Commit 22d6809d authored by mercury233's avatar mercury233

Merge branch 'fh' into resize

parents ed87ef93 9238d44e
......@@ -66,6 +66,7 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
#include <memory.h>
#include <time.h>
#include "bufferio.h"
#include "myfilesystem.h"
#include "mymutex.h"
#include "mysignal.h"
#include "mythread.h"
......
......@@ -8,47 +8,11 @@ namespace ygo {
DeckManager deckManager;
void DeckManager::LoadLFList() {
void DeckManager::LoadLFListSingle(const char* path) {
LFList* cur = NULL;
FILE* fp = fopen("lflist.conf", "r");
FILE* fp_custom = fopen("expansions/lflist.conf", "r");
FILE* fp = fopen(path, "r");
char linebuf[256];
wchar_t strBuffer[256];
if(fp_custom) {
while(fgets(linebuf, 256, fp_custom)) {
if(linebuf[0] == '#')
continue;
int p = 0, sa = 0, code, count;
if(linebuf[0] == '!') {
sa = BufferIO::DecodeUTF8((const char*)(&linebuf[1]), strBuffer);
while(strBuffer[sa - 1] == L'\r' || strBuffer[sa - 1] == L'\n' ) sa--;
LFList newlist;
_lfList.push_back(newlist);
cur = &_lfList[_lfList.size() - 1];
memcpy(cur->listName, (const void*)strBuffer, 40);
cur->listName[sa] = 0;
cur->content = new std::unordered_map<int, int>;
cur->hash = 0x7dfcee6a;
continue;
}
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
if(linebuf[p] == 0)
continue;
linebuf[p++] = 0;
sa = p;
code = atoi(linebuf);
if(code == 0)
continue;
while(linebuf[p] == ' ' || linebuf[p] == '\t') p++;
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
linebuf[p] = 0;
count = atoi(&linebuf[sa]);
if(cur == NULL) continue;
(*cur->content)[code] = count;
cur->hash = cur->hash ^ ((code << 18) | (code >> 14)) ^ ((code << (27 + count)) | (code >> (5 - count)));
}
fclose(fp_custom);
}
if(fp) {
while(fgets(linebuf, 256, fp)) {
if(linebuf[0] == '#')
......@@ -60,7 +24,7 @@ void DeckManager::LoadLFList() {
LFList newlist;
_lfList.push_back(newlist);
cur = &_lfList[_lfList.size() - 1];
memcpy(cur->listName, (const void*)strBuffer, 40);
memcpy(cur->listName, (const void*)strBuffer, 20 * sizeof(wchar_t));
cur->listName[sa] = 0;
cur->content = new std::unordered_map<int, int>;
cur->hash = 0x7dfcee6a;
......@@ -84,6 +48,10 @@ void DeckManager::LoadLFList() {
}
fclose(fp);
}
}
void DeckManager::LoadLFList() {
LoadLFListSingle("expansions/lflist.conf");
LoadLFListSingle("lflist.conf");
LFList nolimit;
myswprintf(nolimit.listName, L"N/A");
nolimit.hash = 0;
......@@ -266,6 +234,8 @@ bool DeckManager::LoadDeck(const wchar_t* file) {
return true;
}
bool DeckManager::SaveDeck(Deck& deck, const wchar_t* name) {
if(!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck"))
return false;
wchar_t file[64];
myswprintf(file, L"./deck/%ls.ydk", name);
FILE* fp = OpenDeckFile(file, "w");
......
......@@ -35,6 +35,7 @@ public:
Deck current_deck;
std::vector<LFList> _lfList;
void LoadLFListSingle(const char* path);
void LoadLFList();
wchar_t* GetLFListName(int lfhash);
int CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg);
......
