Commit 9a2a2fac authored by Nemo Ma's avatar Nemo Ma

heavenly maid 2

parent a252c6d0
--coded by Lyris
--Heavenly Maid Fuuko
function c33700194.initial_effect(c)
c:EnableReviveLimit()
--Materials: 5 "Heavenly Maid" monsters, with no more than 2 Tokens.
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x444),5,5,c33700194.linkchk)
--When this card is Special Summoned, send all monsters linked to this card to the GY.
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetOperation(c33700194.tgop)
c:RegisterEffect(e4)
--Make your opponent send any non-"Heavenly Maid" monster is summoned or Special Summoned to a Monster Zone this card to the GY.
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(c33700194.spcost)
c:RegisterEffect(e1)
local e5=e1:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
--Cannot be destroyed by card effects that target this card.
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c33700194.efilter)
c:RegisterEffect(e2)
--If this card would be destroyed, you can send 1 "Heavenly Maid" monster you control to the GY instead.
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(c33700194.desreptg)
c:RegisterEffect(e3)
end
function c33700194.linkchk(g)
return g:FilterCount(Card.IsType,nil,TYPE_TOKEN)<=2
end
function c33700194.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=c:GetLinkedGroup()
Duel.SendtoGrave(g,REASON_EFFECT)
end
function c33700194.spcost(e,tp,eg,ep,ev,re,r,rp)
local cg=eg:Filter(function(c,g) return g:IsContains(c) and not c:IsSetCard(0x444) end,nil,e:GetHandler():GetLinkedGroup())
Duel.SendtoGrave(cg,REASON_RULE)
end
function c33700194.efilter(e,re,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
return g:IsContains(c)
end
function c33700194.repfilter(c)
return c:IsFaceup() and c:IsSetCard(0x444)
end
function c33700194.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c33700194.repfilter,tp,LOCATION_MZONE,0,1,nil) end
if Duel.SelectEffectYesNo(tp,c,96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c33700194.repfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_EFFECT)
return true
else return false end
end
--Heavenly Maid Komari
function c33700195.initial_effect(c)
--This card cannot be used as a material for a Summon of a non-"Heavenly Maid" Fusion/Synchro/Xyz/Link monster, also it cannot be tributed, unless for the Summon of a "Heavenly Maid" monster.
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(function(e,c) return not c:IsSetCard(0x444) end)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(function(e,c) if c==nil then return true end return not c:IsSetCard(0x444) end)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e4)
local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
c:RegisterEffect(e5)
local e6=e3:Clone()
e6:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
c:RegisterEffect(e6)
--This card cannot be Set.
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EFFECT_CANNOT_TURN_SET)
c:RegisterEffect(e8)
local e9=e7:Clone()
e9:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e9:SetTarget(c33700195.sumlimit)
c:RegisterEffect(e9)
--This card cannot be changed to Defense Position, except with a card effect.
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
ea:SetCondition(function(e) return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) end)
c:RegisterEffect(ea)
--Cannot be destroyed by Battle or other Card Effects.
local eb=Effect.CreateEffect(c)
eb:SetType(EFFECT_TYPE_SINGLE)
eb:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
eb:SetValue(1)
c:RegisterEffect(eb)
local ec=eb:Clone()
ec:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
ec:SetValue(function(e,c) return c~=e:GetHandler() end)
c:RegisterEffect(e)
--On your 2nd Standby Phase after this card is Normal or Special Summoned, Destroy this card.
local ed=Effect.CreateEffect(c)
ed:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
ed:SetCode(EVENT_SUMMON_SUCCESS)
ed:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ed:SetOperation(c33700195.desreg)
c:RegisterEffect(ed)
local ee=ed:Clone()
ee:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(ee)
--If this card leaves the field: Special Summon a "Heavenly Maid Token" (Fairy/LIGHT/Level 4/ATK 2500/DEF 3000) with this effect: (below)
local ef=Effect.CreateEffect(c)
ef:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
ef:SetCode(EVENT_LEAVE_FIELD)
ef:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) end)
ef:SetCategory(CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
ef:SetTarget(c33700195.sptg)
ef:SetOperation(c33700195.spop)
c:RegisterEffect(ef)
end
function c33700195.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return bit.band(sumpos,POS_FACEDOWN)>0
end
function c33700195.desreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:SetTurnCounter(0)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_PHASE_START+PHASE_STANDBY)
e0:SetCountLimit(1)
e0:SetOperation(c33700195.ctop)
Duel.RegisterEffect(e0,tp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetDescription(1124)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
--e1:SetLabelObject(e0)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e1:SetCondition(c33700195.descon)
e1:SetOperation(c33700195.desop)
c:RegisterEffect(e1)
c:CreateEffectRelation(e0)
end
function c33700195.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
if not c:IsRelateToEffect(e) or ct>=2 then
c:SetTurnCounter(0)
e:Reset()
return
end
if Duel.GetTurnPlayer()~=tp then return end
ct=ct+1
c:SetTurnCounter(ct)
end
function c33700195.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and e:GetHandler():GetTurnCounter()==2
end
function c33700195.desop(e,tp,eg,ep,ev,re,r,rp)
--if e:GetHandler():IsRelateToEffect(e:GetLabelObject()) then
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
--end
end
function c33700195.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c33700195.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if not Duel.IsPlayerCanSpecialSummonMonster(tp,33700213,0,0x4011,3000,2800,6,RACE_FAIRY,ATTRIBUTE_LIGHT) then return end
local token=Duel.CreateToken(tp,33700213)
--On each of your Standby Phase, you gain 1200 LP.
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCategory(CATEGORY_RECOVER)
e2:SetCondition(c33700195.condition)
e2:SetTarget(c33700195.target)
e2:SetOperation(c33700195.operation)
c:RegisterEffect(e2)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
function c33700195.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c33700195.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetParam(1200)
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1200)
end
function c33700195.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
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