Commit 378da927 authored by VanillaSalt's avatar VanillaSalt

Merge branch 'DailyShna-patch-DP16'

parents 0841b765 01e4f201
......@@ -1520,17 +1520,14 @@ void card::filter_disable_related_cards() {
}
int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute) {
effect_set eset;
effect* proc;
filter_effect(EFFECT_LIMIT_SUMMON_PROC, &eset);
if(eset.size() > 1)
return FALSE;
for(int32 i = 0; i < eset.size(); ++i)
if(eset[i]->check_count_limit(playerid) && is_summonable(eset[i], min_tribute)
&& pduel->game_field->is_player_can_summon(eset[i]->get_value(this), playerid, this))
peset->add_item(eset[i]);
if(eset.size()) {
proc = eset[0];
if(proc->check_count_limit(playerid) && is_summonable(proc, min_tribute)
&& pduel->game_field->is_player_can_summon(proc->get_value(this), playerid, this)) {
peset->add_item(eset[0]);
if(peset->size())
return -1;
}
return -2;
}
eset.clear();
......@@ -1563,17 +1560,14 @@ int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ign
}
int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute) {
effect_set eset;
effect* proc;
filter_effect(EFFECT_LIMIT_SET_PROC, &eset);
if(eset.size() > 1)
return FALSE;
for(int32 i = 0; i < eset.size(); ++i)
if(eset[i]->check_count_limit(playerid) && is_summonable(eset[i], min_tribute)
&& pduel->game_field->is_player_can_mset(eset[i]->get_value(this), playerid, this))
peset->add_item(eset[i]);
if(eset.size()) {
proc = eset[0];
if(proc->check_count_limit(playerid) && is_summonable(proc, min_tribute)
&& pduel->game_field->is_player_can_mset(proc->get_value(this), playerid, this)) {
peset->add_item(eset[0]);
if(peset->size())
return -1;
}
return -2;
}
eset.clear();
......
......@@ -220,7 +220,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
if(!(flag & EFFECT_FLAG_AVAILABLE_BD) && (type & EFFECT_TYPE_FIELD) && handler->is_status(STATUS_BATTLE_DESTROYED))
return FALSE;
if(((type & EFFECT_TYPE_FIELD) || ((type & EFFECT_TYPE_SINGLE) && (flag & EFFECT_FLAG_SINGLE_RANGE))) && (handler->current.location & LOCATION_ONFIELD)
&& (!handler->is_position(POS_FACEUP) || !handler->is_status(STATUS_EFFECT_ENABLED)))
&& !(flag & EFFECT_FLAG_SET_AVAILABLE) && (!handler->is_position(POS_FACEUP) || !handler->is_status(STATUS_EFFECT_ENABLED)))
return FALSE;
if((type & EFFECT_TYPE_SINGLE) && (flag & EFFECT_FLAG_SINGLE_RANGE) && !in_range(handler->current.location, handler->current.sequence))
return FALSE;
......
......@@ -1189,7 +1189,7 @@ int32 field::check_release_list(uint8 playerid, int32 count, int32 use_con, int3
}
return FALSE;
}
int32 field::get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg) {
int32 field::get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg, uint32 ex) {
uint8 p = target->current.controler;
card* pcard;
uint32 rcount = 0;
......@@ -1214,7 +1214,7 @@ int32 field::get_summon_release_list(card* target, card_set* release_list, card_
continue;
if(mg && !mg->has_card(pcard))
continue;
if(pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE)) {
if(ex || pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE)) {
if(ex_list)
ex_list->insert(pcard);
if(pcard->is_affected_by_effect(EFFECT_DOUBLE_TRIBUTE, target))
......
......@@ -350,7 +350,7 @@ public:
int32 get_release_list(uint8 playerid, card_set* release_list, card_set* ex_list, int32 use_con, int32 use_hand, int32 fun, int32 exarg, card* exp);
int32 check_release_list(uint8 playerid, int32 count, int32 use_con, int32 use_hand, int32 fun, int32 exarg, card* exp);
int32 get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg = 0);
int32 get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg = 0, uint32 ex = 0);
int32 get_summon_count_limit(uint8 playerid);
int32 get_draw_count(uint8 playerid);
void get_ritual_material(uint8 playerid, effect* peffect, card_set* material);
......
