Commit de021d56 authored by Nemo Ma's avatar Nemo Ma

Yugioh Series 10 Template INFDEV9 added.

ported INFDEV9, ready to work.
parent ec9cba8d
File added
mse version: 2.0.0
installer group: translations/chinese/simplified
full name: 简体中文(Simplified Chinese)
version: 2014-01-04
icon: cn.png
#############################################################
# slimeking,星际之迷217247321453(菜菜) 汉化翻译
############################################################## Menu items
menu:
file: 文件
new set: 新建套牌... Ctrl+N
open set: 打开套牌... Ctrl+O
save set: 保存套牌 Ctrl+S
save set as: 套牌另存为... F12
export: 导出
export html: HTML文件...
export image: 卡牌图像...
export images: 全部卡牌图像...
export apprentice: Apprentice...
export mws: Magic Workstation...
check updates: 检查更新...
print preview: 打印预览...
print: 打印... Ctrl+P
reload data: 重新载入 Ctrl+F5
show profiler: 显示分析器 Ctrl+F6
exit: 退出 Alt+F4
edit: 编辑
undo: 撤销%s Ctrl+Z
redo: 重做%s Ctrl+Y
cut: 剪切 Ctrl+X
copy: 复制 Ctrl+C
paste: 粘贴 Ctrl+V
find: 查找 Ctrl+F
find next: 查找下一个 F3
replace: 替换 Ctrl+H
auto replace: 自动替换...
preferences: 参数设置... F2
cards: 卡牌
previous card: 上一张卡牌 PgUp
next card: 下一张卡牌 PgDn
add card: 添加卡牌 Ctrl+Enter
add cards: 批量添加卡牌...
remove card: 删除所选卡牌
orientation: 旋转
rotate 0: 普通
rotate 270: 顺时针旋转90°
rotate 90: 逆时针旋转90
rotate 180: 上下翻转180°
card list columns: 卡牌列表栏...
keywords: 关键词
previous keyword: 上一个关键词 PgUp
next keyword: 下一个关键词 PgDn
add keyword: 添加关键词 Ctrl+Enter
remove keyword: 删除所选关键词 Del
format: 字体
bold: 粗体 Ctrl+B
italic: 斜体 Ctrl+I
symbols: 符号 Ctrl+M
reminder text: 提示文本 Ctrl+R
insert symbol: 插入符号
# spelling
no spelling suggestions: 没有拼写建议
graph: 图像
pie: 饼形图 1
bar: 条形图 2
stack: 堆叠条形图 3
scatter: 散点图 4
scatter pie: 散饼图 5
window: 窗口
new window: 新建窗口
cards tab: 卡牌编辑 F5
set info tab: 套牌信息 F7
style tab: 风格选择 F6
keywords tab: 关键词 F8
stats tab: 统计结果 F9
random pack tab: 随机卡包 F10
console tab: 控制台 Ctrl+F9
help: 帮助
index: 索引... F1
website: 官方网站...
about: 关于Magic Set Editor...
# symbol editor 字符编辑器
new symbol: 新建... Ctrl+N
open symbol: 打开... Ctrl+O
save symbol: 保存 Ctrl+S
save symbol as: 另存为... F12
store symbol: 储存 Ctrl+Enter
close symbol editor: 关闭 Alt+F4
duplicate: 复制 Ctrl+D
group: 分组 Ctrl+G
ungroup: 取消分组 Ctrl+U
tool: 工具
select: 选择 F5
rotate: 旋转 F6
points: 控制点 F7
basic shapes: 基本形状 F8
symmetry: 对称效果 F9
paint: 笔刷 F10
############################################################## Menu help texts
help:
welcome: 欢迎使用 Magic Set Editor
file:
new set: 创建新的套牌
open set: 打开已有套牌
last opened set: 打开 '%s'
save set: 保存现有套牌
save set as: 使用新文件名保存套牌
export: 导出卡牌...
export html: 将卡牌导出成文字或者网页格式
export image: 将所选卡牌导出成为一张图片
export images: 将所有卡牌导出成图片
export apprentice: 将卡牌导出成为能在 Apprentice 中使用的格式
export mws: 将卡牌导出成为能在 Magic Workstation 中使用的格式
check updates: 安装或升级插件包
print preview: 显示即将被打印的卡牌
print: 从本卡牌中打印这张牌
reload data: 重新载入所有模板(游戏类型和样式)和卡牌数据.
show profiler: 显示(脚本)函数分析器窗口。用于优化。
exit: 退出Magic Set Editor程序,提示保存你的套牌
edit:
undo: 撤销上一个动作
redo: 重做上一个动作
cut: 将选中的文字剪切至剪切板
cut card: 将选中的卡牌剪切至剪切板
cut keyword: 将选中的关键词剪切至剪切板
copy: 将选中的文字复制至剪切板
copy card: 将选中的卡牌复制至剪切板
copy keyword: 将选中的关键词复制至剪切板
paste: 从剪切板插入文字
paste card: 从剪切板插入卡牌
paste keyword: 从剪切板插入关键词
find: 搜索卡牌文字
find next: 查找下一个
replace: 替换卡牌文字
auto replace: 自动替换什么文字?
preferences: 修改Magic Set Editor的设置
cards:
previous card: 选择列表中的上一张卡牌
next card: 选择列表中的下一张卡牌
add card: 添加一个新的空白卡牌到本套牌
add cards: 添加多张卡牌到本套牌
remove card: 从本套牌中删除所选卡牌
orientation: 调整所显示卡牌的方向
rotate card: 将所显示卡牌顺时针旋转90°
rotate 0: 将所显示卡牌还原为正常模式
rotate 270: 将所显示卡牌顺时针旋转
rotate 90: 将所显示卡牌逆时针旋转
rotate 180: 将所显示卡牌上下翻转
card list columns: 调整卡牌列表栏显示项目和显示顺序
keywords:
previous keyword: 从列表中选择上一个关键词
next keyword: 从列表中选择下一个关键词
add keyword: 添加一个新关键词到本套牌中
remove keyword: 从本套牌中删除选中的关键词
format:
bold: 将所选文字设为粗体
italic: 将所选文字设为斜体
symbols: 将所选文字改成符号
reminder text: 对选择的关键词显示提示文本
# spelling
no spelling suggestions: 没有拼写纠正建议
graph:
pie: 饼状图,每一份的大小取决与卡牌数量
bar: 条形图,条形高度取决于卡牌数量
stack: 条形图,堆叠条形图
scatter: 散点图,每一个散点的大小取决与卡牌数量
scatter pie: 散饼图,每一个三点都是一个小型饼状图
window:
new window: 创建一个额外窗口用来编辑同一套牌
cards tab: 编辑套牌中的卡牌
set info tab: 编辑套牌信息,例如创建者,其他
style tab: 改变卡牌样式
keywords tab: 定义本套牌额外的关键词
stats tab: 显示本套牌的统计情况
random pack tab: 可以生成卡包(注:并非是可以做卡包图,是生成卡包内容,即卡包里的卡)
console tab: 显示故障信息,并允许执行脚本命令。
help:
index:
website:
about:
# Cards panel
collapse notes: 隐藏写字板的格子
expand notes: 显示写字板的格子
# Random pack panel
random seed: 不同的卡包会生成不同的号码。
fixed seed: 给‘随机卡包’使用相同的号码。
seed: 用于随机生成的号码。给‘随机卡包’使用相同的号码。
edit pack type: 双击编辑卡包内容
number of packs: 生成n%ss的卡包
# Preferences 设置
app language:
提示: 如果你更改了语言设置,需要重新打开MSE才会生效。
zoom export:
卡牌在导出时,会按照缩放和旋转设置导出;
在选取图片时,按缩放设置选取图片。
# apprentice export
set code: 套牌代码是一个双字节代码,它能被属性识别成一幅套牌
# Symbol editor
new symbol: 创建一个新的系列符号
open symbol: 打开一个系列符号
save symbol: 保存系列符号
save symbol as: 使用不同文件名保存系列符号
store symbol: 将系列符号储存进套牌
close symbol editor: 关闭系列符号编辑器
duplicate: 复制所选图形
group: 所选图形分成一组
ungroup: 取消所选分组
grid: 显示网格线
snap: 吸附形状和控制点到网格线
tool:
select: 选择并移动形状
rotate: 旋转并修剪形状
points: 编辑形状控制点
basic shapes: 绘制基本形状,例如矩形和圆形
symmetry: 给系列符号添加对称效果
paint: 用笔刷在图形上绘制
select editor:
merge: 把这个图形融合到下面
subtract: 把这个图形从下面剪掉,仅保留不在这个图形,但是在下面图形的区域
intersect: 把这个图形和下面相交,仅保留图像共有区域
difference: 这个图形和下面不相交,仅仅保留不在其他图形的区域
overlap: 替换并且将边框覆盖到上面的图形
border: 把这个图形绘制为边框
drag to shear: 拖拽,修改选定的 %s
drag to rotate: 拖拽,修改选定部分的旋转角度 %s;按住Ctrl,强制旋转15°
drag to resize: 拖拽,修改选定部分的大小 %s,;按住Ctrl,强制修改大小
click to select shape: 点击,选择图形;拖拽,移动图形;双击,编辑图形
ellipse: 绘制圆形及椭圆形
rectangle: 绘制正方形及矩形
polygon: 绘制多边形
star: 绘制星形
sides: 确定多边形或者星形的边数
drag to draw shape: 拖拽,调整图形大小,按住Ctrl,强制修改图形,按住Shift,图形居中
draw ellipse: 点击并且拖拽,绘制一个椭圆形,按住Ctrl,绘制圆形
draw rectangle: 点击并且拖拽,绘制一个矩形,按住Ctrl,绘制正方形
draw polygon: 点击并且拖拽,绘制一个多边形
draw star: 点击并且拖拽,绘制一个星形
line segment: 将所选线段变成直线
curve segment: 将所选线段变成曲线
free point: 允许两个控制点自由移动
smooth point: 使被选择的点平滑,用两个控制点互相相反的方式替换
symmetric point: 将被选择的点做对称效果
drag to move curve: 拖拽来移动曲线
drag to move line: 按住Alt键并且拖拽,移动曲线;双击,在线上添加一个点
drag to move point: 点击并拖拽,移动控制点;双击,移除该点
rotation: 旋转对称(环形效果)
reflection: 反转对称(镜像效果)
add symmetry: 所选部分添加对称效果
remove symmetry: 移除对称效果
copies: 输入反转数值(包含原始数值)
# Card select
filename format: 以名字导出:{card.name}.png 以密码导出 {card.gamecode}.png
############################################################## Toolbar
tool:
undo: 撤销
redo: 重做
cards tab: 卡牌编辑
set info tab: 套牌信息
style tab: 风格设置
keywords tab: 关键词
stats tab: 统计结果
random pack tab: 随机卡包
console tab: 控制台
# symbol editor
store symbol: 储存
grid: 网格
snap: 吸附
select: 选择
rotate: 旋转
points: 控制点
basic shapes: 基本形状
symmetry: 对称效果
paint: 笔刷
merge: 融合
subtract: 减去
intersect: 相交
difference: 不相交
overlap: 覆盖
border: 边框
ellipse: 椭圆形
rectangle: 矩形
polygon: 多边形
star: 星形
rotation: 旋转
reflection: 反转
add symmetry: 添加对称效果
remove symmetry: 移除对称效果
line segment: 直线
curve segment: 曲线
free point: 自由
smooth point: 平滑
symmetric point: 对称
############################################################## Toolbar help text
tooltip:
cards tab: 卡牌编辑
set info tab: 套牌信息
style tab: 风格设置
keywords tab: 关键词
stats tab: 统计结果
random pack tab: 随机卡包
console tab: 控制台
new set: 新建套牌
open set: 打开套牌
save set: 保存套牌
export: 导出
cut: 剪切
copy: 复制
paste: 粘贴
undo: 撤销%s
redo: 重做%s
add card: 添加卡牌
remove card: 移除选中卡牌
rotate card: 旋转卡牌
add keyword: 添加关键词
remove keyword: 移除所选关键词
bold: 粗体
italic: 斜体
symbols: 系列符号
reminder text: 提示文本
pie: 饼形图
bar: 条形图
stack: 堆叠条形图
scatter: 散点图
scatter pie: 散饼图
cards tab: 卡牌编辑
set info tab: 套牌信息
style tab: 样式设置
keywords tab: 关键词
stats tab: 统计信息
# symbol editor
store symbol: 将系列符号保存到套牌
grid: 显示网格
snap: 吸附网格
select: 选择 (F5)
rotate: 旋转 (F6)
points: 控制点 (F7)
basic shapes: 基本形状 (F8)
symmetry: 对称效果 (F9)
paint: 笔刷 (F10)
merge: 和下面的图形融合
subtract: 从下面的图形减去
intersect: 和下面的图形相交
difference: 和下面的图形不相交
overlap: 覆盖上面的其他图形
border: 绘制边框
ellipse: 圆形 / 椭圆形
rectangle: 正方形 /矩形
polygon: 多边形
star: 星型
rotation: 旋转对称(环形效果)
reflection: 反转对称(镜像效果)
add symmetry: 所选部分添加对称效果
remove symmetry: 移除对称效果
line segment: 变成直线
curve segment: 变成曲线
free point: 解锁点
smooth point: 点平滑效果
symmetric point: 点对称效果
############################################################## Labels in the GUI
label:
# Cards tab
card notes: 卡牌信息:
search cards: 搜索卡牌...
# Keywords tab
search keywords: 搜索关键词...
keyword: 关键词
match: 匹配
mode: 类型
uses: 使用次数
reminder: 提示文本
rules: 额外规则
standard keyword:
这是一个标准的 %s 关键词,你不需要编辑它。
如果你做了一个关键词的备份,那么你的备份将优先被使用
# Style tab
styling options: 样式选项
# Random pack panel
pack selection: 卡包选项
pack totals: 合计
pack name: 卡包名字
seed: 号码
total cards: 全部卡牌
# Open dialogs
all files 全部文件
# Other set window dialogs
save changes:
要保存 '%s' 套牌的修改吗?
保存请点击‘是’;
不保存请点击‘否’
# New set window
game type: 游戏类型:
style type: 风格样式:
stylesheet not found:
你要打开的套牌使用的是 "%s" 样式表
这个样式表在你的系统里没有找到,请选择其他样式
# Preferences
language: 语言
windows: 打开套牌
app language: 程序界面语言:
card display: 卡牌显示
zoom: 缩放:
percent of normal: (显示/正常)
external programs: 外部程序
apprentice: Apprentice:
apprentice exe: Apprentice Executable
check at startup: 程序运行时检查新版本
checking requires internet:
检查新版本需要接入互联网。
没有接入互联网的时候不检查更新。
检查更新时不会搜集用户信息。
# Column select
select columns: 选择你要显示的栏目
columns: 栏目:
# Card select / images export
select cards: 被导出的卡牌
selected card count: %s 张卡要被导出
select cards print: 选择需要打印的卡牌
filename format: 格式:
filename conflicts: 处理重复文件名:
export filenames: 文件名
filename is ignored: (忽略文件名)
# apprentice export
set code: 设置套牌代码:
apprentice export cancelled: 导出到 Apprentice 的过程被取消
# Html export
html template: 模板:
html export options: 导出选项
# Image slicer
original: 原始:
result: 结果:
size: 大小
original size: 原大小
size to fit: 适合大小
force to fit: 整图
custom size: 自定义大小
selection: 选取
selection left: 侧边
selection top: 顶部
selection width:
selection height:
zoom: 缩放
fix aspect ratio: 修改比例 (/)
zoom amount: 调整
zoom amount x: 调整 &X
zoom amount y: 调整 &Y
zoom %: %
filter: 过滤
sharpen filter: 锐化
# Auto replace
auto match: 匹配
auto replace: 替换
# Symbol editor
sides: 方面
# Packages window
package name: 插件包
package status: 状态
package action: 动作
package conflicts: 冲突修改
package modified: 本地修改
package updates: 可用升级
package installed: 已安装
package installable: 未安装
install package: 安装
reinstall package: 重装
upgrade package: 升级
remove package: 移除
installed version: 已安装版本:
installable version: 可升级版本:
installer size: 大小:
installer status: 位置:
no version: -
############################################################## Buttons/checkboxes/choices in the GUI
button:
# Editor
edit symbol: 编辑
symbol gallery: 画廊
# Style panel
use for all cards: 应用到全部卡牌
use custom styling options: 本张卡牌使用特殊设置
# Keywords panel
insert parameter: 插入参数...
refer parameter: 提交参数...
# Random pack panel
generate pack: 生成卡包
random seed: 随机号码
fixed seed: 自定义号码
add custom pack: 添加自定义卡包...