......@@ -10,16 +10,6 @@
#include "netserver.h"
#include "single_mode.h"
#ifndef _WIN32
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <unistd.h>
#else
#include <direct.h>
#include <io.h>
#endif
const unsigned short PRO_VERSION = 0x1346;
namespace ygo {
......@@ -28,7 +18,6 @@ Game* mainGame;
bool Game::Initialize() {
srand(time(0));
initUtils();
LoadConfig();
irr::SIrrlichtCreationParameters params = irr::SIrrlichtCreationParameters();
params.AntiAlias = gameConf.antialias;
......@@ -38,8 +27,10 @@ bool Game::Initialize() {
params.DriverType = irr::video::EDT_OPENGL;
params.WindowSize = irr::core::dimension2d<u32>(gameConf.window_width, gameConf.window_height);
device = irr::createDeviceEx(params);
if(!device)
if(!device) {
ErrorLog("Failed to create Irrlicht Engine device!");
return false;
}
xScale = 1;
yScale = 1;
linePatternD3D = 0;
......@@ -63,13 +54,19 @@ bool Game::Initialize() {
driver->setTextureCreationFlag(irr::video::ETCF_CREATE_MIP_MAPS, false);
driver->setTextureCreationFlag(irr::video::ETCF_OPTIMIZED_FOR_QUALITY, true);
imageManager.SetDevice(device);
if(!imageManager.Initial())
if(!imageManager.Initial()) {
ErrorLog("Failed to load textures!");
return false;
}
LoadExpansionDB();
if(!dataManager.LoadDB("cards.cdb"))
if(!dataManager.LoadDB("cards.cdb")) {
ErrorLog("Failed to load card database (cards.cdb)!");
return false;
if(!dataManager.LoadStrings("strings.conf"))
}
if(!dataManager.LoadStrings("strings.conf")) {
ErrorLog("Failed to load strings!");
return false;
}
dataManager.LoadStrings("./expansions/strings.conf");
env = device->getGUIEnvironment();
numFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 16);
......@@ -77,8 +74,10 @@ bool Game::Initialize() {
lpcFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 48);
guiFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize);
textFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize);
if(!numFont || !textFont)
if(!numFont || !textFont) {
ErrorLog("Failed to load font(s)!");
return false;
}
smgr = device->getSceneManager();
device->setWindowCaption(L"YGOPro");
device->setResizable(true);
......@@ -896,70 +895,25 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
pControl->setText(dataManager.strBuffer);
}
void Game::LoadExpansionDB() {
#ifdef _WIN32
char fpath[1000];
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(L"./expansions/*.cdb", &fdataw);
if(fh != INVALID_HANDLE_VALUE) {
do {
if(!(fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
char fname[780];
BufferIO::EncodeUTF8(fdataw.cFileName, fname);
sprintf(fpath, "./expansions/%s", fname);
FileSystem::TraversalDir("./expansions", [](const char* name, bool isdir) {
if(!isdir && !mystrncasecmp(strrchr(name, '.'), ".cdb", 4)) {
char fpath[1024];
sprintf(fpath, "./expansions/%s", name);
dataManager.LoadDB(fpath);
}
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
}
#else
DIR * dir;
struct dirent * dirp;
if((dir = opendir("./expansions/")) != NULL) {
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || strcasecmp(dirp->d_name + len - 4, ".cdb") != 0)
continue;
char filepath[1000];
sprintf(filepath, "./expansions/%s", dirp->d_name);
dataManager.LoadDB(filepath);
}
closedir(dir);
}
#endif
});
}
void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
cbDeck->clear();
#ifdef _WIN32
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(L"./deck/*.ydk", &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
if(!(fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
wchar_t* pf = fdataw.cFileName;
while(*pf) pf++;
while(*pf != L'.') pf--;
*pf = 0;
cbDeck->addItem(fdataw.cFileName);
FileSystem::TraversalDir(L"./deck", [cbDeck](const wchar_t* name, bool isdir) {
if(!isdir && !mywcsncasecmp(wcsrchr(name, '.'), L".ydk", 4)) {
size_t len = wcslen(name);
wchar_t deckname[256];
wcsncpy(deckname, name, len - 4);
deckname[len - 4] = 0;
cbDeck->addItem(deckname);
}
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
#else
DIR * dir;
struct dirent * dirp;
if((dir = opendir("./deck/")) == NULL)
return;
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || strcasecmp(dirp->d_name + len - 4, ".ydk") != 0)
continue;
dirp->d_name[len - 4] = 0;
wchar_t wname[256];
BufferIO::DecodeUTF8(dirp->d_name, wname);
cbDeck->addItem(wname);
}
closedir(dir);
#endif
});
for(size_t i = 0; i < cbDeck->getItemCount(); ++i) {