......@@ -1896,8 +1896,11 @@ int32 scriptlib::duel_get_tribute_count(lua_State *L) {
check_param(L, PARAM_TYPE_GROUP, 2);
mg = *(group**) lua_touserdata(L, 2);
}
uint32 ex = 0;
if(lua_gettop(L) >= 3)
ex = lua_toboolean(L, 3);
duel* pduel = interpreter::get_duel_info(L);
lua_pushinteger(L, pduel->game_field->get_summon_release_list(target, 0, 0, 0, mg));
lua_pushinteger(L, pduel->game_field->get_summon_release_list(target, 0, 0, 0, mg, ex));
return 1;
}
int32 scriptlib::duel_select_tribute(lua_State *L) {
......@@ -1915,11 +1918,14 @@ int32 scriptlib::duel_select_tribute(lua_State *L) {
check_param(L, PARAM_TYPE_GROUP, 5);
mg = *(group**) lua_touserdata(L, 5);
}
uint32 ex = 0;
if(lua_gettop(L) >= 6)
ex = lua_toboolean(L, 6);
duel* pduel = interpreter::get_duel_info(L);
pduel->game_field->core.release_cards.clear();
pduel->game_field->core.release_cards_ex.clear();
pduel->game_field->core.release_cards_ex_sum.clear();
pduel->game_field->get_summon_release_list(target, &pduel->game_field->core.release_cards, &pduel->game_field->core.release_cards_ex, &pduel->game_field->core.release_cards_ex_sum, mg);
pduel->game_field->get_summon_release_list(target, &pduel->game_field->core.release_cards, &pduel->game_field->core.release_cards_ex, &pduel->game_field->core.release_cards_ex_sum, mg, ex);
pduel->game_field->add_process(PROCESSOR_SELECT_TRIBUTE_S, 0, 0, 0, playerid, (max << 16) + min);
return lua_yield(L, 0);
}
......
......@@ -1201,14 +1201,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
core.units.begin()->step = 3;
return FALSE;
}
if(res == -1) {
core.units.begin()->peffect = eset[0];
core.units.begin()->step = 3;
return FALSE;
}
core.select_effects.clear();
core.select_options.clear();
if(res) {
if(res > 0) {
core.select_effects.push_back(0);
core.select_options.push_back(1);
}
......@@ -1694,14 +1689,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
core.units.begin()->step = 3;
return FALSE;
}
if(res == -1) {
core.units.begin()->peffect = eset[0];
core.units.begin()->step = 3;
return FALSE;
}
core.select_effects.clear();
core.select_options.clear();
if(res) {
if(res > 0) {
core.select_effects.push_back(0);
core.select_options.push_back(1);
}
......
--ラーの翼神竜-球体
--ラーの翼神竜-球体
function c10000080.initial_effect(c)
--cannot special summon
--summon with 3 tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10000080,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e1:SetCondition(c10000080.ttcon1)
e1:SetOperation(c10000080.ttop1)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1)
--summon with 3 tribute
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetDescription(aux.Stringid(10000080,1))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e2:SetCondition(c10000080.ttcon)
e2:SetOperation(c10000080.ttop)
e2:SetTargetRange(POS_FACEUP_ATTACK,1)
e2:SetCondition(c10000080.ttcon2)
e2:SetOperation(c10000080.ttop2)
e2:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_MSET)
e3:SetCode(EFFECT_LIMIT_SET_PROC)
e3:SetCondition(c10000080.setcon)
c:RegisterEffect(e3)
--cannot special summon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SPSUMMON_CONDITION)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetOperation(c10000080.retreg)
c:RegisterEffect(e4)
--cannot attack
--control return
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_ATTACK)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e5:SetOperation(c10000080.retreg)
c:RegisterEffect(e5)
--cannot be target
--attack limit
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e6:SetValue(aux.imval1)
e6:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e7:SetValue(aux.tgoval)
--cannot be target
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e7:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e7:SetRange(LOCATION_MZONE)
e7:SetValue(aux.imval1)
