--チェンジ·シンクロン
function c25652655.initial_effect(c)
	--position
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(25652655,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetCondition(c25652655.condition)
	e1:SetTarget(c25652655.target)
	e1:SetOperation(c25652655.operation)
	c:RegisterEffect(e1)
end
function c25652655.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsLocation(LOCATION_GRAVE) and bit.band(c:GetReason(),0x80008)==0x80008
end
function c25652655.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
	if chk==0 then return true end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c25652655.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.ChangePosition(tc,POS_FACEUP_DEFENCE,POS_FACEDOWN_DEFENCE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
end
