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nanahira
ygopro-core
Commits
fa3c18f5
Commit
fa3c18f5
authored
Aug 02, 2018
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
ae8adc53
90a07a09
Changes
6
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Showing
6 changed files
with
217 additions
and
322 deletions
+217
-322
card.cpp
card.cpp
+31
-51
card.h
card.h
+2
-2
field.h
field.h
+1
-4
libcard.cpp
libcard.cpp
+5
-23
operations.cpp
operations.cpp
+4
-30
processor.cpp
processor.cpp
+174
-212
No files found.
card.cpp
View file @
fa3c18f5
...
@@ -1426,78 +1426,58 @@ int32 card::is_status(uint32 status) {
...
@@ -1426,78 +1426,58 @@ int32 card::is_status(uint32 status) {
return
TRUE
;
return
TRUE
;
return
FALSE
;
return
FALSE
;
}
}
uint32
card
::
get_column_zone
(
int32
loc
1
,
int32
left
,
int32
right
)
{
uint32
card
::
get_column_zone
(
int32
loc
ation
)
{
int32
zones
=
0
;
int32
zones
=
0
;
int32
loc2
=
current
.
location
;
uint8
seq
=
current
.
sequence
;
int32
s
=
current
.
sequence
;
if
(
!
(
location
&
LOCATION_ONFIELD
)
||
!
(
current
.
location
&
LOCATION_ONFIELD
)
||
current
.
location
==
LOCATION_SZONE
&&
seq
>=
5
)
if
(
!
(
loc1
&
LOCATION_ONFIELD
)
||
!
(
loc2
&
LOCATION_ONFIELD
)
||
loc2
==
LOCATION_SZONE
&&
s
>=
5
||
left
<
0
||
right
<
0
)
return
0
;
return
0
;
if
(
s
<=
4
)
{
if
(
s
eq
<=
4
)
{
if
(
loc
1
!=
loc2
)
if
(
loc
ation
&
LOCATION_MZONE
)
{
zones
|=
1u
<<
s
;
if
(
!
(
current
.
location
&
LOCATION_MZONE
))
zones
|=
1u
<<
(
16
+
(
4
-
s
))
;
zones
|=
1u
<<
seq
;
if
(
loc1
&
LOCATION_MZONE
)
{
zones
|=
1u
<<
(
16
+
(
4
-
seq
));
if
(
s
==
1
)
if
(
s
eq
==
1
)
zones
|=
(
1u
<<
5
)
|
(
1u
<<
(
16
+
6
));
zones
|=
(
1u
<<
5
)
|
(
1u
<<
(
16
+
6
));
if
(
s
==
3
)
if
(
s
eq
==
3
)
zones
|=
(
1u
<<
6
)
|
(
1u
<<
(
16
+
5
));
zones
|=
(
1u
<<
6
)
|
(
1u
<<
(
16
+
5
));
}
}
}
if
(
location
&
LOCATION_SZONE
)
{
if
(
s
==
5
)
if
(
!
(
current
.
location
&
LOCATION_SZONE
))
zones
|=
(
1u
<<
1
)
|
(
1u
<<
(
16
+
3
));
zones
|=
1u
<<
(
seq
+
8
);
if
(
s
==
6
)
zones
|=
1u
<<
(
16
+
8
+
(
4
-
seq
));
zones
|=
(
1u
<<
3
)
|
(
1u
<<
(
16
+
1
));
for
(
int32
i
=
1
;
i
<=
left
;
++
i
)
{
int32
seq
=
s
-
i
;
if
(
s
==
5
)
seq
=
1
-
i
;
if
(
s
==
6
)
seq
=
3
-
i
;
if
(
seq
>=
0
&&
seq
<=
4
)
{
zones
|=
1u
<<
seq
|
1u
<<
(
16
+
(
4
-
seq
));
if
(
loc1
&
LOCATION_MZONE
)
{
if
(
seq
==
1
)
zones
|=
(
1u
<<
5
)
|
(
1u
<<
(
16
+
6
));
if
(
seq
==
3
)
zones
|=
(
1u
<<
6
)
|
(
1u
<<
(
16
+
5
));
}
}
}
}
}
for
(
int32
i
=
1
;
i
<=
right
;
++
i
)
{
if
(
seq
==
5
)
{
int32
seq
=
s
+
i
;
if
(
location
&
LOCATION_MZONE
)
if
(
s
==
5
)
zones
|=
(
1u
<<
1
)
|
(
1u
<<
(
16
+
3
));
seq
=
1
+
i
;
if
(
location
&
LOCATION_SZONE
)
if
(
s
==
6
)
zones
|=
(
1u
<<
(
8
+
1
))
|
(
1u
<<
(
16
+
8
+
3
));
seq
=
3
+
i
;
}
if
(
seq
>=
0
&&
seq
<=
4
)
{
if
(
seq
==
6
)
{
zones
|=
1u
<<
seq
|
1u
<<
(
16
+
(
4
-
seq
));
if
(
location
&
LOCATION_MZONE
)
if
(
loc1
&
LOCATION_MZONE
)
{
zones
|=
(
1u
<<
3
)
|
(
1u
<<
(
16
+
1
));
if
(
seq
==
1
)
if
(
location
&
LOCATION_SZONE
)
zones
|=
(
1u
<<
5
)
|
(
1u
<<
(
16
+
6
));
zones
|=
(
1u
<<
(
8
+
3
))
|
(
1u
<<
(
16
+
8
+
1
));
if
(
seq
==
3
)
zones
|=
(
1u
<<
6
)
|
(
1u
<<
(
16
+
5
));
}
}
}
}
return
zones
;
return
zones
;
}
}
void
card
::
get_column_cards
(
card_set
*
cset
,
int32
left
,
int32
right
)
{
void
card
::
get_column_cards
(
card_set
*
cset
)
{
cset
->
clear
();
cset
->
clear
();
if
(
!
