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nanahira
ygopro
Commits
a4549a40
Commit
a4549a40
authored
Sep 18, 2023
by
mercury233
Committed by
GitHub
Sep 18, 2023
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Plain Diff
fix victory message hide player name (#2499)
parent
db856bc7
Changes
1
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1 changed file
with
13 additions
and
12 deletions
+13
-12
gframe/duelclient.cpp
gframe/duelclient.cpp
+13
-12
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gframe/duelclient.cpp
View file @
a4549a40
...
@@ -1146,21 +1146,22 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1146,21 +1146,22 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
wchar_t
vic_buf
[
256
];
wchar_t
vic_buf
[
256
];
if
(
player
==
2
)
if
(
player
==
2
)
mainGame
->
showcardcode
=
3
;
mainGame
->
showcardcode
=
3
;
else
if
(
mainGame
->
LocalPlayer
(
player
)
==
0
)
{
else
{
wchar_t
vic_name
[
20
];
if
(
mainGame
->
LocalPlayer
(
player
)
==
0
)
{
mainGame
->
showcardcode
=
1
;
mainGame
->
showcardcode
=
1
;
if
(
match_kill
)
myswprintf
(
vic_name
,
L"%ls"
,
mainGame
->
dInfo
.
clientname
);
myswprintf
(
vic_buf
,
dataManager
.
GetVictoryString
(
0xffff
),
dataManager
.
GetName
(
match_kill
));
}
else
if
(
type
<
0x10
)
else
{
myswprintf
(
vic_buf
,
L"[%ls] %ls"
,
mainGame
->
dInfo
.
clientname
,
dataManager
.
GetVictoryString
(
type
));
else
myswprintf
(
vic_buf
,
L"%ls"
,
dataManager
.
GetVictoryString
(
type
));
mainGame
->
dInfo
.
vic_string
=
vic_buf
;
}
else
{
mainGame
->
showcardcode
=
2
;
mainGame
->
showcardcode
=
2
;
myswprintf
(
vic_name
,
L"%ls"
,
mainGame
->
dInfo
.
hostname
);
}
if
(
mainGame
->
gameConf
.
hide_player_name
)
myswprintf
(
vic_name
,
L"********"
);
if
(
match_kill
)
if
(
match_kill
)
myswprintf
(
vic_buf
,
dataManager
.
GetVictoryString
(
0xffff
),
dataManager
.
GetName
(
match_kill
));
myswprintf
(
vic_buf
,
dataManager
.
GetVictoryString
(
0xffff
),
dataManager
.
GetName
(
match_kill
));
else
if
(
type
<
0x10
)
else
if
(
type
<
0x10
)
myswprintf
(
vic_buf
,
L"[%ls] %ls"
,
mainGame
->
dInfo
.
host
name
,
dataManager
.
GetVictoryString
(
type
));
myswprintf
(
vic_buf
,
L"[%ls] %ls"
,
vic_
name
,
dataManager
.
GetVictoryString
(
type
));
else
else
myswprintf
(
vic_buf
,
L"%ls"
,
dataManager
.
GetVictoryString
(
type
));
myswprintf
(
vic_buf
,
L"%ls"
,
dataManager
.
GetVictoryString
(
type
));
mainGame
->
dInfo
.
vic_string
=
vic_buf
;
mainGame
->
dInfo
.
vic_string
=
vic_buf
;
...
...
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