# Console panel
evaluate: 确定
# Welcome
new set: New Set
open set: Open Set
check updates: Check Update
last opened set: Last Set
# Preferences
open sets in new window: 在新窗口打开/创建所有套牌
select: 选择...
browse: 浏览...
high quality: 高质量渲染效果
show lines: 各个编辑区域显示线
show editing hints: 编辑的时候显示提示框
zoom export: 采用缩放和旋转
spellcheck enabled: 在卡牌上面显示拼写错误
check now: 立刻检查
always: 总是
if internet connection exists: 如果接入互联网
never: 从不
# Column select
move up: 向上移动
move down: 向下移动
show: 显示
hide: 隐藏
# Card select
export entire set: 导出整个套牌
export generated packs: 导出卡包生成的卡牌
export custom cards selection: 自选
select cards: 选择卡牌
select all: 全选
select none: 全不选
overwrite: 覆盖旧文件
keep old: 保留旧文件
number: 文件名添加序号
number overwrite: 文件名添加序号,覆盖上次导出的结果
# Auto replace
use auto replace: 使用自动替换
add item: 添加
remove item: 移出
defaults: 还原默认
enabled: 开启
whole word: 匹配整个字符串
# Old style update checker (NOTE: this will be removed in a feature version)
close: 关闭
# Packages window
keep package: 不修改
don't install package: 不安装
install package: 安装
upgrade package: 升级
reinstall package: 重装
remove package: 移除
install group: 全部安装
upgrade group: 全部升级
remove group: 全部移除
############################################################## Titles in the GUI
title:
magic set editor: Magic Set Editor
%s - magic set editor: %s - Magic Set Editor
untitled: 无标题
about: 关于 Magic Set Editor
symbol editor: 符号编辑器
# dialogs
new set: 新建套牌
open set: 打开套牌
save set: 套牌另存为
save image: 保存图片
updates available: 可用更新
save changes: 保存修改?
select stylesheet: 选择样式表
#preferences
preferences: 首选项
global: 基本
display: 显示
directories: 目录
updates: 升级更新
update check: 检查更新
locate apprentice: 定位属性
# select
select columns: 选择栏目
select cards: 选择卡牌
select cards export: 导出选中的卡牌
# slice
slice image: 图片裁剪
# pack
custom pack: 自定义卡包类型
# print
print preview: 打印预览
# export
export images: 导出为图像
export cancelled: 导出取消
export html: 导出为HTML
save html: 保存为HTML
# auto replace
auto replaces: 自动替换
# Package Update Window
packages window: 插件包管理器
installing updates: 安装更新
cannot create file: 无法创建文件
############################################################## Action (undo/redo) names
action:
# List boxes
add item: 添加 %s
remove item: 移除 %s
# Text editor
typing: 键入
enter: 进入
soft line break: 切断软线
insert symbol: 插入符号
backspace: 退格
delete: 删除
cut: 剪切
paste: 粘贴
auto replace: 自动替换
correct: 组词正确确认
# Choice/color editors
change: 修改 %s
# Symbol Actions
move: 移动 %s
rotate: 旋转 %s
shear: 修剪 %s
scale: 改变尺寸 %s
duplicate: 复制 %s
reorder parts: 再添加
change combine mode: 改变联合模式
change shape name: 改变图形名字
group parts: 分组
ungroup parts: 取消分组
# Symbol Part Actions
convert to line: 转换成直线
convert to curve: 转换成曲线
lock point: 锁定点
move handle: 移动手柄
move curve: 移动曲线
add control point: 添加控制点
delete point: 删除控制点
delete points: 删除多个控制点
# Symmetry
add symmetry: 添加对称效果
#remove symmetry: 移除对称效果
move symmetry center: 移动对称中心
move symmetry handle: 改变对称方向
change symmetry type: 改变对称类型
change symmetry copies: 反转角度
############################################################## Error messages
error:
# File related
file not found: 没有找到文件: '%s' 在 '%s' 插件包中
file not found package like:
没有找到文件:'%s' 在 '%s' 插件包中
如果你尝试从别的插件包中打开文件, 使用以下格式"/package/filename"
file parse error:
处理文件发生错误:'%s'
%s
package not found: 插件包没有找到: '%s'
package out of date: 插件包 '%s' (版本 %s) 过期,需要 %s 以上版本
package too new: 插件包 '%s' (版本 %s)与这个版本不兼容 %s,需要 '%s' 以上版本
unable to open output file: 保存时出错,无法打开输出文件
unable to store file: 保存时出错,无法储存文件
dependency not given:
插件包 '%s' 所使用的文件来自于插件包 '%s' ,但是列表中并没有该附加项
要解决这个问题,添加:
附加项目 到: %s %s
# Script stuff
has no member: %s 没有成员 '%s'
can't convert: 无法将 %s 转换成 %s
has no member value: 字符串 "%s" 没有成员 '%s'
can't convert value: 无法将 "%s" 从 %s 转化成 %s
unsupported format: 无效字符串格式:'%s'
in function: %s 在函数中 %s
in parameter: 参数 %s: %s
in keyword reminder: %s 在提示文本里的关键词 '%s'
# Image stuff
coordinates for blending overlap: 坐标混合重叠
images used for blending must have the same size: 边框用图像必须使用相同大小
# Error from files
no game specified: 没有为 %s 指定游戏类型
no stylesheet specified for the set: 没有为套牌制定样式表
stylesheet and set refer to different game:
样式表文件有错误,样式表和套牌与该游戏类型不相关。
unsupported field type: 不支持的区域类型:'%s'
unsupported fill type: 不支持的填充类型: '%s'
unrecognized value: 无法识别的值:'%s', 默改变为 %s
expected key: 预期中的关键:'%s'
aborting parsing: 遇到致命错误,放弃读取
newer version:
%s
这个文件是由更高版本的 Magic Set Editor (%s) 制作的
当你打开它的时候,文件中的一些外观会丢失
推荐你升级到最新版本
浏览官方网站 http:://magicseteditor.sourceforge.net/
word list type not found: 词语列表类型 %s 没有找到 (从<word-list> 标签中)
###pack item not found: 這个包 目标 "%s" 沒有找到 (from a pack type)
pack type not found: 卡包类型 "%s" 没有找到 (from a pack type)
# Update checking
checking updates failed: 检查更新失败。
no updates: 没有可用更新。
# Stats panel
dimension not found: 没有统计数据 '%s'
# Random packs
pack type duplicate name:
已经有名字为 '%s'的卡包类型。
请命名其他名字。
# Package update window
# checking updates: 检查更新
can't download installer:
无法为插件包 %s 下载安装程序,从 %s
没有更新被安装
downloading updates: 更新文件下载中 (%d of %d)
installing updates: 插件包升级中 (%d of %d)
remove packages:
即将移除 %s 插件包,你想继续吗?
remove packages modified:
%s 安装修改完毕后,将要移除 %s 插件包
被移除的文件将无法恢复。
你想继续吗?
install packages successful: %s 插件包被成功安装
remove packages successful: %s 插件包被成功移除.
change packages successful: %s 插件包被成功修改
cannot create file: 无法创建文件 '%s' ,继续安装?
############################################################## Types used in scripts / shape names
type:
function: 函数
collection: 集合
collection of: 关于 %s 的集合
object: 目标
double: 双精确度
integer: 整型
string: 字符串
boolean: 逻辑型
color: 颜色
image: 图像
date: 日期
nil:
# Object types
package: 插件包
locale: 翻译
game: 游戏
set: 套牌
stylesheet: 样式表
export template:导出模板
symbol: 符号
card: 卡牌
cards: 套牌
field: 区域
style: 样式
value:
keyword: 关键词
keywords: 关键词
pack: 卡包类型
# Symbol editor shapes
shape: 图形
shapes: 多个图形
circle: 圆形
ellipse: 椭圆形
square: 正方形
rectangle: 矩形
triangle: 三角形
rhombus: 菱形
pentagon: 五边形
hexagon: 六边形
polygon: 多边形
star: 星形
rotation: 旋转
reflection: 反转
group: 分组
point: 控制点
points: 多个控制点
############################################################## Magic
package:
magic.mse-game:
# Card fields
name: 名称
cc: 总费用
type: 类型
p/t: 力量/防御
rarity: 稀有度
card name: 卡牌名字
# Set info
title: 标题
description: 描述
artist: 画家
copyright: 版权
symbol: 系列符号
border color: 边框颜色
automatic reminder text: 自动提示文本
automatic card numbers: 自动卡牌编号
sort special rarity: 特殊稀有度卡排排序
mark errors: 标出错误
use gradient multicolor: 使用倾斜多色
# descriptions/help text
artifact style: 神器风格
saturated multicolor: 标准多色牌
shifted sorting: 排序变换
darker artifacts: 更深色神器
grey hybrid name: 混色牌名字变灰
colored multicolor land name: 多色牌和地牌的名字变色
grey hybrid typeline: 混色牌类型线变灰
use guild mana symbols: 使用工会符号
one textline tokens: 一条文本线 衍生物
alpha style blending: 阿尔法风格混合
type of gradient multicolor: 倾斜多色类型
type of gradient artifact: 倾斜神器类型
tap symbol: 横置符号
image size: 图像大小
cardname font: 卡牌名字字体
font color: 字体颜色
text box mana symbols: 文字栏法术力符号
green style: 绿色风格
land style: 地牌风格
center text: 文字居中
colored rarities: 稀有度变色
left align artist: 画家左对齐
inverted common symbol: 反转普通系列符号
magic-mana-*.mse-symbol-font:
# note: reminder/shortcut must start with a space, otherwise it is used as a shortcut
# so typing T *anywhere* would insert a symbol (which would be bad)
menu item T: 横置符号 T
menu item Q: 重置符号 Q
menu item W: 白色法术力 W
menu item U: 蓝色法术力 U
menu item B: 黑色法术力 B
menu item R: 红色法术力 R
menu item G: 绿色法术力 G
menu item S: 雪境法术力 S
menu item X: 可变法术力 X X
menu item Y: 可变法术力 Y Y
menu item Z: 可变法术力 Z Z
menu item I: 无限法术力 I
menu item colorless: 无色法术力...
title colorless: 无色法术力
message colorless: 输入无色法术力数量:
menu item half: 一半法术力
menu item |W: 白色法术力 |W
menu item |U: 蓝色法术力 |U
menu item |B: 黑色法术力 |B
menu item |R: 红色法术力 |R
menu item |G: 绿色法术力 |G
menu item |S: 雪境法术力 |S
menu item 1/2: 无色法术力 1/2
menu item hybrid: 混合法术力(双色)
menu item W/U: / 法术力 W/U
menu item U/B: / 法术力 U/B
menu item B/R: / 法术力 B/R
menu item R/G: /绿 法术力 R/G
menu item G/W: 绿/ 法术力 G/W
menu item W/B: / 法术力 W/B
menu item U/R: / 法术力 U/R
menu item B/G: /绿 法术力 B/G
menu item R/W: / 法术力 R/W
menu item G/U: 绿/ 法术力 G/U
menu item hybrid 3: 混合法术力(三色)
menu item W/U/B: // 法术力 W/U/B
menu item U/B/R: // 法术力 U/B/R
menu item B/R/G: //绿 法术力 B/R/G
menu item R/G/W: /绿/ 法术力 R/G/W
menu item G/W/U: 绿// 法术力 G/W/U
menu item W/B/R: // 法术力 W/B/R
menu item U/R/G: //绿 法术力 U/R/G
menu item B/G/W: /绿/ 法术力 B/G/W
menu item R/W/U: // 法术力 R/W/U
menu item G/U/B: 绿// 法术力 G/U/B
mse version: 2.0.0
installer group: translations/chinese/traditional
full name: 繁體中文 (Traditional Chinese)
version: 2013-08-13
icon: cn.png
############################################################## Menu items
menu:
file: 文件
new set: 新建套牌... Ctrl+N
open set: 打開套牌... Ctrl+O
save set: 保存套牌 Ctrl+S
save set as: 套牌另存為... F12
export: 導出
export html: HTML文件...
export image: 卡牌圖像...
export images: 全部卡牌圖像...
export apprentice: Apprentice...
export mws: Magic Workstation...
check updates: 檢查更新...
print preview: 打印預覽...
print: 打印... Ctrl+P
reload data: 重新載入資料 Ctrl+F5
show profiler: Show Profiler Ctrl+F6
exit: 退出 Alt+F4
edit: 編輯
undo: 撤銷%s Ctrl+Z
redo: 重做%s Ctrl+Y
cut: 剪切 Ctrl+X
copy: 復制 Ctrl+C
paste: 貼上 Ctrl+V
find: 搜尋 Ctrl+F
find next: 搜尋下一個 F3
replace: 替換 Ctrl+H
auto replace: 自動替換...
preferences: 參數設置...
cards: 卡牌
previous card: 選擇上一張卡牌 PgUp
next card: 選擇下一張卡牌 PgDn
add card: 添加卡牌 Ctrl+Enter
add cards: 批量添加卡牌...
remove card: 刪除所選卡牌
orientation: 旋轉
rotate 0: 普通
rotate 270: 順時針旋轉90°
rotate 90: 逆時針旋轉90
rotate 180: 上下翻轉180°
card list columns: 卡牌列表欄...
keywords: 關鍵詞
previous keyword: 選擇上一個關鍵詞 PgUp
next keyword: 選擇下一個關鍵詞 PgDn
add keyword: 添加關鍵詞 Ctrl+Enter
remove keyword: 刪除所選關鍵詞 Del
format: 字體格式
bold: 粗體 Ctrl+B
italic: 斜體 Ctrl+I
symbols: 符號 Ctrl+M
reminder text: 提示文本 Ctrl+R
insert symbol: 插入符號
# spelling
no spelling suggestions: (no suggestions)
graph: 圖像
pie: 餅形圖 1
bar: 條形圖 2
stack: 堆疊條形圖 3
scatter: 散點圖 4
scatter pie: 散餅圖 5
window: 視窗
new window: 新建視窗
cards tab: 卡牌編輯 F5
set info tab: 套牌資訊 F6
style tab: 風格選擇 F7
keywords tab: 關鍵詞 F8
stats tab: 統計結果 F9
random pack tab: 隨機卡包
console tab: 控制台 Ctrl+F9
help: 幫助
index: 索引... F1
website: 官方網站...
about: 關於Magic Set Editor...
# symbol editor
new symbol: 新建... Ctrl+N
open symbol: 打開... Ctrl+O
save symbol: 保存 Ctrl+S
save symbol as: 另存為... F12
store symbol: 儲存 Ctrl+Enter
close symbol editor: 關閉 Alt+F4
duplicate: 復制 Ctrl+D
group: 分組 Ctrl+G
ungroup: 取消分組 Ctrl+U
tool: 工具
select: 選擇 F5
rotate: 旋轉 F6
points: 控制點 F7
basic shapes: 基本形狀 F8
symmetry: 對稱效果 F9
paint: 筆刷 F10
############################################################## Menu help texts
help:
welcome: 歡迎使用 Magic Set Editor
file:
new set: 創建新套牌
open set: 打開已有套牌
last opened set: 打開 '%s'
save set: 保存現有套牌
save set as: 使用新文件名保存套牌
export: 導出套牌...
export html: 將套牌導出成網頁格式
export image: 將所選卡牌導出成為一張圖片
export images: 將所有卡牌導出成圖片
export apprentice: 將套牌導出成為能在 Apprentice 中使用的格式
export mws: 將套牌導出成為能在 Magic Workstation 中使用的格式
check updates: 安裝或昇級文件包
print preview: 顯示即將被打印的卡牌
print: 從本套牌中打印這張牌
reload data: 重新載入所有模板(游戲類型和樣式)和套牌資料.
show profiler: Show the profiler window, with timings of (script) functions. Used for optimization.
exit: 退出Magic Set Editor程序,請迅速保存你的套牌
edit:
undo: 撤銷上一個動作
redo: 重做上一個動作
cut: 將選中的文字剪切至剪切板
cut card: 將選中的卡牌剪切至剪切板
cut keyword: 將選中的關鍵詞剪切至剪切板
copy: 將選中的文字復制至剪切板
copy card: 將選中的卡牌復制至剪切板
copy keyword: 將選中的關鍵詞復制至剪切板
paste: 從剪切板插入文字
paste card: 從剪切板插入卡牌
paste keyword: 從剪切板插入關鍵詞
find: 搜索卡牌文字
find next: 搜尋下一個
replace: 替換卡牌文字
auto replace: 自動替換什麼文字?
preferences: 修改Magic Set Editor的設置
cards:
previous card: 選擇列表中的上一張卡牌
next card: 選擇列表中的下一張卡牌
add card: 添加一個新的空白卡牌到本套牌
add cards: 添加多張卡牌到本套牌
remove card: 從本套牌中刪除所選卡牌
orientation: 調整所顯示卡牌的方向
rotate card: 將所顯示卡牌順時針旋轉90°
rotate 0: 將所顯示卡牌還原為正常模式
rotate 270: 將所顯示卡牌順時針旋轉
rotate 90: 將所顯示卡牌逆時針旋轉
rotate 180: 將所顯示卡牌上下翻轉
card list columns: 調整卡牌列表欄顯示項目和顯示順序
keywords:
previous keyword: 從列表中選擇上一個關鍵詞
next keyword: 從列表中選擇下一個關鍵詞
add keyword: 添加一個新關鍵詞到本套牌中
remove keyword: 從本套牌中刪除選中的關鍵詞
format:
bold: 將所選文字設為粗體
italic: 將所選文字設為斜體
symbols: 將所選文字改成符號
reminder text: 對選擇的關鍵詞顯示提示文本
# spelling
no spelling suggestions: There are no suggestions for correcting this error
graph:
pie: 餅狀圖,每一份的大小取決與卡牌數量
bar: 條形圖,條形高度取決於卡牌數量
stack: 條形圖,堆疊條形圖
scatter: 散點圖,每一個散點的大小取決與卡牌數量
scatter pie: 散餅圖,每一個三點都是一個小型餅狀圖
window:
new window: 創建一個額外視窗用來編輯同一套牌
cards tab: 編輯套牌中的卡牌
set info tab: 編輯套牌資訊,例如創建者,其他
style tab: 改變卡牌樣式
keywords tab: 定義本套牌額外的關鍵詞
stats tab: 顯示本套牌的統計情況
random pack tab: Try how the set works out in practice by generating random booster packs.
console tab: Shows error messages and allows executing script commands.
help:
index:
website:
about:
# Cards panel
collapse notes: Hide the card notes box
expand notes: Show the card notes box
# Random pack panel
random seed: Different packs will be generated each time.
fixed seed: Using the same seed number gives the same 'random' packs.
seed: Seed number for the random generator. Using the same seed number gives the same 'random' packs.
