Commit 63cba977 authored by nanahira's avatar nanahira

sort strings

parent 3b4200dd
...@@ -184,7 +184,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -184,7 +184,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if(sel == -1) if(sel == -1)
break; break;
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->wRenameDeck->setText(dataManager.GetSysString(1367)); mainGame->wRenameDeck->setText(dataManager.GetSysString(1376));
mainGame->ebREName->setText(mainGame->cbDBDecks->getItem(sel)); mainGame->ebREName->setText(mainGame->cbDBDecks->getItem(sel));
mainGame->PopupElement(mainGame->wRenameDeck); mainGame->PopupElement(mainGame->wRenameDeck);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
...@@ -203,7 +203,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -203,7 +203,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if(DeckManager::RenameDeck(mainGame->cbDBDecks->getItem(prev_sel), newname)) { if(DeckManager::RenameDeck(mainGame->cbDBDecks->getItem(prev_sel), newname)) {
mainGame->RefreshDeck(mainGame->cbDBDecks); mainGame->RefreshDeck(mainGame->cbDBDecks);
mainGame->cbDBDecks->setSelected(prev_sel); mainGame->cbDBDecks->setSelected(prev_sel);
mainGame->stACMessage->setText(dataManager.GetSysString(1366)); mainGame->stACMessage->setText(dataManager.GetSysString(1375));
mainGame->PopupElement(mainGame->wACMessage, 20); mainGame->PopupElement(mainGame->wACMessage, 20);
} else { } else {
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1365)); mainGame->env->addMessageBox(L"", dataManager.GetSysString(1365));
......
...@@ -726,7 +726,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -726,7 +726,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
else { else {
mainGame->actionParam = 1; mainGame->actionParam = 1;
wchar_t msgbuf[256]; wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1376), timetext); myswprintf(msgbuf, dataManager.GetSysString(1367), timetext);
mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf); mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf);
mainGame->PopupElement(mainGame->wACMessage, 20); mainGame->PopupElement(mainGame->wACMessage, 20);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
......
...@@ -307,7 +307,7 @@ bool Game::Initialize() { ...@@ -307,7 +307,7 @@ bool Game::Initialize() {
chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299)); chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299));
chkQuickAnimation->setChecked(gameConf.quick_animation != 0); chkQuickAnimation->setChecked(gameConf.quick_animation != 0);
posY += 30; posY += 30;
chkAutoSaveReplay = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1375)); chkAutoSaveReplay = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1366));
chkAutoSaveReplay->setChecked(gameConf.auto_save_replay != 0); chkAutoSaveReplay->setChecked(gameConf.auto_save_replay != 0);
elmTabHelperLast = chkAutoSaveReplay; elmTabHelperLast = chkAutoSaveReplay;
//system //system
...@@ -341,10 +341,10 @@ bool Game::Initialize() { ...@@ -341,10 +341,10 @@ bool Game::Initialize() {
chkAutoSearch = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_AUTO_SEARCH, dataManager.GetSysString(1358)); chkAutoSearch = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_AUTO_SEARCH, dataManager.GetSysString(1358));
chkAutoSearch->setChecked(gameConf.auto_search_limit >= 0); chkAutoSearch->setChecked(gameConf.auto_search_limit >= 0);
posY += 30; posY += 30;
chkMultiKeywords = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_MULTI_KEYWORDS, dataManager.GetSysString(1377)); chkMultiKeywords = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_MULTI_KEYWORDS, dataManager.GetSysString(1378));
chkMultiKeywords->setChecked(gameConf.search_multiple_keywords > 0); chkMultiKeywords->setChecked(gameConf.search_multiple_keywords > 0);
posY += 30; posY += 30;
chkRegex = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_REGEX, dataManager.GetSysString(1378)); chkRegex = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_REGEX, dataManager.GetSysString(1379));
chkRegex->setChecked(gameConf.search_regex > 0); chkRegex->setChecked(gameConf.search_regex > 0);
posY += 30; posY += 30;
env->addStaticText(dataManager.GetSysString(1282), rect<s32>(posX + 23, posY + 3, posX + 120, posY + 28), false, false, tabSystem); env->addStaticText(dataManager.GetSysString(1282), rect<s32>(posX + 23, posY + 3, posX + 120, posY + 28), false, false, tabSystem);
...@@ -565,10 +565,10 @@ bool Game::Initialize() { ...@@ -565,10 +565,10 @@ bool Game::Initialize() {
scrFilter->setSmallStep(1); scrFilter->setSmallStep(1);
scrFilter->setVisible(false); scrFilter->setVisible(false);
//rename deck //rename deck
wRenameDeck = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1367)); wRenameDeck = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1376));
wRenameDeck->getCloseButton()->setVisible(false); wRenameDeck->getCloseButton()->setVisible(false);
wRenameDeck->setVisible(false); wRenameDeck->setVisible(false);
env->addStaticText(dataManager.GetSysString(1368), rect<s32>(20, 25, 290, 45), false, false, wRenameDeck); env->addStaticText(dataManager.GetSysString(1377), rect<s32>(20, 25, 290, 45), false, false, wRenameDeck);
ebREName = env->addEditBox(L"", rect<s32>(20, 50, 290, 70), true, wRenameDeck, -1); ebREName = env->addEditBox(L"", rect<s32>(20, 50, 290, 70), true, wRenameDeck, -1);
ebREName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER); ebREName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnREYes = env->addButton(rect<s32>(70, 80, 140, 105), wRenameDeck, BUTTON_RENAME_DECK_SAVE, dataManager.GetSysString(1341)); btnREYes = env->addButton(rect<s32>(70, 80, 140, 105), wRenameDeck, BUTTON_RENAME_DECK_SAVE, dataManager.GetSysString(1341));
......
...@@ -146,7 +146,7 @@ int SingleMode::SinglePlayThread(void* param) { ...@@ -146,7 +146,7 @@ int SingleMode::SinglePlayThread(void* param) {
} else { } else {
mainGame->actionParam = 1; mainGame->actionParam = 1;
wchar_t msgbuf[256]; wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1376), timetext); myswprintf(msgbuf, dataManager.GetSysString(1367), timetext);
mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf); mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf);
mainGame->PopupElement(mainGame->wACMessage, 20); mainGame->PopupElement(mainGame->wACMessage, 20);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
......
...@@ -395,19 +395,19 @@ ...@@ -395,19 +395,19 @@
!system 1363 是否删除这个录像? !system 1363 是否删除这个录像?
!system 1364 重命名录像 !system 1364 重命名录像
!system 1365 重命名失败,可能存在同名文件 !system 1365 重命名失败,可能存在同名文件
!system 1366 重命名成功 !system 1366 自动保存录像
!system 1367 重命名卡组 !system 1367 录像已自动保存为%ls.yrp
!system 1368 卡组文件:
!system 1369 提取卡组 !system 1369 提取卡组
!system 1370 星数↑ !system 1370 星数↑
!system 1371 攻击↑ !system 1371 攻击↑
!system 1372 守备↑ !system 1372 守备↑
!system 1373 名称↓ !system 1373 名称↓
!system 1374 连接标记 !system 1374 连接标记
!system 1375 自动保存录像 !system 1375 重命名成功
!system 1376 录像已自动保存为%ls.yrp !system 1376 重命名卡组
!system 1377 使用多个关键词搜索卡片 !system 1377 卡组文件:
!system 1378 使用正则表达式搜索卡片 !system 1378 使用多个关键词搜索卡片
!system 1379 使用正则表达式搜索卡片
!system 1380 人机模式 !system 1380 人机模式
!system 1381 残局模式 !system 1381 残局模式
!system 1382 人机信息: !system 1382 人机信息:
......
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