Commit 43e52612 authored by wind2009's avatar wind2009

Merge branch 'develop' into develop-8888

parents 8af8a510 89e84e8f
...@@ -25,7 +25,7 @@ function c11819473.initial_effect(c) ...@@ -25,7 +25,7 @@ function c11819473.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c11819473.thfilter1(c) function c11819473.thfilter1(c)
return not c:IsCode(11819473) and c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_COIN)) and c:IsAbleToHand() return not c:IsCode(11819473) and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsAbleToHand()
end end
function c11819473.thfilter2(c,p) function c11819473.thfilter2(c,p)
return c:IsAbleToHand(p) return c:IsAbleToHand(p)
......
...@@ -47,7 +47,7 @@ function s.spfilter(c,e,tp) ...@@ -47,7 +47,7 @@ function s.spfilter(c,e,tp)
return c:IsSetCard(0x5) and c:IsLevel(10) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) return c:IsSetCard(0x5) and c:IsLevel(10) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end end
function s.thfilter(c) function s.thfilter(c)
return c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_COIN)) and c:IsAbleToHand() return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsAbleToHand()
end end
function s.coinop(e,tp,eg,ep,ev,re,r,rp) function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -53,6 +53,7 @@ function c3428069.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -53,6 +53,7 @@ function c3428069.eqop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.Equip(tp,tc,c,false) then return end if not Duel.Equip(tp,tc,c,false) then return end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c3428069.eqlimit) e1:SetValue(c3428069.eqlimit)
......
...@@ -31,7 +31,7 @@ function s.initial_effect(c) ...@@ -31,7 +31,7 @@ function s.initial_effect(c)
end end
s.toss_coin=true s.toss_coin=true
function s.cfilter(c) function s.cfilter(c)
return c:IsFaceup() and c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_COIN)) return c:IsFaceup() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
...@@ -52,7 +52,7 @@ function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -52,7 +52,7 @@ function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end end
function s.setfilter(c) function s.setfilter(c)
return c:IsType(TYPE_SPELL) and c:IsSSetable() and c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_COIN)) return c:IsType(TYPE_SPELL) and c:IsSSetable() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
end end
function s.desfilter(c) function s.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5 return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5
......
...@@ -13,7 +13,7 @@ function c47292920.initial_effect(c) ...@@ -13,7 +13,7 @@ function c47292920.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c47292920.cfilter(c) function c47292920.cfilter(c)
return c:IsFaceup() and c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_DICE)) return c:IsFaceup() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_DICE))
end end
function c47292920.spcon(e,tp,eg,ep,ev,re,r,rp) function c47292920.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c47292920.cfilter,tp,LOCATION_ONFIELD,0,1,nil) return Duel.IsExistingMatchingCard(c47292920.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
...@@ -28,7 +28,7 @@ function c47292920.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -28,7 +28,7 @@ function c47292920.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function c47292920.spfilter(c,e,tp) function c47292920.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsEffectProperty(aux.MonsterEffectCategoryFilter(CATEGORY_DICE)) return c:IsType(TYPE_MONSTER) and c:IsEffectProperty(aux.MonsterEffectPropertyFilter(EFFECT_FLAG_DICE))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c47292920.target(e,tp,eg,ep,ev,re,r,rp,chk) function c47292920.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -28,7 +28,7 @@ function s.initial_effect(c) ...@@ -28,7 +28,7 @@ function s.initial_effect(c)
end end
s.toss_coin=true s.toss_coin=true
function s.thfilter(c) function s.thfilter(c)
return not c:IsCode(id) and c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_COIN)) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return not c:IsCode(id) and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
......
...@@ -4,7 +4,7 @@ function c59514116.initial_effect(c) ...@@ -4,7 +4,7 @@ function c59514116.initial_effect(c)
aux.AddCodeList(c,46986414,38033121) aux.AddCodeList(c,46986414,38033121)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
...@@ -57,11 +57,15 @@ function c59514116.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -57,11 +57,15 @@ function c59514116.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
e:SetLabel(s) e:SetLabel(s)
if s==0 then if s==0 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end end
if s==1 then if s==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetCategory(CATEGORY_SPECIAL_SUMMON)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end end
end end
......