if(!wcscmp(cbDeck->getItem(i), gameConf.lastdeck)) {
cbDeck->setSelected(i);
......@@ -969,61 +923,17 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
}
void Game::RefreshReplay() {
lstReplayList->clear();
#ifdef _WIN32
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(L"./replay/*.yrp", &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
if(!(fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) && Replay::CheckReplay(fdataw.cFileName)) {
lstReplayList->addItem(fdataw.cFileName);
}
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
#else
DIR * dir;
struct dirent * dirp;
if((dir = opendir("./replay/")) == NULL)
return;
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || strcasecmp(dirp->d_name + len - 4, ".yrp") != 0)
continue;
wchar_t wname[256];
BufferIO::DecodeUTF8(dirp->d_name, wname);
if(Replay::CheckReplay(wname))
lstReplayList->addItem(wname);
}
closedir(dir);
#endif
FileSystem::TraversalDir(L"./replay", [this](const wchar_t* name, bool isdir) {
if(!isdir && !mywcsncasecmp(wcsrchr(name, '.'), L".yrp", 4) && Replay::CheckReplay(name))
lstReplayList->addItem(name);
});
}
void Game::RefreshSingleplay() {
lstSinglePlayList->clear();
#ifdef _WIN32
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(L"./single/*.lua", &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
if(!(fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
lstSinglePlayList->addItem(fdataw.cFileName);
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
#else
DIR * dir;
struct dirent * dirp;
if((dir = opendir("./single/")) == NULL)
return;
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || strcasecmp(dirp->d_name + len - 4, ".lua") != 0)
continue;
wchar_t wname[256];
BufferIO::DecodeUTF8(dirp->d_name, wname);
lstSinglePlayList->addItem(wname);
}
closedir(dir);
#endif
FileSystem::TraversalDir(L"./single", [this](const wchar_t* name, bool isdir) {
if(!isdir && !mywcsncasecmp(wcsrchr(name, '.'), L".lua", 4))
lstSinglePlayList->addItem(name);
});
}
void Game::RefreshBot() {
if(!gameConf.enable_bot_mode)
......@@ -1370,7 +1280,7 @@ void Game::ClearCardInfo(int player) {
stText->setText(L"");
scrCardText->setVisible(false);
}
void Game::AddChatMsg(wchar_t* msg, int player) {
void Game::AddChatMsg(const wchar_t* msg, int player) {
for(int i = 7; i > 0; --i) {
chatMsg[i] = chatMsg[i - 1];
chatTiming[i] = chatTiming[i - 1];
......@@ -1421,72 +1331,28 @@ void Game::ClearChatMsg() {
chatTiming[i] = 0;
}
}
void Game::AddDebugMsg(char* msg)
{
void Game::AddDebugMsg(const char* msg) {
if (enable_log & 0x1) {
wchar_t wbuf[1024];
BufferIO::DecodeUTF8(msg, wbuf);
AddChatMsg(wbuf, 9);
}
if (enable_log & 0x2) {
char msgbuf[1040];
sprintf(msgbuf, "[Script Error]: %s", msg);
ErrorLog(msgbuf);
}
}
void Game::ErrorLog(const char* msg) {
FILE* fp = fopen("error.log", "at");
if (!fp)
if(!fp)
return;
time_t nowtime = time(NULL);
struct tm *localedtime = localtime(&nowtime);
char timebuf[40];
strftime(timebuf, 40, "%Y-%m-%d %H:%M:%S", localedtime);
fprintf(fp, "[%s][Script Error]: %s\n", timebuf, msg);
fprintf(fp, "[%s]%s\n", timebuf, msg);
fclose(fp);
}
}
bool Game::MakeDirectory(const std::string folder) {
std::string folder_builder;
std::string sub;
sub.reserve(folder.size());
for(auto it = folder.begin(); it != folder.end(); ++it) {
const char c = *it;
sub.push_back(c);
if(c == '/' || it == folder.end() - 1) {
folder_builder.append(sub);
if(access(folder_builder.c_str(), 0) != 0)
#ifdef _WIN32
if(mkdir(folder_builder.c_str()) != 0)
#else
if(mkdir(folder_builder.c_str(), 0777) != 0)
#endif
return false;
sub.clear();
}
}
return true;
}
void Game::initUtils() {
//user files
MakeDirectory("replay");
//cards from extra pack
MakeDirectory("expansions");
//files in ygopro-starter-pack
MakeDirectory("deck");
MakeDirectory("single");
//original files
MakeDirectory("script");
MakeDirectory("textures");
//sound
#ifdef YGOPRO_USE_IRRKLANG
MakeDirectory("sound");
MakeDirectory("sound/BGM");
MakeDirectory("sound/BGM/advantage");
MakeDirectory("sound/BGM/deck");
MakeDirectory("sound/BGM/disadvantage");
MakeDirectory("sound/BGM/duel");
MakeDirectory("sound/BGM/lose");
MakeDirectory("sound/BGM/menu");
MakeDirectory("sound/BGM/win");
#endif
//pics
MakeDirectory("pics");
MakeDirectory("pics/field");
}
void Game::ClearTextures() {
matManager.mCard.setTexture(0, 0);
......
......@@ -137,11 +137,10 @@ public:
void SaveConfig();
void ShowCardInfo(int code, bool resize = false);
void ClearCardInfo(int player = 0);
void AddChatMsg(wchar_t* msg, int player);
void AddChatMsg(const wchar_t* msg, int player);
void ClearChatMsg();
void AddDebugMsg(char* msgbuf);
bool MakeDirectory(const std::string folder);
void initUtils();
void AddDebugMsg(const char* msgbuf);
void ErrorLog(const char* msgbuf);
void ClearTextures();
void CloseDuelWindow();
......
#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include <string.h>
#include <functional>
#include "bufferio.h"
#ifdef _WIN32
#include <direct.h>
#include <sys/stat.h>
#else
#include <dirent.h>
#include <sys/stat.h>
#endif
#ifdef _WIN32
#include <Windows.h>
class FileSystem {
public:
static bool IsFileExists(const wchar_t* wfile) {
struct _stat fileStat;
return (_wstat(wfile, &fileStat) == 0) && !(fileStat.st_mode & _S_IFDIR);
}
static bool IsFileExists(const char* file) {
wchar_t wfile[1024];
BufferIO::DecodeUTF8(file, wfile);
return IsFileExists(wfile);
}
static bool IsDirExists(const wchar_t* wdir) {
struct _stat fileStat;
return (_wstat(wdir, &fileStat) == 0) && (fileStat.st_mode & _S_IFDIR);
}
static bool IsDirExists(const char* dir) {
wchar_t wdir[1024];
BufferIO::DecodeUTF8(dir, wdir);
return IsDirExists(wdir);
}
static bool MakeDir(const wchar_t* wdir) {
return _wmkdir(wdir) == 0;
}
static bool MakeDir(const char* dir) {
wchar_t wdir[1024];
BufferIO::DecodeUTF8(dir, wdir);
return MakeDir(wdir);
}
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
wchar_t findstr[1024];
wcscpy(findstr, wpath);
wcscat(findstr, L"/*");
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(findstr, &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
cb(fdataw.cFileName, (fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
}
static void TraversalDir(const char* path, const std::function<void(const char*, bool)>& cb) {
wchar_t wpath[1024];
BufferIO::DecodeUTF8(path, wpath);
TraversalDir(wpath, [&cb](const wchar_t* wname, bool isdir) {
char name[1024];
BufferIO::EncodeUTF8(wname, name);
cb(name, isdir);
});
}
};
#else
class FileSystem {
public:
static bool IsFileExists(const char* file) {
struct stat fileStat;
return (stat(file, &fileStat) == 0) && !S_ISDIR(fileStat.st_mode);
}
static bool IsFileExists(const wchar_t* wfile) {
char file[1024];
BufferIO::EncodeUTF8(wfile, file);
return IsFileExists(file);
}
static bool IsDirExists(const char* dir) {
struct stat fileStat;
return (stat(dir, &fileStat) == 0) && S_ISDIR(fileStat.st_mode);
}
static bool IsDirExists(const wchar_t* wdir) {
char dir[1024];
BufferIO::EncodeUTF8(wdir, dir);
return IsDirExists(dir);
}
static bool MakeDir(const char* dir) {
return mkdir(dir, 0775) == 0;
}
static bool MakeDir(const wchar_t* wdir) {
char dir[1024];
BufferIO::EncodeUTF8(wdir, dir);
return MakeDir(dir);
}
static void TraversalDir(const char* path, const std::function<void(const char*, bool)>& cb) {
DIR* dir = nullptr;
struct dirent* dirp = nullptr;
if((dir = opendir(path)) == nullptr)
return;
struct stat fileStat;
while((dirp = readdir(dir)) != nullptr) {
char fname[1024];
strcpy(fname, path);
strcat(fname, "/");
strcat(fname, dirp->d_name);
stat(fname, &fileStat);
cb(dirp->d_name, S_ISDIR(fileStat.st_mode));
}
closedir(dir);
}
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
char path[1024];
BufferIO::EncodeUTF8(wpath, path);
TraversalDir(path, [&cb](const char* name, bool isdir) {
wchar_t wname[1024];
BufferIO::DecodeUTF8(name, wname);
cb(wname, isdir);
});
}
};
#endif // _WIN32
#endif //FILESYSTEM_H
......@@ -17,6 +17,8 @@ Replay::~Replay() {
delete[] comp_data;
}
void Replay::BeginRecord() {
if(!FileSystem::IsDirExists(L"./replay") && !FileSystem::MakeDir(L"./replay"))
return;
#ifdef _WIN32
if(is_recording)
CloseHandle(recording_fp);
......@@ -123,6 +125,8 @@ void Replay::EndRecord() {
is_recording = false;
}
void Replay::SaveReplay(const wchar_t* name) {
if(!FileSystem::IsDirExists(L"./replay") && !FileSystem::MakeDir(L"./replay"))
return;
wchar_t fname[256];
myswprintf(fname, L"./replay/%ls.yrp", name);
#ifdef WIN32
......
#include "sound_manager.h"
#ifndef _WIN32
#include <dirent.h>
#endif
#ifdef IRRKLANG_STATIC
#include "../ikpmp3/ikpMP3.h"
#endif
......@@ -30,51 +27,23 @@ bool SoundManager::Init() {
}
void SoundManager::RefreshBGMList() {
RefershBGMDir(L"", BGM_DUEL);
RefershBGMDir(L"duel/", BGM_DUEL);
RefershBGMDir(L"menu/", BGM_MENU);
RefershBGMDir(L"deck/", BGM_DECK);
RefershBGMDir(L"advantage/", BGM_ADVANTAGE);
RefershBGMDir(L"disadvantage/", BGM_DISADVANTAGE);
RefershBGMDir(L"win/", BGM_WIN);
RefershBGMDir(L"lose/", BGM_LOSE);
RefershBGMDir(L"duel", BGM_DUEL);
RefershBGMDir(L"menu", BGM_MENU);
RefershBGMDir(L"deck", BGM_DECK);
RefershBGMDir(L"advantage", BGM_ADVANTAGE);
RefershBGMDir(L"disadvantage", BGM_DISADVANTAGE);
RefershBGMDir(L"win", BGM_WIN);
RefershBGMDir(L"lose", BGM_LOSE);
}
void SoundManager::RefershBGMDir(std::wstring path, int scene) {
#ifdef _WIN32
WIN32_FIND_DATAW fdataw;
std::wstring search = L"./sound/BGM/" + path + L"*.*";
HANDLE fh = FindFirstFileW(search.c_str(), &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
size_t len = wcslen(fdataw.cFileName);
if((fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) || len < 5
|| !(_wcsicmp(fdataw.cFileName + len - 4, L".mp3") == 0 || _wcsicmp(fdataw.cFileName + len - 4, L".ogg") == 0))
continue;
std::wstring filename = path + (std::wstring)fdataw.cFileName;
BGMList[BGM_ALL].push_back(filename);
BGMList[scene].push_back(filename);
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
#else
DIR * dir;
struct dirent * dirp;
std::wstring wsearchpath = L"./sound/BGM/" + path;
char searchpath[256];
BufferIO::EncodeUTF8(wsearchpath.c_str(), searchpath);
if((dir = opendir(searchpath)) == NULL)
return;
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || !(strcasecmp(dirp->d_name + len - 4, ".mp3") == 0 || strcasecmp(dirp->d_name + len - 4, ".ogg")))
continue;
wchar_t wname[256];
BufferIO::DecodeUTF8(dirp->d_name, wname);
std::wstring filename = path + (std::wstring)wname;
std::wstring search = L"./sound/BGM/" + path;
FileSystem::TraversalDir(search.c_str(), [this, &path, scene](const wchar_t* name, bool isdir) {
if(!isdir && (!mywcsncasecmp(wcsrchr(name, '.'), L".mp3", 4) || !mywcsncasecmp(wcsrchr(name, '.'), L".ogg", 4))) {
std::wstring filename = path + L"/" + name;
BGMList[BGM_ALL].push_back(filename);
BGMList[scene].push_back(filename);
}
closedir(dir);
#endif
});
}
void SoundManager::PlaySoundEffect(int sound) {
#ifdef YGOPRO_USE_IRRKLANG
......
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