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nanahira
ygopro2
Commits
3812e3d9
Commit
3812e3d9
authored
May 15, 2019
by
nanahira
Browse files
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Plain Diff
unfinished
parent
077a8595
Changes
8
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Showing
8 changed files
with
413 additions
and
10 deletions
+413
-10
Assets/SibylSystem/Menu/Menu.cs
Assets/SibylSystem/Menu/Menu.cs
+10
-0
Assets/SibylSystem/MonoHelpers/TcpHelper.cs
Assets/SibylSystem/MonoHelpers/TcpHelper.cs
+2
-2
Assets/SibylSystem/MyCard/MyCard.cs
Assets/SibylSystem/MyCard/MyCard.cs
+375
-0
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+11
-3
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+10
-1
Assets/SibylSystem/Room/Room.cs
Assets/SibylSystem/Room/Room.cs
+2
-2
Assets/SibylSystem/selectServer/SelectServer.cs
Assets/SibylSystem/selectServer/SelectServer.cs
+2
-1
Assets/transUI/prefab/trans_myCardLogin.prefab
Assets/transUI/prefab/trans_myCardLogin.prefab
+1
-1
No files found.
Assets/SibylSystem/Menu/Menu.cs
View file @
3812e3d9
...
...
@@ -17,6 +17,7 @@ public class Menu : WindowServantSP
UIHelper
.
registEvent
(
gameObject
,
"setting_"
,
onClickSetting
);
UIHelper
.
registEvent
(
gameObject
,
"deck_"
,
onClickSelectDeck
);
UIHelper
.
registEvent
(
gameObject
,
"online_"
,
onClickOnline
);
UIHelper
.
registEvent
(
gameObject
,
"myCard_"
,
onClickMyCard
);
UIHelper
.
registEvent
(
gameObject
,
"replay_"
,
onClickReplay
);
UIHelper
.
registEvent
(
gameObject
,
"single_"
,
onClickPizzle
);
//UIHelper.registEvent(gameObject, "ai_", onClickAI);
...
...
@@ -107,6 +108,11 @@ public class Menu : WindowServantSP
Program
.
I
().
shiftToServant
(
Program
.
I
().
selectServer
);
}
void
onClickMyCard
()
{
Program
.
I
().
shiftToServant
(
Program
.
I
().
mycard
);
}
void
onClickAI
()
{
Program
.
I
().
shiftToServant
(
Program
.
I
().
aiRoom
);
...
...
@@ -199,6 +205,10 @@ public class Menu : WindowServantSP
{
return
;
}
if
(
Program
.
I
().
mycard
==
null
)
{
return
;
}
try
{
if
(
File
.
Exists
(
"commamd.shell"
)
==
false
)
...
...
Assets/SibylSystem/MonoHelpers/TcpHelper.cs
View file @
3812e3d9
...
...
@@ -191,7 +191,7 @@ public static class TcpHelper
if
(
onDisConnected
==
true
)
{
onDisConnected
=
false
;
Program
.
I
().
ocgcore
.
returnServant
=
Program
.
I
().
selectServer
;
Program
.
I
().
ocgcore
.
setDefaultReturnServant
()
;
if
(
TcpHelper
.
tcpClient
!=
null
)
{
if
(
TcpHelper
.
tcpClient
.
Connected
)
...
...
@@ -206,7 +206,7 @@ public static class TcpHelper
{
if
(
Program
.
I
().
menu
.
isShowed
==
false
)
{
Program
.
I
().
shiftToServant
(
Program
.
I
().
selectServer
);
Program
.
I
().
shiftToServant
(
Program
.
I
().
mycard
.
isMatchingWithMyCard
?
Program
.
I
().
mycard
:
Program
.
I
().
selectServer
);
}
if
(!
roomListChecking
)
{
...
...
Assets/SibylSystem/MyCard/MyCard.cs
0 → 100644
View file @
3812e3d9
using
UnityEngine
;
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Threading
;
public
class
MyCard
:
WindowServantSP
{
public
bool
isMatchingWithMyCard
=
false
;
UIPopupList
list
;
UIPopupList
serversList
;
UIInput
inputIP
;
UIInput
inputPort
;
UIInput
inputPsw
;
UIInput
inputVersion
;
UISprite
inputIP_
;
UISprite
inputPort_
;
public
override
void
initialize
()
{
createWindow
(
Program
.
