--魂吸收
function c68073522.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--LP up
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(68073522,0))
	e2:SetCategory(CATEGORY_RECOVER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_REMOVE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(c68073522.target)
	e2:SetOperation(c68073522.operation)
	c:RegisterEffect(e2)
end
function c68073522.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(eg:GetCount()*500)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,0,0,tp,eg:GetCount()*500)
end
function c68073522.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
		Duel.Recover(p,d,REASON_EFFECT)
	end
end
