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nanahira
ygopro-core
Commits
c146c549
Commit
c146c549
authored
Feb 08, 2024
by
wind2009
Browse files
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Browse Files
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Plain Diff
Merge branch 'develop'
parents
6f42241f
9f708498
Changes
6
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Side-by-side
Showing
6 changed files
with
107 additions
and
84 deletions
+107
-84
card.h
card.h
+10
-4
field.h
field.h
+21
-17
libcard.cpp
libcard.cpp
+2
-2
libduel.cpp
libduel.cpp
+24
-12
operations.cpp
operations.cpp
+45
-44
processor.cpp
processor.cpp
+5
-5
No files found.
card.h
View file @
c146c549
...
@@ -385,10 +385,9 @@ public:
...
@@ -385,10 +385,9 @@ public:
int32
is_can_be_link_material
(
card
*
scard
);
int32
is_can_be_link_material
(
card
*
scard
);
};
};
//Summon Type
//Summon Type
in summon_info
#define SUMMON_TYPE_NORMAL 0x10000000
#define SUMMON_TYPE_NORMAL 0x10000000
#define SUMMON_TYPE_ADVANCE 0x11000000
#define SUMMON_TYPE_ADVANCE 0x11000000
#define SUMMON_TYPE_DUAL 0x12000000
#define SUMMON_TYPE_FLIP 0x20000000
#define SUMMON_TYPE_FLIP 0x20000000
#define SUMMON_TYPE_SPECIAL 0x40000000
#define SUMMON_TYPE_SPECIAL 0x40000000
#define SUMMON_TYPE_FUSION 0x43000000
#define SUMMON_TYPE_FUSION 0x43000000
...
@@ -398,8 +397,15 @@ public:
...
@@ -398,8 +397,15 @@ public:
#define SUMMON_TYPE_PENDULUM 0x4a000000
#define SUMMON_TYPE_PENDULUM 0x4a000000
#define SUMMON_TYPE_LINK 0x4c000000
#define SUMMON_TYPE_LINK 0x4c000000
#define SUMMON_TYPE_MAIN 0xf0000000
//Gemini Summon
#define SUMMON_TYPE_LOCATION 0x00ff0000
#define SUMMON_TYPE_DUAL 0x12000000
//bitfield blocks
#define SUMMON_VALUE_MAIN_TYPE 0xf0000000
#define SUMMON_VALUE_SUB_TYPE 0x0f000000
#define SUMMON_VALUE_LOCATION 0x00ff0000
#define SUMMON_VALUE_CUSTOM_TYPE 0x0000ffff
constexpr
uint32
DEFAULT_SUMMON_TYPE
=
SUMMON_VALUE_MAIN_TYPE
|
SUMMON_VALUE_SUB_TYPE
|
SUMMON_VALUE_CUSTOM_TYPE
;
//Counter
//Counter
#define COUNTER_WITHOUT_PERMIT 0x1000
#define COUNTER_WITHOUT_PERMIT 0x1000
...
...
field.h
View file @
c146c549
...
@@ -22,6 +22,10 @@
...
@@ -22,6 +22,10 @@
#define MAX_COIN_COUNT 20
#define MAX_COIN_COUNT 20
//summon action type
#define SUMMON_IN_IDLE 0
#define SUMMON_IN_CHAIN 1
class
card
;
class
card
;
struct
card_data
;
struct
card_data
;
class
duel
;
class
duel
;
...
@@ -140,12 +144,16 @@ struct processor_unit {
...
@@ -140,12 +144,16 @@ struct processor_unit {
uint16
step
{
0
};
uint16
step
{
0
};
effect
*
peffect
{
nullptr
};
effect
*
peffect
{
nullptr
};
group
*
ptarget
{
nullptr
};
group
*
ptarget
{
nullptr
};
int32
arg1
{
0
};
u
int32
arg1
{
0
};
int32
arg2
{
0
};
u
int32
arg2
{
0
};
int32
arg3
{
0
};
u
int32
arg3
{
0
};
int32
arg4
{
0
};
u
int32
arg4
{
0
};
void
*
ptr1
{
nullptr
};
void
*
ptr1
{
nullptr
};
void
*
ptr2
{
nullptr
};
void
*
ptr2
{
nullptr
};
int32
value1
{
0
};
int32
value2
{
0
};
int32
value3
{
0
};
int32
value4
{
0
};
};
};
union
return_value
{
union
return_value
{
int8
bvalue
[
64
];
int8
bvalue
[
64
];
...
@@ -552,9 +560,9 @@ public:
...
@@ -552,9 +560,9 @@ public:
void
draw
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
int32
count
);
void
draw
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
int32
count
);
void
damage
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
card
*
reason_card
,
uint32
playerid
,
int32
amount
,
uint32
is_step
=
FALSE
);
void
damage
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
card
*
reason_card
,
uint32
playerid
,
int32
amount
,
uint32
is_step
=
FALSE
);
void
recover
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
int32
amount
,
uint32
is_step
=
FALSE
);
void
recover
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
int32
amount
,
uint32
is_step
=
FALSE
);
void
summon
(
uint32
sumplayer
,
card
*
target
,
effect
*
proc
,
uint32
ignore_count
,
uint32
min_tribute
,
uint32
zone
=
0x1f
);
void
summon
(
uint32
sumplayer
,
card
*
target
,
effect
*
proc
,
uint32
ignore_count
,
uint32
min_tribute
,
uint32
zone
=
0x1f
,
uint32
action_type
=
SUMMON_IN_IDLE
);
void
mset
(
uint32
setplayer
,
card
*
target
,
effect
*
proc
,
uint32
ignore_count
,
uint32
min_tribute
,
uint32
zone
=
0x1f
);
void
mset
(
uint32
setplayer
,
card
*
target
,
effect
*
proc
,
uint32
ignore_count
,
uint32
min_tribute
,
uint32
zone
=
0x1f
,
uint32
action_type
=
SUMMON_IN_IDLE
);
void
special_summon_rule
(
uint32
sumplayer
,
card
*
target
,
uint32
summon_type
);
void
special_summon_rule
(
uint32
sumplayer
,
card
*
target
,
uint32
summon_type
,
uint32
action_type
=
SUMMON_IN_IDLE
);
void
special_summon
(
card_set
*
target
,
uint32
sumtype
,
uint32
sumplayer
,
uint32
playerid
,
uint32
nocheck
,
uint32
nolimit
,
uint32
positions
,
uint32
zone
);
void
special_summon
(
card_set
*
target
,
uint32
sumtype
,
uint32
sumplayer
,
uint32
playerid
,
uint32
nocheck
,
uint32
nolimit
,
uint32
positions
,
uint32
zone
);
void
special_summon_step
(
card
*
target
,
uint32
sumtype
,
uint32
sumplayer
,
uint32
playerid
,
uint32
nocheck
,
uint32
nolimit
,
uint32
positions
,
uint32
zone
);
void
special_summon_step
(
card
*
target
,
uint32
sumtype
,
uint32
sumplayer
,
uint32
playerid
,
uint32
nocheck
,
uint32
nolimit
,
uint32
positions
,
uint32
zone
);
void
special_summon_complete
(
effect
*
reason_effect
,
uint8
reason_player
);
void
special_summon_complete
(
effect
*
reason_effect
,
uint8
reason_player
);
...
@@ -708,10 +716,6 @@ public:
...
@@ -708,10 +716,6 @@ public:
#define GLOBALFLAG_ACTIVATION_COUNT 0x800
#define GLOBALFLAG_ACTIVATION_COUNT 0x800
//
//
//summon action type
#define SUMMON_IN_IDLE 0
#define SUMMON_IN_CHAIN 1
#define PROCESSOR_ADJUST 1
#define PROCESSOR_ADJUST 1
#define PROCESSOR_HINT 2
#define PROCESSOR_HINT 2
#define PROCESSOR_TURN 3
#define PROCESSOR_TURN 3
...
@@ -755,17 +759,17 @@ public:
...
@@ -755,17 +759,17 @@ public:
#define PROCESSOR_DESTROY_REPLACE 56
#define PROCESSOR_DESTROY_REPLACE 56
#define PROCESSOR_RELEASE_REPLACE 57
#define PROCESSOR_RELEASE_REPLACE 57
#define PROCESSOR_SENDTO_REPLACE 58
#define PROCESSOR_SENDTO_REPLACE 58
#define PROCESSOR_SUMMON_RULE 60
#define PROCESSOR_SUMMON_RULE 60
//arg1, arg2
#define PROCESSOR_SPSUMMON_RULE 61
#define PROCESSOR_SPSUMMON_RULE 61
//arg1, arg2, arg3
#define PROCESSOR_SPSUMMON 62
#define PROCESSOR_SPSUMMON 62
#define PROCESSOR_FLIP_SUMMON 63
#define PROCESSOR_FLIP_SUMMON 63
//arg1, arg2
#define PROCESSOR_MSET 64
#define PROCESSOR_MSET 64
//arg1, arg2
#define PROCESSOR_SSET 65
#define PROCESSOR_SSET 65
#define PROCESSOR_SPSUMMON_STEP 66
#define PROCESSOR_SPSUMMON_STEP 66
#define PROCESSOR_SSET_G 67
#define PROCESSOR_SSET_G 67
#define PROCESSOR_DRAW 70
#define PROCESSOR_DRAW 70
#define PROCESSOR_DAMAGE 71
#define PROCESSOR_DAMAGE 71
//arg1, arg2, arg3
#define PROCESSOR_RECOVER 72
#define PROCESSOR_RECOVER 72
//arg1, arg2, arg3
#define PROCESSOR_EQUIP 73
#define PROCESSOR_EQUIP 73
#define PROCESSOR_GET_CONTROL 74
#define PROCESSOR_GET_CONTROL 74
#define PROCESSOR_SWAP_CONTROL 75
#define PROCESSOR_SWAP_CONTROL 75
...
...
libcard.cpp
View file @
c146c549
...
@@ -855,7 +855,7 @@ int32 scriptlib::card_get_summon_type(lua_State *L) {
...
@@ -855,7 +855,7 @@ int32 scriptlib::card_get_summon_type(lua_State *L) {
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
lua_pushinteger
(
L
,
pcard
->
summon_info
&
0xff00ffff
);
lua_pushinteger
(
L
,
pcard
->
summon_info
&
DEFAULT_SUMMON_TYPE
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
card_get_summon_location
(
lua_State
*
L
)
{
int32
scriptlib
::
card_get_summon_location
(
lua_State
*
L
)
{
...
@@ -1281,7 +1281,7 @@ int32 scriptlib::card_is_summon_type(lua_State *L) {
...
@@ -1281,7 +1281,7 @@ int32 scriptlib::card_is_summon_type(lua_State *L) {
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
uint32
ttype
=
(
uint32
)
lua_tointeger
(
L
,
2
);
uint32
ttype
=
(
uint32
)
lua_tointeger
(
L
,
2
);
if
(((
pcard
->
summon_info
&
0xff00ffff
)
&
ttype
)
==
ttype
)
if
(((
pcard
->
summon_info
&
DEFAULT_SUMMON_TYPE
)
&
ttype
)
==
ttype
)
lua_pushboolean
(
L
,
1
);
lua_pushboolean
(
L
,
1
);
else
else
lua_pushboolean
(
L
,
0
);
lua_pushboolean
(
L
,
0
);
...
...
libduel.cpp
View file @
c146c549
...
@@ -299,13 +299,15 @@ int32 scriptlib::duel_summon(lua_State *L) {
...
@@ -299,13 +299,15 @@ int32 scriptlib::duel_summon(lua_State *L) {
if
(
lua_gettop
(
L
)
>=
6
)
if
(
lua_gettop
(
L
)
>=
6
)
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
summon
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
);
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
pduel
->
game_field
->
summon
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
,
SUMMON_IN_CHAIN
);
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
.
arg3
=
SUMMON_IN_CHAIN
;
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
}
}
else
{
pduel
->
game_field
->
summon
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
,
SUMMON_IN_IDLE
);
}
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_special_summon_rule
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_special_summon_rule
(
lua_State
*
L
)
{
...
@@ -323,13 +325,15 @@ int32 scriptlib::duel_special_summon_rule(lua_State *L) {
...
@@ -323,13 +325,15 @@ int32 scriptlib::duel_special_summon_rule(lua_State *L) {
if
(
lua_gettop
(
L
)
>=
3
)
if
(
lua_gettop
(
L
)
>=
3
)
sumtype
=
(
uint32
)
lua_tointeger
(
L
,
3
);
sumtype
=
(
uint32
)
lua_tointeger
(
L
,
3
);
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
sumtype
);
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
sumtype
,
SUMMON_IN_CHAIN
);
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
.
arg3
=
SUMMON_IN_CHAIN
;
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
}
}
else
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
sumtype
,
SUMMON_IN_IDLE
);
}
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_synchro_summon
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_synchro_summon
(
lua_State
*
L
)
{
...
@@ -368,13 +372,15 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
...
@@ -368,13 +372,15 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
pduel
->
game_field
->
core
.
limit_syn_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_syn_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_syn_maxc
=
maxc
;
pduel
->
game_field
->
core
.
limit_syn_maxc
=
maxc
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_SYNCHRO
);
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_SYNCHRO
,
SUMMON_IN_CHAIN
);
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
.
arg3
=
SUMMON_IN_CHAIN
;
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
}
}
else
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_SYNCHRO
,
SUMMON_IN_IDLE
);
}
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_xyz_summon
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_xyz_summon
(
lua_State
*
L
)
{
...
@@ -405,13 +411,15 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
...
@@ -405,13 +411,15 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
pduel
->
game_field
->
core
.
limit_xyz_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_xyz_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_xyz_maxc
=
maxc
;
pduel
->
game_field
->
core
.
limit_xyz_maxc
=
maxc
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_XYZ
);
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_XYZ
,
SUMMON_IN_CHAIN
);
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
.
arg3
=
SUMMON_IN_CHAIN
;
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
}
}
else
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_XYZ
,
SUMMON_IN_IDLE
);
}
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_link_summon
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_link_summon
(
lua_State
*
L
)
{
...
