--サイバー·シャドー·ガードナー
function c90440725.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_MAIN_END)
	e1:SetCondition(c90440725.condition)
	e1:SetTarget(c90440725.target)
	e1:SetOperation(c90440725.activate)
	c:RegisterEffect(e1)
end
function c90440725.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp and Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c90440725.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and 
		Duel.IsPlayerCanSpecialSummonMonster(tp,90440725,0,0x21,-2,-2,4,RACE_MACHINE,ATTRIBUTE_EARTH) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c90440725.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		or not Duel.IsPlayerCanSpecialSummonMonster(tp,90440725,0,0x21,-2,-2,4,RACE_MACHINE,ATTRIBUTE_EARTH) then return end
	c:AddTrapMonsterAttribute(true,ATTRIBUTE_EARTH,RACE_MACHINE,4,-2,-2)
	Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
	c:TrapMonsterBlock()
	--cannot attack
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetOperation(c90440725.atkop)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e1)
	--turn set
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(90440725,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetRange(LOCATION_MZONE)
	e2:SetProperty(EFFECT_FLAG_REPEAT)
	e2:SetCountLimit(1)
	e2:SetCondition(c90440725.setcon)
	e2:SetTarget(c90440725.settg)
	e2:SetOperation(c90440725.setop)
	e2:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e2)
end
function c90440725.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK)
	e1:SetValue(Duel.GetAttacker():GetAttack())
	e1:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e1)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_DEFENCE)
	e1:SetValue(Duel.GetAttacker():GetDefence())
	e1:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e1)
end
function c90440725.setcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==1-tp
end
function c90440725.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanTurnSet() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c90440725.setop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE) then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENCE)
	end
end
