Commit 028c7474 authored by POLYMER's avatar POLYMER

fix

parent df736134
No preview for this file type
--ユベル-Das Erbärmlich Vorhandensein
function c117837139.initial_effect(c)
c:SetUniqueOnField(1,1,117837139,LOCATION_MZONE)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--special summon rule
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetRange(LOCATION_EXTRA)
e1:SetTargetRange(POS_FACEUP,1)
e1:SetCondition(c117837139.sumcon)
e1:SetOperation(c117837139.sumop)
c:RegisterEffect(e1)
--cannot release
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UNRELEASABLE_SUM)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e3)
--cannot summon material
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e4:SetValue(1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e5)
local e6=e4:Clone()
e6:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e6)
local e7=e4:Clone()
e7:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
c:RegisterEffect(e7)
--atklimit
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE)
e8:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
c:RegisterEffect(e8)
--cannot be target
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_FIELD)
e9:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e9:SetRange(LOCATION_MZONE)
e9:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e9:SetTarget(c117837139.target)
e9:SetValue(1)
c:RegisterEffect(e9)
local e10=e9:Clone()
e10:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e10:SetValue(1)
c:RegisterEffect(e10)
--special summon
local e11=Effect.CreateEffect(c)
e11:SetCategory(CATEGORY_SPECIAL_SUMMON)
e11:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e11:SetType(EFFECT_TYPE_IGNITION)
e11:SetRange(LOCATION_MZONE)
e11:SetCountLimit(1)
e11:SetTarget(c117837139.sptg)
e11:SetOperation(c117837139.spop)
c:RegisterEffect(e11)
--cannot select battle target
local e12=Effect.CreateEffect(c)
e12:SetType(EFFECT_TYPE_FIELD)
e12:SetRange(LOCATION_MZONE)
e12:SetTargetRange(LOCATION_MZONE,0)
e12:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e12:SetCondition(c117837139.atkcon)
e12:SetValue(c117837139.atlimit)
c:RegisterEffect(e12)
local e13=e12:Clone()
e13:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e13)
--switch control
local e14=Effect.CreateEffect(c)
e14:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e14:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e14:SetCode(EVENT_PHASE_START+PHASE_BATTLE_START)
e14:SetRange(LOCATION_MZONE)
e14:SetCountLimit(1)
e14:SetOperation(c117837139.maop)
c:RegisterEffect(e14)
c:SetUniqueOnField(1,1,117837139,LOCATION_MZONE)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--special summon rule
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e1:SetRange(LOCATION_EXTRA)
e1:SetTargetRange(POS_FACEUP,1)
e1:SetCondition(c117837139.sumcon)
e1:SetOperation(c117837139.sumop)
c:RegisterEffect(e1)
--cannot release
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UNRELEASABLE_SUM)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e3)
--cannot summon material
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e4:SetValue(1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e5)
local e6=e4:Clone()
e6:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e6)
local e7=e4:Clone()
e7:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
c:RegisterEffect(e7)
--atklimit
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE)
e8:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
c:RegisterEffect(e8)
--cannot be target
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_FIELD)
e9:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e9:SetRange(LOCATION_MZONE)
e9:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e9:SetTarget(c117837139.target)
e9:SetValue(1)
c:RegisterEffect(e9)
local e10=e9:Clone()
e10:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e10:SetValue(1)
c:RegisterEffect(e10)
--special summon
local e11=Effect.CreateEffect(c)
e11:SetCategory(CATEGORY_SPECIAL_SUMMON)
e11:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e11:SetType(EFFECT_TYPE_IGNITION)
e11:SetRange(LOCATION_MZONE)
e11:SetCountLimit(1)
e11:SetTarget(c117837139.sptg)
e11:SetOperation(c117837139.spop)
c:RegisterEffect(e11)
--cannot select battle target
local e12=Effect.CreateEffect(c)
