--璽律する武神
function c63049052.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(c63049052.condition)
	e1:SetTarget(c63049052.target)
	e1:SetOperation(c63049052.operation)
	c:RegisterEffect(e1)
end
function c63049052.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c63049052.filter(c)
	return c:IsFaceup() and c:GetRank()==4
end
function c63049052.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c63049052.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c63049052.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c63049052.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c63049052.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) then return end
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
		Duel.Equip(tp,c,tc)
		c:CancelToGrave()
		--Atk up
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(c63049052.atkval)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e1)
		--material
		local e2=Effect.CreateEffect(c)
		e2:SetDescription(aux.Stringid(63049052,0))
		e2:SetType(EFFECT_TYPE_IGNITION)
		e2:SetRange(LOCATION_SZONE)
		e2:SetCountLimit(1)
		e2:SetTarget(c63049052.mattg)
		e2:SetOperation(c63049052.matop)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e2)
		--Equip limit
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_EQUIP_LIMIT)
		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e3:SetValue(c63049052.eqlimit)
		e3:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e3)
	end
end
function c63049052.atkval(e,c)
	return c:GetOverlayCount()*300
end
function c63049052.eqlimit(e,c)
	return c:GetControler()==e:GetOwnerPlayer() and c:IsType(TYPE_XYZ)
end
function c63049052.mfilter(c)
	return c:IsSetCard(0x88) and c:IsType(TYPE_MONSTER)
end
function c63049052.mattg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c63049052.mfilter,tp,LOCATION_HAND,0,1,nil) end
end
function c63049052.matop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local ec=e:GetHandler():GetEquipTarget()
	if not ec then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
	local g=Duel.SelectMatchingCard(tp,c63049052.mfilter,tp,LOCATION_HAND,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.Overlay(ec,g)
	end
end