I
().
new_ui_selectServer
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"face_"
,
onClickFace
);
UIHelper
.
registEvent
(
gameObject
,
"join_"
,
onClickJoin
);
UIHelper
.
registEvent
(
gameObject
,
"clearPsw_"
,
onClearPsw
);
serversList
=
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"server"
);
//serversList.fontSize = 30;
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
serversList
.
value
=
Config
.
Get
(
"serversPicker"
,
"[自定义]"
);
}
else
{
serversList
.
value
=
Config
.
Get
(
"serversPicker"
,
"[Custom]"
);
}
UIHelper
.
registEvent
(
gameObject
,
"server"
,
pickServer
);
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"name_"
).
value
=
Config
.
Get
(
"name"
,
"YGOPro2 User"
);
list
=
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"history_"
);
list
.
enabled
=
true
;
UIHelper
.
registEvent
(
gameObject
,
"history_"
,
onSelected
);
name
=
Config
.
Get
(
"name"
,
"YGOPro2 User"
);
inputIP
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
);
inputPort
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
);
inputPsw
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"psw_"
);
inputIP_
=
UIHelper
.
getByName
<
UISprite
>(
gameObject
,
"ip_"
);
inputPort_
=
UIHelper
.
getByName
<
UISprite
>(
gameObject
,
"port_"
);
//inputVersion = UIHelper.getByName<UIInput>(gameObject, "version_");
set_version
(
"0x"
+
String
.
Format
(
"{0:X}"
,
Config
.
ClientVersion
));
//方便免修改 [selectServerWithRoomlist.prefab]
serversList
.
items
.
Add
(
"[OCG]Koishi"
);
serversList
.
items
.
Add
(
"[OCG]Mercury233"
);
serversList
.
items
.
Add
(
"[TCG]Koishi"
);
serversList
.
items
.
Add
(
"[轮抽服]2Pick"
);
//serversList.items.Add("[DIY]YGOPro 222DIY");
serversList
.
items
.
Add
(
"[AI]Doom Bots of Doom"
);
//serversList.items.Add("[OCG&TCG]한국서버");
//serversList.items.Add("[OCG&TCG]YGOhollow (JP)");
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
serversList
.
items
.
Add
(
"[自定义]"
);
}
else
{
serversList
.
items
.
Add
(
"[Custom]"
);
}
SetActiveFalse
();
}
private
void
pickServer
()
{
string
server
=
serversList
.
value
;
switch
(
server
)
{
case
"[OCG]Koishi"
:
{
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
=
"koishi.moecube.com"
;
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"7210"
;
Config
.
Set
(
"serversPicker"
,
"[OCG]Koishi"
);
inputIP_
.
enabled
=
true
;
inputPort_
.
enabled
=
false
;
break
;
}
case
"[OCG]Mercury233"
:
{
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
=
"s1.ygo233.com"
;
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"233"
;
Config
.
Set
(
"serversPicker"
,
"[OCG]Mercury233"
);
inputIP_
.
enabled
=
true
;
inputPort_
.
enabled
=
false
;
break
;
}
case
"[TCG]Koishi"
:
{
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
=
"koishi.moecube.com"
;
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"1311"
;
Config
.
Set
(
"serversPicker"
,
"[TCG]Koishi"
);
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
}
case
"[轮抽服]2Pick"
:
{
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
=
"2pick.mycard.moe"
;
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"765"
;
Config
.
Set
(
"serversPicker"
,
"[轮抽服]2Pick"
);
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
}
/*case "[DIY]YGOPro 222DIY":
{
UIHelper.getByName<UIInput>(gameObject, "ip_").value = "koishi.moecube.com";
UIHelper.getByName<UIInput>(gameObject, "port_").value = "222";
Config.Set("serversPicker", "[DIY]YGOPro 222DIY");
inputIP_.enabled = false;
inputPort_.enabled = false;
break;
} */
case
"[AI]Doom Bots of Doom"
:
{
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
=
"koishi.moecube.com"
;
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
=
"573"
;
Config
.