(
current
.
location
&
LOCATION_ONFIELD
))
if
(
!
(
current
.
location
&
LOCATION_ONFIELD
))
return
;
return
;
int32
p
=
current
.
controler
;
int32
p
=
current
.
controler
;
uint32
column_mzone
=
get_column_zone
(
LOCATION_MZONE
,
left
,
right
);
uint32
column_mzone
=
get_column_zone
(
LOCATION_MZONE
);
uint32
column_szone
=
get_column_zone
(
LOCATION_SZONE
,
left
,
right
);
uint32
column_szone
=
get_column_zone
(
LOCATION_SZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_mzone
,
p
,
LOCATION_MZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_mzone
,
p
,
LOCATION_MZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_mzone
>>
16
,
1
-
p
,
LOCATION_MZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_mzone
>>
16
,
1
-
p
,
LOCATION_MZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_szone
,
p
,
LOCATION_SZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_szone
>>
8
,
p
,
LOCATION_SZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_szone
>>
16
,
1
-
p
,
LOCATION_SZONE
);
pduel
->
game_field
->
get_cards_in_zone
(
cset
,
column_szone
>>
24
,
1
-
p
,
LOCATION_SZONE
);
}
}
int32
card
::
is_all_column
()
{
int32
card
::
is_all_column
()
{
if
(
!
(
current
.
location
&
LOCATION_ONFIELD
))
if
(
!
(
current
.
location
&
LOCATION_ONFIELD
))
return
FALSE
;
return
FALSE
;
card_set
cset
;
card_set
cset
;
get_column_cards
(
&
cset
,
0
,
0
);
get_column_cards
(
&
cset
);
int32
full
=
3
;
int32
full
=
3
;
if
(
pduel
->
game_field
->
core
.
duel_rule
>=
4
&&
(
current
.
sequence
==
1
||
current
.
sequence
==
3
))
if
(
pduel
->
game_field
->
core
.
duel_rule
>=
4
&&
(
current
.
sequence
==
1
||
current
.
sequence
==
3
))
full
++
;
full
++
;
...
...
card.h
View file @
fa3c18f5
...
@@ -233,8 +233,8 @@ public:
...
@@ -233,8 +233,8 @@ public:
void
set_status
(
uint32
status
,
int32
enabled
);
void
set_status
(
uint32
status
,
int32
enabled
);
int32
get_status
(
uint32
status
);
int32
get_status
(
uint32
status
);
int32
is_status
(
uint32
status
);
int32
is_status
(
uint32
status
);
uint32
get_column_zone
(
int32
loc
1
,
int32
left
,
int32
right
);
uint32
get_column_zone
(
int32
loc
ation
);
void
get_column_cards
(
card_set
*
cset
,
int32
left
,
int32
right
);
void
get_column_cards
(
card_set
*
cset
);
int32
is_all_column
();
int32
is_all_column
();
void
equip
(
card
*
target
,
uint32
send_msg
=
TRUE
);
void
equip
(
card
*
target
,
uint32
send_msg
=
TRUE
);
...
...
field.h
View file @
fa3c18f5
...
@@ -192,8 +192,6 @@ struct processor {
...
