--ボム·ガード
function c88928798.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c88928798.condition)
	e1:SetTarget(c88928798.target)
	e1:SetOperation(c88928798.activate)
	c:RegisterEffect(e1)
end
function c88928798.filter(c,p)
	return c:GetControler()==p and c:IsOnField()
end
function c88928798.condition(e,tp,eg,ep,ev,re,r,rp)
	if not re:IsHasType(EFFECT_TYPE_ACTIVATE) or not Duel.IsChainInactivatable(ev) then return false end
	local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
	if not g or g:GetCount()~=1 then return false end
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
	return ex and tg~=nil and tg:GetCount()==1 and tg:GetFirst()==g:GetFirst()
end
function c88928798.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function c88928798.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateActivation(ev)
	Duel.Damage(1-tp,500,REASON_EFFECT)
end
