--カードカー・D
function c45812361.initial_effect(c)
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetOperation(c45812361.sumsuc)
	c:RegisterEffect(e2)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(45812361,0))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCondition(c45812361.condition)
	e3:SetCost(c45812361.cost)
	e3:SetTarget(c45812361.target)
	e3:SetOperation(c45812361.operation)
	c:RegisterEffect(e3)
end
function c45812361.sumsuc(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(45812361,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1)
end
function c45812361.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(45812361)~=0 and Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c45812361.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return not Duel.CheckSpecialSummonActivity(tp) and e:GetHandler():IsReleasable() end
	Duel.Release(e:GetHandler(),REASON_COST)
	--oath effects
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE+PHASE_END)
	e1:SetTargetRange(1,0)
	Duel.RegisterEffect(e1,tp)
end
function c45812361.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c45812361.operation(e,tp,eg,ep,ev,re,r,rp)
	local ct=Duel.Draw(tp,2,REASON_EFFECT)
	if ct==0 then return end
	Duel.BreakEffect()
	Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1,0)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