edit pack type: Double click to edit pack type
number of packs: The number of %ss to generate
# Preferences
app language:
注意: 你必須重新啟動MSE,才能使語言修改生效。
zoom export:
(當關閉該項的時候,卡牌會按照以下規則導出:
100%大小,不旋轉)
# apprentice export
set code: 套牌代碼是一個雙位元組代碼,它能被Apprentice識別成一幅套牌
# Symbol editor
new symbol: 創建一個新的系列符號
open symbol: 打開一個系列符號
save symbol: 保存系列符號
save symbol as: 使用不同文件名保存系列符號
store symbol: 將系列符號儲存進套牌
close symbol editor: 關閉系列符號編輯器
duplicate: 復制所選圖形
group: 所選圖形分成一組
ungroup: 取消所選分組
grid: 顯示網格線
snap: 吸附形狀和控制點到網格線
tool:
select: 選擇並移動形狀
rotate: 旋轉並修剪形狀
points: 編輯形狀控制點
basic shapes: 繪制基本形狀,例如矩形和圓形
symmetry: 給系列符號添加對稱效果
paint: 用筆刷在圖形上繪制
select editor:
merge: 把這個圖形融合到下面
subtract: 把這個圖形從下面剪掉,僅保留不在這個圖形,但是在下面圖形的區域
intersect: 把這個圖形和下面相交,僅保留圖像共有區域
difference: 這個圖形和下面不相交,僅僅保留不在其他圖形的區域
overlap: 替換並且將邊框覆蓋到上面的圖形
border: 把這個圖形繪制為邊框
drag to shear: 拖拽,修改選定的 %s
drag to rotate: 拖拽,修改選定部分的旋轉角度 %s;按住Ctrl,強制旋轉15°
drag to resize: 拖拽,修改選定部分的大小 %s,;按住Ctrl,強制修改大小
click to select shape: 點擊,選擇圖形;拖拽,移動圖形;雙擊,編輯圖形
ellipse: 繪制圓形及橢圓形
rectangle: 繪制正方形及矩形
polygon: 繪制多邊形
star: 繪制星形
sides: 確定多邊形或者星形的邊數
drag to draw shape: 拖拽,調整圖形大小,按住Ctrl,強制修改圖形,按住Shift,圖形居中
draw ellipse: 點擊並且拖拽,繪制一個橢圓形,按住Ctrl,繪制圓形
draw rectangle: 點擊並且拖拽,繪制一個矩形,按住Ctrl,繪制正方形
draw polygon: 點擊並且拖拽,繪制一個多邊形
draw star: 點擊並且拖拽,繪制一個星形
line segment: 將所選線段變成直線
curve segment: 將所選線段變成曲線
free point: 允許兩個控制點自由移動
smooth point: 使被選擇的點平滑,用兩個控制點互相相反的方式替換
symmetric point: 將被選擇的點做對稱效果
drag to move curve: 拖拽來移動曲線
drag to move line: 按住Alt鍵並且拖拽,移動曲線;雙擊,在線上添加一個點
drag to move point: 點擊並拖拽,移動控制點;雙擊,移除該點
rotation: 旋轉對稱(環形效果)
reflection: 反轉對稱(鏡像效果)
add symmetry: 所選部分添加對稱效果
remove symmetry: 移除對稱效果
copies: 輸入反轉數值(包含原始數值)
# Card select
filename format: (使用 {card.name} 作為卡片名稱;文件類型由擴展名決定)
############################################################## Toolbar
tool:
undo: 撤銷
redo: 重做
cards tab: 卡牌編輯
set info tab: 套牌資訊
style tab: 風格樣式
keywords tab: 關鍵詞
stats tab: 統計結果
random pack tab: Random
console tab: Console
# symbol editor
store symbol: 儲存
grid: 網格
snap: 吸附
select: 選擇
rotate: 旋轉
points: 控制點
basic shapes: 基本形狀
symmetry: 對稱效果
paint: 筆刷
merge: 融合
subtract: 減去
intersect: 相交
difference: 不相交
overlap: 覆蓋
border: 邊框
ellipse: 橢圓形
rectangle: 矩形
polygon: 多邊形
star: 星形
rotation: 旋轉
reflection: 反轉
add symmetry: 添加對稱效果
remove symmetry: 移除對稱效果
line segment: 直線
curve segment: 曲線
free point: 自由
smooth point: 平滑
symmetric point: 對稱
############################################################## Toolbar help text
tooltip:
cards tab: 卡牌編輯
set info tab: 套牌資訊
style tab: 風格樣式
keywords tab: 關鍵詞
stats tab: 統計結果
random pack tab: Random packs
console tab:
new set: 新建套牌
open set: 打開套牌
save set: 保存套牌
export: 導出
cut: 剪切
copy: 復制
paste: 貼上
undo: 撤銷%s
redo: 重做%s
add card: 添加卡牌
remove card: 移除選中卡牌
rotate card: 旋轉卡牌
add keyword: 添加關鍵詞
remove keyword: 移除所選關鍵詞
bold: 粗體
italic: 斜體
symbols: 系列符號
reminder text: 提示文本
pie: 餅形圖
bar: 條形圖
stack: 堆疊條形圖
scatter: 散點圖
scatter pie: 散餅圖
cards tab: 卡牌
set info tab: 套牌資訊
style tab: 樣式
keywords tab: 關鍵詞
stats tab: 統計
# symbol editor
store symbol: 將系列符號保存到套牌
grid: 顯示網格
snap: 吸附網格
select: 選擇 (F5)
rotate: 旋轉 (F6)
points: 控制點 (F7)
basic shapes: 基本形狀 (F8)
symmetry: 對稱效果 (F9)
paint: 筆刷 (F10)
merge: 和下面的圖形融合
subtract: 從下面的圖形減去
intersect: 和下面的圖形相交
difference: 和下面的圖形不相交
overlap: 覆蓋上面的其他圖形
border: 繪制邊框
ellipse: 圓形 / 橢圓形
rectangle: 正方形 /矩形
polygon: 多邊形
star: 星型
rotation: 旋轉對稱(環形效果)
reflection: 反轉對稱(鏡像效果)
add symmetry: 所選部分添加對稱效果
remove symmetry: 移除對稱效果
line segment: 變成直線
curve segment: 變成曲線
free point: 解鎖點
smooth point: 點平滑效果
symmetric point: 點對稱效果
############################################################## Labels in the GUI
label:
# Cards tab
card notes: 卡牌資訊:
search cards: Search for cards...
# Keywords tab
search keywords: Search for keywords...
keyword: 關鍵詞
match: 匹配
mode: 類型
uses: 使用次數
reminder: 提示文本
rules: 額外規則
standard keyword:
這是一個標準的 %s 關鍵詞,你不需要編輯它。
如果你做了一個關鍵詞的備份,那麼你的備份將優先被使用
# Style tab
styling options: 樣式選項
# Random pack panel
pack selection: Pack selection
pack totals: Totals
pack name: Pack name
seed: Seed
total cards: Total
# Open dialogs
all files 全部文件
# Other set window dialogs
save changes:
套牌 '%s' 已經被修改。
你想保存修改嗎?
# New set window
game type: 游戲類型:
style type: 風格樣式:
stylesheet not found:
你要打開的套牌使用的是 "%s" 樣式表
這個樣式表在你的系統里沒有找到,請選擇其他方案
# Preferences
language: 語言
windows: Open sets
app language: 程序界面語言:
card display: 卡牌顯示
zoom: 縮放:
percent of normal: % 之后導出
external programs: 外部程序
apprentice: Apprentice:
apprentice exe: 可執行Apprentice
check at startup: 程序運行時檢查新版本
checking requires internet:
檢查新版本需要接入互聯網。
沒有接入互聯網的時候不檢查更新。
檢查更新時不會搜集使用者資訊。
# Column select
select columns: 選擇你要顯示的欄目
columns: 欄目:
# Card select / images export
select cards: 導出卡牌
selected card count: %s cards will be exported.
select cards print: 選擇需要打印的卡牌
filename format: 格式:
filename conflicts: 處理重復文件名:
export filenames: 文件名
filename is ignored: (忽略文件名)
# apprentice export
set code: 設置套牌代碼:
apprentice export cancelled: 導出到 Apprentice 的過程被取消
# Html export
html template: 模板:
html export options: 導出選項
# Image slicer
original: 原始:
result: 結果:
size: 大小
original size: &Original Size
size to fit: Size to &Fit
force to fit: F&orce to Fit
custom size: &Custom Size
selection: 選取
selection left: &Left
selection top: &Top
selection width: &Width
selection height: &Height
zoom: 縮放
fix aspect ratio: Fix aspect ratio (width/height)
zoom amount: Zoom
zoom amount x: Zoom &X
zoom amount y: Zoom &Y
zoom %: %
filter: 過濾
sharpen filter: &Sharpen filter
# Auto replace
auto match: 匹配
auto replace: 替換
# Symbol editor
sides:
# Packages window
package name: 文件包
package status: 狀態
package action: 動作
package conflicts: 矛盾修改
package modified: 本地修改
package updates: 可用昇級
package installed: 已安裝
package installable: 未安裝
install package: 安裝
reinstall package: reinstall
upgrade package: 昇級
remove package: 移除
installed version: Installed version:
installable version: Latest version:
installer size: Size:
installer status: Status:
no version: -
############################################################## Buttons/checkboxes/choices in the GUI
button:
# Editor
edit symbol: 編輯
symbol gallery: 畫廊
# Style panel
use for all cards: 應用到全部卡牌
use custom styling options: 本張卡牌使用特殊設置
# Keywords panel
insert parameter: 插入參數...
refer parameter: 提交參數...
# Random pack panel
generate pack: &Generate Pack
random seed: &Random Seed
fixed seed: &Fixed Seed
add custom pack: Add &Custom Pack...
# Console panel
evaluate: &Evaluate
# Welcome
new set: New Set
open set: Open Set
check updates: 檢查更新
last opened set: Last Set
# Preferences
open sets in new window: Open all sets in a new &window
select: 選擇...
browse: 瀏覽...
high quality: 高質量渲染效果
show lines: 各個編輯區域顯示線
show editing hints: 編輯的時候顯示虛線提示框
zoom export: 當導出時採用上面縮放和旋轉設置
spellcheck enabled: Show &spelling errors on cards
check now: 立刻檢查
always: 總是
if internet connection exists: 如果接入互聯網
never: 從不
# Column select
move up: 向上移動
move down: 向下移動
show: 顯示
hide: 隱藏
# Card select
export entire set: Entire set
export generated packs: Generated packs
export custom cards selection: Custom selection
select cards: &Select Cards...
select all: 全選
select none: 全不選
overwrite: 覆蓋舊文件
keep old: 保留舊文件
number: 文件名添加序號
number overwrite: 文件名添加序號,覆蓋上次導出的結果
# Auto replace
use auto replace: 使用自動替換
add item: 添加
remove item: 移出
defaults: 還原預設
enabled: 開啟
whole word: 匹配整個字符串
# Old style update checker (NOTE: this will be removed in a feature version)
close: 關閉
# Packages window
keep package: 不修改
don't install package: 不安裝
install package: 安裝
upgrade package: 昇級
reinstall package: Re&install
remove package: 移除
install group: 全部安裝
upgrade group: 全部昇級
remove group: 全部移除
############################################################## Titles in the GUI
title:
magic set editor: Magic Set Editor
%s - magic set editor: %s - Magic Set Editor
untitled: 無標題
about: 關於 Magic Set Editor
symbol editor: 系列符號編輯器
# dialogs
new set: 新建套牌
open set: 打開套牌
save set: 套牌另存為
save image: 保存圖片
updates available: 可用更新
save changes: 保存修改?
select stylesheet: 選擇樣式表
#preferences
preferences: 設置
global: 全局
display: 顯示
directories: 目錄
updates: 昇級更新
update check: 檢查更新
locate apprentice: 定位 Apprentice
# select
select columns: 選擇欄目
select cards: 選擇卡牌
select cards export: 導出選中的卡牌
# slice
slice image: 圖片切片
# pack
custom pack: Custom Pack Type
# print
print preview: 打印預覽
# export
export images: 導出為圖像
export cancelled: 導出取消
export html: 導出為HTML
save html: 保存為HTML
# auto replace
auto replaces: 自動替換
# Package Update Window
packages window: 文件包管理器
installing updates: 安裝更新
cannot create file: 無法創建文件
############################################################## Action (undo/redo) names
action:
# List boxes
add item: 添加 %s
remove item: 移除 %s
# Text editor
typing: 鍵入
enter: 進入
soft line break: 切斷軟線
insert symbol: 插入符號
backspace: 退格
delete: 刪除
cut: 剪切
paste: 貼上
auto replace: 自動替換
correct: Spelling Correction
# Choice/color editors
change: 修改 %s
# Symbol Actions
move: 移動 %s
rotate: 旋轉 %s
shear: 修剪 %s
scale: 改變尺寸 %s
duplicate: 復制 %s
reorder parts: 再添加
change combine mode: 改變聯合模式
change shape name: 改變圖形名字
group parts: 分組
ungroup parts: 取消分組
# Symbol Part Actions
convert to line: 轉換成直線
convert to curve: 轉換成曲線
lock point: 鎖定點
move handle: 移動手柄
move curve: 移動曲線
add control point: 添加控制點
delete point: 刪除控制點
delete points: 刪除多個控制點
# Symmetry
add symmetry: 添加對稱效果
#remove symmetry: 移除對稱效果
move symmetry center: 移動對稱中心
move symmetry handle: 改變對稱方向
change symmetry type: 改變對稱類型
change symmetry copies: 反轉角度
############################################################## Error messages
error:
# File related
file not found: 沒有找到文件: '%s' 在 '%s' 文件包中
file not found package like:
沒有找到文件:'%s' 在 '%s' 文件包中
如果你嘗試從別的文件包中打開文件, 使用以下格式"/package/filename"
file parse error:
處理文件發生錯誤:'%s'
%s
package not found: 文件包沒有找到: '%s'
package out of date: 文件包 '%s' (版本 %s) 過期,需要 %s 以上版本
package too new: 文件包 '%s' (版本 %s)與這個版本不兼容 %s,需要 '%s' 以上版本
unable to open output file: 保存時出錯,無法打開輸出文件
unable to store file: 保存時出錯,無法儲存文件
dependency not given:
文件包 '%s' 所使用的文件來自於文件包 '%s' ,但是列表中並沒有該附加項
要解決這個問題,添加:
附加項目 到: %s %s
# Script stuff
has no member: %s 沒有成員 '%s'
can't convert: 無法將 %s 轉換成 %s
has no member value: 字符串 "%s" 沒有成員 '%s'
can't convert value: 無法將 "%s" 從 %s 轉化成 %s
unsupported format: 無效字符串格式:'%s'
in function:
%s
在函數中 %s
in parameter:
參數 %s: %s
in keyword reminder:
%s
在提示文本里的關鍵詞 '%s'
# Image stuff
coordinates for blending overlap: 坐標混合重疊
images used for blending must have the same size: 邊框用圖像必須使用相同大小
# Error from files
no game specified: 沒有為 %s 指定游戲類型
no stylesheet specified for the set: 沒有為套牌制定樣式表
stylesheet and set refer to different game:
樣式表文件有錯誤,樣式表和套牌與該游戲類型不相關。
unsupported field type: 不支持的區域類型:'%s'
unsupported fill type: 不支持的填充類型: '%s'
unrecognized value: 無法識別的值:'%s', defaulting to %s
expected key: 預期中的關鍵:'%s'
aborting parsing: 遇到致命錯誤,放棄讀取
newer version:
%s
這個文件是由更高版本的 Magic Set Editor (%s) 制作的
當你打開它的時候,文件中的一些外觀會丟失
推荐你昇級到最新版本
瀏覽官方網站 http:://magicseteditor.sourceforge.net/
word list type not found: 詞語列表類型 %s 沒有找到 (從<word-list> 標簽中)
pack type not found: The pack type "%s" was not found (from a pack type)
# Update checking
checking updates failed: 檢查更新失敗。
no updates: 沒有可用更新。
# Stats panel
dimension not found: 沒有統計資料 '%s'
# Random packs
pack type duplicate name:
There is already a pack type named '%s'.
Please choose a different name.
# Package update window
# checking updates: 檢查更新
can't download installer:
無法為文件包 %s 下載安裝程序,從 %s
沒有更新被安裝
downloading updates: 更新文件下載中 (%d of %d)
installing updates: 文件包昇級中 (%d of %d)
remove packages:
即將移除 %s 文件包,你想繼續嗎?
remove packages modified:
%s 安裝修改完畢后,將要移除 %s 文件包
被移除的文件將無法恢復。
你想繼續嗎?
install packages successful: %s 文件包被成功安裝
remove packages successful: %s 文件包被成功移除.
change packages successful: %s 文件包被成功修改
cannot create file: 無法創建文件 '%s' ,繼續安裝?
