Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
ygopro-core
Commits
ee002073
Commit
ee002073
authored
Sep 13, 2023
by
Chen Bill
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update Duel.SendtoHand
see #499
parent
50309aa0
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
2 deletions
+5
-2
libduel.cpp
libduel.cpp
+5
-2
No files found.
libduel.cpp
View file @
ee002073
...
@@ -613,10 +613,13 @@ int32 scriptlib::duel_sendto_hand(lua_State *L) {
...
@@ -613,10 +613,13 @@ int32 scriptlib::duel_sendto_hand(lua_State *L) {
if(lua_isnil(L, 2) || (playerid != 0 && playerid != 1))
if(lua_isnil(L, 2) || (playerid != 0 && playerid != 1))
playerid = PLAYER_NONE;
playerid = PLAYER_NONE;
uint32 reason = (uint32)lua_tointeger(L, 3);
uint32 reason = (uint32)lua_tointeger(L, 3);
uint32 reason_player = pduel->game_field->core.reason_player;
if (lua_gettop(L) >= 4)
reason_player = (uint32)lua_tointeger(L, 4);
if(pcard)
if(pcard)
pduel
->
game_field
->
send_to
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_HAND
,
0
,
POS_FACEUP
);
pduel->game_field->send_to(pcard, pduel->game_field->core.reason_effect, reason, reason_player, playerid, LOCATION_HAND, 0, POS_FACEUP);
else
else
pduel
->
game_field
->
send_to
(
&
(
pgroup
->
container
),
pduel
->
game_field
->
core
.
reason_effect
,
reason
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
LOCATION_HAND
,
0
,
POS_FACEUP
);
pduel->game_field->send_to(&(pgroup->container), pduel->game_field->core.reason_effect, reason, reason_player, playerid, LOCATION_HAND, 0, POS_FACEUP);
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
return lua_yieldk(L, 0, (lua_KContext)pduel, [](lua_State *L, int32 status, lua_KContext ctx) {
duel* pduel = (duel*)ctx;
duel* pduel = (duel*)ctx;
lua_pushinteger(L, pduel->game_field->returns.ivalue[0]);
lua_pushinteger(L, pduel->game_field->returns.ivalue[0]);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment