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ygopro2
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nanahira
ygopro2
Commits
8da9ba82
Commit
8da9ba82
authored
Apr 13, 2019
by
Unicorn369
Browse files
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Browse Files
Download
Plain Diff
Merge branch 'Test' of
https://github.com/Unicorn369/YGOPro2_Droid
into Android
parents
a0eaff39
d00f6710
Changes
7
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Showing
7 changed files
with
166 additions
and
25 deletions
+166
-25
.gitignore
.gitignore
+1
-0
Assets/ArtSystem/deckManager/new_cardOnListRemaster.prefab
Assets/ArtSystem/deckManager/new_cardOnListRemaster.prefab
+6
-6
Assets/SibylSystem/ResourceManagers/GameStringHelper.cs
Assets/SibylSystem/ResourceManagers/GameStringHelper.cs
+142
-7
Assets/SibylSystem/ResourceManagers/GameStringManager.cs
Assets/SibylSystem/ResourceManagers/GameStringManager.cs
+1
-1
Assets/SibylSystem/deckManager/DeckManager.cs
Assets/SibylSystem/deckManager/DeckManager.cs
+1
-1
Assets/SibylSystem/selectServer/SelectServer.cs
Assets/SibylSystem/selectServer/SelectServer.cs
+14
-9
README.md
README.md
+1
-1
No files found.
.gitignore
View file @
8da9ba82
...
...
@@ -56,6 +56,7 @@ updates/
cards.cdb
lflist.conf
strings.conf
commamd.shell
AI_core_vs2017solution/core.VC.db
AI_core_vs2017solution/core.VC.VC.opendb
AI_core_vs2017solution/System.Servicemodel.Faltexception.dll
...
...
Assets/ArtSystem/deckManager/new_cardOnListRemaster.prefab
View file @
8da9ba82
...
...
@@ -145,7 +145,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
142624
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
32
,
y
:
-5.4
,
z
:
0
}
m_LocalPosition
:
{
x
:
32
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
0.5
,
y
:
0.5
,
z
:
0.5
}
m_Children
:
[]
m_Father
:
{
fileID
:
417952
}
...
...
@@ -349,17 +349,17 @@ MonoBehaviour:
updateAnchors
:
1
mColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
mPivot
:
4
mWidth
:
2
6
0
mHeight
:
1
8
0
mWidth
:
2
7
0
mHeight
:
1
2
0
mDepth
:
2
autoResizeBoxCollider
:
0
hideIfOffScreen
:
0
keepAspectRatio
:
0
aspectRatio
:
1.4444444
aspectRatio
:
2.25
keepCrispWhenShrunk
:
1
mTrueTypeFont
:
{
fileID
:
12800000
,
guid
:
f775853fdfd14bb47934543e95c3bae3
,
type
:
3
}
mFont
:
{
fileID
:
0
}
mText
:
"
\u7EDD\u671B\u795E
\u5B89\u63D0\u970D\u666E\n
[ff8000]
\u6
548\u679C
|
\u6076\u9B54\u65CF
|
\u6697\u5C5E\u6027
|
12[sup]
\u2605
[/sup]
\n
[sup]ATK[/sup]5000
mText
:
"
\u7EDD\u671B\u795E
\u5B89\u63D0\u970D\u666E\n
[ff8000]
\u6
697
/
12[sup]
\u2605
[/sup]
\n
[sup]ATK[/sup]5000
\
[sup]DEF[/sup]5000[-]
\n
"
mFontSize
:
30
mFontStyle
:
0
...
...
@@ -370,7 +370,7 @@ MonoBehaviour:
mEffectColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
mSymbols
:
1
mEffectDistance
:
{
x
:
1
,
y
:
1
}
mOverflow
:
1
mOverflow
:
3
mMaterial
:
{
fileID
:
0
}
mApplyGradient
:
1
mGradientTop
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
...
...
Assets/SibylSystem/ResourceManagers/GameStringHelper.cs
View file @
8da9ba82
using
System
;
using
System.Collections.Generic
;
using
YGOSharp
;
using
YGOSharp.OCGWrapper.Enums
;
...
...
@@ -327,17 +328,151 @@ public class GameStringHelper
return
re
;
}
public
static
string
getSearchResult
(
YGOSharp
.
Card
data
)
{
string
re
=
""
;
try
{
if
((
data
.
Type
&
0x1
)
>
0
)
{
re
+=
"[ff8000]"
;
if
((
data
.
Type
&
(
int
)
CardType
.
Link
)
==
0
)
{
if
((
data
.
Type
&
(
int
)
CardType
.
Xyz
)
>
0
)
{
re
+=
race
(
data
.
Race
)
+
fen
+
attribute
(
data
.
Attribute
)
+
fen
+
data
.
Level
.
ToString
()
+
"[sup]☆[/sup]"
;
}
else
{
re
+=
race
(
data
.
