Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-scripts
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro-scripts
Commits
4e0fbaf3
You need to sign in or sign up before continuing.
Commit
4e0fbaf3
authored
Jul 02, 2024
by
salix5
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update クリアー・ワールド
parent
cd1633e4
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
55 additions
and
59 deletions
+55
-59
c33900648.lua
c33900648.lua
+55
-59
No files found.
c33900648.lua
View file @
4e0fbaf3
...
@@ -7,6 +7,7 @@ function c33900648.initial_effect(c)
...
@@ -7,6 +7,7 @@ function c33900648.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--maintain
--maintain
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
33900648
,
4
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
...
@@ -15,21 +16,18 @@ function c33900648.initial_effect(c)
...
@@ -15,21 +16,18 @@ function c33900648.initial_effect(c)
e2
:
SetCondition
(
c33900648
.
mtcon
)
e2
:
SetCondition
(
c33900648
.
mtcon
)
e2
:
SetOperation
(
c33900648
.
mtop
)
e2
:
SetOperation
(
c33900648
.
mtop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--adjust
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
EVENT_ADJUST
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetOperation
(
c33900648
.
adjustop
)
c
:
RegisterEffect
(
e3
)
--light
--light
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_PUBLIC
)
e4
:
SetCode
(
EFFECT_PUBLIC
)
e4
:
SetRange
(
LOCATION_FZONE
)
e4
:
SetRange
(
LOCATION_FZONE
)
e4
:
SetTargetRange
(
LOCATION_HAND
,
LOCATION_HAND
)
e4
:
SetTargetRange
(
LOCATION_HAND
,
0
)
e4
:
Set
Target
(
c33900648
.
lighttg
)
e4
:
Set
Condition
(
c33900648
.
lightcon1
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e4_
=
e4
:
Clone
()
e4_
:
SetTargetRange
(
0
,
LOCATION_HAND
)
e4_
:
SetCondition
(
c33900648
.
lightcon2
)
c
:
RegisterEffect
(
e4_
)
--dark
--dark
local
e5
=
Effect
.
CreateEffect
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
...
@@ -48,7 +46,7 @@ function c33900648.initial_effect(c)
...
@@ -48,7 +46,7 @@ function c33900648.initial_effect(c)
e7
:
SetDescription
(
aux
.
Stringid
(
33900648
,
1
))
e7
:
SetDescription
(
aux
.
Stringid
(
33900648
,
1
))
e7
:
SetCategory
(
CATEGORY_DESTROY
)
e7
:
SetCategory
(
CATEGORY_DESTROY
)
e7
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e7
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
TRIGGER_F
)
e7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
CONTINUOUS
)
e7
:
SetRange
(
LOCATION_FZONE
)
e7
:
SetRange
(
LOCATION_FZONE
)
e7
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e7
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e7
:
SetCountLimit
(
1
)
e7
:
SetCountLimit
(
1
)
...
@@ -61,7 +59,7 @@ function c33900648.initial_effect(c)
...
@@ -61,7 +59,7 @@ function c33900648.initial_effect(c)
e8
:
SetDescription
(
aux
.
Stringid
(
33900648
,
2
))
e8
:
SetDescription
(
aux
.
Stringid
(
33900648
,
2
))
e8
:
SetCategory
(
CATEGORY_HANDES
)
e8
:
SetCategory
(
CATEGORY_HANDES
)
e8
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e8
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
TRIGGER_F
)
e8
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
CONTINUOUS
)
e8
:
SetRange
(
LOCATION_FZONE
)
e8
:
SetRange
(
LOCATION_FZONE
)
e8
:
SetCountLimit
(
1
)
e8
:
SetCountLimit
(
1
)
e8
:
SetCondition
(
c33900648
.
hdcon
)
e8
:
SetCondition
(
c33900648
.
hdcon
)
...
@@ -73,7 +71,7 @@ function c33900648.initial_effect(c)
...
@@ -73,7 +71,7 @@ function c33900648.initial_effect(c)
e9
:
SetDescription
(
aux
.
Stringid
(
33900648
,
3
))
e9
:
SetDescription
(
aux
.
