--光の護封剣
function c72302403.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c72302403.target)
	e1:SetOperation(c72302403.activate)
	c:RegisterEffect(e1)
	--cannot attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(0,LOCATION_MZONE)
	c:RegisterEffect(e2)
	--remain field
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_REMAIN_FIELD)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetCode(EVENT_PHASE+PHASE_END)
	e4:SetCountLimit(1)
	e4:SetRange(LOCATION_SZONE)
	e4:SetOperation(c72302403.desop)
	c:RegisterEffect(e4)
end
function c72302403.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	e:GetHandler():SetTurnCounter(0)
	local sg=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0)
end
function c72302403.activate(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_MZONE,nil)
	if sg:GetCount()>0 then
		Duel.ChangePosition(sg,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_DEFENCE,POS_FACEUP_DEFENCE)
	end
end
function c72302403.desop(e,tp,eg,ep,ev,re,r,rp)
	if tp==Duel.GetTurnPlayer() then return end
	local c=e:GetHandler()
	local ct=c:GetTurnCounter()
	ct=ct+1
	c:SetTurnCounter(ct)
	if ct==3 then
		Duel.Destroy(c,REASON_EFFECT)
	end
end
