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ygopro2
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nanahira
ygopro2
Commits
05fc925a
Commit
05fc925a
authored
Mar 31, 2019
by
Unicorn369
Browse files
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Plain Diff
Set Version to 2.2.2
parent
db749988
Changes
8
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8 changed files
with
30 additions
and
19 deletions
+30
-19
.gitignore
.gitignore
+1
-0
Assets/SibylSystem/Menu/Menu.cs
Assets/SibylSystem/Menu/Menu.cs
+6
-6
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+16
-10
Assets/SibylSystem/Room/RoomList.cs
Assets/SibylSystem/Room/RoomList.cs
+2
-2
Assets/StreamingAssets/ygopro2-data.zip
Assets/StreamingAssets/ygopro2-data.zip
+0
-0
Assets/StreamingAssets/ygopro2-data.zip.meta
Assets/StreamingAssets/ygopro2-data.zip.meta
+0
-0
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-1
README.md
README.md
+4
-0
No files found.
.gitignore
View file @
05fc925a
...
@@ -60,3 +60,4 @@ strings.conf
...
@@ -60,3 +60,4 @@ strings.conf
AI_core_vs2017solution/core.VC.db
AI_core_vs2017solution/core.VC.db
AI_core_vs2017solution/core.VC.VC.opendb
AI_core_vs2017solution/core.VC.VC.opendb
AI_core_vs2017solution/System.Servicemodel.Faltexception.dll
AI_core_vs2017solution/System.Servicemodel.Faltexception.dll
Assets/StreamingAssets/update.zip*
Assets/SibylSystem/Menu/Menu.cs
View file @
05fc925a
...
@@ -144,13 +144,13 @@ public class Menu : WindowServantSP
...
@@ -144,13 +144,13 @@ public class Menu : WindowServantSP
Application
.
OpenURL
(
"https://github.com/Unicorn369/pro2_android_closeup/releases/tag/1.0"
);
Application
.
OpenURL
(
"https://github.com/Unicorn369/pro2_android_closeup/releases/tag/1.0"
);
#elif UNITY_ANDROID //Android
#elif UNITY_ANDROID //Android
AndroidJavaObject
jo
=
new
AndroidJavaObject
(
"cn.unicorn369.library.API"
);
AndroidJavaObject
jo
=
new
AndroidJavaObject
(
"cn.unicorn369.library.API"
);
if
(!
File
.
Exists
(
"updates/closeup_version1.
1
.txt"
))
{
//用于检查更新
if
(!
File
.
Exists
(
"updates/closeup_version1.
2
.txt"
))
{
//用于检查更新
if
(
File
.
Exists
(
"closeup_version1.
1
.zip"
))
{
//如果有则直接解压
if
(
File
.
Exists
(
"closeup_version1.
2
.zip"
))
{
//如果有则直接解压
jo
.
Call
(
"doExtractZipFile"
,
"closeup_version1.
1
.zip"
,
Program
.
ANDROID_GAME_PATH
);
jo
.
Call
(
"doExtractZipFile"
,
"closeup_version1.
2
.zip"
,
Program
.
ANDROID_GAME_PATH
);
}
else
if
(
File
.
Exists
(
"updates/closeup_version1.
0
.txt"
)){
//如果有则下载更新包
}
else
if
(
File
.
Exists
(
"updates/closeup_version1.
1
.txt"
)){
//如果有则下载更新包
jo
.
Call
(
"doDownloadZipFile"
,
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/up_closeup_version1.
1
.zip"
);
jo
.
Call
(
"doDownloadZipFile"
,
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/up_closeup_version1.
2
.zip"
);
}
else
{
//否则下载并解压,锁定目录:ANDROID_GAME_PATH
}
else
{
//否则下载并解压,锁定目录:ANDROID_GAME_PATH
jo
.
Call
(
"doDownloadZipFile"
,
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/closeup_version1.
1
.zip"
);
jo
.
Call
(
"doDownloadZipFile"
,
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/closeup_version1.
2
.zip"
);
}
}
}
else
{
}
else
{
jo
.
Call
(
"showToast"
,
"已下载,无需再次下载!"
);
jo
.
Call
(
"showToast"
,
"已下载,无需再次下载!"
);
...
...
Assets/SibylSystem/Program.cs
View file @
05fc925a
...
@@ -304,7 +304,7 @@ public class Program : MonoBehaviour
...
@@ -304,7 +304,7 @@ public class Program : MonoBehaviour
Screen
.
sleepTimeout
=
SleepTimeout
.
NeverSleep
;
Screen
.
sleepTimeout
=
SleepTimeout
.
NeverSleep
;
if
(!
File
.
Exists
(
ANDROID_GAME_PATH
+
"updates/version2.0.txt"
))
if
(!
File
.
Exists
(
ANDROID_GAME_PATH
+
"updates/version2.0.txt"
))
{
{
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygopro2.zip"
;
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygopro2
-data
.zip"
;
var
www
=
new
WWW
(
filePath
);
var
www
=
new
WWW
(
filePath
);
while
(!
www
.
isDone
)
{
}
while
(!
www
.
isDone
)
{
}
byte
[]
bytes
=
www
.
bytes
;
byte
[]
bytes
=
www
.
bytes
;
...
@@ -322,6 +322,16 @@ public class Program : MonoBehaviour
...
@@ -322,6 +322,16 @@ public class Program : MonoBehaviour
ExtractZipFile
(
bytes
,
ANDROID_GAME_PATH
);
ExtractZipFile
(
bytes
,
ANDROID_GAME_PATH
);
}
}
if
(!
File
.
Exists
(
ANDROID_GAME_PATH
+
"updates/version2.2.2.txt"
))
{
string
filePath
=
Application
.
streamingAssetsPath
+
"/update.zip"
;
var
www
=
new
WWW
(
filePath
);
while
(!
www
.
isDone
)
{
}
byte
[]
bytes
=
www
.
bytes
;
ExtractZipFile
(
bytes
,
ANDROID_GAME_PATH
);
//File.Create(ANDROID_GAME_PATH + ".nomedia");
}
Environment
.
CurrentDirectory
=
ANDROID_GAME_PATH
;
Environment
.
CurrentDirectory
=
ANDROID_GAME_PATH
;
System
.
IO
.
Directory
.
SetCurrentDirectory
(
ANDROID_GAME_PATH
);
System
.
IO
.
Directory
.
SetCurrentDirectory
(
ANDROID_GAME_PATH
);
...
@@ -329,7 +339,7 @@ public class Program : MonoBehaviour
...
@@ -329,7 +339,7 @@ public class Program : MonoBehaviour
string
GamePaths
=
Application
.
persistentDataPath
+
"/ygopro2/"
;
string
GamePaths
=
Application
.
persistentDataPath
+
"/ygopro2/"
;
if
(!
File
.
Exists
(
GamePaths
+
"updates/version2.0.txt"
))
if
(!
File
.
Exists
(
GamePaths
+
"updates/version2.0.txt"
))
{
{
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygopro2.zip"
;
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygopro2
-data
.zip"
;
var
www
=
new
WWW
(
filePath
);
var
www
=
new
WWW
(
filePath
);
while
(!
www
.
isDone
)
{
}
while
(!
www
.
isDone
)
{
}
byte
[]
bytes
=
www
.
bytes
;
byte
[]
bytes
=
www
.
bytes
;
...
@@ -413,17 +423,13 @@ public class Program : MonoBehaviour
...
@@ -413,17 +423,13 @@ public class Program : MonoBehaviour
loadResources
();
loadResources
();
#if !UNITY_EDITOR && UNITY_ANDROID //Android Java Test
#if !UNITY_EDITOR && UNITY_ANDROID //Android Java Test
if
(!
File
.
Exists
(
"updates/image_version1.
1
.txt"
))
//用于检查更新
if
(!
File
.
Exists
(
"updates/image_version1.
2
.txt"
))
//用于检查更新
{
{
if
(
File
.
Exists
(
"pics.zip"
))
{
if
(
File
.
Exists
(
"pics.zip"
))
{
jo
.
Call
(
"doExtractZipFile"
,
"pics.zip"
,
ANDROID_GAME_PATH
);
jo
.
Call
(
"doExtractZipFile"
,
"pics.zip"
,
ANDROID_GAME_PATH
);
File
.
Copy
(
"updates/version2.0.txt"
,
"updates/image_version1.1.txt"
,
true
);
File
.
Copy
(
"updates/version2.0.txt"
,
"updates/image_version1.2.txt"
,
true
);
}
else
if
(
File
.
Exists
(
"/storage/emulated/0/ygocore/pics.zip"
))
{
//YGOMobile内置的卡图包
jo
.
Call
(
"doExtractZipFile"
,
"/storage/emulated/0/ygocore/pics.zip"
,
ANDROID_GAME_PATH
);
File
.
Copy
(
"updates/version2.0.txt"
,
"updates/image_version1.1.txt"
,
true
);
}
else
{
}
else
{
//Application.OpenURL("https://www.taptap.com/app/37972");
jo
.
Call
(
"doDownloadZipFile"
,
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/pics.zip"
);
jo
.
Call
(
"showToast"
,
"没有发现卡图包,是否未安装YGOMobile"
);
}
}
}
}
...
@@ -1091,7 +1097,7 @@ public class Program : MonoBehaviour
...
@@ -1091,7 +1097,7 @@ public class Program : MonoBehaviour
_padScroll
=
0
;
_padScroll
=
0
;
}
}
GUI
.
Label
(
new
Rect
(
10
,
5
,
200
,
200
),
"[Ver
sion
2.2] "
+
"FPS: "
+
m_FPS
);
GUI
.
Label
(
new
Rect
(
10
,
5
,
200
,
200
),
"[Ver
2.
2.2] "
+
"FPS: "
+
m_FPS
);
}
}
void
Update
()
void
Update
()
...
...
Assets/SibylSystem/Room/RoomList.cs
View file @
05fc925a
...
@@ -111,8 +111,8 @@ public class RoomList : WindowServantSP
...
@@ -111,8 +111,8 @@ public class RoomList : WindowServantSP
string
versionString
=
UIHelper
.
getByName
<
UIInput
>(
Program
.
I
().
selectServer
.
gameObject
,
"version_"
).
value
;
string
versionString
=
UIHelper
.
getByName
<
UIInput
>(
Program
.
I
().
selectServer
.
gameObject
,
"version_"
).
value
;
if
(
versionString
==
""
)
if
(
versionString
==
""
)
{
{
UIHelper
.
getByName
<
UIInput
>(
Program
.
I
().
selectServer
.
gameObject
,
"version_"
).
value
=
"0x134
8
"
;
UIHelper
.
getByName
<
UIInput
>(
Program
.
I
().
selectServer
.
gameObject
,
"version_"
).
value
=
"0x134
9
"
;
versionString
=
"0x134
8
"
;
versionString
=
"0x134
9
"
;
}
}
Program
.
I
().
roomList
.
hide
();
Program
.
I
().
roomList
.
hide
();
Program
.
I
().
selectServer
.
KF_onlineGame
(
Name
,
ipString
,
portString
,
versionString
,
pswString
);
Program
.
I
().
selectServer
.
KF_onlineGame
(
Name
,
ipString
,
portString
,
versionString
,
pswString
);
...
...
Assets/StreamingAssets/ygopro2.zip
→
Assets/StreamingAssets/ygopro2
-data
.zip
View file @
05fc925a
File moved
Assets/StreamingAssets/ygopro2.zip.meta
→
Assets/StreamingAssets/ygopro2
-data
.zip.meta
View file @
05fc925a
File moved
ProjectSettings/ProjectSettings.asset
View file @
05fc925a
...
@@ -123,7 +123,7 @@ PlayerSettings:
...
@@ -123,7 +123,7 @@ PlayerSettings:
16:10:
1
16:10:
1
16:9:
1
16:9:
1
Others
:
1
Others
:
1
bundleVersion
:
1.034.
8 (Test 2.2.1
)
bundleVersion
:
1.034.
9 (Test 2.2.2
)
preloadedAssets
:
[]
preloadedAssets
:
[]
metroInputSource
:
0
metroInputSource
:
0
m_HolographicPauseOnTrackingLoss
:
1
m_HolographicPauseOnTrackingLoss
:
1
...
...
README.md
View file @
05fc925a
# Download game
https://github.com/Unicorn369/YGOPro2_Droid/releases
# You have just found ygopro v2 in Unity 3D!
# You have just found ygopro v2 in Unity 3D!
YGOPro v2 is a card simulation game created in Unity Engine, with same protocol to ygopro.
YGOPro v2 is a card simulation game created in Unity Engine, with same protocol to ygopro.
...
...
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