
local
cm
,
m
,
ofs
=
GetID
()
local
cm
,
m
,
ofs
=
GetID
()
local
yr
=
13020010
local
yr
=
13020010
xpcall
(
function
()
dofile
(
"expansions/script/c16670000.lua"
)
end
,
function
()
dofile
(
"script/c16670000.lua"
)
end
)
--引用库
-- xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end) --引用库
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddEquipSpellEffect
(
c
,
true
,
true
,
Card
.
IsFaceup
,
nil
)
aux
.
AddEquipSpellEffect
(
c
,
true
,
true
,
Card
.
IsFaceup
,
nil
)
...
...
expansions/script/c13020035.lua
View file @
129b9ead
--在水中央
--在水中央
local
cm
,
m
,
ofs
=
GetID
()
local
cm
,
m
,
ofs
=
GetID
()
local
yr
=
13020010
local
yr
=
13020010
xpcall
(
function
()
dofile
(
"expansions/script/c16670000.lua"
)
end
,
function
()
dofile
(
"script/c16670000.lua"
)
end
)
--引用库
-- xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end) --引用库
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddCodeList
(
c
,
yr
)
aux
.
AddEquipSpellEffect
(
c
,
true
,
true
,
Card
.
IsFaceup
,
nil
)
aux
.
AddEquipSpellEffect
(
c
,
true
,
true
,
Card
.
IsFaceup
,
nil
)
...
@@ -183,7 +200,11 @@ function cm.operation(e, tp, eg, ep, ev, re, r, rp)
...
@@ -183,7 +200,11 @@ function cm.operation(e, tp, eg, ep, ev, re, r, rp)
if
te
then
if
te
then
for
_
,
ie
in
ipairs
(
te
)
do
for
_
,
ie
in
ipairs
(
te
)
do
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
-- Debug.Message(te)
-- Debug.Message(aux.GetValueType(te))
local
tg
=
ie
:
GetTarget
()
local
tg
=
ie
:
GetTarget
()
-- Debug.Message(tg)
-- Debug.Message(aux.GetValueType(tg))
if
tg
and
tg
(
ie
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
then
if
tg
and
tg
(
ie
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
then
local
op
=
ie
:
GetOperation
()
local
op
=
ie
:
GetOperation
()
if
op
then
if
op
then
...
...
expansions/script/c13020090.lua
View file @
129b9ead
--白露未已
--白露未已
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
local
yr
=
13020010
local
yr
=
13020010
xpcall
(
function
()
dofile
(
"expansions/script/c16670000.lua"
)
end
,
function
()
dofile
(
"script/c16670000.lua"
)
end
)
-- xpcall(function() dofile("expansions/script/c16670000.lua") end, function() dofile("script/c16670000.lua") end)
if
not
Duel
.
LoadScript
and
loadfile
then
function
Duel
.
LoadScript
(
str
)
require_list
=
require_list
or
{}
str
=
"expansions/script/"
..
str
if
not
require_list
[
str
]
then
if
string.find
(
str
,
"%."
)
then
require_list
[
str
]
=
loadfile
(
str
)
else
require_list
[
str
]
=
loadfile
(
str
..
".lua"
)
end
pcall
(
require_list
[
str
])
end
return
require_list
[
str
]
end
end
Duel
.
LoadScript
(
"c16670000.lua"
)
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetValue
(
aux
.
FALSE
)
e1
:
SetValue
(
aux
.
FALSE
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetRange
(
LOCATION_EXTRA
)
e2
:
SetRange
(
LOCATION_EXTRA
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetOperation
(
cm
.
operation
)
e2
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e11
=
Effect
.
CreateEffect
(
c
)
local
e11
=
Effect
.
CreateEffect
(
c
)
-- e11:SetDescription(aux.Stringid(m, 0))
-- e11:SetDescription(aux.Stringid(m, 0))
e11
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e11
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e11
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e11
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e11
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e11
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e11
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e11
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e11
:
SetCost
(
cm
.
cost
)
e11
:
SetCost
(
cm
.
cost
)
e11
:
SetTarget
(
cm
.
drtg
)
e11
:
SetTarget
(
cm
.
drtg
)
e11
:
SetOperation
(
cm
.
drop
)
e11
:
SetOperation
(
cm
.
drop
)
c
:
RegisterEffect
(
e11
)
c
:
RegisterEffect
(
e11
)
if
not
cm
.
global_check
then
if
not
cm
.
global_check
then
cm
.
global_check
=
true
cm
.
global_check
=
true
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_ADJUST
)
e4
:
SetCode
(
EVENT_ADJUST
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e4
:
SetOperation
(
cm
.
adop
)
e4
:
SetOperation
(
cm
.
adop
)
Duel
.
RegisterEffect
(
e4
,
tp
)
Duel
.
RegisterEffect
(
e4
,
tp
)
end
end
end
end
function
cm
.
cfilter
(
c
,
e
,
tp
,
sc
)
function
cm
.
cfilter
(
c
,
e
,
tp
,
sc
)
return
c
:
IsAbleToDeckAsCost
()
and
aux
.
IsCodeListed
(
c
,
yr
)
and
(
c
:
IsLocation
(
QY_sk
)
or
return
c
:
IsAbleToDeckAsCost
()
and
aux
.
IsCodeListed
(
c
,
yr
)
and
(
c
:
IsLocation
(
QY_sk
)
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
sc
)
>
0
)
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
sc
)
>
0
)
end
end
function
cm
.
cfilter2
(
c
,
e
,
tp
,
sc
)
function
cm
.
cfilter2
(
c
,
e
,
tp
,
sc
)
return
c
:
IsAbleToExtraAsCost
()
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
sc
)
>
0
return
c
:
IsAbleToExtraAsCost
()
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
sc
)
>
0
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
nil
,
e
,
tp
,
c
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
nil
,
e
,
tp
,
c
)
local
g2
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter2
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
,
e
,
tp
,
c
)
local
g2
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter2
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
,
e
,
tp
,
c
)
return
#
g
>
0
and
#
g2
>
0
return
#
g
>
0
and
#
g2
>
0
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
,
e
,
tp
,
c
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
,
e
,
tp
,
c
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
cfilter2
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
g1
,
e
,
tp
,
c
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
cfilter2
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
g1
,
e
,
tp
,
c
)
g2
:
Merge
(
g1
)
g2
:
Merge
(
g1
)
c
:
SetMaterial
(
g2
)
c
:
SetMaterial
(
g2
)
Duel
.
SendtoDeck
(
g2
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_COST
+
REASON_MATERIAL
)
Duel
.
SendtoDeck
(
g2
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_COST
+
REASON_MATERIAL
)
end
end
function
cm
.
cfilter3
(
c
,
e
,
tp
,
sc
)
function
cm
.
cfilter3
(
c
,
e
,
tp
,
sc
)
return
(
c
:
IsAbleToRemove
()
or
c
:
IsAbleToGrave
())
and
aux
.
IsCodeListed
(
c
,
yr
)
return
(
c
:
IsAbleToRemove
()
or
c
:
IsAbleToGrave
())
and
aux
.
IsCodeListed
(
c
,
yr
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter3
,
tp
,
QY_kz
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter3
,
tp
,
QY_kz
,
0
,
nil
)
if
chk
==
0
then
return
#
g
>
0
end
if
chk
==
0
then
return
#
g
>
0
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
if
#
g
==
0
then
return
end
if
#
g
==
0
then
return
end
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
local
off
=
1
local
off
=
1
local
ops
=
{}
local
ops
=
{}
local
opval
=
{}
local
opval
=
{}
if
sg
:
IsAbleToRemove
()
then
if
sg
:
IsAbleToRemove
()
then
ops
[
off
]
=
aux
.
Stringid
(
m
,
0
)
ops
[
off
]
=
aux
.
Stringid
(
m
,
0
)
opval
[
off
-
1
]
=
1
opval
[
off
-
1
]
=
1
off
=
off
+
1
off
=
off
+
1
end
end
if
sg
:
IsAbleToGrave
()
then
if
sg
:
IsAbleToGrave
()
then
ops
[
off
]
=
aux
.
Stringid
(
m
,
1
)
ops
[
off
]
=
aux
.
Stringid
(
m
,
1
)
opval
[
off
-
1
]
=
2
opval
[
off
-
1
]
=
2
off
=
off
+
1
off
=
off
+
1
end
end
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
if
opval
[
op
]
==
1
then
if
opval
[
op
]
==
1
then
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
)
elseif
opval
[
op
]
==
2
then
elseif
opval
[
op
]
==
2
then
Duel
.
Remove
(
sg
,
POS_FACEUP
,
REASON_EFFECT
)
Duel
.
Remove
(
sg
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
e
:
SetLabel
(
sg
:
GetCode
())
e
:
SetLabel
(
sg
:
GetCode
())
end
end
function
cm
.
cfilter4
(
c
,
code
)
function
cm
.
cfilter4
(
c
,
code
)
return
c
:
IsAbleToHand
()
and
aux
.
IsCodeListed
(
c
,
yr
)
and
not
c
:
IsCode
(
code
)
return
c
:
IsAbleToHand
()
and
aux
.
IsCodeListed
(
c
,
yr
)
and
not
c
:
IsCode
(
code
)
end
end
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
code
=
e
:
GetLabel
()
local
code
=
e
:
GetLabel
()
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter4
,
tp
,
QY_kz
+
QY_md
+
QY_cw
,
0
,
nil
,
code
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter4
,
tp
,
QY_kz
+
QY_md
+
QY_cw
,
0
,
nil
,
code
)
if
chk
==
0
then
return
#
g
>
0
end
if
chk
==
0
then
return
#
g
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
QY_kz
+
QY_md
+
QY_cw
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
QY_kz
+
QY_md
+
QY_cw
)
end
end
function
cm
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
code
=
e
:
GetLabel
()
local
code
=
e
:
GetLabel
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter4
,
tp
,
QY_kz
+
QY_md
+
QY_cw
,
0
,
nil
,
code
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter4
,
tp
,
QY_kz
+
QY_md
+
QY_cw
,
0
,
nil
,
code
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
sg
,
tp
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
sg
,
tp
,
REASON_EFFECT
)
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
then
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
then
local
g
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
):
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
BreakEffect
()
if
g
:
GetCount
()
>
0
then
Duel
.
BreakEffect
()
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
2
)
if
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
~=
0
then
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
2
)
end
end
end
end
end
end
function
cm
.
adop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
adop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
ng
=
Duel
.
GetMatchingGroup
(
cm
.
filsn
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
+
LOCATION_GRAVE
+
QY_kz
,
0
,
nil
)
local
ng
=
Duel
.
GetMatchingGroup
(
cm
.
filsn
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
+
LOCATION_GRAVE
+
QY_kz
,
0
,
nil
)
local
nc
=
ng
:
GetFirst
()
local
nc
=
ng
:
GetFirst
()
while
nc
do
while
nc
do
if
not
cm
.
reg
then
if
not
cm
.
reg
then
cm
.
reg
=
Card
.
RegisterEffect
cm
.
reg
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
cm
.
reg2
Card
.
RegisterEffect
=
cm
.
reg2
end
end
nc
:
RegisterFlagEffect
(
m
,
0
,
0
,
1
)
nc
:
RegisterFlagEffect
(
m
,
0
,
0
,
1
)
nc
:
ReplaceEffect
(
nc
:
GetOriginalCodeRule
(),
0
)
nc
:
ReplaceEffect
(
nc
:
GetOriginalCodeRule
(),
0
)
nc
=
ng
:
GetNext
()
nc
=
ng
:
GetNext
()
end
end
end
end
function
cm
.
filsn
(
c
)
function
cm
.
filsn
(
c
)
return
aux
.
IsCodeListed
(
c
,
yr
)
and
c
:
GetFlagEffect
(
m
)
==
0
return
aux
.
IsCodeListed
(
c
,
yr
)
and
c
:
GetFlagEffect
(
m
)
==
0
end
end
function
cm
.
reg2
(
c
,
ie
,
ob
)
function
cm
.
reg2
(
c
,
ie
,
ob
)
local
b
=
ob
or
false
local
b
=
ob
or
false
local
p
=
ie
:
GetCode
()
local
p
=
ie
:
GetCode
()
local
id
,
ida
=
ie
:
GetCountLimit
()
local
id
,
ida
=
ie
:
GetCountLimit
()
if
not
aux
.
IsCodeListed
(
c
,
yr
)
or
not
ie
:
IsActivated
()
or
(
not
id
and
not
ida
and
if
not
aux
.
IsCodeListed
(
c
,
yr
)
or
not
ie
:
IsActivated
()
or
(
not
id
and
not
ida
and
bit
.
band
(
ie
:
GetProperty
(),
EFFECT_FLAG_CARD_TARGET
)
==
0
)
then
bit
.
band
(
ie
:
GetProperty
(),
EFFECT_FLAG_CARD_TARGET
)
==
0
)
then
return
cm
.
reg
(
c
,
ie
,
b
)
return
cm
.
reg
(
c
,
ie
,
b
)
end
end
-- Debug.Message(id, ida)
-- Debug.Message(id, ida)
local
co
=
ie
:
GetCondition
()
local
co
=
ie
:
GetCondition
()
local
ie2
=
ie
:
Clone
()
local
ie2
=
ie
:
Clone
()
if
id
or
ida
then
if
id
or
ida
then
ie2
:
SetCountLimit
(
id
+
1
,
ida
)
ie2
:
SetCountLimit
(
id
+
1
,
ida
)
end
end
ie2
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
ie2
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
code
=
Duel
.
GetFlagEffect
(
tp
,
m
)
local
code
=
Duel
.
GetFlagEffect
(
tp
,
m
)
return
(
not
co
or
co
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
code
>
0
return
(
not
co
or
co
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
code
>
0
end
)
end
)
if
bit
.
band
(
ie2
:
GetProperty
(),
EFFECT_FLAG_CARD_TARGET
)
~=
0
then
if
bit
.
band
(
ie2
:
GetProperty
(),
EFFECT_FLAG_CARD_TARGET
)
~=
0
then
local
tn
=
ie
:
GetTarget
()
local
tn
=
ie
:
GetTarget
()
ie2
:
SetProperty
(
ie2
:
GetProperty
()
-
EFFECT_FLAG_CARD_TARGET
)
ie2
:
SetProperty
(
ie2
:
GetProperty
()
-
EFFECT_FLAG_CARD_TARGET
)
ie2
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
ie2
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
exis
=
Duel
.
IsExistingTarget
local
exis
=
Duel
.
IsExistingTarget
local
exis2
=
Duel
.
SelectTarget
local
exis2
=
Duel
.
SelectTarget
local
operat
=
Duel
.
SetOperationInfo
local
operat
=
Duel
.
SetOperationInfo
Duel
.
IsExistingTarget
=
function
(
fun
,
tp2
,
s1
,
o1
,
num
,
cg
,
...
)
Duel
.
IsExistingTarget
=
function
(
fun
,
tp2
,
s1
,
o1
,
num
,
cg
,
...
)
-- cm[ie2] = { tp, fun, tp2, s1, o1, num, cg, ... }
-- cm[ie2] = { tp, fun, tp2, s1, o1, num, cg, ... }
return
Duel
.
IsExistingMatchingCard
(
fun
,
tp2
,
s1
,
o1
,
num
,
cg
,
...
)
return
Duel
.
IsExistingMatchingCard
(
fun
,
tp2
,
s1
,
o1
,
num
,
cg
,
...
)
end
end
Duel
.
SelectTarget
=
function
(
tp1
,
fun
,
tp2
,
s1
,
o1
,
min
,
max
,
cg
,
...
)
Duel
.
SelectTarget
=
function
(
tp1
,
fun
,
tp2
,
s1
,
o1
,
min
,
max
,
cg
,
...
)
local
t
=
{
...
}
local
t
=
{
...
}
for
_
,
va
in
ipairs
(
t
)
do
for
_
,
va
in
ipairs
(
t
)
do
if
aux
.
GetValueType
(
va
)
==
"Group"
then
if
aux
.
GetValueType
(
va
)
==
"Group"
then
Group
.
KeepAlive
(
va
)
Group
.
KeepAlive
(
va
)
end
end
end
end
cm
[
ie2
]
=
{
tp1
,
fun
,
tp2
,
s1
,
o1
,
min
,
max
,
cg
,
{
...
}
}
cm
[
ie2
]
=
{
tp1
,
fun
,
tp2
,
s1
,
o1
,
min
,
max
,
cg
,
{
...
}
}
-- Duel.ConfirmCards(tp, table.unpack({ ... }))
-- Duel.ConfirmCards(tp, table.unpack({ ... }))
return
Group
.
