Commit 120040ad authored by mercury233's avatar mercury233

Merge branch 'fh' into patch-deck-category

parents f3804c88 07a49e50
...@@ -33,9 +33,9 @@ public: ...@@ -33,9 +33,9 @@ public:
void WaitforResponse(int playerid); void WaitforResponse(int playerid);
void RefreshMzone(int player, int flag = 0x881fff, int use_cache = 1); void RefreshMzone(int player, int flag = 0x881fff, int use_cache = 1);
void RefreshSzone(int player, int flag = 0x681fff, int use_cache = 1); void RefreshSzone(int player, int flag = 0x681fff, int use_cache = 1);
void RefreshHand(int player, int flag = 0x781fff, int use_cache = 1); void RefreshHand(int player, int flag = 0x681fff, int use_cache = 1);
void RefreshGrave(int player, int flag = 0x81fff, int use_cache = 1); void RefreshGrave(int player, int flag = 0x81fff, int use_cache = 1);
void RefreshExtra(int player, int flag = 0x81fff, int use_cache = 1); void RefreshExtra(int player, int flag = 0xe81fff, int use_cache = 1);
void RefreshSingle(int player, int location, int sequence, int flag = 0xf81fff); void RefreshSingle(int player, int location, int sequence, int flag = 0xf81fff);
static int MessageHandler(long fduel, int type); static int MessageHandler(long fduel, int type);
......
...@@ -33,9 +33,9 @@ public: ...@@ -33,9 +33,9 @@ public:
void WaitforResponse(int playerid); void WaitforResponse(int playerid);
void RefreshMzone(int player, int flag = 0x881fff, int use_cache = 1); void RefreshMzone(int player, int flag = 0x881fff, int use_cache = 1);
void RefreshSzone(int player, int flag = 0x681fff, int use_cache = 1); void RefreshSzone(int player, int flag = 0x681fff, int use_cache = 1);
void RefreshHand(int player, int flag = 0x781fff, int use_cache = 1); void RefreshHand(int player, int flag = 0x681fff, int use_cache = 1);
void RefreshGrave(int player, int flag = 0x81fff, int use_cache = 1); void RefreshGrave(int player, int flag = 0x81fff, int use_cache = 1);
void RefreshExtra(int player, int flag = 0x81fff, int use_cache = 1); void RefreshExtra(int player, int flag = 0xe81fff, int use_cache = 1);
void RefreshSingle(int player, int location, int sequence, int flag = 0xf81fff); void RefreshSingle(int player, int location, int sequence, int flag = 0xf81fff);
static int MessageHandler(long fduel, int type); static int MessageHandler(long fduel, int type);
......
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