@@ -192,8 +192,6 @@ struct processor {
event_list
sub_solving_event
;
event_list
sub_solving_event
;
chain_array
select_chains
;
chain_array
select_chains
;
chain_array
current_chain
;
chain_array
current_chain
;
chain_list
tpchain
;
chain_list
ntpchain
;
chain_list
continuous_chain
;
chain_list
continuous_chain
;
chain_list
desrep_chain
;
chain_list
desrep_chain
;
chain_list
new_fchain
;
chain_list
new_fchain
;
...
@@ -498,7 +496,6 @@ public:
...
@@ -498,7 +496,6 @@ public:
int32
process_turn
(
uint16
step
,
uint8
turn_player
);
int32
process_turn
(
uint16
step
,
uint8
turn_player
);
int32
add_chain
(
uint16
step
);
int32
add_chain
(
uint16
step
);
int32
sort_chain
(
uint16
step
,
uint8
tp
);
int32
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
);
int32
solve_chain
(
uint16
step
,
uint32
chainend_arg1
,
uint32
chainend_arg2
);
int32
solve_chain
(
uint16
step
,
uint32
chainend_arg1
,
uint32
chainend_arg2
);
int32
break_effect
();
int32
break_effect
();
...
@@ -687,7 +684,7 @@ public:
...
@@ -687,7 +684,7 @@ public:
#define PROCESSOR_SELECT_PLACE 18
#define PROCESSOR_SELECT_PLACE 18
#define PROCESSOR_SELECT_POSITION 19
#define PROCESSOR_SELECT_POSITION 19
#define PROCESSOR_SELECT_TRIBUTE_P 20
#define PROCESSOR_SELECT_TRIBUTE_P 20
#define PROCESSOR_SORT_CHAIN 21
//
#define PROCESSOR_SORT_CHAIN 21
#define PROCESSOR_SELECT_COUNTER 22
#define PROCESSOR_SELECT_COUNTER 22
#define PROCESSOR_SELECT_SUM 23
#define PROCESSOR_SELECT_SUM 23
#define PROCESSOR_SELECT_DISFIELD 24
#define PROCESSOR_SELECT_DISFIELD 24
...
...
libcard.cpp
View file @
fa3c18f5
...
@@ -424,14 +424,8 @@ int32 scriptlib::card_get_column_group(lua_State *L) {
...
@@ -424,14 +424,8 @@ int32 scriptlib::card_get_column_group(lua_State *L) {
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
int32
left
=
0
;
int32
right
=
0
;
if
(
lua_gettop
(
L
)
>=
2
)
left
=
lua_tointeger
(
L
,
2
);
if
(
lua_gettop
(
L
)
>=
3
)
right
=
lua_tointeger
(
L
,
3
);
card
::
card_set
cset
;
card
::
card_set
cset
;
pcard
->
get_column_cards
(
&
cset
,
left
,
right
);
pcard
->
get_column_cards
(
&
cset
);
group
*
pgroup
=
pcard
->
pduel
->
new_group
(
cset
);
group
*
pgroup
=
pcard
->
pduel
->
new_group
(
cset
);
interpreter
::
group2value
(
L
,
pgroup
);
interpreter
::
group2value
(
L
,
pgroup
);
return
1
;
return
1
;
...
@@ -440,14 +434,8 @@ int32 scriptlib::card_get_column_group_count(lua_State *L) {
...
@@ -440,14 +434,8 @@ int32 scriptlib::card_get_column_group_count(lua_State *L) {
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
int32
left
=
0
;
int32
right
=
0
;
if
(
lua_gettop
(
L
)
>=
2
)
left
=
lua_tointeger
(
L
,
2
);
if
(
lua_gettop
(
L
)
>=
3
)
right
=
lua_tointeger
(
L
,
3
);
card
::
card_set
cset
;
card
::
card_set
cset
;
pcard
->
get_column_cards
(
&
cset
,
left
,
right
);
pcard
->
get_column_cards
(
&
cset
);
lua_pushinteger
(
L
,
cset
.
size
());
lua_pushinteger
(
L
,
cset
.
size
());
return
1
;
return
1
;
}
}
...
@@ -456,16 +444,10 @@ int32 scriptlib::card_get_column_zone(lua_State *L) {
...