Stringid
(
33900648
,
3
))
e9
:
SetCategory
(
CATEGORY_DAMAGE
)
e9
:
SetCategory
(
CATEGORY_DAMAGE
)
e9
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e9
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e9
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
TRIGGER_F
)
e9
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
CONTINUOUS
)
e9
:
SetRange
(
LOCATION_FZONE
)
e9
:
SetRange
(
LOCATION_FZONE
)
e9
:
SetCountLimit
(
1
)
e9
:
SetCountLimit
(
1
)
e9
:
SetCondition
(
c33900648
.
damcon
)
e9
:
SetCondition
(
c33900648
.
damcon
)
...
@@ -107,91 +105,89 @@ function c33900648.mtop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -107,91 +105,89 @@ function c33900648.mtop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Destroy
(
e
:
GetHandler
(),
REASON_COST
)
Duel
.
Destroy
(
e
:
GetHandler
(),
REASON_COST
)
end
end
end
end
c33900648
[
0
]
=
0
function
c33900648
.
attributechk
(
tp
)
c33900648
[
1
]
=
0
local
attchk
=
0
function
c33900648
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
97811903
)
then
for
p
=
0
,
1
do
attchk
=
0
local
rac
=
0
elseif
Duel
.
IsPlayerAffectedByEffect
(
tp
,
6089145
)
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
p
,
LOCATION_MZONE
,
0
,
nil
)
attchk
=
ATTRIBUTE_LIGHT
|
ATTRIBUTE_DARK
|
ATTRIBUTE_EARTH
|
ATTRIBUTE_WATER
|
ATTRIBUTE_FIRE
|
ATTRIBUTE_WIND
else
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
while
tc
do
while
tc
do
rac
=
bit
.
bor
(
rac
,
tc
:
GetAttribute
()
)
attchk
=
attchk
|
tc
:
GetAttribute
(
)
tc
=
g
:
GetNext
()
tc
=
g
:
GetNext
()
end
end
c33900648
[
p
]
=
rac
end
end
return
attchk
end
function
c33900648
.
lightcon1
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
c33900648
.
attributechk
(
tp
)
&
ATTRIBUTE_LIGHT
~=
0
end
end
function
c33900648
.
light
tg
(
e
,
c
)
function
c33900648
.
light
con2
(
e
)
return
bit
.
band
(
c33900648
[
c
:
GetControler
()],
ATTRIBUTE_LIGHT
)
~=
0
local
tp
=
e
:
GetHandlerPlayer
()
and
not
Duel
.
IsPlayerAffectedByEffect
(
c
:
GetControler
(),
97811903
)
return
c33900648
.
attributechk
(
1
-
tp
)
&
ATTRIBUTE_LIGHT
~=
0
end
end
function
c33900648
.
darkcon1
(
e
)
function
c33900648
.
darkcon1
(
e
)
return
bit
.
band
(
c33900648
[
e
:
GetHandlerPlayer
()],
ATTRIBUTE_DARK
)
~=
0
local
tp
=
e
:
GetHandlerPlayer
()
and
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
)
>=
2
return
c33900648
.
attributechk
(
tp
)
&
ATTRIBUTE_DARK
~=
0
and
not
Duel
.
IsPlayerAffectedByEffect
(
e
:
GetHandlerPlayer
(),
97811903
)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
>=
2
end
end
function
c33900648
.
darkcon2
(
e
)
function
c33900648
.
darkcon2
(
e
)
return
bit
.
band
(
c33900648
[
1
-
e
:
GetHandlerPlayer
()],
ATTRIBUTE_DARK
)
~=
0
local
tp
=
e
:
GetHandlerPlayer
()
and
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
0
,
LOCATION_MZONE
)
>=
2
return
c33900648
.
attributechk
(
1
-
tp
)
&
ATTRIBUTE_DARK
~=
0
and
not
Duel
.
IsPlayerAffectedByEffect
(
1
-
e
:
GetHandlerPlayer
(),
97811903
)
and
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_MZONE
)
>=
2
end
end
function
c33900648
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c33900648
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_EARTH
)
~=
0
return
c33900648
.
attributechk
(
Duel
.
GetTurnPlayer
())
&
ATTRIBUTE_EARTH
~=
0
end
end
function
c33900648
.
desfilter
(
c
)
function
c33900648
.
desfilter
(
c
)
return
c
:
IsPosition
(
POS_FACEUP_DEFENSE
)
return
c
:
IsPosition
(
POS_FACEUP_DEFENSE
)
end
end
function
c33900648
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c33900648
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
turnp
=
Duel
.
GetTurnPlayer
()
local
turnp
=
Duel
.
GetTurnPlayer
()
if
chkc
then
return
chkc
:
IsControler
(
turnp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c33900648
.
desfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c33900648
.
desfilter
,
turnp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
true
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
turnp
,
aux
.
Stringid
(
33900648
,
1
))
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
turnp
,
c33900648
.
desfilter
,
turnp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
end
end
end
function
c33900648
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c33900648
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_EARTH
)
==
0
local
turnp
=
Duel
.
GetTurnPlayer
()
or
Duel
.
IsPlayerAffectedByEffect
(
Duel
.
GetTurnPlayer
(),
97811903
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
turnp
,
HINTMSG_DESTROY
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tg
=
Duel
.
SelectMatchingCard
(
turnp
,
c33900648
.
desfilter
,
turnp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsPosition
(
POS_FACEUP_DEFENSE
)
then
Duel
.
HintSelection
(
tg
)
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
Duel
.
Destroy
(
tg
,
REASON_EFFECT
)
end
end
end
function
c33900648
.
hdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c33900648
.
hdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_WATER
)
~=
0
return
c33900648
.
attributechk
(
Duel
.
GetTurnPlayer
())
&
ATTRIBUTE_WATER
~=
0
end
end
function
c33900648
.
hdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c33900648
.
hdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
turnp
=
Duel
.
GetTurnPlayer
()
local
turnp
=
Duel
.
GetTurnPlayer
()
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
turnp
,
1
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
turnp
,
LOCATION_HAND
,
0
)
>
0
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
turnp
,
aux
.
Stringid
(
33900648
,
2
))
end
end
function
c33900648
.
hdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c33900648
.
hdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_WATER
)
==
0
local
turnp
=
Duel
.
GetTurnPlayer
()
or
Duel
.
IsPlayerAffectedByEffect
(
Duel
.
GetTurnPlayer
(),
97811903
)
then
return
end
Duel
.
DiscardHand
(
turnp
,
nil
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
DiscardHand
(
Duel
.
GetTurnPlayer
(),
nil
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
end
end
function
c33900648
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c33900648
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_FIRE
)
~=
0
return
c33900648
.
attributechk
(
Duel
.
GetTurnPlayer
())
&
ATTRIBUTE_FIRE
~=
0
end
end
function
c33900648
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c33900648
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
local
turnp
=
Duel
.
GetTurnPlayer
()
local
turnp
=
Duel
.
GetTurnPlayer
()
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
turnp
,
1000
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
turnp
,
aux
.
Stringid
(
33900648
,
3
)
)
end
end
function
c33900648
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c33900648
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_FIRE
)
==
0
local
turnp
=
Duel
.
GetTurnPlayer
()
or
Duel
.
IsPlayerAffectedByEffect
(
Duel
.
GetTurnPlayer
(),
97811903
)
then
return
end
Duel
.
Damage
(
turnp
,
1000
,
REASON_EFFECT
)
Duel
.
Damage
(
Duel
.
GetTurnPlayer
(),
1000
,
REASON_EFFECT
)
end
end
function
c33900648
.
windcon1
(
e
)
function
c33900648
.
windcon1
(
e
)
return
bit
.
band
(
c33900648
[
e
:
GetHandlerPlayer
()],
ATTRIBUTE_WIND
)
~=
0
local
tp
=
e
:
GetHandlerPlayer
()
and
not
Duel
.
IsPlayerAffectedByEffect
(
e
:
GetHandlerPlayer
(),
97811903
)
return
bit
.
band
(
c33900648
.
attributechk
(
tp
),
ATTRIBUTE_WIND
)
~=
0
end
end
function
c33900648
.
windcon2
(
e
)
function
c33900648
.
windcon2
(
e
)
return
bit
.
band
(
c33900648
[
1
-
e
:
GetHandlerPlayer
()],
ATTRIBUTE_WIND
)
~=
0
local
tp
=
e
:
GetHandlerPlayer
()
and
not
Duel
.
IsPlayerAffectedByEffect
(
1
-
e
:
GetHandlerPlayer
(),
97811903
)
return
bit
.
band
(
c33900648
.
attributechk
(
1
-
tp
),
ATTRIBUTE_WIND
)
~=
0
end
end
function
c33900648
.
actarget
(
e
,
te
,
tp
)
function
c33900648
.
actarget
(
e
,
te
,
tp
)
return
te
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
te
:
IsActiveType
(
TYPE_SPELL
)
return
te
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
te
:
IsActiveType
(
TYPE_SPELL
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment