--セイクリッドの星痕
function c35631584.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(35631584,0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(c35631584.con)
	e2:SetTarget(c35631584.tg)
	e2:SetOperation(c35631584.op)
	c:RegisterEffect(e2)
end
function c35631584.gfilter(c,tp)
	return c:IsSetCard(0x53) and c:IsType(TYPE_XYZ)
end
function c35631584.con(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(35631584)==0 and eg:IsExists(c35631584.gfilter,1,nil,tp)
end
function c35631584.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
	e:GetHandler():RegisterFlagEffect(35631584,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c35631584.op(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