############################################################## Types used in scripts / shape names
type:
function: 函數
collection: 收集
collection of: 收集 %ss
object: 目標
double: 實數
integer: 整數
string: 字符串
boolean: 邏輯型
color: 顏色
image: 圖像
date: date
nil: 什麼都不做
# Object types
package: 文件包
locale: 翻譯
game: 游戲
set: 套牌
stylesheet: 樣式表
export template:export 模板
symbol: symbol
card: 卡牌
cards: 多張卡牌
field: 區域
style: 樣式
value:
keyword: 關鍵詞
keywords: 關鍵詞
pack: pack type
# Symbol editor shapes
shape: 圖形
shapes: 多個圖形
circle: 圓形
ellipse: 橢圓形
square: 正方形
rectangle: 矩形
triangle: 三角形
rhombus: 菱形
pentagon: 五邊形
hexagon: 六邊形
polygon: 多邊形
star: 星形
rotation: 旋轉
reflection: 反轉
group: 分組
point: 控制點
points: 多個控制點
############################################################## Magic
package:
magic.mse-game:
# Card fields
name: 名稱
cc: 總費用
type: 類型
p/t: 力量/防御
rarity: 稀有度
card name: 卡牌名字
# Set info
title: 標題
description: 描述
artist: 畫家
copyright: 版權
symbol: 系列符號
border color: 邊框顏色
automatic reminder text: 自動提示文本
automatic card numbers: 自動卡牌編號
sort special rarity: 特殊稀有度卡排排序
mark errors: 標出錯誤
use gradient multicolor: 使用傾斜多色
# descriptions/help text
artifact style: 神器風格
saturated multicolor: 標準多色牌
shifted sorting: 排序變換
darker artifacts: 更深色神器
grey hybrid name: 混色牌名字變灰
colored multicolor land name: 多色牌和地牌的名字變色
grey hybrid typeline: 混色牌類型線變灰
use guild mana symbols: 使用工會符號
one textline tokens: 一條文本線 衍生物
alpha style blending: 阿爾法風格混合
type of gradient multicolor: 傾斜多色類型
type of gradient artifact: 傾斜神器類型
tap symbol: 橫置符號
image size: 圖像大小
cardname font: 卡牌名字字體
font color: 字體顏色
text box mana symbols: 文字欄法術力符號
green style: 綠色風格
land style: 地牌風格
center text: 文字居中
colored rarities: 稀有度變色
left align artist: 畫家左對齊
inverted common symbol: 反轉普通系列符號
magic-mana-*.mse-symbol-font:
# note: reminder/shortcut must start with a space, otherwise it is used as a shortcut
# so typing T *anywhere* would insert a symbol (which would be bad)
menu item T: 橫置符號 T
menu item Q: 重置符號 Q
menu item W: 白色法術力 W
menu item U: 藍色法術力 U
menu item B: 黑色法術力 B
menu item R: 紅色法術力 R
menu item G: 綠色法術力 G
menu item S: 雪境法術力 S
menu item X: 可變法術力 X X
menu item Y: 可變法術力 Y Y
menu item Z: 可變法術力 Z Z
menu item I: 無限法術力 I
menu item colorless: 無色法術力...
title colorless: 無色法術力
message colorless: 輸入無色法術力數量:
menu item half: 一半法術力
menu item |W: 白色法術力 |W
menu item |U: 藍色法術力 |U
menu item |B: 黑色法術力 |B
menu item |R: 紅色法術力 |R
menu item |G: 綠色法術力 |G
menu item |S: 雪境法術力 |S
menu item 1/2: 無色法術力 1/2
menu item hybrid: 混合法術力(雙色)
menu item W/U: / 法術力 W/U
menu item U/B: / 法術力 U/B
menu item B/R: / 法術力 B/R
menu item R/G: / 法術力 R/G
menu item G/W: / 法術力 G/W
menu item W/B: / 法術力 W/B
menu item U/R: / 法術力 U/R
menu item B/G: / 法術力 B/G
menu item R/W: / 法術力 R/W
menu item G/U: / 法術力 G/U
menu item hybrid 3: 混合法術力(三色)
menu item W/U/B: // 法術力 W/U/B
menu item U/B/R: // 法術力 U/B/R
menu item B/R/G: // 法術力 B/R/G
menu item R/G/W: // 法術力 R/G/W
menu item G/W/U: // 法術力 G/W/U
menu item W/B/R: // 法術力 W/B/R
menu item U/R/G: // 法術力 U/R/G
menu item B/G/W: // 法術力 B/G/W
menu item R/W/U: // 法術力 R/W/U
menu item G/U/B: // 法術力 G/U/B
menu item number hybrids: 數字混合法術力
menu item 2/W: 2/W
menu item 2/U: 2/U
menu item 2/B: 2/B
menu item 2/R: 2/R
menu item 2/G: 2/G
mse version: 0.3.8
game: yugioh
short name: Series10 Extra
full name: With Extended Art & i18n
installer group: Yugioh/Series10
icon: card-sample.png
position hint: 01
version: 2014-04-11
depends on:
package: yugioh.mse-game
version: 2014-04-11
depends on:
package: yugioh-standard-levels.mse-symbol-font
version: 2014-04-11
depends on:
package: yugioh-text-replacements.mse-symbol-font
version: 2014-04-11
depends on:
package: yugioh-text-numbers.mse-symbol-font
version: 2014-04-11
card width: 421
card height: 614
card dpi: 152.6265
############################################################## Extra scripts
init script:
is_pendulum := {
card.card_type == "pendulum normal monster" or
card.card_type == "pendulum effect monster" or
card.card_type == "pendulum fusion monster" or
card.card_type == "pendulum ritual monster" or
card.card_type == "pendulum synchro monster" or
card.card_type == "pendulum dark synchro monster" or
card.card_type == "pendulum xyz monster" or
card.card_type == "pandemonium monster"
}
############################################################## Extra style
styling field:
type: choice
name: language
description: Language of the card, supports English, Japanese and Chinese (Simplified or Traditional).
initial: english
choice: english
choice: japanese
choice: chinese simplified
choice: chinese traditional
styling field:
type: choice
name: template style
description: Style of the template, Proxy-Like is the style featured in INFDEV version while Actual Style is closer to real life Series 10 cards.
initial: proxy-like
choice: proxy-like
choice: actual style
styling field:
type: choice
name: rules alignment
description: Should the rules text be justified or stretched (mainly for Chinese/Japanese cards)?
initial: justified
choice: not justified
choice: justified
choice: stretched
styling field:
type: boolean
name: foil texture
description: Disabling this will allow the rarity to only affect the name and not the image.
initial: yes
styling field:
type: boolean
name: image frame
description: Choosing "yes" will omit the image frame like on Anniversary Edition cards.
initial: no
styling field:
type: choice
name: artwork size
description: Choosing "Extended" will extend the non-pendulum artwork to semi-full-art with transparency on lorebox. (Warning: This will change image size and maybe break the unofficial card types.)
initial: normal
choice: normal
choice: extended
styling field:
type: boolean
name: bold effect text
description: Should effect text be bold as seen on some cards such as those from The Dark Emperor?
initial: no
styling field:
type: boolean
name: large type
description: For monster cards only: make the monster type large, as on the newer Series 9 cards, or keep it small.
initial: no
styling field:
type: choice
name: text size
description: Make the font size larger, if there is less flavor text.
initial: small
choice: small
choice: large
styling field:
type: boolean
name: max line space
description: Fill the entire text box vertically
initial: no
styling field:
type: boolean
name: disable hologram
description: Disable the Eye of Anubis hologram, to make it more similar to Konami's official proxies.
initial: no
styling field:
type: boolean
name: pendulum transparency
description: Enable transparency in pendulum monsters? (Warning, this changes image size.)
initial: yes
styling field:
type: choice
name: pendulum size
description: Pick one of three available sizes for pendulum monsters (Warning, this may change image size.)
initial: default
choice: default
choice: less
choice: more
styling field:
type: boolean
name: pendulum text centering
description: Center the pendulum text in the box.
initial: no
############################################################## Card fields
card style:
############################# Background stuff
card type:
left: 0
top: 0
width: 421
height: 614
z index: -2
render style: image
popup style: in place
choice images:
normal monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/normalex.png" else if styling.artwork_size=="extended" then "fullart/normalex.png" else if styling.template_style=="actual style" then "new/normalnew.png" else "card-normal.png" }
effect monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/effectex.png" else if styling.artwork_size=="extended" then "fullart/effectex.png" else if styling.template_style=="actual style" then "new/effectnew.png" else "card-effect.png" }
fusion monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/fusionex.png" else if styling.artwork_size=="extended" then "fullart/fusionex.png" else if styling.template_style=="actual style" then "new/fusionnew.png" else "card-fusion.png" }
ritual monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/ritualex.png" else if styling.artwork_size=="extended" then "fullart/ritualex.png" else if styling.template_style=="actual style" then "new/ritualnew.png" else "card-ritual.png" }
synchro monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/synchroex.png" else if styling.artwork_size=="extended" then "fullart/synchroex.png" else if styling.template_style=="actual style" then "new/synchronew.png" else "card-synchro.png" }
dark synchro monster : card-dsynchro.png
xyz monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/xyzex.png" else if styling.artwork_size=="extended" then "fullart/xyzex.png" else if styling.template_style=="actual style" then "new/xyznew.png" else "card-xyz.png" }
pendulum normal monster: { if styling.template_style=="actual style" and styling.pendulum_size=="less" then "new/normalnew-pl.png" else if styling.template_style=="actual style" and styling.pendulum_size=="more" then "new/normalnew-pm.png" else if styling.pendulum_size=="less" then "card-normal-pendulum-less.png" else if styling.pendulum_size=="more" then "card-normal-pendulum-more.png" else if styling.template_style=="actual style" then "new/normalnew-p.png" else "card-normal-pendulum.png" }
pendulum effect monster: { if styling.template_style=="actual style" and styling.pendulum_size=="less" then "new/effectnew-pl.png" else if styling.template_style=="actual style" and styling.pendulum_size=="more" then "new/effectnew-pm.png" else if styling.pendulum_size=="less" then "card-effect-pendulum-less.png" else if styling.pendulum_size=="more" then "card-effect-pendulum-more.png" else if styling.template_style=="actual style" then "new/effectnew-p.png" else "card-effect-pendulum.png" }
pendulum fusion monster: { if styling.template_style=="actual style" and styling.pendulum_size=="less" then "new/fusionnew-pl.png" else if styling.template_style=="actual style" and styling.pendulum_size=="more" then "new/fusionnew-pm.png" else if styling.pendulum_size=="less" then "card-fusion-pendulum-less.png" else if styling.pendulum_size=="more" then "card-fusion-pendulum-more.png" else if styling.template_style=="actual style" then "new/fusionnew-p.png" else "card-fusion-pendulum.png" }
pendulum ritual monster: { if styling.template_style=="actual style" and styling.pendulum_size=="less" then "new/ritualnew-pl.png" else if styling.template_style=="actual style" and styling.pendulum_size=="more" then "new/ritualnew-pm.png" else if styling.pendulum_size=="less" then "card-ritual-pendulum-less.png" else if styling.pendulum_size=="more" then "card-ritual-pendulum-more.png" else if styling.template_style=="actual style" then "new/ritualnew-p.png" else "card-ritual-pendulum.png" }
pendulum synchro monster: { if styling.template_style=="actual style" and styling.pendulum_size=="less" then "new/synchronew-pl.png" else if styling.template_style=="actual style" and styling.pendulum_size=="more" then "new/synchronew-pm.png" else if styling.pendulum_size=="less" then "card-synchro-pendulum-less.png" else if styling.pendulum_size=="more" then "card-synchro-pendulum-more.png" else if styling.template_style=="actual style" then "new/synchronew-p.png" else "card-synchro-pendulum.png" }
pendulum dark synchro monster: { if styling.pendulum_size=="less" then "card-dark-synchro-pendulum-less.png" else if styling.pendulum_size=="more" then "card-dark-synchro-pendulum-more.png" else "card-dark-synchro-pendulum.png" }
pendulum xyz monster: { if styling.template_style=="actual style" and styling.pendulum_size=="less" then "new/xyznew-pl.png" else if styling.template_style=="actual style" and styling.pendulum_size=="more" then "new/xyznew-pm.png" else if styling.pendulum_size=="less" then "card-xyz-pendulum-less.png" else if styling.pendulum_size=="more" then "card-xyz-pendulum-more.png" else if styling.template_style=="actual style" then "new/xyznew-p.png" else "card-xyz-pendulum.png" }
pandemonium monster: { if styling.pendulum_size=="less" then "card-pandemonium-small.png" else if styling.pendulum_size=="more" then "card-pandemonium-large.png" else "card-pandemonium-medium.png" }
bigbang monster : { if styling.template_style=="actual style" then "new/bigbangnew.png" else "card-bigbang.png" }
dlc monster : card-dlc.png
token monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/tokenex.png" else if styling.artwork_size=="extended" then "fullart/tokenex.png" else if styling.template_style=="actual style" then "new/tokennew.png" else "card-token.png" }
link monster : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/linkex.png" else if styling.artwork_size=="extended" then "fullart/linkex.png" else if styling.template_style=="actual style" then "new/linknew.png" else "card-link.png" }
#link monster : card-link.png
spell card : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/spellex.png" else if styling.artwork_size=="extended" then "fullart/spellex.png" else if styling.template_style=="actual style" then "new/spellnew.png" else "card-spell.png" }
trap card : { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/fullart/trapex.png" else if styling.artwork_size=="extended" then "fullart/trapex.png" else if styling.template_style=="actual style" then "new/trapnew.png" else "card-trap.png" }
trell card : card-trell.png
foils:
left: { if card.rarity=="parallel rare" or card.rarity=="star rare" or card.rarity=="mosaic rare" or card.rarity=="gold rare" or card.rarity=="ultimate rare" then 0 else if card.rarity=="promo" or card.rarity=="secret rare" or card.rarity=="ultra rare" or card.rarity=="super rare" and is_pendulum() then 28 else if styling.image_frame then 44 else if styling.artwork_size=="extended" then 28 else 51 }
top: { if card.rarity=="parallel rare" or card.rarity=="star rare" or card.rarity=="mosaic rare" or card.rarity=="gold rare" or card.rarity=="ultimate rare" then 0 else if card.rarity=="promo" or card.rarity=="secret rare" or card.rarity=="ultra rare" or card.rarity=="super rare" and card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 110 else if styling.image_frame then 106 else if styling.artwork_size=="extended" and card.card_type=="link monster" then 99 else if styling.artwork_size=="extended" then 108 else 113 }
width: { if card.rarity=="parallel rare" or card.rarity=="star rare" or card.rarity=="mosaic rare" or card.rarity=="gold rare" or card.rarity=="ultimate rare" then 421 else if card.rarity=="promo" or card.rarity=="secret rare" or card.rarity=="ultra rare" or card.rarity=="super rare" and card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 364 else if styling.image_frame then "333" else if styling.artwork_size=="extended" then 366 else 320 }
height: { if card.rarity=="parallel rare" or card.rarity=="star rare" or card.rarity=="mosaic rare" or card.rarity=="gold rare" or card.rarity=="ultimate rare" then 614 else if card.rarity=="promo" or card.rarity=="secret rare" or card.rarity=="ultra rare" or card.rarity=="super rare" and is_pendulum() then ( if styling.pendulum_transparency=="yes" then ( if styling.pendulum_size=="more" then 363 else 347 ) else if styling.pendulum_transparency=="no" then ( if styling.pendulum_size=="less" then 293 else 273) ) else if styling.image_frame then 333 else if styling.artwork_size=="extended" and card.card_type=="link monster" then 479 else if styling.artwork_size=="extended" then 470 else 320 }
#height: { if card.rarity=="parallel rare" or card.rarity=="star rare" or card.rarity=="mosaic rare" or card.rarity=="gold rare" then 614 else if card.rarity=="promo" or card.rarity=="secret rare" or card.rarity=="ultimate rare" or card.rarity=="ultra rare" or card.rarity=="super rare" and card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 273 else if styling.image_frame then 333 else 320 }
z index: 5
render style: image
popup style: in place
image:
script:
if card.rarity=="gold rare" and is_pendulum() then ( if styling.pendulum_size=="less" then "goldfoil-pendulum_less.png" else if styling.pendulum_size=="more" then "goldfoil-pendulum_more.png" else "goldfoil-pendulum.png" ) else
if card.rarity=="gold rare" and styling.image_frame then "goldfoil-anniversary.png" else
if card.rarity=="gold rare" and styling.artwork_size=="extended" then "goldfoil-anniversary.png" else
if card.rarity=="gold rare" and styling.image_frame=="no" then "goldfoil.png" else
if styling.foil_texture=="yes" then (
if card.rarity=="super rare" then "defaultfoil.png" else
if card.rarity=="ultra rare" then "ultrafoil.png" else
if card.rarity=="secret rare" then "secretfoil.png" else
if card.rarity=="ultimate rare" and styling.extended_artwork="yes" then "ultimatefoilex.png" else
if card.rarity=="ultimate rare" then "ultimatefoil.png" else
if card.rarity=="parallel rare" then "parallelfoil.png" else
if card.rarity=="star rare" then "starfoil.png" else
if card.rarity=="mosaic rare" then "mosaicfoil.png" else
if card.rarity=="promo" then "superfoil.png") else
"blank2.png"
mask: { if card.rarity=="promo" or card.rarity=="secret rare" or card.rarity=="ultimate rare" or card.rarity=="ultra rare" or card.rarity=="super rare" then ( if is_pendulum() then ( if styling.pendulum_transparency=="yes" then ( if styling.pendulum_size=="less" then "mask-p_less.png" else if styling.pendulum_size=="more" then "mask-p_more.png" else "mask-p.png" ) else ( if styling.pendulum_size=="less" then "mask-p_opaque_less.png" else "mask-p_opaque.png" ) ) else "mask.png" ) else "" }
combine: normal
############################# Name line
name:
left: 31
#top : 25
top : { if styling.language=="chinese traditional" or styling.language=="chinese simplified" then 27 else if styling.template_style=="actual style" then 25 else 25 }
width: 319
height: 41
alignment: middle shrink-overflow
padding bottom: 0
z index: 2
font:
shadow color:
script: if card.rarity=="star rare" and card.card_type=="xyz monster" then rgb(255,255,255)
else if card.rarity=="star rare" and card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.rarity=="star rare" and card.card_type=="pendulum xyz monster" then rgb(255,255,255)
else if card.rarity=="star rare" and card.card_type=="pendulum dark synchro monster" then rgb(255,255,255)
else if card.rarity=="star rare" then rgb(255,255,255)
else if card.rarity=="mosaic rare" and card.card_type=="xyz monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" and card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" and card.card_type=="pendulum xyz monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" and card.card_type=="pendulum dark synchro monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" then rgb(255,255,255)
else if card.rarity=="promo" then rgb(255,200,210)
else if card.rarity=="rare" then rgb(210,235,250)
else if card.rarity=="secret rare" then rgb(210,235,250)
#else if card.rarity=="ultra rare" then rgb(228,190,005)
else if card.rarity=="ultimate rare" or card.rarity=="ultra rare" then rgb(255,215,0)
else if card.rarity=="ultimate rare (No foil)" then rgb(255,243,110)
else if card.rarity=="parallel rare" then rgb(255,215,0)
else if card.rarity=="gold rare" then rgb(255,215,0)
else if card.rarity=="super rare" then "transparent"
else if card.card_type=="xyz monster" then "transparent"
else if card.card_type=="dark synchro monster" then "transparent"
else if card.card_type=="pendulum xyz monster" then "transparent"
else if card.card_type=="pendulum dark synchro monster" then "transparent"
else if card.card_type=="xyz monster" then rgb(255,255,255)
else if card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.card_type=="pendulum xyz monster" then rgb(255,255,255)
else if card.card_type=="pendulum dark synchro monster" then rgb(255,255,255)
else if is_nmonster() then "transparent"
else "transparent"
shadow displacement x: 0.3
shadow displacement y: 1.2
name:
script: if styling.language=="japanese" then "Yu-Gi-Oh! DFG Leisho 4"
else if styling.language=="chinese simplified" then "方正隶变_GBK"
else if styling.language=="chinese traditional" then "DFPLiShuW5-B5"
else "Yu-Gi-Oh! Matrix Small Caps 2"
size:
script: if styling.language=="japanese" or styling.language=="chinese simplified" or styling.language=="chinese traditional" then 27 else 35
color:
script: if card.rarity=="rare" then rgb(133,168,169)
else if card.rarity=="star rare" and card.card_type=="xyz monster" then rgb(255,255,255)
else if card.rarity=="star rare" and card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.rarity=="star rare" and card.card_type=="pendulum xyz monster" then rgb(255,255,255)
else if card.rarity=="star rare" and card.card_type=="pendulum dark synchro monster" then rgb(255,255,255)
else if card.rarity=="star rare" then rgb(35,40,49)
else if card.rarity=="mosaic rare" and card.card_type=="xyz monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" and card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" and card.card_type=="pendulum xyz monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" and card.card_type=="pendulum dark synchro monster" then rgb(255,255,255)
else if card.rarity=="mosaic rare" then rgb(10,10,10)
else if card.rarity=="promo" then rgb(60,0,0)
else if card.rarity=="secret rare" then rgb(133,168,169)
#else if card.rarity=="ultra rare" then rgb(228,190,005)
else if card.rarity=="ultimate rare" or card.rarity=="ultra rare" then rgb(88,76,12)
else if card.rarity=="ultimate rare (No foil)" then rgb(69,60,0)
else if card.rarity=="parallel rare" then rgb(88,76,12)
else if card.rarity=="gold rare" then rgb(88,76,12)
else if card.card_type=="xyz monster" then rgb(255,255,255)
else if card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.card_type=="pendulum xyz monster" then rgb(255,255,255)
else if card.card_type=="pendulum dark synchro monster" then rgb(255,255,255)
else if card.card_type=="bigbang monster" then rgb(255,255,255)
else if is_nmonster() then rgb(255,255,255)