@@ -456,16 +444,10 @@ int32 scriptlib::card_get_column_zone(lua_State *L) {
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
int32
loc
=
lua_tointeger
(
L
,
2
);
int32
loc
=
lua_tointeger
(
L
,
2
);
int32
left
=
0
;
int32
right
=
0
;
int32
cp
=
pcard
->
current
.
controler
;
int32
cp
=
pcard
->
current
.
controler
;
if
(
lua_gettop
(
L
)
>=
3
)
if
(
lua_gettop
(
L
)
>=
3
&&
!
lua_isnil
(
L
,
3
))
left
=
lua_tointeger
(
L
,
3
);
cp
=
lua_tointeger
(
L
,
3
);
if
(
lua_gettop
(
L
)
>=
4
)
uint32
zone
=
pcard
->
get_column_zone
(
loc
);
right
=
lua_tointeger
(
L
,
4
);
if
(
lua_gettop
(
L
)
>=
5
&&
!
lua_isnil
(
L
,
5
))
cp
=
lua_tointeger
(
L
,
5
);
uint32
zone
=
pcard
->
get_column_zone
(
loc
,
left
,
right
);
if
(
cp
==
1
-
pcard
->
current
.
controler
)
if
(
cp
==
1
-
pcard
->
current
.
controler
)
lua_pushinteger
(
L
,
(((
zone
&
0xffff
)
<<
16
)
|
(
zone
>>
16
)));
lua_pushinteger
(
L
,
(((
zone
&
0xffff
)
<<
16
)
|
(
zone
>>
16
)));
else
else
...
...
operations.cpp
View file @
fa3c18f5
...
@@ -1516,8 +1516,6 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1516,8 +1516,6 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
}
}
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
core
.
units
.
begin
()
->
peffect
=
peffect
;
core
.
units
.
begin
()
->
peffect
=
peffect
;
int32
unlimited
=
-
1
;
bool
force_select
=
false
;
core
.
select_effects
.
clear
();
core
.
select_effects
.
clear
();
core
.
select_options
.
clear
();
core
.
select_options
.
clear
();
if
(
ignore_count
||
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
))
{
if
(
ignore_count
||
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
))
{
...
@@ -1532,12 +1530,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1532,12 +1530,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
new_zone
&=
zone
;
new_zone
&=
zone
;
bool
unchanged
=
(
new_zone
==
zone
);
if
(
peffect
)
{
if
(
peffect
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
new_min_tribute
=
min_tribute
;
new_min_tribute
=
min_tribute
;
unchanged
=
false
;
}
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
continue
;
continue
;
}
else
{
}
else
{
...
@@ -1550,25 +1545,17 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1550,25 +1545,17 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
min
=
min_tribute
;
min
=
min_tribute
;
if
(
max
<
min
)
if
(
max
<
min
)
continue
;
continue
;
if
(
min
<
new_min_tribute
)
{
if
(
min
<
new_min_tribute
)
min
=
new_min_tribute
;
min
=
new_min_tribute
;
unchanged
=
false
;
}
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
))
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
))
continue
;
continue
;
}
}
if
(
unlimited
<
0
&&
unchanged
)
unlimited
=
(
int32
)
core
.
select_effects
.
size
();
if
(
eset
[
i
]
->
operation
)
force_select
=
true
;
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
}
}
}
}
if
(
core
.
select_options
.
size
()
==
1
)
if
(
core
.
select_options
.
size
()
==
1
)
returns
.
ivalue
[
0
]
=
0
;
returns
.
ivalue
[
0
]
=
0
;
else
if
(
!
force_select
&&
unlimited
>=
0
)
returns
.
ivalue
[
0
]
=
unlimited
;
else
else
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
sumplayer
,
0
);
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
sumplayer
,
0
);
return
FALSE
;
return
FALSE
;
...
@@ -2062,8 +2049,6 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
...
@@ -2062,8 +2049,6 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
}
}
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
core
.
select_effects
[
returns
.
ivalue
[
0
]];
core
.
units
.
begin
()
->
peffect
=
peffect
;
core
.
units
.
begin
()
->
peffect
=
peffect
;
int32
unlimited
=
-
1
;
bool
force_select
=
false
;
core
.
select_effects
.
clear
();
core
.
select_effects
.
clear
();
core
.
select_options
.
clear
();
core
.
select_options
.
clear
();
if
(
ignore_count
||
core
.
summon_count
[
setplayer
]
<
get_summon_count_limit
(
setplayer
))
{
if
(
ignore_count
||
core
.
summon_count
[
setplayer
]
<
get_summon_count_limit
(
setplayer
))
{
...
@@ -2078,12 +2063,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
...
@@ -2078,12 +2063,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
new_zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0x1f
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
int32
releasable
=
retval
.
size
()
>
2
?
(
retval
[
2
]
<
0
?
0xff00ff
+
retval
[
2
]
:
retval
[
2
])
:
0xff00ff
;
new_zone
&=
zone
;
new_zone
&=
zone
;
bool
unchanged
=
(
new_zone
==
zone
);
if
(
peffect
)
{
if
(
peffect
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
{
if
(
new_min_tribute
<
(
int32
)
min_tribute
)
new_min_tribute
=
min_tribute
;
new_min_tribute
=
min_tribute
;
unchanged
=
false
;
}
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
if
(
!
target
->
is_summonable
(
peffect
,
new_min_tribute
,
new_zone
,
releasable
))
continue
;
continue
;
}
else
{
}
else
{
...
@@ -2096,25 +2078,17 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
...
@@ -2096,25 +2078,17 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
min
=
min_tribute
;
min
=
min_tribute
;
if
(
max
<
min
)
if
(
max
<
min
)
continue
;
continue
;
if
(
min
<
new_min_tribute
)
{
if
(
min
<
new_min_tribute
)
min
=
new_min_tribute
;
min
=
new_min_tribute
;
unchanged
=
false
;
}
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
,
POS_FACEDOWN_DEFENSE
))
if
(
!
check_tribute
(
target
,
min
,
max
,
0
,
target
->
current
.
controler
,
new_zone
,
releasable
,
POS_FACEDOWN_DEFENSE
))
continue
;
continue
;
}
}
if
(
unlimited
<
0
&&
unchanged
)
unlimited
=
(
int32
)
core
.
select_effects
.
size
();
if
(
eset
[
i
]
->
operation
)
force_select
=
true
;
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_effects
.
push_back
(
eset
[
i
]);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
core
.
select_options
.
push_back
(
eset
[
i
]
->
description
);
}
}
}
}
if
(
core
.
select_options
.
size
()
==
1
)
if
(
core
.
select_options
.
size
()
==
1
)
returns
.
ivalue
[
0
]
=
0
;
returns
.
ivalue
[
0
]
=
0
;
else
if
(
!
force_select
&&
unlimited
>=
0
)
returns
.
ivalue
[
0
]
=
unlimited
;
else
else
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
setplayer
,
0
);
add_process
(
PROCESSOR_SELECT_OPTION
,
0
,
0
,
0
,
setplayer
,
0
);
return
FALSE
;
return
FALSE
;
...
...
processor.cpp
View file @
fa3c18f5
...
@@ -161,14 +161,6 @@ int32 field::process() {
...
@@ -161,14 +161,6 @@ int32 field::process() {
return
PROCESSOR_WAITING
+
pduel
->
bufferlen
;
return
PROCESSOR_WAITING
+
pduel
->
bufferlen
;
}
}
}
}
case
PROCESSOR_SORT_CHAIN
:
{
if
(
sort_chain
(
it
->
step
,
it
->
arg1
))
{
core
.
units
.
pop_front
();
}
else
{
it
->
step
++
;
}
return
pduel
->
bufferlen
;
}
case
PROCESSOR_SELECT_COUNTER
:
{
case
PROCESSOR_SELECT_COUNTER
:
{
if
(
select_counter
(
it
->
step
,
it
->
arg1
,
it
->
arg2
,
it
->
arg3
,
it
->
arg4
>>
8
,
it
->
arg4
&
0xff
))
{
if
(
select_counter
(
it
->
step
,
it
->
arg1
,
it
->
arg2
,
it
->
arg3
,
it
->
arg4
>>
8
,
it
->
arg4
&
0xff
))
{
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
...
@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1674,8 +1666,6 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
}
core
.
new_fchain_s
.
splice
(
core
.
new_fchain_s
.
begin
(),
core
.
new_fchain
);
core
.
new_fchain_s
.
splice
(
core
.
new_fchain_s
.
begin
(),
core
.
new_fchain
);
core
.
new_ochain_s
.
splice
(
core
.
new_ochain_s
.
begin
(),
core
.
new_ochain
);
core
.
new_ochain_s
.
splice
(
core
.
new_ochain_s
.
begin
(),
core
.
new_ochain
);
core
.
tpchain
.
clear
();
core
.
ntpchain
.
clear
();
core
.
delayed_quick
.
clear
();
core
.
delayed_quick
.
clear
();
core
.
delayed_quick_break
.
swap
(
core
.
delayed_quick
);
core
.
delayed_quick_break
.
swap
(
core
.
delayed_quick
);
core
.
current_player
=
infos
.
turn_player
;
core
.
current_player
=
infos
.
turn_player
;
...
