--Noble Arms - Arfeudutyr
function c83438826.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCondition(c83438826.condition)
	e1:SetTarget(c83438826.target)
	e1:SetOperation(c83438826.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_EQUIP_LIMIT)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetValue(c83438826.eqlimit)
	c:RegisterEffect(e3)
	--destroy
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(83438826,0))
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCountLimit(1)
	e4:SetTarget(c83438826.destg)
	e4:SetOperation(c83438826.desop)
	c:RegisterEffect(e4)
	--equip
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(83438826,1))
	e5:SetCategory(CATEGORY_EQUIP)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CHAIN_UNIQUE)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetCondition(c83438826.eqcon)
	e5:SetCost(c83438826.eqcost)
	e5:SetTarget(c83438826.eqtg)
	e5:SetOperation(c83438826.operation)
	c:RegisterEffect(e5)
end
function c83438826.eqlimit(e,c)
	return c:IsRace(RACE_WARRIOR)
		and not Duel.IsExistingMatchingCard(c83438826.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,e:GetHandler())
end
function c83438826.cfilter(c)
	return c:IsFaceup() and c:IsCode(83438826)
end
function c83438826.eqfilter1(c)
	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c83438826.condition(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(c83438826.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function c83438826.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c83438826.eqfilter1(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c83438826.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c83438826.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c83438826.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c83438826.desfilter(c)
	return c:IsFacedown() and c:IsDestructable()
end
function c83438826.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and c83438826.desfilter(chkc) end
	local eq=e:GetHandler():GetEquipTarget()
	if chk==0 then return eq and eq:IsAttackAbove(500)
		and Duel.IsExistingTarget(c83438826.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c83438826.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c83438826.desop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) or tc:IsFaceup() then return end
	if c:GetFlagEffect(83438826)==0 then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(-500)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e1)
		c:RegisterFlagEffect(83438826,RESET_EVENT+0x1fe0000,0,0)
		e:SetLabelObject(e1)
		e:SetLabel(2)
	else
		local pe=e:GetLabelObject()
		local ct=e:GetLabel()
		e:SetLabel(ct+1)
		pe:SetValue(ct*-500)
	end
	Duel.Destroy(tc,REASON_EFFECT)
end
function c83438826.eqcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY)
end
function c83438826.eqcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFlagEffect(tp,83438826)==0 end
	Duel.RegisterFlagEffect(tp,83438826,RESET_PHASE+PHASE_END,0,1)
end
function c83438826.eqfilter2(c)
	return c:IsFaceup() and c:IsSetCard(0x107a) and c:IsRace(RACE_WARRIOR)
end
function c83438826.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c83438826.eqfilter2(chkc) end
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
		and Duel.IsExistingTarget(c83438826.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c83438826.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