c:RegisterEffect(e7)
--special summon
local e8=Effect.CreateEffect(c)
e8:SetDescription(aux.Stringid(10000080,2))
e8:SetCategory(CATEGORY_SPECIAL_SUMMON)
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetRange(LOCATION_MZONE)
e8:SetCost(c10000080.spcost)
e8:SetTarget(c10000080.sptg)
e8:SetOperation(c10000080.spop)
local e8=e7:Clone()
e8:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e8:SetValue(aux.tgoval)
c:RegisterEffect(e8)
--spsummon
local e9=Effect.CreateEffect(c)
e9:SetDescription(aux.Stringid(10000080,2))
e9:SetCategory(CATEGORY_SPECIAL_SUMMON)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetRange(LOCATION_MZONE)
e9:SetCost(c10000080.spcost)
e9:SetTarget(c10000080.sptg)
e9:SetOperation(c10000080.spop)
c:RegisterEffect(e9)
end
function c10000080.ttcon1(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3
end
function c10000080.ttop1(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectTribute(tp,c,3,3)
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
end
function c10000080.ttcon(e,c)
function c10000080.ttcon2(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
return (Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3)
or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>-3 and Duel.IsExistingMatchingCard(Card.IsReleasable,c:GetControler(),0,LOCATION_MZONE,3,nil))
local mg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>-3 and Duel.GetTributeCount(c,mg,true)>=3
end
function c10000080.ttop(e,tp,eg,ep,ev,re,r,rp,c)
local b1=Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3
local g=Duel.GetFieldGroup(c:GetControler(),0,LOCATION_MZONE)
local b2=Duel.GetLocationCount(1-c:GetControler(),LOCATION_MZONE)>-3 and Duel.IsExistingMatchingCard(Card.IsReleasable,c:GetControler(),0,LOCATION_MZONE,3,nil)
local op=0
if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(10000080,0),aux.Stringid(10000080,1))
elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(10000080,0))
else op=Duel.SelectOption(tp,aux.Stringid(10000080,1))+1 end
if op==0 then
local mg=Duel.SelectTribute(tp,c,3,3)
c:SetMaterial(mg)
Duel.Release(mg,REASON_SUMMON+REASON_MATERIAL)
else
local sg=Duel.SelectMatchingCard(tp,Card.IsReleasable,tp,0,LOCATION_MZONE,3,3,nil)
c:SetMaterial(sg)
Duel.Release(sg,REASON_SUMMON+REASON_MATERIAL)
e:SetProperty(EFFECT_FLAG_SPSUM_PARAM)
e:SetTargetRange(POS_FACEUP_ATTACK,1)
end
function c10000080.ttop2(e,tp,eg,ep,ev,re,r,rp,c)
local mg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
local g=Duel.SelectTribute(tp,c,3,3,mg,true)
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
end
function c10000080.setcon(e,c)
if not c then return true end
return false
end
function c10000080.retreg(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
local c=e:GetHandler()
c:RegisterFlagEffect(10000080,RESET_EVENT+0x1fc0000+RESET_PHASE+RESET_END,0,2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount())
e1:SetLabel(Duel.GetTurnCount()+1)
e1:SetCountLimit(1)
e1:SetCondition(c10000080.retcon)
e1:SetOperation(c10000080.retop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END,2)
e:GetHandler():RegisterEffect(e1)
e1:SetReset(RESET_PHASE+RESET_END,2)
Duel.RegisterEffect(e1,tp)
end
function c10000080.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel()
return Duel.GetTurnCount()==e:GetLabel() and e:GetOwner():GetFlagEffect(10000080)~=0
end
function c10000080.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local c=e:GetOwner()
if c:GetControler()~=c:GetOwner() then
Duel.GetControl(c,c:GetOwner())
end
......@@ -116,7 +124,7 @@ end
function c10000080.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c10000080.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_HAND+LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c10000080.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
......