@@ -1994,202 +1984,214 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1994,202 +1984,214 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
int32
field
::
process_quick_effect
(
int16
step
,
int32
skip_freechain
,
uint8
priority
)
{
int32
field
::
process_quick_effect
(
int16
step
,
int32
skip_freechain
,
uint8
priority
)
{
switch
(
step
)
{
switch
(
step
)
{
case
0
:
{
case
0
:
{
core
.
tpchain
.
clear
()
;
uint8
check_player
=
infos
.
turn_player
;
core
.
ntpchain
.
clear
();
if
(
core
.
units
.
begin
()
->
arg3
)
if
(
!
core
.
quick_f_chain
.
size
())
check_player
=
1
-
infos
.
turn_player
;
return
FALSE
;
core
.
select_chains
.
clear
()
;
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
++
ifit
)
{
for
(
auto
ifit
=
core
.
quick_f_chain
.
begin
();
ifit
!=
core
.
quick_f_chain
.
end
();
)
{
effect
*
peffect
=
ifit
->
first
;
effect
*
peffect
=
ifit
->
first
;
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
if
(
peffect
->
is_chainable
(
ifit
->
second
.
triggering_player
)
&&
peffect
->
check_count_limit
(
ifit
->
second
.
triggering_player
)
&&
phandler
->
is_has_relation
(
ifit
->
second
))
{
&&
phandler
->
is_has_relation
(
ifit
->
second
))
{
if
(
ifit
->
second
.
triggering_player
==
infos
.
turn_player
)
{
if
(
ifit
->
second
.
triggering_player
==
check_player
)
core
.
tpchain
.
push_back
(
ifit
->
second
);
core
.
select_chains
.
push_back
(
ifit
->
second
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
}
else
{
peffect
->
dec_count
(
infos
.
turn_player
);
core
.
quick_f_chain
.
erase
(
ifit
++
);
}
else
{
continue
;
core
.
ntpchain
.
push_back
(
ifit
->
second
);
phandler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
1
-
infos
.
turn_player
);
}
}
}
++
ifit
;
}
}
core
.
quick_f_chain
.
clear
();
if
(
core
.
select_chains
.
size
()
==
0
)
if
(
core
.
tpchain
.
size
()
>
1
)
returns
.
ivalue
[
0
]
=
-
1
;
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
1
,
infos
.
turn_player
);
else
if
(
core
.
select_chains
.
size
()
==
1
)
if
(
core
.
ntpchain
.
size
()
>
1
)
returns
.
ivalue
[
0
]
=
0
;
add_process
(
PROCESSOR_SORT_CHAIN
,
0
,
0
,
0
,
0
,
infos
.
turn_player
);
else
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
0x10000
);
return
FALSE
;
return
FALSE
;
}
}
case
1
:
{
case
1
:
{
if
(
core
.
tpchain
.
size
()
==
0
&&
core
.
ntpchain
.
size
()
==
0
)
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
chain
newchain
;
if
(
core
.
quick_f_chain
.
size
())
{
auto
evit
=
core
.
point_event
.
begin
();
core
.
units
.
begin
()
->
arg3
=
TRUE
;
bool
pev
=
true
;
core
.
units
.
begin
()
->
step
=
-
1
;
if
(
evit
==
core
.
point_event
.
end
())
{
}
else
if
(
core
.
new_chains
.
size
())
{
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
return
FALSE
;
}
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
uint8
tp
=
newchain
.
triggering_player
;
peffect
->
get_handler
()
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
tp
);
core
.
new_chains
.
push_back
(
newchain
);
core
.
quick_f_chain
.
erase
(
peffect
);
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
case
2
:
{
chain
newchain
;
auto
evit
=
core
.
point_event
.
begin
();
bool
pev
=
true
;
if
(
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
}
while
(
pev
||
(
evit
!=
core
.
instant_event
.
end
()))
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
core
.
delayed_quick_break
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
}
}
++
evit
;
if
(
pev
&&
evit
==
core
.
point_event
.
end
())
{
evit
=
core
.
instant_event
.
begin
();
evit
=
core
.
instant_event
.
begin
();
pev
=
false
;
pev
=
false
;
}
}
while
(
pev
||
(
evit
!=
core
.
instant_event
.
end
()))
{
}
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
clit
->
triggering_effect
;
effect
*
peffect
=
eit
->
second
;
card
*
phandler
=
peffect
->
get_handler
();
++
eit
;
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
peffect
->
set_activate_location
();
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
if
(
!
phandler
->
is_has_relation
(
*
clit
))
card
*
phandler
=
peffect
->
get_handler
();
phandler
->
create_relation
(
*
clit
);
newchain
.
flag
=
0
;
clit
->
triggering_player
=
phandler
->
current
.
