--E·HERO フレイム·ウィングマン
function c25366484.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c,35809262,20721928,true,true)
	--damage
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(25366484,0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetCondition(c25366484.damcon)
	e1:SetTarget(c25366484.damtg)
	e1:SetOperation(c25366484.damop)
	c:RegisterEffect(e1)
	--atkup
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetValue(c25366484.atkup)
	c:RegisterEffect(e2)
	--spsummon condition
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(EFFECT_SPSUMMON_CONDITION)
	e3:SetValue(c25366484.splimit)
	c:RegisterEffect(e3)
end
c25366484.material_count=2
c25366484.material={35809262,20721928}
function c25366484.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function c25366484.damcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
function c25366484.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	local dam=bc:GetAttack()
	if dam<0 then dam=0 end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(dam)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function c25366484.damop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function c25366484.atkup(e,c)
	return Duel.GetMatchingGroupCount(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,0,nil,0x3008)*300
end