Set
(
"serversPicker"
,
"[AI]Doom Bots of Doom"
);
inputIP_
.
enabled
=
false
;
inputPort_
.
enabled
=
false
;
break
;
}
/*case "[OCG&TCG]한국서버":
{
UIHelper.getByName<UIInput>(gameObject, "ip_").value = "cygopro.fun25.co.kr";
UIHelper.getByName<UIInput>(gameObject, "port_").value = "17225";
Config.Set("serversPicker", "[OCG&TCG]한국서버 (KR)");
inputIP_.enabled = false;
inputPort_.enabled = false;
break;
}
case "[OCG&TCG]YGOhollow (JP)":
{
UIHelper.getByName<UIInput>(gameObject, "ip_").value = "ygosvrjp.tk";
UIHelper.getByName<UIInput>(gameObject, "port_").value = "7911";
Config.Set("serversPicker", "[OCG&TCG]YGOhollow (JP)");
inputIP_.enabled = false;
inputPort_.enabled = false;
break;
} */
default
:
{
if
(
Application
.
systemLanguage
==
SystemLanguage
.
Chinese
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseSimplified
||
Application
.
systemLanguage
==
SystemLanguage
.
ChineseTraditional
)
{
Config
.
Set
(
"serversPicker"
,
"[自定义]"
);
}
else
{
Config
.
Set
(
"serversPicker"
,
"[Custom]"
);
}
inputIP_
.
enabled
=
true
;
inputPort_
.
enabled
=
true
;
break
;
}
}
}
void
onSelected
()
{
if
(
list
!=
null
)
{
readString
(
list
.
value
);
}
}
private
void
readString
(
string
str
)
{
/*
str = str.Substring(1, str.Length - 1);
string version = "", remain = "";
string[] splited;
splited = str.Split(")");
try
{
version = splited[0];
remain = splited[1];
}
catch (Exception)
{
}
splited = remain.Split(":");
string ip = "";
try
{
ip = splited[0];
remain = splited[1];
}
catch (Exception)
{
}
splited = remain.Split(" ");
string psw = "", port = "";
try
{
port = splited[0];
psw = splited[1];
}
catch (Exception)
{
}
if (EditIpAndPort)
{
inputIP.value = ip;
inputPort.value = port;
}
inputPsw.value = psw;
*/
//确保密码为空时,退出后密码依旧保持为空
str
=
str
.
Substring
(
5
,
str
.
Length
-
5
);
inputPsw
.
value
=
str
;
//inputVersion.value = version;
}
void
onClearPsw
()
{
string
PswString
=
File
.
ReadAllText
(
"config/passwords.conf"
);
string
[]
lines
=
PswString
.
Replace
(
"\r"
,
""
).
Split
(
"\n"
);
for
(
int
i
=
0
;
i
<
lines
.
Length
;
i
++)
{
list
.
RemoveItem
(
lines
[
i
]);
//清空list
}
FileStream
stream
=
new
FileStream
(
"config/passwords.conf"
,
FileMode
.
Truncate
,
FileAccess
.
ReadWrite
);
//清空文件内容
stream
.
Close
();
inputPsw
.
value
=
""
;
Program
.
PrintToChat
(
InterString
.
Get
(
"房间密码已清空"
));
}
public
override
void
show
()
{
base
.
show
();
Program
.
I
().
room
.
RMSshow_clear
();
printFile
(
true
);
Program
.
charge
();
}
public
override
void
preFrameFunction
()
{
base
.
preFrameFunction
();
Menu
.
checkCommend
();
}
void
printFile
(
bool
first
)
{
list
.
Clear
();
if
(
File
.
Exists
(
"config/passwords.conf"
)
==
false
)
{
File
.
Create
(
"config/passwords.conf"
).
Close
();
}
string
txtString
=
File
.
ReadAllText
(
"config/passwords.conf"
);
string
[]
lines
=
txtString
.
Replace
(
"\r"
,
""
).
Split
(
"\n"
);
for
(
int
i
=
0
;
i
<
lines
.
Length
;
i
++)
{
if
(
i
==
0
)
{
if
(
first
)
{
readString
(
lines
[
i
]);
}
}
list
.
AddItem
(
lines
[
i
]);
}
}
void
onClickExit
()
{
Program
.
I
().
shiftToServant
(
Program
.
I
().
menu
);
if
(
TcpHelper
.
tcpClient
!=
null
)
{
if
(
TcpHelper
.
tcpClient
.
Connected
)
{
TcpHelper
.
tcpClient
.
Close
();
}
}
}
public
void
set_version
(
string
str
)
{
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"version_"
).
value
=
str
;
}
void
onClickJoin
()
{
if
(!
isShowed
)
{
return
;
}
string
Name
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"name_"
).
value
;
string
ipString
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
;
string
portString
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
;
string
pswString
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"psw_"
).
value
;
string
versionString
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"version_"
).
value
;
KF_onlineGame
(
Name
,
ipString
,
portString
,
versionString
,
pswString
);
}
public
void
onClickRoomList
()
{
if
(!
isShowed
)
{
return
;
}
string
Name
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"name_"
).
value
;
string
ipString
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"ip_"
).
value
;
string
portString
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"port_"
).
value
;
string
pswString
=
"L"
;
string
versionString
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"version_"
).
value
;
KF_onlineGame
(
Name
,
ipString
,
portString
,
versionString
,
pswString
);
}
public
void
onHide
(
bool
Bool
)
{
gameObject
.
SetActive
(!
Bool
);
}
public
void
KF_onlineGame
(
string
Name
,
string
ipString
,
string
portString
,
string
versionString
,
string
pswString
=
""
)
{
name
=
Name
;
Config
.
Set
(
"name"
,
name
);
if
(
ipString
==
""
||
portString
==
""
||
versionString
==
""
)
{
RMSshow_onlyYes
(
""
,
InterString
.
Get
(
"非法输入!请检查输入的主机名。"
),
null
);
}
else
{
if
(
name
!=
""
)
{
//string fantasty = "(" + versionString + ")" + ipString + ":" + portString + " " + pswString;
string
fantasty
=
"psw: "
+
pswString
;
list
.
items
.
Remove
(
fantasty
);
list
.
items
.
Insert
(
0
,
fantasty
);
list
.
value
=
fantasty
;
if
(
list
.
items
.
Count
>
5
)
{
list
.
items
.
RemoveAt
(
list
.
items
.
Count
-
1
);
}
string
all
=
""
;
for
(
int
i
=
0
;
i
<
list
.
items
.
Count
;
i
++)
{
all
+=
list
.
items
[
i
]
+
"\r\n"
;
}
File
.
WriteAllText
(
"config/passwords.conf"
,
all
);
printFile
(
false
);
(
new
Thread
(()
=>
{
TcpHelper
.
join
(
ipString
,
name
,
portString
,
pswString
,
versionString
);
})).
Start
();
}
else
{
RMSshow_onlyYes
(
""
,
InterString
.
Get
(
"昵称不能为空。"
),
null
);
}
}
}
GameObject
faceShow
=
null
;
public
string
name
=
""
;
void
onClickFace
()
{
name
=
UIHelper
.
getByName
<
UIInput
>(
gameObject
,
"name_"
).
value
;
RMSshow_face
(
"showFace"
,
name
);
Config
.
Set
(
"name"
,
name
);
}
}
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
3812e3d9
...
...
@@ -755,13 +755,21 @@ public class Ocgcore : ServantWithCardDescription
}
}
public
void
onExit
()
public
void
setDefaultReturnServant
()
{
if
(
Program
.
I
().
mycard
.
isMatchingWithMyCard
)
{
returnServant
=
Program
.
I
().
mycard
;
}
else
{
returnServant
=
Program
.
I
().
selectServer
;
}
}
public
void
onExit
()
{
if
(
TcpHelper
.
tcpClient
!=
null
)
{
if
(
TcpHelper
.
tcpClient
.
Connected
)
{
Program
.
I
().
ocgcore
.
returnServant
=
Program
.
I
().
selectServer
;
setDefaultReturnServant
()
;
TcpHelper
.
tcpClient
.
Client
.
Shutdown
(
0
);
TcpHelper
.
tcpClient
.
Close
();
}
...
...
@@ -776,7 +784,7 @@ public class Ocgcore : ServantWithCardDescription
{
/*if (TcpHelper.tcpClient.Connected)
{
Program.I().ocgcore.returnServant = Program.I().selectServer
;
setDefaultReturnServant()
;
TcpHelper.tcpClient.Client.Shutdown(0);
TcpHelper.tcpClient.Close();
} */
...
...
Assets/SibylSystem/Program.cs
View file @
3812e3d9
...
...
@@ -88,6 +88,7 @@ public class Program : MonoBehaviour
public
GameObject
new_ui_setting
;
public
GameObject
new_ui_book
;
public
GameObject
new_ui_selectServer
;
public
GameObject
new_ui_mycard
;
public
GameObject
new_ui_RoomList
;
public
GameObject
new_ui_gameInfo
;
public
GameObject
new_ui_cardDescription
;
...
...
