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nanahira
ygopro-core
Commits
d15a8ef7
Commit
d15a8ef7
authored
Sep 07, 2025
by
nanahira
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Merge branch 'master' of github.com:Fluorohydride/ygopro-core
parents
92b051c5
08078797
Changes
3
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3 changed files
with
5 additions
and
1 deletion
+5
-1
card.cpp
card.cpp
+2
-0
field.cpp
field.cpp
+2
-0
operations.cpp
operations.cpp
+1
-1
No files found.
card.cpp
View file @
d15a8ef7
...
...
@@ -1846,6 +1846,8 @@ int32_t card::add_effect(effect* peffect) {
return
0
;
if
(
peffect
->
type
&
EFFECT_TYPES_TRIGGER_LIKE
&&
is_continuous_event
(
peffect
->
code
))
return
0
;
if
(
peffect
->
type
&
EFFECT_TYPES_CHAIN_LINK
&&
peffect
->
owner
==
pduel
->
game_field
->
temp_card
)
return
0
;
// the trigger effect in phase is "once per turn" by default
if
(
peffect
->
get_code_type
()
==
CODE_PHASE
&&
peffect
->
code
&
(
PHASE_DRAW
|
PHASE_STANDBY
|
PHASE_END
)
&&
peffect
->
type
&
(
EFFECT_TYPE_TRIGGER_O
|
EFFECT_TYPE_TRIGGER_F
)
&&
!
peffect
->
is_flag
(
EFFECT_FLAG_COUNT_LIMIT
))
{
...
...
field.cpp
View file @
d15a8ef7
...
...
@@ -1190,6 +1190,8 @@ void field::add_effect(effect* peffect, uint8_t owner_player) {
return
;
if
(
effects
.
indexer
.
find
(
peffect
)
!=
effects
.
indexer
.
end
())
return
;
if
(
peffect
->
type
&
EFFECT_TYPES_CHAIN_LINK
&&
peffect
->
owner
==
temp_card
)
return
;
effect_container
::
iterator
it
;
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_ACTIONS
))
{
it
=
effects
.
aura_effect
.
emplace
(
peffect
->
code
,
peffect
);
...
...
operations.cpp
View file @
d15a8ef7
...
...
@@ -24,7 +24,7 @@ int32_t field::negate_chain(uint8_t chaincount) {
pchain
.
flag
|=
CHAIN_DISABLE_ACTIVATE
;
pchain
.
disable_reason
=
core
.
reason_effect
;
pchain
.
disable_player
=
core
.
reason_player
;
if
((
pchain
.
triggering_effect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
(
phandler
->
current
.
location
==
LOCATION_SZONE
))
{
if
((
pchain
.
triggering_effect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
phandler
->
is_has_relation
(
pchain
)
&&
(
phandler
->
current
.
location
==
LOCATION_SZONE
))
{
phandler
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
TRUE
);
phandler
->
set_status
(
STATUS_ACTIVATE_DISABLED
,
TRUE
);
}
...
...
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