else rgb(0,0,0)
attribute:
#left: 351
#top : 29
left: {if styling.template_style=="actual style" then 355 else 351 }
top: {if styling.template_style=="actual style" then 27 else 29 }
width: 40
height: 40
z index: 2
render style: image
popup style: in place
choice images:
earth: {if card.rarity=="ultimate rare" then "uearth.png" else if styling.language=="japanese" then "jpball/earth.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/earth.png" else "earth.png"}
water: {if card.rarity=="ultimate rare" then "uwater.png" else if styling.language=="japanese" then "jpball/water.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/water.png" else "water.png"}
fire: {if card.rarity=="ultimate rare" then "ufire.png" else if styling.language=="japanese" then "jpball/fire.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/fire.png" else "fire.png"}
wind: {if card.rarity=="ultimate rare" then "uwind.png" else if styling.language=="japanese" then "jpball/wind.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/wind.png" else "wind.png"}
light: {if card.rarity=="ultimate rare" then "ulight.png" else if styling.language=="japanese" then "jpball/light.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/light.png" else "light.png"}
time: {if card.rarity=="ultimate rare" then "utime.png" else "time.png"}
dark: {if card.rarity=="ultimate rare" then "udark.png" else if styling.language=="japanese" then "jpball/dark.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/dark.png" else "dark.png"}
divine: {if card.rarity=="ultimate rare" then "udivine.png" else if styling.language=="japanese" then "jpball/divine.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/divine.png" else "divine.png"}
spell: {if card.rarity=="ultimate rare" then "uspell.png" else if styling.language=="japanese" then "jpball/spell.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/spell.png" else "spell.png"}
trap: {if card.rarity=="ultimate rare" then "utrap.png" else if styling.language=="japanese" then "jpball/trap.png" else if styling.language=="chinese simplified" or styling.language=="chinese traditional" then "cnball/trap.png" else "trap.png"}
trell: {if card.rarity=="ultimate rare" then "utrell.png" else "trell.png"}
level:
left: { if is_nmonster() then 42 else 43 }
top : { if is_nmonster() or card.card_type=="pandemonium monster" then 74 else if styling.template_style=="actual style" then 73 else 76}
width: { if is_nmonster() then 327 else if card.card_type=="link monster" then 0 else 334 }
height: { if is_nmonster() then 28 else 28 }
alignment: {if card.card_type=="xyz monster" or card.card_type=="dark synchro monster" or card.card_type=="pendulum xyz monster" or card.card_type=="pendulum dark synchro monster" then "middle left shrink-overflow" else "middle right shrink-overflow" }
z index: 2
font:
name:
script:
if styling.language=="japanese" then "Yu-Gi-Oh! DFG Leisho 4"
else if styling.language=="chinese simplified" then "方正隶变_GBK"
else if styling.language=="chinese traditional" then "DFPLiShuW5-B5"
else "Stone Serif Sem SC ITC TT"
size: 15
color: rgb(0,0,0)
symbol font:
name: yugioh-standard-levels
alignment: middle center
scale down to: 1
size: { if is_monster() then 7.5 else 15 }
############################# Image
image:
left: { if is_pendulum() and styling.template_style="actual style" then 27 else if is_pendulum() then 28 else if card.card_type=="pandemonium monster" then 27 else if styling.image_frame then 44 else if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 23 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 28 else if styling.artwork_size=="extended" and styling.template_style=="actual style" then 24 else if styling.artwork_size=="extended" then 28 else if styling.template_style=="actual style" then 47 else 51 }
top: { if is_pendulum() and styling.template_style="actual style" then 111 else if is_pendulum() then 110 else if styling.image_frame then 106 else if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 102 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 99 else if styling.artwork_size=="extended" then 110 else if styling.artwork_size=="extended" and styling.template_style=="actual style" then 111 else if styling.template_style=="actual style" then 110 else 113 }
width: { if is_pendulum() and styling.template_style="actual style" then 368 else if is_pendulum() then 364 else if styling.image_frame then 333 else if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 374 else if styling.artwork_size=="extended" and styling.template_style=="actual style" then 373 else if styling.artwork_size=="extended" then 366 else if styling.template_style=="actual style" then 326 else 320 }
height: { if is_pendulum() then ( if styling.pendulum_transparency=="yes" then ( if styling.pendulum_size=="more" then 363 else 347 ) else if styling.pendulum_transparency=="no" then ( if styling.pendulum_size=="less" then 293 else 273) ) else if styling.image_frame then 333 else if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 483 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 479 else if styling.artwork_size=="extended" and styling.template_style=="actual style" then 474 else if styling.artwork_size=="extended" then 470 else if styling.template_style=="actual style" then 326 else 320 }
z index: 1
#mask: { if is_pendulum() then ( if styling.pendulum_transparency=="yes" then ( if styling.pendulum_size=="less" then "mask-p_less.png" else if styling.pendulum_size=="more" then "mask-p_more.png" else "mask-p.png" ) else ( if styling.pendulum_size=="less" then "mask-p_opaque_less.png" else "mask-p_opaque.png" ) ) else if styling.artwork_size=="extended" then "maskex3.png" else "" }
mask: { if is_pendulum() then ( if styling.pendulum_transparency=="yes" then ( if styling.pendulum_size=="less" then "mask-p_less.png" else if styling.pendulum_size=="more" then "mask-p_more.png" else "mask-p.png" ) else ( if styling.pendulum_size=="less" then "mask-p_opaque_less.png" else "mask-p_opaque.png" ) ) else if styling.template_style=="actual style" and styling.artwork_size=="extended" then ( if card.card_type=="spell card" or card.card_type=="trap card" then "new/maskex1.png" else if card.card_type=="link monster" then "new/maskex1.png" else "new/maskex1.png" ) else if styling.artwork_size=="extended" then (if card.card_type=="spell card" or card.card_type=="trap card" then "maskex1.png" else if card.card_type=="link monster" then "maskex2.png" else "maskex.png") else "" }
############################# Link Marker Border INDENTS MATTER
linkborder:
left:
script: if card.card_type=="link monster" then 0 else 5 # 50
top:
script: if card.card_type=="link monster" then 0 else 5 # 113
width:
script: if card.card_type=="link monster" then 422 else 0 # 322
height:
script: if card.card_type=="link monster" then 615 else 0 # 321
z index: 6
render style: image
popup style: in place
choice images:
#on: linkmarker.png
on: { if styling.artwork_size=="extended" and styling.template_style=="actual style" then "new/linkmarkerex.png" else if styling.artwork_size=="extended" then "linkmarkerex.png" else if styling.template_style=="actual style" then "new/linkmarker.png" else "linkmarker.png" }
############################# End Link Marker Border
############################# Link Markers
linkul:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 14 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 18 else if card.card_type=="link monster" and styling.template_style=="actual style" then 30 else if card.card_type=="link monster" then 36 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 94 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 92 else if card.card_type=="link monster" and styling.template_style=="actual style" then 94 else if card.card_type=="link monster" then 99 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 43 else if card.card_type=="link monster" and styling.template_style=="actual style" then 44 else if card.card_type=="link monster" then 38 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 43 else if card.card_type=="link monster" and styling.template_style=="actual style" then 43 else if card.card_type=="link monster" then 38 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linkulon.png
on: {if styling.artwork_size=="extended" then "linkulonex.png" else if styling.template_style=="actual style" then "new/linkulon.png" else "linkulon.png" }
linku:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 162 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 162 else if card.card_type=="link monster" and styling.template_style=="actual style" then 165 else if card.card_type=="link monster" then 164 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 88 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 85 else if card.card_type=="link monster" and styling.template_style=="actual style" then 84 else if card.card_type=="link monster" then 92 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 94 else if card.card_type=="link monster" and styling.template_style=="actual style" then 97 else if card.card_type=="link monster" then 94 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 19 else if card.card_type=="link monster" and styling.template_style=="actual style" then 24 else if card.card_type=="link monster" then 22 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linkuon.png
on: {if styling.artwork_size=="extended" then "linkuonex.png" else if styling.template_style=="actual style" then "new/linkuon.png" else "linkuon.png" }
linkur:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 362 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 359 else if card.card_type=="link monster" and styling.template_style=="actual style" then 347 else if card.card_type=="link monster" then 349 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 94 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 92 else if card.card_type=="link monster" and styling.template_style=="actual style" then 94 else if card.card_type=="link monster" then 99 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 44 else if card.card_type=="link monster" and styling.template_style=="actual style" then 45 else if card.card_type=="link monster" then 38 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 43 else if card.card_type=="link monster" and styling.template_style=="actual style" then 43 else if card.card_type=="link monster" then 38 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linkuron.png
on: {if styling.artwork_size=="extended" then "linkuronex.png" else if styling.template_style=="actual style" then "new/linkuron.png" else "linkuron.png" }
linkl:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 8 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 13 else if card.card_type=="link monster" and styling.template_style=="actual style" then 24 else if card.card_type=="link monster" then 30 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 287 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 284 else if card.card_type=="link monster" and styling.template_style=="actual style" then 225 else if card.card_type=="link monster" then 225 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 18 else if card.card_type=="link monster" and styling.template_style=="actual style" then 24 else if card.card_type=="link monster" then 22 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 96 else if card.card_type=="link monster" and styling.template_style=="actual style" then 97 else if card.card_type=="link monster" then 94 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linklon.png
on: {if styling.artwork_size=="extended" then "linklonex.png" else if styling.template_style=="actual style" then "new/linklon.png" else "linklon.png" }
linkdl:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 14 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 18 else if card.card_type=="link monster" and styling.template_style=="actual style" then 30 else if card.card_type=="link monster" then 36 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 547 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 545 else if card.card_type=="link monster" and styling.template_style=="actual style" then 408 else if card.card_type=="link monster" then 409 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 42 else if card.card_type=="link monster" and styling.template_style=="actual style" then 43 else if card.card_type=="link monster" then 38 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 43 else if card.card_type=="link monster" and styling.template_style=="actual style" then 43 else if card.card_type=="link monster" then 38 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linkdlon.png
on: {if styling.artwork_size=="extended" then "linkdlonex.png" else if styling.template_style=="actual style" then "new/linkdlon.png" else "linkdlon.png" }
linkr:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 393 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 389 else if card.card_type=="link monster" and styling.template_style=="actual style" then 373 else if card.card_type=="link monster" then 371 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 287 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 284 else if card.card_type=="link monster" and styling.template_style=="actual style" then 225 else if card.card_type=="link monster" then 225 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 18 else if card.card_type=="link monster" and styling.template_style=="actual style" then 25 else if card.card_type=="link monster" then 22 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 96 else if card.card_type=="link monster" and styling.template_style=="actual style" then 96 else if card.card_type=="link monster" then 94 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linkron.png
on: {if styling.artwork_size=="extended" then "linkronex.png" else if styling.template_style=="actual style" then "new/linkron.png" else "linkron.png" }
linkd:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 162 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 162 else if card.card_type=="link monster" and styling.template_style=="actual style" then 164 else if card.card_type=="link monster" then 164 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 578 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 575 else if card.card_type=="link monster" and styling.template_style=="actual style" then 434 else if card.card_type=="link monster" then 431 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 94 else if card.card_type=="link monster" and styling.template_style=="actual style" then 97 else if card.card_type=="link monster" then 94 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 18 else if card.card_type=="link monster" and styling.template_style=="actual style" then 24 else if card.card_type=="link monster" then 22 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linkdon.png
on: {if styling.artwork_size=="extended" then "linkdonex.png" else if styling.template_style=="actual style" then "new/linkdon.png" else "linkdon.png" }
linkdr:
left:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 363 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 359 else if card.card_type=="link monster" and styling.template_style=="actual style" then 347 else if card.card_type=="link monster" then 349 else 5
top:
script: if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 548 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 545 else if card.card_type=="link monster" and styling.template_style=="actual style" then 408 else if card.card_type=="link monster" then 409 else 5
width:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 44 else if card.card_type=="link monster" and styling.template_style=="actual style" then 45 else if card.card_type=="link monster" then 38 else 0
height:
script: if card.card_type=="link monster" and styling.artwork_size=="extended" then 42 else if card.card_type=="link monster" and styling.template_style=="actual style" then 44 else if card.card_type=="link monster" then 38 else 0
z index: 7
render style: image
popup style: in place
choice images:
#on: linkdron.png
on: {if styling.artwork_size=="extended" then "linkdronex.png" else if styling.template_style=="actual style" then "new/linkdron.png" else "linkdron.png" }
############################# Card type
monster type:
left: { if styling.template_style=="actual style" then 38 else 40 }
top : { if is_pendulum() and ( styling.template_style=="actual style" and styling.pendulum_size=="more" ) then 475 else if is_pendulum() and styling.pendulum_size=="more" then 476 else if styling.template_style=="actual style" then 463 else 462 }
width: { if styling.large_type=="yes" then card_style.monster_type.content_width + 8 else card_style.monster_type.content_width + 6 }
height: 15
alignment: middle left
z index: 2
font:
name:
script:
if styling.language=="japanese" then "Yu-Gi-Oh! DFG Leisho 4"
else if styling.language=="chinese simplified" then "方正隶变_GBK"
else if styling.language=="chinese traditional" then "DFPLiShuW5-B5"
else "Yu-Gi-Oh!ITCStoneSerifSmallCaps"
size: { if styling.large_type=="yes" then 13.1 else if styling.language=="japanese" or styling.language=="chinese simplified" or styling.language=="chinese traditional" then 13 else 11.4 }
color: rgb(0,0,0)
symbol font:
name: yugioh-text-replacements
alignment: middle center
size: 3.5
visible: script: if is_nmonster() then false else true
############################# Edition and Card ID
number:
left: { if card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 34 else if (card.card_type=="spell card" or card.card_type=="trap card") and styling.artwork_size=="extended" then 165 else if card.card_type=="link monster" and styling.extended_artwork="yes" then 48 else if styling.artwork_size=="extended" and (card.card_type!="spell card" or card.card_type!="trap card") then 34 else 262 }
top : { if styling.template_style=="actual style" and ( card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" ) then 562 else if card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 561 else if styling.template_style=="actual style" and ( (card.card_type=="spell card" or card.card_type=="trap card") and styling.artwork_size=="extended" ) then 586 else if (card.card_type=="spell card" or card.card_type=="trap card") and styling.artwork_size=="extended" then 584 else if styling.template_style=="actual style" and ( styling.artwork_size=="extended" and (card.card_type!="spell card" or card.card_type!="trap card") ) then 562 else if styling.artwork_size=="extended" and (card.card_type!="spell card" or card.card_type!="trap card") then 561 else 440 }
width: 115
height: 15
z index: 2
alignment: { if card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" or styling.artwork_size=="extended" then "left middle" else "right middle" }
font:
name: Stone Serif
size: 8.5
color: { if card.card_type=="xyz monster" and styling.artwork_size=="extended" then rgb(0,0,0) else if card.card_type=="xyz monster" or card.card_type=="dark synchro monster" or card.card_type=="bigbang monster" then rgb(255,255,255) else rgb(0,0,0) }
edition:
left: 78
top: 584
width: 150
height: 15
z index: 4
alignment: middle left
visible: true
font:
name: { if card.edition=="DUEL TERMINAL" then "BankGothic Md BT" else "Palatino Linotype" }
size: { if card.edition=="DUEL TERMINAL" then "11.5" else "9.5" }
color: { if card.card_type=="xyz monster" or card.card_type=="dark synchro monster" or card.card_type=="bigbang monster" then rgb(255,255,255) else rgb(0,0,0) }
############################# Text box
rule text:
left: { if styling.template_style=="actual style" then 30 else 32 }
top : { if styling.template_style=="actual style" and is_nmonster() then 460 else if is_nmonster() then 458 else if is_pendulum() then ( if styling.pendulum_size=="more" then ( if card.card_type=="pendulum normal monster" then 492 else 490 ) else ( if card.card_type=="pendulum normal monster" then 476 else 474 ) ) else if ( card.card_type=="normal monster" and styling.image_frame=="no" ) then 476 else if styling.template_style=="actual style" then 475 else 474 }
width: { if styling.template_style=="actual style" then 358 else 356 }
height: { if is_nmonster() then 118 else if is_pendulum() and styling.pendulum_size=="more" then 65 else 82 }
font:
name:
script:
if styling.bold_effect_text then "Matrix-Bold"
else if styling.language=="japanese" then "Yu-Gi-Oh! DF Leisho 3"
else if styling.language=="chinese simplified" then "方正隶变_GBK"
else if styling.language=="chinese traditional" then "DFPLiShuW5-B5"
else "Yu-Gi-Oh! Matrix Book"
italic name: { if styling.language=="japanese" then "Yu-Gi-Oh! DF Leisho 3" else if styling.language=="chinese simplified" then "方正隶变_GBK" else if styling.language=="chinese traditional" then "DFPLiShuW5-B5" else "Stone Serif Italic" }
size: { if is_nmonster() and styling.text_size=="large" then "10" else if is_nmonster() and styling.text_size=="small" then "9.2" else if styling.bold_effect_text then "8.2" else if styling.text_size=="large" then "9.8" else "9.2" }
scale down to: 6
color: rgb(0,0,0)
symbol font:
name: yugioh-text-numbers
alignment: bottom center
size: 6
alignment: { if styling.rules_alignment=="justified" then "top left justify" else if styling.rules_alignment=="stretched" then "top left stretch if-overflow" else "top left" }
z index: 3
padding left: 1
padding top: 1
padding right: 0
padding bottom: 0
line height hard: { if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
line height line: { if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
line height soft: { if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
##Why..?