@@ -952,7 +953,8 @@ public class Program : MonoBehaviour
public
DeckManager
deckManager
;
public
Ocgcore
ocgcore
;
public
SelectServer
selectServer
;
public
RoomList
roomList
;
public
MyCard
mycard
;
public
RoomList
roomList
;
public
Book
book
;
public
puzzleMode
puzzleMode
;
public
AIRoom
aiRoom
;
...
...
@@ -974,6 +976,8 @@ public class Program : MonoBehaviour
servants
.
Add
(
ocgcore
);
selectServer
=
new
SelectServer
();
servants
.
Add
(
selectServer
);
mycard
=
new
MyCard
();
servants
.
Add
(
mycard
);
roomList
=
new
RoomList
();
servants
.
Add
(
roomList
);
book
=
new
Book
();
...
...
@@ -1020,6 +1024,10 @@ public class Program : MonoBehaviour
{
selectServer
.
hide
();
}
if
(
to
!=
mycard
&&
mycard
.
isShowed
)
{
mycard
.
hide
();
}
if
(
to
!=
selectReplay
&&
selectReplay
.
isShowed
)
{
selectReplay
.
hide
();
...
...
@@ -1045,6 +1053,7 @@ public class Program : MonoBehaviour
if
(
to
==
deckManager
&&
deckManager
.
isShowed
==
false
)
deckManager
.
show
();
if
(
to
==
ocgcore
&&
ocgcore
.
isShowed
==
false
)
ocgcore
.
show
();
if
(
to
==
selectServer
&&
selectServer
.
isShowed
==
false
)
selectServer
.
show
();
if
(
to
==
mycard
&&
mycard
.
isShowed
==
false
)
mycard
.
show
();
if
(
to
==
selectReplay
&&
selectReplay
.
isShowed
==
false
)
selectReplay
.
show
();
if
(
to
==
puzzleMode
&&
puzzleMode
.
isShowed
==
false
)
puzzleMode
.
show
();
if
(
to
==
aiRoom
&&
aiRoom
.
isShowed
==
false
)
aiRoom
.
show
();
...
...
Assets/SibylSystem/Room/Room.cs
View file @
3812e3d9
...
...
@@ -87,7 +87,7 @@ public class Room : WindowServantSP
Menu
.
deleteShell
();
}
base
.
show
();
Program
.
I
().
ocgcore
.
returnServant
=
Program
.
I
().
selectServer
;
Program
.
I
().
ocgcore
.
setDefaultReturnServant
()
;
Program
.
I
().
ocgcore
.
handler
=
handler
;
UIHelper
.
registEvent
(
toolBar
,
"input_"
,
onChat
);
Program
.
charge
();
...
...
@@ -495,7 +495,7 @@ public class Room : WindowServantSP
public
void
StocMessage_DuelStart
(
BinaryReader
r
)
{
Program
.
I
().
ocgcore
.
returnServant
=
Program
.
I
().
selectServer
;
Program
.
I
().
ocgcore
.
setDefaultReturnServant
()
;
needSide
=
false
;
joinWithReconnect
=
true
;
if
(
Program
.
I
().
deckManager
.
isShowed
)
...
...
Assets/SibylSystem/selectServer/SelectServer.cs
View file @
3812e3d9
...
...
@@ -351,7 +351,8 @@ public class SelectServer : WindowServantSP
}
File
.
WriteAllText
(
"config/passwords.conf"
,
all
);
printFile
(
false
);
(
new
Thread
(()
=>
{
TcpHelper
.
join
(
ipString
,
name
,
portString
,
pswString
,
versionString
);
})).
Start
();
Program
.
I
().
mycard
.
isMatchingWithMyCard
=
false
;
(
new
Thread
(()
=>
{
TcpHelper
.
join
(
ipString
,
name
,
portString
,
pswString
,
versionString
);
})).
Start
();
}
else
{
...
...
Assets/transUI/prefab/trans_myCardLogin.prefab
View file @
3812e3d9
...
...
@@ -1937,7 +1937,7 @@ MonoBehaviour:
keepCrispWhenShrunk
:
1
mTrueTypeFont
:
{
fileID
:
10102
,
guid
:
0000000000000000e000000000000000
,
type
:
0
}
mFont
:
{
fileID
:
0
}
mText
:
MyCard
Login
mText
:
MyCard
mFontSize
:
18
mFontStyle
:
0
mAlignment
:
1
...
...
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