Commit 618432c1 authored by Chen Bill's avatar Chen Bill

rename: SaveReplayDeck

parent b9074e55
...@@ -359,7 +359,7 @@ bool DeckManager::DeleteCategory(const wchar_t* name) { ...@@ -359,7 +359,7 @@ bool DeckManager::DeleteCategory(const wchar_t* name) {
return false; return false;
return FileSystem::DeleteDir(localname); return FileSystem::DeleteDir(localname);
} }
bool DeckManager::SaveDeckBuffer(const ReplayDeck& deck, const wchar_t* name) { bool DeckManager::SaveReplayDeck(const ReplayDeck& deck, const wchar_t* name) {
if (!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck")) if (!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck"))
return false; return false;
FILE* fp = OpenDeckFile(name, "w"); FILE* fp = OpenDeckFile(name, "w");
......
...@@ -68,7 +68,7 @@ public: ...@@ -68,7 +68,7 @@ public:
static bool CreateCategory(const wchar_t* name); static bool CreateCategory(const wchar_t* name);
static bool RenameCategory(const wchar_t* oldname, const wchar_t* newname); static bool RenameCategory(const wchar_t* oldname, const wchar_t* newname);
static bool DeleteCategory(const wchar_t* name); static bool DeleteCategory(const wchar_t* name);
static bool SaveDeckBuffer(const ReplayDeck& deck, const wchar_t* name); static bool SaveReplayDeck(const ReplayDeck& deck, const wchar_t* name);
}; };
extern DeckManager deckManager; extern DeckManager deckManager;
......
...@@ -316,7 +316,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -316,7 +316,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
} }
for (size_t i = 0; i < replay.decks.size(); ++i) { for (size_t i = 0; i < replay.decks.size(); ++i) {
myswprintf(filename, L"./deck/%ls-%d %ls.ydk", replay_filename, i + 1, namebuf[i]); myswprintf(filename, L"./deck/%ls-%d %ls.ydk", replay_filename, i + 1, namebuf[i]);
DeckManager::SaveDeckBuffer(replay.decks[i], filename); DeckManager::SaveReplayDeck(replay.decks[i], filename);
} }
mainGame->stACMessage->setText(dataManager.GetSysString(1335)); mainGame->stACMessage->setText(dataManager.GetSysString(1335));
mainGame->PopupElement(mainGame->wACMessage, 20); mainGame->PopupElement(mainGame->wACMessage, 20);
......
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