...@@ -51,6 +51,7 @@ function c71344451.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,6 +51,7 @@ function c71344451.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,ct2,ct2,nil) local dg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,ct2,ct2,nil)
if dg:GetCount()>0 then if dg:GetCount()>0 then
Duel.HintSelection(dg)
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end end
end end
......
...@@ -88,7 +88,7 @@ function c76728962.desop(e,tp,eg,ep,ev,re,r,rp) ...@@ -88,7 +88,7 @@ function c76728962.desop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c76728962.thfilter(c) function c76728962.thfilter(c)
return c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_COIN)) and c:IsType(TYPE_MONSTER) and c:IsLevelBelow(7) and c:IsAbleToHand() return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsType(TYPE_MONSTER) and c:IsLevelBelow(7) and c:IsAbleToHand()
end end
function c76728962.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c76728962.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c76728962.thfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c76728962.thfilter,tp,LOCATION_DECK,0,1,nil) end
......
...@@ -23,7 +23,7 @@ function s.initial_effect(c) ...@@ -23,7 +23,7 @@ function s.initial_effect(c)
--special summon --special summon
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCategory(CATEGORY_SPECIAL_SUMMON|CATEGORY_FUSION_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN) e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE) e3:SetRange(LOCATION_SZONE)
......
...@@ -12,7 +12,7 @@ function c93078761.initial_effect(c) ...@@ -12,7 +12,7 @@ function c93078761.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c93078761.filter(c) function c93078761.filter(c)
return c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_DICE)) and c:IsAbleToHand() return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_DICE)) and c:IsAbleToHand()
end end
function c93078761.target(e,tp,eg,ep,ev,re,r,rp,chk) function c93078761.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c93078761.filter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c93078761.filter,tp,LOCATION_DECK,0,1,nil) end
......
...@@ -336,6 +336,9 @@ EFFECT_FLAG_LIMIT_ZONE =0x10000000 --限制魔法·陷阱卡发动时可以放 ...@@ -336,6 +336,9 @@ EFFECT_FLAG_LIMIT_ZONE =0x10000000 --限制魔法·陷阱卡发动时可以放
EFFECT_FLAG_ACTIVATE_CONDITION =0x20000000 --诱发效果即将发动时检查条件(手卡诱发之外的无此标记的诱发效果为触发事件时检查) EFFECT_FLAG_ACTIVATE_CONDITION =0x20000000 --诱发效果即将发动时检查条件(手卡诱发之外的无此标记的诱发效果为触发事件时检查)
EFFECT_FLAG_CVAL_CHECK =0x40000000 --N/A EFFECT_FLAG_CVAL_CHECK =0x40000000 --N/A
EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用 EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用
EFFECT_FLAG_COIN =0x100000000 --
EFFECT_FLAG_DICE =0x200000000 --
EFFECT_FLAG_FUSION_SUMMON =0x400000000 --
EFFECT_FLAG2_REPEAT_UPDATE =0x0001 --最后计算的攻击力上升 EFFECT_FLAG2_REPEAT_UPDATE =0x0001 --最后计算的攻击力上升
EFFECT_FLAG2_COF =0x0002 --通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理) EFFECT_FLAG2_COF =0x0002 --通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理)
......
...@@ -1931,13 +1931,24 @@ end ...@@ -1931,13 +1931,24 @@ end
---@param category integer ---@param category integer
---@return function ---@return function
function Auxiliary.EffectCategoryFilter(category) function Auxiliary.EffectCategoryFilter(category)
return aux.FilterBoolFunction(Effect.IsHasCategory,category) ---@param e Effect
return function (e)
return e:IsHasCategory(category)
end
end end
---@param category integer ---@param flag integer
---@return function
function Auxiliary.EffectPropertyFilter(flag)
---@param e Effect
return function (e)
return e:IsHasProperty(flag)
end
end
---@param flag integer
---@return function ---@return function
function Auxiliary.MonsterEffectCategoryFilter(category) function Auxiliary.MonsterEffectPropertyFilter(flag)
---@param e Effect ---@param e Effect
return function (e) return function (e)
return e:IsHasCategory(category) and not e:IsHasRange(LOCATION_PZONE) return e:IsHasProperty(flag) and not e:IsHasRange(LOCATION_PZONE)
end end
end end
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