#line height hard max: { if is_nmonster() then 0.8 else if styling.max_line_space=="yes" and (styling.language=="japanese" or styling.language=="chinese simplified" or styling.language=="chinese traditional") then 1.2 else if styling.max_line_space=="yes" then 1 else if styling.text_size=="large" then 0.72 else 0.76 }
#line height soft max: { if styling.max_line_space=="yes" and (styling.language=="japanese" or styling.language=="chinese simplified" or styling.language=="chinese traditional") then 1.2 else if styling.max_line_space=="yes" then 1 else if styling.max_line_space=="yes" and styling.language=="japanese" or styling.language=="chinese simplified" or styling.language=="chinese traditional" then 1.5 else if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
#line height line max: { if styling.max_line_space=="yes" and (styling.language=="japanese" or styling.language=="chinese simplified" or styling.language=="chinese traditional") then 1.2 else if styling.max_line_space=="yes" then 1 else if styling.max_line_space=="yes" and styling.language=="japanese" or styling.language=="chinese simplified" or styling.language=="chinese traditional" then 1.5 else if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
line height hard max: { if styling.max_line_space=="yes" then 1 else if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
line height soft max: { if styling.max_line_space=="yes" then 1 else if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
line height line max: { if styling.max_line_space=="yes" then 1 else if is_nmonster() then 0.8 else if styling.text_size=="large" then 0.72 else 0.76 }
############################# Attack/Defense/Pendulum Scale/Spell Effect
attack:
#left: 262
left: { if card.card_type=="link monster" and styling.artwork_size=="extended" then 252 else 262 }
top: { if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 561 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 559 else if card.card_type=="pandemonium monster" then 560 else if styling.template_style=="actual style" then 561 else 558 }
width: 38
height: 18
z index: 2
alignment: right middle
font:
name: MatrixBoldFractions
italic name: Matrix-Bold
size: 14
color: rgb(0,0,0)
symbol font:
name: yugioh-text-replacements
alignment: middle center
size: 6
visible: { if is_nmonster() then false else true }
defense:
#left: { if card.card_type=="link monster" then 351 else 348 }
left: { if card.card_type=="link monster" and styling.artwork_size=="extended" then 338 else if card.card_type=="link monster" then 351 else 348 }
top: { if card.card_type=="link monster" and ( styling.artwork_size=="extended" and styling.template_style=="actual style" ) then 562 else if card.card_type=="link monster" and styling.artwork_size=="extended" then 559 else if card.card_type=="pandemonium monster" then 560 else if styling.template_style=="actual style" then 561 else 558 }
width: 38
height: 18
z index: 2
alignment: right middle
font:
#name: { if card.card_type=="link monster" then "Eurostile Candy W01 Semibold" else "MatrixBoldFractions" }
name: { if card.card_type=="link monster" then "YGOLinkNumber" else "MatrixBoldFractions" }
italic name: Matrix-Bold
size: { if card.card_type=="link monster" then 13 else 14 }
color: rgb(0,0,0)
symbol font:
name: yugioh-text-replacements
alignment: middle center
size: 6
visible: { if is_nmonster() then false else true }
pendulum text:
left: { if is_pendulum() then true and 65 }
top : { if is_pendulum() and styling.template_style=="actual style" then true and ( if styling.pendulum_size=="less" then 407 else 385 ) else if is_pendulum() then true and ( if styling.pendulum_size=="less" then 406 else 384 ) }
width: { if is_pendulum() then true and 290 }
height: { if is_pendulum() then true and ( if styling.pendulum_size=="less" then 48 else if styling.pendulum_size=="more" then 84 else 69 ) }
visible: { is_pendulum() }
font:
name:
script:
if styling.bold_effect_text then "Matrix-Bold"
else if styling.language=="japanese" then "Yu-Gi-Oh! DF Leisho 3"
else if styling.language=="chinese simplified" then "方正隶变_GBK"
else if styling.language=="chinese traditional" then "DFPLiShuW5-B5"
else "Yu-Gi-Oh! Matrix Book"
size: { if styling.pendulum_size=="less" then 10.4 else 9.7 }
#9.5 for regular, 6.9 for medium size
scale down to: 4
color: rgb(0,0,0)
symbol font:
name: yugioh-text-numbers
alignment: bottom center
size: 4
alignment: { if styling.pendulum_text_centering=="yes" then "middle left justify" else "top left justify" }
z index: 3
padding left: 1
padding top: 1
padding right: 1
padding bottom: 1
line height hard: 0.73
line height line: 0.73
line height soft: 0.73
line height hard max: { if styling.max_line_space=="yes" then 1 else 0.73 }
line height soft max: { if styling.max_line_space=="yes" then 1 else 0.73 }
line height line max: { if styling.max_line_space=="yes" then 1 else 0.73 }
blue scale:
#may need further adjustement after OSUME's new template arrives.
left: { if is_pendulum() and styling.template_style="actual style" then true and 27 else if is_pendulum() then true and 30 }
top: { if is_pendulum() then true and ( if styling.pendulum_size=="less" then 434 else if styling.template_style=="actual style" and styling.pendulum_size=="more" then 436 else if styling.pendulum_size=="more" then 431 else 424 ) }
width: { if is_pendulum() then true and 27 }
height: { if is_pendulum() then true and 14 }
visible: { if is_pendulum() then true else false }
z index: 2
alignment: "middle center"
font:
name: MatrixBoldFractions
size: 22
color: rgb(30,30,30)
red scale:
#may need further adjustement after OSUME's new template arrives.
left: { if is_pendulum() and styling.template_style="actual style" then true and 365 else if is_pendulum() then true and 363 else if card.card_type=="pandemonium monster" then true and 365 }
top: { if is_pendulum() then true and ( if styling.pendulum_size=="less" then 434 else if styling.template_style=="actual style" and styling.pendulum_size=="more" then 436 else if styling.pendulum_size=="more" then 431 else 424 ) }
width: { if is_pendulum() then true and 27 }
height: { if is_pendulum() then true and 14 }
visible: { if is_pendulum() then true else false }
z index: 2
alignment: "middle center"
font:
name: MatrixBoldFractions
size: 22
color: rgb(30,30,30)
############################# Card sorting / numbering
############################# Copyright stuff
gamecode:
left: 20
#top : 584
top: { if styling.template_style=="actual style" then 586 else 584 }
width: 57
height: 15
alignment: middle left
z index: 2
font:
name: Stone Serif
size: 8.5
color: { if card.card_type=="xyz monster" or card.card_type=="dark synchro monster" or card.card_type=="bigbang monster" then rgb(255,255,255) else rgb(0,0,0) }
rarity:
left: 388
top : 580
height: 21
width: 21
z index: 3
render style: image
popup style: in place
choice images:
common: blank2.png
rare: blank2.png
super rare: blank2.png
ultra rare: blank2.png
secret rare: blank2.png
ultimate rare: blank2.png
parallel rare: blank2.png
gold rare: blank2.png
promo: blank2.png
corner foil:
left: 388
top : 580
height: 23
width: 23
z index: 2
render style: image list
choice images:
stamp:
script: if styling.disable_hologram=="yes" then "blank2.png" else if card.edition!="" then "cornerfirst.png" else "cornerunlimited.png"
copyright:
left: 230
#top : 584
top: { if styling.template_style=="actual style" then 586 else 584 }
width: 150
height: 15
z index: 4
alignment: middle right
font:
name: Stone Serif
size: 8.5
color: { if card.card_type=="xyz monster" or card.card_type=="dark synchro monster" or card.card_type=="bigbang monster" then rgb(255,255,255) else rgb(0,0,0) }
############################################extra card field:
extra card field:
type: choice
name: bar
choice: bar
editable: false
extra card field:
type: choice
name: leftbracket
choice: lbracket
editable: false
extra card field:
type: choice
name: rightbracket
choice: rbracket
editable: false
extra card field:
type: text
name: atkoverlay
default: ""
editable: false
extra card field:
type: text
name: defoverlay
default: ""
editable: false
extra card field:
type: text
name: pendulum text
description: ¹=(1), ²=(2), ³=(3), £=(4), ¢=(5), ~=infinity, ?=question mark, *=dot
script: circled_numbers(value)
multi line: true
save value: true
show statistics: false
extra card field:
type: text
name: blue scale
multi line: false
save value: true
show statistics: false
extra card field:
type: text
name: red scale
multi line: false
save value: true
show statistics: false
extra card style:
bar:
left: 33
#top: 557
top: {if styling.template_style=="actual style" then 560 else 557 }
width: 355
height: 3
z index: 4
render style: image list
choice images:
bar: bar.png
visible: script: if is_nmonster() then false else true
leftbracket:
left: { if is_nmonster() then (359 - card_style.level.content_width) else if styling.template_style=="actual style" then 30 else 32 }
top : { if is_nmonster() then 80 else if styling.pendulum_size=="more" then 479 else if styling.large_type=="yes" then 464 else 464 }
width: { if is_nmonster() then 6 else 6 }
height: { if is_nmonster() then 19 else if styling.large_type=="yes" then 15 else 14 }
z index: 2
render style: image list
choice images:
#lbracket: /yugioh-standard-levels.mse-symbol-font/leftbracket.png
lbracket:
script:
if styling.language=="japanese" then "/yugioh-standard-levels.mse-symbol-font/leftbracket_jp.png"
else if styling.language=="chinese simplified" then "/yugioh-standard-levels.mse-symbol-font/leftbracket_sc.png"
else if styling.language=="chinese traditional" then "/yugioh-standard-levels.mse-symbol-font/leftbracket_tc.png"
else "/yugioh-standard-levels.mse-symbol-font/leftbracket.png"
rightbracket:
left: { if is_nmonster() then 372 else if styling.large_type=="yes" then (card_style.monster_type.content_width + 42) else (card_style.monster_type.content_width + 42) }
top : { if is_nmonster() then 80 else if styling.pendulum_size=="more" then 479 else if styling.large_type=="yes" then 464 else 464 }
width: { if is_nmonster() then 6 else 6 }
height: { if is_nmonster() then 19 else if styling.large_type=="yes" then 15 else 14 }
z index: 4
render style: image list
choice images:
#rbracket: /yugioh-standard-levels.mse-symbol-font/rightbracket.png
rbracket:
script:
if styling.language=="japanese" then "/yugioh-standard-levels.mse-symbol-font/rightbracket_jp.png"
else if styling.language=="chinese simplified" then "/yugioh-standard-levels.mse-symbol-font/rightbracket_sc.png"
else if styling.language=="chinese traditional" then "/yugioh-standard-levels.mse-symbol-font/rightbracket_tc.png"
else "/yugioh-standard-levels.mse-symbol-font/rightbracket.png"
atkoverlay:
left: { if card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 213 else 209 }
top: { if card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 562 else 558 }
width: 48
height: 18
z index: 2
alignment: right middle
font:
name: MatrixBoldSmallCaps
size: 14
color: rgb(0,0,0)
visible: script: if is_nmonster() then false else true
defoverlay:
left: { if card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 302 else if card.card_type=="link monster" then 0 else 295 }
top: { if card.card_type=="pendulum normal monster" or card.card_type=="pendulum effect monster" or card.card_type=="pendulum fusion monster" or card.card_type=="pendulum ritual monster" or card.card_type=="pendulum synchro monster" or card.card_type=="pendulum dark synchro monster" or card.card_type=="pendulum xyz monster" then 562 else if card.card_type=="link monster" then 0else 558 }
width: 48
height: 18
z index: 2
alignment: right middle
font:
name: MatrixBoldSmallCaps
size: 14
color: rgb(0,0,0)
visible: script: if is_nmonster() then false else true
\ No newline at end of file
mse version: 2.0.0
game: yugioh
short name: Standard Extra
installer group: Yugioh/Standard Extra
icon: card-sample.png
position hint: 06
version: 2014-01-26
depends on:
package: yugioh.mse-game
version: 2009-08-08
depends on:
package: yugioh-standard.mse-style
version: 2009-08-08
depends on:
package: yugioh-standard-levels.mse-symbol-font
version: 2007-01-09
depends on:
package: yugioh-text-replacements.mse-symbol-font
version: 2008-01-04
card width: 361
card height: 523
card dpi: 152.6265
############################################################## Extra scripts
init script:
card_type := {
if card.attribute == "spell" then "spell card"
else if contains(card.level, match:"Spell Card") then "spell card"
else if card.attribute == "trap" then "trap card"
else if contains(card.level, match:"Trap Card") then "trap card"
else if card.type_1 == "<word-list-monster>Divine-Beast</word-list-monster>" then "obelisk"
else if card.type_1 == "<word-list-monster>Legendary Dragon</word-list-monster>" then "legendary dragons"
else if contains(card.monster_type, match:"Fusion") then "fusion monster"
else if contains(card.monster_type, match:"Ritual") then "ritual monster"
else if contains(card.monster_type, match:"Dark Synchro") then "dark synchro monster"
else if contains(card.monster_type, match:"Dark Tuner") then "effect monster"
else if contains(card.monster_type, match:"Synchro") then "synchro monster"
else if contains(card.monster_type, match:"Spirit") then "spirit monster"
else if contains(card.monster_type, match:"Toon") then "toon monster"
else if contains(card.monster_type, match:"Tuner") then "effect monster"
else if contains(card.monster_type, match:"Union") then "effect monster"
else if contains(card.monster_type, match:"Ice") then "ice monster"
else if contains(card.monster_type, match:"Fire") then "fire monster"
else if contains(card.monster_type, match:"Demon") then "demon monster"
else if contains(card.monster_type, match:"Angel") then "angel monster"
else if contains(card.monster_type, match:"Construct") then "construct monster"
else if contains(card.monster_type, match:"Chibi") then "chibi monster"
else if contains(card.monster_type, match:"Golden") then "golden monster"
else if contains(card.monster_type, match:"Effect") then "effect monster"
else "normal monster"
}
type_sort := {
type := card.card_type
if chosen(choice:"normal monster", type) then "A"
else if chosen(choice:"toon monster", type) then "B"
else if chosen(choice:"spirit monster", type) then "C"
else if chosen(choice:"ice monster", type) then "D"
else if chosen(choice:"fire monster", type) then "E"
else if chosen(choice:"demon monster", type) then "F"
else if chosen(choice:"angel monster", type) then "G"
else if chosen(choice:"construct monster", type) then "H"
else if chosen(choice:"chibi monster", type) then "I"
else if chosen(choice:"golden monster", type) then "J"
else if chosen(choice:"effect monster", type) then "N"
else if chosen(choice:"ritual monster", type) then "O"
else if chosen(choice:"fusion monster", type) then "P"
else if chosen(choice:"synchro monster", type) then "Q"
else if chosen(choice:"dark synchro monster", type) then "R"
else if chosen(choice:"obelisk", type) then "S"
else if chosen(choice:"slifer", type) then "T"
else if chosen(choice:"ra", type) then "U"
else if chosen(choice:"legendary dragons", type) then "V"
else if chosen(choice:"token monster", type) then "W"
else if chosen(choice:"spell card", type) then "X"
else if chosen(choice:"trap card", type) then "Y"
else "Z"
}
############################################################## Extra style
styling field:
type: choice
name: rules alignment
description: Should the rules text be justified? WARNING: Justification is not perfect.
initial: justified
choice: not justified
choice: justified
styling field:
type: boolean
name: image frame
description: Choosing "no" will omit the image frame like on Anniversary Edition cards.
initial: yes
styling field:
type: boolean
name: bold effect text
description: Should effect text be bold as seen on some cards such as those from The Dark Emperor?
initial: no
styling field:
type: boolean
name: visible atk and def
description: Should the ATK and DEF labels be visible on monster cards?
initial: yes
styling field:
type: boolean
name: full art
description: Should the art take up all non-essential areas of the card?
initial: no
styling field:
type: choice
name: text color
description: What color should text outside the Name and Rules text area be?
choice: black
choice: white
initial: black
############################################################## Card fields
card style:
############################# Background stuff
foils:
left: { if card.rarity=="parallel rare" then 0 else if card.rarity=="gold tech" then 0 else 51 }
top: { if card.rarity=="parallel rare" then 0 else if card.rarity=="gold tech" then 0 else 114 }
width: { if card.rarity=="parallel rare" then 361 else if card.rarity=="gold tech" then 361 else 259 }
height: { if card.rarity=="parallel rare" then 523 else if card.rarity=="gold tech" then 523 else 259 }
z index: 5
render style: image
popup style: in place
image:
script: if card.rarity=="super rare" then "/yugioh-standard.mse-style/superfoil.png" else
if card.rarity=="ultra rare" then "/yugioh-standard.mse-style/superfoil.png" else
if card.rarity=="secret rare" then "/yugioh-standard.mse-style/secretfoil.png" else
if card.rarity=="ultimate rare" then "/yugioh-standard.mse-style/superfoil.png" else
if card.rarity=="parallel rare" then "/yugioh-standard.mse-style/parallelfoil.png" else
if card.rarity=="gold tech" then "/yugioh-standard.mse-style/goldfoil.png" else
if card.rarity=="promo" then "/yugioh-standard.mse-style/superfoil.png" else nil
############################# Name line
name:
left: 34
top : 30
width: 254
height: 37
alignment: middle shrink-overflow
padding bottom: 0
z index: 2
font:
name: MatrixRegularSmallCaps
size: 26
color:
script: if card.rarity=="rare" then rgb(230,230,230)
else if card.rarity=="secret rare" then rgb(230,230,230)
else if card.rarity=="promo" then rgb(230,230,230)
else if card.rarity=="ultra rare" then rgb(216,199,53)
else if card.rarity=="ultimate rare" then rgb(60,0,0)
else if card.rarity=="parallel rare" then rgb(216,199,53)
else if card.rarity=="gold tech" then rgb(216,199,53)
else if card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.card_type=="demon monster" then rgb(255,255,255)
else if is_nmonster() then rgb(255,255,255)
else rgb(0,0,0)
level:
left: 40
top : 74
height: 28
width: {if is_nmonster() then 275 else 280 }
z index: 2
alignment: { if card.card_type=="dark synchro monster" then "middle left" else "middle right" }
font:
name: MatrixBoldSmallCaps
italic name: Matrix
size: 17
color: { if styling.text_color=="white" then rgb(255,255,255) else rgb(0,0,0) }
symbol font:
name: yugioh-standard-levels
alignment: middle center
scale down to: 1
size: 7.5
############################# Image
image:
left: { if styling.image_frame=="no" then 45 else if styling.full_art=="yes" then 0 else 51 }
top: { if styling.image_frame=="no" then 106 else if styling.full_art=="yes" then 0 else 113 }
width: { if styling.image_frame=="no" then 272 else if styling.full_art=="yes" then 361 else 260 }
height: { if styling.image_frame=="no" then 273 else if styling.full_art=="yes" then 523 else 260 }
z index: 1
mask: { if styling.full_art=="yes" then "artmask.png" else "" }
############################# Card type
monster type:
left: 39
top : 401
width: { card_style.monster_type.content_width + 6 }
height: 14
alignment: middle left
z index: 2
font:
name: MatrixBoldSmallCaps
italic name: Matrix
size: 12
color: rgb(0,0,0)
symbol font:
name: yugioh-text-replacements
alignment: middle center
size: 3.5
visible: script: if is_nmonster() then false else true
############################# Edition and Card ID
number:
left: 203
top : 380
width: 115
height: 15
z index: 2
alignment: top right
font:
name: Palatino Linotype
size: 8
color:
script: if card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.card_type=="demon monster" then rgb(255,255,255)
else if styling.text_color=="white" then rgb(255,255,255)
else rgb(0,0,0)
edition:
left: 43
top: 380
width: 115
height: 15
z index: 2
font:
name: { if card.edition=="DUEL TERMINAL" then "BankGothic Md BT" else "Palatino Linotype Bold" }
size: { if card.edition=="DUEL TERMINAL" then "10" else "8" }
color:
script: if card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.card_type=="demon monster" then rgb(255,255,255)
else if styling.text_color=="white" then rgb(255,255,255)
else rgb(0,0,0)
############################# Text box
rule text:
left: 35
top :
script: if is_nmonster() then 397 else 412
width: 289
height:
script: if is_nmonster() then 92 else 62
font:
name: { if styling.bold_effect_text=="yes" then "Matrix-Bold" else "MatrixBook" }
size: { if styling.bold_effect_text=="yes" then "9" else "8" }
scale down to: 4
color: rgb(0,0,0)
symbol font:
name: yugioh-text-replacements
alignment: middle center
size: 3.5
alignment: { if styling.rules_alignment=="justified" then "top left justify" else "top left" }
z index: 3
padding left: 1
padding top: 2
padding right: 0
padding bottom: 0
line height hard: 1.0
line height line: 1.0
line height soft: 0.9
line height hard max: 1.1
line height line max: 1.1
############################# Attack/Defense
attack:
left: 204
top: 475
width: 48
height: 18
z index: 2
alignment: right middle
font:
name: MatrixBoldSmallCaps
italic name: Matrix-Bold
size: 12
color: rgb(0,0,0)
symbol font:
name: yugioh-text-replacements
alignment: middle center
size: 6
visible: script: if is_nmonster() then false else true
defense:
z index: 4
left: 278
top: 475
width: 48
height: 18
z index: 2
alignment: right middle
font:
name: MatrixBoldSmallCaps
italic name: Matrix-Bold
size: 12
color: rgb(0,0,0)
symbol font:
name: yugioh-text-replacements
alignment: middle center
size: 6
visible: script: if is_nmonster() then false else true
############################# Card sorting / numbering
############################# Copyright stuff
gamecode:
left: 16
top : 494
width: 96
height: 18
alignment: middle left
z index: 2
font:
name: Palatino Linotype
size: 8
color:
script: if card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.card_type=="demon monster" then rgb(255,255,255)
else if styling.text_color=="white" then rgb(255,255,255)
else rgb(0,0,0)
rarity:
left: 332
top : 492
height: 20
width: 20
z index: 3
render style: image
popup style: in place
image: {if card.edition!="" then "/yugioh-standard.mse-style/cornerfirst.jpg" else "/yugioh-standard.mse-style/cornerunlimited.jpg"}
copyright:
left: 180
top : 495
width: 145
height: 18
z index: 4
alignment: middle right
font:
name: Palatino Linotype
size: 7
color:
script: if card.card_type=="dark synchro monster" then rgb(255,255,255)
else if card.card_type=="demon monster" then rgb(255,255,255)
else if styling.text_color=="white" then rgb(255,255,255)
else rgb(0,0,0)
############################################extra card field:
extra card field:
type: choice
name: card frame
choice: normal monster
choice: toon monster
choice: spirit monster
choice: ice monster
choice: fire monster
choice: demon monster
choice: angel monster
choice: construct monster
choice: effect monster
choice: ritual monster
choice: synchro monster
choice: dark synchro monster
choice: fusion monster
choice: token monster
choice: obelisk
choice: slifer
choice: ra
choice: legendary dragons
choice: spell card
choice: trap card
choice: xyz card
default: card.card_type; card_type()
choice colors cardlist:
normal monster: rgb(120,18,0)
toon monster: rgb(120,18,0)
spirit monster: rgb(120,18,0)
ice monster: rgb(120,18,0)
fire monster: rgb(120,18,0)
demon monster: rgb(120,18,0)
angel monster: rgb(120,18,0)
construct monster: rgb(120,18,0)
chibi monster: rgb(120,18,0)
golden monster: rgb(120,18,0)
effect monster: rgb(120,18,0)
ritual monster: rgb(26,26,26)
synchro monster: rgb(26,26,26)
dark synchro monster: rgb(26,26,26)
fusion monster: rgb(26,26,26)
token monster: rgb(120,18,0)
obelisk: rgb(26,26,26)
slifer: rgb(26,26,26)
ra: rgb(26,26,26)
legendary dragons: rgb(26,26,26)
spell card: rgb(80,80,80)
trap card: rgb(30,110,0)
extra card field:
type: choice
name: attribute
choice: none
choice: earth
choice: water
choice: fire
choice: wind
choice: light
choice: dark
choice: divine
choice: false
choice: man
choice: dragon
choice: grass
choice: spell
choice: trap
default: attribute()
card list visible: true
card list column: 2
extra card field:
type: choice
name: bar
choice: bar
editable: false
extra card field:
type: choice
name: leftbracket
choice: lbracket
editable: false
extra card field:
type: choice
name: rightbracket
choice: rbracket
editable: false
extra card field:
type: text
name: atkoverlay
default: "ATK/"
editable: false
extra card field:
type: text
name: defoverlay
default: "DEF/"
editable: false
extra card style:
card frame:
left: 0
top: 0
width: 361
height: 523
z index: -2
render style: image
popup style: in place
choice images:
normal monster: /yugioh-standard.mse-style/card-normal.jpg
toon monster: card-toon.jpg
spirit monster: card-spirit.jpg
ice monster: card-ice.jpg
fire monster: card-fire.jpg
demon monster: card-demon.jpg
angel monster: card-angel.jpg
construct monster: card-construct.jpg
chibi monster: card-chibi.jpg
golden monster: card-golden.jpg
effect monster: /yugioh-standard.mse-style/card-effect.jpg
ritual monster: /yugioh-standard.mse-style/card-ritual.jpg
synchro monster: /yugioh-standard.mse-style/card-synchro.jpg
dark synchro monster: /yugioh-standard.mse-style/card-dsynchro.jpg
fusion monster: /yugioh-standard.mse-style/card-fusion.jpg
token monster: /yugioh-standard.mse-style/card-token.jpg
obelisk: /yugioh-standard.mse-style/card-obelisk.jpg
slifer: /yugioh-standard.mse-style/card-slifer.jpg
ra: /yugioh-standard.mse-style/card-ra.jpg
legendary dragons: /yugioh-standard.mse-style/card-dragons.jpg
spell card: /yugioh-standard.mse-style/card-spell.jpg
trap card: /yugioh-standard.mse-style/card-trap.jpg
xyz card: /yugioh-standard.mse-style/card-xyz.jpg
attribute:
left: 290
top : 30
width: 37
height: 37
z index: 2
render style: image
popup style: in place
choice images:
earth: /yugioh-standard.mse-style/earth.png
water: /yugioh-standard.mse-style/water.png
fire: /yugioh-standard.mse-style/fire.png
wind: /yugioh-standard.mse-style/wind.png
light: /yugioh-standard.mse-style/light.png
dark: /yugioh-standard.mse-style/dark.png
divine: /yugioh-standard.mse-style/divine.png
false: false.png
man: man.png
dragon: dragon.png
grass: grass.png
spell: /yugioh-standard.mse-style/spell.png
trap: /yugioh-standard.mse-style/trap.png
bar:
left: 37
top : 474
height: 1
width: 288
z index: 4
render style: image list
choice images:
bar: /yugioh-standard.mse-style/bar.png
visible: script: if is_nmonster() then false else true
leftbracket:
left: { if is_nmonster() then (309 - card_style.level.content_width) else 35 }
top : { if is_nmonster() then 79 else 400 }
height: { if is_nmonster() then 17 else 14 }
width: { if is_nmonster() then 5 else 4 }
z index: 2
render style: image list
choice images:
lbracket: /yugioh-standard-levels.mse-symbol-font/leftbracket.png
rightbracket:
left: { if is_nmonster() then 315 else (card_style.monster_type.content_width + 40) }
top : { if is_nmonster() then 79 else 400 }
height: { if is_nmonster() then 17 else 14 }
width: { if is_nmonster() then 5 else 4 }
z index: 4
render style: image list
choice images:
rbracket: /yugioh-standard-levels.mse-symbol-font/rightbracket.png
atkoverlay:
left: 170
top: 475
width: 48
height: 18
z index: 1
alignment: right middle
font:
name: MatrixBoldSmallCaps
italic name: Matrix-Bold
size: 12
color: rgb(0,0,0)
visible: script: if is_nmonster() or styling.visible_atk_and_def=="no" then false else true
defoverlay:
left: 244
top: 475
width: 48
height: 18
z index: 1
alignment: right middle
font:
name: MatrixBoldSmallCaps
italic name: Matrix-Bold
size: 12
color: rgb(0,0,0)
visible: script: if is_nmonster() or styling.visible_atk_and_def=="no" then false else true
mse version: 0.3.6 mse version: 0.3.8
version: 2008-10-27 version: 2014-04-11
short name: Standard short name: Standard
position hint: 001 position hint: 001
icon: star.png icon: star.png
installer group: Yugioh/Symbol Fonts/Standard installer group: Yugioh/Symbol Fonts/Standard
# Symbol font for level symbols # Symbol font for level symbols
image font size: 16 horizontal space: 2.85
horizontal space: 3
symbol: symbol:
code: % code: %
image: continuous.png image: continuous.png
image font size: 85
symbol: symbol:
code: ! code: !
image: counter.png image: counter.png
image font size: 85
symbol: symbol:
code: + code: +
image: equipment.png image: equipment.png
image font size: 85
symbol: symbol:
code: & code: &
image: field.png image: field.png
image font size: 85
symbol: symbol:
code: $ code: $
image: quickplay.png image: quickplay.png
image font size: 85
symbol: symbol:
code: # code: #
image: ritual.png image: ritual.png
image font size: 85
symbol: symbol:
code: [ code: [
image: leftbracket.png image: leftbracket.png
...@@ -34,15 +39,40 @@ symbol: ...@@ -34,15 +39,40 @@ symbol:
code: ] code: ]
image: rightbracket.png image: rightbracket.png
image font size: 28 image font size: 28
symbol:
code: *
image: uestar.png
enabled: {card.rarity=="ultimate rare" and card.card_type=="xyz monster"}
image font size: 15.5
symbol:
code: *
image: ustar.png
enabled: {card.rarity=="ultimate rare"}
image font size: 15.5
symbol:
code: *
image: estar.png
enabled: {card.card_type=="xyz monster"}
image font size: 17
symbol:
code: *
image: estar.png
enabled: {card.card_type=="pendulum xyz monster"}
image font size: 17
symbol:
code: *
image: dstar.png
enabled: {card.card_type=="pendulum dark synchro monster"}
image font size: 13.5
symbol: symbol:
code: * code: *
image: dstar.png image: dstar.png
enabled: {card.card_type=="dark synchro monster"} enabled: {card.card_type=="dark synchro monster"}
image font size: 20 image font size: 13.5
symbol: symbol:
code: * code: *
image: star.png image: star.png
image font size: 20 image font size: 17
############################################################## ##############################################################
# Insert-symbol menu # Insert-symbol menu
......
mse version: 2.0.0
version: 2014-04-11
short name: Text Numbers
position hint: 003
icon: n1.png
installer group: Yugioh/Symbol Fonts/Text Numbers
# Symbol font for missing characters
image font size: 16
horizontal space: 2
symbol:
code: ¹
image: n1.png
symbol:
code: ²
image: n2.png
symbol:
code: ³
image: n3.png
symbol:
code: £
image: n4.png
symbol:
code: ¢
image: n5.png
symbol:
code: [
image: leftbracket.png
symbol:
code: ]
image: rightbracket.png
symbol:
code: ~
image: infinity.png
image font size: 25
symbol:
code: ?
image: qmark.png
image font size: 32
symbol:
code: *
image: dot.png
##############################################################
# Insert-symbol menu
insert symbol menu:
item: ¹
item: ²
item: ³
item: £
item: ¢
item: [
item: ]
item: ~
item: ?
item: *
\ No newline at end of file
mse version: 0.3.7 mse version: 0.3.7
version: 2008-08-10 version: 2014-04-11
short name: Text Replacements short name: Text Replacements
position hint: 003 position hint: 003
icon: dot.png icon: dot.png
...@@ -33,4 +33,4 @@ insert symbol menu: ...@@ -33,4 +33,4 @@ insert symbol menu:
item: ] item: ]
item: @ item: @
item: ? item: ?
item: * item: *
\ No newline at end of file
...@@ -13,4 +13,10 @@ auto replace: ...@@ -13,4 +13,10 @@ auto replace:
whole word: false whole word: false
auto replace: auto replace:
match: ~ match: ~
replace: CARDNAME replace: CARDNAME
\ No newline at end of file auto replace:
match: 1E
replace: 1st Edition
auto replace:
match: DT
replace: DUEL TERMINAL
\ No newline at end of file
...@@ -6,32 +6,48 @@ card field: ...@@ -6,32 +6,48 @@ card field:
name: card type name: card type
choice: normal monster choice: normal monster
choice: effect monster choice: effect monster
choice: fusion monster
choice: ritual monster choice: ritual monster
choice: synchro monster choice: synchro monster
choice: dark synchro monster choice: dark synchro monster
choice: fusion monster choice: xyz monster
choice: pendulum normal monster
choice: pendulum effect monster
choice: pendulum fusion monster
choice: pendulum ritual monster
choice: pendulum synchro monster
choice: pendulum dark synchro monster
choice: pendulum xyz monster
choice: pandemonium monster
choice: bigbang monster
choice: dlc monster
choice: token monster choice: token monster
choice: obelisk choice: link monster
choice: slifer
choice: ra
choice: legendary dragons
choice: spell card choice: spell card
choice: trap card choice: trap card
choice: trell card
default: card_type() default: card_type()
choice colors cardlist: choice colors cardlist:
normal monster: rgb(120,18,0) normal monster : rgb(197,179,53)
effect monster: rgb(120,18,0) effect monster : rgb(208,109,41)
ritual monster: rgb(26,26,26) fusion monster : rgb(90,45,150)
synchro monster: rgb(26,26,26) ritual monster : rgb(55,77,197)
dark synchro monster: rgb(26,26,26) synchro monster : rgb(215,215,215)
fusion monster: rgb(26,26,26) dark synchro monster : rgb(92,64,51)
token monster: rgb(120,18,0) xyz monster : rgb(21,261,21)
obelisk: rgb(26,26,26) pendulum normal monster: rgb(197,179,53)
slifer: rgb(26,26,26) pendulum effect monster: rgb(208,109,41)
ra: rgb(26,26,26) pendulum fusion monster: rgb(90,45,150)
legendary dragons: rgb(26,26,26) pendulum ritual monster: rgb(55,77,197
spell card: rgb(80,80,80) pendulum synchro monster: rgb(215,215,215)
trap card: rgb(30,110,0) pendulum dark synchro monster: rgb(92,64,51)
pendulum xyz monster : rgb(21,261,21)
pandemonium monster : rgb(121,121,121)
bigbang monster : rgb(121,121,121)
token monster : rgb(121,121,121)
link monster : rgb(89,89,171)
spell card : rgb(67,161,99)
trap card : rgb(148,54,128)
card field: card field:
type: choice type: choice
name: foils name: foils
...@@ -39,10 +55,93 @@ card field: ...@@ -39,10 +55,93 @@ card field:
choice: none choice: none
choice: holo image choice: holo image
choice: secret holo image choice: secret holo image
choice: ultimate holo image
choice: parallel holo image choice: parallel holo image
choice: gold tech holo image choice: gold holo image
choice: star holo image
choice: mosaic holo image
default: foil() default: foil()
############################# Name line
############################# Link Marker Border
card field:
type: choice
name: linkborder
choice: on
choice: off
show statistics: false
card list visible: false
editable: false
card list column: 0
############################ End Link Border
############################# Link Markers
card field:
type: choice
name: linkul
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
card field:
type: choice
name: linku
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
card field:
type: choice
name: linkur
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
card field:
type: choice
name: linkl
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
card field:
type: choice
name: linkdl
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
card field:
type: choice
name: linkr
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
card field:
type: choice
name: linkd
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
card field:
type: choice
name: linkdr
choice: off
choice: on
show statistics: false
card list visible: false
card list column: 0
############################# End Link Markers
############################# Name
card field: card field:
type: text type: text
name: name name: name
...@@ -50,6 +149,7 @@ card field: ...@@ -50,6 +149,7 @@ card field:
show statistics: false show statistics: false
card list visible: true card list visible: true
card list column: 1 card list column: 1
############################# Attribute and Level
card field: card field:
type: choice type: choice
name: attribute name: attribute
...@@ -63,6 +163,7 @@ card field: ...@@ -63,6 +163,7 @@ card field:
choice: divine choice: divine
choice: spell choice: spell
choice: trap choice: trap
choice: trell
default: attribute() default: attribute()
card list visible: true card list visible: true
card list column: 2 card list column: 2
...@@ -95,7 +196,7 @@ card field: ...@@ -95,7 +196,7 @@ card field:
card field: card field:
type: text type: text
name: separator name: separator
script: " / " script: "/"
editable: false editable: false
save value: false save value: false
show statistics: false show statistics: false
...@@ -109,12 +210,17 @@ card field: ...@@ -109,12 +210,17 @@ card field:
type: text type: text
name: type 2 name: type 2
script: card_class_filter(value) script: card_class_filter(value)
default: split_text(match:" / ", card.type2).0 # Remove when card.type2 is removed. default: split_text(match:"/ ", card.type2).0 # Remove when card.type2 is removed.
