--コアキメイルの鋼核
function c36623431.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(36623431,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PREDRAW)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(c36623431.condition1)
	e1:SetTarget(c36623431.target1)
	e1:SetOperation(c36623431.operation1)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(36623431,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PHASE+PHASE_DRAW)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCondition(c36623431.condition2)
	e2:SetCost(c36623431.cost2)
	e2:SetTarget(c36623431.target2)
	e2:SetOperation(c36623431.operation2)
	c:RegisterEffect(e2)
end
function c36623431.condition1(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
end
function c36623431.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_DRAW_COUNT)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_DRAW)
	e1:SetValue(0)
	Duel.RegisterEffect(e1,tp)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c36623431.operation1(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end
function c36623431.condition2(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer()
end
function c36623431.costfilter(c)
	return c:IsSetCard(0x1d) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function c36623431.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c36623431.costfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,c36623431.costfilter,1,1,REASON_COST,nil)
end
function c36623431.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c36623431.operation2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
end
