--サモンブレーカー
function c18114794.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(18114794,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(18114794)
	e2:SetCondition(c18114794.condition)
	e2:SetOperation(c18114794.operation)
	c:RegisterEffect(e2)
	if not c18114794.global_check then
		c18114794.global_check=true
		c18114794[0]=0
		c18114794[1]=0
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SUMMON_SUCCESS)
		ge1:SetOperation(c18114794.checkop)
		Duel.RegisterEffect(ge1,0)
		local ge2=Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
		ge2:SetOperation(c18114794.checkop)
		Duel.RegisterEffect(ge2,0)
		local ge3=Effect.CreateEffect(c)
		ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge3:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge3:SetOperation(c18114794.checkop)
		Duel.RegisterEffect(ge3,0)
	end
end
function c18114794.checkop(e,tp,eg,ep,ev,re,r,rp)
	local turnp=Duel.GetTurnPlayer()
	if Duel.GetTurnCount()~=c18114794[2] then
		c18114794[0]=0
		c18114794[1]=0
		c18114794[2]=Duel.GetTurnCount()
	end
	local tc=eg:GetFirst()
	if tc then
		local sp=tc:GetSummonPlayer()
		c18114794[sp]=c18114794[sp]+1
		if c18114794[sp]==3 and sp==turnp then
			Duel.RaiseEvent(e:GetHandler(),18114794,e,0,0,0,0)
		end
	end
end
function c18114794.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c18114794.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local turnp=Duel.GetTurnPlayer()
	Duel.SkipPhase(turnp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
	Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE+PHASE_END,1,1)
	Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE+PHASE_END,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(1,0)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,turnp)
end