CreateGroup
()
return
Group
.
CreateGroup
()
end
end
Duel
.
SetOperationInfo
=
function
(
chainc
,
category
,
targets
,
count
,
target_player
,
target_param
)
Duel
.
SetOperationInfo
=
function
(
chainc
,
category
,
targets
,
count
,
target_player
,
target_param
)
return
operat
(
chainc
,
category
,
nil
,
count
,
target_player
,
target_param
)
return
operat
(
chainc
,
category
,
nil
,
count
,
target_player
,
target_param
)
end
end
local
jg
=
tn
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
jg
=
tn
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
Duel
.
IsExistingTarget
=
exis
Duel
.
IsExistingTarget
=
exis
Duel
.
SelectTarget
=
exis2
Duel
.
SelectTarget
=
exis2
Duel
.
SetOperationInfo
=
operat
Duel
.
SetOperationInfo
=
operat
return
jg
return
jg
end
)
end
)
local
op
=
ie
:
GetOperation
()
local
op
=
ie
:
GetOperation
()
ie2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
ie2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ma
=
cm
[
ie2
]
local
ma
=
cm
[
ie2
]
-- Debug.Message(ma[0])
-- Debug.Message(ma[0])
-- Debug.Message(ma[1])
-- Debug.Message(ma[1])
-- Debug.Message(ma[2])
-- Debug.Message(ma[2])
-- Debug.Message(ma[3])
-- Debug.Message(ma[3])
-- Debug.Message(ma[4])
-- Debug.Message(ma[4])
-- Debug.Message(ma[5])
-- Debug.Message(ma[5])
-- Debug.Message(ma[6])
-- Debug.Message(ma[6])
-- Debug.Message(table.unpack(ma[8]))
-- Debug.Message(table.unpack(ma[8]))
-- Duel.ConfirmCards(tp, table.unpack(ma[9]))
-- Duel.ConfirmCards(tp, table.unpack(ma[9]))
local
g
=
Duel
.
SelectMatchingCard
(
ma
[
1
],
ma
[
2
],
ma
[
3
],
ma
[
4
],
ma
[
5
],
ma
[
6
],
ma
[
7
],
ma
[
8
],
local
g
=
Duel
.
SelectMatchingCard
(
ma
[
1
],
ma
[
2
],
ma
[
3
],
ma
[
4
],
ma
[
5
],
ma
[
6
],
ma
[
7
],
ma
[
8
],
table.unpack
(
ma
[
9
]))
table.unpack
(
ma
[
9
]))
--ma[0], ma[1], ma[2], ma[3], ma[4], 1, ma[5],ma[6], table.unpack(ma[7])
--ma[0], ma[1], ma[2], ma[3], ma[4], 1, ma[5],ma[6], table.unpack(ma[7])
-- local g = Group.CreateGroup()
-- local g = Group.CreateGroup()
local
xta
=
Duel
.
GetFirstTarget
local
xta
=
Duel
.
GetFirstTarget
Duel
.
GetFirstTarget
=
function
()
return
g
:
GetFirst
(),
g
:
GetNext
(),
g
:
GetNext
(),
g
:
GetNext
()
end
Duel
.
GetFirstTarget
=
function
()
return
g
:
GetFirst
(),
g
:
GetNext
(),
g
:
GetNext
(),
g
:
GetNext
()
end
for
tc
in
aux
.
Next
(
g
)
do
for
tc
in
aux
.
Next
(
g
)
do
tc
:
CreateEffectRelation
(
e
)
tc
:
CreateEffectRelation
(
e
)
end
end
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
GetFirstTarget
=
xta
Duel
.
GetFirstTarget
=
xta
end
)
end
)
end
end
ie
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
ie
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
code
=
Duel
.
GetFlagEffect
(
tp
,
m
)
local
code
=
Duel
.
GetFlagEffect
(
tp
,
m
)
return
(
not
co
or
co
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
code
==
0
return
(
not
co
or
co
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
code
==
0
end
)
end
)
return
cm
.
reg
(
c
,
ie
,
b
),
cm
.
reg
(
c
,
ie2
,
b
)
return
cm
.
reg
(
c
,
ie
,
b
),
cm
.
reg
(
c
,
ie2
,
b
)
end
end
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