--猛突進
function c32854013.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetTarget(c32854013.target)
	e1:SetOperation(c32854013.activate)
	c:RegisterEffect(e1)
end
function c32854013.dfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_BEAST)
end
function c32854013.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(c32854013.dfilter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g1=Duel.SelectTarget(tp,c32854013.dfilter,tp,LOCATION_MZONE,0,1,1,nil)
	e:SetLabelObject(g1:GetFirst())
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g2=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g2,1,0,0)
end
function c32854013.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc1=e:GetLabelObject()
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
	local tc2=g:GetFirst()
	if tc2==tc1 then tc2=g:GetNext() end
	if tc1:IsRelateToEffect(e) and c32854013.dfilter(tc1) and Duel.Destroy(tc1,REASON_EFFECT)~=0 and tc2:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc2,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
	end
end
