Commit 9a2d6fd0 authored by Nanahira's avatar Nanahira Committed by GitHub

Merge pull request #29 from mycard/develop-8888

Develop 8888
parents e6856201 461e6fe5
......@@ -18,17 +18,16 @@ jobs:
- name: Install lua
run: |
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://www.lua.org/ftp/lua-5.4.7.tar.gz ; exit 0"
tar xzf lua-5.4.7.tar.gz
bash -c "curl -Z --retry 5 --connect-timeout 30 --location --create-dirs --output-dir temp --remote-name-all https://www.lua.org/ftp/lua-5.4.7.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-windows.zip ; exit 0"
tar -xzf temp/lua-5.4.7.tar.gz
move lua-5.4.7 lua
- name: Premake
run: |
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-windows.zip ; exit 0"
7z x premake-5.0.0-beta2-windows.zip
move premake\lua.lua lua\premake5.lua
move premake\dll.lua dll.lua
.\premake5.exe vs2022 --file=dll.lua
7z x temp/premake-5.0.0-beta2-windows.zip -opremake-5
move premake/lua.lua lua/premake5.lua
move premake/dll.lua dll.lua
./premake-5/premake5.exe vs2022 --file=dll.lua
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2
......
.vscode/
/.vscode/
/build/
/lua/
/temp/
/premake-5/
/premake5.exe
/build
/lua
......@@ -201,7 +201,7 @@ extern "C" DECL_DLLEXPORT void new_tag_card(intptr_t pduel, uint32_t code, uint8
}
/**
* @brief Get card information.
* @param buf uint32_t array
* @param buf int32_t array
* @return buffer length in bytes
*/
extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint8_t sequence, int32_t query_flag, byte* buf, int32_t use_cache) {
......@@ -210,7 +210,7 @@ extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, u
duel* ptduel = (duel*)pduel;
card* pcard = nullptr;
location &= 0x7f;
if(location & LOCATION_ONFIELD)
if (location == LOCATION_MZONE || location == LOCATION_SZONE)
pcard = ptduel->game_field->get_field_card(playerid, location, sequence);
else {
card_vector* lst = nullptr;
......@@ -226,9 +226,8 @@ extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, u
lst = &ptduel->game_field->player[playerid].list_main;
else
return LEN_FAIL;
if(sequence >= (int32_t)lst->size())
pcard = nullptr;
else
if (sequence >= (int32_t)lst->size())
return LEN_FAIL;
pcard = (*lst)[sequence];
}
if (pcard) {
......
......@@ -4327,10 +4327,8 @@ int32_t field::send_to(uint16_t step, group * targets, effect * reason_effect, u
if(nloc == LOCATION_GRAVE)
pcard->reset(RESET_TOGRAVE, RESET_EVENT);
if(nloc == LOCATION_REMOVED || ((pcard->data.type & TYPE_TOKEN) && pcard->sendto_param.location == LOCATION_REMOVED)) {
if(pcard->current.reason & REASON_TEMPORARY) {
if(pcard->current.reason & REASON_TEMPORARY)
pcard->reset(RESET_TEMP_REMOVE, RESET_EVENT);
pcard->set_status(STATUS_CANNOT_CHANGE_FORM, FALSE);
}
else
pcard->reset(RESET_REMOVE, RESET_EVENT);
}
......@@ -4711,10 +4709,8 @@ int32_t field::move_to_field(uint16_t step, card* target, uint32_t enable, uint3
target->clear_relate_effect();
if(ret == RETURN_TEMP_REMOVE_TO_FIELD) {
target->current.reason &= ~REASON_TEMPORARY;
target->set_status(STATUS_CANNOT_CHANGE_FORM, FALSE);
}
if(ret == 0 && location != target->current.location
|| ret == RETURN_TEMP_REMOVE_TO_FIELD && target->turnid != infos.turn_id) {
if(ret == 0 && location != target->current.location || ret == RETURN_TEMP_REMOVE_TO_FIELD) {
target->set_status(STATUS_SUMMON_TURN, FALSE);
target->set_status(STATUS_FLIP_SUMMON_TURN, FALSE);
target->set_status(STATUS_SPSUMMON_TURN, FALSE);
......
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