card field: card field:
type: text type: text
name: type 3 name: type 3
script: card_class_filter(value) script: card_class_filter(value)
default: if contains(card.type2, match:" / ") then split_text(match:" / ", card.type2).1 else "" # Remove when card.type2 is removed. default: if contains(card.type2, match:" / ") then split_text(match:" / ", card.type2).1 else "" # Remove when card.type2 is removed.
card field:
type: text
name: type 4
script: card_class_filter(value)
default: if contains(card.type2, match:" / ") then split_text(match:" / ", card.type3).2 else "" # Remove when card.type3 is removed.
card field: card field:
type: text type: text
name: monster type name: monster type
...@@ -122,10 +228,12 @@ card field: ...@@ -122,10 +228,12 @@ card field:
# Either just monster, monster / type1 # Either just monster, monster / type1
combined_editor( combined_editor(
field1: card.type_1, field1: card.type_1,
separator1: " / ", separator1: "/",
field2: card.type_2, field2: card.type_2,
separator2: " / ", separator2: "/",
field3: card.type_3, field3: card.type_3,
separator3: "/",
field4: card.type_4,
soft_before_empty: true, soft_before_empty: true,
hide_when_empty: true hide_when_empty: true
) )
...@@ -136,19 +244,13 @@ card field: ...@@ -136,19 +244,13 @@ card field:
card field: card field:
type: text type: text
name: number name: number
script: default: set.code
set.code card list visible: false
+ "-" +
set.language +
if pos_of_card()<=9 then "00" + pos_of_card(value) else
if pos_of_card()>=9 and pos_of_card()<=99 then "0" + pos_of_card(value) else
"" + pos_of_card(value)
card list visible: true
card list column: 6 card list column: 6
card list width: 55 card list width: 55
card list name: # card list name: set ID
editable: false editable: true
save value: false save value: true
show statistics: false show statistics: false
card field: card field:
type: text type: text
...@@ -192,6 +294,17 @@ card field: ...@@ -192,6 +294,17 @@ card field:
card list width: 33 card list width: 33
card list name: DEF card list name: DEF
card field:
type: text
name: blue_scale
card field:
type: text
name: red_scale
card field:
type: text
name: pendulum_text
multi line: true
script: text_filter(value)
############################# Copyright stuff ############################# Copyright stuff
card field: card field:
type: text type: text
...@@ -207,8 +320,11 @@ card field: ...@@ -207,8 +320,11 @@ card field:
choice: ultra rare choice: ultra rare
choice: secret rare choice: secret rare
choice: ultimate rare choice: ultimate rare
choice: ultimate rare (No foil)
choice: parallel rare choice: parallel rare
choice: gold tech choice: gold rare
choice: star rare
choice: mosaic rare
choice: promo choice: promo
card list visible: true card list visible: true
card list column: 7 card list column: 7
......
...@@ -5,7 +5,7 @@ installer group: Yugioh/game files ...@@ -5,7 +5,7 @@ installer group: Yugioh/game files
icon: card-back.png icon: card-back.png
position hint: 4 position hint: 4
version: 2009-08-09 version: 2014-04-11
############################################################## The script ############################################################## The script
......
 
############################################################## Card pack items ############################################################## Card pack items
pack type: pack type:
name: rare name: common
filter: card.rarity != "common" filter: card.rarity != "common"
pack type: pack type:
name: common name: rare
filter: card.rarity == "common" filter: card.rarity != "rare"
pack type: pack type:
name: gold name: gold
filter: card.rarity == "gold tech" filter: card.rarity != "gold rare"
pack type: pack type:
name: card name: card
filter: card.number != "" filter: card.number != ""
......
...@@ -8,6 +8,15 @@ ...@@ -8,6 +8,15 @@
# - adds level symbols # - adds level symbols
# - adds infinity symbols # - adds infinity symbols
# - makes text in parentheses italic # - makes text in parentheses italic
####################################### Circled Numbers Script
circled_numbers :=
# step 1 : remove all automatic tags
tag_remove_rule(tag: "<sym-auto>") +
# step 2 : symbols
replace_rule(
match: "[|¹|²|³|£|¢|~|?|*|]",
replace: "<sym-auto>&</sym-auto>" );
####################################### End of circled numbers script
text_filter := text_filter :=
# step 1 : remove all automatic tags # step 1 : remove all automatic tags
tag_remove_rule(tag: "<sym-auto>") + tag_remove_rule(tag: "<sym-auto>") +
...@@ -24,7 +33,7 @@ ...@@ -24,7 +33,7 @@
) + ) +
# step 4 : symbols # step 4 : symbols
replace_rule( replace_rule(
match: "[|@|*|?|]", match: "[|¹|²|³|£|¢|?|*|]",
replace: "<sym-auto>&</sym-auto>" ); replace: "<sym-auto>&</sym-auto>" );
level_filter := level_filter :=
# step 1 : remove all automatic tags # step 1 : remove all automatic tags
...@@ -73,19 +82,20 @@ ...@@ -73,19 +82,20 @@
else if contains(card.level, match:"Spell Card") then "spell card" else if contains(card.level, match:"Spell Card") then "spell card"
else if card.attribute == "trap" then "trap card" else if card.attribute == "trap" then "trap card"
else if contains(card.level, match:"Trap Card") then "trap card" else if contains(card.level, match:"Trap Card") then "trap card"
else if card.type_1 == "<word-list-monster>Divine-Beast</word-list-monster>" then "obelisk" else if contains(card.monster_type, match:"Pendulum") then "pendulum effect monster"
else if card.type_1 == "<word-list-monster>Legendary Dragon</word-list-monster>" then "legendary dragons" else if contains(card.monster_type, match:"Xyz") then "xyz monster"
else if contains(card.monster_type, match:"Dark Synchro") then "dark synchro monster"
else if contains(card.monster_type, match:"Synchro") then "synchro monster"
else if contains(card.monster_type, match:"Fusion") then "fusion monster" else if contains(card.monster_type, match:"Fusion") then "fusion monster"
else if contains(card.monster_type, match:"Ritual") then "ritual monster" else if contains(card.monster_type, match:"Ritual") then "ritual monster"
else if contains(card.monster_type, match:"Dark Synchro") then "dark synchro monster"
else if contains(card.monster_type, match:"Dark Tuner") then "effect monster" else if contains(card.monster_type, match:"Dark Tuner") then "effect monster"
else if contains(card.monster_type, match:"Synchro") then "synchro monster" else if contains(card.monster_type, match:"Gemini") then "effect monster"
else if contains(card.monster_type, match:"Effect") then "effect monster" else if contains(card.monster_type, match:"Union") then "effect monster"
else if contains(card.monster_type, match:"Spirit") then "effect monster" else if contains(card.monster_type, match:"Spirit") then "effect monster"
else if contains(card.monster_type, match:"Toon") then "effect monster" else if contains(card.monster_type, match:"Toon") then "effect monster"
else if contains(card.monster_type, match:"Tuner") then "effect monster" else if contains(card.monster_type, match:"Flip") then "effect monster"
else if contains(card.monster_type, match:"Union") then "effect monster" else if contains(card.monster_type, match:"Effect") then "effect monster"
else "normal monster" else "normal monster"
} }
# Default 'attribute' of card # Default 'attribute' of card
attribute := { attribute := {
...@@ -98,10 +108,12 @@ ...@@ -98,10 +108,12 @@
if card.rarity == "super rare" then "holo image" if card.rarity == "super rare" then "holo image"
else if card.rarity == "ultra rare" then "holo image" else if card.rarity == "ultra rare" then "holo image"
else if card.rarity == "secret rare" then "secret holo image" else if card.rarity == "secret rare" then "secret holo image"
else if card.rarity == "ultimate rare" then "holo image" else if card.rarity == "ultimate rare" then "ultimate holo image"
else if card.rarity == "parallel rare" then "parallel holo image" else if card.rarity == "parallel rare" then "parallel holo image"
else if card.rarity == "gold tech" then "gold tech holo image" else if card.rarity == "gold rare" then "gold holo image"
else if card.rarity == "promo" then "secret holo image" else if card.rarity == "promo" then "holo image"
else if card.rarity == "star rare" then "star holo image"
else if card.rarity == "mosaic rare" then "mosaic holo image"
else "none" else "none"
} }
...@@ -113,27 +125,43 @@ ...@@ -113,27 +125,43 @@
} }
is_nmonster := { is_nmonster := {
card.card_type == "spell card" or card.card_type == "spell card" or
card.card_type == "trap card" card.card_type == "trap card" or
card.card_type == "trell card"
} }
is_monster := { is_monster := {
card.card_type == "normal monster" or card.card_type == "normal monster" or
card.card_type == "effect monster" or card.card_type == "effect monster" or
card.card_type == "ritual monster" or card.card_type == "ritual monster" or
card.card_type == "dark synchro monster" or card.card_type == "synchro monster" or
card.card_type == "synchro monster" or card.card_type == "dark synchro monster" or
card.card_type == "fusion monster" or card.card_type == "xyz monster" or
card.card_type == "token monster" or card.card_type == "pendulum normal monster" or
card.card_type == "obelisk" or card.card_type == "pendulum effect monster" or
card.card_type == "slifer" or card.card_type == "pendulum fusion monster" or
card.card_type == "ra" or card.card_type == "pendulum ritual monster" or
card.card_type == "legendary dragons" card.card_type == "pendulum synchro monster" or
card.card_type == "pendulum dark synchro monster" or
card.card_type == "pendulum xyz monster" or
card.card_type == "pandemonium monster" or
card.card_type == "dlc monster" or
card.card_type == "fusion monster" or
card.card_type == "token monster" or
card.card_type == "obelisk card" or
card.card_type == "slifer card" or
card.card_type == "ra card"
}
is_pendulum := {
card.card_type == "pendulum normal monster" or
card.card_type == "pendulum effect monster" or
card.card_type == "pendulum fusion monster" or
card.card_type == "pendulum ritual monster" or
card.card_type == "pendulum synchro monster" or
card.card_type == "pendulum dark synchro monster" or
card.card_type == "pendulum xyz monster" or
card.card_type == "pandemonium monster"
} }
is_normal_monster_extended := { is_normal_monster_extended := {
card.card_type == "normal monster" or card.card_type == "normal monster"
card.card_type == "obelisk" or
card.card_type == "slifer" or
card.card_type == "ra" or
card.card_type == "legendary dragons"
} }
is_normal_monster := { is_normal_monster := {
card.card_type == "normal monster" card.card_type == "normal monster"
...@@ -153,19 +181,26 @@ ...@@ -153,19 +181,26 @@
type_sort := { type_sort := {
type := card.card_type type := card.card_type
if chosen(choice:"normal monster", type) then "A" if chosen(choice:"normal monster", type) then "A"
else if chosen(choice:"ra", type) then "B" else if chosen(choice:"effect monster", type) then "B"
else if chosen(choice:"effect monster", type) then "C" else if chosen(choice:"ritual monster", type) then "C"
else if chosen(choice:"slifer", type) then "D" else if chosen(choice:"fusion monster", type) then "D"
else if chosen(choice:"ritual monster", type) then "E" else if chosen(choice:"synchro monster", type) then "E"
else if chosen(choice:"obelisk", type) then "F" else if chosen(choice:"dark synchro monster", type) then "F"
else if chosen(choice:"fusion monster", type) then "G" else if chosen(choice:"xyz monster", type) then "G"
else if chosen(choice:"synchro monster", type) then "H" else if chosen(choice:"pendulum normal monster", type) then "H"
else if chosen(choice:"dark synchro monster", type) then "I" else if chosen(choice:"pendulum effect monster", type) then "I"
else if chosen(choice:"token monster", type) then "J" else if chosen(choice:"pendulum fusion monster", type) then "J"
else if chosen(choice:"legendary dragons", type) then "K" else if chosen(choice:"pendulum ritual monster", type) then "K"
else if chosen(choice:"spell card", type) then "L" else if chosen(choice:"pendulum synchro monster", type) then "L"
else if chosen(choice:"trap card", type) then "M" else if chosen(choice:"pendulum dark synchro monster", type) then "M"
else "N" else if chosen(choice:"pendulum xyz monster", type) then "N"
else if chosen(choice:"token monster", type) then "O"
else if chosen(choice:"obelisk card", type) then "P"
else if chosen(choice:"slifer card", type) then "Q"
else if chosen(choice:"ra card", type) then "R"
else if chosen(choice:"spell card", type) then "S"
else if chosen(choice:"trap card", type) then "T"
else "U"
} }
pos_of_card := { pos_of_card := {
......
...@@ -10,11 +10,15 @@ set field: ...@@ -10,11 +10,15 @@ set field:
set field: set field:
type: text type: text
name: code name: code
description: Recommended only 3 Capital digits. Will appear before card number. ex: LOB-XX101 description: Recommended only 2 Capital digits. Will appear before card language. ex: XXX-EN101
set field: set field:
type: text type: text
name: language name: language
description: Recommended 2 - 3 Captital digits. Will appear before the card number, after the code. ex: XXX-EN101 description: Recommended 2 - 4 Captital digits. Will appear before the card number, after the code. ex: LOB-XX101
set field:
type: text
name: number
description: Recommended only 3 Captital digits. Will appear after the card language. ex: LOB-ENXXX
set field: set field:
type: text type: text
name: description name: description
...@@ -32,7 +36,7 @@ set field: ...@@ -32,7 +36,7 @@ set field:
type: boolean type: boolean
name: gods have effects name: gods have effects
description: Should god cards have effects? description: Should god cards have effects?
initial: yes initial: no
############################# Default style ############################# Default style
default set style: default set style:
title: title:
......
...@@ -6,6 +6,8 @@ word list: ...@@ -6,6 +6,8 @@ word list:
word: Aqua word: Aqua
word: Beast word: Beast
word: Beast-Warrior word: Beast-Warrior
word: Creator God
word: Cyberse
word: Dinosaur word: Dinosaur
word: Divine-Beast word: Divine-Beast
word: Dragon word: Dragon
...@@ -25,17 +27,107 @@ word list: ...@@ -25,17 +27,107 @@ word list:
word: Thunder word: Thunder
word: Warrior word: Warrior
word: Winged Beast word: Winged Beast
word: Wyrm
word: Zombie word: Zombie
word: 战士族
word: 魔法师族
word: 天使族
word: 恶魔族
word: 不死族
word: 机械族
word: 水族
word: 炎族
word: 岩石族
word: 鸟兽族
word: 植物族
word: 昆虫族
word: 雷族
word: 龙族
word: 兽族
word: 兽战士族
word: 恐龙族
word: 鱼族
word: 海龙族
word: 爬虫类族
word: 念动力族
word: 幻神兽族
word: 创造神族
word: 幻龙族
word: 电子界族
word: 戰士族
word: 魔法師族
word: 天使族
word: 惡魔族
word: 不死族
word: 機械族
word: 水族
word: 炎族
word: 岩石族
word: 鳥獸族
word: 植物族
word: 昆蟲族
word: 雷族
word: 龍族
word: 獸族
word: 獸戰士族
word: 恐龍族
word: 魚族
word: 爬蟲類族
word: 念動力族
word: 海龍族
word: 幻神獸族
word: 創造神族
word: 幻龍族
word: 電子界族
word list: word list:
name: card name: card
word: Dark Synchro word: Dark Synchro
word: Dark Tuner word: Dark Tuner
word: Effect word: Effect
word: Flip
word: Fusion word: Fusion
word: Gemini word: Gemini
word: Pendulum
word: Pandemonium
word: Ritual word: Ritual
word: Spirit word: Spirit
word: Synchro word: Synchro
word: Toon word: Toon
word: Tuner word: Tuner
word: Union word: Union
word: Xyz
word: 同调
word: 超量
word: 融合
word: 仪式
word: 效果
word: 连接
word: 调整
word: 灵魂
word: 卡通
word: 二重
word: 同盟
word: 灵摆
word: 反转
word: 黑暗同调
word: 黑暗调整
word: 特殊召唤
word: 衍生物
word: 万魔
word: 同調
word: 超量
word: 融合
word: 儀式
word: 調整
word: 效果
word: 靈魂
word: 卡通
word: 二重
word: 同盟
word: 靈擺
word: 反轉
word: 黑暗同調
word: 黑暗調整
word: 特殊召喚
word: 衍生物
word: 萬魔
\ No newline at end of file
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