--ニトロ·ウォリアー
function c18013090.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,c18013090.tfilter,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--atkup
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(c18013090.atop1)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_DAMAGE_CALCULATING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c18013090.atcon2)
	e2:SetOperation(c18013090.atop2)
	c:RegisterEffect(e2)
	--chain attack
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(18013090,0))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_END)
	e3:SetCondition(c18013090.cacon)
	e3:SetTarget(c18013090.catg)
	e3:SetOperation(c18013090.caop)
	c:RegisterEffect(e3)
end
function c18013090.tfilter(c)
	local code=c:GetCode()
	return code==96182448 or code==20932152
end
function c18013090.atop1(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()~=tp or ep~=tp then return end
	if not re:IsHasType(EFFECT_TYPE_ACTIVATE) or not re:GetHandler():IsType(TYPE_SPELL) then return end
	e:GetHandler():RegisterFlagEffect(18013090,RESET_EVENT+0x2fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c18013090.atcon2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c==Duel.GetAttacker() and c:GetFlagEffect(18013090)~=0
end
function c18013090.atop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_PHASE+RESET_DAMAGE_CAL)
	e1:SetValue(1000)
	c:RegisterEffect(e1)
end
function c18013090.cacon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsChainAttackable()
end
function c18013090.filter(c)
	return c:IsFaceup() and c:IsDefencePos() and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function c18013090.catg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c18013090.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c18013090.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,c18013090.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c18013090.caop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
		Duel.ChainAttack(tc)
	end
end