controler
;
newchain
.
chain_id
=
infos
.
field_id
++
;
clit
->
set_triggering_place
(
phandler
);
newchain
.
evt
=
*
evit
;
}
newchain
.
triggering_effect
=
peffect
;
bool
act
=
true
;
newchain
.
set_triggering_place
(
phandler
);
if
(
clit
->
triggering_player
==
priority
&&
clit
->
triggering_location
==
LOCATION_HAND
newchain
.
triggering_player
=
priority
;
&&
phandler
->
is_position
(
POS_FACEDOWN
)
&&
!
phandler
->
is_status
(
STATUS_CHAINING
)
&&
phandler
->
is_has_relation
(
*
clit
)
core
.
select_chains
.
push_back
(
newchain
);
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
}
if
(
peffect
->
status
&
EFFECT_STATUS_SPSELF
)
{
}
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
if
(
cait
->
triggering_player
==
priority
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
&&
(
cait
->
triggering_effect
->
status
&
EFFECT_STATUS_SPSELF
)
&&
(
cait
->
flag
&
CHAIN_HAND_TRIGGER
))
{
effect
*
peffect
=
eit
->
second
;
act
=
false
;
++
eit
;
break
;
peffect
->
set_activate_location
();
}
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
core
.
delayed_quick_break
.
erase
(
std
::
make_pair
(
peffect
,
*
evit
));
}
}
}
}
++
evit
;
}
else
if
(
pev
&&
evit
==
core
.
point_event
.
end
())
{
act
=
false
;
evit
=
core
.
instant_event
.
begin
();
if
(
act
)
pev
=
false
;
core
.
select_chains
.
push_back
(
*
clit
);
}
//delayed activate
for
(
auto
evit
=
core
.
full_event
.
begin
();
evit
!=
core
.
full_event
.
end
();
++
evit
)
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
}
}
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
}
effect
*
peffect
=
clit
->
triggering_effect
;
// delayed quick
for
(
auto
eit
=
core
.
delayed_quick
.
begin
();
eit
!=
core
.
delayed_quick
.
end
();)
{
effect
*
peffect
=
eit
->
first
;
const
tevent
&
evt
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
evt
,
TRUE
,
FALSE
,
FALSE
))
{
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
newchain
.
flag
=
0
;
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
newchain
.
chain_id
=
infos
.
field_id
++
;
if
(
!
phandler
->
is_has_relation
(
*
clit
))
newchain
.
evt
=
evt
;
phandler
->
create_relation
(
*
clit
);
newchain
.
triggering_effect
=
peffect
;
clit
->
triggering_player
=
phandler
->
current
.
controler
;
newchain
.
set_triggering_place
(
phandler
);
clit
->
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
}
core
.
select_chains
.
push_back
(
newchain
);
bool
act
=
true
;
if
(
clit
->
triggering_player
==
priority
&&
clit
->
triggering_location
==
LOCATION_HAND
&&
phandler
->
is_position
(
POS_FACEDOWN
)
&&
!
phandler
->
is_status
(
STATUS_CHAINING
)
&&
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
if
(
peffect
->
status
&
EFFECT_STATUS_SPSELF
)
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
if
(
cait
->
triggering_player
==
priority
&&
(
cait
->
triggering_effect
->
status
&
EFFECT_STATUS_SPSELF
)
&&
(
cait
->
flag
&
CHAIN_HAND_TRIGGER
))
{
act
=
false
;
break
;
}
}
}
}
else
act
=
false
;
if
(
act
)
core
.
select_chains
.
push_back
(
*
clit
);
}
//delayed activate
for
(
auto
evit
=
core
.
full_event
.
begin
();
evit
!=
core
.
full_event
.
end
();
++
evit
)
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_flag
(
EFFECT_FLAG_DELAY
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
*
evit
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
*
evit
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
}
}
}
}
// delayed quick
}
for
(
auto
eit
=
core
.
delayed_quick
.
begin
();
eit
!=
core
.
delayed_quick
.
end
();)
{
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
effect
*
peffect
=
eit
->
first
;
if
(
!
skip_freechain
)
{
const
tevent
&
evt
=
eit
->
second
;
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
++
eit
;
peffect
->
set_activate_location
();
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
evt
,
TRUE
,
FALSE
,
FALSE
))
{
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
ev
t
;
newchain
.
evt
=
nil_even
t
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
}
}
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
if
(
!
skip_freechain
)
{
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
effect
*
peffect
=
eit
->
second
;
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
++
eit
;
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
peffect
->
set_activate_location
();
effect
*
peffect
=
eit
->
second
;
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
++
eit
;
card
*
phandler
=
peffect
->
get_handler
();
peffect
->
set_activate_location
();
newchain
.
