--阻抗之眼 白芦苇
function c33700330.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_PZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c33700330.tg)
	e1:SetOperation(c33700330.op)
	c:RegisterEffect(e1)
	--direct attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e3)
	--effect
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCondition(c33700330.descon)
	e2:SetOperation(c33700330.desop)
	c:RegisterEffect(e2)
end
function c33700330.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local b1=(c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp):GetCount()>0)
	local b2=Duel.IsPlayerCanDraw(tp,1)
	if not b1 and not b2 then return end
	local p=Duel.IsPlayerAffectedByEffect(tp,33700341) or 1-tp
	Duel.Hint(HINT_CARD,0,33700326)
	if b1 and (not b2 or not Duel.SelectYesNo(p,aux.Stringid(33700330,1))) then
	   local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp)
	   Duel.Destroy(cg,REASON_EFFECT)
	else 
	   Duel.Draw(tp,1,REASON_EFFECT)
	end
end
function c33700330.descon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return ep~=tp and c:GetBattleTarget()==nil and c:IsRelateToBattle() and c:GetColumnGroup():Filter(Card.IsControler,nil,tp):GetCount()==0
end

function c33700330.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() and chkc:IsControler(tp) end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,LOCATION_MZONE)
end
function c33700330.op(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetReset(RESET_PHASE+PHASE_END)
		e1:SetRange(LOCATION_REMOVED)
		e1:SetCountLimit(1)
		e1:SetLabel(tc:GetPreviousSequence())
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetCondition(c33700330.retcon)
		e1:SetOperation(c33700330.retop)
		tc:RegisterEffect(e1)
	end
end
function c33700330.retcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.GetFieldCard(tp,LOCATION_MZONE,e:GetLabel())
end
function c33700330.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ReturnToField(e:GetHandler())
end