e12:SetType(EFFECT_TYPE_FIELD)
e12:SetRange(LOCATION_MZONE)
e12:SetTargetRange(LOCATION_MZONE,0)
e12:SetCode(EFFECT_MUST_ATTACK)
e12:SetCondition(c117837139.atkcon)
c:RegisterEffect(e12)
local e13=e12:Clone()
e12:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e12:SetValue(c117837139.atlimit)
c:RegisterEffect(e13)
--switch control
local e14=Effect.CreateEffect(c)
e14:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e14:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e14:SetCode(EVENT_PHASE_START+PHASE_BATTLE_START)
e14:SetRange(LOCATION_MZONE)
e14:SetCountLimit(1)
e14:SetOperation(c117837139.maop)
c:RegisterEffect(e14)
end
--special summon rule
function c117837139.sumfilter(c,e,tp)
return c:IsSetCard(0x1a5) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_ATTACK,tp)
return c:IsSetCard(0x1a5) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_ATTACK,tp)
end
function c117837139.sumcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCountFromEx(1-tp,tp,nil,c)>0 and Duel.IsExistingMatchingCard(c117837139.sumfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_LINK,tp,true,false)
if c==nil then return true end
local tp=c:GetControler()
return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCountFromEx(1-tp,tp,nil,c)>0 and Duel.IsExistingMatchingCard(c117837139.sumfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_LINK,tp,true,false,POS_FACEUP,1-tp)
end
function c117837139.sumop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c117837139.sumfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP_ATTACK)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c117837139.sumfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP_ATTACK)
end
end
function c117837139.target(e,c)
return c:IsSetCard(0x1a5)
return c:IsSetCard(0x1a5)
end
function c117837139.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1a5)
return c:IsFaceup() and c:IsSetCard(0x1a5)
end
function c117837139.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c117837139.cfilter,tp,0,LOCATION_MZONE,1,nil)
function c117837139.atkcon(e)
return Duel.IsExistingMatchingCard(c117837139.cfilter,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end
function c117837139.atlimit(e,c)
return not (c:IsFaceup() and c:IsSetCard(0x1a5))
return c:IsFaceup() and c:IsSetCard(0x1a5)
end
function c117837139.spfilter(c,e,tp)
return c:IsSetCard(0x1a5) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
return c:IsSetCard(0x1a5) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c117837139.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c117837139.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c117837139.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c117837139.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c117837139.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP_ATTACK)
end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c117837139.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP_ATTACK)
end
end
function c117837139.ccfilter(c)
return c:IsAbleToChangeControler() and c:GetSequence()<5
return c:IsAbleToChangeControler() and c:GetSequence()<5
end
function c117837139.gfilter(c)
return c:GetFlagEffect(117837139)==0 and c:GetSequence()<5
return c:GetFlagEffect(117837139)==0 and c:GetSequence()<5
end
function c117837139.cxfilter(c)
return not c:IsAbleToChangeControler()
return not c:IsAbleToChangeControler()
end
function c117837139.maop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()==tp then return end
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
local g1=Duel.GetMatchingGroup(c117837139.ccfilter,tp,LOCATION_MZONE,0,nil)
local g2=Duel.GetMatchingGroup(c117837139.ccfilter,tp,0,LOCATION_MZONE,nil)
local og1=g1:GetCount()
local og2=g2:GetCount()
if (og1==0 or og2==0) then return end
if not (g1:FilterCount(c117837139.cxfilter,nil)==0 or g2:FilterCount(c117837139.cxfilter,nil)==0) then return end
if og1>og2 then
local tc1=g1:GetFirst()
for i=1,og1-og2 do
Duel.GetControl(tc1,1-tp,PHASE_BATTLE,1)
tc1:RegisterFlagEffect(117837139,RESET_EVENT+0x1fe0000,0,1)
tc1=g1:GetNext()
end
elseif og1<og2 then
local tc2=g2:GetFirst()
for i=1,og2-og1 do
Duel.GetControl(tc2,tp,PHASE_BATTLE,1)
tc2:RegisterFlagEffect(117837139,RESET_EVENT+0x1fe0000,0,1)
tc2=g2:GetNext()
end
end