Race
)
+
fen
+
attribute
(
data
.
Attribute
)
+
fen
+
data
.
Level
.
ToString
()
+
"[sup]★[/sup]"
;
}
}
else
{
re
+=
race
(
data
.
Race
)
+
fen
+
attribute
(
data
.
Attribute
);
}
if
(
data
.
LScale
>
0
)
re
+=
fen
+
data
.
LScale
.
ToString
()
+
"[sup]P[/sup]"
;
re
+=
"\n"
;
if
(
data
.
Attack
<
0
)
{
re
+=
"[sup]ATK[/sup]? "
;
}
else
{
if
(
data
.
rAttack
>
0
)
{
int
pos
=
data
.
Attack
-
data
.
rAttack
;
if
(
pos
>
0
)
{
re
+=
"[sup]ATK[/sup]"
+
data
.
Attack
.
ToString
()
+
"(↑"
+
pos
.
ToString
()
+
") "
;
}
if
(
pos
<
0
)
{
re
+=
"[sup]ATK[/sup]"
+
data
.
Attack
.
ToString
()
+
"(↓"
+
(-
pos
).
ToString
()
+
") "
;
}
if
(
pos
==
0
)
{
re
+=
"[sup]ATK[/sup]"
+
data
.
Attack
.
ToString
()
+
" "
;
}
}
else
{
re
+=
"[sup]ATK[/sup]"
+
data
.
Attack
.
ToString
()
+
" "
;
}
}
if
((
data
.
Type
&
(
int
)
CardType
.
Link
)
==
0
)
{
if
(
data
.
Defense
<
0
)
{
re
+=
"[sup]DEF[/sup]?"
;
}
else
{
if
(
data
.
rAttack
>
0
)
{
int
pos
=
data
.
Defense
-
data
.
rDefense
;
if
(
pos
>
0
)
{
re
+=
"[sup]DEF[/sup]"
+
data
.
Defense
.
ToString
()
+
"(↑"
+
pos
.
ToString
()
+
")"
;
}
if
(
pos
<
0
)
{
re
+=
"[sup]DEF[/sup]"
+
data
.
Defense
.
ToString
()
+
"(↓"
+
(-
pos
).
ToString
()
+
")"
;
}
if
(
pos
==
0
)
{
re
+=
"[sup]DEF[/sup]"
+
data
.
Defense
.
ToString
();
}
}
else
{
re
+=
"[sup]DEF[/sup]"
+
data
.
Defense
.
ToString
();
}
}
}
else
{
re
+=
"[sup]LINK[/sup]"
+
data
.
Level
.
ToString
();
}
}
else
if
((
data
.
Type
&
0x2
)
>
0
)
{
re
+=
"[7FFF00]"
;
re
+=
secondType
(
data
.
Type
);
if
(
data
.
LScale
>
0
)
re
+=
fen
+
data
.
LScale
.
ToString
()
+
"[sup]P[/sup]"
;
}
else
if
((
data
.
Type
&
0x4
)
>
0
)
{
re
+=
"[dda0dd]"
;
re
+=
secondType
(
data
.
Type
);
}
else
{
re
+=
"[ff8000]"
;
}
if
(
data
.
Alias
>
0
)
{
if
(
data
.
Alias
!=
data
.
Id
)
{
string
name
=
YGOSharp
.
CardsManager
.
Get
(
data
.
Alias
).
Name
;
if
(
name
!=
data
.
Name
)
{
re
+=
"\n["
+
YGOSharp
.
CardsManager
.
Get
(
data
.
Alias
).
Name
+
"]"
;
}
}
}
re
+=
"[-]"
;
}
catch
(
Exception
e
)
{
}
return
re
;
}
public
static
string
getSetName
(
long
Setcode
)
{
string
returnValue
=
""
;
var
returnValue
=
new
List
<
string
>();
int
lastBaseType
=
0xfff
;
for
(
int
i
=
0
;
i
<
GameStringManager
.
xilies
.
Count
;
i
++)
{
if
(
YGOSharp
.
CardsManager
.
IfSetCard
(
GameStringManager
.
xilies
[
i
].
hashCode
,
Setcode
))
int
currentHash
=
GameStringManager
.
xilies
[
i
].
hashCode
;
if
(
YGOSharp
.
CardsManager
.
IfSetCard
(
currentHash
,
Setcode
))
{
returnValue
=
GameStringManager
.
xilies
[
i
].
content
+
" "
;
if
((
lastBaseType
&
currentHash
)
==
lastBaseType
)
returnValue
.
RemoveAt
(
returnValue
.
Count
-
1
);
lastBaseType
=
currentHash
&
0xfff
;
string
[]
setArray
=
GameStringManager
.
xilies
[
i
].
content
.
Split
(
'\t'
);
string
setString
=
setArray
[
0
];
//if (setArray.Length > 1)
//{
// setString += "[sup]" + setArray[1] + "[/sup]";
//}
returnValue
.