......@@ -16,30 +16,33 @@ function c14057297.condition(e,tp,eg,ep,ev,re,r,rp)
end
function c14057297.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,5) and Duel.IsPlayerCanDraw(1-tp,5) end
local g1=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
local g2=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,g1:GetCount(),0,0)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,5)
end
function c14057297.activate(e,tp,eg,ep,ev,re,r,rp)
local ct1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
local ct2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,ct1,ct1,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK)
local g2=Duel.SelectMatchingCard(1-tp,aux.TRUE,tp,0,LOCATION_HAND,ct2,ct2,nil)
g1:Merge(g2)
local count=Duel.SendtoDeck(g1,nil,1,REASON_EFFECT)
if count>0 then
Duel.BreakEffect()
local lp=Duel.GetLP(tp)
if lp<=count*300 then
Duel.SetLP(tp,0)
else
Duel.SetLP(tp,lp-count*300)
if Duel.GetFieldGroupCount(tp,LOCATION_HAND,LOCATION_HAND)==0 then return end
local p=tp
local st=0
for i=1,2 do
local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0)
Duel.SendtoDeck(sg,nil,0,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct>0 then
st=st+ct
Duel.SortDecktop(p,p,ct)
for j=1,ct do
local mg=Duel.GetDecktopGroup(p,1)
Duel.MoveSequence(mg:GetFirst(),1)
end
end
if lp==0 then return end
p=1-p
end
local lp=Duel.GetLP(tp)
Duel.SetLP(tp,lp-st*300)
if Duel.GetLP(tp)>0 then
Duel.BreakEffect()
Duel.Draw(tp,5,REASON_EFFECT)
Duel.Draw(1-tp,5,REASON_EFFECT)
end
......
......@@ -17,22 +17,22 @@ function c25280974.initial_effect(c)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,25280974)
e2:SetCondition(c25280974.condition)
e2:SetTarget(c25280974.target)
e2:SetOperation(c25280974.operation)
e2:SetCondition(c25280974.thcon)
e2:SetTarget(c25280974.thtg)
e2:SetOperation(c25280974.thop)
c:RegisterEffect(e2)
end
function c25280974.condition(e,tp,eg,ep,ev,re,r,rp)
function c25280974.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c25280974.filter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand() and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c25280974.target(e,tp,eg,ep,ev,re,r,rp,chk)
function c25280974.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c25280974.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c25280974.operation(e,tp,eg,ep,ev,re,r,rp)
function c25280974.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c25280974.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
......
--ジュラゲド
function c59546797.initial_effect(c)
--summon
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(59546797,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
......@@ -8,9 +8,9 @@ function c59546797.initial_effect(c)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,59546797)
e1:SetCondition(c59546797.condition)
e1:SetTarget(c59546797.target)
e1:SetOperation(c59546797.operation)
e1:SetCondition(c59546797.spcon)
e1:SetTarget(c59546797.sptg)
e1:SetOperation(c59546797.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
......@@ -19,29 +19,33 @@ function c59546797.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCondition(c59546797.atkcon)
e2:SetCost(c59546797.atkcost)
e2:SetTarget(c59546797.atktg)
e2:SetOperation(c59546797.atkop)
c:RegisterEffect(e2)
end
function c59546797.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_BATTLE and not Duel.CheckTiming(TIMING_BATTLE_START) and not Duel.CheckTiming(TIMING_BATTLE_END)
function c59546797.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_BATTLE and not Duel.CheckTiming(TIMING_BATTLE_START+TIMING_BATTLE_END)
end
function c59546797.target(e,tp,eg,ep,ev,re,r,rp,chk)
function c59546797.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end
function c59546797.operation(e,tp,eg,ep,ev,re,r,rp)
function c59546797.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Recover(tp,1000,REASON_EFFECT)
elseif Duel.IsPlayerCanSpecialSummon(tp) then
Duel.SendtoGrave(c,REASON_RULE)
end
end
function c59546797.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c59546797.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
......
--封魔の矢
function c971203942.initial_effect(c)
function c97120394.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_BATTLE_START,0)
e1:SetHintTiming(TIMING_BATTLE_START)
e1:SetCondition(c97120394.condition)
e1:SetTarget(c97120394.target)
e1:SetOperation(c97120394.operation)
e1:SetOperation(c97120394.activate)
c:RegisterEffect(e1)
end
function c97120394.condition(e,tp,eg,ep,ev,re,r,rp)
......@@ -17,11 +17,11 @@ function c97120394.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetChainLimit(aux.FALSE)
end
function c97120394.operation(e,tp,eg,ep,ev,re,r,rp)
function c97120394.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetValue(c97120394.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment