Commit 689d6d30 authored by wind2009's avatar wind2009

Merge remote-tracking branch 'upstream/patch-ocgapi' into develop

parents 36a90517 21c0b914
...@@ -18,17 +18,16 @@ jobs: ...@@ -18,17 +18,16 @@ jobs:
- name: Install lua - name: Install lua
run: | run: |
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://www.lua.org/ftp/lua-5.4.7.tar.gz ; exit 0" bash -c "curl -Z --retry 5 --connect-timeout 30 --location --create-dirs --output-dir temp --remote-name-all https://www.lua.org/ftp/lua-5.4.7.tar.gz https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-windows.zip ; exit 0"
tar xzf lua-5.4.7.tar.gz tar -xzf temp/lua-5.4.7.tar.gz
move lua-5.4.7 lua move lua-5.4.7 lua
- name: Premake - name: Premake
run: | run: |
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/premake/premake-core/releases/download/v5.0.0-beta2/premake-5.0.0-beta2-windows.zip ; exit 0" 7z x temp/premake-5.0.0-beta2-windows.zip -opremake-5
7z x premake-5.0.0-beta2-windows.zip move premake/lua.lua lua/premake5.lua
move premake\lua.lua lua\premake5.lua move premake/dll.lua dll.lua
move premake\dll.lua dll.lua ./premake-5/premake5.exe vs2022 --file=dll.lua
.\premake5.exe vs2022 --file=dll.lua
- name: Add msbuild to PATH - name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2 uses: microsoft/setup-msbuild@v2
......
.vscode/ /.vscode/
/build/
/lua/
/temp/
/premake-5/
/premake5.exe /premake5.exe
/build
/lua
...@@ -192,7 +192,7 @@ extern "C" DECL_DLLEXPORT void new_tag_card(intptr_t pduel, uint32_t code, uint8 ...@@ -192,7 +192,7 @@ extern "C" DECL_DLLEXPORT void new_tag_card(intptr_t pduel, uint32_t code, uint8
} }
/** /**
* @brief Get card information. * @brief Get card information.
* @param buf uint32_t array * @param buf int32_t array
* @return buffer length in bytes * @return buffer length in bytes
*/ */
extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint8_t sequence, int32_t query_flag, byte* buf, int32_t use_cache) { extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, uint8_t location, uint8_t sequence, int32_t query_flag, byte* buf, int32_t use_cache) {
...@@ -201,7 +201,7 @@ extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, u ...@@ -201,7 +201,7 @@ extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, u
duel* ptduel = (duel*)pduel; duel* ptduel = (duel*)pduel;
card* pcard = nullptr; card* pcard = nullptr;
location &= 0x7f; location &= 0x7f;
if(location & LOCATION_ONFIELD) if (location == LOCATION_MZONE || location == LOCATION_SZONE)
pcard = ptduel->game_field->get_field_card(playerid, location, sequence); pcard = ptduel->game_field->get_field_card(playerid, location, sequence);
else { else {
card_vector* lst = nullptr; card_vector* lst = nullptr;
...@@ -217,9 +217,8 @@ extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, u ...@@ -217,9 +217,8 @@ extern "C" DECL_DLLEXPORT int32_t query_card(intptr_t pduel, uint8_t playerid, u
lst = &ptduel->game_field->player[playerid].list_main; lst = &ptduel->game_field->player[playerid].list_main;
else else
return LEN_FAIL; return LEN_FAIL;
if(sequence >= (int32_t)lst->size()) if (sequence >= (int32_t)lst->size())
pcard = nullptr; return LEN_FAIL;
else
pcard = (*lst)[sequence]; pcard = (*lst)[sequence];
} }
if (pcard) { if (pcard) {
......
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