local cg1=Duel.GetMatchingGroup(c117837139.gfilter,tp,LOCATION_MZONE,0,nil)
local cg2=Duel.GetMatchingGroup(c117837139.gfilter,tp,0,LOCATION_MZONE,nil)
Duel.SwapControl(cg1,cg2,PHASE_BATTLE,1)
--reflect damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_REFLECT_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetValue(c117837139.refcon)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
--cannot direct attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
if Duel.GetTurnPlayer()==tp then return end
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
local g1=Duel.GetMatchingGroup(c117837139.ccfilter,tp,LOCATION_MZONE,0,nil)
local g2=Duel.GetMatchingGroup(c117837139.ccfilter,tp,0,LOCATION_MZONE,nil)
local og1=g1:GetCount()
local og2=g2:GetCount()
if (og1==0 or og2==0) then return end
if not (g1:FilterCount(c117837139.cxfilter,nil)==0 or g2:FilterCount(c117837139.cxfilter,nil)==0) then return end
if og1>og2 then
local tc1=g1:GetFirst()
for i=1,og1-og2 do
Duel.GetControl(tc1,1-tp,PHASE_BATTLE,1)
tc1:RegisterFlagEffect(117837139,RESET_EVENT+0x1fe0000,0,1)
tc1=g1:GetNext()
end
elseif og1<og2 then
local tc2=g2:GetFirst()
for i=1,og2-og1 do
Duel.GetControl(tc2,tp,PHASE_BATTLE,1)
tc2:RegisterFlagEffect(117837139,RESET_EVENT+0x1fe0000,0,1)
tc2=g2:GetNext()
end
end
local cg1=Duel.GetMatchingGroup(c117837139.gfilter,tp,LOCATION_MZONE,0,nil)
local cg2=Duel.GetMatchingGroup(c117837139.gfilter,tp,0,LOCATION_MZONE,nil)
Duel.SwapControl(cg1,cg2,PHASE_BATTLE,1)
--reflect damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_REFLECT_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetValue(c117837139.refcon)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
--cannot direct attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function c117837139.refcon(e,re,val,r,rp,rc)
return bit.band(r,REASON_EFFECT)~=0
return bit.band(r,REASON_EFFECT)~=0
end
--隐秘的拉比林斯
--隐秘的白之
local cm,m,o=GetID()
function cm.initial_effect(c)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetTargetRange(LOCATION_ONFIELD,0)
e2:SetTarget(cm.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetTargetRange(LOCATION_ONFIELD,0)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(cm.indtg)
e3:SetValue(1)
c:RegisterEffect(e3)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
......
......@@ -228,8 +228,8 @@ function cm.lvop(e,tp,eg,ep,ev,re,r,rp)
local rg=Duel.GetMatchingGroup(cm.rmfil,tp,LOCATION_EXTRA,0,nil,xlv):Select(tp,1,1,nil)
if rg and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) then
local rmvg=Duel.GetOperatedGroup()
rmvg:KeepAlive()
e:SetLabelObject(rmvg)
rmvg:KeepAlive()
local code=rmvg:GetFirst():GetCode()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -36,10 +36,10 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp)
local e12=e1:Clone()
e12:SetCode(EVENT_SUMMON_SUCCESS)
Duel.RegisterEffect(e12,tp)
c:RegisterEffect(e12)
local e13=e1:Clone()
e13:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
Duel.RegisterEffect(e13,tp)
c:RegisterEffect(e13)
--sp_summon effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......@@ -51,10 +51,10 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e2,tp)
local e22=e2:Clone()
e22:SetCode(EVENT_SUMMON_SUCCESS)
Duel.RegisterEffect(e22,tp)
c:RegisterEffect(e22)
local e23=e2:Clone()
e23:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
Duel.RegisterEffect(e23,tp)
c:RegisterEffect(e23)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAIN_SOLVED)
......@@ -70,7 +70,8 @@ function s.filter(c,sp,code)
end
function s.tgcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,1-tp,e:GetLabel())
and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
and not Duel.IsChainSolving()
--and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
end
function s.tgop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
......@@ -83,7 +84,8 @@ function s.tgop1(e,tp,eg,ep,ev,re,r,rp)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,1-tp,e:GetLabel())
and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
and Duel.IsChainSolving()
--and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
......
......@@ -1119,6 +1119,7 @@
#会变的不幸rua 519
!setname 0x510 《遥远·传说》
!setname 0x511 《不详·征兆》
#sch 258 0x210-0x21f
!setname 0x211 舰娘
......
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