--霓火间谍
function c33700128.initial_effect(c)
	 --todeck
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(c33700128.tg)
	e1:SetOperation(c33700128.op)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(c33700128.effcon)
	e2:SetOperation(c33700128.effop)
	c:RegisterEffect(e2)
end
function c33700128.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,1,nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end
end
function c33700128.op(e,tp,eg,ep,ev,re,r,rp)
	local g1=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,nil)
	local g2=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,nil)
	if g1:GetCount()==0 or g2:GetCount()==0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local rg1=g1:Select(tp,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK)
	local rg2=g2:Select(1-tp,1,1,nil)
	rg1:Merge(rg2)
	Duel.SendtoDeck(rg1,nil,2,REASON_EFFECT)
end
function c33700128.effcon(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_SYNCHRO
end
function c33700128.effop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(33700128,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_TO_HAND)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c33700128.hdcon)
	e1:SetTarget(c33700128.hdtg)
	e1:SetOperation(c33700128.hdop)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	rc:RegisterEffect(e1)
   if not rc:IsType(TYPE_EFFECT) then
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_ADD_TYPE)
			e2:SetValue(TYPE_EFFECT)
			e2:SetReset(RESET_EVENT+0x1fe0000)
			rc:RegisterEffect(e2)
	end
end
function c33700128.hdcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and Duel.GetCurrentPhase()~=PHASE_DRAW
end
function c33700128.hdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(eg:GetCount()*500)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,eg:GetCount()*500)
end
function c33700128.hdop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end