flag
=
0
;
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
newchain
.
chain_id
=
infos
.
field_id
++
;
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
evt
=
nil_event
;
newchain
.
flag
=
0
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
evt
=
nil_event
;
newchain
.
triggering_player
=
priority
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
newchain
.
set_triggering_place
(
phandler
);
if
(
check_hint_timing
(
peffect
))
newchain
.
triggering_player
=
priority
;
core
.
spe_effect
[
priority
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
++
eit
;
peffect
->
set_activate_location
();
if
(
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
nil_event
))
{
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_effect
=
peffect
;
newchain
.
set_triggering_place
(
phandler
);
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
priority
]
++
;
}
}
}
}
}
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
}
else
{
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
tpchain
);
core
.
new_chains
.
splice
(
core
.
new_chains
.
end
(),
core
.
ntpchain
);
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
core
.
new_chains
.
back
().
triggering_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
return
TRUE
;
}
}
if
(
core
.
current_chain
.
size
()
||
(
core
.
hint_timing
[
0
]
&
TIMING_ATTACK
)
||
(
core
.
hint_timing
[
1
]
&
TIMING_ATTACK
))
core
.
spe_effect
[
priority
]
=
core
.
select_chains
.
size
();
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
priority
,
core
.
spe_effect
[
priority
]);
return
FALSE
;
return
FALSE
;
}
}
case
2
:
{
case
3
:
{
if
(
core
.
select_chains
.
size
()
&&
returns
.
ivalue
[
0
]
!=
-
1
)
{
if
(
core
.
select_chains
.
size
()
&&
returns
.
ivalue
[
0
]
!=
-
1
)
{
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
core
.
new_chains
.
push_back
(
newchain
);
core
.
new_chains
.
push_back
(
newchain
);
...
@@ -4504,46 +4506,6 @@ int32 field::add_chain(uint16 step) {
...
@@ -4504,46 +4506,6 @@ int32 field::add_chain(uint16 step) {
}
}
return
TRUE
;
return
TRUE
;
}
}
int32
field
::
sort_chain
(
uint16
step
,
uint8
tp
)
{
switch
(
step
)
{
case
0
:
{
core
.
select_cards
.
clear
();
if
(
tp
)
for
(
auto
clit
=
core
.
tpchain
.
begin
();
clit
!=
core
.
tpchain
.
end
();
++
clit
)
core
.
select_cards
.
push_back
(
clit
->
triggering_effect
->
get_handler
());
else
for
(
auto
clit
=
core
.
ntpchain
.
begin
();
clit
!=
core
.
ntpchain
.
end
();
++
clit
)
core
.
select_cards
.
push_back
(
clit
->
triggering_effect
->
get_handler
());
add_process
(
PROCESSOR_SORT_CARD
,
0
,
0
,
0
,
tp
?
infos
.
turn_player
:
(
1
-
infos
.
turn_player
),
1
);
return
FALSE
;
}
case
1
:
{
if
(
returns
.
bvalue
[
0
]
==
-
1
)
return
TRUE
;
chain_list
::
iterator
clit
;
int32
i
=
0
,
count
;
if
(
tp
)
{
count
=
core
.
tpchain
.
size
();
chain_array
ch
(
count
);
for
(
i
=
0
,
clit
=
core
.
tpchain
.
begin
();
i
<
count
;
++
clit
,
++
i
)
ch
[
returns
.
bvalue
[
i
]]
=
*
clit
;
core
.
tpchain
.
clear
();
for
(
i
=
0
;
i
<
count
;
++
i
)
core
.
tpchain
.
push_back
(
ch
[
i
]);
}
else
{
count
=
core
.
ntpchain
.
size
();
chain_array
ch
(
count
);
for
(
i
=
0
,
clit
=
core
.
ntpchain
.
begin
();
i
<
count
;
++
clit
,
++
i
)
ch
[
returns
.
bvalue
[
i
]]
=
*
clit
;
core
.
ntpchain
.
clear
();
for
(
i
=
0
;
i
<
count
;
++
i
)
core
.
ntpchain
.
push_back
(
ch
[
i
]);
}
return
TRUE
;
}
}
return
TRUE
;
}
int32
field
::
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
)
{
int32
field
::
solve_continuous
(
uint16
step
,
effect
*
peffect
,
uint8
triggering_player
)
{
switch
(
step
)
{
switch
(
step
)
{
case
0
:
{
case
0
:
{
...
...
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