--ドラグニティナイト－バルーチャ
function c25682811.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),aux.NonTuner(Card.IsRace,RACE_WINDBEAST),1)
	c:EnableReviveLimit()
	--equip
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(25682811,0))
	e1:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCondition(c25682811.eqcon)
	e1:SetTarget(c25682811.eqtg)
	e1:SetOperation(c25682811.eqop)
	c:RegisterEffect(e1)
	--equip
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetValue(c25682811.atkval)
	c:RegisterEffect(e2)
end
function c25682811.eqcon(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_SYNCHRO)==SUMMON_TYPE_SYNCHRO
end
function c25682811.filter(c)
	return c:IsSetCard(0x29) and c:IsRace(RACE_DRAGON)
end
function c25682811.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c25682811.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c25682811.filter,tp,LOCATION_GRAVE,0,1,nil) end
	local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	local g=Duel.SelectTarget(tp,c25682811.filter,tp,LOCATION_GRAVE,0,1,ft,nil)
	Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,g:GetCount(),0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,g:GetCount(),0,0)
end
function c25682811.eqop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local sg=g:Filter(Card.IsRelateToEffect,nil,e)
	if Duel.GetLocationCount(tp,LOCATION_SZONE)<sg:GetCount() then return end
	local c=e:GetHandler()
	if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
	local tc=sg:GetFirst()
	while tc do
		Duel.Equip(tp,tc,c,false)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetValue(c25682811.eqlimit)
		tc:RegisterEffect(e1)
		tc=sg:GetNext()
	end
end
function c25682811.eqlimit(e,c)
	return e:GetOwner()==c and not c:IsDisabled()
end
function c25682811.atkval(e,c)
	return c:GetEquipGroup():FilterCount(Card.IsSetCard,nil,0x29)*300
end
