--スナップドラゴン
function c75673220.initial_effect(c)
	--remove
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(75673220,0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_CHAIN_UNIQUE)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(c75673220.condition)
	e1:SetTarget(c75673220.target)
	e1:SetOperation(c75673220.operation)
	c:RegisterEffect(e1)
end
function c75673220.condition(e,tp,eg,ep,ev,re,r,rp)
	return not e:GetHandler():IsReason(REASON_RETURN)
end
function c75673220.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,75673220)==0 end
	Duel.RegisterFlagEffect(tp,75673220,RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND)
end
function c75673220.operation(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
	if g:GetCount()==0 then return end
	local rg=g:RandomSelect(tp,1)
	Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_REMOVED)
	e1:SetCountLimit(1)
	e1:SetOperation(c75673220.retop)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
	rg:GetFirst():RegisterEffect(e1)
end
function c75673220.retop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
