attack target, replay in battle step
removed: sub_attacker, sub_attack_target: Changing attack target is done by functions attack_cancelable: It is removed since it will interrupt attack-announce related parts. Duel.ReplaceAttacker(): No longer used. EFFECT_RISE_TO_FULL_HEIGHT: It is used by "Rise to Full Height". EFFECT_ONLY_ATTACK_MONSTER: The opponent monsters can only attack monster X. EFFECT_ONLY_BE_ATTACKED: The targets of EFFECT_RISE_TO_FULL_HEIGHT/EFFECT_ONLY_ATTACK_MONSTER. EFFECT_MUST_ATTACK_MONSTER: If the opponent monsters attack, they can only attack monster X. EFFECT_MUST_BE_ATTACKED: The targets of EFFECT_MUST_ATTACK_MONSTER. EFFECT_MUST_ATTACK: The opponent monsters must attack. Duel.ChangeAttackTarget(): Now it will change the attacker and raise events. Duel.HintSelection(): Now it will not move cards. attack_state_count/announce_count: 1. If no target exists, it increases after attack announce. 2. If there are targets, it increases after traget selection.
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