Add
(
setString
);
}
}
return
returnValue
;
return
String
.
Join
(
"|"
,
returnValue
.
ToArray
());
}
}
Assets/SibylSystem/ResourceManagers/GameStringManager.cs
View file @
8da9ba82
...
...
@@ -43,7 +43,7 @@ public static class GameStringManager
{
if
(
line
.
Length
>
1
&&
line
.
Substring
(
0
,
1
)
==
"!"
)
{
string
[]
mats
=
line
.
Substring
(
1
,
line
.
Length
-
1
).
Split
(
new
string
[]
{
" "
,
" "
},
StringSplitOptions
.
RemoveEmptyEntries
);
string
[]
mats
=
line
.
Substring
(
1
,
line
.
Length
-
1
).
Split
(
new
string
[]
{
" "
},
StringSplitOptions
.
RemoveEmptyEntries
);
if
(
mats
.
Length
>
2
)
{
hashedString
a
=
new
hashedString
();
...
...
Assets/SibylSystem/deckManager/DeckManager.cs
View file @
8da9ba82
...
...
@@ -686,7 +686,7 @@ public class DeckManager : ServantWithCardDescription
string
[]
arg
=
new
string
[
5
];
arg
[
0
]
=
item
.
Id
.
ToString
();
arg
[
1
]
=
"3"
;
arg
[
2
]
=
item
.
Name
+
"\n"
+
GameStringHelper
.
getS
mall
(
item
);
arg
[
2
]
=
item
.
Name
+
"\n"
+
GameStringHelper
.
getS
earchResult
(
item
);
args
.
Add
(
arg
);
}
superScrollView
.
print
(
args
);
...
...
Assets/SibylSystem/selectServer/SelectServer.cs
View file @
8da9ba82
...
...
@@ -17,6 +17,8 @@ public class SelectServer : WindowServantSP
UISprite
inputIP_
;
UISprite
inputPort_
;
static
bool
EditIpAndPort
;
public
override
void
initialize
()
{
createWindow
(
Program
.
I
().
new_ui_selectServer
);
...
...
@@ -81,7 +83,7 @@ public class SelectServer : WindowServantSP
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"233"
;
Config
.
Set
(
"serversPicker"
,
"[OCG]Mercury233"
);
list
.
enabled
=
false
;
EditIpAndPort
=
false
;
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
...
...
@@ -92,7 +94,7 @@ public class SelectServer : WindowServantSP
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"7210"
;
Config
.
Set
(
"serversPicker"
,
"[OCG]Koishi"
);
list
.
enabled
=
false
;
EditIpAndPort
=
false
;
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
...
...
@@ -103,7 +105,7 @@ public class SelectServer : WindowServantSP
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"1311"
;
Config
.
Set
(
"serversPicker"
,
"[TCG]Koishi"
);
list
.
enabled
=
false
;
EditIpAndPort
=
false
;
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
...
...
@@ -114,7 +116,7 @@ public class SelectServer : WindowServantSP
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"765"
;
Config
.
Set
(
"serversPicker"
,
"[轮抽服]2Pick"
);
list
.
enabled
=
false
;
EditIpAndPort
=
false
;
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
...
...
@@ -125,7 +127,7 @@ public class SelectServer : WindowServantSP
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"17225"
;
Config
.
Set
(
"serversPicker"
,
"[OCG&TCG]한국서버"
);
list
.
enabled
=
false
;
EditIpAndPort
=
false
;
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
...
...
@@ -136,7 +138,7 @@ public class SelectServer : WindowServantSP
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"7911"
;
Config
.
Set
(
"serversPicker"
,
"[OCG&TCG]YGOhollow (JP)"
);
list
.
enabled
=
false
;
EditIpAndPort
=
false
;
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
...
...
@@ -150,7 +152,7 @@ public class SelectServer : WindowServantSP
Config
.
Set
(
"serversPicker"
,
"[Custom]"
);
}
list
.
enabled
=
true
;
EditIpAndPort
=
true
;
inputIP_
.
enabled
=
true
;
inputPort_
.
enabled
=
true
;
break
;
...
...
@@ -201,8 +203,11 @@ public class SelectServer : WindowServantSP
catch
(
Exception
)
{
}
if
(
EditIpAndPort
)
{
inputIP
.
value
=
ip
;
inputPort
.
value
=
port
;
}
inputPsw
.
value
=
psw
;
//inputVersion.value = version;
}
...
...
README.md
View file @
8da9ba82
...
...
@@ -12,7 +12,7 @@ We use Yu-Gi-Oh card game only to test our engine, and the game is not for comme
# How to compile the game?
1.
Download Unity 5.6.7
f1 (https://unity3d.com/cn
/get-unity/download/archive).
1.
Download Unity 5.6.7
(https://unity3d.com
/get-unity/download/archive).
2.
Clone the repository.
...
...
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