@@ -450,13 +458,15 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
...
@@ -450,13 +458,15 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
pduel
->
game_field
->
core
.
limit_link_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_link_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_link_maxc
=
maxc
;
pduel
->
game_field
->
core
.
limit_link_maxc
=
maxc
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_LINK
);
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_LINK
,
SUMMON_IN_CHAIN
);
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
.
arg3
=
SUMMON_IN_CHAIN
;
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
}
}
else
{
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_LINK
,
SUMMON_IN_IDLE
);
}
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_setm
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_setm
(
lua_State
*
L
)
{
...
@@ -483,13 +493,15 @@ int32 scriptlib::duel_setm(lua_State *L) {
...
@@ -483,13 +493,15 @@ int32 scriptlib::duel_setm(lua_State *L) {
if
(
lua_gettop
(
L
)
>=
6
)
if
(
lua_gettop
(
L
)
>=
6
)
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
mset
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
);
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
if
(
pduel
->
game_field
->
core
.
current_chain
.
size
())
{
pduel
->
game_field
->
mset
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
,
SUMMON_IN_CHAIN
);
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
summon_reserved
.
arg3
=
SUMMON_IN_CHAIN
;
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
}
}
else
{
pduel
->
game_field
->
mset
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
,
SUMMON_IN_IDLE
);
}
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_sets
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_sets
(
lua_State
*
L
)
{
...
...
operations.cpp
View file @
c146c549
This diff is collapsed.
Click to expand it.
processor.cpp
View file @
c146c549
...
@@ -364,7 +364,7 @@ uint32 field::process() {
...
@@ -364,7 +364,7 @@ uint32 field::process() {
return
pduel
->
message_buffer
.
size
();
return
pduel
->
message_buffer
.
size
();
}
}
case
PROCESSOR_SUMMON_RULE
:
{
case
PROCESSOR_SUMMON_RULE
:
{
if
(
summon
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
3
))
if
(
summon
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
2
))
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
else
else
++
it
->
step
;
++
it
->
step
;
...
@@ -385,14 +385,14 @@ uint32 field::process() {
...
@@ -385,14 +385,14 @@ uint32 field::process() {
return
pduel
->
message_buffer
.
size
();
return
pduel
->
message_buffer
.
size
();
}
}
case
PROCESSOR_FLIP_SUMMON
:
{
case
PROCESSOR_FLIP_SUMMON
:
{
if
(
flip_summon
(
it
->
step
,
it
->
arg1
,
(
card
*
)(
it
->
ptarget
),
it
->
arg
3
))
if
(
flip_summon
(
it
->
step
,
it
->
arg1
,
(
card
*
)(
it
->
ptarget
),
it
->
arg
2
))
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
else
else
++
it
->
step
;
++
it
->
step
;
return
pduel
->
message_buffer
.
size
();
return
pduel
->
message_buffer
.
size
();
}
}
case
PROCESSOR_MSET
:
{
case
PROCESSOR_MSET
:
{
if
(
mset
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
3
))
if
(
mset
(
it
->
step
,
it
->
arg1
&
0xff
,
(
card
*
)
it
->
ptarget
,
it
->
peffect
,
(
it
->
arg1
>>
8
)
&
0xff
,
(
it
->
arg1
>>
16
)
&
0xff
,
(
it
->
arg1
>>
24
)
&
0xff
,
it
->
arg
2
))
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
else
else
++
it
->
step
;
++
it
->
step
;
...
@@ -1638,8 +1638,8 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -1638,8 +1638,8 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
chain
newchain
;
chain
newchain
;
if
(
core
.
ignition_priority_chains
.
size
())
if
(
core
.
ignition_priority_chains
.
size
())
core
.
select_chains
.
swap
(
core
.
ignition_priority_chains
);
core
.
select_chains
.
swap
(
core
.
ignition_priority_chains
);
for
(
const
auto
*
ev_list
:
{
&
core
.
point_event
,
&
core
.
instant_event
})
{
for
(
const
auto
&
ev_list
:
{
core
.
point_event
,
core
.
instant_event
})
{
for
(
const
auto
&
ev
:
*
ev_list
)
{
for
(
const
auto
&
ev
:
ev_list
)
{
auto
pr
=
effects
.
activate_effect
.
equal_range
(
ev
.
event_code
);
auto
pr
=
effects
.
activate_effect
.
equal_range
(
ev
.
event_code
);
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
for
(
auto
eit
=
pr
.
first
;
eit
!=
pr
.
second
;)
{
effect
*
peffect
=
eit
->
second
;
effect
*
peffect
=
eit
->
second
;
...
...
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